|“||Better to be on quest. Learn how to hero. Save world.||”|
The game provides you with a Quest Journal which has four sections: All Quests, Active Quests, Failed Quests, and Completed Quests. The journal mostly resets itself each time that you end a chapter, including the Prologue, but a few overarching quests persist in Completed Quests.
Each quest journal page is rated by a number of symbols in the top right corner that look kind of like sword blades (called "sticks" on this page for lack of a better term). They go from 1 to 5 "sticks", and seem to indicate the immediacy of the objective - 1 stick is things you can do more or less right away, while 5 sticks is mostly reserved for plot arcs that last the majority of their chapter. This rating is not totally consistent, but it's not something to worry about anyway.
Note that the Journal mostly includes quests related to the plot, not every possible task that can be completed - some are too trivial to be included, others are optional "secrets" for thorough players.
Prologue[edit | edit source]
Defeat the King[edit | edit source]
Attempt to defeat the Incubus King. (1 stick)
See the detailed walkthrough.
Recover Your Power[edit | edit source]
Re-gather everything that was stolen. (3 sticks)
There is no actual Crystal of Ivala.
Gather an Army[edit | edit source]
Recruit soldiers to fight for you. (3 sticks)
Build a Harem[edit | edit source]
Select the finest women from all the realms. (3 sticks)
Incubus King Rematch[edit | edit source]
Take revenge and claim your destiny. (5 sticks)
Chapter 1[edit | edit source]
Introspection[edit | edit source]
Reevaluate life. (5 sticks) This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.
Mushroom Collecting[edit | edit source]
Let Tal collect mushrooms. (in reality you can collect more mushrooms after Tal's demise)
There are two tiers to this quest:
- The first stage garners you a pair of Gloves and 500 Sx.
- Mushroom Locations:
- Northeast from the start (kill everything in your path).
- Slightly above the bridge (near the ambush site).
- Near the cave entrance.
- The second stage garners you a Silk Whip and 500 Sx. You can complete this stage only after you kill the Chosen One. Some enemies will also respawn, so kill them for extra EXP and Sx.
- Mushroom Locations:
- Where you wake up after the explosion (return during the day).
- Above and to the right of the cave exit.
- One screen over from the main camp, just below the log (wasn't there before).
Chosen Assignment[edit | edit source]
Fulfill obligations with the Church of Ivala. (1 stick)
Make Simon an Incubus King[edit | edit source]
He knows he wants to. (2 sticks)
To convince Simon, you have to:
- Talk with the old woman near the recent graves.
- Talk with the soldier patrolling inside the church.
- Have sex with Yarra (interact with the bed in Simon's house).
- Have sex with Qum D'umpe.
- Finally, go talk with Simon again.
A much more detailed description can be found in the Secret Stats page.
Gain Economic Power[edit | edit source]
Earn a foothold in the merchant world. (3 sticks)
Very straightforward quest where you only have to follow the plot. During the Find a viable partner section, you have the option to gain or lose some Relationship Points.
Megail's Deal[edit | edit source]
Fulfill Megail's conditions. (2 sticks)
Aka's Request[edit | edit source]
Help Aka create a custom knife. (2 sticks)
You need to have accumulated 35,000 ProN for this quest to be available. At that point, you can talk with Aka in Simon's room to start this quest.
The first step is buying the raw material (ore) from a distributor.
- You can buy the ore in the Armor shop for 750 Sx.
- You can buy the ore in the potions shop for 1,500 Sx (curiously you can't get it from the blacksmith's son).
You then have to forge it in the weapons shop. Talk with the blacksmith, who will ask for 500 Sx as payment.
Finally, you have to enchant it. You can make a choice here too:
- The magic shop (the enchantment costs 1,500 Sx).
- The Academy (the enchantment costs 2,000 Sx).
- The Jewelry store (the enchantment costs 2,500 Sx).
The Stineford Mine[edit | edit source]
Help Hilstara purify the mine. (2 sticks)
Once you arrive near the barrier, you can't carry on until you complete Simon's Daughter quest. See Robin's page if you have any trouble acquiring it.
Once you have Robin in your party, she will lift the barrier.
None of the enemies should give you much trouble, but just in case:
As you can see, Yarra won't be very useful here. Defeat the boss to conclude the quest. Hilstara will accompany your party till you leave Stineford. Don't worry, you'll be able to recruit her permanently later.
Simon's Daughter[edit | edit source]
Spend time with Robin. (2 sticks)
Pretty straightforward. Remember to equip Robin with the Shining Sceptre if you got it in the Prologue. You should have recruited Hilstara before starting this quest (otherwise you will miss a fight).
If you have troubles beating the final boss, you can check the Boss mini-guide.
You get 5,000 ProN (and a speech & sanctimonious sermon from some administrative guy).
Robin's Education[edit | edit source]
Finish Robin's potion license. (1 stick)
You have to gather 4 ingredients: Mana Shrooms, Thaumaturgic Mold, Pailing Leaves and Sarxite substitutive.
Locations (see Expand):
- The Mana Shrooms are to the left of the pond.
- The Paling Leaves can be found (after a fight) in the north-eastern section. The Corrupted Ingredient is weak against Fire.
- The Thaumaturgic Mold can be found in the Succubi Tower (talk to the Succubus cleaning the mold in the dormitory).
- The Sarxite substitute (Corrupted Webbing) can be found in the infested house in the Slums (interact with the shining table).
Return to Robin's room and chat with her to proceed to the concoction. The only remaining choice is if you want to sell the potions (you get 5,000 ProN) or keep them (there are 14 potions of various types). In the long run, the former is the best choice. (Note: all of the potions are easily available ones like health, mana, etc; you're not missing anything special by selling them).
The potions in question are as follows: 3x Health Potion, 3x Mana Potion, 3x Revival Potion, 3x Serum, 1x Large Health Potion, 1x Large Mana Potion in case one had reservations about unique potions being made as part of this quest.
The 5,000 ProN is by far and large the better option due to ProN having a snowball effect shortly after these events.
Yarra's Request[edit | edit source]
Something is wrong in Stineford. (1 stick)
To start this quest, you have to check the sewer entrance in the Slums. Yarra asks you for time to reflect. Talk to her in in your room after you have slept there. Check the sewer again and you have access to an underground dungeon. Among other things, you'll find a Shining Sword and a Mage's Pin there.
Some of the enemies (the Murkles for instance) have an attack that silences your party members (both the Mage's Pin and the Slave's Pin grant immunity to that state):
|Corrupted Cockatrice||Blind||It can be silenced (and it's advisable to do so).|
Interact with all the Succubi to get your rewards: allies, relationship points, access to various specialized stores and 2500 ProN.
Slavery in Stineford[edit | edit source]
Assist Carina in fighting slavery. (1 stick)
You start this quest by talking with the guards that block the access to the Cathedral. They summon Carina that request a favor from you.
Go to the warehouse in the Slums (the building with the wooden door). Take care of all the thugs, except the one standing still in the bottom left of the map, as he has a secret to share. Check the following table if you have troubles dealing with the rest:
|Slaver Thug||Sex, Fire, Thunder|
|Slaver Guard||Ice, Thunder||Fire|
It's time to confront their boss, but not before grab most of the items off the walls since you can sell them for money.
Talk to Carina to get your reward: 2,500 ProN and relationship points with her.
Lucy's Problem[edit | edit source]
Help Lucy escape the Gilded Lilly. (1 stick)
This quest is pretty much linked to the next one, so you can solve both of them at once.
Orcent's problem[edit | edit source]
Help Orcent find a partner. (1 stick)
You first find Orcent and his band when you first arrive to the Stineford region. They have been used by some unscrupulous humans as a front to commit atrocities and go unpunished. After you punish the true culprits, talk to him to get a new ally (and a small army). In a subsequent visit you can dominate two groups of orcs or kill them.
Talk to the mobile maid (Lucy) in The Gilded Lilly. She lives in sexual slavery and is willing to do anything to escape. Talk to her again and visit Orcent at the farm. You receive 5,000 ProN (after a conversion) for your efforts (hah!).
I wish that they will live happily ever after but this is Sierra's world so we will have to wait and see.
Journey to Yhilin[edit | edit source]
Reach Yhilin and continue work. (3 sticks)
Pretty straightforward. See the walkthrough for more details and info.
Stop Ivastan's Plan[edit | edit source]
Stop the plan before it's too late. (3 sticks)
I'm doing a very detailed description here of all the necessary steps, because I had played various times and did not always remember where I had to go next. My suggestion is that you only check this section if your lose your way.
After the conversations with Megail and her employee, follow Simon's suggestion and start looking for clues in the outskirts. There is a distinguished gentleman who seems to have more than a few issues with Reval, which gives you some information regarding Reval's new personnel. Talk with the head of the various mercenary groups: the Dusty Horde, the AriGarda and the Iron Cudgel. After this last conversation, Simon concludes that the next step is to interrogate a smuggler..
You can find him in the Merchant's Quarter (natural place for a smuggler) and once more Yarra's seductive skills save the day. After a little Succubus action, he spills the beans:
|“||Ivastan sold all the slave collars to a known fence who works for a variety of Yhilini factions.||”|
The next place to visit is the Miners' Junction, where you find a disenchanted former guard of Reval's. He tells you that Reval has new friends in high places, but he didn't have access to any sensible info. Fortunately, he points you to the next piece of the puzzle: Hank, a drunkard that used to keep an eye on Reval's ladies.
He can be found lying on the ground in the Outskirts and he is not in a cooperative mode. It really doesn't matter to Hilstara. After a friendly chat, he confirms that Reval's new allies are nobles of an unknown faction that opposes the Queen.
As Simon has no access to the Queen, he decides to visit an old friend who might be able to give him further insight into the matter: the High Priestess Sarai. So you should know where to go next. Pay real attention to the following conversation because it's brilliant (and hilarious). The most relevant part is the warning about a dangerous mage.
Now, if you are a dangerous amoral mage involved in a plot against the Crown, against whom would you go? If you are thinking the soldiers, you're right. Now, where do the soldiers go when they are off-duty? To the Pub in the Court sector, because that fine establishment is reserved for their exclusive use. Hidden, you observe impotent the events and learn various things. First, the target's name is Trin. More pertinent to the quest, she can (and has) created duplicates of the guards. The clock is ticking now! You have to locate her ASAP.
You check in the Miners' Juction: zero. In the Cathedral: zero. Nothing in the Merchant Quarter either. What about the Outskirts? Bingo! After a very revealing conversation, slightly uncomfortable for the party, she gives you the final piece: the map with the secret hidden entrance to the palace.
If you want to make any kind of purchase, now is the moment to do so. When you're prepared, talk to the wagon driver to proceed with the dungeon part.
About the dungeon part, check the Scion Boss' page if you have any troubles with him. The rest shouldn't cause any kind of trouble, but just in case:
|Kingsman Attacker||Sex, Thunder||Ice, Blind|
|Kingsman Knight||Fire, Sex||Thunder, Blind|
Noble Figurines[edit | edit source]
Locate family figurines. (1 stick)
You get this quest by talking with a noble located below the pub in the Court. She asks for your help in locating some lost heirlooms. You will find them during Megail's rescue.
Your reward consists of up to 3,000 Sx and the acknowledgment of a beautiful damsel. Who can ask for more? There is a chest with up to three figurines inside, one disappears each time you're spotted by the Unmen and Unwomen. The maze itself requires patience and a little bit of planning, but it's not overly difficult.
Merchant trouble[edit | edit source]
Deal with Megail's problems. (2 sticks)
The meeting with Reval is pretty straightforward. You simply have to follow the events and react to them. See the Secrets page for more details.
Finding Megail is a bit trickier. First, be a man and confront Janine (and others) about your mistake with Megail. After that, go to your room and you will have a chat with Riala. She will tell you that she has located Megail but she needs divine help to move you there. As you have to cross the Court to got the Cathedral, now is a good time to talk with the noble from the above quest. Meet Sarai at the Cathedral and have a heart to heart with her. After you have completed this step, talk to Riala outside your room and you will be teleported to the house.
See the relevant part of the walkthrough for a guide to the dungeon and its enemies.
Chapter 2[edit | edit source]
Preparations[edit | edit source]
See the relevant part of the walkthrough.
Lost Merchandise[edit | edit source]
Goods have been lost in the gorge of Rebel's Pass. (1 stick)
Pretty straightforward. Talk to the red-haired guy at the Pub in the Noble District of Stineford to start it. Go to the Rebel's Pass, recover the goods and talk to the guy again. Reward: 5,000 Sx and 5 days in time travel.
Impending Horde[edit | edit source]
Stop the orc horde from attacking the Watchtowers. (3 sticks)
As the captain of the guard of the Feroholm says:
|“||Is it just me, or has the Incubus King been oddly quiet lately?||”|
Prophetic words indeed. Just when the people were hoping for a long period of rest and training (and adapting to the presence of both Altina and Varia), the
Lunatic Maniac Incubus King has important strategical considerations to invade Ardoheim.
Sadly, he has at least one competent subordinate, Iris, that already has a plan to proceed. As a consolation, Riala has the time to warn you to prepare and gather your forces to defeat it's vanguard (which is small but fast).
More bad news. To avoid dooming Simon's long-term plans by attracting attention, he can't try to get control of the opposing forces. That only leaves the old fashioned way. Fortunately, Riala can help with the gathering of all your forces (including your mercenaries, if you invested in them).
But the omens are not good.
See the relevant part of the walkthrough to learn more about the preparations and the scouting necessary.
Once you are done with the scouting, you will find an Armor (similar to the one that you can find in the Optional Dungeon?), that could amplify your power. But a better approach seems to be using it for the Doomed King plan. Even more importantly:
|“||With someone to manage the armor, you could hide your essence inside.[...]||”|
That task falls on the young shoulders of Robin.
Meanwhile, Iris has another trick in her sleeve: a seed of corruption. Carina, overconfident in her own abilities and power, decides to tackle it on. Simon tries to stop her, but he can't.
After Carina joins the party, you can touch base with your girls. Rest and talk with Riala when you're ready. You won't fight any notable opponents, but there are quite a lot of them.
|Horde Orc||Fire||Ice, Sex, Thunder|
|Alpha Orc||-||Blind, Sex||Immune to Charmed, Lust Mad, and Lust Stun|
|Orc Veteran||Blind, Sex, Stun, Charmed, Lust Mad, Lust Stun|
|Veteran Striker||Ice||Blind, Fire, Sex, Thunder, Stun, Charmed, Lust Mad, Lust Stun|
In function on how many forces you have collected, you will get more or less rewards.
Explosives[edit | edit source]
Find Varia and acquire her explosives. (3 sticks)
See the section West Delgar Forest for a detailed walkthrough.
Introspection[edit | edit source]
Reevaluate life. (5 sticks)
Means of Production[edit | edit source]
Acquire every link of the chain. (2 sticks)
Find an ore processor
If you invested in the Mine in first chapter or at the start of chapter 2, this section will be green already. Otherwise, Megail reserve 50,000 ProN from the party funds. In this case, you can visit the Mine's Junction and speak with the guy on the right side to see Megail furious.
Find a manufacturer
Already completed if you invested in the Premium Steel store. Otherwise, Megail reserve 25,000 ProN from the party funds.
Find a supplier
It's done if you choose to invest in the Special Supplier (the mysterious venture offered by Megail as a one-time-deal). If you didn't, Megail reserve 40,000 ProN for the Eustrin supplier.
Economic Concerns[edit | edit source]
Go to Aram and consolidate resources. (3 sticks)
See the section Megail's Path for a detailed walkthrough.
Aramite Bounties[edit | edit source]
Moonlight as a bounty hunter. (1 stick) You should bear in mind that you can't complete all the goals of this quest with either version of Varia. The targets of the bounties only appear if you have read their warrant.
- Bandits in the hills to the south: already done. Just pick the flier and collect your reward. Reward: 500 Sx.
- Unknown bandits: roam north of the office until you locate a running bandit. They can only be captured by the dominated version of Varia. Otherwise, you can only take them dead. Reward: 1,000 Sx if alive or 500 Sx if dead.
- Bounty Widower: not doable. A mysterious person claims it (4,000 Sx). You will meet the claimant again, to the displeasure of some of the characters.
- The Rockhounds: You take them out on your way to Aram. Just collect the money. Reward: 5,000 Sx.
- Broom: Megail has no sense of adventure.
- Rapist: To trap him, you have to climb the hill behind him, or he outruns you. Reward: 500 Sx.
- Wannabe Bandit: the only difficulty is to find him, but it's pretty straightforward. After you take him in custody, you appear outside of the headquarters. Can only be captured by the reshaped version of Varia. Don't forget to return inside to take the warrant and the bounty. Reward: 1,000 Sx plus a Iron set (Shield, Helm and Armor).
- The Forger: not completable yet.
- Illegal Goods: you find a package in the southern hills, to the east of the travellers' camp. Opening it is not recommended. It's a trap. When you enter the headquarters, you meet a mysterious unnamed character. Reward: 500 Sx.
- Serial Fraudster: the fraudster is a girl trying to con a redheaded dwarf in Eustrin. Don't forget to go back to the office to take the warrant and claim the bounty because when the deal with Strevin is done, it's over. Reward: 500 Sx.
- The Magekillers: they are in the southeastern part of the southern hills, near a tree. Talk to them but be careful because they ambush you in a narrow cliff. After their defeat, enjoy the sex scene with Carina. Reward: 2,000 Sx.
- Sandstrider: just a tease, as it can't be completed.
Once you have completed the bounties for a total of 10,000 Sx, the owner offers you an ownership. He offers no profit with the proposal (though the investment results in a small one) but you gain some sort of social control and free access to Eustrin. The sum necessary is 20,000 Sx (that is a first!). Before you spend that kind of money, you should know that you'll find pretty expensive (and interesting) weapons & equipment in Ari-Yhilina during Aka's route.
Aka's Condition[edit | edit source]
Find any way to improve Aka's health. (2 sticks)
In function on how much of this quest you had of Aka's condition drains between 5-20% of her health per round. So it's in your best interests to complete this quest as soon as you can.
To start this quest talk with Robin (follow the secret passage from the throne room and you will find her and the big armor in a room nearby), she will suggest that you speak with Yarra. Speak with her, check the Palace's library (see the Secrets page for more details) and then talk with Robin again.
Gain access to the House Rose library and after you have found the right book, return to the palace and talk to Robin in her room. After the sex scene (despite appearances you aren't cured yet), you have to consult a religious library (go visit Sarai at the Cathedral). After that, return to Robin's room, interact twice with Robin (first for a sex scene, second to perform the ritual) to complete this quest. Both Robin and Altina will have their Mana reserves depleted after that, so you should probably rest at this point.
Mine Entry Papers[edit | edit source]
Collect illegally copied mine entry papers. (1 stick)
You trigger this quest by speaking with a blond NPC in the left wing of the House of Petitions in the Court zone.
You can get at maximum of 6 Entry Mine Papers. Once you have solved the situation on the mine, speak with the guy again to give him the papers. Returning all six is worth +1 Social score.
Plight of the Poor[edit | edit source]
Look for ways to help Ari-Yhilina's slums. (2 sticks)
Yhilin Preparations[edit | edit source]
Prepare Yhilin for invasion. (3 sticks)
- Neutralize House Jade
Talk with Megail in the Outskirts early, as she leaves once you make much progress on any quest. Getting her insight on how to attack and weaken this House lets you copy a Jade head scribe.
Visit the Clearinghouse to pick your objectives. The number of targets that you can copy varies by the level of Trin's affection and whether you already used a slot copying the bank clerk.
- Assist the poorest section of the city
Talk twice with the (elected!) Elder of the Elves in the Lower City. If Simon didn't speak twice with saner-Altina she will leave the party forever and so you should save this quest for last! If your Altina is a cockwhore, talk with the barman at the Kingsmen's bar in the west. If she's not, talk with the barman at the Queensmen's bar in the east, which has the same banner that decorates the Queen's rooms. If you haven't got Altina in your party, you can't do anything in either location. It's necessary to talk with the Elder again to mark this section as completed.
- Investigate House Rose
Pretty straightforward and without any difficulties. It gives you access to their library (you need it for Aka's condition quest and for one of the exams in the Orderof Yhilini Thaumaturgy trials). Also, you can find the halfling working for House Jade (you can copy or convince her to collaborate when the Doomed King's plan explodes).
- Infiltrate the Order of Yhilini Thaumaturgy
To infiltrate their ranks you have to pass three different sets of trials. MDF is useful here:
- The first one consists of two battles against magical creatures. The only one that can damage you is the Fire Ward... use Ice spells. (Also if for some reason you have a ton of money, you can get a Fire Charm in the magical shop near the House Rose).
- The second one consists of four theoretical exams. The bottom left is a general magic knowledge exam that Robin aces. The top right (a specialized one) can be solved by Trin. The top left is about a very obscure subject, so you need to do some research in a library. Visit the Rose House and check the spotted shelves, and Robin will have no trouble. Now if you want to make a good impression, you can solve the last one, bear in mind that you need to rest before doing it (you can advance with just three exams passed but when you try to do so, Robin will prompt you to pass all the exams and you have to decide if you want to proceed anyway or not). Go to the Alchemy shop in the Square, request materials (1100 Sx), and take it with Robin (potions license boosts score but isn't strictly necessary for the best reward).
- The third one is another series of battles, but they are tougher. Try to essay different tactics until you beat them.
Here is the already familiar table:
|Incorporeal Ward||Physical||It doesn't attack.|
|Ice Ward||Fire||Lightning||Immune to Ice|
|Fire Ward||Ice||Lightning||Immune to Fire|
|Lightning Ward||Fire, Ice||Immune to Lightning|
|Construct A||Fire, Ice||Red (left side)|
|Construct B||Fire, Ice||Red (right side)|
|Construct C||Fire, Lightning||Yellow|
|Construct D||Ice, Lightning||Violet|
|Construct E||Magic||Green. Immune to Poison. Can buff the all the opponents.|
|Earth Ward||Poison, Ice, Thunder, Fire||Immune to Poison. It casts Poison.|
|Heaven Ward||Thunder, Fire, Ice, Poison||Immune to Poison. It debuffs both ATK and MAG.|
- Resolve House Adamant's problems
Check the relevant part of the walkthrough to learn how to clean the mines and choose your side.
The Gathering[edit | edit source]
Survive the meeting of Incubus Kings. (3 sticks)
The first two parts: Participate in all the events and Investigate rivals only require that you follow the plot and use the free time to try to access the rooms of the other Incubi Kings.
Find a potential harem member
Similar to the situation with Reval and Megail back at the Merchant Camp, the game simulates that you had two candidates (Ginasta or Balia), but in reality you can only convince the latter to join the harem.
Demands of the Empress[edit | edit source]
Serve the Empress' interests at the Gathering. (2 sticks)
Begin trade negotiations with Queen Fheliel
Pretty straightforward. Just visit her suite on a free evening and talk with her, reassure her about your intentions (ha!) and fulfill your end of the bargain .
Convince as many succubi to vote as possible
Simple, you have to gain access to the Pan Succubi Council by doing the event Succubus Hunt on the fifth day.
Convince the organized orcs to vote
Just try to join the orc's meeting twice. The first time Orcent hesitates, so on the second try Yarra takes the matter (and other things) in her own hands.
Imperial Training[edit | edit source]
Train combat and sexual skills. (2 sticks)
- Return to the training grounds periodically to develop new ideas
Interact with the shining spots to unlock new skills for Simon (Corrupt, Dominate, Unified Strike). You can also start an intensive training session with Nalili. It takes 3 days to do any of the actions listed here.
- Develop more suitable combat techniques for Nalili
You have to exchange Nalili's Sex Appeal for Cleavage (you need three maturity points to develop this skill in the training grounds).
- Train Nalili until she qualifies for tag teams techniques
Get enough EXP to reach level 14 with Nalili:
Fighting Ring: remember that all your party members get the EXP, even if they are dead at the end of the fight.
- Monster fights:
- 3 Lust Spawns and a Lurid Scorpion. Winnings: 75 Sx & 796 EXP.
- 5 Orgasmic Wasps (easy with Cleavage). Winnings: 200 Sx & 625 EXP.
- a Lustgoyle, a Renthnoran Bear, and a Sex Toy. Winnings: 720 Sx & 762 EXP.
- a Consuming Desire. Winnings: 1,600 Sx & 1,270 EXP.
- When Nalili reaches level 14 you are able to compete in the tag team matches:
- 2 succubi. Winnings: 350 Sx & 543 EXP.
- 2 succubi. Winnings: 810 Sx & 773 EXP.
- the elite succubus: It's possible to win without the Dominate skill (this skill stuns her for 3 turns), but it really penalizes you. Winnings 2,000 Sx & 666 EXP.
|Lurid Scorpion||Lust Death||Immune to Blind, Dominated, Lust Mad, Lust Stun|
|Orgasmic Wasp||Stun, Lust Death|
|Renthnoran Bear||Lust Death||Immune to Silence, Dominated, Lust Mad, Lust Stun|
|Lustgoyle||Immune to Blind, Dominated, Lust Mad, Lust Stun|
|Consuming Desire||Blind, Stun, Silence, Lust Death||Immune to Dominated, Lust Mad, Lust Stun|
When Nalili reaches level 14 you are able to compete in the tag team matches. All the succubi are resistant to Lust Death and immune to Blind, Corrupted, Lust Mad, Lust Stun statuses:
|Succubus Contestant (Nude with long hair)||2,000|
|Succubus Contestant (whip)||2,500|
|Succubus Contestant (sword)||4,000|
- Outwit the fighting ring succubus with Nalili's help
Essentially you have to learn Simon's Dominate skill and use it on the fight against the succubus. Independently if Simon has learnt it or not she is alawys resistant to Blind, Corrupted, Lust Death, and Lust Mad but there are variations in other
|Elite Succubus without Dominate||19,999||50 % resistance to Dominate||This removes all Nalili maturity, drops Esthera's mood by 10, and adds 10 to Simon's daycount.|
|Elite Succubus with Dominate||6,666||1,000% weakness to sex||Her combat stats drops significantly, particularly DEF and overall MDF.|
- Learn Incubi skills in the Empress's private training ground
Once Esthera returns from the Gathering, you learn automatically both Support Slaves/Servants/Allies and Reflect. Later you can fight Esthera thrice (each fight costs 3 days): to learn Lust Renewal (it replaces Lust Suppress), to gain a improved lust flow, and by losing the third fight (you cannot win) you learnt King's Aura. You need to have progressed on your sexual training enough to unlock them all.
- Train with Nalili in a secret area below the palace
Speak with Nalili in the throne room and visit the empty, open cell in the dungeons. Train with Nalili the three different topics (each one costs 3 days).
- See what the bordello can teach sexually
Do all the special training: Recuperation Training (once, 1 day), Endurance Training (once, 1 day), and Quick Release Training (thrice, 3 days).
- Don't neglect physical training
Do enough actions to learn the Unified strike (10 physical points, see this list for more details).
Orgasmic Offices[edit | edit source]
Assist the palace offices. (2 sticks)
Gather the 2F office's five wayward workers
- First one is in the top left corner of this floor by the stairs going up to the baths and past the archive.
- Second and third are both on the 3rd floor past the baths in the top right corner.
- Fourth is in the basement, in the dungeon below the 1st floor armory.
- Last is on that same floor, but this time you need to take the hallway below the magic room to reach it. This is where the Empress cache is.
Talk to their Supervisor to get a free Lust Pastry.
Assist the 2F office workers
There are three workers that needs Simon's input:
- One needs help with the planning of routes (the efficiency on this task depends of the days employed in the travel between Ari-Yhilina and the Fortress).
- The succubus on the top right table needs help with the economic side of the numbers.
- The succubus with a foul mouth has (surprisingly) some troubles with social matters.
Assist the appeals office with complaints
Solve Inefficient Supply Lines, and Nobles Feel Snubbed complaints. Try to solve Lamias Whining.
Await more work from the appeals office
There is a cooldown period until more complaints are available.
Find some way to help lamias
Talk with the lamia in the coffee shop.
Help the jailed lamia
Visit her in her cell and accept her request.
Deliver the jailed lamia's letter to the cafe lamia
Investigate smuggling at the docks
Talk to the head succubus in the Office Room when she is behind her desk, she alludes to a smuggling problem. A succubus then appears near the slave market. Talk to her and then talk to the green haired succubus in front of the cafe and you are taking down the smuggling operation. To the north are 2 thugs and another thug who points you south. Behind the crates in the top-left square is a hidden chest that contains 3 Lust Wines. To the south is another thug and the boss succubus, not a hard fight at all. Nalili asks you what to do with the humans and you can either deport or enslave them. Neither option changes your relationship with Nalili, but it does however, improve the mood of Esthera if you choose to enslave them. They become "sex slaves" and Nalili believes they will be very happy.
|Smuggler Orc||None||Lust Death, Lust Mad, Lust Stun||Immune to Blind, Corrupt, Dominated, Silence|
|Smuggler Archer||Immune to Blind, Corrupt, Dominated, Stun|
|Smuggler Slayer||Immune to Corrupt, Dominated, Silence, Stun|
|Succubus Smuggler||Dominated, Lust Mad, Lust Stun||Immune to Blind, Corrupt, Lust Death, Silence|
Report to the 2F office supervisor
Talk with the supervisor about the smuggling and a second time to trigger the orgy office.
Slave of the Empress[edit | edit source]
Be more than just a slave. (3 sticks)
Look for advantages and influence the Empress
Try to balance Simon's development with charming the Empress. Talk to her and Chaya often and in general try to do useful things and avoid less relevant options like helping in the kitchen, using the baths or losing five days exploring the clearing. I don't think that you can fail this section, but one never knows.
Train Nalili in discipline
These one is easier. Just try to do as many actions as you can of those described here and you should be able to complete it by the end of the route.
Improve the palace's stagnacy
You have to complete the eight office tasks with good results AND you had to be quick during the free-roaming section at the start of the chapter. You know that you completed this goal when the Orgasmic Offices quest is marked as complete. It's not catastrophic not to get the orgy office in the scheme of the things. In this case, if you want to get it, is probably best to redo the game since the Ari-Yhilina section (end of chapter 1).
Learn more about the Empire
Gain access to the mage room
You need a Esthera mood score ≥ 20 to get access. But you should have no issues with that, as it's advised to left this task for the last day of Simon's stay.
Check for things happening in the Empress's absence
Visit Nalili in her room and speak with her. It's recommendable to accept her proposal. Visiting the meeting room in the second floor and speak the succubi there. There are variations if you have already spoken with Nalili in her room or not.
Conference preparation[edit | edit source]
Get ready for the conference in Ardoheim. (3 sticks)
Speak with Megail about finances
Pretty straightforward. In function of how well you accomplished the goals in Simon's path, you will have the opportunity or not to give Megail a copy of the Orgasmic Empire's record finances. For the rest, you should have learned by now to follow her lead in business matters (or not of course).
Meet Balia to discuss orcs
Just an quasi-normal job interview. Both Stark and the Impaler are mentioned (Stark even has some lines), but very little else is learn about the orc breeding program.
Introduce Nalili to the harem
Just enjoy the cutscenes that triggers by approaching most sprites. Some are really funny.
Talk with Sarai in the Cathedral
When you arrive to the Outskirts, pay attention to Hilstara's warning. Talk with the three mercs and hire/influence by your own criteria. In function of your past choices there will be different options open to you. As you don't have access to the Square area, you choices about Equipment are reduced to the Premium Steel shop for purchases and the shops in the Outskirts for sales. For investments, check all the areas available to you and later have the reunion with Sarai.
Once you're finished, return to the retreat and check the new scenes (depending of your RPs choices) that your return unlocks.
Visiting Ardford[edit | edit source]
Balance different tasks while attending the summit in Ardford. (4 sticks)
Check the relevant section for a detailed walkthrough.
Arclent Summit[edit | edit source]
Manipulate the summit in your favor. (3 sticks)
There is a detailed page that describes profusely the working and its variations there. So go there and check it out.
Unpeople Investigations[edit | edit source]
Meet Vhala and investigate Unpeople in Ardford. (3 sticks)
You meet Vhala in the Military District. The Order should have their own headquarters, but since the people as a whole don't like the Unpeople that much, they are hidden in a building with other Orders. Your visit is brief and useless, but your behavior is noted.
When you choose to end the day, she intrudes in your room, with a spell ready to launch her forces against you. After a very tense exchange of words, the crisis is averted or at least is postponed. The potentially lethal action concludes with the compromise of Simon to help her with something impossible for an Unwoman.
After the second day of the summit, speak with Vhala again and accept her request concerning The Hole's breakout of a prisoner, called Dari.
Once you're back from the Hole, you need to advance to the next day's summit meeting before you can continue investigations. After the second day's votes, you can speak with Vhala again. Now she'll give you the actual investigation quest.
There are three leads she spells out for you to follow: Merchant's Guild (young woman by the door who gives newbies advice), Aramite (woman at the embassy), and the Royal Retreat (to the right of the cathedral, speak with the chamberlain at the big table inside). Once you have these three, the option Look for New Leads is all that remains.
The first two leads must be done before the quest actually appears in the Journal, and the other four require Vhala. The leads are:
- Examine the deteriorated unperson in the southwest cell in The Hole.
- High Priestess Hester in the palace. You must have talked to her before vote 2, so she mentions other factions trying to horn in on making Unpeople.
- Tyna in the palace library.
- Inquisitor in Cathedral.
- Inquisitor in the Order of Holy Knights (only if Robin researched Essence Shielding).
- Merchant's Guild bartender. (Ask for records if you are a member of the guild).
Once you have checked the three leads (Royal Retreat, Merchant's Guild, Aramite Embassy), accompany Vhala to her headquarters a new step appears: Investigate the Unforge. You need to wait until the summit voting is completely over before Vhala takes you to this dungeon. Completing this dungeon unlocks the Royal Retreat trial that ends chapter 2 (you collect your part of the War Vault, if you were able to open it).
Givini in Ardoheim[edit | edit source]
Improve the lives of Givini refugees. (1 sticks)
You get this quest by talking with the Givini representative in the embassies building. He is not very kind, but he has very few motives to be. After a brief chat with him, you receive the errand of helping some poor refugees to clean the basement of their humble home. You will find the building in the south part of the Merchant District. It has a light signal on its roof, if you have troubles locating it. Although the attic is free of monsters, you find a Magical Rift there. The monsters in the first floor deal more damage that random monsters in previous parts of the game. The second floor is too difficult to describe...
|Infesting Bat||Thunder||Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Silence, Ice, Fire||Immune to Blind, Dominated, Sexbind|
|Infesting Slug||Fire||Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Ice, Thunder, Silence|
|Dire Spider||None||Lust Death, Lust Mad, Lust Stun, Charmed||Immune to Blind, Corrupt, Dominated, Deathblow|
Dialogue between Aka and Simon:
|“||Are you fucking serious? That's it?
Well, spiders like that are dangerous for normal people.
Once you have cleared the two basement floors, speak with the Givini in the attic and you will learn about the former owner of the warehouse. Talk with the Givini merchant in the Guild Merchant building. Return to the warehouse and take the broken mirror, return to the Guild Merchant and talk with the Givini merchant again. You'll get a really nice Givini Pin (duh!). Talk with the ambassador (and pay attention to Qum's cute observations). If you have get the mirror to the Givini merchant, the words will be slightly kinder, but the result will be the same.
The Knights of Sx[edit | edit source]
Assist the city Sx's defenses. (1 stick)
In your visit to the Guardhouse, you have the opportunity to learn more about how the Sx is used to defend cities. It seems that various groups have forgotten that the city's defenses needs Sx, not ProN. So the sergeant request you to distribute three letters to three institutions:
- Merchant's Guild: of the four people behind the counters, your guy is the old one (bottom left).
- The Church: in Ivala's Bank, the guy in the right counter.
- King's administration: the Tax Collector in the room below the library.
Once you have delivered all the letters, speak with the sergeant again. He requests your help again but this time is to clean up a mini dungeon:
|Tunneler||Fire||Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Silence, Ice||Immune to Blind, Dominated, Sexbind|
|Eater||Poison||Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Ice, Thunder, Fire, Silence|
|Stinger||Thunder||Lust Death, Lust Mad, Lust Stun, Charmed||Immune to Blind, Corrupt, Dominated, Deathblow|
In general you shouldn't have any trouble, but it's worth to mention that the top static monster is a Boss one. You get 5000 Sx for your efforts.
Magical Rifts[edit | edit source]
Scour Ardford for rifts in magical fields. (1 stick)
Sister Beatrice in the Ardford cathedral asks Robin to smooth out some weird distortions in the magical field that can be found all over the city. By that time you have probably encountered some of them, but Robin doesn't want to interfere until the Sister requests your help. To close a rift, simply interact with it, but be careful - in some cases this triggers a fight with demons:
|Rough demon||Physical||Fire, Ice, Poison, Sex, Thunder, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun||Immune to Blind, Corrupt, Dominated, Silence, Sexbind, Stun|
|Spiked demon||Sex||Fire, Ice, Poison, Thunder, Stun, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun||Immune to Blind, Corrupt, Dominated, Stun, Sexbind|
Losing any of these fights WILL cause a Game Over, so don't get caught off guard. Said fights occur at 2 rifts (2 Rough + 1 Spiked Demon), 7 rifts (2 Spiked + 1 Rough Demons), and 9 rifts (2 Spiked + 2 Rough + 1 Fluid Demon). There are nine rifts:
- In the Royal District, immediately after the entrance to the Religious District, head south through the first alley and turn left. Just below the very first building is a partially obscured rift.
- In the Business District, above the street at the bottom of the map, in between a closed shop and a child who wants more horsies, is another rift partially obscured by a building's covered balcony.
- In the Military District, immediately south of the entrance in an alley is an exposed rift.
- In the Naval Office, on the East side of the Business District, is a very obvious rift on the left side of the room.
- In the Givini Poorhouse, in the Southeast Corner of the Business District (Only accessible after talking to the Givini Embassy), on the second floor is another obvious rift in the bottom right corner.
- In the Ardford Castle Garden, the central room above the Summit meeting place, is another obvious rift just right of the pond in the middle.
- In the Ardford Walls Foundation, accessible from the guard tower on the East end of the Military district (Talking to the guard the first time will give you a quest to serve some tax papers, after completing it, he will then ask you to clear out this area of monsters and take you here), at the very end of the hallway, in the topleft corner, is the rift we want.
- In the Order of Holy Knights, the first building in the Religious District, guarded by a masked inquisitor, accessible only once Vhala is in your party to help you with the Unforge investigations, is a rift near the top right staircase.
- In the Ardford Royal Retreat, the Northeast building in the Religious District, guarded by a knight, again only accessible during your investigations, is a rift at the end of the hallway on the left.
That means that it becomes impossible to complete the quest if you forget to close the last two rifts before concluding your business with Vhala.
The entry in the Quest menu has a counter ("Disturbances smoothed:") that allows you to check your progress.
Robin doesn't think that it's a priority for the group's goals (in any case, it adds hidden Ardoheim/Religion stats), but the truth is that it gives us a nice optional boss. No special rewards from Sister Beatrice, but you have done the Right ThingTM.
Steamy Encounters[edit | edit source]
Investigate a noble infidelity claim. (1 stick)
Just pretty straightforward. Read the central flier in the Silver Stump's billboard, talk with the bartender, visit the location when you want and check first the left building and later the right one. Once you have completed the request, talk with the bartender for your reward: 3000 Sx.
Chapter 3[edit | edit source]
Conqueror[edit | edit source]
Linked to the next quest. Nothing special to do here.
Govern Yhilin[edit | edit source]
Work on the many tasks involving running a country. (3 sticks)
Decide policy with the ambassador
Just summon the Ambassador in the throne room (interact with the blinking light in the throne). That also unlocks the next quest.
Get official sanction from the Empress
That is done very late in the game. You just have to interact with the purple orb in your room.
Stabilize the economy with Megail
This section is marked as done after you have finished the Economy Recovery quest.
Rebuild army with Balia
Talk with Balia in her room in the Palace Secret Tunnels to unlock her quest and complete it.
Policy Decisions[edit | edit source]
Bring the ambassador on board. (2 sticks)
Start by summoning your old acquaintance, the ambassador sent to the Ardford Summit, in the throne room. After you finish the conversation with him, talk with Megail again and summon the Noble Liaison.
After you have distributed some funds in the House of Petitions, you can choose if you want to increase your control over the nobility, by destining a part of the kingdom budget to that end. Just talk with the Liaison to do that.
Economy Recovery[edit | edit source]
Work with Megail to establish control of the economy. (2 sticks)
You shouldn't forget to visit the House of Petitions to fund a few projects, as Megail suggests/orders.
Finish off House Jade
Go with Megail to the House Jade clearinghouse and talk with everyone there. Once you had done that, you can take the mercenaries and the Jade Ward: not specially complex, but if you're having any troubles, it's weak against Ice so Robin & Altina help a lot.
Find a succubus trader
You find her in the Slums.
Discuss personal business with Megail
This one unlocks itself automatically once you have finished with House Jade.
Orc Development[edit | edit source]
Assist Balia in rebuilding and improving the army. (2 sticks)
Test adding Incubus King power directly
This one unlocks itself automatically once you speak with Balia to activate the quest.
Set up a breeding chamber
Once you have unlocked this quest by talking with Balia, don't forget to talk with Yarra about the breeding chamber.
Find at least three seed orcs
You only need three but you can find as much as six:
- Orc doing laundry in the Palace: in the room where the secret tunnel exit used to be.
- Left guard orc in the Palace's antechamber.
- Orc in the Jade House's clearinghouse (he is alone).
- Orc in the outskirts, in front of the closed shops.
- Orc in the Miner's Junction (not the guard).
- Orc in the Slums (on the roof of a building).
Design a new orc prototype.
When you return to Balia after you've collected the seed orcs, she will report the current characteristics of your orc prototype. To learn the best possible outcome, ideal setup and many more details, check the Orc breeding page.
Matters of Faith[edit | edit source]
Assist Sarai with religious matters. (2 sticks)
Pretty straightforward. Sarai requests that you locate the leaders of three other religions. You can find them:
- The Lustlord representative is at the Miner's Junction. You don't get a boost towards quest result for that.
- The Mother representative is in the Slums (you can only find her if Altina was rescued from Withering Mountains, otherwise the Eleven Ghetto is destroyed and you can't find her at this point). You get a boost towards quest result for that.
- The Goddess of Magic cult is operating more openly in the Slums. To ensure their cooperation, you need to fight off a few waves of summoned demons:
|Carnal Demon||Sex||Earth, Poison, Fire, Ice, Thunder, Physical||Immune to Corrupt, Dominated, Silence, Stun, Poison (?)|
|Corrupt Demon||Earth, Poison||Sex, Fire, Ice, Thunder, Physical||Immune to Dominated, Silence, Stun|
|Spiked Demon||Physical||Fire, Ice, Poison, Thunder, Sex, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun||Immune to Blind, Corrupt, Dominated, Stun, Sexbind|
|Balance Demon||None||Stun, Fire, Ice, Poison, Thunder, Sex, Physical, Earth||Immune to Blind, Corrupt, Dominated, Stun, Charmed, Deathblow, Lust Death, Lust Mad|
At the end, there is an optional last wave of extra-strong demons. You get a boost towards quest result for that.
- For the best result you have to talk to Priestess Janelle in the Cathedral entrance (the one that is eager to help Sarai). You can find her only if the New Unpeople motion was defeated at the summit. You get a boost towards quest result for that.
Once you had meet them all, talk with Sarai again. Results will be based on the number of boosts you got.
Magical Affairs[edit | edit source]
Decide research and resolve magical problems alongside Robin. (2 sticks)
Choose which of the various research topics still available you want to do next. The trials unlocked to you are theoretical in nature so there is no difficult fights for now.
Rick's Family[edit | edit source]
Find Rick's parents or relatives. (2 sticks)
It's unlocked by talking with the lonely child outside of the Cathedral.
Aka convinces Simon to look for his relatives. Whether you find them depends on the effects of the battle on Yhilin:
- The dad is inside the Archon Inn in the Merchant Quarter (unless the population has been devastated).
- The mum is walking around aimlessly in the Slums (unless the slum shops have been destroyed).
- The uncle is in the Square (only if the mother and/or father are dead, and the Square has not been closed).
Forging Ties[edit | edit source]
Help Yarra find succubi and humans who might be interested in each other. (2 sticks)
Talk with Yarra in the Palace to unlock this quest. It's active through the next several sections of the plot. All possible recruits so far:
- In Ari-Yhilina, after the invasion:
- Succubus in the Palace's kitchen.
- Doubtful succubus in the Court.
- Old woman ogling the succubi in the Slums.
- Black-haired succubus in House Rose area.
- Guard on the right side at the gates of Ari-Yhilina (Outskirts)
- Blue haired woman in the Merchant Quarter.
- In the elf kingdoms, during the Purifying the River quest: After Yarra tries (and fails) to recruit three people - a random woman in Theltiar, the woman involved in the murder investigation, a man in Denmiel's bar - a volunteer will appear outside the HQ of your chosen elf ally.
- In Ari-Yhilina, during Chapter 3, between expeditions to other kingdoms:
- The head of House Thelon, near the exit of the palace, only if Qum saved him.
- Flirtatious mage at entrance of the Order of Thaumaturgy, after Palace-Order relations are normalized.
- Funding the succubus brothel petition.
- Noblewoman in Yhilini Bank seeking a succubus for an orgy, once Acceptance is 15 or higher.
- If Nia was saved from Andrew, talk to Kia once Acceptance is 40 or higher.
- In Ari-Yhilina, after Zirantia:
- In the Square, a young man volunteers after Yarra's lecture if Acceptance is 40 or higher at the start of the section.
- In Ari-Yhilina, after meeting the refugee succubi from the Incubus Emperor's Domain:
- If Simon stopped the orgy at Withered Mountain, enter the royal bedchamber to try to cure the women.
At the end of the final stay in Yhilin, Yarra will receive a present from a couple of fans. The reward depends on the number of volunteers recruited so far:
- If you get all (14), you get a Sexual Pin and a Succubus Pin;
- for 13 or more, just the Succubus Pin;
- for 10 or more, just the Sexual Pin;
- for 7 or more, an Elegant Dress;
- for 4 or more, a Slinky Dress.
If you get 10 or more, that will improve your Army (in particular your succubus forces).
Save the Queens[edit | edit source]
Find a way to cure both queens. (3 sticks)
You are brought to the Gryndine River, where you get to ask around before meeting the queens. It pays off to be thorough, so just try talking to everyone. After that, just approach the central platform to meet the Queens.
A short cutscene shows Lynine and Orilise arguing on a bridge. After that, talk to each of them (Lynine is in the north on the west side, Orilise in the south on the east side) and then choose which one of them should help you break the spell. Before doing that though you may want to start the Healing Butterfly quest.
Whatever your choice is, you are then transported to the Twisted Glen. There are some monsters around the area:
|Carnal Plant||Fire, Sex||Stun, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder||Immune to Dominated, Sexbind, Poison|
|Mars Flytrap||Fire||Stun, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Sex|
|Corrupted Cockatrice||Thunder||Stun, Fire, Ice, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Sex|
Sparkles mark the ingredients necessary for the spell and other valuable stuff. Some captured succubi are held behind purity wards in the center of the map. In the south-western corner you will find Iris and other succubi hiding under an illusion. She asks you to rescue the prisoners:
- If you've chosen Orilise, just talk to their guard (again).
- If you've chosen Lynine, he will refuse to let them go. Talk to his commander (the only other elf on the map).
Return to Iris. The succubi are exhausted and need replenishment (read: an orgy). After they leave, you'll find some more ingredients in their camp.
Once you have have done everything (all the fights plus collect the resources, included the butterfly) you can safely leave the Glen. Once you're back at the meeting point, don't forget to complete the butterfly sidequest. Talk to whoever showed you the glen and they'll give you a reward - a Sylvan Gauntlet (Lynine) or a Sylvan Glove (Orilise). This will also trigger the cutscene that ends the quest.
Healing Butterfly[edit | edit source]
Assist a woman making a potion for her sick brother. (1 stick)
This quest is available only during the Save the Queens quest. It's triggered by talking to an elf woman directly west of the Queens' platform who appears after you've talked to the queens. You need to find a key ingredient for the potion, a blue-winged butterfly.
The butterfly can be found in the Twisted Glen, in the south-western corner of Iris' camp. You can deliver it to her before saving the queens, or afterward in Theltiar. The reward is +2 Aka relationship points, plus a Kingsfail Leaf and a conversation in Storgan in Theltiar.
Purifying the River[edit | edit source]
Find the focal points to cast the spell. (3 sticks)
Part of the main quest; see the walkthrough.
Murder Investigation[edit | edit source]
Determine the motive of the murder. (1 stick)
This quest happens in Theltiar. On the northern isle you can find a Mother's Guard trying to question an elven child. At first you can't get any answer from him, but once you get an alliance with Lynine or Orilise he will talk and let you help.
You have to talk with two elves: a man on the same isle where Lynine's house is and woman near the one who wanted the butterfly. Once it is done, go back to the guard, then speak with the child - a certain level of Storgan proficiency is required. Once it's done, Guard joins conversation. He gives you a Sylvan Cloak.
That ends the quest, but you should speak with the elven woman again; it is a step to get a volunteer for Forging Ties.
Mother's Guard Ruse[edit | edit source]
Deceive the Guards in the Twisted Glen. (1 stick)
This quest is only available with Altina in the harem. Raise Aka's Storgan skill as high as possible, then speak to the Guards. For best rewards, do this before doing all three focal points of Purifying the River.
The Potion Hermit[edit | edit source]
Trade with the Potion Hermit... exactly once. (1 stick)
Once you get an alliance with Lynine or Orilise, you can visit the Potion Hermit's glade in the southern elven forests. Bring her as much Kingsfail as possible (8 maximum). As a part of the same deal, the hermit also provides the material needed for Altina's custom wand in exchange for a special ingredient you need to buy in advance (Crystal Petals from Theltiar if Altina is restored, Emerald Leaves from Denmiel if she is brainwashed).
Govern Yhilin II[edit | edit source]
Continue working on the many tasks involved in running a country. (3 sticks)
Just check the relevant part of the walkthrough.
Yhilini Diplomacy[edit | edit source]
Improve relations between Yhilin and other nations. (2 sticks)
All of this is done by interacting with the magic orb in the royal bedroom. The only point that requires a decision is how to conduct negotiations with Eustrin - via a letter (best option), a face-to-face conversation over a magical link, or by using diplomats (worst option).
Applied Theology[edit | edit source]
Search for answers regarding the nature of reality. (1 stick)
After being confronted by the Mother, Simon decides to seek the thoughts of other people about the incident and the nature of divinity. Besides Sarai (only after Andra is dealt with), the possible conversation partners are:
- Bertricia, in Ivala's Glade after the Forest of the First Root (so before returning to Yhilin and this quest being revealed in the Journal).
- Carina, on her relationship with Ivala.
- Yarra, about the Lustlord.
- Robin, in the Royal Chambers library after her cutscene with Orilise.
- Discuss the Goddess of Magic with the leader of her cult in their usual place.
- Ginasta, automatically after ending the section if you spoke to the Goddess of Magic cult leader.
Note that while the quest may be marked complete with only a few of these, each conversation has a separate reward, immediately or later.
Southern Team[edit | edit source]
Complete objectives with the team staying in the capital. (1 stick)
Northern Team[edit | edit source]
Complete objectives with the team searching for Wynn. (1 stick)
These two plot quests are described in the main walkthrough.
Heat Potions[edit | edit source]
Find out who induced heat in Fuani. (1 stick)
It's pretty straightforward, you just follow the steps marked in the Journal Quest. The Minister of Foreign Trade is right outside the palace, two Divine Claw representatives are at the center right of the bedroom area. The most relevant part is the meeting with Yuanuon in the unnamed Slum's bar.
Govern Yhilin III[edit | edit source]
Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)
Just check the relevant part of the walkthrough.
Trade Negotiations[edit | edit source]
Assist the trade negotiations between Yhilin, Ghenalon, and the Orgasmic Empire. (2 sticks)
After Janine's introduction talk with both the Ambassador and Trin. Then, you can start by solving the third point first, as it offers no issues at all. Just talk with the succubi at their table.
In the meeting with Queen Fhefiel you will receive an assessment of the suitability of the four sites: "The Western and Southern are superior locations in general." This is true in a sense, because picking either gives a slight economic boost for Yhilin.
However, the Southern site will decrease acceptance of your rule, especially if you copy the woman at the bank. And the Western site belongs to House Rose, so seizing it hurts your allies, and will nullify the "consolation prize" deal with them. Meanwhile, negotiations are much easier with the Eastern site, and the Northern site will increase your power over the nobility if that's still a concern for you (check with your liaison in the palace).
You can also leave the hall at any time just by the southern exit, and you'll probably want to. As Western site is owned by House Rose, it's good to visit their leader. This will result in a "consolation prize" deal for them to shift to providing services to whichever site is chosen, unless you seize the Western site, in which case the deal is off!
If you choose the Southern Site, you should copy the partner financing the loan (she can be found in the bank) to get the best possible deal. If you'll choose the Eastern Site, you have the same option with a guy selling weapons in the Outskirts. In both cases, there's no point unless you're planning to use that site.
Other options for copying may include a House Jade representative if you sided with them in the Aka's route mine quest (a good target), a young man vitally opposed to the deal, and an old guy (decreases acceptance if copied).
The meeting with Esthera gives you the opportunity to help her by using Trin's abilities, though this does not affect negotiations.
When you're done investigating the various possibilities, talk to Janine to choose a site and the quest will end without any further decisions. There are various results. In the best one Janine says:
|“||[...]everyone was quite impressed[...]||”|
And you'll get various affection bonuses, plus bonuses to the economies of all three nations.
Eustrin Alliance[edit | edit source]
Help Queen Neranda to make an alliance with Eustrin possible. (3 sticks)
This is the main quest of the first part of Eustrin and Aram arc. The suggested order is: Ivalan Representative, Aramite commander, Southern Tunnels, Maranite Negotiations, but in any case it's strongly advised to do the Ivalan Representative before visiting the Aramite Fort.
Negotiate with the Church of Ivala representative
Just visit the Ivalan representative. Talk with the dwarf outside the office, the priestess and the bored redhead dwarf. This last conversation will trigger a frenetic persecution. Once Simon catches up with him, a one-on-one fight with Mestan (if you defeat him, Simon gets 3,333 EXP). After the fight (strangely, a defeat doesn't trigger a GAME OVER screen), you're offered a rematch. Independently if you choose to take him with just Simon (recommended) or with everyone, it doesn't happen. Instead, you have a conversation with him (with hilarious moments). Once you're finished, talk with the Ivalan priestess to finish this task.
You should meet Mestan at the bottom of the stairs to to learn some info about Aram's internal infights. There's also a scene between Carina and the representative.
Finishing this quest unlocks a conversation with Neranda in the royal tunnels at the grave.
Negotiate with the local Aramite commander
Bear in mind that Mestan has a role in this part, so it's imperative that you complete the next section before you visit the Fort or Palina will not arrive. (Confusingly worded but after playing through this, I think it means you should complete the "negotiate with the Church of Ivala Representative part of the quest before doing this one.)
Once your business with Palina finished, return inside and talk with the soldier in the kitchen (there are some differences in function if you choose to copy the Aramite Jade Clerk or not).
The soldier that is just outside the Fort tells you that some soldiers are harassing some Maranite women. Return to the Eastern Desert and visit the cavern on the left side and you will find them. Copy them for a lot of relationship points (and/or your own sense of justice) and 3,024 EXP, too.
You're done with this part. Finishing this quest unlocks a conversation with Neranda just outside the Agnan's room (the
Aramite advisor expert in dwarf cum).
Negotiate with the Maranite tribes
To access the desert map, you have to talk with the dwarf at the counter in the stairs just upside of Mestan's position. On the way to the oasis, you can kill the monsters (you have met them before) that roam the desert. Some of them are on larger groups so party members with AoE skills are useful here:
|Desert Scorpion||Fire, Ice, Thunder||Sex, Blind||Immune to Charmed, Lust Mad, Lust Stun|
|Gargoyle||Sex, Blind||Immune to Charmed, Lust Mad, Lust Stun|
The small cavern on the west side only becomes relevant after the visit to the Aramite Fort.
Once you arrive to the oasis, talk with everyone: Megail's contact is near the water but she should also talk to the dwarf. One of the robed figures points you to a cavern plagued with dangerous monsters. Approach the elder to start the negotiations. Now it should be a good time to explore that dangerous cavern.
Back at the oasis, talk to the elder to trigger a sex scene. Although the conversations are not over yet, this task appears to be completed at this point. Finishing this quest unlocks a conversation with Neranda in the royal tunnels at the king's chambers.
Help clear the southern tunnels
The entrance to the southern tunnels can be found at the south-west of the lower floor. Once inside, take the Explosives and take the left corridor to find the Antique Pickaxe and a Huge Health Potion. After that, explore the rest of the tunnels. Whenever there is a choice of using Explosives or taking another path, take the other path and see if you can find another way through. If you do this, you should be able to get every chest (including the Shining Sword) and still return one Explosives to the dwarves when leaving. On the right hand side you will find the three locations to place Sx pillars as well as a Steel Armor, Large Health Potion, Mammoth Armor, Dwarven Helm, and Shining Sword (if you conserved your Explosives).
Seeing that each time that Simon takes out a small obstacle it costs 100 MP, you can clean the dungeon of obstacles first and of monsters later (after Simon has rested) or use Yarra's buffing skills (Sexual Mana and Shared Fantasy) and Simon's Lust Renewal to recharge Simon's MP. You should try to remove every boulder you can in order to get a relationship bonus at the end.
The fights shouldn't be too hard, but just in case:
|Tunnel Bat||Thunder||Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Fire, Poison, Sex||Immune to Dominated, Sexbind|
|Darkjaw||Fire||Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Sex|
|Goblin Fighter||Sex||Stun, Earth, Ice, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Fire|
|Goblin Reaver||Sex||Stun, Earth, Ice, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Fire|
|Young Dwaregast||Fire||Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Sex|
You don't get enough Explosives to blow all the big obstacles (you just miss one!) so study the layout of the dungeon to see if you can access the pillar points from the other side before blowing (in particular, pay attention to the big rock formations along the right side - there is one that you can just walk around). Don't forget to clear all the smaller obstacles and to visit the southern passage (it triggers a conversation with Lynine and Orilise). Once you have put the pillars in their place, return to the entrance and talk to the dwarven. The best result is:
|“||Seems like you pretty much scoured the place[...]||”|
At the exit, if you have cleared enough smaller obstacles another conversation about Simon's difficulties dealing with magic will take place.
Finishing this quest unlocks a conversation with Neranda in the main tunnels at the Mausoleum.
Create a formal alliance between Yhilin and Eustrin
Once you're ready, accept the Queen proposal. At the question "So we have Eustrin as an ally?", the best result is:
|“||[...], and you have done much to gain our favor.||”|
During the planning stage, a messenger will alert about an attack from Yhilin. The party will be translated there to resolve the situation. How bad or good the situation actually is will depend of various variables. A complete description can be found here and a brief list of potential rewards in the Secrets page. Once that business is concluded, you're done.
Govern Yhilin IV[edit | edit source]
Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)
Just check the relevant part of the walkthrough.
Third Arclentian War[edit | edit source]
End the war that began decades ago. (4 sticks)
For more detailed info, check the guide.
Chapter 4[edit | edit source]
Arbiter[edit | edit source]
Guide the world as it enters a new age. (5 sticks)
This is the main quest of this chapter. As with the others
Regrouping[edit | edit source]
Gather the party in the new headquarters. (3 sticks)
Described in the walkthrough page.
Palace Staff[edit | edit source]
Find maids and other staff who can assist in running the palace. (1 stick)
You have to talk with Fuani to start this quest. So far, this quest seems similar to the Forging Ties quest. As you travel around Arclent, you will find some candidates, that usually agree to go with you after a conversation.
By default you already have Fuani, and as of now you can have up to nine - or eight if the Church doesn't diverge (a counter can be found in the Quest log):
- Fuani: automatic at start
- Lucy: missable if you didn't complete Orcent's request back in Chapter 1, automatically added if you did. There is no option to rescue her at this point of the game, if you're wondering about it.
- Kia: she can be found in Ari-Yhilina Palace's kitchen. She can only be recruited if Nia was rescued from Andrew during Aka's path.
- Ina: talk to her in Feroholm.
- Patty: a very weird orc who claims to be a high class maid, you will meet him in Tarran'Kan Slums. Dissatisfied with his fellow orcs, he goes to Gasm Falls. After trying to find a place in a more noble country, you will meet him a third time in the Givini Camps, he chooses to leave Arclent altogether by using the Cee'Kan docks. Only then, the party is able to convince him to join the palace staff. He can be found in HQ near the first well and speaking with him has some hidden effects in Orc development.
- Kara: if she survived the war, you can meet her at the Ivalan Bank and recruit her to take care of the library. She also helps with Jhenno during the first phase of the Ardan succession crisis.
- Renna: princess Reletima's poor servant. After the Stenai visit a new location will become available in the Chalice States, the Doom King's Palace. There the princess can be copied by Trin, which will recruit Renna for the staff. But if you follow this path, she will eventually discover Iris' manipulation and choose to leave for good (that has some negative effects on Stenai's score and the Hospitality score). If you instead decide not to copy her and just speak with her, she will eventually come around and decide to leave the princess on her own and joins the palace staff.
- Beatrice: if in the synod, succubi were rejected and the Church diverged, she will join Sarai in New Givini (but still counts as part of your "Palace Staff"), provided that you helped with the disturbances, and have spoken with her at various times.
- Elleani's unsuccubus guard: once the Warden of the South has been completed, return to Elleani's Estate and talk with her.
The quest can be completed by talking to Fuani once enough people have been added to the palace's staff. You gain HQ Hospitality +2 for completing the quest.
Succession: New Givini[edit | edit source]
Play politics in New Givini. (3 sticks)
She is in the library (bottom left room) in the Court.
Gain Givini support for Tyna
Talk with various New Givini nobles at different points during this quest. Your success depends on your hidden stats.
Speak with Elleani about his whereabouts.
Weaken Donovan's position
When the time is right, send Donovan back to Stineford under false premises. The efficacy of this maneuver depends on your hidden stats as well.
Make Farnan withdraw
After meeting him in the court, visit the Givini Camps and you will speak with him again. That will open the option to follow him to his hidden warehouse. Once there, try to avoid the soldiers and go first to the top left room. Interact with the orb there and then go to the central top room to confront Farnan. Regardless of your decision, he will eventually agree to withdraw his candidacy at some future point.
Resolve things in Givino Vinai
Once you have done everything else, accept the invitation to the ball from the King. Once there, mingle and chat with everyone and once you're finished, talk with the guard to start the banquet. Follow the development of the drama. When all the excitement is finished, you should talk with the King once more, as he has a little job for you to do.
Succession: Ardoheim[edit | edit source]
Play politics in Ardford. (3 sticks)
Earn Tyna institutional support
If you funded them, both the Sanitation Mages Guild and the Eustrin Embassy in Ardford will lend support to Tyna. She can also also get support from New Givini and or surviving the demon attack (automatic). This section is not completed at this point, despite the whole quest marked as complete.
Support candidates with positive potential
Although this section is not completed either, the most likely candidates are Ignias and Kalant. Try to help them as much as you can (Vhala, Lynine, Min, and the Order of Silence can help one of them or both).
After meeting him in the cathedral, speak with the nun near him, with Hester outside the cathedral, and with Kara (you have to recruit her first in the Ivalan bank) in your rooms in the castle. Confront him in the room with the world globe.
Investigate his mercantile practices in the Ardan Bank (it has a cost of 100,000 ProNif you are core lender, 200,000 otherwise), in the Merchants' Guild (by talking with the clerk on the left side, you have also the option to copy his Aide in this location), in the Naval Guild, and in the Holy Knights headquarters. Once you're finished investigating him, confront him in the Silver Stump.
Resolve things in Ardford
This section appears marked after you conclude this section.
Meet with Alonon through the rift
Once you have done everything else, go upstairs to the room in the third room (where Vhala confronted the team in the Ardford summit) and interact with the blue flame. If you were able to complete all the available researches in chapter 3, you have the option to beat an optional boss.
Orri's Restaurant[edit | edit source]
There is an unmarked quest in chapter 4 where you can help the succubus from Gasm Falls running the potions shop and her cute daughter, Orri.
There are some prerequisites:
- The succubi were accepted at the Council of Gawnfall.
- Ardford was reopened to Simon during the same Council.
- Investments in the Ardford Restaurant and the Givini Teahouse, or enough money to invest in them.
First, go to the Ardford Business District, and talk to the restaurant guy. He'll say that the restaurant would do better with a foreign touch. If you haven't invested in it, now's the time. During the first visit to Ardford, this investment costs only 25,000 ProN, but if you invest in chapter 4, it costs 100,000 ProN. Investing is needed for the rest of the quest. This dialogue can actually happen during the Council, it doesn't matter.
After talking to him, go to the potions shop in Gasm Falls. Having invested in it isn't necessary, but it won't be possible anymore after this quest. There should be a cutscene with Megail taking food from Orri, the little succubus. After that, talk to her mother (the shop owner) and select Megail's business inquiry.
Once this is done, go to the teahouse in Givino Vinai. Once again, if you haven't invested in it, now's the time. The cost is 275,000 ProN. They can then be recruited to train Orri's mother.
Go back to Gasm Falls. Orri's mother should be just outside of her former shop. Talk to her. At this point, the return of the Ardford Restaurant rises to 25,000 ProN. If taken previously, the "Potions and More!" return drops to 0 ProN.
You can now go back to the Ardford Restaurant. Enter for a final cutscene.
You get the following rewards for checking on the restaurant:
The Ancient Ruins[edit | edit source]
Complete map of the dungeon, marked and shared by Fulminato.
There are substantial relationship bonuses for finishing the dungeon in one go. However, these bonuses are only given for finding the chest containing the Incubus King's Pin. It's possible to ignore all optional loot, take the pin to get the relationship bonuses, and then do the rest of the dungeon while healing freely. The chest is empty when you open it after the beginning of chapter 5 but you still get the RP bonuses.
Enemies drop Seal Fragments, which can be used unlock things. Only three are needed to get the pin and finish the dungeon (used to unlock a red switch), but if you want to unlock everything, all enemies have to be killed.
The first level is pretty straightforward. There's a fight when entering. The blue switch on the bottom right allows teleportation to the second level (at the middle top of the room). The red switch (top left) can be left alone: it switches which part of the second level is immediately reachable, but it's easy to get from one part to another if it's left in its default position.
Generally speaking, green tiles on the second floor are teleport zones. The little one next to the prison takes you back to the first floor.
If the switch was left untouched, when getting on the second floor, the immediately accessible part contains multiple identical rooms. (At the entrance there's a fight against two Tentacles Guards, rather than the usual enemies.) In the top row, one of the cabinets got a key. (It's referenced in a paper in one of the bottom rooms.) Getting this key is necessary to finish the dungeon.
On the bottom row, there's a red switch, which needs to be activated. Once this is done, go to the top part of the second floor (by using teleporters or by switching the red switch in the first floor). Destroy the red sphere (you need 3 Seal Fragments), activate the switch, and voilà. You can go to the prison part on the left, open the prison door with the previously-mentioned key, beat the bosses, and get the Pin (and the affection bonuses).
There is optional loot. The throne room contains a throne and a 'Liquid Sex' item, which can be accessed with Seal Fragments taken from enemies.
One of the sleeping rooms contains a chest, and can't be accessed normally. To get there, on the throne room, go to the part on the right, on the lowest tile. There's a screenshot on the right on how to get to the right tile, which will teleport you to this room. The chest contains 9556 Sx.
The other chest, however, is more difficult to get to.
- On the upper rows of rooms, there is a teleporter in the one of the middle left. Take it.
- You should be teleported in the teleport tiles zone right to the throne room. Go down.
- You should be in an inaccessible room now. Just take the teleporter back.
- You should be next to a blue switch. Activate it, and walk anywhere to go back to before the throne room.
- Now, go back to the rooms, and go to the upper right one.
- You should be back to the teleport zone on the right. Go left once, down once, then left again until you reach a red switch. (The enemy can't be avoided.) Activate it.
- Go down or left to go back to before the throne room. Make sure the switch in the bottom right room is in the upper position (which closes the throne room), otherwise the chest can't be accessed.
- Go back to the rooms once again. The room on the top left contains an intact mirror. Use it, and you should be taken left of the last chest. If you've done everything right, you can simply walks towards it and open it. It contains the Incubus Glove.
The RP bonuses for getting the Incubus Pin without leaving the dungeon are:
- +2 Aka
- +2 Yarra
- +2 Hilstara
- +2 Carina
- +2 Altina (both variants)
- +2 Varia (both variants)
- +2 Nalili
- +2 Vhala
- +2 Uyae
- +2 Riala
- +3 Entity Cohesion
- +5 Esthera
- +5 Mestan
All enemies resist Deathblow. They have attacks that target all the group, so using a tank like Hilstara to take the hits wouldn't work well. A basic strategy would be to corrupt the ghostly ones with Simon, attack the others with Robin while targeting their weaknesses, and have support members like Carina and Qum for defense boosts and healing. You could also try Simon/Robin/Nalili/Riala; Simon, Robin and Riala using appropriate attacks can always hammer down a Skittering Terror and usually take out a Creeping Terror, though a Shambling Terror will likely live with a bit of health left. Nalili's Blade of Lust will cause Lust Death very often (100%?) against Ghostly Terrors, especially with an Erosian Dress as armor. Simon will probably need to start healing after turn 1.
|Shambling Terror||Ice, Poison||Fire, Thunder, Earth, Sex, Anti-Sex||Can be poisoned and confused.|
|Ghostly Terror||Sex, Anti-Sex||Fire, Ice, Thunder, Earth, Poison||Susceptible to Lust Death, Corruption, and confusion.|
|Creeping Terror||Thunder, Earth||Poison, Ice, Fire, Sex, Anti-Sex||Can be blinded and confused.|
|Skittering Terror||Fire||Poison, Ice, Thunder, Earth, Sex, Anti-Sex||Can be stunned and confused.|
|Tentacle Guard||Anti-Sex, Fire||Poison, Ice, Sex||Can be blinded, but then they resort to the stronger 'Roaming Tentacles' attack. Can be poisoned and debuffed, but they resist both.|
- +10,000 Sx.
- Liquid Sex: a key item that allows to craft Yarra's Pin or Nalili's upgraded custom armor.
- Incubus King Pin: a special key item. Its presence in the inventory have a small role in the Erosian War.
- Incubus Glove: a powerful off-hand glove for Simon.
- Ancient throne: it increases the Headquarters' Magical score by 1.
Chapter 5[edit | edit source]
Sovereign[edit | edit source]
Resolve the mysteries of the divine. (5 sticks) This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.
Return to Stineford[edit | edit source]
Deal with politics, both religious and secular. (3 sticks)
- The meetings are explained here.
- The gathering of the data is detailed here.
- The location of the Incubus King has its own quest.
- The meeting happens at the end of the Return to Stineford section of the game.
- The clearing of the mine implies a mini-dungeon. The details can be found in Aka's quest.
- The options to take out the drunks from the unnamed bar's nearby area are in the meetings section, too.
Mismanaged funds[edit | edit source]
Investigate Sarai's hunch that local funds have been mismanaged. (1 stick)
Start this quest by talking with Sarai in her room in the Blue Rose and choose the option Local concerns. She will send you to meet her contact in the Crimson Cape. You will receive a key to a Church warehouse. Visit the building (don't forget to open the chest, just in case) and go the the top left room to find the clues. After you share your findings with Sarai, there are some RP gains:
- +5 Sarai.
- +2 Carina.
- +1 Vhala.
This quest can only be solved in the meeting with Annah.
The Gilded Lily[edit | edit source]
Find a way to shut down the corrupt inn for good. (1 stick)
Start this quest by visiting the Inn. Megail will mention that Patrici is investigating the matter. Meet her in the Pale Orchid (the inn attached to the Keeper's Tavern). She directs to you the closed shop in the slums. Go there and intercept the meeting. When the party has all information needed, go to the Merchant Pass (the middle road to Yhilin) and intercept the contact. A bunch of Simon's companions will be glad about ending this quest:
- +5 Yarra.
- +5 Aka.
- +5 Qum.
- +5 saner-Altina.
- +2 Carina.
- +2 Megail.
- +2 Hilstara.
- +5 Sarai.
- +2 Uyae.
- +2 Elleani.
- +1 Vhala.
As it happens with the previous quest, this one is solved at the end of the section.
Tracking an Incubus King[edit | edit source]
Find and destroy the Incubus King rumored to be in Stineford. (1 stick)
Once you have talked with the Duke and his son, visit the farm. Control the roaming orcs and visit the house building (you cannot enter the other buildings). After the ogre escapes, go to the road to the Feroholm map to catch him. Once you're done with the scene, you can finally locate the Incubus King by visiting the Devil Pass (the right road to Yhilin). He is hidden in a lateral corridor, but you shouldn't have any trouble finding him. The fight shouldn't be specially difficult. In any case he is weak against Thunder and Anti-Sex, so between Robin and Vhala, you can easily win this one. You get 3,333 EXP and 3,000 Sx for your efforts.
Aka's Request[edit | edit source]
Help Aka create a knife worthy of her. (2 sticks)
This quest can be started even if you didn't complete the equally named quest back in chapter 1, but you can craft only the Aka's Personal Knife, if you have complete the previous quest and obtained the Aka's Custom Knife you can now craft the Aka's Masterwork Knife.
Find the right smith
The first step is to speak with the blacksmith (it's required that you invest in his store first, you can do it if you have the ProN needed: 200,000 at hand, otherwise you will have the chance to advance in this section after we receive the first profit round in chapter 5). He will mention, without specifics, that he is looking for new challenges. To advance in this endeavor you have to purify the mine. Surprisingly that requires that you visit it. Sadly, it's not that easy as to defeat the monsters inside. You need to visit the section of the Tower associated to the place. The enemies are not a joke:
|Living Stone||Earth (extreme), Ice||Anti-Sex, Sex, Fire, Thunder, Poison|
|Core Stone||Earth, Physical||Anti-Sex, Sex, Fire, Ice, Thunder, Poison|
|Infernal Spider||Fire, Earth||Anti-Sex, Thunder, Poison, Sex|
|Licentious Gargoyle||Sex (pretty extreme)||Anti-Sex, Fire, Ice, Thunder, Poison, Earth (Immune)|
Now you can speak with the blacksmith to finish this part of the quest.
Back to the HQ, in the teleportation chamber aka is waiting near the entrance of the deep tower, talk with her and you will be transported to a pocket region near the Wendis' old maze, nothing to do aside from fighting the boss. It's a puzzle battle and you must use Aka and Simon's abilities to bring down the three enemies.
After obtaining the right steel and the demonic research is complete go to Stineford and talk with the smith for crafting the dagger. Aka's Custom Knife will be consumed for the forging if you got in the first chapter.
Completing this quest also gives +1 Simon Recovery.
Hilstara's Request[edit | edit source]
Restore the Redlight mercenaries. (2 sticks)
You start this quest by re-visiting Rebel's pass (northwest of the Stineford regional map). This time Hilstara wants to investigate it (due to rumors of recent trouble), and you find a shack that's used by the Redlights. Hilstara gets to confront Ivastan and his two senior officers on her own. After your victory you decide the fate of your enemies, and Hilstara then wishes to restore what's left of the mercenaries under new leadership. This means that you need to find and gather former members, who according to her words shouldn't "be spread too far" and around this part of Arclent.
You'll encounter the ex-mercenaries at a number of locations:
- in the Crimson Cape (bar in Stineford)
- at the entrance to the Stineford Mine
- in Feroholm
- in the Bounty Hunter Camp (Delgar Forest, Feroholm regional map)
- at the Mercenary Offices (Ari-Yhilina outskirts)
- in the Blademaster's guild in Ardford (this one refuses, but promises to send potential recruits)
- at the War Monument (New Givini)
After meeting these seven Redlights, return to the shack to find the eighth and last one (surprisingly a Rodakan Orc). Talk to him a second time to complete the quest.
Iris's Request[edit | edit source]
Assist Iris in exploring her sewing fetish. (2 sticks)
Once Iris's RP hits 100 you can find her in Helvanna's main square. Talk to her to begin this quest. Iris wants to travel the world looking for ideas from appropriate places for her sewing fetish. You can find her in the following places:
- Feroholm Merchant Camp (Merchant Camp HQ)
- Stineford (Stineford Clothing Store)
- Climax (Orgasmic Emporium) (available to visit only after the Second Gathering)
- Denmiel (Denmiel Barterhouse)
- Zirantia (Zirantia Plaza)
- Eustrin (Eustrin B5) Near the ladder to the lingerie store.
- Gasm Falls (Gasm Falls Jewelry Shop)
- Givino Vinai (Givini Fashion Shop)
- Central Endel (Stenai) (Threads of Endel)
- Ryoken (Fuck Palace)
- Kaant, Capital of Ghenalon (Finery of Kaant) The top-right building.
- Denlak (Threads of Lust) (available to visit only after the Second Gathering; Wynn must be in the party)
Visit ≥ 11 places with Iris to get a better reward. Because of this, it is better to wait until after the Second Gathering to finish this quest.
Once you have visited enough places with her, talk to Iris in the Extradimensional HQ to progress the quest. You will need True Gold and magical silk to continue.
- The magical silk can be found in the abandoned house in the Stineford Slums. Kill the spiders to obtain the silk.
- You may already have True Gold. If you do not, you can find some in the Tower Mine. You can access the Tower Mine by talking to Wendis in the Extradimensional HQ and choosing "Stone Tower".
Talk to Iris to complete the quest. You will be given two options for your reward:
- Physical: "Breastplate de Iris" for Simon, Aka, Hilstara, Carina, Varia, Nalili, Vhala, Uyae, and Ginasta
- Magical: "Robe de Iris" for Yarra, Robin, Carina, Altina, Riala, and Ginasta
- Sexual: "Lingerie de Iris" for Yarra, Qum, Altina, Nalili, and Riala
All pieces of armor give +30 ATK, +60 DEF, +30 MAG, +60MDF. The extra effect depends on your second choice:
- Status Effects: resist Poison 50%, Blind 50%, Silence 50%, Confusion 50%, Sleep 50%, Paralysis 50%, Stun 50%, Lust Mad 50%, Lust Stun 50%, Lust Death 50%, Sexbind 50%, Toxin 50%, Nothingness 50%, Webbed 50%
- Elements: resist Fire Dmg 50%, Ice Dmg 50%, Thunder Dmg 50%, Sex Dmg 50%, Anti-Sex Dmg 50%
- Debuffs: resist Debuffs MHP 50%, MMP 50%, ATK 50%, DEF 50%, MAT 50%, MDF 50%, AGI 50%, LUK 50%
You also gain a new ledger entry and a scene with Iris.
Tanurak's Challenge[edit | edit source]
Fight the strange Tower entities that have emerged. (2 sticks)
Talk to Riala in the Teleportation Chamber and select Update on Tanurak. She will inform Simon about three optional fights which can be found:
- In Eustrin B4 near the flame pillar.
- In Yhilin's Order of Thaumaturgy towards the north side of the map.
- In the Orgasmic Palace in the throne room.
Wynn's Request[edit | edit source]
Help Wynn create an intelligence test. (2 sticks)
After the Incubus War aftermath, and if she is a harem member, you can talk to her in the New Givini Mage Guild west building. She will reveal that she wants to make a fairer test for people.
The rewards for this quest increase the better the test is which means in all three areas (high Intensity, and Accuracy, with a low Bias).
The stats start as follows
Preparation[edit | edit source]
To start with she will need to prepare her test by gathering other pre-existing tests to compare to. A Prep score of at least 2 is needed to continue. After which you can talk to Wynn at the New Givini Mage Guild to continue.
|Stineford Academy Office||-||+2||+5||+2||+1||-|
|Ardford Mercantile Guild||-||+2||+5||+1||+1||-|
|Yhilin Order of Thaumaturgy||-||+5||+5||-5||+1||-|
|Givini Mage Guild||-||+3||+3||-3||+1||-|
|Yhilin throne room||OFF||+3||+3||-||-||-|
|Xestris Offer (at the Givini mage guild)||Prep score ≥ 3||+3||+3||-3||-||+1 Xestris|
Making the tests[edit | edit source]
After finishing preparing to make the tests, Wynn will make an initial test which has the option to change some variables. Depending on the entity's cohesion, and the choice you make for the direction of the test.
|Wendis Comment||Entity Cohesion||≥60||+2||+2||-2|
Refining the tests[edit | edit source]
After the tests have been made it is time to test and improve the tests. You need to gain at least one Prestige to finish the quest. (Although continuing the quest further is advised to obtain better rewards).
Location that are bolded give one Prestige.
There are also several fake events in the following locations
- Fuckball arena
- Stineford Slums
- Blademasters HQ
|Stineford tavern||Pay 200 Sx||-||+2||-3||-|
|Orgasmic Palace Office||-||-||-||-5||-|
|Theltiar Entrance||Did both Denmiel events
|Tarran'Kan Slum||(Tarran'Kan Housing Investment)||ON||+6||+6||-3||-|
|Tak'Kan score bonus (Tak'Kan ≥50)||+1||+1||-1||-|
|Sanition Mages||(Sanitation Mages Guild ONInvestment)||-||-||-1||-|
|Eustrin central market offices||( ONEustrin Final completed)||+2||+2||-2||-|
|Orc Pools||(Orc Pools Upgrade ONInvestment)||-||+5||-||-|
|Hall of Mental Strength (Tarran'Kan)||(Did Orc Diversification ONresearch)||Intensity||≥60||-||+6||-5||+2 Tak'Kan|
|Gasm Falls||Bias||<75||+3||+3||-3||+2 Chalice States|
|Stineford Succubus Tower Basement||(Did Stineford Succubus Tower Expansion ONInvestment)||-||+2||-5||-|
|Rebuild Feroholm||(Did Feroholm Restoration ONInvestment in a previous cycle)||+2||+2||-2||-|
|Amethyst Vineyard||(Amethyst Vineyard survived the OFFIncubus War aftermath)||-||-||-5||-|
|Ardford Mercantile Guild||Prestige ≥ 3||Accuracy||≥50||+5||-||-||+2 Ardoheim|
|Yhilin Order of Thaumaturgy||Prep ≥ 2||Intensity||≥80||-||+5||-||-|
|Givini Mage Guild||Prestige ≥ 2||Intensity||≥50||+3||+3||-||+2 New Givini|
|Tak'Kan Immigration Office||Collect basic data||Intensity||≥30||+5||+5||-3||-|
|Implement rigorous testing||Intensity||≥80||+10||+10||-5||-|
|Seat of Rodak||Accuracy||≥50||+4||+4||-5||-|
|Hall of Ryoken||Accuracy||≥70||+6||+6||-3||+2 Erosia|
|Hall of Tatseni||Intensity||≥40||-||-||-5||+2 Tatseni|
|Yhilin Slums||Bias||<30||+6||+8||-5||1x Shining Sword|
|Orgasmic Palace Throne Room||Intensity||≥30||-||+3||-||-|
|Zirantia palace north east room||Intensity||≥50||-||+3||-||+1 Zirantia|
|Impacted Zirantia Penalty (a potential bad result during the ONIncubus War aftermath)||-1||-1||+1||-|
Finishing the tests[edit | edit source]
Once the tests have been refined enough (at least 1 Prestige), you can return to Wynn for a final round of testing with the harem and some bonus stats, depending on the quality of the tests.
|Bias||<30||+3 Arclent Acceptance|
|30-39||+2 Arclent Acceptance|
|40-59||+1 Arclent Acceptance|
|≥60||-1 Arclent Acceptance|
- Yhilin: +5 Yhilin
- Ardoheim: +5 Ardoheim
- Aram: +5 Aram
- Elven Nations: +3 Gheldaron, +3 Darghelon
- Chalise States: +5 Chalise States
- New Givini: +5 New Givini
- Tak'Kan: +5 Tak'Kan
- Zirantia: +5 Zirantia
- Ghenalon: +5 Ghenalon
- Erosia: +5 Erosia
- Rodak: +5 Rodak
- Stenai: +5 Stenai
- Orgasmic Empire: +5 Orgasmic Empire
- Philon: ON
And then you can choose which nation's educational system to give a boost in the longer term.
- Scholarships in Yhilin: ON
- Program in Tak'Kan: ON
- Chalice States: ON
Completing this quest also gives +1 Simon Recovery.
Qum's Request[edit | edit source]
Qum has a request, available after you complete the Incubus War. It requires Yhilin Final. You can start this in the Headquarters B1 floor near Megail's desk.
Head to the Yhilin Slums and interact with Qum. She is outside of a building to the northwest of the entrance to the elven area. You can assist Qum select staff for the school.
In all cases, interact with Qum inside or outside the building to start a given task. However, before you complete any of the tasks that require you to make staff decisions you can complete some tasks for free:
- To find a janitor, head to the Yhilin Palace Practical Rooms and interact with the orc near the room entrance. +1 Qum Point
- To find a merchant, head to the Archon Inn and interact with the woman to the west. +1 Qum Point
- To find a school nurse, head to the Tower of the Divine Interact with the roaming brown-haired woman. +1 Qum Point
- Outside of the building, interact with Qum and select any sign. +1 Qum Point
- Outside of the building, interact with Qum to set up a sign in the elven area. Interact with the elf leader in the elven area of the slums. +1 Qum Point
|School Cook||Snooty Chef||-||+2 Qum Points|
|Young Yhilini Woman||-||+1 Qum Point|
|Old Aramite Woman||-||+3 Qum Points if Aram country score 25+. |
+1 Qum Point otherwise.
|Succubus||-||+1 Qum Point|
|Caretaker||Lord of Blood Lamia||Spared the Lamias during the Incubus War.||+3 Qum Points if Yhilin Final occurred before the Second Gathering and the Lamias are accepted there. |
+2 Qum Points otherwise.
|Young Green-haired Girl||-||+1 Qum Point|
|Gentle Orc||-||+1 Qum Point|
|Teacher (Pick 3)||Ghenalese Soldier||Wynn's Request completed and Fheliel was consulted during the test preparation phase.||+3 Qum Points|
|House Rose Halfling||-||+2 Qum Points|
|Chalice States Succubus Elite||Chalice States country score 50+||+2 Qum Points|
|Yhilini Mage||Cook and Caretaker positions have been selected. Qum Points currently 6+.||+2 Qum Points|
|Orc||-||+2 Qum Points and +1 Tak'Kan if Tak'Kan country score 60+. |
+1 Qum Point and +3 Tak'Kan if Tak'Kan country score 30-59.
+5 Tak'Kan if Tak'Kan country score 29-.
|Reliar Agvalian||Darghelon country score 20+||+2 Qum Points|
|Stineford Theoretical Mage||-||+1 Qum Point, +1 additional Qum Point if you have already selected the Stineford Succubus.|
|Stineford Succubus||-||+1 Qum Point, +1 additional Qum Point if you have already selected the Stineford Theoretical Mage.|
|Tatseni Tutor||-||+1 Qum Point, +2 Tatseni|
|Zirantian Traditionalist||-||+1 Qum Point, +2 Zirantia, -2 Uyae or -5 Uyae if you hire the Zirantian Traditionalist after hearing Uyae's warning. |
+2 Uyae for meeting and not selecting the Zirantian Traditionalist.
You can interact with Qum to complete the quest once you have 8+ Qum Points. The rewards are:
- 15+ Qum Points - +69 Qum, +2 Social, +5 Yhilin, +1 Robin, +5 Megail, +5 Janine, +4 Orilise, +2 Wynn
- 12-14 Qum Points - +10 Qum, +1 Social, +5 Yhilin, +1 Robin, +3 Megail, +5 Janine, +2 Orilise, +1 Wynn
- 8-11 Qum Points - +5 Qum, +5 Yhilin
- +2 Simon Recovery.
After you complete the quest, you can enter the building and interact with the boy sitting at a desk. If you ended the quest with 12+ Qum Points, he will give you a Shining Sword.
Carina's Request[edit | edit source]
This guide is in progress and may not be fully accurate.
Start by speaking with Carina in the Stineford slums, who has an idea for creating a new organization to help protect people from rogue succubi out of the Inquisition. You need two things: permission from Annah, the high priestess of Stineford, and a divine aura around the building Carina has chosen.
Speak to Annah by interacting with the glimmer next to the entrance to the Stineford Cathedral. Now you need a doctrinal argument. Find one in the Yhilin Cathedral library and by speaking to high priestess Bertricia in the Elven Forests. You now have a solid theological argument! However, you still need to have a divine aura around the building.
Speak to Ivala in your headquarters. She agrees to help create a divine feeling of peace, but needs crystals to do it - time to go to Ardford and talk to the crystal refiner in the Merchant Guild; she agrees to help immediately if you have invested in it.
The more you do to prepare, the lower the cost to fix up the building. If you wait until you have gained a solid theological argument and the crystals, it costs only 100,000 ProN.
Enter the Tower from inside the Slums building. There is a single enemy to fight here. Touching it starts three fights in quick succession. The first is against three Psionic Lash (weak to ice) and one Cursed Wing (weak to lightning) - an easy fight at this stage, although the Cursed Wing can use Unholy Curse, which acts similar to Nothingness. Winning gives you 8105 EXP and sends you into the next fight with no chance to heal. This time you face three more Psionic Lash and a Lustful Grigori, who is weak against ice but can use Sexual Balance against your whole party, which removes their ability to use sex attacks and drains mana. Winning gives you 8250 EXP and a chance to heal and change formation before the final battle. This one is against a Cursed Wing, Lustful Grigori and Corpulent Spirit (weak against fire) - a significantly harder fight. Winning gives 13685 EXP and lets you finally purify the space using a Very Special Ritual. As a side effect, you get a Pure Divinity.
Having done all the steps, interact with the glimmer inside the Slums building to finalize the quest by talking to Annah.