Skills and archetypes (OEA)

From The Last Sovereign Wiki

Lists of skills and archetypes in Once Ever After.

Archetypes[edit | edit source]

Name Charcters Location
Slut Ingrid Starting archetype.
Wolfgirl Ulfina Starting archetype.
Survivor Wilhelm Starting archetype.
Sorcerer Hood Starting archetype.
Wolf Ingrid Complete the Wolf gangbang scene.
Ulfina Starting archetype.
Wilhelm Complete the Ulfina blowjob scene.
Woodsman Ingrid Wilhelm's Tale - Part 2
Wilhelm Starting archetype.
Slayer Ingrid Complete the Training in Hoodton Part 2 quest.
Ulfina Complete the Foursome scene.
Hood Starting archetype.
Grandmother Ingrid Complete the Fairy Grandmothers quest.
Hood
True Slut Ingrid Complete the Crucible success scene.[1]
Villager All party members The Red Arena[2]
Guard All party members Hoodton Equipment Shop
Forestkin All party members The Red Arena
Lumberjack All party members Hoodton Forest
Herbalist All party members Overgrown Tale
Canisan All party members New Canisan > Estra's House, after obtaining Wolf disguises for the party.
Grimmton All party members Complete the Girlhood in Grimmton quest.

Skills[edit | edit source]

Passive Skills[edit | edit source]

Id[3] Archetype Name Stats Notes Requirements
0021 Slut Slut I -50 HP, 25 MP, -10 Attack, 10 M.Attack, -10 Defense, -10 M.Defense Skill Slots +2 -
0022 Slut II 10 MP, 5 M.Attack Skill Slots +2, Replaces Slut I. Slut I
0023 Slut III 50 HP, 25 MP, 10 Attack, 10 M.Attack, 10 Defense, 10 M.Defense Skill Slots +2, Replaces Slut II. Slut II, and completing the Deep Cumgeon.
0024 Slut IV 100 HP, 50 MP, 20 Attack, 20 M.Attack, 10 Agility, 20 Defense, 20 M.Defense Skill Slots +3, Replaces Slut III. Slut III, and completing the Deep Cumgeon.
0025 Slut V 250 HP, 100 MP, 50 Attack, 50 M.Attack, 25 Agility, 50 Defense, 50 M.Defense Skill Slots +3, Replaces Slut IV. Slut IV, and successfully completing the Crucible success scene.
0033 True Slut Essence Mastery 300 HP, 150 MP, 110% Attack, 125% M.Attack, 110% Agility, 110% Defense, 110% M.Defense, 110% Luck Reduces Meta elemental damage to 75%. This skill is separate from the Slut I through V skills and can be equipped separately. Level 30, complete the Crucible success scene.
0041 Wolfgirl Little Bad Wolf I 100 HP, 20 MP, 10 Attack, 10 M.Attack, 5 Agility, 5 Defense, 5 M.Defense - -
0042 Little Bad Wolf II 150 HP, 20 MP, 15 Attack, 10 M.Attack, 5 Agility, 10 Defense, 10 M.Defense Replaces Little Bad Wolf I. Little Bad Wolf I
0042 Little Bad Wolf III 250 HP, 20 MP, 25 Attack, 15 M.Attack, 10 Agility, 10 Defense, 10 M.Defense Replaces Little Bad Wolf II. Little Bad Wolf II
0045 Adorable Intensity - Immune to Stun, Sleep, Rage, Confusion, and Ensorcel. -
0050 Essence Mastery 300 HP, 50 MP, 125% Attack, 110% M.Attack, 125% Agility, 110% Defense, 110% M.Defense, 110% Luck Reduces Meta elemental damage to 75%. This skill is separate from the Little Bad Wolf I through III skills and can be equipped separately. Every other Wolfgirl skill, enter the Crucible of the Abstract.
0061 Survivor Survivor I 200 HP, 10 MP, 5 Attack, 10 Defense, 10 M.Defense Target Rate 100%[4] -
0062 Survivor II 300 HP, 10 MP, 10 Attack, 5 M.Attack, 5 Agility, 15 Defense, 15 M.Defense Target Rate 150%[4], replaces Survivor I. Survivor I
0063 Survivor III 500 HP, 20 MP, 15 Attack, 10 M.Attack, 10 Agility, 25 Defense, 25 M.Defense Target Rate 200%[4], replaces Survivor II. Survivor II
0067 Regeneration - 10% HP regeneration Survivor II
0069 Essence Mastery 400 HP, 50 MP, 110% Attack, 110% M.Attack, 110% Agility, 125% Defense, 125% M.Defense, 110% Luck Reduces Meta elemental damage to 75%. This skill is separate from the Survivor I through III skills and can be equipped separately. Every other Survivor skill, level 30, enter the Crucible of the Abstract.
0081 Sorcerer Sorcerer I 100 HP, 50 MP, 5 Attack, 10 M.Attack, 5 Defense, 10 M.Defense - -
0082 Sorcerer II 100 HP, 75 MP, 10 Attack, 15 M.Attack, 5 Agility, 10 Defense, 15 M.Defense Replaces Sorcerer I. Sorcerer I
0083 Sorcerer III 200 HP, 100 MP, 15 Attack, 25 M.Attack, 10 Agility, 15 Defense, 20 M.Defense Replaces Sorcerer II. Sorcerer II
0086 Potion Mastery - Pharmacology 200%[5] -
0087 Defy Reality - Immune to Silence, Stun, Rage, Confusion, and Ensorcel. Immune to M.Attack and M.Defense debuffs. Sorcerer II
0090 Essence Mastery 300 HP, 100 MP, 115% Attack, 125% M.Attack, 115% Agility, 115% Defense, 115% M.Defense, 110% Luck Reduces Meta elemental damage to 75%. This skill is separate from the Sorcerer I through III skills and can be equipped separately. Every other Sorcerer skill, level 30, enter the Crucible of the Abstract.
0101 Wolf Animal Strength I 10 Attack - -
0102 Animal Strength II 15 Attack Replaces Animal Strength I. Animal Strength I
0103 Animal Strength III 20 Attack Replaces Animal Strength II. Animal Strength II
0104 Animal Strength IV 25 Attack Replaces Animal Strength III. Animal Strength III
0105 Animal Strength V 30 Attack Replaces Animal Strength IV. Animal Strength IV
0107 Wolf's Hunger 5 Agility Immune to Sleep, 50% resistance to Silence, Stun, Rage, Confusion, and Ensorcel. Animal Strength III
0111 Wolf's Stamina - MP Cost Rate 50% All other Wolf skills.[6]
0121 Woodsman Woodsman Defense I 10 Defense - -
0122 Woodsman Defense II 15 Defense, reduces Physical and Magical damage taken to 98%. Replaces Woodsman Defense I. Woodsman Defense I
0123 Woodsman Defense III 20 Defense, reduces Physical and Magical damage taken to 96%. Replaces Woodsman Defense II. Woodsman Defense II
0124 Woodsman Defense IV 25 Defense, reduces Physical and Magical damage taken to 94%. Replaces Woodsman Defense III. Woodsman Defense III
0125 Woodsman Defense V 30 Defense, reduces Physical and Magical damage taken to 92%. Replaces Woodsman Defense IV. Woodsman Defense IV
0126 Woodsman's Resistance - Immune to Stun, 50% resistance to Poison, Blind, Sleep, Rage, Confusion, and Ensorcel. Woodsman Defense III
0141 Slayer Slayer's Speed I 5 Agility - -
0142 Slayer's Speed II 10 Agility Replaces Slayer's Speed I. Slayer's Speed I
0143 Slayer's Speed III 15 Agility Replaces Slayer's Speed II. Slayer's Speed II
0144 Slayer's Speed IV 20 Agility Replaces Slayer's Speed III. Slayer's Speed III
0145 Slayer's Speed V 25 Agility Replaces Slayer's Speed IV. Slayer's Speed IV
0148 Slayer's Tenacity - Immune to Blind, immune to Attack and M.Attack debuffs, 50% resistance to Sleep, Rage, Confusion, Ensorcel, and Order. Slayer's Speed III
0161 Fairy Grandmother Grandmother's Magic I 10 M.Attack, 5 M.Defense - -
0162 Grandmother's Magic II 15 M.Attack, 5 M.Defense Replaces Grandmother's Magic I. Grandmother's Magic I
0163 Grandmother's Magic III 20 M.Attack, 10 M.Defense Replaces Grandmother's Magic II. Grandmother's Magic II
0164 Grandmother's Magic IV 25 M.Attack, 10 M.Defense Replaces Grandmother's Magic III. Grandmother's Magic III
0165 Grandmother's Magic V 30 M.Attack, 15 M.Defense Replaces Grandmother's Magic IV. Grandmother's Magic IV
0173 Grandmother's Reserves - MP Cost Rate 50% All other Fairy Grandmother skills.
0601 Villager Villager Vitality 50 HP - -
0602 Villager Paths 5 Agility - -
0603 Villager's Charm 10 Luck - -
0604 Better Part of Valor - Makes the Escape command a guaranteed success, whenever escaping is possible.[7] All other Villager skills.
0606 Guard Guard's Defense 5 Defense - -
0607 Guardsight - Immune to Blind. -
0608 Guarding Experience - Immune to Stun and Confusion. -
0609 Hopeless Position +10 Defense, +10 M.Defense - All other Guard skills.
0611 Forestkin Fey Magic 5 M.Attack - -
0612 Fey Ward 5 M.Defense - -
0613 Fey Voice - Immune to Silence. -
0614 Ethereal Mana - MP Cost Rate 80% All other Forestkin skills.
0616 Lumberjack Lumberjack Strength 5 Attack - -
0617 Lumberjack Stamina 20 MP - -
0618 Lumberjack Hide -5 Agility 100% chance to block a critical hit. 0% chance to inflict critical hits. -
0619 Lumberjack's Stance - 50% resistance to CTB pushing effects.[8] All other Lumberjack skills.
0621 Herbalist Remedy - Immune to Poison and Filth. -
0622 Blending - Pharmacology 150%[5] -
0624 Efficiency 5 Agility - All other Herbalist skills.
0626 Canisan Wolfguard - Guard Effect 150% [9] -
0627 Spot Weakness - +10% critical hit rate. -
0628 Quick Draw - Resists Attack (50%) and Agility (50%) debuffs. -
0629 City Crowds 10 Agility Target Rate 50%.[10] All other Canisan skills.
0631 Grimmton Bloodspattered - Resists Defense (50%) and M.Defense (50%) debuffs. -
0632 Warcry - Target Rate 200%[4] -
0633 Jaded - Reduces Violence elemental damage to 75%. -
0634 Bloodlust 10 Attack, 10 M.Attack, 5 Agility - All other Grimmton skills.
0182 - Iceguard 10 M.Defense Prevents Frozen, resists Ensorcel (50%). Complete the Snow Queen's Fortress section.

Active Skills[edit | edit source]

[TO DO] Decide if we're going to include CTB related information such as what your CTB is set to after the attack, if you interrupt others, how that translates to English, etc.

Id[3] Archetype Name Formula Notes Miscellaneous Requirements
0026 Slut Wink - Removes Charge, Strong Charge, and Super Strong Charge. Type: N/A
Element: N/A
Hit Type: Magical Attack
Variance: N/A
Critical Hits: N/A
-
0027 Sexual Healing a.mat * 7 - Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
-
0029 Violence 20 + a.atk * 6 - b.def * 2 - Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: Yes
Learn in the Bangville Woods after returning from the Bleak Tale and visiting the Grandmother's House.
0030 Gift - Ingrid gives her turn to another party member. Type: N/A
Element: N/A
Hit Type: Certain Hit
Variance: N/A
Critical Hits: N/A
-
0031 True Slut Impact Wink a.mat * 5 - b.mdf * 4 Removes Charge, Strong Charge, and Super Strong Charge. Type: HP Damage
Element: Magical
Hit Type: Magical Attack
Variance: 33%
Critical Hits: No
-
0032 Sensual Healing a.mat * 8 - Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
-
0044 Wolfgirl Tackle a.atk * 5 + a.mat - b.def * 4 Debuffs Agility, removes Charge, Strong Charge, and Super Strong Charge, pushes the target's turn back. Type: HP Damage
Element: Normal Attack
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
-
0046 Aether Fangs a.atk * 4 + a.mat * 8 - b.mdf * 2 - Type: HP Damage
Element: Magical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
Little Bad Wolf II
0047 Draining Bite a.atk * 2 + a.mat * 6 - b.def * 2 - b.mdf * 2 - Type: HP Drain
Element: Physical
Hit Type: Physical Attack
Variance: 10%
Critical Hits: Yes
Little Bad Wolf II
0048 Roar a.mat * 2 - b.mdf Debuffs Attack and M.Attack, inflicts Silence. Deals Magical damage. Type: HP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Little Bad Wolf II
0049 Wild Blows a.atk * 5 - b.def * 3 - b.mdf Strikes three times randomly. Type: HP Damage
Element: Normal Attack
Hit Type: Physical Attack
Variance: 30%
Critical Hits: No
Little Bad Wolf III
0064 Survivor Shield - Adds Shield state. Type: N/A
Element: N/A
Hit Type: Certain Hit
Variance: N/A
Critical Hits: N/A
-
0065 Shattering Blow a.atk * 5 - b.def Debuffs Defense, removes Charge, Strong Charge, and Super Strong Charge. Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
-
0066 Endurance a.mat * 5 Buffs Defense, removes Poison, Blind, Silence, Stun, Sleep, Rage, Confusion, Ensorcel, Burn, Order, Filth, and frozen. Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
-
0068 Cleaving Blow a.atk * 9 - b.def * 3 Area attack Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 30%
Critical Hits: No
Survivor II
0084 Sorcerer Shearing Blast a.mat * 5 - b.mdf Debuffs M.Defense, deals Magical damage. Type: HP Damage
Element: Magical
Hit Type: Magical Attack
Variance: 20%
Critical Hits: Yes
-
0085 Bind a.mat - b.mdf Debuffs Agility, inflicts Stun and Bind, removes Charge, Strong Charge, and Super Strong Charge, deals Magical damage. Type: HP Damage
Element: Magical
Hit Type: Magical Attack
Variance: 20%
Critical Hits: No
-
0088 Fire Blast a.mat * 5 - b.mdf * 3 Area attack, deals magical damage. Type: HP Damage
Element: Magical
Hit Type: Magical Attack
Variance: 30%
Critical Hits: No
Sorcerer II
0089 Flame a.mat * 9 - b.mdf Deals magical damage. Type: HP Damage
Element: Magical
Hit Type: Magical Attack
Variance: 20%
Critical Hits: Yes
Sorcerer II
0106 Wolf Wolfbite a.atk * 8 - b.def * 2 Can be replaced by an improved version. Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
-
0108 Wolf's Rage a.mat * 3 Buffs Attack Type: HP Recover
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Animal Strength II
109 Pack's Rage a.mat * 2 Area skill, buffs Attack. Type: HP Recover
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Wolf's Rage
110 Crippling Bite a.atk * 5 - b.def * 2 Debuffs Agility, pushes the target's turn back. Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
Animal Strength I
0113 Wolfbite (Improved) a.atk * 8.5 - b.def * 1.5 - Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
Ulfina only. Pay a wolf 2500 Golden Coins in the post game.
0126 Woodsman Piercing Strike a.atk * 6 - Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
-
0127 Forest Lore a.mat * 2 Removes Poison, Blind, Silence, Stun, Sleep, Rage, Confusion, Ensorcel, Burn, Order, Filth, and Frozen states, Attack, M.Attack, Defense, M.Defense, Agility, and Luck debuffs. Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Woodsman Defense I
0128 Warding Blow a.atk * 5 - b.def * 3 Removes Charge, Strong Charge, and Super Strong Charge, pushes the target's turn back. Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
-
0130 Fearlessness a.mat * 3 Buffs M.Defense and Luck Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Woodsman Defense II
0131 Fearless Aura a.mat * 2 Area skill, buffs M.Defense and Luck. Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Fearlessness
0132 Wolfslayer a.atk * 10 - b.def - Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical Hits: Yes
Every other Woodsman skill.
0146 Slayer Slay Flesh a.atk * 8 - b.def * 2 - Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 10%
Critical Hits: Yes
Slayer's Speed I
0147 Slay Spirit a.atk * 8 - b.mdf * 2 Deals Magical damage. Type: HP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 10%
Critical Hits: Yes
Slayer's Speed I
0149 Destroy Magic a.mat * 2 - b.mdf * 0.5 Deals Magical MP damage, debuffs M.Attack and M.Defense. Type: MP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Slayer's Speed II
0151 Swift Hit a.atk * 5 - b.def * 2 - Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: Yes
Every other Slayer skill except Counterattack.
0166 Fairy Grandmother Healing a.mat * 6 Removes Burn, Order, and Filth. Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
-
0167 Grandmother's Mission a.mat Area skill, buffs M.Attack. Type: HP Recover
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Grandmother's Magic II
0168 Drain Magic a.mat * 3 - b.mdf * 0.5 Deals Magical damage, debuffs M.Attack Type: MP Drain
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Grandmother's Magic I
0169 Stasis a.mat - b.mdf Deals Magical damage, removes Charge, Strong Charge, and Super Strong Charge, inflicts Stun, debuffs Agility, and pushes the target's turn back. Type: HP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Grandmother's Magic II
0170 Stasis Field a.mat - b.mdf - b.def Deals Magical damage, removes Charge, Strong Charge, and Super Strong Charge, inflicts Stun, debuffs Agility, and pushes the target's turn back. Type: HP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Stasis
0171 Wave of Healing a.mat * 5 Area skill, removes Burn, Order, and Filth Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Grandmother's Magic IV
0172 Reveal Weakness a.mat * 3 - b.mdf Area attack, debuffs M.Defense. Type: HP Damage
Element: Magical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Grandmother's Magic III
0181 - Stomachcutter b.mhp * 0.25 + a.mat * 5 Removes Knockout. Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 10%
Critical Hits: No
Complete the Brothers Three quest. Refer to the same section for advice on who to give this to.
0183 - Basket Dance a.mat Buffs Defense. Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Use the Basket Potential earned from the first round of the dancing mini game.
0184 - Basket Waltz a.mat Area skill, buffs Defense. Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
Use the Greater Basket Potential earned from the third round of the dancing mini game.
0185 - Red Strike (Physical) a.atk * 8 - b.def - b.mdf Deals untyped damage. This gets around enemies that reduce damage from Physical and Magical elemental damage sources. Type: HP Damage
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: Yes
Complete the Red Arena and defeat the champion. You only get the Physical or Magical version of this skill. Refer to the same section for advice on who to give the skill to.
0186 - Red Strike (Magical) a.mat * 8 - b.def - b.mdf Deals untyped damage. This gets around enemies that reduce damage from Physical and Magical elemental damage sources. Type: HP Damage
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: Yes
Complete the Red Arena and defeat the champion. You only get the Physical or Magical version of this skill. Refer to the same section for advice on who to give the skill to.
0188 - Holy Tears a.mat Removes Knockout. Adds the Exhausted state.[11] Type: HP Recover
Element: Normal Attack
Hit Type: Certain Hit
Variance: 10%
Critical Hits: No
Pay a fairy 250 Golden Coins in the Grandmother's Bathhouse in the New Canisan region.
0623 Herbalist Smelling Salts a.mat Removes Knockout. Can only be used out of combat. Type: HP Recover
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical Hits: No
-

References[edit | edit source]

  1. Requires Corruption = -100.
  2. Requires Intelligence >= 110.
  3. 3.0 3.1 This is the in game Database number. Some numbers are skipped. Missing numbers are not an indicator that there are missing entries.
  4. 4.0 4.1 4.2 4.3 Increases the chances that this party member is attacked.
  5. 5.0 5.1 Increases the effectiveness of consumable items.
  6. This does not include the improved version of Wolfbite.
  7. Grim8P Note: The state this skill gives gives the Party Ability > Cancel Surprise which prevents preemptive attacks. I'm guessing there is a plugin changing the behavior. In my testing with this skill, it does work as advertised.
  8. [TO DO] Explain this better.
  9. Increases the effectiveness of the Defend command.
  10. Decreases the chances that this party member is attacked.
  11. This state is unique to this skill. The target's Attack, Defense, and Agility are reduced to 80% for the duration.

Site Navigation[edit | edit source]

Once Ever After
Pages MainWalkthroughEquipmentSkills and archetypesSecrets and collectibles
Playable characters IngridHoodWilhelmUlfina