Quests

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Ralke
Prologue Quest Journal entries
Prologue Quest Journal entries

The game provides you with a Quest Journal which has four sections: All Quests, Active Quests, Failed Quests, and Completed Quests. The journal mostly resets itself each time that you end a chapter, including the Prologue, but a few overarching quests persist in Completed Quests.

Each quest journal page is rated by a number of symbols in the top right corner that look kind of like sword blades (called "sticks" on this page for lack of a better term). They go from 1 to 5 "sticks", and seem to indicate the immediacy of the objective - 1 stick is things you can do more or less right away, while 5 sticks is mostly reserved for plot arcs that last the majority of their chapter. This rating is not totally consistent, but it's not something to worry about anyway.

Note that the Journal mostly includes quests related to the plot, not every possible task that can be completed - some are too trivial to be included, others are optional "secrets" for thorough players.

Prologue[edit | edit source]

Entirely tongue-in-cheek.[1]

Defeat the King[edit | edit source]

Attempt to defeat the Incubus King. (1 stick)

See the detailed walkthrough.

Recover Your Power[edit | edit source]

Re-gather everything that was stolen. (3 sticks)

There is no actual Crystal of Ivala.[1]

Gather an Army[edit | edit source]

Recruit soldiers to fight for you. (3 sticks)

Build a Harem[edit | edit source]

Select the finest women from all the realms. (3 sticks)

Incubus King Rematch[edit | edit source]

Take revenge and claim your destiny. (5 sticks)

Chapter 1[edit | edit source]

Introspection[edit | edit source]

Reevaluate life. (5 sticks) This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.

Mushroom Collecting[edit | edit source]

Let Tal collect mushrooms. (in reality you can collect more mushrooms after Tal's demise)

There are two tiers to this quest:

The first stage garners you a pair of Gloves and 500 Sx.
Mushroom Locations:
  • Northeast from the start (kill everything in your path).
  • Slightly above the bridge (near the ambush site).
  • Near the cave entrance.


The second stage garners you a Silk Whip and 500 Sx. You can complete this stage only after you kill the Chosen One. Some enemies will also respawn, so kill them for extra EXP and Sx.
Mushroom Locations:
  • Where you wake up after the explosion (return during the day).
  • Above and to the right of the cave exit.
  • One screen over from the main camp, just below the log (wasn't there before).

Video walkthrough of Delgar Forest including obtaining all 6 Phallic Mushrooms.

Chosen Assignment[edit | edit source]

Fulfill obligations with the Church of Ivala. (1 stick)

Detailed walkthrough.

Make Simon an Incubus King[edit | edit source]

He knows he wants to. (2 sticks)

To convince Simon, you have to:

  • Talk with the old woman near the recent graves.
  • Talk with the soldier patrolling inside the church.
  • Have sex with Yarra (interact with the bed in Simon's house).
  • Have sex with Qum D'umpe.
  • Finally, go talk with Simon again.

A much more detailed description can be found in the Secret Stats page.

Gain Economic Power[edit | edit source]

Earn a foothold in the merchant world. (3 sticks)

Very straightforward quest where you only have to follow the plot. During the Find a viable partner section, you have the option to gain or lose some Relationship Points.

Megail's Deal[edit | edit source]

Fulfill Megail's conditions. (2 sticks)

You need 50,000 ProN plus something rare. You can get as much as 65,000 ProN if you do all the sidequests[2] described below plus a little secret job.

Aka's Request[edit | edit source]

Help Aka create a custom knife. (2 sticks)

You need to have accumulated 35,000 ProN for this quest to be available. At that point, you can talk with Aka in Simon's room to start this quest.

The first step is buying the raw material (ore) from a distributor.

  • You can buy the ore in the Armor shop for 750 Sx.
  • You can buy the ore in the potions shop for 1,500 Sx (curiously you can't get it from the blacksmith's son).

You then have to forge it in the weapons shop. Talk with the blacksmith, who will ask for 500 Sx as payment.

Finally, you have to enchant it. You can make a choice here too:

  • The magic shop (the enchantment costs 1,500 Sx).
  • The Academy (the enchantment costs 2,000 Sx).
  • The Jewelry store (the enchantment costs 2,500 Sx).

And voilà you have a Custom Knife and some relationship points with Aka.

Video of this quest.

The Stineford Mine[edit | edit source]

Help Hilstara purify the mine. (2 sticks)

Red circles denote fights. Yellow circles denote loot. Green circles denote points of interest.

Once you arrive near the barrier, you can't carry on until you complete the Simon's Daughter quest. See Robin's page if you have any trouble acquiring it.

Make sure you interact with both switches before removing the magical barrier.

Once you have Robin in your party, she will lift the barrier[3].

Yarra won't be very useful here. Defeat the boss to conclude the quest. Hilstara will accompany your party till you leave Stineford. Don't worry, you'll be able to recruit her permanently later.

None of the enemies should give you much trouble, but just in case:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Corrupted Wisp (044) Ice (125%) Sex (25%) Blind (50%)
Immune to Lust Mad, Charmed, and Lust Stun.
-
Gargoyle (045) Lightning (125%)
Corrupted Snake (046) Ice (125%) Venomous Bite has a 100% chance to inflict Poison.
Mine Spider (047) Fire (125%) Sex (75%) -
Seed of Corruption (048) Fire (200%) Sex (10%) Stun (25%)
Immune to Silence, Poison, Confusion, Lust Mad, Charmed, Lust Stun.
Empty Stare has a 50% chance to inflict Silence.
Tangling Tentacles has a 100% chance to inflict Paralysis.
Corruption Surge has a 50% chance to inflict Lust Stun.

Simon's Daughter[edit | edit source]

Spend time with Robin. (2 sticks)

Pretty straightforward. Remember to equip Robin with the Shining Sceptre if you got it in the Prologue. You should have recruited Hilstara before starting this quest (otherwise you will miss a fight).

Enemy weakness resist misc
Corporal Demon Physical
Arcane Demon Thunder,Ice,Fire Physical
Carnal Demon Sex Physical

If you have troubles beating the final boss, you can check the Boss mini-guide.

You get 5,000 ProN (and a speech & sanctimonious sermon from some administrative guy).

Robin's Education[edit | edit source]

Finish Robin's potion license. (1 stick)

You have to gather 4 ingredients: Mana Shrooms, Thaumaturgic Mold, Pailing Leaves and Sarxite substitutive. Video of this quest.

Locations (see Expand):

  • The Mana Shrooms are to the left of the pond.
  • The Paling Leaves can be found (after a fight) in the north-eastern section. The Corrupted Ingredient is weak against Fire.
  • The Thaumaturgic Mold can be found in the Succubi Tower (talk to the Succubus cleaning the mold in the dormitory).
  • The Sarxite substitute (Corrupted Webbing) can be found in the infested house in the Slums (interact with the shining table).


Return to Robin's room and chat with her to proceed to the concoction. The only remaining choice is if you want to sell the potions (you get 5,000 ProN) or keep them (there are 14 potions of various types). In the long run, the former is the best choice due to ProN having a snowball effect shortly after these events. (Note: all of the potions are easily available ones like health, mana, etc; you're not missing anything special by selling them). The potions in question are as follows: 3x Health Potion, 3x Mana Potion, 3x Revival Potion, 3x Serum, 1x Large Health Potion, 1x Large Mana Potion in case one had reservations about unique potions being made as part of this quest.

You get a Potions License (key item) which will help during the potion exam during Aka's route as well as lower the cost of the Chapter 2 version of the crystal refiner investment by 50,000 ProN.

Yarra's Request[edit | edit source]

Something is wrong in Stineford. (1 stick)

To start this quest, you have to check the sewer entrance in the Slums. Yarra asks you for time to reflect. Talk to her in in your room after you have slept there. Check the sewer again and you have access to an underground dungeon. Among other things, you'll find a Shining Sword and a Mage's Pin there.

Some of the enemies (the Murkles for instance) have an attack that silences your party members (both the Mage's Pin and the Slave's Pin grant immunity to that state):

Enemy weakness resist misc
Corrupted Cockatrice Blind It can be silenced (and it's advisable to do so).
Dank Scorpion Sex -
Murkle Sex
Silent Bat Sex -

Interact with all the Succubi to get your rewards: allies, relationship points, access to various specialized stores and 2500 ProN.

Slavery in Stineford[edit | edit source]

Assist Carina in fighting slavery. (1 stick)

You start this quest by talking with the guards that block the access to the Cathedral. They summon Carina that request a favor from you.

Go to the warehouse in the Slums (the building with the wooden door). Take care of all the thugs, except the one standing still in the bottom left of the map, as he has a secret to share. Check the following table if you have troubles dealing with the rest:

Enemy Weakness Resistance Misc.
Slaver Thug (039) Fire (125%)
Ice (125%)
Lightning (125%)
Sex (125%)
Potion restores 500 HP.
Slaver Guard (040) Ice (110%)
Lightning (150%)
Fire (75%)
Slaver Mage (041) Ice (150%) Sex (75%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Heal restores HP.
Slaver Ringleader (042) Ice (125%) Sex (50%)
Stun (25%)
Immune to Silence, Lust Mad, Charmed, Lust Stun.
Heal restores a variable amount of HP between 0-50%.

It's time to confront their boss, but not before grab most of the items off the walls since you can sell them for money.

Talk to Carina to get your reward: 2,500 ProN, +10 relationship points with her, and +1 Religion score.

Lucy's Problem[edit | edit source]

Help Lucy escape the Gilded Lilly. (1 stick)

This quest is pretty much linked to the next one, so you can solve both of them at once.

Orcent's problem[edit | edit source]

Help Orcent find a partner. (1 stick)

You first find Orcent and his band when you first arrive to the Stineford region. They have been used by some unscrupulous humans as a front to commit atrocities and go unpunished. After you punish the true culprits, talk to him to get a new ally (and a small army). In a subsequent visit you can dominate two groups of orcs[4] or kill them.[5]

Talk to the mobile maid (Lucy) in The Gilded Lilly. She lives in sexual slavery and is willing to do anything to escape. Talk to her again and visit Orcent at the farm. You receive 5,000 ProN (after a conversion) for your efforts (hah!).

I wish that they will live happily ever after but this is Sierra's world so we will have to wait and see.

Journey to Yhilin[edit | edit source]

Reach Yhilin and continue work. (3 sticks)

Pretty straightforward. See the walkthrough for more details and info.

Stop Ivastan's Plan[edit | edit source]

Stop the plan before it's too late. (3 sticks)

Video of the investigation phase of this quest.

Complete the following:

  1. Interact with the wagon and select "Outskirts".
  2. Head east and interact with the roaming green-haired man.[6]
  3. Head south, then west, and interact with the blue bandana-wearing man standing still in front of a tent.[6]
  4. Head northwest, interact with the wagon, and select "Merchant Quarter".
  5. Head south and interact with the hooded figure.[6]
  6. Head north, interact with the wagon, and select "Miners' Junction".
  7. Interact with the roaming green-haired man.[6]
  8. Interact with the wagon and select "Outskirts".
  9. Head west and interact with the man on the ground near some tents.[7]
  10. Interact with the wagon and select "Yhilin Cathedral".
  11. Head north and interact with the sister flanked by guards.[7]
  12. Exit the room.
  13. Head south towards the wagon and select "The Court".
  14. Enter the bar to the northwest for a scene with Trin.[8]
  15. Interact with the wagon and select "Outskirts".
  16. Head south and interact with Trin.

If you want to make any kind of purchase, now is the moment to do so. When you're prepared, talk to the wagon driver to proceed with the dungeon part.

About the dungeon part, check the Scion Boss' page if you have any troubles with him. The rest shouldn't cause any kind of trouble, but just in case:

Enemy Weakness Resistance Misc.
Kingsman Attacker (080) Lightning (125%), Sex (125%) Ice (50%), Blind (50%)
Kingsman Knight (081) Fire (125%), Sex (110%) Lightning (50%), Blind (50%)
Barrier Mage (082) Ice (125%) Silence (50%) Immune to Lust Mad, Charmed, and Lust Stun.
Guardian Mage (083) Ice (110%) Sex (50%), Stun (25%), Poison (50%) Immune to Blind, Lust Mad, Charmed, and Lust Stun.
Uses Healing Ward if silenced. Healing Ward removes Silence and Blind (100%) and heals all allies for 1850 HP.

Noble Figurines[edit | edit source]

Locate family figurines. (1 stick)

This quest by talking with a noble located below the guard's pub in the Court. She asks for your help in locating some lost heirlooms. They are found during Megail's rescue.

The reward consists of up to 3,000 Sx in function to the number of figurines that are found inside the red chest in the room next to Megail. There is a chest with up to three figurines inside, with the number decreasing as the party is spotted by the Unpeople before Megail is spoken to. The maze itself requires patience and a little bit of planning, but it's not overly difficult.

Speak to the noblewomen after rescuing Megail to return the figurines and receive any rewards.

Times spotted by Unpeople Figurines in chest Reward
0 3 3,000 sx, +1 Social
1-4 2 2,000 sx
5-9 1 1,000 sx
≥ 10 0 -

Merchant trouble[edit | edit source]

Deal with Megail's problems. (2 sticks)

The meeting with Reval is pretty straightforward. You simply have to follow the events and react to them. See the Secrets page for more details.

Finding Megail is a bit trickier. First, be a man and confront Janine (and others) about your mistake with Megail. After that, go to your room and you will have a chat with Riala. She will tell you that she has located Megail but she needs divine help to move you there. As you have to cross the Court to got the Cathedral, now is a good time to talk with the noble from the above quest. Meet Sarai at the Cathedral and have a heart to heart with her.[9] After you have completed this step, talk to Riala outside your room and you will be teleported to the house.[10]

See the relevant part of the walkthrough for a guide to the dungeon and its enemies.

Chapter 2[edit | edit source]

Preparations[edit | edit source]

See the relevant part of the walkthrough.

Lost Merchandise[edit | edit source]

Goods have been lost in the gorge of Rebel's Pass. (1 stick)

Pretty straightforward. Talk to the red-haired guy at the Pub in the Noble District of Stineford to start it. Go to the Rebel's Pass, recover the goods and talk to the guy again. Reward: 5,000 Sx and 5 days in time travel.

Impending Horde[edit | edit source]

Stop the orc horde from attacking the Watchtowers. (3 sticks)

As the captain of the guard of the Feroholm says:

Is it just me, or has the Incubus King been oddly quiet lately?

Prophetic words indeed. Just when the people were hoping for a long period of rest and training (and adapting to the presence of both Altina and Varia), the Incubus King has important strategical considerations to invade Ardoheim.

Sadly, he has at least one competent subordinate, Iris, that already has a plan to proceed. As a consolation, Riala has the time to warn you to prepare and gather your forces to defeat it's vanguard (which is small but fast).

More bad news. To avoid dooming Simon's long-term plans by attracting attention, he can't try to get control of the opposing forces. That only leaves the old fashioned way. Fortunately, Riala can help with the gathering of all your forces, including your mercenaries, if you invested in them.

But the omens are not good.

See the relevant part of the walkthrough to learn more about the preparations and the scouting necessary.

Once you are done with the scouting, you will find an Armor (similar to the one that you can find in the Optional Dungeon?), that could amplify your power. But a better approach seems to be using it for the Doomed King plan. Even more importantly:

With someone to manage the armor, you could hide your essence inside.[...]
 
— Riala

That task falls on the young shoulders of Robin.

Meanwhile, Iris has another trick in her sleeve: a seed of corruption. Carina, overconfident in her own abilities and power, decides to tackle it on. Simon tries to stop her, but he can't.

After Carina joins the party, you can touch base with your girls. Rest and talk with Riala when you're ready. You won't fight any notable opponents, but there are quite a lot of them.

Enemy weakness resist misc
Orc Rabble Sex
Horde Orc Fire Ice, Sex, Thunder
Horde Orc Ice Fire, Sex, Thunder
Horde Orc Thunder Fire, Ice, Sex
Horde Orc Sex Fire, Ice, Thunder
Orc Breeder Sex Blind
Alpha Orc - Blind, Sex Immune to Charmed, Lust Mad, and Lust Stun
Orc Veteran Blind, Sex, Stun, Charmed, Lust Mad, Lust Stun
Veteran Striker Ice Blind, Fire, Sex, Thunder, Stun, Charmed, Lust Mad, Lust Stun

In function on how many forces you have collected, you will get more or less rewards.

After that, there is an optional sex scene if you had a good enough result in the battle. Sadly, Iris has a second fragment ready to strike. Observe how the situation unfolds[11].

Explosives[edit | edit source]

Find Varia and acquire her explosives. (3 sticks)

See the section West Delgar Forest for a detailed walkthrough.

Introspection[edit | edit source]

Reevaluate life. (5 sticks)

Means of Production[edit | edit source]

Acquire every link of the chain. (2 sticks)

Find an ore processor

If you invested in the Mine in first chapter or at the start of chapter 2, this section will be green already. Otherwise, Megail reserve 50,000 ProN from the party funds. In this case, you can visit the Mine's Junction and speak with the guy on the right side to see Megail furious.

Find a manufacturer

Already completed if you invested in the Premium Steel store. Otherwise, Megail reserve 25,000 ProN from the party funds.

Find a supplier

It's done if you choose to invest in the Special Supplier (the mysterious venture offered by Megail as a one-time-deal). If you didn't, Megail reserve 40,000 ProN for the Eustrin supplier.

Economic Concerns[edit | edit source]

Go to Aram and consolidate resources. (3 sticks)

See the section Megail's Path for a detailed walkthrough.

Aramite Bounties[edit | edit source]

Moonlight as a bounty hunter. (1 stick) You should bear in mind that you can't complete all the goals of this quest with either version of Varia. The targets of the bounties only appear if you have read their warrant.

  • Bandits in the hills to the south: Already done. Just pick the flier and collect your reward. Reward: 500 Sx.
  • Unknown bandits: Roam north of the office until you locate a running bandit. They can only be captured by the dominated version of Varia. Otherwise, you can only take them dead. Reward: 1,000 Sx if alive or 500 Sx if dead.
  • Bounty Widower: Not doable. A mysterious person claims it (4,000 Sx). You will meet the claimant again, to the displeasure of some of the characters.
  • The Rockhounds: You take them out on your way to Aram. Just collect the money. Reward: 5,000 Sx.
  • Broom: Megail has no sense of adventure.
  • Rapist: To trap him, you have to climb the hill behind him, or he outruns you. Reward: 500 Sx.
  • Wannabe Bandit: The only difficulty is to find him, but it's pretty straightforward. After you take him in custody, you appear outside of the headquarters. Can only be captured by the reshaped version of Varia. Don't forget to return inside to take the warrant and the bounty. Reward: 1,000 Sx plus a Iron set (Shield, Helm and Armor).
  • The Forger: Not completable yet.
  • Illegal Goods: You find a package in the southern hills, to the east of the travellers' camp. Opening it is not recommended. It's a trap. When you enter the headquarters, you meet a mysterious unnamed character. Reward: 500 Sx.
  • Serial Fraudster: The fraudster is a girl trying to con a redheaded dwarf in Eustrin. Don't forget to go back to the office to take the warrant and claim the bounty because when the deal with Strevin is done, it's over. Reward: 500 Sx.
  • The Magekillers: They are in the southeastern part of the southern hills, near a tree. Talk to them but be careful because they ambush you in a narrow cliff. After their defeat, enjoy the sex scene with Carina.[12] Reward: 2,000 Sx.
  • Sandstrider: Just a tease, as it can't be completed.

Once you have completed the bounties for a total of 10,000 Sx, the owner offers you an ownership. He offers no profit with the proposal (though the investment results in a small one) but you gain some sort of social control and free access to Eustrin. The sum necessary is 20,000 Sx (that is a first!). Before you spend that kind of money, you should know that you'll find pretty expensive (and interesting) weapons & equipment in Ari-Yhilina during Aka's route.

Aka's Condition[edit | edit source]

Find any way to improve Aka's health. (2 sticks)

In function on how much of this quest you had of Aka's condition drains between 5-20% of her health per round. So it's in your best interests to complete this quest as soon as you can.

To start this quest talk with Robin (follow the secret passage from the throne room and you will find her and the big armor in a room nearby), she will suggest that you speak with Yarra. Speak with her, check the Palace's library (see the Secrets page for more details) and then talk with Robin again.

Gain access to the House Rose library and after you have found the right book, return to the palace and talk to Robin in her room. After the sex scene (despite appearances you aren't cured yet[13]), you have to consult a religious library (go visit Sarai at the Cathedral). After that, return to Robin's room, interact twice with Robin (first for a sex scene, second to perform the ritual) to complete this quest. Both Robin and Altina will have their Mana reserves depleted after that, so you should probably rest at this point.

Mine Entry Papers[edit | edit source]

Collect illegally copied mine entry papers. (1 stick)

You trigger this quest by speaking with a blond NPC in the left wing of the House of Petitions in the Court zone.

You can get at maximum of 6 Entry Mine Papers. Once you have solved the situation on the mine, speak with the guy again to give him the papers. Returning all six is worth +1 Social score.

Plight of the Poor[edit | edit source]

Look for ways to help Ari-Yhilina's slums. (2 sticks)

Most of the points are pretty straightforward. For the other, check the Secrets and the Walkthrough pages.

Yhilin Preparations[edit | edit source]

Prepare Yhilin for invasion. (3 sticks)

Neutralize House Jade

Talk with Megail in the Outskirts early, as she leaves once you make much progress on any quest. Getting her insight on how to attack and weaken this House lets you copy a Jade head scribe.

Visit the Clearinghouse to pick your objectives. The number of targets that you can copy varies by the level of Trin's affection and whether you already used a slot copying the bank clerk.

Visit the Secret Stats page to learn their locations. It's already known that some of your choices have an impact in your Yhilin control[14], and more consequences will probably show later.

Assist the poorest section of the city

Talk twice with the (elected!) Elder of the Elves in the Lower City. If Simon didn't speak twice with saner-Altina she will leave the party forever and so you should save this quest for last! If your Altina is a cockwhore, talk with the barman at the Kingsmen's bar in the west. If she's not, talk with the barman at the Queensmen's bar in the east, which has the same banner that decorates the Queen's rooms. If you haven't got Altina in your party, you can't do anything in either location. It's necessary to talk with the Elder again to mark this section as completed.

Investigate House Rose

Pretty straightforward and without any difficulties. It gives you access to their library (you need it for Aka's condition quest and for one of the exams in the Orderof Yhilini Thaumaturgy trials). Also, you can find the halfling working for House Jade (you can copy or convince her to collaborate when the Doomed King's plan explodes).

Infiltrate the Order of Yhilini Thaumaturgy

To infiltrate their ranks you have to pass three different sets of trials. MDF is useful here:

  1. The first one consists of two battles against magical creatures. The only one that can damage you is the Fire Ward... use Ice spells. (Also if for some reason you have a ton of money, you can get a Fire Charm in the magical shop near the House Rose).
  2. The second one consists of four theoretical exams. The bottom left is a general magic knowledge exam that Robin aces. The top right (a specialized one) can be solved by Trin. The top left is about a very obscure subject, so you need to do some research in a library. Visit the Rose House and check the spotted shelves, and Robin will have no trouble. Now if you want to make a good impression, you can solve the last one, bear in mind that you need to rest before doing it (you can advance with just three exams passed but when you try to do so, Robin will prompt you to pass all the exams and you have to decide if you want to proceed anyway or not). Go to the Alchemy shop in the Square, request materials (1100 Sx), and take it with Robin (potions license boosts score but isn't strictly necessary for the best reward).
  3. The third one is another series of battles, but they are tougher. Try to essay different tactics until you beat them[15].

Here is the already familiar table:

Enemy Weakness Resist Misc
1st Fight
Incorporeal Ward Physical (5%) It doesn't attack.
2nd Fight
Flame Ward Ice (150%) Lust Mad (75%), Lust Stun (75%), Lightning (50%) Immune to Fire elemental damage. Immune to Silence, Confusion, Stun, and Poison.
3rd Fight
Ice Ward Fire (125%) Lust Mad (75%), Lust Stun (75%), Lightning (50%) Immune to Ice elemental damage. Immune to Silence, Confusion, Stun, and Poison.
Fire Ward Ice (150%) Lust Mad (75%), Lust Stun (75%), Lightning (50%) Immune to Fire elemental damage. Immune to Silence, Confusion, Stun, and Poison.
Lightning Ward Lust Mad (75%), Lust Stun (75%), Fire (75%), Ice (75%) Immune to Lightning elemental damage. Immune to Silence, Confusion, Stun, and Poison.
4th Fight
Construct A Ice (50%), Fire (10%) Red (left side). Immune to Silence.
Construct B Red (right side). Immune to Silence.
Construct C Fire (50%), Lightning (10%) Yellow. Immune to Silence. Can offensively buff allies.
Construct D Lightning (50%), Ice (10%) Purple. Immune to Silence. Can offensively buff allies.
Construct E Fire (10%), Lightning (10%), Ice (10%) Green. Immune to Poison. Can buff the all the opponents.
5th Fight
Earth Ward - Fire (75%), Lust Mad (75%), Lust Stun (75%), Ice (50%), Lightning (50%), Poison (10%) Immune to Silence, Confusion, Stun, and Poison.
Poison has a 100% chance to inflict Poison.
Heaven Ward - Poison (90%), Lust Mad (75%), Lust Stun (75%), Fire (50%), Ice (50%), Lightning (10%)

Once you've completed the three trials you get the Order Membership Key item[16]. There is an optional optional boss fight to try, if you feel like it.

Resolve House Adamant's problems

Check the relevant part of the walkthrough to learn how to clean the mines and choose your side.

The Gathering[edit | edit source]

Survive the meeting of Incubus Kings. (3 sticks)

The first two parts: Participate in all the events and Investigate rivals only require that you follow the plot and use the free time to try to access the rooms of the other Incubi Kings.

Find a potential harem member

Similar to the situation with Reval and Megail back at the Merchant Camp, the game simulates that you had two candidates (Ginasta or Balia), but in reality you can only convince the latter to join the harem[17].

Demands of the Empress[edit | edit source]

Serve the Empress' interests at the Gathering. (2 sticks)

Begin trade negotiations with Queen Fheliel

Pretty straightforward. Just visit her suite on a free evening and talk with her, reassure her about your intentions (ha!) and fulfill your end of the bargain [18].

Convince as many succubi to vote as possible

Simple, you have to gain access to the Pan Succubi Council[19] by doing the event Succubus Hunt on the fifth day.

Convince the organized orcs to vote

Just try to join the orc's meeting[20] twice. The first time Orcent hesitates, so on the second try Yarra takes the matter (and other things) in her own hands.

Imperial Training[edit | edit source]

Train combat and sexual skills. (2 sticks)

Return to the training grounds periodically to develop new ideas

Interact with the shining spots to unlock new skills for Simon (Corrupt, Dominate, Unified Strike). You can also start an intensive training session with Nalili. It takes 3 days to do any of the actions listed here.

Develop more suitable combat techniques for Nalili

You have to exchange Nalili's Sex Appeal for Cleavage (you need three maturity points to develop this skill in the training grounds).

Train Nalili until she qualifies for tag teams techniques

Get enough EXP to reach level 14 with Nalili:

Fighting Ring: remember that all your party members get the EXP, even if they are dead at the end of the fight.

  • Monster fights:
  1. 3 Lust Spawns and a Lurid Scorpion. Winnings: 75 Sx & 796 EXP.
  2. 5 Orgasmic Wasps (easy with Cleavage). Winnings: 200 Sx & 625 EXP.
  3. a Lustgoyle, a Renthnoran Bear, and a Sex Toy. Winnings: 720 Sx & 762 EXP.
  4. a Consuming Desire. Winnings: 1,600 Sx & 1,270 EXP.
  • When Nalili reaches level 14 you are able to compete in the tag team matches:
  1. 2 succubi. Winnings: 350 Sx & 543 EXP.
  2. 2 succubi. Winnings: 810 Sx & 773 EXP.
  3. the elite succubus: It's possible to win without the Dominate skill (this skill stuns her for 3 turns), but it really penalizes you.[21] Winnings 2,000 Sx & 666 EXP.
Enemy Resist Misc
Lurid Scorpion Lust Death Immune to Blind, Dominated, Lust Mad, Lust Stun
Lust Spawn
Sex Toy
Orgasmic Wasp Stun, Lust Death
Renthnoran Bear Lust Death Immune to Silence, Dominated, Lust Mad, Lust Stun
Lustgoyle Immune to Blind, Dominated, Lust Mad, Lust Stun
Consuming Desire Blind, Stun, Silence, Lust Death Immune to Dominated, Lust Mad, Lust Stun

When Nalili reaches level 14 you are able to compete in the tag team matches. All the succubi are resistant to Lust Death and immune to Blind, Corrupted, Lust Mad, Lust Stun statuses:

Enemy HP
Succubus Contestant 2,000
Succubus Contestant (Nude with long hair) 2,000
Succubus Contestant (whip) 2,500
Succubus Contestant (sword) 4,000
Outwit the fighting ring succubus with Nalili's help

Essentially you have to learn Simon's Dominate skill and use it on the fight against the succubus. Independently if Simon has learnt it or not she is alawys resistant to Blind, Corrupted, Lust Death, and Lust Mad but there are variations in other

Description HP Weakness/Resistances Other changes
Elite Succubus without Dominate 19,999 50 % resistance to Dominate This removes all Nalili maturity, drops Esthera's mood by 10, and adds 10 to Simon's daycount.
Elite Succubus with Dominate 6,666 1,000% weakness to sex Her combat stats drops significantly, particularly DEF and overall MDF.
Learn Incubi skills in the Empress's private training ground

Once Esthera returns from the Gathering, you learn automatically both Support Slaves/Servants/Allies and Reflect. Later you can fight Esthera thrice (each fight costs 3 days): to learn Lust Renewal (it replaces Lust Suppress), to gain a improved lust flow, and by losing the third fight (you cannot win) you learnt King's Aura. You need to have progressed on your sexual training enough to unlock them all.

Train with Nalili in a secret area below the palace

Speak with Nalili in the throne room and visit the empty, open cell in the dungeons. Train with Nalili the three different topics (each one costs 3 days).

See what the bordello can teach sexually

Do all the special training: Recuperation Training (once, 1 day), Endurance Training (once, 1 day), and Quick Release Training (thrice, 3 days).

Don't neglect physical training

Do enough actions to learn the Unified strike (10 physical points, see this list for more details).

Orgasmic Offices[edit | edit source]

Assist the palace offices. (2 sticks)

Gather the 2F office's five wayward workers

  • First one is in the top left corner of this floor by the stairs going up to the baths and past the archive.
  • Second and third are both on the 3rd floor past the baths in the top right corner.
  • Fourth is in the basement, in the dungeon below the 1st floor armory.
  • Last is on that same floor, but this time you need to take the hallway below the magic room to reach it. This is where the Empress cache is.
  • Video showing how to find them.

Talk to their Supervisor to get a free Lust Pastry.

Assist the 2F office workers

There are three workers that needs Simon's input:

  1. One needs help with the planning of routes (the efficiency on this task depends of the days employed in the travel between Ari-Yhilina and the Fortress).
  2. The succubus on the top right table needs help with the economic side of the numbers.
  3. The succubus with a foul mouth has (surprisingly) some troubles with social matters.

Assist the appeals office with complaints

Solve Inefficient Supply Lines, and Nobles Feel Snubbed complaints. Try to solve Lamias Whining.

Await more work from the appeals office

There is a cooldown period until more complaints are available.

Find some way to help lamias

Talk with the lamia in the coffee shop.

Help the jailed lamia

Visit her in her cell and accept her request.

Deliver the jailed lamia's letter to the cafe lamia

Self-explanatory.

Investigate smuggling at the docks

Talk to the head succubus in the Office Room when she is behind her desk, she alludes to a smuggling problem. A succubus then appears near the slave market. Talk to her and then talk to the green haired succubus in front of the cafe and you are taking down the smuggling operation. To the north are 2 thugs and another thug who points you south. Behind the crates in the top-left square is a hidden chest that contains 3 Lust Wines. To the south is another thug and the boss succubus, not a hard fight at all. Nalili asks you what to do with the humans and you can either deport or enslave them. Neither option changes your relationship with Nalili, but it does however, improve the mood of Esthera if you choose to enslave them. They become "sex slaves" and Nalili believes they will be very happy.

Enemy weakness resist misc
Smuggler Orc None Lust Death, Lust Mad, Lust Stun Immune to Blind, Corrupt, Dominated, Silence
Smuggler Archer Immune to Blind, Corrupt, Dominated, Stun
Smuggler Slayer Immune to Corrupt, Dominated, Silence, Stun
Succubus Smuggler Dominated, Lust Mad, Lust Stun Immune to Blind, Corrupt, Lust Death, Silence

Report to the 2F office supervisor

Talk with the supervisor about the smuggling and a second time to trigger the orgy office.

Slave of the Empress[edit | edit source]

Be more than just a slave. (3 sticks)

Look for advantages and influence the Empress

Try to balance Simon's development with charming the Empress. Talk to her and Chaya often and in general try to do useful things and avoid less relevant options like helping in the kitchen, using the baths or losing five days exploring the clearing. I don't think that you can fail this section, but one never knows.

Train Nalili in discipline

These one is easier. Just try to do as many actions as you can of those described here and you should be able to complete it by the end of the route.

Improve the palace's stagnacy

You have to complete the eight office tasks[22] with good results AND you had to be quick during the free-roaming section at the start of the chapter. You know that you completed this goal when the Orgasmic Offices quest is marked as complete. It's not catastrophic not to get the orgy office in the scheme of the things. In this case, if you want to get it, is probably best to redo the game since the Ari-Yhilina section (end of chapter 1).

Learn more about the Empire

Pending.

Gain access to the mage room

You need a Esthera mood score ≥ 20 to get access. But you should have no issues with that, as it's advised to left this task for the last day of Simon's stay.

Check for things happening in the Empress's absence

Visit Nalili in her room and speak with her. It's recommendable to accept her proposal. Visiting the meeting room in the second floor and speak the succubi there. There are variations if you have already spoken with Nalili in her room or not.

Conference preparation[edit | edit source]

Get ready for the conference in Ardoheim. (3 sticks)

Speak with Megail about finances

Pretty straightforward. In function of how well you accomplished the goals in Simon's path, you will have the opportunity or not to give Megail a copy of the Orgasmic Empire's record finances. For the rest, you should have learned by now to follow her lead in business matters (or not of course).

Meet Balia to discuss orcs

Just an quasi-normal job interview. Both Stark and the Impaler are mentioned (Stark even has some lines), but very little else is learn about the orc breeding program.

Introduce Nalili to the harem

Just enjoy the cutscenes that triggers by approaching most sprites. Some are really funny.

Talk with Sarai in the Cathedral

When you arrive to the Outskirts, pay attention to Hilstara's warning. Talk with the three mercs and hire/influence by your own criteria[23]. In function of your past choices there will be different options open to you. As you don't have access to the Square area, you choices about Equipment are reduced to the Premium Steel shop for purchases and the shops in the Outskirts for sales. For investments, check all the areas available to you[24] and later have the reunion with Sarai.

Once you're finished, return to the retreat and check the new scenes (depending of your RPs choices) that your return unlocks.

Visiting Ardford[edit | edit source]

Balance different tasks while attending the summit in Ardford. (4 sticks)

Check the relevant section for a detailed walkthrough.

Arclent Summit[edit | edit source]

Manipulate the summit in your favor. (3 sticks)

There is a detailed page that describes profusely the working and its variations there. So go there and check it out.

Unpeople Investigations[edit | edit source]

Meet Vhala and investigate Unpeople in Ardford. (3 sticks)

You meet Vhala in the Military District. The Order should have their own headquarters, but since the people as a whole don't like the Unpeople that much, they are hidden in a building with other Orders. Your visit is brief and useless, but your behavior is noted.

When you choose to end the day, she intrudes in your room, with a spell ready to launch her forces against you. After a very tense exchange of words, the crisis is averted or at least is postponed. The potentially lethal action concludes with the compromise of Simon to help her with something impossible for an Unwoman.

After the second day of the summit, speak with Vhala again and accept her request concerning The Hole's breakout of a prisoner, called Dari.

Once you're back from the Hole, you need to advance to the next day's summit meeting before you can continue investigations. After the second day's votes, you can speak with Vhala again. Now she'll give you the actual investigation quest.

There are three leads she spells out for you to follow: Merchant's Guild (young woman by the door who gives newbies advice), Aramite (woman at the embassy)[25], and the Royal Retreat (to the right of the cathedral, speak with the chamberlain at the big table inside). Once you have these three, the option Look for New Leads is all that remains.

The first two leads must be done before the quest actually appears in the Journal, and the other four require Vhala. The leads are:

  1. Examine the deteriorated unperson in the southwest cell in The Hole.
  2. High Priestess Hester in the palace. You must have talked to her before vote 2, so she mentions other factions trying to horn in on making Unpeople.
  3. Tyna in the palace library.
  4. Inquisitor in Cathedral.
  5. Inquisitor in the Order of Holy Knights (only if Robin researched Essence Shielding).
  6. Merchant's Guild bartender. (Ask for records if you are a member of the guild).

Once you have checked the three leads (Royal Retreat, Merchant's Guild, Aramite Embassy), accompany Vhala to her headquarters a new step appears: Investigate the Unforge. You need to wait until the summit voting is completely over before Vhala takes you to this dungeon. Completing this dungeon unlocks the Royal Retreat trial that ends chapter 2 (you collect your part of the War Vault, if you were able to open it).

Givini in Ardoheim[edit | edit source]

Improve the lives of Givini refugees. (1 sticks)

You get this quest by talking with the Givini representative in the embassies building. He is not very kind, but he has very few motives to be. After a brief chat with him, you receive the errand of helping some poor refugees to clean the basement of their humble home. You will find the building in the south part of the Merchant District. It has a light signal on its roof, if you have troubles locating it. Although the attic is free of monsters, you find a Magical Rift there. The monsters in the first floor deal more damage that random monsters in previous parts of the game. The second floor is too difficult to describe...

Enemy weakness resist misc
Infesting Bat Thunder Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Silence, Ice, Fire Immune to Blind, Dominated, Sexbind
Infesting Slug Fire Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Ice, Thunder, Silence
Dire Spider None Lust Death, Lust Mad, Lust Stun, Charmed Immune to Blind, Corrupt, Dominated, Deathblow

Dialogue between Aka and Simon:

Are you fucking serious? That's it?
Well, spiders like that are dangerous for normal people.

If you run away from the spider that spawns you can run into two more. Fighting all three gives more experience compared to the one and is advised. Video of successfully running away. Once you have cleared the two basement floors, speak with the Givini in the attic and you will learn about the former owner of the warehouse. Talk with the Givini merchant in the Guild Merchant building. Return to the warehouse and take the broken mirror, return to the Guild Merchant and talk with the Givini merchant again. You'll get a really nice Givini Pin (duh!). Talk with the ambassador (and pay attention to Qum's cute observations). If you have get the mirror to the Givini merchant, the words will be slightly kinder, but the result will be the same.

The Knights of Sx[edit | edit source]

Assist the city Sx's defenses. (1 stick)

In your visit to the Guardhouse, you have the opportunity to learn more about how the Sx is used to defend cities. It seems that various groups have forgotten that the city's defenses needs Sx, not ProN. So the sergeant request you to distribute three letters to three institutions:

  1. Merchant's Guild: of the four people behind the counters, your guy is the old one (bottom left).
  2. The Church: in Ivala's Bank, the guy in the right counter.
  3. King's administration: the Tax Collector in the room below the library.

Once you have delivered all the letters, speak with the sergeant again. He requests your help again but this time is to clean up a mini dungeon:

Enemy weakness resist misc
Tunneler Fire Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Silence, Ice Immune to Blind, Dominated, Sexbind
Eater Poison Stun, Lust Death, Lust Mad, Lust Stun, Poison, Charmed, Ice, Thunder, Fire, Silence
Stinger Thunder Lust Death, Lust Mad, Lust Stun, Charmed Immune to Blind, Corrupt, Dominated, Deathblow

In general you shouldn't have any trouble, but it's worth to mention that the top static monster is a Boss one. You get 5000 Sx for your efforts.

Magical Rifts[edit | edit source]

Scour Ardford for rifts in magical fields. (1 stick)

Sister Beatrice in the Ardford cathedral asks Robin to smooth out some weird distortions in the magical field that can be found all over the city. By that time you have probably encountered some of them, but Robin doesn't want to interfere until the Sister requests your help. To close a rift, simply interact with it, but be careful - in some cases this triggers a fight with demons:

Enemy weakness resist misc
Rough demon Physical (150%) Charmed (50%), Deathblow (50%), Lust Death (50%), Lust Mad (50%), Lust Stun (50%), Fire (10%), Ice (10%), Poison (10%), Sex (10%), Thunder (10%) Immune to Blind, Corrupt, Dominated, Silence, Sexbind, Stun
Spiked demon Sex (125%) Physical (50%), Charmed (50%), Deathblow (50%), Lust Death (50%), Lust Mad (50%), Lust Stun (50%), Stun (25%),Fire (10%), Ice (10%), Poison (10%), Thunder (10%) Immune to Blind, Corrupt, Dominated, Silence, Sexbind

Losing any of these fights WILL cause a Game Over, so don't get caught off guard. Said fights occur at 2 rifts (2 Rough + 1 Spiked Demon), 7 rifts (2 Spiked + 1 Rough Demons), and 9 rifts (2 Spiked + 2 Rough + 1 Fluid Demon). There are nine rifts:

  1. In the Royal District, immediately after the entrance to the Religious District, head south through the first alley and turn left. Just below the very first building is a partially obscured rift.
  2. In the Business District, above the street at the bottom of the map, in between a closed shop and a child who wants more horsies, is another rift partially obscured by a building's covered balcony.
  3. In the Military District, immediately south of the entrance in an alley is an exposed rift.
  4. In the Naval Office, on the East side of the Business District, is a very obvious rift on the left side of the room.
  5. In the Givini Poorhouse, in the Southeast Corner of the Business District (Only accessible after talking to the Givini Embassy), on the second floor is another obvious rift in the bottom right corner.
  6. In the Ardford Castle Garden, the central room above the Summit meeting place, is another obvious rift just right of the pond in the middle.
  7. In the Ardford Walls Foundation, accessible from the guard tower on the East end of the Military district (Talking to the guard the first time will give you a quest to serve some tax papers, after completing it, he will then ask you to clear out this area of monsters and take you here), at the very end of the hallway, in the topleft corner, is the rift we want.
  8. In the Order of Holy Knights, the first building in the Religious District, guarded by a masked inquisitor, accessible only once Vhala is in your party to help you with the Unforge investigations, is a rift near the top right staircase.
  9. In the Ardford Royal Retreat, the Northeast building in the Religious District, guarded by a knight, again only accessible during your investigations, is a rift at the end of the hallway on the left.

That means that it becomes impossible to complete the quest if you forget to close the last two rifts before concluding your business with Vhala.

The entry in the Quest menu has a counter ("Disturbances smoothed:") that allows you to check your progress.

Robin doesn't think that it's a priority for the group's goals (in any case, it adds hidden Ardoheim/Religion stats), but the truth is that it gives us a nice optional boss. No special rewards from Sister Beatrice, but you have done the Right ThingTM.

Steamy Encounters[edit | edit source]

Investigate a noble infidelity claim. (1 stick)

Just pretty straightforward. Read the central flier in the Silver Stump's billboard, talk with the bartender, visit the location when you want and check first the left building and later the right one. Once you have completed the request, talk with the bartender for your reward: 3000 Sx.

Chapter 3[edit | edit source]

Conqueror[edit | edit source]

Linked to the next quest. Nothing special to do here.

Govern Yhilin[edit | edit source]

Work on the many tasks involving running a country. (3 sticks)

Decide policy with the ambassador

Just summon the Ambassador in the throne room (interact with the blinking light in the throne). That also unlocks the next quest.

Get official sanction from the Empress

That is done very late in the game. You just have to interact with the purple orb in your room.

Stabilize the economy with Megail

This section is marked as done after you have finished the Economy Recovery quest.

Rebuild army with Balia

Talk with Balia in her room in the Palace Secret Tunnels to unlock her quest and complete it.

Policy Decisions[edit | edit source]

Bring the ambassador on board. (2 sticks)

Start by summoning your old acquaintance, the ambassador sent to the Ardford Summit, in the throne room. After you finish the conversation with him, talk with Megail again and summon the Noble Liaison.

After you have distributed some funds in the House of Petitions, you can choose if you want to increase your control over the nobility, by destining a part of the kingdom budget to that end. Just talk with the Liaison to do that.

Economy Recovery[edit | edit source]

Work with Megail to establish control of the economy. (2 sticks)

You shouldn't forget to visit the House of Petitions to fund a few projects, as Megail suggests/orders.

Finish off House Jade

Go with Megail to the House Jade clearinghouse and talk with everyone there. Once you had done that, you can take the mercenaries and the Jade Ward: not specially complex, but if you're having any troubles, it's weak against Ice so Robin & Altina help a lot.

Find a succubus trader

You find her in the Slums.

Discuss personal business with Megail

This one unlocks itself automatically once you have finished with House Jade.

Orc Development[edit | edit source]

Assist Balia in rebuilding and improving the army. (2 sticks)

Test adding Incubus King power directly

This one unlocks itself automatically once you speak with Balia to activate the quest.

Set up a breeding chamber

Once you have unlocked this quest by talking with Balia, don't forget to talk with Yarra about the breeding chamber.

Find at least three seed orcs

You only need three but you can find as much as six:

  • Orc doing laundry in the Palace: in the room where the secret tunnel exit used to be.
  • Left guard orc in the Palace's antechamber.
  • Orc in the Jade House's clearinghouse (he is alone).
  • Orc in the outskirts, in front of the closed shops.
  • Orc in the Miner's Junction (not the guard).
  • Orc in the Slums (on the roof of a building).

Design a new orc prototype.

When you return to Balia after you've collected the seed orcs, she will report the current characteristics of your orc prototype. To learn the best possible outcome, ideal setup and many more details, check the Orc breeding page.

Matters of Faith[edit | edit source]

Assist Sarai with religious matters. (2 sticks)

Pretty straightforward. Sarai requests that you locate the leaders of three other religions. You can find them:

  • The Lustlord representative is at the Miner's Junction. You don't get a boost towards quest result for that.
  • The Mother representative is in the Slums (you can only find her if Altina was rescued from Withering Mountains, otherwise the Eleven Ghetto is destroyed and you can't find her at this point). You get a boost towards quest result for that.
  • The Goddess of Magic cult is operating more openly in the Slums. To ensure their cooperation, you need to fight off a few waves of summoned demons:
Enemy weakness resist misc
Carnal Demon Sex (125%) Fire (50%), Ice (50%), Thunder (50%), Physical (50%), Earth (25%), Poison damage (25%) Immune to Corrupt, Dominated, Silence, Stun, Poison (status)
Corrupt Demon Earth (125%), Poison (125%) Physical (75%), Fire (50%), Ice (50%), Thunder (50%), Sex (25%) Immune to Dominated, Silence, Stun
Spiked Demon Physical (125%) Charmed (50%), Deathblow (50%), Lust Death (50%), Lust Mad (50%), Lust Stun (50%), Fire (10%), Ice (10%), Poison (10%), Thunder (10%), Sex (10%) Immune to Blind, Corrupt, Dominated, Stun, Sexbind
Balance Demon None Fire (50%), Ice (50%), Thunder (50%), Poison (50%), Sex (50%), Physical (50%), Earth (50%), Stun (10%) Immune to Blind, Corrupt, Dominated, Stun, Charmed, Deathblow, Lust Death, Lust Mad

At the end, there is an optional last wave of extra-strong demons. You get a boost towards quest result for that.

  • For the best result you have to talk to Priestess Janelle in the Cathedral entrance (the one that is eager to help Sarai). You can find her only if the New Unpeople motion was defeated at the summit. You get a boost towards quest result for that.

Once you had meet them all, talk with Sarai again. Results will be based on the number of boosts you got:

  • 3 boosts gives +6 Sarai, +3 Religion, +1 Social, +1 Yhilin
  • 2 boosts gives +4 Sarai, +2 Religion
  • 1 boost gives +2 Sarai, +1 Religion
  • 0 boosts ends the quest but gives no reward.

Magical Affairs[edit | edit source]

Decide research and resolve magical problems alongside Robin. (2 sticks)

Choose which of the various research topics still available you want to do next. The trials unlocked to you are theoretical in nature so there is no difficult fights for now.

Rick's Family[edit | edit source]

Find Rick's parents or relatives. (2 sticks)

It's unlocked by talking with the lonely child outside of the Cathedral.

Aka convinces Simon to look for his relatives. Whether you find them depends on the effects of the battle on Yhilin:

  • The dad is inside the Archon Inn in the Merchant Quarter (unless the population has been devastated).
  • The mum is walking around aimlessly in the Slums (unless the slum shops have been destroyed).
  • The uncle is in the Square (only if the mother and/or father are dead, and the Square has not been closed).

If you reunite Rick with one of his parents, you receives a Cracked Pin, or a Heirloom Pin if you find both.

Forging Ties[edit | edit source]

Help Yarra find succubi and humans who might be interested in each other. (2 sticks)

Talk with Yarra in the Palace to unlock this quest. It's active through the next several sections of the plot. All possible recruits so far:

  • In Ari-Yhilina, after the invasion:
    • Succubus in the Palace's kitchen.
    • Doubtful succubus in the Court.
    • Old woman ogling the succubi in the Slums.
    • Black-haired succubus in House Rose area.
    • Guard on the right side at the gates of Ari-Yhilina (Outskirts)
    • Blue haired woman in the Merchant Quarter.
  • In the elf kingdoms, during the Purifying the River quest: After Yarra tries (and fails) to recruit three people - a random woman in Theltiar, the woman involved in the murder investigation, a man in Denmiel's bar - a volunteer will appear outside the HQ of your chosen elf ally.
  • In Ari-Yhilina, during Chapter 3, between expeditions to other kingdoms:
    • The head of House Thelon, near the exit of the palace, only if Qum saved him.
    • Flirtatious mage at entrance of the Order of Thaumaturgy, after Palace-Order relations are normalized.
    • Funding the succubus brothel petition.
    • Noblewoman in Yhilini Bank seeking a succubus for an orgy, once Acceptance is 15 or higher.
    • If Nia was saved from Andrew, talk to Kia once Acceptance is 40 or higher.
  • In Ari-Yhilina, after Zirantia:
    • In the Square, a young man volunteers after Yarra's lecture if Acceptance is 40 or higher at the start of the section.
  • In Ari-Yhilina, after meeting the refugee succubi from the Incubus Emperor's Domain:
    • If Simon stopped the orgy at Withered Mountain, enter the royal bedchamber to try to cure the women.

At the end of the final stay in Yhilin, Yarra will receive a present from a couple of fans. The reward depends on the number of volunteers recruited so far:

If you get all 14, you get both the Sexual Pin and the Succubus Pin
for 13, just the Succubus Pin
for 10-12, just the Sexual Pin
for 7-9, an Elegant Dress
for 4-6, a Slinky Dress

If you get 10 or more, that will improve your Army (in particular your succubus forces).

Save the Queens[edit | edit source]

Find a way to cure both queens. (3 sticks)

You are brought to the Gryndine River, where you get to ask around before meeting the queens. It pays off to be thorough, so just try talking to everyone. After that, just approach the central platform to meet the Queens.

A short cutscene shows Lynine and Orilise arguing on a bridge. After that, talk to each of them (Lynine is in the north on the west side, Orilise in the south on the east side) and then choose which one of them should help you break the spell. Before doing that though you may want to start the Healing Butterfly quest.

Whatever your choice is, you are then transported to the Twisted Glen. There are some monsters around the area:

Enemy weakness resist misc
Carnal Plant Fire, Sex Stun, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder Immune to Dominated, Sexbind, Poison
Mars Flytrap Fire Stun, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Sex
Corrupted Cockatrice Thunder Stun, Fire, Ice, Earth, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Sex

Sparkles mark the ingredients necessary for the spell and other valuable stuff. Some captured succubi are held behind purity wards in the center of the map. In the south-western corner you will find Iris and other succubi hiding under an illusion. She asks you to rescue the prisoners:

  • If you've chosen Orilise, just talk to their guard (again).
  • If you've chosen Lynine, he will refuse to let them go. Talk to his commander (the only other elf on the map).

Return to Iris. The succubi are exhausted and need replenishment (read: an orgy). After they leave, you'll find some more ingredients in their camp.

Once you have have done everything (all the fights plus collect the resources, included the butterfly) you can safely leave the Glen. Once you're back at the meeting point, don't forget to complete the butterfly sidequest. Talk to whoever showed you the glen and they'll give you a reward - a Sylvan Gauntlet (Lynine) or a Sylvan Glove (Orilise). This will also trigger the cutscene that ends the quest.

Healing Butterfly[edit | edit source]

Assist a woman making a potion for her sick brother. (1 stick)

This quest is available only during the Save the Queens quest. It's triggered by talking to an elf woman directly west of the Queens' platform who appears after you've talked to the queens. You need to find a key ingredient for the potion, a blue-winged butterfly.

The butterfly can be found in the Twisted Glen, in the south-western corner of Iris' camp. You can deliver it to her before saving the queens, or afterward in Theltiar. The reward is +2 Aka relationship points, plus a Kingsfail Leaf and a conversation in Storgan in Theltiar.

Purifying the River[edit | edit source]

Find the focal points to cast the spell. (3 sticks)

Part of the main quest; see the walkthrough.

Murder Investigation[edit | edit source]

Determine the motive of the murder. (1 stick)

This quest happens in Theltiar. On the northern isle you can find a Mother's Guard trying to question an elven child. At first you can't get any answer from him, but once you get an alliance with Lynine or Orilise he will talk and let you help.

You have to talk with two elves: a man on the same isle where Lynine's house is and woman near the one who wanted the butterfly. Once it is done, go back to the guard, then speak with the child - a certain level of Storgan proficiency is required. Once it's done, Guard joins conversation. He gives you a Sylvan Cloak.

That ends the quest, but you should speak with the elven woman again; it is a step to get a volunteer for Forging Ties.

Mother's Guard Ruse[edit | edit source]

Deceive the Guards in the Twisted Glen. (1 stick)

This quest is only available with Altina in the harem. Raise Aka's Storgan skill as high as possible, then speak to the Guards. For best rewards, do this before doing all three focal points of Purifying the River.

The Potion Hermit[edit | edit source]

Trade with the Potion Hermit... exactly once. (1 stick)

Once you get an alliance with Lynine or Orilise, you can visit the Potion Hermit's glade in the southern elven forests. Bring her as much Kingsfail as possible (8 maximum). As a part of the same deal, the hermit also provides the material needed for Altina's custom wand in exchange for a special ingredient you need to buy in advance (Crystal Petals from Theltiar if Altina is restored, Emerald Leaves from Denmiel if she is brainwashed).

Govern Yhilin II[edit | edit source]

Continue working on the many tasks involved in running a country. (3 sticks)

Just check the relevant part of the walkthrough.

Yhilini Diplomacy[edit | edit source]

Improve relations between Yhilin and other nations. (2 sticks)

All of this is done by interacting with the magic orb in the royal bedroom. The only point that requires a decision is how to conduct negotiations with Eustrin - via a letter (best option), a face-to-face conversation over a magical link, or by using diplomats (worst option).

Applied Theology[edit | edit source]

Search for answers regarding the nature of reality. (1 stick)

After being confronted by The Mother, Simon decides to seek the thoughts of other people about the incident and the nature of divinity. Besides Sarai (only after Andra is dealt with), the possible conversation partners are:

  • Bertricia, in Ivala's Glade after the Forest of the First Root (so before returning to Yhilin and this quest being revealed in the Journal).
  • Carina, on her relationship with Ivala.
  • Yarra, about the Lustlord.
  • Robin, in the Royal Chambers library after her cutscene with Orilise.
  • Discuss the Goddess of Magic with the leader of her cult in their usual place.
  • Ginasta, automatically after ending the section if you spoke to the Goddess of Magic cult leader.

Note that while the quest may be marked complete with only a few of these, each conversation has a separate reward, immediately or later.

Southern Team[edit | edit source]

Complete objectives with the team staying in the capital. (1 stick)

Northern Team[edit | edit source]

Complete objectives with the team searching for Wynn. (1 stick)

These two plot quests are described in the main walkthrough.

Heat Potions[edit | edit source]

Find out who induced heat in Fuani. (1 stick)

It's pretty straightforward, you just follow the steps marked in the Journal Quest. The Minister of Foreign Trade is right outside the palace, two Divine Claw representatives are at the center right of the bedroom area. The most relevant part is the meeting with Yuanuon in the unnamed Slum's bar.

Govern Yhilin III[edit | edit source]

Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)

Just check the relevant part of the walkthrough.

Trade Negotiations[edit | edit source]

Assist the trade negotiations between Yhilin, Ghenalon, and the Orgasmic Empire. (2 sticks)

After Janine's introduction talk with both the Ambassador and Trin. Then, you can start by solving the third point first, as it offers no issues at all. Just talk with the succubi at their table.

In the meeting with Queen Fhefiel you will receive an assessment of the suitability of the four sites: "The Western and Southern are superior locations in general." This is true in a sense, because picking either gives a slight economic boost for Yhilin.

However, the Southern site will decrease acceptance of your rule, especially if you copy the woman at the bank. And the Western site belongs to House Rose, so seizing it hurts your allies, and will nullify the "consolation prize" deal with them. Meanwhile, negotiations are much easier with the Eastern site, and the Northern site will increase your power over the nobility if that's still a concern for you (check with your liaison in the palace).

You can also leave the hall at any time just by the southern exit, and you'll probably want to. As Western site is owned by House Rose, it's good to visit their leader. This will result in a "consolation prize" deal for them to shift to providing services to whichever site is chosen, unless you seize the Western site, in which case the deal is off!

If you choose the Southern Site, you should copy the partner financing the loan (she can be found in the bank) to get the best possible deal. If you'll choose the Eastern Site, you have the same option with a guy selling weapons in the Outskirts. In both cases, there's no point unless you're planning to use that site.

Other options for copying may include a House Jade representative if you sided with them in the Aka's route mine quest (a good target), a young man vitally opposed to the deal, and an old guy (decreases acceptance if copied).

The meeting with Esthera gives you the opportunity to help her by using Trin's abilities, though this does not affect negotiations.

When you're done investigating the various possibilities, talk to Janine to choose a site and the quest will end without any further decisions. There are various results. In the best one[26] Janine says:

[...]everyone was quite impressed[...]

And you'll get various affection bonuses, plus bonuses to the economies of all three nations.

Trade negotiation score calculation guide

Eustrin Alliance[edit | edit source]

Help Queen Neranda to make an alliance with Eustrin possible. (3 sticks)

This is the main quest of the first part of Eustrin and Aram arc. The suggested order is: Ivalan Representative, Aramite commander, Southern Tunnels, Maranite Negotiations, but in any case it's strongly advised to do the Ivalan Representative before visiting the Aramite Fort.

Negotiate with the Church of Ivala representative

Just visit the Ivalan representative. Talk with the dwarf outside the office, the priestess and the bored redhead dwarf. This last conversation will trigger a frenetic persecution. Once Simon catches up with him, a one-on-one fight with Mestan (if you defeat him, Simon gets 3,333 EXP). After the fight (strangely, a defeat doesn't trigger a GAME OVER screen), you're offered a rematch. Independently if you choose to take him with just Simon (recommended) or with everyone, it doesn't happen. Instead, you have a conversation with him (with hilarious moments). Once you're finished, talk with the Ivalan priestess to finish this task.

You should meet Mestan at the bottom of the stairs to to learn some info about Aram's internal infights. There's also a scene between Carina and the representative.

Finishing this quest unlocks a conversation with Neranda in the royal tunnels at the grave.

Negotiate with the local Aramite commander

Bear in mind that Mestan has a role in this part, so it's imperative that you complete the previous section before you visit the Fort or Palina will not arrive.

Once your business with Palina finished, return inside and talk with the soldier in the kitchen (there are some differences in function if you choose to copy the Aramite Jade Clerk or not).

The soldier that is just outside the Fort tells you that some soldiers are harassing some Maranite women. Return to the Western Desert and visit the cavern on the left side and you will find them. Copy them for a lot of relationship points (and/or your own sense of justice) and 3,024 EXP, too.

You're done with this part. Finishing this quest unlocks a conversation with Neranda just outside Agnan's room (the Aramite advisor).

Negotiate with the Maranite tribes

To access the desert map, you have to talk with the dwarf at the counter in the stairs just upside of Mestan's position. On the way to the oasis, you can kill the monsters (you have met them before) that roam the desert. Some of them are on larger groups so party members with AoE skills are useful here:

Enemy weakness resist misc
Desert Scorpion Fire, Ice, Thunder Sex, Blind Immune to Charmed, Lust Mad, Lust Stun
Desert Cockatrice
Aramite wolf
Desert Snake - -
Gargoyle Sex, Blind Immune to Charmed, Lust Mad, Lust Stun

The small cavern on the west side only becomes relevant after the visit to the Aramite Fort.

Once you arrive to the oasis, talk with everyone: Megail's contact is near the water but she should also talk to the dwarf. One of the robed figures points you to a cavern plagued with dangerous monsters. Approach the elder to start the negotiations. Now it should be a good time to explore that dangerous cavern.

Back at the oasis, talk to the elder to trigger a sex scene. Although the conversations are not over yet[27], this task appears to be completed at this point. Finishing this quest unlocks a conversation with Neranda in the royal tunnels at the king's chambers.

Help clear the southern tunnels

Eustrin Southern Tunnels
Eustrin Southern Tunnels
Red circles denote fights. Orange circles denote sets of rocks to be destroyed. Yellow circles denote loot. Green circles denote points of interest. Two sets of rocks are intentionally not marked as they do not need to be destroyed. You will have one extra set of explosives that you can use to destroy one of the two sets of rocks if desired.

The entrance to the southern tunnels can be found at the south-west of the lower floor. Once inside, take the Explosives and take the left corridor to find the Antique Pickaxe and a Huge Health Potion. After that, explore the rest of the tunnels. Whenever there is a choice of using Explosives or taking another path, take the other path and see if you can find another way through. If you do this, you should be able to get every chest (including the Shining Sword) and still return one Explosives to the dwarves when leaving. On the right hand side you will find the three locations to place Sx pillars as well as a Steel Armor, Large Health Potion, Mammoth Armor, Dwarven Helm, and Shining Sword (if you conserved your Explosives).

Seeing that each time that Simon takes out a small obstacle it costs 100 MP, you can clean the dungeon of obstacles first and of monsters later (after Simon has rested) or use Yarra's buffing skills (Sexual Mana and Shared Fantasy) and Simon's Lust Renewal to recharge Simon's MP. You should try to remove every boulder you can in order to get a relationship bonus at the end.

You don't get enough Explosives to blow all the big obstacles (you just miss one!) so study the layout of the dungeon to see if you can access the pillar points from the other side before blowing (in particular, pay attention to the big rock formations along the right side - there is one that you can just walk around). Don't forget to clear all the smaller obstacles and to visit the southern passage (it triggers a conversation with Lynine and Orilise). Once you have put the pillars in their place, return to the entrance and talk to the dwarven. The best result is:

Seems like you pretty much scoured the place[...]

At the exit, if you have cleared enough smaller obstacles another conversation about Simon's difficulties dealing with magic will take place.

Finishing this quest unlocks a conversation with Neranda in the main tunnels at the Mausoleum.

The fights shouldn't be too hard, but just in case:

Enemy weakness resist misc
Tunnel Bat Thunder Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Fire, Poison, Sex Immune to Dominated, Sexbind
Darkjaw Fire Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Sex
Goblin Fighter Sex Stun, Earth, Ice, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Fire
Goblin Reaver Sex Stun, Earth, Ice, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Fire
Young Dwaregast Fire Stun, Earth, Fire, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison, Sex

Create a formal alliance between Yhilin and Eustrin

Once you're ready[28], accept the Queen proposal. At the question "So we have Eustrin as an ally?", the best result is:

[...], and you have done much to gain our favor.

During the planning stage, a messenger will alert about an attack from Yhilin. The party will be translated there to resolve the situation. How bad or good the situation actually is will depend of various variables. A complete description can be found here and a brief list of potential rewards in the Secrets page. Once that business is concluded, you're done.

Govern Yhilin IV[edit | edit source]

Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)

Just check the relevant part of the walkthrough.

Third Arclentian War[edit | edit source]

End the war that began decades ago. (4 sticks)

For more detailed info, check the guide.

Chapter 4[edit | edit source]

Arbiter[edit | edit source]

Guide the world as it enters a new age. (5 sticks)

This is the main quest of this chapter. As with the others

Regrouping[edit | edit source]

Gather the party in the new headquarters. (3 sticks)

Described in the walkthrough page.

Palace Staff[edit | edit source]

Find maids and other staff who can assist in running the palace. (1 stick)

You have to talk with Fuani to start this quest. So far, this quest seems similar to the Forging Ties quest. As you travel around Arclent, you will find some candidates, that usually agree to go with you after a conversation.

By default you already have Fuani, and as of now you can have up to ten - or nine if the Church doesn't diverge (a counter can be found in the Quest log):

  • Fuani: automatic at start.
  • Lucy: missable if you didn't complete Orcent's request back in Chapter 1, automatically added if you did. There is no option to rescue her at this point of the game, if you're wondering about it.
  • Kia: she can be found in Ari-Yhilina Palace's kitchen. She can only be recruited if Nia was rescued from Andrew during Aka's path.
  • Ina: talk to her in Feroholm.
  • Patty: a very weird orc who claims to be a high class maid, you will meet him in Tarran'Kan Slums. Dissatisfied with his fellow orcs, he goes to Gasm Falls. After trying to find a place in a more noble country, you will meet him a third time in the Givini Camps, he chooses to leave Arclent altogether by using the Cee'Kan docks. Only then, the party is able to convince him to join the palace staff. He can be found in HQ near the first well and speaking with him has some hidden effects in Orc development.
  • Kara: if she survived the war, you can meet her at the Ivalan Bank and recruit her to take care of the library. She also helps with Jhenno during the first phase of the Ardan succession crisis.

After the first phase of the Ardan succession crisis is finished, you can trigger a scene with Fuani, Simon and Yarra (Fuani + Yarra) if you have 5 or more staff in the headquarters.

  • Renna: princess Reletima's poor servant. After the Stenai visit a new location will become available in the Chalice States, the Doom King's Palace. There the princess can be copied by Trin, which will recruit Renna for the staff. But if you follow this path, she will eventually discover Iris' manipulation and choose to leave for good (that has some negative effects on Stenai's score and the Hospitality score). If you instead decide not to copy her and just speak with her, she will eventually come around and decide to leave the princess on her own and joins the palace staff.
  • Beatrice: if in the synod, succubi were rejected and the Church diverged, she will join Sarai in New Givini (but still counts as part of your "Palace Staff"), provided that you helped with the disturbances, and have spoken with her at various times.
  • Chaya: if some conditions are met at the Second Gathering, Chaya will join the staff. Her presence increase the Hospitality score in 2 points.
  • Elleani's unsuccubus guard: once the Warden of the South has been completed, return to Elleani's Estate and talk with her.

The quest can be completed by talking to Fuani once enough people have been added to the palace's staff. You gain +2 HQ Hospitality for completing the quest.

Succession: New Givini[edit | edit source]

Play politics in New Givini. (3 sticks)

Find Elleani

She is in the library (bottom left room) in the Court.

Gain Givini support for Tyna

Talk with various New Givini nobles at different points during this quest. Your success depends on your hidden stats.

Investigate Donovan

Speak with Elleani about his whereabouts.

Weaken Donovan's position

When the time is right, send Donovan back to Stineford under false premises. The efficacy of this maneuver depends on your hidden stats as well.

Make Farnan withdraw

After meeting him in the court, visit the Givini Camps and you will speak with him again. That will open the option to follow him to his hidden warehouse. Once there, try to avoid the soldiers and go first to the top left room. Interact with the orb there and then go to the central top room to confront Farnan. Regardless of your decision, he will eventually agree to withdraw his candidacy at some future point.

Resolve things in Givino Vinai

Once you have done everything else, accept the invitation to the ball from the King. Once there, mingle and chat with everyone and once you're finished, talk with the guard to start the banquet. Follow the development of the drama. When all the excitement is finished, you should talk with the King once more, as he has a little job for you to do.

Succession: Ardoheim[edit | edit source]

Play politics in Ardford. (3 sticks)

Earn Tyna institutional support

If you funded them, both the Sanitation Mages Guild and the Eustrin Embassy in Ardford will lend support to Tyna. She can also also get support from New Givini and or surviving the demon attack (automatic). This section is not completed at this point, despite the whole quest marked as complete.

Support candidates with positive potential

Although this section is not completed either, the most likely candidates are Ignias and Kalant. Try to help them as much as you can (Vhala, Lynine, Min, and the Order of Silence can help one of them or both).

Weaken Jhenno

After meeting him in the cathedral, speak with the nun near him, with Hester outside the cathedral, and with Kara (you have to recruit her first in the Ivalan bank) in your rooms in the castle. Confront him in the room with the world globe.

Weaken Ghanth

Investigate his mercantile practices in the Ardan Bank (it has a cost of 100,000 ProNif you are core lender, 200,000 otherwise), in the Merchants' Guild (by talking with the clerk on the left side, you have also the option to copy his Aide in this location), in the Naval Guild, and in the Holy Knights headquarters. Once you're finished investigating him, confront him in the Silver Stump.

Resolve things in Ardford

This section appears marked after you conclude this section.

Meet with Alonon through the rift

Once you have done everything else, go upstairs to the room in the third room (where Vhala confronted the team in the Ardford summit) and interact with the blue flame. If you were able to complete all the available researches in chapter 3, you have the option to beat an optional boss.

Orri's Restaurant[edit | edit source]

There is an unmarked quest in chapter 4 (that stays available into chapter 5) where you can help the succubus from Gasm Falls running the potions shop and her cute daughter, Orri.

There are some prerequisites:

  • The succubi were accepted at the Council of Gawnfall.
  • Ardford was reopened to Simon during the same Council.
  • Investments in the Ardford Restaurant and the Givini Teahouse, or enough money to invest in them.

First, go to the Ardford Business District, and talk to the restaurant guy. He'll say that the restaurant would do better with a foreign touch. If you haven't invested in it, now's the time. During the first visit to Ardford, this investment costs only 25,000 ProN, but if you invest in chapter 4, it costs 100,000 ProN. Investing is needed for the rest of the quest. This dialogue can actually happen during the Council, it doesn't matter.

After talking to him, go to the potions shop in Gasm Falls. Having invested in it isn't necessary, but it won't be possible anymore after this quest. There should be a cutscene with Megail taking food from Orri, the little succubus. After that, talk to her mother (the shop owner) and select Megail's business inquiry.

Once this is done, go to the teahouse in Givino Vinai. Once again, if you haven't invested in it, now's the time. The cost is 275,000 ProN. They can then be recruited to train Orri's mother.

Go back to Gasm Falls. Orri's mother should be just outside of her former shop. Talk to her. At this point, the return of the Ardford Restaurant rises to 25,000 ProN. If taken previously, the "Potions and More!" return drops to 0 ProN.

You can now go back to the Ardford Restaurant. Enter for a final cutscene.

You get the following rewards for checking on the restaurant:

The Ancient Ruins[edit | edit source]

Complete map of the dungeon, marked and shared by Fulminato.

There are substantial relationship bonuses for finishing the dungeon in one go (using healing potions is allowed). However, these bonuses are only given for finding the chest containing the Incubus King's Pin. It's possible to ignore all optional loot, take the pin to get the relationship bonuses, and then do the rest of the dungeon while healing freely. The chest is empty when you open it after the beginning of chapter 5 but you still get the RP bonuses.

Enemies drop Seal Fragments, which can be used to unlock things. Only three are needed to get the pin and finish the dungeon (used to unlock a red switch), but if you want to unlock everything, all enemies have to be killed.

The first level is pretty straightforward. There's a fight when entering. The blue switch on the bottom right allows teleportation to the second level (at the middle top of the room). The red switch (top left) can be left alone: it switches which part of the second level is immediately reachable, but it's easy to get from one part to another if it's left in its default position.

Generally speaking, green tiles on the second floor are teleport zones. The little one next to the prison takes you back to the first floor.

If the switch was left untouched, when getting on the second floor, the immediately accessible part contains multiple identical rooms. (At the entrance there's a fight against two Tentacles Guards, rather than the usual enemies.) In the top row, one of the cabinets contains a key. (It's referenced in a paper in one of the bottom rooms.) Getting this key is necessary to finish the dungeon.

On the bottom row, there's a red switch, which needs to be activated. Once this is done, go to the top part of the second floor (by using teleporters or by switching the red switch in the first floor). Destroy the red sphere (you need 3 Seal Fragments), activate the switch, and voilà. You can go to the prison part on the left, open the prison door with the previously-mentioned key, beat the bosses, and get the Pin (and the affection bonuses).

There is optional loot. The throne room contains a throne and a 'Liquid Sex' item, which can be accessed with Seal Fragments taken from enemies.

The path towards one of the chests.

One of the sleeping rooms contains a chest, and can't be accessed normally. To get there, on the throne room, go to the part on the right, on the lowest tile. There's a screenshot on the right on how to get to the right tile, which will teleport you to this room. The chest contains 9556 Sx.

The other chest, however, is more difficult to get to.

  • On the upper rows of rooms, there is a teleporter (F) in the second room from left. Take it.
  • You should be teleported in the teleport tiles zone right to the throne room (F'). Go down (Teleporter D).
  • You should now be in an inaccessible room (D'). Just take the teleporter (E) back.
  • You should be next to a blue switch (E'). Activate it, and walk anywhere to go back to before the throne room (yellow square).
  • Go back to the rooms, and go to the teleporter (G) in upper right one.
  • You should be back to the teleport zone on the right (G'). Go left once, down once, then left again until you reach a red switch. (The enemy can't be avoided.) Activate it.
  • Go down or left to go back to before the throne room (yellow square). Make sure the switch (R5) in the bottom right room is in the upper position (which closes the throne room), otherwise the chest can't be accessed.
  • Go back to the rooms once again. The room on the top left contains an intact mirror (M). Use it, and you should be taken left of the last chest. If you've done everything right, you can simply walks towards it and open it. It contains the Incubus Glove.

The RP bonuses for getting the Incubus Pin without leaving the dungeon are:

All enemies resist Deathblow. They have attacks that target all the group, so using a tank like Hilstara to take the hits wouldn't work well. A basic strategy would be to corrupt the ghostly ones with Simon, attack the others with Robin while targeting their weaknesses, and have support members like Carina and Qum for defense boosts and healing. You could also try Simon/Robin/Nalili/Riala; Simon, Robin and Riala using appropriate attacks can always hammer down a Skittering Terror and usually take out a Creeping Terror, though a Shambling Terror will likely live with a bit of health left. Nalili's Blade of Lust will cause Lust Death very often (100%?) against Ghostly Terrors, especially with an Erosian Dress as armor. Simon will probably need to start healing after turn 1.

Enemy Weakness Elemental Resistance Status Resistance Misc.
Shambling Terror (552) Ice (110%)
Poison (110%)
Not immune to Poison.
Fire (50%)
Lightning (50%)
Earth (50%)
Sex (75%)
Anti-Sex (75%)
Immune to Blind, Silence, Stun, Paralysis, Sleep, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow. Poison Breath has a 75% chance to inflict Poison.
Venomous Bite has a 100% chance to inflict Poison.
Ghostly Terror (553) Sex (300%)
Anti-Sex (200%)
Not immune to Corrupted or Lust Death.
Fire (50%)
Ice (50%)
Lightning (50%)
Poison (50%)
Immune to Earth elemental damage.
Immune to Blind, Silence, Poison, Stun, Paralysis, Sleep, Dominated, Sexbind, Lust Mad, Charmed, Lust Stun, and Deathblow. Ethereal Hand has a 100% chance to inflict Silence and a 50% chance to inflict Blind.
Ghostly Mists has a 90% chance to inflict Silence and a 25% chance to inflict Blind.
Immune to ATK and MAG debuffs. Resistant to DEF (25%), MDF (25%), and AGI (25%) debuffs.
Creeping Terror (554) Lightning (110%)
Earth (110%)
Fire (50%)
Ice (50%)
Poison (50%)
Sex (75%)
Anti-Sex (75%)
Blind (75%)
Immune to Silence, Poison, Stun, Paralysis, Sleep, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow.
Dark Spine has a 100% chance to inflict Blind and a 50% chance to inflict Silence.
Rolling Sweep has a 75% chance to inflict Blind.
Immune to ATK and MAG debuffs. Resistant to DEF (25%), MDF (25%), and AGI (25%) debuffs.
Skittering Terror (555) Fire (110%) Ice (50%)
Lightning (50%)
Poison (50%)
Earth (50%)
Sex (75%)
Anti-Sex (75%)
Stun (75%)
Immune to Blind, Silence, Poison, Paralysis, Sleep, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow.
Horrific Pulse has a 100% chance to inflict Paralysis.
Immune to ATK and MAG debuffs. Resistant to DEF (25%), MDF (25%), and AGI (25%) debuffs.
Tentacle Guard (556) Fire (125%)
Anti-Sex (150%)
Not immune to Blind, but do not inflict Blind as per the note in the Misc. column.
Ice (50%)
Poison (50%)
Sex (50%)
Poison (25%)
Immune to Silence, Confusion, Sleep, Paralysis, Stun, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow.
Tangling Tentacles has a 100% chance to inflict Paralysis. If inflicted with Blind, it will start using Roaming Tentacles which is a high damaging skill that targets all enemies and is guaranteed to hit. Do not inflict Blind on this enemy.
Resists ATK (50%), MAG (50%), DEF (50%), MDF (50%), and AGI (50%) debuffs,

Information on bosses here.

Rewards:

Chapter 5[edit | edit source]

Sovereign[edit | edit source]

Resolve the mysteries of the divine. (5 sticks) This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.

Return to Stineford[edit | edit source]

Deal with politics, both religious and secular. (3 sticks)

  • The meetings are explained here.
  • The gathering of the data is detailed here.
  • The location of the Incubus King has its own quest.
  • The meeting happens at the end of the Return to Stineford section of the game.
  • The clearing of the mine implies a mini-dungeon. The details can be found in Aka's quest.
  • The options to take out the drunks from the unnamed bar's nearby area are in the meetings section, too.

Mismanaged funds[edit | edit source]

Investigate Sarai's hunch that local funds have been mismanaged. (1 stick)

Start this quest by talking with Sarai[29] in her room in the Blue Rose and choose the option Local concerns. She will send you to meet her contact in the Crimson Cape. You will receive a key to a Church warehouse. Visit the building (don't forget to open the chest, just in case) and go the the top left room to find the clues. After you share your findings with Sarai, there are some RP gains:

  • +5 Sarai.
  • +2 Carina.
  • +1 Vhala.

This quest can only be solved in the meeting with Annah.

The Gilded Lily[edit | edit source]

Find a way to shut down the corrupt inn for good. (1 stick)

Start this quest by visiting the Inn. Megail will mention that Patrici is investigating the matter. Meet her in the Pale Orchid (the inn attached to the Keeper's Tavern). She directs to you the closed shop in the slums. Go there and intercept the meeting. When the party has all information needed, go to the Merchant Pass (the middle road to Yhilin) and intercept the contact. A bunch of Simon's companions will be glad about ending this quest:

  • +5 Yarra.
  • +5 Aka.
  • +5 Qum.
  • +5 saner-Altina.
  • +2 Carina.
  • +2 Megail.
  • +2 Hilstara.
  • +5 Sarai.
  • +2 Uyae.
  • +2 Elleani.
  • +1 Vhala.

As it happens with the previous quest, this one is solved at the end of the section.

Tracking an Incubus King[edit | edit source]

Find and destroy the Incubus King rumored to be in Stineford. (1 stick)

Once you have talked with the Duke and his son, visit the farm. Control the roaming orcs and visit the house building (you cannot enter the other buildings). After the ogre escapes, go to the road to the Feroholm map to catch him. Once you're done with the scene, you can finally locate the Incubus King by visiting the Devil Pass (the right road to Yhilin). He is hidden in a lateral corridor, but you shouldn't have any trouble finding him. The fight shouldn't be specially difficult. In any case he is weak against Thunder and Anti-Sex, so between Robin and Vhala, you can easily win this one. You get 3,333 EXP and 3,000 Sx for your efforts.

Aka's Request[edit | edit source]

Help Aka create a knife worthy of her. (2 sticks)

This quest can be started even if you didn't complete the equally named quest back in chapter 1, but you can craft only the Aka's Personal Knife, if you have complete the previous quest and obtained the Aka's Custom Knife you can now craft the Aka's Masterwork Knife.

Find the right smith

The first step is to speak with the blacksmith (it's required that you invest in his store first, you can do it if you have the ProN needed: 200,000 at hand, otherwise you will have the chance to advance in this section after we receive the first profit round in chapter 5). He will mention, without specifics, that he is looking for new challenges. To advance in this endeavor you have to purify the mine. Surprisingly that requires that you visit it. Sadly, it's not that easy as to defeat the monsters inside. You need to visit the section of the Tower associated to the place. The enemies are not a joke (be aware that the boss is a blue flame):

Enemy Weakness Elemental Resistance Status Resistance Misc.
Depths Wisp (Pink) (645) Not immune to Confusion, Corrupted, or Deathblow. Sex (75%), Anti-Sex (75%) Blind (50%), Silence (50%), Poison (75%), Stun (25%), Paralysis (25%), Sleep (25%). Immune to Dominated and Sexbind. -
Depths Wisp (Orange) (646) Self Destructs on turn 2[30].
Core Stone (647) Physical (300%), Earth (200%), Not immune to Silence, Confusion, Corrupted, or Deathblow. Fire (50%), Ice (50%), Lightning (50%), Poison (50%) Blind (50%), Poison (75%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Dominated and Sexbind. -
Licentious Gargoyle (648) Sex (400%), Not immune to Blind, Confusion, Corrupted, or Deathblow. Fire (50%), Ice (50%), Lightning (90%), Poison (50%), Anti-Sex (50%). Immune to Earth elemental damage. Silence (50%), Poison (75%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Dominated and Sexbind.
Infernal Spider (649) Fire (250%), Earth (200%), Not immune to Stun, Confusion, Corrupted, or Deathblow. Lightning (75%), Sex (50%), Anti-Sex (75%) Blind (50%), Poison (75%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Silence, Dominated, and Sexbind.

There are various chests in the dungeon with 1,260 Sx in total plus a Staff of Stone. To leave the dungeon, you have to defeat the boss[31].

Now you can speak with the blacksmith to finish this part of the quest.

Back to the HQ, in the teleportation chamber, Aka is waiting near the entrance of the deep tower, talk with her and you will be transported to a pocket region near the Wendis' old maze, nothing to do aside from fighting the boss. It's a puzzle battle and you must use Aka and Simon's abilities to bring down the three enemies.

After obtaining the right steel and the demonic research is complete go to Stineford and talk with the smith for crafting the dagger. Aka's Custom Knife will be consumed for the forging if you got in the first chapter.

Completing this quest also gives +1 Simon Recovery[32] if done before the Incubus War Aftermath, or +2 if done after.

Janine's Request[edit | edit source]

Janine has a quest that can be started in the Yhilin Palace > Royal Chambers if Yhilin's final state has been achieved and Chapter 5 has begun. Interact with the shiny spot near the easel to begin. Head to the General Districts > Order of Yhilini Thaumaturgy and interact with the easel. You will return to Janine's bedroom. Interact with the easel and select "Travel" to proceed.

This section is nice and relaxed. You cannot make a mistake or optimize anything. Janine makes progress as you work through portrait ideas with each painter. Interact with characters or shiny spots to create portraits. Information below.

Orc painter located outside Janine's Retreat, to the west:

  • Orcent portrait:
    • Gives Janine Progress +1.
  • Trin portrait:
    • Requires the Orcent portrait.
    • Requires that Trin is alive.
    • Gives Janine Progress +1.
  • Ralke portrait:
    • Requires the Orcent portrait.
    • Requires that Ralke was recruited and is still alive.
    • Gives Janine Progress +1.
  • Yarra portrait:
    • Requires the Orcent portrait.
    • Gives Janine Progress +1.
  • Ginasta portrait:
    • Requires the Ralke portrait.
    • Requires that Ginasta has joined the harem.
    • Gives Janine Progress +1.

Purple succubus painter located inside Janine's Retreat 1F, to the east:

  • Varia portrait:
    • Gives Janine Progress +1.
  • Altina portrait:
    • Requires the Varia portrait.
    • Requires flowers found outside the building to the east.
    • Saner Altina gets one portrait and gives Janine Progress +1 and Succubus Portraits +1.
    • Slutty Altina gets two portraits and gives Janine Progress +3 and Succubus Portraits +1.
  • Nalili and Esthera portrait:
    • Requires the Varia portrait.
    • Requires clothes found by talking to Esthera who is located outside Janine's Retreat near the south exit.
    • Gives Janine Progress +1 and Succubus Portraits +1.
  • Elleani and Orilise portrait:
    • Requires the Varia portrait.
    • Requires that Elleani has joined the harem.
    • Requires books found in Janine's Retreat on the second floor.
    • Gives Janine Progress +1 and Succubus Portraits +1.
  • Simon portrait
    • Requires the Varia portrait.
    • Requires 2+ Succubus Portraits.
    • Gives Janine Progress +1.

Orgasmic Empire succubus painter located inside Janine's Retreat 1F, to the west:

  • Aka and Hilstara portrait:
    • Gives Janine Progress +1.
  • Aka and Sabitha portrait:
    • Requires the Aka and Hilstara portrait.
    • Requires Sabitha has joined the harem.
    • Gives Janine Progress +1.
  • Wynn and Wendis portrait:
    • Requires the Aka and Hilstara portrait.
    • Requires that Wynn has joined the harem.
    • Gives Janine Progress +1.
  • Iris and Megail portrait:
    • Requires the Aka and Hilstara portrait.
    • Gives Janine Progress +1.
  • Lynine and Orilise portrait:
    • Requires the Aka and Hilstara portrait.
    • Requires that Lynine and Orilise both have 80+ RP.
    • Gives Janine Progress +1.
  • Riala and Simon portrait:
    • Requires the Aka and Hilstara portrait.
    • Gives Janine Progress +1.

Janine's Retreat 2F has three portraits available by interacting with Carina, Fheliel, and the tower form of Wendis:

  • Carina and Ivala portrait:
    • Requires Janine Progress 9+.
    • Requires that Ivala has joined the harem.
  • Queens portrait:
    • Requires Janine Progress 4+.
    • Requires Fheliel and Neranda have joined the harem.
    • Gives Janine Progress +1.
  • Tower form Wendis:
    • Requires Janine Progress 14+.
    • Gives Entity Cohesion +2.

Janine's Retreat 2F has portraits in Janine's bedroom:

  • Maids portrait:
    • Requires Janine Progress 4+.
    • Requires Ina has been recruited.
    • Gives Janine Progress +1.
  • Wendis and Robin portrait:
    • Requires Janine Progress 5+.
  • Qum's drawing and portrait:
    • Requires Janine Progress 8+.
    • There are two variants of this drawing. One for if Altina was recruited and did not leave, and one if Altina was not recruited or has left.
  • Aka and Uyae portrait:
    • Requires Janine Progress 8+.
    • Gives Janine Progress +1.
  • Wedding portrait:
    • Requires Janine Progress 12+.
    • This completes the quest. You can return to obtain other portraits though.

Janine will interrupt at a few points based on her progress:

  • Sarai portrait:
    • Requires Janine Progress 3+
  • Dari and Vhala portrait:
    • Requires Janine Progress 5+
  • Qum portrait:
    • Requires Janine Progress 7+
    • Requires the Yarra portrait.

Upon quest completion, gain a bunch of stats:

  • Simon Recovery +3 (if done before Incubus War, only +2)
  • Aka +5, Yarra +5, Qum +5, Robin +2, Hilstara +5, Megail +5, Trin +5, Carina +5, Sarai +5, Altina +5, Varia +5, Esthera +5, Nalili +5, Balia +5, Vhala +2, Dari +5, Ginasta +5, Lynine +5, Orilise +5, Wynn +5, Uyae +5, Elleani +5, Riala +5, Iris +5, Neranda +5, Fheliel +5, Sabitha +2, Tertia, +1, Xestris +1, Mithyn +5, The Mother +1, Ivala +5

Hilstara's Request[edit | edit source]

Restore the Redlight mercenaries. (2 sticks)

You start this quest by re-visiting Rebel's pass (northwest of the Stineford regional map). This time Hilstara wants to investigate it (due to rumors of recent trouble), and you find a shack that's used by the Redlights. Hilstara gets to confront Ivastan and his two senior officers on her own. After your victory[33] you decide the fate of your enemies, and Hilstara then wishes to restore what's left of the mercenaries under new leadership. This means that you need to find and gather former members, who according to her words shouldn't "be spread too far" and around this part of Arclent.

You'll encounter the ex-mercenaries at a number of locations:

  • in the Crimson Cape (bar in Stineford),
  • at the entrance to the Stineford Mine,
  • in Feroholm,
  • in the Bounty Hunter Camp (Delgar Forest, Feroholm regional map),
  • at the Mercenary Offices[34] (Ari-Yhilina outskirts),
  • in the Blademaster's guild in Ardford (this one refuses, but promises to send potential recruits),
  • at the War Monument[35] (New Givini)

After meeting these seven Redlights, return to the shack to find the eighth and last one (surprisingly a Rodakan Orc). Talk to him a second time to complete the quest.

Enemy Weakness Elemental Resistance Status Resistance
Redlight Officer (Sword) (683) Sex (125%)
Not immune to Blind, Confusion, Sleep, or Paralysis.
- Silence (50%)
Poison (75%)
Stun (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Immune to Dominated, Corrupted, Sexbind, and Deathblow.
Redlight Officer (Mage) (684) Sex (125%)
Not immune to Confusion, Sleep, or Paralysis.
Blind (50%)
Silence (50%)
Poison (75%)
Stun (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Immune to Dominated, Corrupted, Sexbind, and Deathblow.
Ivastan (685) Not immune to Confusion, Sleep, or Paralysis. Earth (75%) Stun (10%)
Immune to Blind, Silence, Poison, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow.

Iris's Request[edit | edit source]

Assist Iris in exploring her sewing fetish. (2 sticks)

Once Iris's RP hits 100 you can find her in Helvanna's main square (in the first open world segment of chapter 5). Talk to her to begin this quest. Iris wants to travel the world looking for ideas from appropriate places for her sewing fetish. You can find her in the following places:

  1. Feroholm Merchant Camp (Merchant Camp HQ)
  2. Stineford (Stineford Clothing Store)
  3. Denmiel (Denmiel Barterhouse)
  4. Zirantia (Zirantia Plaza)
  5. Eustrin (Eustrin B5) Near the ladder to the lingerie store.
  6. Gasm Falls (Gasm Falls Jewelry Shop)
  7. Givino Vinai (Givini Fashion Shop)
  8. Central Endel (Stenai) (Threads of Endel)
  9. Ryoken (Fuck Palace)
  10. Kaant, Capital of Ghenalon (Finery of Kaant) The top-right building.
  11. Climax (Orgasmic Emporium) (available to visit only after the Second Gathering)
  12. Denlak (Threads of Lust) (available to visit only after the Second Gathering; Wynn must be in the party)

Once you have visited at least 8 locations with her, talk to Iris in the Extradimensional HQ to progress the quest. You will need True Gold and magical silk to continue. The magical silk can be found in the abandoned house in the Stineford Slums. Kill the spiders to obtain the silk. If you can not get any True Gold from the Tower Mine, you will have to wait until after the Incubus War to finish the quest.

Talk to Iris to complete the quest. You will be given two options for your reward[36]:

  • Physical: "Breastplate de Iris" for Simon, Aka, Hilstara, Carina, Varia, Nalili, Vhala, Uyae, and Ginasta
  • Magical: "Robe de Iris" for Yarra, Robin, Carina, Altina, Riala, and Ginasta
  • Sexual: "Lingerie de Iris" for Yarra, Qum, Altina, Nalili, and Riala

All pieces of armor give +30 ATK, +60 DEF, +30 MAG, +60MDF. The extra effect depends on your second choice:

  • Status Effects: resist Poison 50%, Blind 50%, Silence 50%, Confusion 50%, Sleep 50%, Paralysis 50%, Stun 50%, Lust Mad 50%, Lust Stun 50%, Lust Death 50%, Sexbind 50%, Toxin 50%, Nothingness 50%, Webbed 50%
  • Elements: resist Fire Dmg 50%, Ice Dmg 50%, Thunder Dmg 50%, Sex Dmg 50%, Anti-Sex Dmg 50%
  • Debuffs: resist Debuffs MHP 50%, MMP 50%, ATK 50%, DEF 50%, MAT 50%, MDF 50%, AGI 50%, LUK 50%

Besides the equipment reward, there is also a scene with Iris and Iris will also set up a sewing operation which acts as a new investment in the ledger labeled Stineford Sericulture. It generates 75,000 ProN per cycle for visiting ≤ 10 locations before ending the quest, or 100,000 ProN per cycle for visiting ≥ 11 locations.

The earliest this quest can be completed is cycle 6, after the return to Eustrin but before the Second Gathering. However there are only 10 locations available to visit during cycle 6. Because of this, it is only possible to acquire Iris's sericulture investment at the 75,000 ProN return before the Second Gathering. While it might seem better to wait until after the Second Gathering to finish this quest to get a higher return, this will delay the profits by one cycle. There are 3 returns after the Second Gathering, so taking the investment immediately at the 75,000 ProN will give 3 returns for a total of 225,000 ProN while delaying until after the gathering for the higher return will give 2 returns for a total of 200,000. This means it is better to take the lower reward of 75,000 ProN earlier to get the extra return and thus more ProN.

Tanurak's Challenge[edit | edit source]

Fight the strange Tower entities that have emerged. (2 sticks)

Talk to Riala in the Teleportation Chamber and select Update on Tanurak. She will inform Simon about three optional fights which can be found:

Final open world segment notes[edit | edit source]

The quests listed below are all available as of the final open world segment. There are benefits to doing them in a specific order. The best order will likely depend on your current playthrough, however the quest order below has been updated to be in an appropriate order. Some notes:

  • Wendis's Request gives access to the last round of custom equipment. The only reason to wait on this quest is that it requires 100,000 ProN and Megail's Request gives the final round of ProN returns.
    • If you obtained a Crystal of Stability from the Incubus War aftermath, you should create Vhala's Sanctity Plate in Yhilin first. It has a signficant benefit for Vhala's Request, Vhala's Request can unlock an upgrade for it, and doing so requires that you have it before you complete the quest. Vhala's Request then gives another Crystal of Stability which can be used to create Ginasta's Headband of Balance.
  • Trin's Request cannot be completed until you've obtained Lilith. You must open 16 or 17 chests in that section to unlock Trin's Request.
  • Varia's Request increases the ProN return of certain investments and should be done before Megail's Request. It is a more difficult dungeon, so you may prefer to do it later so your party is a bit stronger.
  • Lynine's Request unlocks the Mother of the Elves quest. It is significantly more beneficial to spare/claim than to kill. Sparing leads to Orilise's Request. Completing that gives benefits in multiple quests:
    • Altina's Request
    • Sarai's Request
    • Yarra's Request
  • Wynn's Request, Uyae's Request, and Sarai's Request involves a lot of running around the entire world. You can start these one after the other and then work on all of them simultaneously, if desired.
  • Megail's Request gives the final ProN return but it also completes your current research cycle.
    • If you have not purchased the War Monument for Hilstara's Request, this is your final chance to do so.
    • The extra research cycle can give an additional benefit for Balia's Request.
  • Vhala's Request is a culmination of multiple variables tracked throughout the game, most prominently your country scores, Economy, Social, and Religion. You should do this last. This quest does not impact Yarra's Request.
  • Yarra's Request is a culmination of multiple decisions you have made throughout the game, most prominently decisions that impact your harem. You should do this last. This quest does not impact Vhala's Request.
  • The following quests give Shining Swords if you do well enough:
    • Trin's Request
    • Dari's Request
    • Altina's Request
    • Qum's Request
    • Completing the Philon Tower section required to begin Nalili's Request
    • Wynn's Request
    • Sarai's Request
    • Varia's Request
    • Orcent's Request
    • Yarra's Request
    • These one bonus Shining Sword avaliable only if during Gawnfall the church divded or a new religion was created.
  • If you have obtained all of the Shining Swords throughout the game, you should now have 50 (or 51 if you can obtain the bonus one). Remember to give these to Wendis to craft additional items.

Wendis's Request[edit | edit source]

After the Incubus War, and if Wendis has her new body, you can being this quest by talking with Wendis in the Tak'Kan regional map. She will request 100,000 ProN to recreate their old home. She asks Simon to visit Wynn at her home in Zirantia. After a memory trip there with both Simon and Wynn, you get access to a new location in the regional map. There you will find various harem members that wants the group's help to forge new custom items:

  • Carina: if you have completed her quest, you can forge her customized armor (Saint's Armor). It requires a Crystallized Divinity item.
  • Ginasta: if you have completed her quest, you can create the Headband of Balance (Crystal of Stability item required). Gives +5 Ginasta. It is better to create Vhala's Sanctity Plate before Ginasta's Headband of Balance because Vhala's Request gives you another Crystal of Stability and there is a benefit to having Vhala's Sancitity Plate during her request.
  • Lynine: she wants to create the Divine Branch (a item designed to help the party from the elves in the harem: Lynine, Orilise and, if present, Altina). It requires a Crystallized Divinity item. Gives +3 Lynine, +3 Orilise, & +3 Altina.
  • Qum: she wants to create a special sexual toy called Little Simon (off-hand item). It requires a Liquid Sex item. Gives +5 Qum.
  • Riala: only present if you have completed her request already. She has an ambitious project to create an item that pushes the boundaries of the magic, by unifying arcane and sexual magic in an item. The result item is the Book of Lust, a two-hand item. It requires a Liquid Sex and an Arcane Formation items. Gives +5 Riala.
  • Robin: is also present at this location, but she does not have any requests. After completing her quest, IF you have the four hats from the Magekillers, she offers two different options for the creation of a new hat:
    • Magekiller Replica: this version is less potent, but you keep the 4 hats.
    • Magekiller Hat: this version is more potent, but its creation consume the hats.
  • Uyae: she wants to recreate an old mythical item, the Gem of Zirantir (an Accessory item). It requires a Crystallized Divinity item. Gives +5 Uyae.
  • Yarra: she wants to reforge her Worn Whip custom item to create the Reforged Whip. It requires a Liquid sex item plus a sex scene between Esthera, Yarra and Simon. There are two versions of this whip. The stronger version is gained if Yarra originally obtained the Worn Whip during Yarra's Route. Gives +5 Yarra.


Entering the home from the regional map for the first time completes the quest and gives +1 Simon recovery, +5 Entity Cohesion, and sets Wendis's RP value at 100.

Ginasta's Request[edit | edit source]

Ginasta has a request, available as soon as you can travel to the Renthnor Wilds. Travel to the Last Outpost in the Renthnor Wilds and talk to Ginasta along the eastern wall. Ginasta will make internal progress as you talk with people and interact with various things. There is also a scavenger hunt to complete.

To complete the scavenger hunt, interact with the following items:

  1. The tree in the middle of the village.
  2. The rock to the northeast.
  3. The pool in the Westbrook Shop to the northwest.
  4. The green cabinet in The Burping Brook bar to the east.
  5. The third mushroom from the left along the bottom of the village to the southwest (Ginasta +2).

Ginasta Progress:

  • Complete the scavenger hunt for Ginasta Progress +2.
  • Talk to the elderly woman in the Westbrook Shop for Ginasta Progress +1.
  • Enter The Burping Brook and talk to Orcent for Ginasta Progress +1.[37]
  • Summon Ivala via the sparkle to the west of the tree for Ginasta Progress +1.[38]

You can talk to Ginasta to end the quest once Ginasta Progress 3+. Doing so gains Ginasta +5. There is nothing really remarkable about this area, but you cannot return, so take it into account.

Talk to Ginasta back in your headquarters to:

  • Gain permanent stat increase for Ginasta: +500 HP, +100 MP, +10 ATK, +10 DEF, +10 MAT, +10 MDF, +10 AGI, +10 LUK.
  • Unlock sex scenes with her.
  • Gain Simon Recovery +2.

Ginasta gains additional stats the first time you see each of her new sex scenes:

  • RP 60+: Harem
    • +10 ATK, +10 MAT, +10 LUK
  • RP 80+: Roleplay
    • Physical: +500 HP, +20 ATK, +20 DEF, +10 LUK
    • Magical: +100 MP, +20 MAT, +20 MDF, +10 LUK
    • Balance: +10 ATK, +10 DEF, +10 MAT, +10 MDF, +10 AGI, +10 LUK
  • RP 99+: Intimate
    • +10 ATK, +10 MAT, +10 AGI, +10 LUK

Trin's Request[edit | edit source]

Lilith's Abed
No markings
Lilith's Abed
Red circle denotes extra Simon Essence. Orange circles denote loot. Yellow circles denote the moving pot.

Trin's Request is started in Lilith's Abode, and can be completed if you opened 16+ chests in the second section. Destroying any chest locks this quest. If you meet the requirements, head to Renthnor Wilds > The Last Outpost and talk to Lilith near the north exit to begin.

You return to Lilith's domain with some modifications. The goal is to obtain Simon essence and use it to clear out the magic left behind by the harem on their initial visit. Some notes:

  • Trin
    • Trin can hold 1 Simon Essence to start.
    • Trin gains +1 Simon Essence Capacity if you give her a shard.
    • Trin gains +1 Simon Essence Capacity when you obtain the Diadem of Domination.
  • Simon Essence
    • Interact with any given Simon to obtain 1 Simon Essence.
    • You can find 1 Simon Essence in the grave. Refer to the image as appropriate.
    • Hilstara can be used to neutralize Aka, but only after you interact with Aka.
    • Trin requires 2 Simon Essence to neutralize.
    • Everyone else requires 1 Simon Essence.
  • Items
    • You can find an Eldritch Draught in a broken cabinet.
    • You can find the Diadem of Domination behind Yarra and Robin.
    • There is a pot that moves around the map. Interacting with it enough gives 1 Shining Sword.
    • Refer to the image as appropriate.

Once you obtain the Diadem of Domination you can leave to complete the quest. Doing so prevents you from returning, so make sure you have obtained the Eldritch Draught and Shining Sword.

Completing the quest gives:

Dari's Request[edit | edit source]

Initial investigation

After the Incubus War, interact twice with the priest in front of the Ardford Cathedral and select "Begin investigation" to begin the quest. There are two variables to consider in this section: Dari Investigation and Dari Insight. Complete the following:

  • Interact with the dead body. Dari Investigation +1
  • Interact with the blood splatter along the north wall. Dari Investigation +2
  • Interact with Jessie. Dari Investigation +1
  • Interact with Frannia. Dari Investigation +1
  • Interact with Gravvo. Dari Investigation +1
  • After interacting with Gravvo, check the east side of the cathedral for a shiny spot. Dari Investigation +1
  • Interact with Gravvo again. Dari Investigation +1 and Dari Insight +1

Interact with the shiny spot near the priest and select "Yes" to proceed.

Obtaining four additional suspects

You now have to hunt down a few people and get them to move to the Ardford Cathedral. Complete the following:

  • Interact with Lady Trishia, inside the Royal District. She is in the southeast corner. Dari Investigation +1
  • Interact with Sir Tobrok, inside the Military District > Military Office. The Military Office is the building you first met Vhala in. Dari Investigation +1
  • Interact with Lord Shimil, inside the Business District > Naval Guild. The Naval Guild is along the east wall. Dari Investigation +1
  • Interact with Sister Aennia, inside the Business District > Silver Stump. The Silver Stump is in the middle of the Business District. Dari Investigation +1

Return to the Religious District. Interact with the Unman, who is the hooded figure roaming in the southeast corner. Dari Investigation +1

Enter the Ardford Cathedral.

Robin and Vhala have tests they can perform once certain criteria is met:

  • Robin: All four nobles have been found.
  • Vhala: Investigation ≥ 12 and all four nobles found.

Interact twice with both Robin and Vhala and select "Yes" to gain new clues.

Looking into Aennia and Trishia

Complete the following:

  1. Interact with Aennia. Dari Investigation +1 and Dari Insight +1
  2. Interact with Trishia. Dari Investigation +1
  3. Exit the Ardford Cathedral.
  4. Go to the Royal District > Western Embassy and interact with the shiny spot on the desk.
  5. Exit the building.
  6. Exit Ardford and head to the Gardens of Steam.
  7. Interact with the shiny spot to the north. Dari Investigation +1 and Dari Insight +1
  8. Return to the Ardford Cathedral.
Looking into Jessie and Frannia

Complete the following:

  1. Interact with Jessie. Dari Investigation +1
  2. Interact with Frannia. Dari Investigation +1
  3. Select an option:
    1. Expel them from the church.
    2. Ignore the matter. Dari Insight +1
    3. Encourage them to move[39]. Dari Insight +1
Looking into Shimil

Complete the following:

  1. Exit the Ardford Cathedral.
  2. Enter the Ivalan Bank and interact with the shiny spot.
  3. Go to the Business District > Ardford Bank and interact with the shiny spot in the southwest corner. Dari Investigation +1
  4. Enter the Ardford Cathedral and interact with Shimil. Dari Investigation +1 and Dari Insight +1
  5. Select an option:
    1. Let him go in return for cooperation: Ardoheim +2, Economy +2, Religion +2, Social +1, Dari -5 (unless RP capped)
    2. Prosecute: Ardoheim +1, Economy +1, Dari +2
Accusing the wrong person

You can accuse someone of committing the murder by talking to the priest. This will not give the best result, but here are the outcomes:

  • Gravvo: Arclent Acceptance -1, Social +1
  • Jessie: Arclent Acceptance -2, Ivalan Acceptance -1, Religion +1
  • Frannia: Arclent Acceptance -1, Social +1
  • Sir Tobrok: Arclent Acceptance -3, Ivalan Acceptance -1, Ardoheim -1, Social +2, Religion +1
  • Shimil: Arclent Acceptance -2, Ardoheim -2, Social +3
  • Trishia: Arclent Acceptance -2, Ardoheim -2, Social +2, Economy +1
  • Aennia: No changes.

There are some additional stat changes based on your current Investigation score:

Investigation score Secret stats
≥ 20 Arclent Acceptance -1, Ardoheim +1, Social +2, Religion +2
15-19 Arclent Acceptance -1, Ardoheim -1
≤ 14 Arclent Acceptance -2, Ivalan Acceptance -1, Ardoheim -1, Social -1, Religion -1

These relationship points are added no matter what:

  • Dari +5, Carina +1, Sarai +1, Altina +1, Robin +1
Finding the truth

If your Insight score is 5, you can interact with the blue flame near where the dead body was found. Complete the following:

  1. Interact with the blue flame and select "Pursue thought".
  2. Interact with the priest. See the table above to see how much various secret stats change in function of your investigation score.
  3. Interact with Sir Tobrok. At this point, the following hidden stats are increased: Ivalan Acceptance +1, Ardoheim +2.
  4. Interact with the blue flame and select "Finish" to complete the quest.
Investigation score Secret stats
≥ 20 Arclent Acceptance +2, Ivalan Acceptance +1, Ardoheim +2, Social +2, Religion +2
15-19 Arclent Acceptance +1, Ivalan Acceptance +1, Ardoheim +2, Social +1, Religion +1
≤ 14 Arclent Acceptance +1, Ardoheim +1, Social +1, Religion +1

The priest will also give you a Shining Sword.

The following relationship points are added no matter what:

  • Dari +15[40], Ivala +3, Vhala +1, Carina +2, Sarai +2, Altina +2, Robin +1

It is recommended to complete the Ardan Succession Crisis finale now that you have completed Dari's Request.

Lynine's Request[edit | edit source]

Theltiar I

After the Incubus War, if Theltiar survived the IW aftermath, and if Simon has already recovered, you can head to Theltiar and interact with Lynine outside the Lynine HQ building to begin this quest.

Note: You cannot complete this quest if Fheliel has not joined the harem, or if you have not attained Yhilin Final, but neither are a requirement to begin the quest.

This quest tracks the Lynine Points variable which starts at 10.[41] Head to the four houses in the center of the map and then continue east. Interact with the shiny spot to get the quest officially underway.

Ardford

Head to the Ardoheim Royal District. Enter the northeast Ardford Embassies for a conversation with Megail and Lynine Points +5. If Fheliel has joined the harem, you will find her in front of the Ghenalese ambassador. Speak with her to get her help and Lynine Points +10.

Yhilin I

Head to the Yhilin Palace > Throne Room for a scene with Janine. Throughout this quest, you can speak with Janine for an update on how much progress you have made.

You can interact with the shiny spots to make some decisions:

  • West: If Fheliel has joined the harem and you spoke with her in Ardoheim, Fheliel will solve this issue and give Lynine Points +10. You cannot otherwise solve this problem.
  • Center: Requires Darghelon country score >= 25. Selecting this option gives Darghelon +2 and Lynine Points +5.
  • East: Requires Gheldaron country score >= 25. Selecting this option gives Gheldaron +2 and Lynine Points +5.

If Yhilin Final has been achieved, head to Yhilin > Slums. Interact with the shiny spot in front of the Elven Elder. This conversation starts The Mother of the Elves quest[42] and gives Lynine Points +20.

Chalice States

Head to Helvanna. Enter the Helvanna Cathedral in the northeast corner for a scene with Yelarel and Lynine Points +20. If Fheliel has joined the harem and you spoke with her in Ardoheim, interact with the shiny spot for a scene with Fheliel and Lynine Points +10.

Yhilin II

Head to the Yhilin Palace > Throne Room and speak with Janine. You can complete this quest once Janine states that you are 90% complete. 90% is the maximum value. Select "Yes" to proceed.

Lynine Points Table

Location Requirements Interaction Rewards
Theltiar After the Incubus War, if Theltiar survived the IW aftermath, and if Simon has already recovered. Interact with Lynine outside the Lynine HQ building. Lynine Points +10
Ardford Embassies (Northeast building in Royal District) - Enter the Ardford Embassies building for a scene with Megail. Lynine Points +5
Fheliel has joined the harem. Interact with Fheliel. Lynine Points +10
Yhilin Palace Throne Room Darghelon >= 25, Gheldaron not selected as the source of wood. Interact with the shiny spot to select Darghelon as the source of wood. Darghelon +2, Lynine Points +5
Gheldaron >= 25, Darghelon not selected as the source of wood. Interact with the shiny spot to select Gheldaron as the source of wood. Gheldaron +2, Lynine Points +5
Fheliel has joined the harem and you spoke with her in the Ardford Embassies. Interact with the shiny spot to have Fheliel solve a problem. Lynine Points +10
Yhilin Slums Yhilin Final has been attained. Interact with the shiny spot in front of the Elven Elder. Unlocks Orilise's Request, Lynine Points +20
Helvanna Cathedral Entered the Yhilin Palace > Throne Room for the scene with Janine. Enter the building for a scene with Yelarel. Lynine Points +20
Fheliel has joined the harem and you spoke with her in the Ardford Embassies. Interact with the shiny spot near the northern wall. Lynine Points +10
Theltiar II

Head to Theltiar. Head east and interact with the shiny spot near the east exit to complete the quest, and for the Lynine + Fheliel scene.

Renthnor Wilds

If the Nostalgic Home has been unlocked, you can find Lynine in the Renthnor Wilds > The Last Outpost > Wilds Guild. Here you can interact with Lynine to trade one high end resource for another. You can only do this one time.

It is recommended to wait on this until you are sure of which pieces of custom equipment you can and cannot make, then use this to create one more piece of equipment based on your preferences.

It is recommended to complete The Mother of the Elves quest now that you have completed Lynine's Request.

Orilise's Request[edit | edit source]

If at the end of The Mother of the Elves plot quest, you decided to spare Grynyth's life, that unlocks this quest. Continue the quest by going outside to the headquarters courtyard and speaking to Orilise in front of the prison. It's a mini-game that parodies the classic Akabur's Princess Trainer game and your goal here is teach Grynyth how to be a better divine being. In game that means that you want to reduce to zero all her stats: Frigidity, Self-righteousness, Dichotomous Thinking and Racism (all start at 10) and improve her current status (Magic, Lust, Openmindness). The amount of time that this task takes you it's relevant (there is no way to check the exact amount of days, but Grynyth mentions key points like 2 weeks, 1 month or 2 months). Less time will give you better hidden stats and more RP with both Grynyth and Orilise:

Time RPs Hidden stats Grynyth's comment
≤ 59 days +20 Grynyth, +4 Orilise +3 Darghelon, +3 Gheldaron "I can't believe how much I've changed in under two months..."
59-70 days +15 Grynyth, +2 Orilise +1 Darghelon, +1 Gheldaron "I can't believe I've changed so much in two months.."
70-99 days +10 Grynyth - "Even when I took so long to understand[...]"
≥ 100 days +5 Grynyth "It's taken a long time to come around,[...]"

Once you're inside the prison block, you control Grynyth (so you don't have access to the menu of the game and the only way to make a save inside is to use the hexagram near Orilise). At any point you can leave the prison and move around the world normally with Simon's group (if you want to load a previous save you need to leave the area). As you progress in the mini-game, you will unlock conversations with various harem members.

Only the following actions advance time:

  • Accept Yarra's offer: it reduces Lust and increase Openmindness.
  • Interact with the Crystal: increases the amount of Magic.
  • Speak with Orilise.
  • Speak with Hilstara and accept her offer.
  • Interact with any of the blinking points.

In case that you have trouble getting the best result, you can find below two different optimized paths:

Use this map in conjunction with Fulminato's table.

Fulminato's[43]:

Action Time Lust/Max OM[44]/Max Magic/Max Fr[45] SR[46] DT[47] Rc[48]
Yarra (A) 1 0/3 1/3 0/3 10 10 10 10
Yarra (A) 2 0/3 2/3 0/3 10 10 10 10
Yarra (A) 3 0/3 3/3 0/3 10 10 10 10
Crystal (B) 4 1/3 0/3 1/4 10 10 9 10
Crystal (B) 5 2/3 0/3 2/4 10 10 9 10
Crystal (B) 6 3/3 0/3 3/4 10 10 9 10
Yarra (A) 7 0/3 1/3 0/5 9 10 8 10
Yarra (A) 8 0/3 2/3 0/5 9 10 8 10
Yarra (A) 9 0/3 3/3 0/5 9 10 8 10
Hilstara (C) 10 0/3 3/3 0/5 9 9 8 10
Bed (D) 11 1/4 3/3 0/5 8 9 8 10
Crystal (B) 12 2/4 3/3 1/5 8 9 8 10
Crystal (B) 13 4/4 3/3 2/5 8 9 8 10
Crystal (B) 14 4/4 3/3 3/5 8 9 8 10
Hilstara's room[49] (E) 15 4/4 0/3 0/5 7 9 8 10
Hilstara's room[50] (F) 15 4/4 0/3 0/5 7 9 8 10
Spark Near Orilise (G) 16 4/4 0/3 0/5 7 8 8 10
Top left room[50] (H) 17 3/5 0/3 0/5 6 8 8 10
Near the exit (I) 18 2/5 0/3 0/5 6 7 8 10
Flowers near exit (J) 19 1/5 0/4 0/5 6 7 7 10
Crystal (B) 20 3/5 0/4 1/5 6 7 7 10
Crystal (B) 21 1/5 0/4 5/6 6 7 7 9
Riala [K] 22 0/5 0/5 2/7 6 7 7 8
Yarra (A) 23 0/6 1/6 2/7 6 7 7 7
Yarra (A) 24 0/6 3/6 2/7 6 7 7 7
Yarra (A) 25 0/6 5/6 2/7 6 7 7 7
Orilise (L) 26 1/6 0/7 2/7 6 5 6 6
Orilise (L) 27 2/6 1/7 2/7 6 5 5 5
Orilise (L) 28 4/6 3/7 2/7 6 5 5 5
Crystal (B) 29 6/6 3/7 3/7 6 5 5 5
Hilstara's room[51] (M) 30 4/6 0/7 3/7 6 4 5 5
Hilstara's room[52] (N) 31 5/6 0/7 0/8 6 4 5 5
BK[53] near orc guard (O) 32 4/7 0/7 0/8 5 4 5 4
Bottom right room (P) 33 3/7 0/8 0/8 5 4 5 4
Crystal (B) 34 5/7 0/8 2/8 5 4 5 4
Crystal (B) 35 7/7 0/8 4/8 5 4 5 4
Yarra (A) 36 0/8 3/8 4/8 3 4 5 4
Crystal (B) 37 2/8 3/8 6/8 3 4 5 4
Crystal (B) 38 4/8 3/8 8/8 3 4 5 4
Riala [K] 39 4/8 3/8 2/9 3 3 5 4
Crystal (B) 40 6/8 3/8 5/9 3 3 5 4
Orilise (L) 41 0/8 5/9 5/9 2 2 5 4
Crystal (B) 42 2/8 5/9 8/9 2 2 5 4
Crystal (B) 43 4/8 5/9 9/9 2 2 5 3
Riala [K] 44 4/8 5/9 0/10 2 2 4 3
Flowers near Hilstara [J] 45 6/8 5/9 0/10 1 2 4 3
Top left room [Q] 46 3/9 5/9 0/10 1 2 3 3
Yarra (A) 47 3/9 8/9 0/10 1 1 2 2
Masturbate [R] 48 6/9 5/10 0/10 1 1 1 2
Orilise [L] 49 6/9 5/10 0/10 1 0 0 1
Yarra (A) 50 6/9 8/10 0/10 1 0 0 1
Masturbate [R] 51 9/10 8/10 0/10 0 0 0 1
Orc guard [S] 52 9/10 8/10 0/10 0 0 0 0

Alternative optimal route from Pope Biscuit[54]:

  1. Crystal charge once
  2. Interact with the sparkle on the bed across from Hilstara
  3. 2 more crystal charges
  4. Talk to Riala to clear her first event (Nalili visits)
  5. 4 more crystal charges (should be at max capacity)
  6. Talk to Yarra (intimate vine scene)
  7. 3 more crystal charges (Grynyth talks to Simon)
  8. Talk to Yarra twice (3 openmindedness, 3 divine charges)
  9. Interact with the sparkle in front of Orilise
  10. Talk to Hilstara
  11. Purchase the sparkle on the NE bed in Hilstara's room
  12. Interact with the sparkle in the doorway
  13. Interact with the sparkle on the small table with the flowers (The sparkle will not disappear, don't interact with it again or you'll waste a day)
  14. Interact with the sparkle on the northern wall between Orilise and Yarra
  15. Interact with the sparkle on the western wall in between the northern and southern rooms
  16. Build up 3 divine charges (two scenes will happen, Riala will clear lust and Aka will visit)(You should also be at max capacity when you do the third charge)
  17. Talk to Riala to clear her 2nd event
  18. Interact with the sparkle in the room with the orc
  19. Talk to Yarra (Dream invasion scene)
  20. Talk to Carina in your room
  21. 1 divine charge
  22. Interact with the sparkle in the NW room (I like to save here, Grynyth will say we're a month in)
  23. 1 divine charge (We now generate 2 charges per 1 use)
  24. Purchase the sparkle on the SE bed in the room Hilstara is in (Grynyth discusses with Simon how the 2nd Arclent War went for her)
  25. Talk to Yarra (Grynyth gets her mind blown)
  26. 1 divine charge (Riala discusses losing control of magic)
  27. 2 more divine charges
  28. 1 more divine charge (Qum discusses sparklies. Gaine 1 sparkliness)
  29. Talk to Riala and clear her last event (Mithyn comes to visit)
  30. Talk to Yarra (At this point one session with Simon is generating 3 openmindedness)
  31. Purchase masturbation on the NW bed in the room Hilstara is in
  32. Talk to Yarra twice (6 openmindedness)
  33. Talk to Orilise twice (first scene requires 5 openmindedness) (second scene discusses work with Riala)
  34. Get the sparkle in the room south of Hilstara
  35. Talk to Orilise again (strapon scene)
  36. Interact with the sparkle on the table with the flowers again
  37. Talk to Yarra again (Cuddle scene with Simon, if you read it now you're a degenerate)
  38. Talk to Orilise again (They talk out their issues)
  39. Talk to the Orc guarding the stairs (Congratulations, you are no longer a racist)
  40. Interact with the sparkle south of your bed (Grynyth discovers how to masturbate)

Masturbate 2 more times (The second time she should start with "Alright, no shame this time!")

  1. Interact with the sparkle on the vanity next to your bed and that's it. You're done! Grynyth has been reformed into a happy harem member.

Once all the stats has been neutralized, you can end this quest by interacting with the flag where you check stats. After the scene, you can find Grynyth in the Garden of Tertia.

Getting Grynyth in the harem helps with the following quests:

She is also present in Uyae and Janine's quests, but on these, it has no mechanical effects.

Notes:

  • The spark marked as H in Fulminato's map only appears if Neranda's affection is locked, but you can leave the prison to do so and continue the quest. You can complete the quest without this spark though (in this case you will end the quest with a 1 in Frigidity).
  • You can return to The Heartwood via the Sylvan Regional Map. It is a shiny spot north of Denmiel.
  • Once Grynyth joins the harem, you can return to The Heartwood and loot the brown chests without issue.
    • You can loot the green chest at this point but you will not get the best reward: instead you get a Huge Mana potion.
  • Once Grynyth joins the harem and graduates from the Goddess Trainer program, you can return to The Heartwood and loot the green chest for the best reward.
    • If you took the Mother's Pin from earlier in the game, a Sylvan Draught.
    • If you did not take the Mother's Pin from earlier in the game, you get a massively improved version.

Altina's Request[edit | edit source]

After the Incubus War aftermath, talk to Altina on the first floor of the headquarters building, near the south exit to begin this quest. Travel to the Withered Mountain in Feroholm. Talk to Altina near the shrine. (To return to it later, enter the tree in the southeast corner of New Givini.)

At the Forgotten Glade, you can speak with a number of people to contribute towards Altina's goals. You can interact with the shiny spot at the shrine to get an update from Altina on your current Altina Influence.

Person Requirements Choice Result
Robin Talk to Robin to set Ulrissa Prompt ON
Visit Tak'Kan > Lonely Ruin (Ulrissa's Tower) and interact with the shiny spot.
- Altina Influence +1
Elleani Talk to Elleani in the Forgotten Glade
Travel to the Givini Tunnels in Gasm Falls and interact with the shiny spot.[55]
- Altina Influence +2
Iris Chalice States 50+[56] - Altina Influence +3
Iris Prompt ON
Chalice States 40 - 49[57] Altina Influence +2
Iris Prompt ON
Chalice States 25 - 39[58] Altina Influence +1
Iris Prompt ON
Chalice States 24-[59] Altina Influence +0
Iris Prompt ON
Lynine (Near shrine) - - Lynine Move ON[60]
Orilise Denmiel Archives funded - Altina Influence +2
Denmiel Archives not funded Altina Influence +1
Yelarel Succubi Accepted ON Succubus Knights accepted at Gawnfall - Altina Influence +2
Succubus Knights not accepted at Gawnfall Altina Influence +1
Church Diverges ON Succubus Knights accepted at Gawnfall Altina Influence +3
Succubus Knights not accepted at Gawnfall Altina Influence +2
New Religion ON Succubus Knights accepted at Gawnfall Altina Influence +4
Succubus Knights not accepted at Gawnfall Altina Influence +3
Riala - Mixed Altina Influence +2
Succubus Ideals Altina Influence +1
Succubus Ideals ON
Elven Ideals Altina Influence +1
Elven Ideals ON
Human Ideals Altina Influence +1
Human Ideals ON
Orc - - Altina Influence +1
Orc with monocle Tak'Kan 60+ - Altina Influence +3
Tak'Kan 50 - 59 Altina Influence +2
Orc with red bandana Tak'Kan 25+ Tak'Kin Mine funded - Altina Influence +2
Tak'Kin Mine not funded Altina Influence +1
Three succubi with child - Invent comforting lies Conundrum: Lies ON
Altina Influence +2
Stick to safe truths Conundrum: Middle ON
Altina Influence +1
Release with full translation Conundrum: Truth ON
Altina Influence -1

Altina Influence can be spent on the following rewards.

Person Requirements Cost Result
Succubus with green hair Iris Prompt ON Succubus Ideals ON Spend 5 Altina Influence. Chalice States +10
New Givini +10
Tak'Kan +10
Altina Reward +1
Succubus Ideals OFF Spend 6 Altina Influence.
Lynine (Southeast) Elleani has joined the harem.
Lynine Move ON
Succubus Ideals ON Spend 3 Altina Influence. Altina +5
Lynine +2
Orilise +2
Elleani +2
Sex scene: Breeding Elves
Altina Reward +1
Succubus Ideals OFF Spend 5 Altina Influence.
Elf with blue hair Elven Ideals ON Spend 4 Altina Influence. Altina learns the Forest Lance skill.
Altina Rewards +1
Elven Ideals OFF Spend 5 Altina Influence.
Elf from Mother's Guard Elven Ideals ON Grynyth was spared during The Mother of the Elves and she then graduated from Orilise's Request, joining the harem. Spend 3 Altina Influence. Darghelon +5
Gheldaron +5
Orilise -5[61]
Lynine +2
Grynyth +5
Altina Rewards +1
Grynyth has not joined the harem. Spend 4 Altina Influence.
Elven Ideals OFF Spend 5 Altina Influence.
Attempt to claim a reward without enough Altina Influence. - He leaves angrily and gives you nothing.
Altina Rewards +1
Gynyth was killed during The Mother of the Elves. - The elf is not available to interact with.
Orc with yellow mining cap - Spend 3 Altina Influence Gain 1x Northern Crown[62]
Altina Reward +1
Givini Man Altina Rewards 1+ New Givini 60+ Spend 3 Altina Influence. Gain 1x Shining Sword.
Altina Rewards +1
Altina Rewards 1+
Human Ideals ON
New Givini 50 - 59
New Givini 40 - 49 Spend 4 Altina Influence.
New Givini 30 - 39 Spend 5 Altina Influence.
New Givini 29- Spend 9 Altina Influence.
Altina Rewards 1+
Human Ideals OFF
New Givini 50 - 59 Spend 4 Altina Influence.
New Givini 40 - 49 Spend 5 Altina Influence.
New Givini 30 - 39 Spend 8 Altina Influence.
New Givini 29- Spend 12 Altina Influence.

Once your Altina Rewards is 3+, you can interact with Altina to finish the quest. Doing so gives Altina +5.


Qum's Request[edit | edit source]

Qum has a request, available after you complete the Incubus War. It requires Yhilin Final. You can start this in the Headquarters B1 floor near Megail's desk.

Head to the Yhilin Slums and interact with Qum. She is outside of a building to the northwest of the entrance to the elven area. You can assist Qum select staff for the school.

In all cases, interact with Qum inside or outside the building to start a given task. However, before you complete any of the tasks that require you to make staff decisions you can complete some tasks for free:

  • To find a janitor, head to the Yhilin Palace Practical Rooms[63] and interact with the orc near the room entrance. +1 Qum Point
  • To find a merchant, head to the Archon Inn and interact with the woman to the west. +1 Qum Point
  • To find a school nurse, head to the Tower of the Divine[64] Interact with the roaming brown-haired woman. +1 Qum Point
  • Outside of the building, interact with Qum and select any sign. +1 Qum Point
  • Outside of the building, interact with Qum to set up a sign in the elven area. Interact with the elf leader in the elven area of the slums.[65] +1 Qum Point
Staff Role Choice Requirements Bonus
School Cook Snooty Chef - +2 Qum Points
Young Yhilini Woman - +1 Qum Point
Old Aramite Woman - +3 Qum Points if Aram country score 25+.
+1 Qum Point otherwise.
Succubus - +1 Qum Point
Caretaker Lord of Blood Lamia Spared the Lamias during the Incubus War. +3 Qum Points if Yhilin Final occurred before the Second Gathering and the Lamias are accepted there.
+2 Qum Points otherwise.
Bald Disciplinarian - -
Young Green-haired Girl - +1 Qum Point
Gentle Orc - +1 Qum Point
Teacher (Pick 3) Ghenalese Soldier Wynn's Request completed and Fheliel was consulted during the test preparation phase. +3 Qum Points
House Rose Halfling - +2 Qum Points
Chalice States Succubus Elite Chalice States country score 50+ +2 Qum Points
Yhilini Mage Cook and Caretaker positions have been selected. Qum Points currently 6+. +2 Qum Points
Orc - +2 Qum Points and +1 Tak'kan if Tak'Kan country score 60+.
+1 Qum Point and +3 Tak'Kan if Tak'Kan country score 30-59.
+5 Tak'Kan if Tak'Kan country score 29-.
Reliar Agvalian Darghelon country score 20+ +2 Qum Points
Stineford Theoretical Mage - +1 Qum Point, +1 additional Qum Point if you have already selected the Stineford Succubus.
Stineford Succubus - +1 Qum Point, +1 additional Qum Point if you have already selected the Stineford Theoretical Mage.
Tatseni Tutor - +1 Qum Point, +2 Tatseni
Zirantian Traditionalist - +1 Qum Point, +2 Zirantia
-2 Uyae if you hire the Zirantian Traditionalist before hearing Uyae's warning OR
-5 Uyae if you hire the Zirantian Traditionalist after hearing Uyae's warning.
+2 Uyae for meeting and not selecting the Zirantian Traditionalist.
Brainless Yhilini - -

You can interact with Qum to complete the quest once you have 8+ Qum Points. The rewards are:

Qum Points Rewards Megail's Evaluation
15+ +2 Social, +5 Yhilin
+69 Qum, +1 Robin, +5 Megail, +5 Janine, +4 Orilise, +2 Wynn
+2 Simon Recovery[66]
Shining Sword reward from little boy in school.
"If it's any comfort, I think you did an excellent job. Not just in your vision, but in sticking to the project."
12 - 14 +1 Social, +5 Yhilin
+10 Qum, +1 Robin, +3 Megail, +5 Janine, +2 Orilise, +1 Wynn
+2 Simon Recovery
Shining Sword reward from little boy in school.
"If it's any comfort, I think you did a good job of putting together a viable school."
8 - 11 +5 Yhilin
+5 Qum
+2 Simon Recovery
"If it's any comfort, I don't think the school is in a position where it can fail."

After you complete the quest, you can enter the building and interact with the boy sitting at a desk. If you ended the quest with 12+ Qum Points, he will give you a Shining Sword.

Nalili's Request[edit | edit source]

This quest is available as soon as you complete Philon's Tower.

If you have not given a shard to Nalili, speak with Riala to visit the projection room and do it, as it gives a small advantage in this quest.

Speak with Nalili in the the throne room (4F) to start the quest. This quest is a recreation of Simon's path from chapter 2. This time around Nalili has 100 days (number exact, you cannot use the loophole to complete the longest pending task in the last day) to implement the four big reforms that the Orgasmic Empire needs (also there is combat-oriented section in the training yards). This reforms require a variable number of days that can be reduced by doing investments, by increasing Nalili's stats or when the Empress' last daughter learn specific topics. As during Simon's stay, you check the remaining days (and Nalili's stats) by checking the clocks in the walls. Internally, the success on this quest is tracked by a hidden variable, called Empire points. You need 50 for the best result (sex scene + Shining Dildo[67]) and 40 for second best (sex scene).

Nalili's initial stats
  • Knowledge: 10
  • Sex: 20
  • Social: 15

If her affection is locked, she gains +2 Knowledge, +5 Sex and +2 Social. the Shard adds +1 to each category. In function of Simon's Social stat, her Social score increases further:

  • Social ≥ 50: +5
  • Social > 39 and ≤ 49: +3
  • Social > 29 and ≤ 39: +1
  • Social ≤ 29: 0

Taking all of these into account, the maximum initial stats are:

  • Knowledge: 13
  • Sex: 26
  • Social: 23

There best results in terms of reducing days from the reforms are unlocked at level 50 so there is no point to get a higher number. Also, when you reach that level in any stat, you unlock a reward (you need to spend a day):

  • Knowledge: you can learn deep secrets from the library funds (+9,999 EXP for the whole party).
  • Sex: you can extract part of the Imperial treasure (+9,999 Sx).
  • Social: you can reach an agreement with the erosian succubus that resides in Lexandre's usual room: +2 to Erosia and Orgasmic Empire country scores.

Before completing any of the reforms you want to complete any of the actions that gives you Nalili stats. You should aspire to have the three stats with rounded numbers (they should end with a 5 or a 0: 35, 40, 45, 50).

The most straightforward way to increase the stats is:

  • Visiting the library and interact with the librarian to spend a day to get +1 Knowledge. The 5th and 10th lessons gives two bonuses sex scenes that adds +5 Knowledge and +1 Sex: the first one with Iris and the second one with Orilise and Elleani (requires Elleani's locked affection).
  • Visit the Crypt (can be accessed from the jail basement: Orgasmic Palace 1B map) and interact with Nalili: the first four times you spend 3 days to get +3 Sex. After that, you can repeat it, but you only spend a day for +1 Sex. There are bonuses sex scenes at rounds 2 & 4.
The way to the Crypt, in case that you had forgotten how to get there
  • Visit Esthera's room and interact with her to spend 1 Day and learn +1 Social. A god number of Social lessons unlock topics that implies further days reductions & misc activities:
    • Day 3 lesson: GEOGRAPHICAL UNITY
    • Day 6 lesson: +1 Knowledge
    • Day 9 lesson: +2 to both Nalili and Esthera
    • Day 10 lesson: BORDER KNOWLEDGE
    • Day 14 lesson: +1 Sex
    • Day 17 lesson: PHILON BAY
    • Day 19 lesson[68]: +1 religion score.

Another way to increase the stats is to have conversations with old acquaintances (1 day per action). Most of them have some requisites and they are more efficient that the standard actions:

Character Requisite(s) Location Reward
Armory boss - Palace (1F) +1 Sex, +1 Social
Janine Knowledge ≥ 20, Sex ≥ 30, Social ≥ 25 Empress's dressing room (4F) +1 Empire points, +2 Knowledge, +1 Sex, +3 Social
Cafe Owner Geographical Unity ON Cafe (Climax) +1 Empire points, +1 Knowledge, +1 Social
Shipping Owner Have worked for her during Simon's path Climax +1 Knowledge, +1 Social
Other activities

These activities generally don't increase Nalili's stats but have other benefits instead (except in the indicated cases, they usually cost 1 Day):

Action Requisite(s) Location Rewards
New Pastries[69] Sex ≥ 30 Kitchens (1F) +2 Empire points if Sex is ≤ 39, +1 Empire points otherwise.[70]
NEW PASTRIE ON
Solving border troubles BORDER KNOWLEDGE On Fighting Ring (Climax) 2 fights against 1 and 3 Vilehearts respectively: 11932 EXP
New bath policies[71] None Palace Baths POOL POLICY CHANGE On
Social ≥ 25[72] POOL POLICY CHANGE On, POOL EXPAND On, +1 Sex, +1 Social
Orc Dispute[73] Social ≥ 25 Palace Prison +3 Empire Points
Mad Succubus[73]
  • Knowledge ≥ 15 for the Release option
  • No reqs for the Execute option
  • Sex ≥ 40 for the Seduce option
  • +2 Empire points if Knowledge is ≤ 25, +1 Empire points otherwise.
  • +5 Esthera
  • +3 Empire Points
New Admin. policies[74] None Palace offices +2 Empire points, ADMIN BOOST On[75]
Brothel's influence None Crimson Bordello
  • If you choose Human visitor then BORDELLO HUMAN On
  • If you choose Reform efforts then BORDELLO REFORM On
Training activities

These activities allows you to get a small amount of Sex (+2 for 2 days by doing the two combats against Esthera), but the main goal is getting a good amount of EXP for Naili, a small stat boost to both Nalili and her old trainer after the Ardford Summit (Aka, Hilstara or Varia (both variants)) and unlock a new Synergy Skill. There are five and you need 9 days to do them all:

  • Crystal fight: 1 day. +1 Yard Training score. 999 EXP for Nalili.
  • 1st fight against Esthera: 1 day. +1 Yard Training score. +1 Sex and 999 EXP for Nalili.
  • 2nd fight against Esthera: If you're struggling to win this fight, use Sexual Aegis and you should win without too much trouble. 1 day. +1 Yard Training score. +1 Sex. +1 Empire points. +5 to Esthera and Nalili. 9999 EXP for Nalili.
  • Nalili against her old trainer (Aka/Hilstara/res-Varia/dom-Varia): 3 days. +1 Yard Training score.
    • Nalili-Aka: +5 AGI to Nalili, +5 MAG to Aka. 5,000 EXP to both.
    • Nalili-Hilstara: +5 DEF to Nalili, +5 MAG to Hilstara. 5,000 EXP to both.
    • Nalili-Varia (both versions): +5 ATK to Nalili, +5 MAG to Varia. 5,000 EXP to both.
  • This option requires a 4 Yard Training score and 3 days. Gives the same stats and EXP boosts as the previous activity plus the new synergy skill:
    • Aka: Nalili learns Swift Stab.
    • Hilstara: Nalili learns Cautious Swipes.
    • Varia: Nalili learns Desperate Masturbation[76].
Empire reforms

There are 4 reforms and each one gives 10 Empire points.

Reform/Switch Initial length Investments' help Other actions Knowledge score Sex score Social score
Final reform
FINAL REFORM[77]
35 N/A
  • BORDELLO REFORM On: -5 days
  • OE SLAVERY[78] On: -10 days
  • ≥ 50: -4 days
  • 45-49: -3 days
  • 40-44: -2 days
  • 35-39: -1 day
  • ≥ 50: -4 days
  • 45-49: -3 days
  • 40-44: -2 days
  • 35-39: -1 day
  • ≥ 50: -4 days
  • 45-49: -3 days
  • 40-44: -2 days
  • 35-39: -1 day
Human acclimation
HUMAN ACCOMMODATION[79]
30 N/A
  • BORDELLO HUMAN On: -5 days
  • OE Lamia[78] On: -2 days
  • POOL EXPAND On: -2 days
  • POOL POLICY CHANGE On: -1 day
N/A
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
OE-Philon agreement
PHILON AGREEMENT[80]
PHILON DEFENSES ON: -2 days
  • PHILON/OE AGREEMENT[78] On: -5 days
  • PHILON BAY: On -5 days
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
N/A
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
Magic boost
MAGIC BOOST[81]
Magical Defenses ON: -5 days Permanent Council ON[78]: -3 days
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
  • ≥ 50: -6 days
  • 45-49: -5 days
  • 40-44: -4 days
  • 35-39: -3 days
  • 30-34: -2 days
  • 25-29: -1 day
N/A

Rewards:

  • 30 Empire points: chest in Nalili's room that contains Ecstatic Drop.
  • 40 Empire points: sexual scene at the end of the quest.
  • 50 Empire points: Shining Dildo (decorative item for the headquarters)

Once you've done everything, go to Nalili's room and interact with the spark to end the day.

Riala's Request[edit | edit source]

You can begin this quest by talking with Riala in the main hall of your base, near the front entrance, after the Incubus War. After that, a black shiny dot will appear in the Tak'kan Regional Map. Talking to the dot allows you to enter the dungeon where the entire quest takes place. The map of this dungeon, courtesy of Cazador, is here:

Map courtesy of Cazador.
Basic info

The goal is to trigger and win a boss battle with the painting of the Incubus King. This requires that 26 points of fetishes around the map have been cleared away. Furthermore the map is full of depleted lust crystals that block your path. Each set of crystals has a corresponding fetish item that, once cleared, removes those crystals for that run (thus opening the blocked path). There are, however, a fair number of fetish items that do not remove any crystals. The map shows the fetish items and the crystals they correspond with. The fetish items themselves can sometimes block paths, but clearing them only removes them for that run. Exceptions: orb carrying statues cannot be removed (but block nothing), and the fake chest cannot be removed.

Unfortunately, you start with the ability to clear only 4 points of fetishes before becoming too revolted to continue without leaving and re-entering. Even more unfortunately, every time you do leave and re-enter, the fetishes return, as do all the blocking crystals they correspond with.

However, certain actions either increase Riala's stamina for clearing fetishes in the following runs, or make certain fetishes (once cleared) stop re-appearing when you exit and enter. This sometimes permanantly opens paths when those fetishes correspond to blocking crystals. Thus in multiple runs, you can finally succeed.

The goal, then, is to clear away all the festishes in as few runs as possible.

Stats

The game tracks four scores:

  • Riala Stamina (RS) : how much Riala can still clear away before becoming too disguested
  • Riala Max Stamina (RMS) : how much RS Riala will start with in the next run
  • Riala Purged (RP) : how many points of fetish have been cleared away in this run
  • Riala Increment (RI) : How many times you have exited the dungeon.


So the overall goal is to kill the IK painting at the lowest RI possible, which generally means increasing RMS as quickly as possible in each run.

Dungeon info

The dungeon contains:

  • Normal encounters (two appear after defeating other normal encounters) : These have no affect on any of the four stats, and should be taken care of ASAP for the XP.
  • Miniboss encounters : There are four (Wind, Water, Earth, Fire) : Each of these provide +1 RMS and +2 starting RP each time you re-enter. They also mark certain fetish objects as not respawning when cleared, which in some cases keeps paths open.
  • Shinies : Where you talk to another harem member for RMS. Five of them (Iris, Sabitha, Nalili, Esthera, and Yarra) provide +1 RMS each, while two (Qum and Robin) provide +2 RMS each.
  • Chests : Two contain 69 Sx, one contains an Eldrich Draught (and gives +1 RMS but is guarded by a statue) and one more requires 20 RP to spawn and gives 6969 Sx (but no RMS)
  • Fetish items : All of these give +1 RP but cost -1 RS, except the fetish shelves and calendar, each of which instead cost -3 RS. Even the orb statues give the stat changes each time to talk to them, despite not getting removed. Only talking to the fake chest has no effect whatsoever. You cannot clear any items that would put you into negative RS.

Exiting and entering sets RS = RMS, RP = 0 + bonus RP from beating bosses, (exiting) gives +1 RI.

Certain bosses and shinies have extra requirements in order to appear:

Interaction Location Requirement/Action Result
Iris shiny Island west from start Present from start RMS +1
Nalili shiny Island east then north from start Present from start RMS +1
Robin shiny North-eastern area Present from start (but guarded by Wind boss) RMS +2
Qum shiny Southwesternmost island Clear statue on island RMS +2
Esthera shiny On long sw/ne island Have 8 RP this run RMS +1
Yarra shiny On long sw/ne island Have 12 RP this run RMS +1
Sabitha shiny Northernmost island, west side Have 14 RP this run RMS +1
69 Sx chests (2) Western and Northern islands Present from start
Eldrich potion chest South-center island, guarded by fetish Present from start RMS +1
6969 Sx chest East-center island Have 20 RP this run
Wind boss Northeastern area Present from start
  • RMS +1
  • Start RP +2
  • Disables respawn for the top right bed and the calendar (no paths opened)
Fire boss Northwestern island Eliminate chained bed and statue with portrait on island
  • RMS +1
  • Start RP +2
  • Orb statues disappear upon exit/reenter (still cannot be removed in current run)
Water boss Blocks dungeon entrance Have 10 RMS
  • RMS +1
  • Start RP +2
  • Disables respawn for the fetish shelves and dildos on starting island (both open paths)
Earth boss On long sw/ne island Have 15 RMS
  • RMS +1
  • Start RP +2
  • Disables respawn for the pumpkin bed at the north end and the cock statue at the east center (the latter opens a path)

Here is a worked out optimal path through this section, getting all flavor text along the way:

  • Trip 1: i,j,l,statue guarding chest->chest (RMS 4->5)
  • Trip 2: i,j,l,h or p,chest,iris,o,wind boss,robin (RMS 5->9)
  • Trip 3: i,j,l,either of h or p,m,hippodick statue,qum,water boss,o,esthera,bed on ne corner,dildo on ne corner (RMS 9->13)
  • Trip 4: i,l,f,n,nalili,h,g,solid chest,chest,bed in nw corner,statue carrying portrait in nw corner,fire boss,e,center orb statue,earth boss,yarra,d (RMS 13->17)
  • Trip 5: i,l,h,g,calendar,a,sabitha,c,pumpkin bed,dick at west center,k,f,e,center chest,(o,m,hippodick,p or anything you want, or nothing) (RMS 17->19)
  • Trip 6: get everything and then kill painting

Enemies' table:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Lustful Elemental (951) Sex (150%), Anti-Sex (125%) Thunder (75%), Poison (50%), Fire (50%), Earth (25%) No resistance to Corrupted or Deathblow.
Poison (75%), Blind (50%), Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
Immune to Sexbind.
Lustful Elemental (952) Ice (150%), Anti-Sex (125%), Earth (125%) Thunder (75%), Poison (50%), Fire (50%)
Lustful Elemental (953) Fire (150%), Poison (125%), Anti-Sex (125%) Thunder (75%), Earth (50%), Ice (25%)
Lustful Elemental (954) Sex (150%), Anti-Sex (125%) Thunder (75%), Poison (50%), Fire (50%), Earth (25%)
Slave of Earth (955) Sex (150%), Anti-Sex (125%) Thunder (75%), Poison (50%), Fire (50%), Earth (25%) Poison (25%).
Immune to the rest of Status.
Resistance to all debuffs (75%)
Slave of Fire (956) Ice (150%), Anti-Sex (125%), Earth (125%) Thunder (75%), Poison (50%), Fire (50%)
Slave of Water (957) Fire (150%), Anti-Sex (125%), Poison (50%) Thunder (75%), Earth (75%), Ice (50%)
Slave of Wind (958) Thunder (150%), Anti-Sex (125%) Fire (75%), Ice (75%), Poison (75%), Earth (25%)
Fetish Incarnate (959) Sex (150%), Anti-Sex (125%) Thunder (75%), Poison (75%), Fire (75%), Ice (75%), Earth (75%) No resistance to Corrupted or Deathblow.
Poison (75%), Blind (50%), Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
Immune to Sexbind and Dominated.
Fetish Fairy (960) Sex (150%), Anti-Sex (125%), Thunder (125%) Poison (75%), Earth (50%)
Cat (961) Sex (150%), Anti-Sex (125%), Fire (150%), Ice (125%), Poison (125%) Physical (75%), Thunder (50%), Earth (50%)
Lustful Earth (962) Earth (150%), Anti-Sex (125%), Fire (125%) Thunder (75%), Ice (75%) Plant-human hybrid. Less HP, ATK and MAG than the other version.
Lustful Earth (963) Girl with a plant in her head.
Emperor's Dream (964) Sex (300%) Thunder (25%), Poison (25%), Fire (25%), Earth (25%), Ice (25%), Physical (25%) Poison (25%).
Immune to the rest of Status.
Resistance to all debuffs (75%)

Robin's Request[edit | edit source]

You start this quest by talking with Robin in the Order of Yhilini Thaumaturgy. This quest consist of a single dungeon with no option of repeat visits. Before starting you should know that there is an optional boss inside that uses just Fire attacks and you can fight the Magekillers for the 4th and the last time with just Robin as a party member, so it's recommended that you optimize her Equipment to increase the MDF stat (Otherworldly Robes are good for this stat) and increase her resistance against Fire. The following equipment can help (sorted by the percentage of protection): Fire Charm (0%, Fire Damage), Burning Staff (10%), Otherworldly Robes (10%), Goddess of Magic Charm (50%), Fire Hat (50%), Master/Sublime Staff (75%). Remember that multiple instances of elemental damage reduction do stack multiplicatively[82].

The dungeon itself is not overly complicated, but it has a couple of small wrinkles that will be explained below. Interact with the blinking spots to unlock access to new areas or to find loot: mostly Sx, but there are some potions as well. In the chests there are a Arcane Drop and a True Gold (neither have a immediate use right now). Most of the paths are easy to unlock. Regarding the combat, most of the enemies have attacks that add the state Mana Shock that multiplies by ten the mana cost of the skills of the party member affected for a turn and Mana Drain that leeches Mana from the party member during four turns:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Arcane Soul (910) Sex (150%), Earth (125%), Poison (125%). Not immune to Deathblow or Poison. Physical (75%), Fire (75%), Ice (75%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Silence, Dominated and Sexbind. All of her skills add the Mana Shock state.
Mana Soul (911) Fire (125%). Not immune to Deathblow or Poison. Physical (75%), Sex (75%), Anti-Sex (75%), Poison (75%), Earth (50%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Silence, Dominated and Sexbind.
Poison Soul (912) Sex (125%), Ice (125%). Not immune to Deathblow. Physical (75%), Anti-Sex (75%), Fire (75%), Poison (Damage: 50%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%), Poison (State: 75%). Immune to Blind, Silence, Corrupt Dominated and Sexbind. Her unique skill adds Mana Drain state.
Mana Nullifier (913) Anti-Sex (200%), Sex (125%). Not immune to Blind, Silence and Deathblow. Fire (75%), Ice (75%), Thunder (75%), Earth (75%), Poison (75%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Dominated and Sexbind. -
Cleric Soul (914) Sex (200%), Thunder (110%). Not immune to Deathblow and Silence. Ice (90%), Physical (75%), Fire (75%), Earth (75%), Poison (75%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Poison, Dominated and Sexbind.
Unstable Soul (915) Not immune to Deathblow or Blind. Sex (90%), Anti-Sex (90%), Physical (75%), Fire (75%), Ice (75%), Earth (75%), Poison (75%) Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Silence, Dominated and Sexbind.
The map of this area with the real books' trail, created by Grim8P.

The mentioned wrinkles are three. The first is that the party is ambushed by the Magekillers in the southeast part of the map. The only party member is Robin, but it's not a tough fight. The second complication is more subtle. To get access to real books extracted from the Tower AND a the black book in a stand near a grey shelf, you have to interact with the spots following this order:

  1. in a wooden shelf, just above of the starting point (Robin warns that it requires "EXCEEDINGLY close inspection of the area.").
  2. In the south east part of the map, near a telescope (Robin comments "They've been easy to find so far,").
  3. Very near of 1, in a glazed book shelf (it has a red sofa to the west).
  4. In the big black shelf near 2, you have to use the ladder on the right side.
  5. Just above of the grey book shelf that has a fragmented road in the right side.
  6. In northeast area, the wooden shelving filled with misc items (right side).
  7. On the left area from the position of the black shelf (4), the left side of the shelf with three sections (above the Flamelord).
  8. In the top center section of the area (below the big red book).

In the same area as 8, the shelf to the west of the red book unlocks the access to the black book mentioned above. Interact with this book unlocks three skills for the succubi party members:

  • Qum learns Electrical Masturbation (synergy skill with Robin)
  • Nalili learns Flaming Thrust (synergy skill with Robin)
  • Yarra learns Ice Whip (NOT a Synergy Skill)

Lastly, there is an optional boss (Flamelord) that a Robin with proper gear can easily beat, even in his Full State. The reward varies in function of the version that you choose to fight:

  • Full threat: True Gold
  • Undermined threat: Strange Gold (x9)

Interacting with the red book will transform the blinking spot into a static red flame. Interact a second time and choosing "Collapse Tower" will end this dungeon (so make sure that you had completed all your goals) after a fight with the six enemies listed in the table above. You will get a Master Crystal for Robin (with two versions, the better one only available if Robin created the Arcane Crystal before).

If you have collected the four Hats from the Magekillers, Robin can craft two different hats with them in the Nostalgic Home.

Wynn's Request[edit | edit source]

Help Wynn create an intelligence test. (2 sticks)

After the Incubus War aftermath, and if she is a harem member, you can talk to her in the New Givini Mage Guild west building. She will reveal that she wants to make a fairer test for people.

The rewards for this quest increase the better the test is which means in all three areas (high Intensity, and Accuracy, with a low Bias).

The stats start as follows:

Intensity: 0

Accuracy: 0

Bias: 100

Preparation

To start with she will need to prepare her test by gathering other pre-existing tests to compare to. A Prep score of at least 2 is needed to continue. After which you can talk to Wynn at the New Givini Mage Guild to continue.

Location Condition Intensity Accuracy Bias Prep Bonuses
Stineford Academy Office - +2 +5 +2 +1 -
Ardford Mercantile Guild - +2 +5 +1 +1 -
Yhilin Order of Thaumaturgy - +5 +5 -5 +1 -
Givini Mage Guild - +3 +3 -3 +1 -
Ghenalon Palace Fheliel Joined[83] ON +5 +5 -5 +1 -
OFF +3 +3 -5 +1 +3 Fheliel
Yhilin throne room[84] AGNOSTIC CREW DEAD OFF +3 +3 - - -
Xestris Offer[84] (at the Givini mage guild) Prep score ≥ 3 +3 +3 -3 - +1 Xestris
Making the tests

After finishing preparing to make the tests, Wynn will make an initial test which has the option to change some variables. Depending on the entity's cohesion, and the choice you make for the direction of the test.

Event Condition/Choice Intensity Accuracy Bias
Wendis Comment Entity Cohesion[85] ≥60 +2 +2 -2
<60 +5 - +2
Direction choice Rigor +10 +10 +2
Objectivity -2 +8 -12
Balance +5 +5 -5
Refining the tests

After the tests have been made it is time to test and improve the tests. You need to gain at least one Prestige to finish the quest. (Although continuing the quest further is advised to obtain better rewards).

Location that are bolded give one Prestige.

There are also several fake events in the following locations:

  • Fuckball arena
  • Ramasta
  • Stineford Slums
  • Blademasters HQ
Location Conditions Intensity Accuracy Bias Bonuses
Keeper's Tavern (Stineford Market District) Pay 200 Sx - +2 -3 -
Stineford Succubus Tower Basement Stineford Succubus Tower ON (Did Stineford Succubus Tower Expansion Investment) - +2 -5 -
Orgasmic Palace Office (2nd floor) - - - -5 -
Denmiel Orphanage - - +5 +2 -
Denmiel Archives - +5 - +2 -
Theltiar Entrance Did both Denmiel events

THELTIAR DESTROYED OFF[86]

+2 +2 -5 -
Wynn House - +5 - +3 -
Tarran'Kan Slum Slums Remodeled(Tarran'Kan Housing Investment) ON +6 +6 -3 -
OFF +4 +4 -3 -
Tak'Kan score bonus (Tak'Kan ≥50) +1 +1 -1 -
Sanitation Mages Sanitation Mages Guild ON(Sanitation Mages Guild Investment) - - -1 -
Eustrin central market offices EUSTRIN FINAL ON (Eustrin Final completed) +2 +2 -2 -
Orc Pools Orc Pools Upgrade ON (Orc Pools Upgrade Investment) - +5 - -
Hall of Mental Strength (Tarran'Kan) Orc Pools Upgrade ON(Did Orc Diversification research) Intensity ≥60 - +6 -5 +2 Tak'Kan
30-59 - +4 -3 +1 Tak'Kan
<30 - +2 -2 -
Gasm Falls Bias <75 +3 +3 -3 +2 Chalice States
≥75 +1 +1 -1 -
Stenai Palace - +3 +5 -2 -
Rebuild Feroholm FEROHOLM RESTORED ON (Did Feroholm Restoration Investment in a previous cycle) +2 +2 -2 -
Amethyst Vineyard[87] Vineyard Destroyed OFF(Amethyst Vineyard survived the Incubus War aftermath) - - -5 -
Ardford Mercantile Guild Prestige ≥ 3 Accuracy ≥50 +5 - - +2 Ardoheim
<50 +2 - - -
Yhilin Order of Thaumaturgy Prep ≥ 2 Intensity ≥80 - +5 - -
50-79 - +3 - -
<50 - +1 - -
Givini Mage Guild Prestige ≥ 2 Intensity ≥50 +3 +3 - +2 New Givini
<50 +1 +1 - -
Tak'Kan Immigration Office Collect basic data Intensity ≥30 +5 +5 -3 -
<30 +2 +2 +1 -
Implement rigorous testing Intensity ≥80 +10 +10 -5 -
30-79 +2 +2 +1 -
<30 +1 +1 +3 -
Seat of Rodak Accuracy ≥50 +4 +4 -5 -
<50 +2 +2 - -
Hall of Ryoken Accuracy ≥70 +6 +6 -3 +2 Erosia
50-69 +4 +4 -1 +1 Erosia
<50 +2 +2 +1 -
Hall of Tatseni Intensity ≥40 - - -5 +2 Tatseni
<40 - - -2 -
Yhilin Slums Bias <30 +6 +8 -5 1x Shining Sword
30-49 +4 +5 -2 -
50-69 +3 +3 -1 -
70-89 +2 +2 +1 -
≥90 +1 +1 +3 -
Orgasmic Palace Throne Room Intensity ≥30 - +3 - -
<30 - -2 - -
Accuracy ≥40 - - -3 -
<40 -1 - +1 -
Bias <75 +3 - - -
≥75 - - +3 -
Zirantia palace north east room Intensity ≥50 - +3 - +1 Zirantia
<50 - -2 - -
Accuracy ≥50 - - -3 +1 Zirantia
<50 -1 - +1 -
Bias <60 +3 - - +1 Zirantia
≥60 - - +2 -
Impacted Zirantia Penalty (Zirantia Impact ONa potential bad result during the Incubus War aftermath) -1 -1 +1 -
Finishing the tests

Once the tests have been refined enough (at least 1 Prestige), you can return to Wynn for a final round of testing with the harem and some bonus stats, depending on the quality of the tests.

Score Condition Bonus
Intensity ≥80 +9 Wynn
70-79 +7 Wynn
50-69 +5 Wynn
<50 +2 Wynn
Accuracy ≥90 +3 Economy

+3 Social

80-89 +2 Economy

+2 Social

60-79 +1 Economy

+1 Social

<60 -
Bias <30 +3 Arclent Acceptance
30-39 +2 Arclent Acceptance
40-59 +1 Arclent Acceptance
≥60 -1 Arclent Acceptance

Followed by being given the choice on which nation gets the pilot program for the tests and therefore a boost, and strengthened alliances.

And then you can choose which nation's educational system to give a boost in the longer term.

  • Scholarships in Yhilin: YHILIN SCHOLARSHIP ON
  • Program in Tak'Kan: TAK'KAN PROGRAM ON
  • Chalice States: CHALICE SCHOOL ON

Completing this quest also gives +1 Simon Recovery.[89]

Uyae's Request[edit | edit source]

Uyae has a request, available after the Incubus War aftermath. Travel to the Zirantia Plaza and talk to Uyae to begin. Complete the following:

  1. Head to the Zirantia Plaza. Talk to Uyae.
  2. Head to the Royal Palace. Interact with the dresser in the middle room along the east wall.
  3. Go back to Zirantia Plaza. Talk to Uyae, click "Yes."
  4. Defeat the enemy guarding the chest. Interact with the chest.
  5. Defeat the enemy guarding the chest again. Interact with the chest again.
  6. Uyae's request has three stats you will need to increase, Accessibility, Skill, and Quality. Make a choice:
    1. Accessible: Accessibility +10, Skill +5, Quality +1
    2. Skillful: Accessibility +5, Skill +10, Quality +1
    3. Balanced: Accessibility +7, Skill +7, Quality +1
  7. Travel around the world and interact with the floating animated fist icon to make progress on Uyae's three stats. Refer to the table below for more information.

You can use Uyae Scroll to see how you are currently doing:

  • Accessibility and Skill
    • 20+ Unbelievable
    • 15 - 19 Excellent
    • 10 - 14 Good
    • 7 - 9 Decent
    • 4 - 6 Poor
    • 3- Very Poor
  • Quality
    • 10+ Unbelievable
    • 5 - 9 Excellent
    • 2 - 4 Improving
    • 1- As for overall quality, we have only just begun to work.

Here is a link to a Google Sheet where you can test out different outcomes. Click File > Make a copy so that you can change the choices.

Location Condition Choice Accessibility Skill Quality Other
Sylvan Region, Theltiar[90] Theltiar not destroyed.[91] - +1 - - -
Zirantia, New Unionist Party HQ Supported No one[92] - +2 -1 +1 -
Aram, The Leaky Bucket[93] Aram Punitive OFF[94] - +1 - - -
Ghenalon, Ghenalon Palace Fheliel has joined the harem.[95] - - - +1 If the requirements are not met, interacting with the icon will remove the event with no bonuses.
Tatseni, Hall of Tatseni[96] - - - +1 - -
Erosia, Hall of Ryoken[97] Erosia >= 50 - - +2 - If the requirements are not met, interacting with the icon will remove the event with no bonuses.
50 > Erosia >= 25 - - +1 - +2 Erosia
If the requirements are not met, interacting with the icon will remove the event with no bonuses.
Eustrin, Eustrin B5[98] Eustrin Final  OFF - +1 - - -
Eustrin Final  ON Broad +1 - +1 -
Specialized - +1 +1 -
Gasm Falls[99] - Improve accessibility +2 - - -
- Improve skill level - +2 - -
- Improve both +1 +1 - -
Zirantia, Royal Palace 5+ Quality Accessibility +1 - - If you do not meet the requirements but you try anyway, you will lose out on them permanently.
Skill Level - +1 -
Feroholm, Merchant Camp - Martial arts for everyone +1 - - -
- Elite program - +1 - -
Tak'Kan, Cee'Kan[100] Interacted with the icon in Tarran'Kan and received Orcent's hint. Accessibility +1 - +1 Mutually exclusive with the Tarran'Kan promotion.
Rigor - +1 +1
Tak'Kan, Tarran'Kan - - +1 - - Mutually exclusive with the Cee'Kan promotion.
Ardford, Order of Silence Order of Silence >= 100 - +1 +1 - +10 Order of Silence
100 > Order of Silence >= 50 Accessibility +1 - -
Skill - +1 -
50 > Order of Silence - +1 - -
Ardford, Blademasters Guild - Focus on Blademasters - - +1 -
- Focus on Unpeople - +1 - -
- Focus on everyone +1 - - -
Stineford, Keeper's Tavern - Use tricks to attract more students +1 - - -
- Use tricks to attract better students - +1 - -
- Improve quality over all -1 -1 +1 -
Yhilin, Ari-Yhilina Outskirts Yhilin Final State ON Accessibility +1 - - -
Skill Level - +1 - -
Quality - - +1 -
Zirantia, Plaza Slums 12+ Accessibility, 12+ Skill Accessibility +1 - - If you do not meet the requirements but you try anyway, you will lose out on them permanently.
Skill Level - +1 -
Quality - - +1
New Givini, Givino Vinai Square - Neutral approach +1 - - -
- Confrontational approach -1 -1 +1 -2 New Givini
Orgasmic Empire, Climax[101] - Increase appeal via sexual arts +5 -1 -1 -
- No compromises +1 - - -
Rodak, Fuckball Arena - NEVER! - - - -
- Minimal adoption +1 - - -
- Intermediate adoption +2 -1 - -
- Heavy adoption +3 -1 -1 -
Philon, Village SE-11 - - - - - +3 Uyae, +1 Xestris

You can move on once Quality ≥ 2. Talk to Uyae in the Zirantia Plaza. Inside the Zirantian Dojo, talk to Uyae and select "Yes" to complete the quest. You gain benefits upon completing the quest based on meeting criteria:

  • Harem members provide additional benefits based on the total Accessibility (cumulative):
    • 5+ Aka can learn Ferocious Flurry.
    • 10+ Nalili can learn Martial Masturbation.
    • 15+ Carina can learn Smite.[102]
    • 20+ Janine provides stats: +3 Social, +3 Economy, +2 Zirantia, +1 Ardoheim, +1 Aram, +1 Yhilin, +1 Eustrin
  • Uyae gains stats and skills based on the total Skill (best result only):
    • 20+ Uyae learns the Mana Palm and Raw Magic Heal skills, and gains the following stats: +500 HP, +50 MP, ATK +5, DEF +5, MAG +5, MDF +5, AGI +5, LUK +5.
    • 15-19 Uyae learns Mana Palm and Raw Magic Heal skills.
    • 10-14 Uyae learns the Mana Palm skill or the Raw Magic Heal skill, your choice.
    • 9- Uyae gains the following stats: ATK +5, DEF +5, MAG +5, MDF +5, AGI +5, LUK +5.
  • If Uyae was given a divine shard, you gain an item based on the total Quality (best result only):
    • 10+ Ultimate Divine Band
      • 35 ATK, 50 DEF, 35 MAG, 50 MDF, 35 AGI, 35 LUK
      • 25% Sex elemental damage resistance.
      • 25% resistance to Lust Mad, Lust Stun, and Lust Death.
      • Immune to Blind, Silence, Poison, Confusion, Sleep, Paralysis, and Stun.
    • 5-9 Divine Band[103]
      • 25 ATK, 40 DEF, 25 MAG, 40 MDF, 25 AGI, 25 LUK
      • 25% Sex elemental damage resistance.
      • 25% resistance to Lust Mad, Lust Stun, and Lust Death.
    • 4- Divine Band[104]
      • 10 ATK, 30 DEF, 10 MAG, 30 MDF, 10 AGI

Note: You can give Uyae a divine shard later on and still return for the reward.

Completing the quest also gives:

  • +2 Simon Recovery
  • +5 Uyae

Sarai's Request[edit | edit source]

Initial Politicking

You can begin this quest after the Incubus War, by entering Sarai's Headquarters in New Givini. Sarai wants you to talk to a bunch of people. You can find a calculator for this event here.

When you talk to Annah, the Annah Gawnfall Summit Score is updated based on your decision during the Return to Stineford section with regards to the Stineford Mine:

  • +1 Annah Gawnfall Summit Score if you did nothing with the mine or you gave it to the poor.
  • -1 Annah Gawnfall Summit Score if you kept the mine as an asset.
Person Location Requirement/Action Result
Esmera Aram > Ramasta > Unperson Aramite HQ Made a deal during Gawnfall and kept that deal. Sarai Score +6
Made a deal during Gawnfall and did not keep that deal. Sarai Score 0
Did not make a deal during Gawnfall. Sarai Score +4
Kerannii Aram > Ramasta > Unperson Aramite HQ Made a deal during Gawnfall Sarai Score +6
Did not make a deal during Gawnfall. Sarai Score +3
Bertricia Elven Forests > Ivala's Glade Talk to her. Sarai Score +3
Nabith Yhilin > Yhilin Cathedral Nabith Gawnfall Summit Score 8+ Sarai Score +4
Nabith Gawnfall Summit Score 7- Sarai Score +3
Annah Stineford > Noble District Annah Gawnfall Summit Score 12+ Sarai Score +4
Annah Gawnfall Summit Score 10-11 Sarai Score +3
Annah Gawnfall Summit Score 8-9 Sarai Score +2
Annah Gawnfall Summit Score 7- Sarai Score +1
Herin Tak'Kan > Cee'Kan You discouraged Herin during Gawnfall, or
Purity Standards were removed during Gawnfall.
Sarai Score +3
Herin was not discouraged and Purity Standards were not removed. Sarai Score +5

Other people you can talk to but do not impact this quest:

  • Kaskia
    • Location in Tak'Kan > Cee'Kan if she won the nomination during Gawnfall.
    • Located in Stineford > Noble District > The Crimson Cape if she lost the nomination during Gawnfall.
  • Yelarel
    • Location in the Chalice States > Helvanna > Helvanna Cathedral. In the New Religion scenario, Yelarel gives the party a Shining Sword.
  • Herin
    • Located in Elven Forests > Theltiar if she lost the nomination during Gawnfall.

After you have spoken with at least Nabith and Bertricia, you can interact with the shiny spot in New Givini > Sarai's Headquarters to proceed.

Crystal of Ivala

You will teleport to the Crystal of Ivala for a fight:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Angelic Guardian (966) Sex (200%), Lightning (125%) Fire (75%), Poison (75%), Earth (75%), Anti-Sex (25%) Immune to to all negative status. Resists (75%) all the debuffs.
Angelic Blade (967) Sex (200%), Fire (125%) Poison (damage=75%), Anti-Sex (25%) Poison (status=25%)
Immune to Blind, Silence, Confusion, Sleep, Paralysis, Stun, Dominated, Corrupted, Sexbind, Lust Mad, Charmed, Lust Stun, Lust Death, and Deathblow.
Angelic Voice (968) Sex (200%), Ice (125%), Poison (125%) Lightning (75%), Anti-Sex (25%), Earth (25%)
Placid Tower

Head to Ulrissa's Tower (Lonely Ruin) in Tak'Kan and interact with the blue flame to proceed.

Here you can interact with a number of people for some additional Sarai Score.

Person Requirement/Action Result
Ulrissa Talk to her. Sarai Score +2
Mithyn Talk to her. Sarai Score +2
Tertia Tertia RP 40+ Sarai Score +2
Tertia RP 30-39 Sarai Score +1
Tertia RP 30- Sarai Score 0
Grynyth Grynyth was spared during The Mother of the Elves and she then graduated from Orilise's Request. Sarai Score +2
Ivala Talk to her. Sarai Score +2

Once you have finished talking to everyone get you party ready to fight (equipment and formation), talk to Ivala again to proceed.

Altar to an Unknown God

Fight a boss. After the fight, your Sarai Score is calculated:

Sarai Score Result Sarai Dialogue
33+ 5198 Sarai Final Boost ON, 5199 SARAI FINAL ON, Shining Sword, Sarai +6, Carina +4, Vhala +1, Ivala +5, Grynyth +3, Mithyn +3, Tertia +1 "With all the religious connections and research done, I think I can guarantee that I can make a significant impact in the coming battle."
30-32 5199 SARAI FINAL ON, Shining Sword, Sarai +4, Carina +2, Vhala +1, Ivala +3, Grynyth +2, Mithyn +2, Tertia +1 "With all the religious connections and research done, I think I can guarantee that I can help out in the coming battle."
25-29 5199 SARAI FINAL ON, Sarai +2, Ivala +2
20-24 - "The attention may be on big spells, but I was able to make a lot of religious connections. Hopefully those will help us."
19- Sarai -2 "Unfortunately, I couldn't get as much Church support as I'd hoped. I don't have much for you beyond the spell."

Varia's Request[edit | edit source]

Varia has a request, available as soon as you can travel to the Renthnor Wilds. Travel to the Last Outpost in the Renthnor Wilds and talk to Varia inside the Wilds Guild. She will ask to travel to the Lake of Destiny. Once at the Lake of Destiny, speak to her again to start the exploration.

While Robin and Riala are busy, Varia will speak with another harem member:

  • Dominated Varia speaks with Orilise (Orilise +2),
  • Reshaped Varia speaks with Uyae (Uyae +2).

After this, the magic ritual will send the party into an underwater maze of 3 levels. Refer to the image at the right.

Underwater - Image provided by Fulminato

Interact with the red orbs to remove barriers. Jump into holes to move down one floor and use the rising steam to move up one floor. There are 5 chests, a shining spot with a depthstone, and a skeleton with the usual reward to collect.

Be warned that one of the regular fights on the bottom floor is a group of 8 enemies, 4x Swift Swarm & 4x Viscous Swarm. Each of these enemies uses a 4 hit attack. An unprepared party that does not stun or kill off most of them in the first round could suffer up to 32 attacks in a row. These enemies thankfully have low health so be prepared with AOE abilities. Of the two, the Viscous Swarm has less health, cannot be stunned, and concentrates all 4 attacks on a single target so they should be prioritized first with ice attacks. Alternatively, you can try overwhelming them with enough AOE that they all die before they have a chance to attack. One way to do this is to bring Yarra, Altina, and Riala and and use Commanding presence, Incubus King's Emissary, Quake, and Ice Storm, which should be enough to kill them all at this point.

Right before the hole that leads to the boss, Carina and Varia have a conversation. If Varia is reshaped, Carina +2 (no bonuses for dominated Varia). After defeating the Leviathan boss, Varia will receive the Pressurized Heart, a unique item for her that increases her accuracy by 25% and her critical chance rate by 10%. Mithyn appears at this point for a threesome scene with Simon and Varia which gives:

  • Varia +10, Mithyn +5, if Varia is dominated, OR
  • Varia +10, Mithyn +2, if Varia is reshaped.

The ritual with Mithyn will make maritime investments more profitable:

Enemy information:

Enemy Weakness Elemental Resistance Status Resistance Immunity Misc.
Swift Swarm (921) Poison (125%)
Earth (125%)
Fire (75%)
Ice (75%)
Lightning (75%)
Sex (75%)
Anti-Sex (75%)
Poison (75%)
Silence (50%)
Stun (50%)
Paralysis (50%)
Sleep (50%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Blind, Corrupted, and Deathblow.
Vicious Swarm (922) Ice (125%) Fire (75%)
Earth (75%)
Sex (75%)
Anti-Sex (75%)
Poison (50%)
Poison (75%)
Blind (50%)
Silence (50%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Stun
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Deepcrawler (923) Ice (200%) Fire (50%)
Lightning (50%)
Poison (50%)
Earth (50%)
Sex (50%)
Anti-Sex (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Poison
Blind
Dominated
Sexbind
100% chance to be inflicted with Silence, Corrupted, and Deathblow.
Voidmaw (924) Lightning (200%) Fire (50%)
Ice (50%)
Poison (50%)
Earth (50%)
Sex (50%)
Anti-Sex (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Poison
Silence
Dominated
Sexbind
100% chance to be inflicted with Blind, Corrupted, and Deathblow.
Icecrept (925) Fire (200%)
Lightning (200%)
Physical (75%)
Ice (50%)
Poison (50%)
Earth (50%)
Sex (50%)
Anti-Sex (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Blind
Silence
Dominated
Sexbind
100% chance to be inflicted with Poison, Corrupted, and Deathblow.
Mana Jelly (926) Sex (200%)
Anti Sex (150%)
Earth (75%)
Fire (25%)
Ice (25%)
Lightning (25%)
Poison (25%)
Poison (75%)
Blind (50%)
Silence (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Leviathan (927) Ice (125%)
Lightning (125%)
Earth (75%)
Fire (50%)
Ice (25%)
Lightning (25%)
Poison (25%)
- All statuses Inflicts Drifting on itself the turn after using The Sea Incarnate.
Drifting makes the boss receive double damage for one turn.

Megail's Request[edit | edit source]

Note: Make sure you have started a research with Riala and completed Varia's Request before you proceed. Varia's Request increases the ProN return on the following investments: the Trademasher Guild, Cee'Kan Shipping or Mercenary Flotilla.

To start this request, meet Megail at the Merchant Quarter, in Ari-Yhilina. The first steps are pretty straightforward. You just have to visit different locations and interact with the floating scales there:

  • Go to the bank.
  • Visit the Order.
  • Enter the Palace and go to Janine's room.
  • Return to the Merchant Quarter and enter the building above the Premium Steel.

Megail will send you to three new locations:

  • Meet Lady Rose (in House Rose's headquarters).
  • In Ramasta, visit the Magic Guild.
  • In Gasm Falls, the scales are below the slave pens.

Return to the building in the Merchant Quarter and after hearing the explanation from Megail, you should at minimum speak with Patrici as she has an Investment to evaluate. There are multiple interactions that increase Megail Points[105]:

  • Talking to Janine in the Palace gives one point (possibly dependent on Yhilin Final State ON).
  • Talking to Qum inside the Future Orphanage gives two points if you did Qum's research back in chapter 3 or one if you didn't.
  • Talking to Min next to the Future Orphanage gives one point (definitely dependent on recruiting her).
  • Investing into Patrici's Concrete Bomb gives between 2 and 12 points depending on the amount invested.

Once you are ready, interact with the blue flame to go to the Megail's Tower. Once there, it's a pretty straightforward dungeon. Just open the chests, press the yellow levers and defeat the enemies.

Loot:

  • 464 Sx
  • 100 ProN
  • 233 Sx
  • 450 ProN
  • 509 Sx
  • 1,500 ProN
  • 3,138 Sx
  • 3,750 ProN
  • True Gold

Once you're in the center, interact with the blinking spot. There would be subtle differences in the map and Wendis, Sabitha and Iris will appear in the map. Interact with them and open the new chests and neutralize enemies. When you are ready to leave, interact with the blinking point a second time to defeat the Boss and finish the work here.

Enemy Weakness Elemental Resistance Status Resistance Misc.
Golden Fragment (971) - Sex (10%), Anti-Sex (10%), Fire (10%), Ice (10%), Thunder (10%), Poison (10%), Earth (10%) Stun (50%). Immune to the rest of Status states. It only uses the Attack action.
Ethereal Contamination (972) Sex (150%), Anti-Sex (150%), Fire (125%), Ice (125%), Thunder (125%), Poison (125%), Earth (125%). Not immune to Corrupted and Deathblow. Physical (25%) Poison (75%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Silence, Dominated and Sexbind. Its two skills (Flood & Inferno) are AoE Spells.
Embodiment (973) - Sex (10%), Anti-Sex (10%), Fire (10%), Ice (10%), Thunder (10%), Poison (10%), Earth (10%) No resistance to Blind. Immune to the rest of Status states. If Blinded, it's not very dangerous.
Statue of Wealth (974) No resistance to Silence or Confusion. Immune to the rest of Status states. If Silenced, it's manageable. Otherwise use a high damage spell Golden Burst.
Concrete Consumer (975) No resistance to Stun. Immune to the rest of Status states. If not Stunned, it will use powerful skills (Rolling Sweep and Consume Health).

Note: If you have any profitable investments you want to purchase, you should do so before you proceed.

Back in the real world, talk with Megail to trigger the latest investment cycle.

Balia's Request[edit | edit source]

Balia has a request, available after the Incubus War aftermath. Travel to the Orc Pools in Tarran'Kan and talk to Balia to begin. Interact with the blue flame to be teleported to the Orc Tower.

Fight the 3 enemy packs without orcs in them. There will be 4 enemy packs remaining. Fighting any of these enemies gives or takes away your Initial Points variable (table below). The right chest is blocked by orcs and only contains a regular Mana Potion. If you interact with the left chest Balia will ask you to leave the contents alone. Taking the contents anyway changes what the chest contains in the next section and sets 4650 Balia - take chest ON. Fight the red flame to the south to proceed.

Enemy Information:

Enemy Location Troop Enemies Initial Points
North 2x Muscle Manifest
1x Bone Manifest
+1
East 5x Might Veteran -2
West 2x Flesh Manifest
1x Blood Manifest
+1
West 1x Might Veteran
1x Mana Orc
-2
West 5x Might Veteran -2
South 1x Bone Manifest
1x Blood Manifest
+1
South 4x Mana Orc -2
South Orc Leecher -
Enemy Weakness Elemental Resistance Status Resistance Immunity Misc.
Muscle Manifest (726) Ice (125%)
Lightning (150%)
Poison (125%)
Physical (25%)
Earth (50%)
Sex (75%)
Anti-Sex (75%)
Poison (75%)
Blind (50%)
Silence (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Bone Manifest (727) Ice (125%)
Earth (150%)
Lightning (75%)
Poison (50%)
Sex (50%)
Anti-Sex (50%)
Poison (75%)
Blind (50%)
Silence (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Blood Manifest (729) Fire (125%)
Ice (150%)
Sex (150%)
Anti-Sex (150%)
Physical (50%)
Earth (50%)
Poison (75%)
Poison (50%)
Blind (50%)
Silence (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Flesh Manifest (730) Poison (150%)
Sex (150%)
Physical (25%)
Ice (75%)
Lightning (75%)
Earth (50%)
Anti-Sex (50%)
Poison (75%)
Blind (50%)
Silence (50%)
Stun (25%)
Paralysis (25%)
Sleep (25%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Lust Death (50%)
Dominated
Sexbind
100% chance to be inflicted with Corrupted and Deathblow.
Orc Leecher (849) Lightning (125%)
Poison (125%)
Sex (125%)
Fire (50%)
Ice (50%)
Earth (50%)
Anti-Sex (75%)
Poison (25%) Blind
Silence
Confusion
Sleep
Paralysis
Stun
Dominated
Corrupted
Sexbind
Lust Mad
Charmed
Lust Stun
Lust Death
Deathblow
-
Orc Tower - Image provided by Fulminato
A: Brittle Assassin, Orc of Steel, Orc Archmage, Dark Veteran [Appear after collecting 50 Essence]
B: Deathdealer
C: Substance Orc
D: Orcwall
E: Burly Orc
F: Fragil Killer
G: Whisperorc, Orc of Iron
H: Greater Orcwall, Venom Orc, Whisperorc, Orc of Iron, Fragile Killer
I: Substance Orc * 3
J: Greater Orcwall, Burly Orc, Fragil Killer
K: Venom Orc, Whisperorc
L: Warmaster
M: Venom Orc
N: Fragil Killer
O: Orc of Iron
P: Substance Orc * 3
Q: Fragil Killer * 8
R: Ultimate Killer
S: Whisperorc
T: Substance Orc * 2
U: Fragil Killer * 2
V: Burly Orc * 3
W: Venom Orc, Orc of Iron
X: Fragil Killer * 3 (after defeating in X1 it's position change to X2)
Y: Challenger
Z: Burly Orc * 3
End: Warmaster, Orc Mage, Greater Orcwall, Challenger

You will now control a Pure Orc. Your goal is to eliminate enemies and collect Orc Essence. Some information:

  • You can talk to Balia to start a new orc team iteration. Your current orc team will be dissolved and your Orc Essence will be refunded.
  • If you have completed Divine Research, gain 1x Helm of Purity.
  • If you have completed Incubus Research, gain 1x Helm of Lust.
  • Balia Overall Boost is set to 0 and then increased cumulatively based on the following:
    • +2 if you have the Orcsphere.
    • +2 if Initial Points >= 3.
    • +1 if Balia RP >= 50.
    • +1 if Balia RP >= 75.
    • +2 if Balia is RP locked.
    • +2 if you have completed the Orc Diversification research.
    • +1 if you have completed the Tower Delving research.
    • +1 if your current maximum Orc Essence is >= 10.
    • +2 if your current maximum Orc Essence is >= 25.
    • +2 if your current maximum Orc Essence is >= 50.
  • The Pure Orc if then added back to your party and then gains levels equal to Balia Overall Boost.
  • You can talk to Simon and pay Orc Essence to gain benefits for the entire orc team:
    • Increase level
      • Pay 5 to gain 5 levels.
    • Teach skill
      • Pay 5 to gain Defensive Strike.
      • Pay 10 to gain Piercing Attack.
      • Pay 7 to gain Magical Attack.
      • Pay 8 to gain Orc Heal.
      • The first time you pay to gain all four skills, 4660 Balia Skills ON and gain 1x Mental Helm.
    • Improve equipment
      • Pay 10 for 4x Advanced Orc Blade.
      • Pay 4 for 4x Advanced Orc Staff.
      • Pay 6 for 4x Advanced Orc Armor.
      • Pay 5 for 4x Orcish Amulet. If 4656 Balia Amulet Upgrade ON, instead gain 4x Ogreish Amulet.
      • The first time you pay to gain all equipment, 4659 Balia Equipment ON and gain 1x Orc Warrior Armor and 1x Orc Mage Armor.
    • Create additional orc
      • Pay 10 to summon an additional orcs of type Warrior, Mage, or Rogue. Each type of orc learns different skills when they level up. Orcs summoned are set to the same level as the Pure Orc.
      • The first time you would pay to gain a 5th orc, instead 4658 Balia Orc Bonus ON and gain 1x Great Orc Helm.
  • If you have the Orcsphere:
    • You can stop lesser orcs from respawning when Balia resets your orc at 5 orc essence.[106]
    • You can heal your orc team once per iteration.

Defeat all of the enemies and interact with all of the chests. Some information:

  • Defeating the Challenger orc with just the Pure Orc sets 4649 Balia Shield Prep ON. This creates the chest behind him. Interacting with the chest[107] sets 4657 Balia Sole Shield Bonus ON.
  • The south most chest on the west section of the map[108] sets 4656 Balia Amulet Upgrade ON if you did not loot the chest when clearing out non-orc essences earlier on. If you did take the chest, you instead get 1x Ogreish Amulet.
  • The chest on the southwestern section of the map (behind the enemy marked with a V) contains an Orc Advanced Armor. You lose it when you respawn the orc party.
  • You need 50+ max Orc Essence to interact with the black shiny spot (which turns into a red flame) to the north of Balia and Simon.

Interact with the shiny to the south and select "Finish orc project" to complete the quest. The Balia FINAL ORC SCORE variable[109] is then calculated:

  • +1 per max Orc Essence you have.[110][111]
  • +5 if Initial Points >= 3 or +2 if 3 > Initial Points >= 0.
  • +5 if Balia is RP capped.
  • +4 if 4660 Balia Skills ON.
  • +4 if 4659 Balia Equipment ON
  • +4 if 4658 Balia Orc Bonus ON
  • +8 if 4657 Balia Sole Shield Bonus ON

Baila gains RP based on the FINAL ORC SCORE.

FINAL ORC SCORE RP Reward
100+ Balia +20
75 - 99 Balia +10
50 - 74 Balia +5

You also gain +2 Simon Recovery.

Skill Name Description Way to acquire Formula Miscellaneous
Aggressive Attack (726) A forceful, rushing attack. Level 25 - Pure Orc and Mage Orc
Level 20 - Warrior Orc and Rogue Orc
a.atk * 6 - b.def * 4 Damage Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical: No
Defensive Attack (727) A weak attack that attempts to hinder the enemy. Pay 5 Orc Essence. a.atk * 3 - b.def * 2 Damage Type: HP Damage
Element: Physical
Hit Type: Physical Attack
Variance: 20%
Critical: No
Add Buff: ATK, MAG, and AGI 5 turns.
Piercing Attack (728) A careful attack that tries to hit enemy weaknesses. Pay 10 Orc Essence. a.atk * 5 - b.def * 0.1 Damage Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical: No
Magical Attack (729) Brute magical force via fire. Pay 7 Orc Essence. a.mat * 6 - b.mdf * 2 Damage Type: HP Damage
Element: Fire
Hit Type: Magical Attack
Variance: 20%
Critical: No
Orc Heal (730) Heals orcs and restores status. Pay 8 Orc Essence. a.mat * 10 Damage Type: HP Recover
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical: No
Remove State: Poison, Blind, Silence, Confusion, Sleep, Paralysis, Stun, Sexbind, and Nothingness.
Orc Lance (731) A lance of pure orc essence. Level 40 - Pure Orc a.atk * 6 + a.mat * 3 - b.def - b.mdf Damage Type: HP Damage
Element: None
Hit Type: Certain Hit
Variance: 20%
Critical: No
Impale (732) A powerful, piercing blow. Level 30 - Warrior Orc a.atk * 5 + a.mat * 2 - b.def * 0.1 Damage Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical: No
Orcstorm (733) Brute magical force via ice. Orc ice. Level 30
Mage Orc
a.mat * 5 - b.mdf * 4 Damage Type: HP Damage
Element: Ice
Hit Type: Magical Attack
Variance: 20%
Critical: No
Targets all enemies.
Poison Cutter (744) A swift attack that applies poison. Level 30 - Rogue Orc a.atk * 5 - b.mdf * 2 Damage Type: HP Damage
Element: Physical
Hit Type: Certain Hit
Variance: 20%
Critical: No
Add Satte: Poison 100%

Enemies' table:

Enemy Weakness Resistances Misc.
Substance Orc (851) - Sex (25%) -
Orcwall (851) - Sex (25%) -
Venom Orc (853) - Sex (25%) 100% chance to inflict Poison.
High MDF.
Whisperorc (854) - Sex (25%) 100% chance to evade physical attacks.
High DEF.
To defeat: Use skills that have a Hit Type of Magical Attack or Certain Hit.
Deathdealer (855) - Sex (25%) 100% chance to inflict Defeat on one unit each round.
Low DEF and MDF but 4000 Max HP.
To defeat: Bring 4 orcs and focus on dealing as much damage as possible.
Fragile Killer (856)(862)[112] - Sex (25%) High ATK but only 100 Max HP.
Orc of Iron (857) Heroic (125%)
Fire (125%)
Lightning (75%) High DEF and MDF.
Warmaster (858) - Sex (25%) 100% chance to inflict Paralysis on one unit each round.
Greater Orcwall (859) - Sex (25%) High ATK and 100,000 Max HP but low DEF and MDF.
To defeat: Lower ATK, inflict Poison, and heal your units.
Ultimate Killer (860) - Sex (25%) 100% chance to inflict Defeat on all units each round.
High MDF and 2000 Max HP.
To defeat: Deal 2000 damage in one round.
Burly Orc (861) - Sex (25%) -
Challenger (863) - Sex (25%) Alternates between targeting DEF and MDF.
5000 Max HP.
You can and should kill this enemy with just the Pure Orc.
Orc Mage (864) - Ice (50%)
Sex (25%)
Orcstorm is an area attack.
Somewhat high DEF and 3000 Max HP.
Brittle Assassin (865) - Ice (50%)
Sex (25%)
High ATK but only 250 Max HP.
Orc of Steel (866) Heroic (125%)
Fire (150%)
Ice (50%)
Lightning (75%)
High DEF and MDF.
Orc Archmage (867) - Ice (50%)
Sex (25%)
Orcstorm is an area attack.
100% chance to inflict Poison on all units every 3 turns.
Somewhat high DEF and 3000 Max HP.
Dark Veteran (868) - Sex (25%) 100% chance to inflict Paralysis, Silence, or Blind on one unit.
3000 Max HP.

Orcent's Request[edit | edit source]

Meet with Orcent in the Bloody Spire near the pink rock on top part of the map. Just talk with him to twice to travel to the Hall of Orckind. This dungeon is similar to the Ordeal of the Claw, you had two different parties (one is the regular Party members) and the other is the orcs that were with Orcent in the Bloody Spire during the Third Arclent War:

  • Orcent,
  • Grubbak, he gets some upgrades based in Tak'Kan score:
Tak'Kan score Upgrades Grubbak's comment
≥ 70 +5 levels, +15 MAG, +15 MDF "And I may prove much stronger..."
≥ 60 +4 levels, +10 MAG, +10 MDF "And I may prove stronger..."
≥ 50 +3 levels, +5 MAG, +5 MDF "Tak'Kan is coming into its own"
≥ 40 +2 levels "Tak'Kan is beginning to come into its own"
≥ 25 +1 level "Tak'Kan may be struggling,"
>25 - "Tak'Kan may be struggling substantially,"


You swap between them by pressing W (or R1 in the controller). The goal of this dungeon is to get Simon and Orcent both to the center of their respective levels. Each party has to remove obstacles for the other.

Loot:

  • 1 Shining Sword
  • 1 Immortal thread
  • 2 Magic Orc Shields
  • 3 Orc Potions
  • 1 Huge Orc Potion
  • Books for the Headquartes' library.
  • 1 Yhilini Orc Armor
  • 1 Lust Pastry
  • 2 revival potions
  • 3,500 Sx

Suggested playthrough:

  1. Orcent's group (you start with them) should neutralize the enemies. There are two archetypes of Orcent floating in the ether but you can ignore for now (the green robed it's not useful and the one with barbaric robes only has a role at the end). Press W to switch to Simon's group.
  2. Simon & co should defeat the lone enemy and destroy the plaque on the left side. Ignore the chest for now. Press W.
  3. Explore the unlocked area (open the red chest and defeat the lone group) and interact with the IK Orcent. After the cutscene, destroy the two statues with the arms extended. Press W.
  4. Destroy the two plaques accessible to the group, interact with the blinking spot and defeat the enemy. Ignore the statues and chests. Switch to Orcent.
  5. You can heal Orcent's band by interacting with the green orb. Defeat the enemy and interact with the Orcent dressed as a merchant. Interact with all the wooden chest that you have access to. Back to Simon's.
  6. Do the available tasks to you (you know the drill by now). Ignore the blinking spot on the center of the area for now. Press W.
  7. Defeat the enemy and interact with Orcent's slave archetype. Remove the succubi statues. Interact with the Merchant to disappear the the newly available wooden chests. Change to the IK archetype. Remove the statue with the open arms. Press the W key.
  8. Open the unlocked chests, destroy the plaque and defeat the lone flame. Switch to Orcent's.
  9. Interact with the Priest Orcent. Remove the religious statues. Use the other archetypes to remove the statues and to unlock the chests. Back to Simon's.
  10. Remove the plaque and take the content from the chests (included a collectible). Press W.
  11. In Orcent's level, there is a wooden chest that cannot be opened. You need Stark (so it cannot be opened if you didn't find him in chapter 2). Conclude your business here and go back to Simon's.
  12. Open the wooden chest in the center of the maze to find the Immortal thread. Open the other wooden chest, defeat the enemies and move Simon to the blinking spot. Press W.
  13. Select the Barbarian Orcent and go to the center of the maze. Interact with the blinking spot and select Yes (that concludes the interactive part of the quest).

Enjoy the conversation.

Enemies table for the Orcent's party[114]:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Shadow Orcent (901) Fire (125%) Sex (75%), Anti-Sex (75%), Thunder (75%) No resistances to Blind, Corrupted or Deathblow.
Poison (75%), Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Shadow Impaler (902) Ice (125%) Sex (75%), Anti-Sex (75%), Fire (50%) No resistances to Blind, Corrupted or Deathblow.
Poison (75%), Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Shadow Imp (903) Thunder (125%) Sex (75%), Anti-Sex (75%), Fire (75%), Ice (75%) No resistances to Blind, Silence, Corrupted or Deathblow.
Poison (75%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Essence Mage (904) - Sex (75%), Anti-Sex (75%), Thunder (75%), Fire (50%), Ice (50%) No resistances to Blind, Silence, Corrupted or Deathblow.
Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Sexbind and Dominate.
-
Essence Raider (905) Fire (125%), Ice (125%), Thunder (110%) Sex (75%), Anti-Sex (75%) No resistances to Blind, Silence, Corrupted or Deathblow.
Poison (75%), Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Essence Cleaver (906) Fire (125%) Sex (75%), Anti-Sex (75%), Thunder (50%) No resistances to Corrupted or Deathblow.
Poison (75%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%). Immune to Blind, Silence, and Stun.
-
Fear (907) Fire (125%) Anti-Sex (75%), Earth (75%), Ice (25%) Poison (25%). Immune to the rest of the States. Resistance to all debuffs (75%)
Dark Orcent (908) Thunder (125%) Ice (75%), Anti-Sex (75%), Earth (75%)

Enemies table for the Simon's party:

Enemy Weakness Elemental Resistance Status Resistance Misc.
Archetype (894) Sex (150%), Anti-Sex (150%), Fire (125%) Ice (75%) No resistances to Poison, Blind, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Oppression (895) Sex (150%), Anti-Sex (150%) Ice (75%), Thunder (50%), Poison (50%), Fire (25%) No resistances to Poison, Blind, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Decay (896) Ice (150%), Earth (150%), Poison (125%) Fire (75%), Sex (50%), Anti-Sex (50%) No resistances to Poison, Blind, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Hunger (896) Ice (150%), Earth (150%), Poison (125%) Fire (75%), Sex (50%), Anti-Sex (50%) No resistances to Poison, Blind, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-
Growth (898) Sex (150%), Anti-Sex (150%), Fire (125%) Ice (75%), Thunder (75%), Earth (75%) No resistances to Poison, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
Immune to Blind and Silence.
Regenerates 3,000 HP per turn.
Lethality (899) Ice (150%), Earth (150%), Poison (125%) Fire (75%), Sex (50%), Anti-Sex (50%) No resistances to Poison, Blind, Corrupted or Deathblow.
Silence (50%), Stun (25%), Paralysis (25%), Sleep (25%), Lust Mad (50%), Charmed (50%), Lust Stun (50%), Lust Death (50%).
-

Carina's Request[edit | edit source]

Start by speaking with Carina in the Stineford slums, who has an idea for creating a new organization out of former members of the Inquisition to help protect people from rogue succubi. You need three things: permission from Annah, the high priestess of Stineford, a divine aura around the building Carina has chosen, and some amount of ProN. Note: do these steps in order, the game has a nasty way of ignoring one bonus if you do not do them sequentially.

First, speak to Annah by interacting with the glimmer next to the entrance to the Stineford Cathedral to learn of her requirements to receive permission. Now you need a doctrinal argument. Go in the Yhilin Cathedral library to find one. The library search will be more successful if sister Kara has been recruited to the palace staff and if Vhala's hidden RP score is ≥ 20.

If Altina is in the party, she will suggest also speaking to high priestess Bertricia in the Elven Forests to bolster the doctrinal argument. This is an optional goal, but speaking to high priestess Bertricia will be more successful if her personal quest has been completed, if she has a high synod score at the end of the Council of Gawnfall, or both.

You now have a solid theological argument! Next is to have a divine aura around the building.

Speak to Ivala in your headquarters. She agrees to help create a divine feeling of peace, but needs crystals to do it. Go to Ardford and talk to the crystal refiner in the Merchant Guild; she agrees to help immediately, if you have invested in it. You must have invested in the crystal refiner to complete this step of the quest. If you have not invested with her, then do so now.

Enter the warehouse building in the slums of Stineford. The remaining tasks are to enter the Tower to establish the sense of peace and to give Carina the required ProN. The ProN cost required will lower as more work is done, so clear the Tower before giving Carina money.

Enter the Tower from inside the Slums building. There is a single enemy which consists of 3 sequential fights here.

After completing the ritual, gain +5 Carina, +5 Ivala, and gain 1 Crystallized Divinity key item which can later be used to forge Carina's custom armor.

The outcome of the quest depends on the number of Carina Points acquired, summarized in the table below.

Event Condition Prerequisite Carina Points
Gawnfall religion results Succubi Accepted - +2 Carina Points
Church Diverged Inquisition Success[115] ON - +3 Carina Points
Inquisition Success OFF - +0 Carina Points
New Religion - +1 Carina Points
Succubi Rejected - +0 Carina Points
Yhilin Cathedral Library Sister Kara recruited - +1 Carina Points
Vhala RP ≥ 20 - +1 Carina Points
High Priestess Bertricia Bertricia synod score ≥ 7
OR
Bertricia synod score ≥ 4 AND Bertricia's personal quest done
Altina recruited +2 Carina Points
Bertricia synod score ≥ 4 BUT Bertricia's personal quest NOT done
OR
Bertricia's personal quest done AND Bertricia synod score ≤ 3
+1 Carina Points
Defeat Tower enemies Carina RP ≥ 99 - +1 Carina Point
Ivala RP ≥ 80 - +1 Carina Point

The only task remaining is to give Carina the required amount of ProN. The more that is done to prepare, the lower the ProN cost to fix up the building.

Carina Points ProN Cost
9+[116] 10,000
5 - 8 100,000
4- 250,000

Having done all the steps, interact with the glimmer inside the Slums building to finalize the quest by talking to Annah.

Carina Points Rewards Ivala's Evaluation
8+ +1 Ivalan Acceptance, +5 Arclent Acceptance
+5 Carina, +6 Sarai, +2 Entity Cohesion, +3 Ivala, +4 Mithyn, +3 Ginasta, +1 Tertia, +1 Vhala
"While it will face many problems, I believe this institution will overcome them and make a difference."
4 - 7 +3 Arclent Acceptance
+5 Carina, +4 Sarai, +1 Entity Cohesion, +5 Ivala, +3 Mithyn, +2 Ginasta
"While this institution may struggle to bridge all differences, I believe it will persist for some time."
3- -1 Ivalan Acceptance, +2 Arclent Acceptance
+10 Carina, +2 Sarai, +10 Ivala, +2 Mithyn
"I believe this institution will persist for a time, but ultimately serve only to help the transition."

Completing the quest will also give +2 Simon recovery if he has not yet recovered from his ordeal in the Incubus Prison.

Speak with Carina at the Nostalgic Home location to forge her custom armor.

Vhala's Request[edit | edit source]

See page dedicated to the request.

Yarra's Request[edit | edit source]

Sapphire Thief

After the Incubus War, interact with the shiny spot below Yarra in the headquarters basement. That starts the persecution of the best thief in the world for various countries in Thenours. To catch the thief, complete the following:

  1. In Kaant (Ghenalon):
    1. Interact with the shiny spot below the robed NPC (southeast corner), near the inn.
    2. Interact with the middle right flag beside the palace wall.
    3. Interact with southwestern-most bench with a shiny spot.
  2. In Denlak (Rodak), go to the Agricultural Center (the building on the right side with starts at its entrance) and interact with the middle cupboard.
  3. In Basanai, (Tatseni), go to the northeastern corner of the city and interact with the shiny spot on the tree.

Now that we have the location of the dungeon (instead of a new harem mate, sorry Yarra!), let's visit the new location (Hidden Ruin/Gauntlet of Isolation). You can access this new area via the Headquarters > Teleportation Room > Ghenalon crystal.

Gauntlet of Isolation - Introduction

This section of the quest requires a lot of variables for the best possible results and to have the easiest time with the quest. Of note:

  • Only RP capped harem members are available to assist, unless noted below:
    • Vhala requires RP ≥ 25.
    • Ginasta requires RP ≥ 75 and for Ginasta's Request to be completed.
    • Hilstara must be RP capped and not permanently disabled.
    • Lilith is only available if she has joined the party.
    • Sabitha requires RP ≥ 8.
    • Esthera requires 30+ Orgasmic Empire country score.
  • You cannot even attempt this dungeon if you don't have 6 party members who meet the criteria. You may want or need to wait to attempt this dungeon.
  • Grynyth's requires to have completed her training.

After the ominous messages, check out the plinths:

  • Yarra's can be used to leave the dungeon.
  • Janine's allows her to help Simon in his solo fights.
  • Dari's gives you details in various zones of the dungeon.

When you first interact with the door of the dungeon Vhala, Ginasta, and Lilith can make an appearance with some dialogue.

Once inside the dungeon the party (minus Simon) will be split in six groups: only the party members with her RP maxed will be available (with the three exceptions mentioned above). As you complete sections with the different groups, the action will go back and forth between Simon and the party members. In all areas, you have to defeat static enemies and your goal is to interact with all the plinths (all will give some kind of advantage/reward) and interact with the crystals to destroy them. For the non-party members to appear, most of them will appear only if her affection is locked, with just two exceptions mentioned above.

Groups suggested:

  1. Yarra, Ginasta and Uyae
  2. Robin and Lilith: Lilith's Synergy Skill with Robin makes these fights ridiculously easy, so they can be used at as groups 1, 3 or 5 if that fights are harder for you.
  3. Altina and Nalili
  4. Carina and Varia: Carina's Smite will be useful in this dungeon, specially in the first fight as they are just two.
  5. Vhala, Hilstara, Aka, Qum
  6. Riala: she won't have any fights on her own.
Gauntlet of Isolation - Group 1

Fights:

  • Blood Ruby, Mana Leech and Eyetooth
  • Immaterial Blob, Mana Leech and Eyetooth

Lynine's plinth is to the west. It provides a Harem Boost buff. Balia's plinth is to the east and it unlocks the Ancient Orc Mask item.

Gauntlet of Isolation - Group 2

Fights:

  • Blood Ruby (x3)
  • Withered Harem, Mana Leech and Eyetooth

Fheliel's plinth is to the south and it removes the Gauntlet Miasma debuff from the party. Megail's plinth is to the west and gives 15,000 Sx.

Gauntlet of Isolation - Simon 1

Now the action goes back to Simon. Open the two chests that the first groups has unlocked. The fight is against a Withered Harem and an Eyetooth: use Dominate on the Withered Harem on the first turn. Janine's help will give you enough Lust to use King's Aura and Lust Renewal at will. Kept Withered Harem dominated until you've deal with the Eyetooth.

Gauntlet of Isolation - Group 3

Fights:

  • Immaterial Blob, Blood Ruby and Withered Harem
  • Immaterial Blob (x5)

Elleani's plinth is to the south and provides the Harem Boost buff to the party. Orilise's plinth to the east unlocks an Arcane Formation for Simon.

Gauntlet of Isolation - Group 4

Fights:

  • Immaterial Blob, Blood Ruby and Mana Leech
  • Immaterial Blob, Eyetooth and Blood Ruby: the blue flame to the south.
  • Eyetooth (x5): the blue flame to the the west.

Iris's plinth in the middle will allow the sixth group to join the fourth. Wynn's plinth to the south removes the Gauntlet Miasma debuff. Esthera's plinth to the west unlocks a Liquid Sex item.[117]

Gauntlet of Isolation - Simon 2

Back to Simon: a Mana Leech joins forces with Withered Harem and Eyetooth. Again, start with Dominate on the Withered Harem. Both Janine and Grynyth can help (if the latter has finished her training). Use King Aura's in the second turn. Kept the Withered Harem inactive and try to take down Eyetooth ASAP.

Gauntlet of Isolation - Group 5

Fights:

  • East side: Mana Leech (x4).
  • West side: Mana Leech, Withered Harem and Blood Ruby.

Sabitha's plinth is to the east (who is not a happy camper, so just she eat the plinth). She unlocks the Cloak of Submission (pretty ironic twist that). Neranda's plinth is to the west. She removes the Gauntlet Miasma debuff from the party.

Gauntlet of Isolation - Group 6

Fights: the group is the same one that ended the section of the fourth group.

  • East side: Withered Harem (x3).
  • West side: Mana Leech, Withered Harem and Immaterial Blob.

Trin's plinth is to the east. She removes the Gauntlet Miasma debuff from the party. Sarai's plinth to the west comes to the rescue with a collectible item.

Gauntlet of Isolation - Simon 3

If Hilstara is permanently hurt, her plinth before the final fight heals Simon and provides a Harem Boost.

Simon's final fight is less impossible that it seems, as the harem (guided by Yarra) will help you from turn three onwards. The final chest is... empty. At least Qum has gotten a nice Cloak of Pretty Colors (with a little help of her friends) of the wholes mess. Well there is another reward too. Completing the quest gives Simon Recovery +2.

Enemy Weakness Resistance Misc.
Immaterial Blob Thunder (125%) Fire (75%)
Earth (50%)
Ice (50%)
Physical (5%)
Resists ATK debuffs.
Can be Corrupted.
Resistant to Lust Mad (50%), Charmed (50%) and Lust Stun (50%).
Immune to Poison, Silence, Blind, Paralysis, Sleep, Dominated, Sexbind, Lust Death and Deathblow.
Blood Ruby Ice (125%) Fire (50%)
Thunder (75%)
Earth (50%)
Poison (25%)
Silence (50%)
Lust Mad (50%)
Charmed (50%)
Lust Stun (50%)
Immune to Poison, Blind, Stun, Paralysis, Sleep, Dominated, Corrupted, Sexbind, Lust Death, and Deathblow.
Mana Leech - Sex (50%)
Anti-Sex (50%)
Ice (5%)
Thunder (5%)
Fire (5%)
Earth (5%)
Poison (5%)
Can be Poisoned, Silenced, Corrupted and Deathblowed.
Resistant to Stun (50%), Lust Mad (50%), Charmed (50%), and Lust Stun (50%).
Immune to Blind, Paralysis, Sleep, Dominated, Sexbind and Lust Death.
Withered Harem Sex (150%)
Anti-Sex (150%)
Physical (50%)
Ice (50%)
Thunder (50%)
Fire (50%)
Earth (50%)
Poison (50%)
Can be Dominated.
Resistant to Blind (50%), Stun (25%).
Immune to Poison, Paralysis, Sleep, Corrupted, Lust Mad, Charmed, Lust Stun, Sexbind, and Lust Death.
Eyetooth Anti-Sex (125%)
Fire (110%)
Earth (110%)
Thunder (75%)
Ice (75%)
Poison (75%)
Sex (50%)
Can be Blinded and Slept.
Resistant to Poison (50%), Lust Mad (50%), Charmed (50%), Lust Stun (50%) and Deathblow (50%).
Immune to Silence, Stun, Paralysis, Dominate, Corrupt, Sexbind and Lust Death.
Immune to statistical debuffs.

Potion Hermit's Last Project[edit | edit source]

Once you have found at least one of the four refined ingredients (Deepstone, Arcane Drop, Ecstatic Drop or Pureflower) you can trigger this quest by visiting the Potion Hermit in the Secluded Glade, although you cannot progress any further until you have gotten the 4 items.

One you do, return to the Secluded Glade and interact with the blinking point above the hermit. You will be tasked to look for an expert that helps.

Go to the Renthor Wilds and interact with the blinking point. Return to the Potion Hermit's location to create the Final Potion and finish the quest.

References[edit | edit source]

  1. 1.0 1.1 Fenoxo forum post.
  2. Aka's request is not necessary for this one, but gives you a great weapon for Aka plus it improves your relationship with Aka.
  3. You can no longer exit the mine, so I suggest that you do so with a rested party: regardless Robin will spend part of her Mana reserve.
  4. Gives you a boost on your stats and EXP.
  5. If you take this option you weaken your new army.
  6. 6.0 6.1 6.2 6.3 Yhilin Investigation +1
  7. 7.0 7.1 Yhilin Investigation +2
  8. Yhilin Investigation +10
  9. It gives a lot of background information regarding Sarai and her motivations.
  10. Remember to rest before you go there as it's a challenging dungeon.
  11. There are no more decisions to make.
  12. This scene is actually the better part of the reward, as it has an artwork and seeing the portion of this scene on Simon's route grants him an extra 2 days in the Orgasmic Empire.
  13. However, as you will see on Simon's Path, you have just bought Simon an extra 2 days in the Orgasmic Empire to find a cure.
  14. See the references on the Investment page for more details.
  15. You don't get a Game Over screen for losing and you gain more experience with this unusual formation.
  16. You're only a member of the lowest rank you don't have access to the headquarters for now.
  17. And it only happens at the very end of this path.
  18. Sex scene with two variations.
  19. They can be found in the evenings in the bottom-left room of the Meeting Hall.
  20. They can be found in the evenings in the bottom-right room of the Meeting Hall.
  21. You take 10 days to defeat her, drops Esthera's Mood by 10 and Nalili lose all her discipline points.
  22. See the Walkthrough for more details.
  23. By the tone, it sounds like the last chance to so. It also interesting (and intentional) that the hires that you do here don't appear in your Ledger.
  24. You have another opportunity to do some of them if you missed them earlier and in a couple of cases advancing further on them.
  25. The Aramite embassy is the building to the left of the entrance to the castle. The embassy on the right of the entrance to the castle is a separate embassy.
  26. Here is a complete list of possibles outcomes.
  27. Source.
  28. You can check if you have done enough for the best result in the Secrets stats page.
  29. You gain +2 relationship points with her.
  30. It damages
  31. This action sets Mine cleanse ON.
  32. Used near the end of Chapter 5.
  33. The fight shouldn't be too difficult if you buff Hilstara and heal as necessary. I took care of the mage first (to remove his healing capability and elemental attacks), then switched to the second officer and finished Ivastan last.
  34. You have to invest on it, to unlock this location.
  35. You have to invest on it, to be able to speak with this mercenary.
  36. Visit here for a discussion on which reward is best.
  37. Requires Ginasta Progress +1+
  38. Requires Ginasta Progress +1+
  39. They can be found in the Gardens of steam.
  40. 10 for pursuing the thought, 5 for completing the quest.
  41. These points are tracked by Janine in the Yhilin Palace Throne Room, not on the events themselves.
  42. If Theltiar is destroyed, interacting with the blinking point above Theltiar also trigger this quest.
  43. Source. Refer to the image as appropriate.
  44. Openmindness
  45. Frigidity
  46. Self-righteousness
  47. Dichotomous Thinking
  48. Racism
  49. Top right bed.
  50. 50.0 50.1 Entrance.
  51. Top left room
  52. Bottom Right bed
  53. Blinking Point
  54. Source
  55. Elleani only gives the hint to go here if she has joined the harem but it is available even if she has yet to join.
  56. Selecting Iris's opinion will result in her saying "The Chalice States are flourishing! I don't think it will get any better than this."
  57. Selecting Iris's opinion will result in her saying "The Chalice States are flourishing! We could definitely help you with your project."
  58. The Chalice States have begun to rebuild, so we'd probably acquire some information."
  59. Selecting Iris's opinion will result in her saying "I'm afraid the Chalice States are still in quite poor shape. I doubt we'd get much of value right now."
  60. Lynine cannot convince Darghelon to help no matter what.
  61. Only if Orilise is not RP capped.
  62. This head slot is unique to Altina. It gives +20 ATK, +40 DEF, +50 MDF, +20 AGI, +20 LUK, +500 Max HP, +50 Max MP. It is intentionally not strong as per Sierra Lee on Patreon.
  63. This room is south and east of the throne room.
  64. Cult of the Goddess of Magic building in the slums.
  65. If Altina left the party back in chapter 2, she has dialogue here.
  66. Used near the end of Chapter 5.
  67. Not an actual inventory item. It's a HQ decoration element.
  68. All the lessons until the 23th give lore tidbits about the Orgasmic Empire and/or Philon.
  69. If Sex is ≤ 39, otherwise it requires to spend 3 days. Otherwise (Sex ≥ 40) only 1.
  70. Nevertheless, you unlock the option to spend 1 day in the kitchens and get a Nalili Pastrie.
  71. Both options are incompatible between them, you have to choose one.
  72. This option cost 5 days.
  73. 73.0 73.1 This action doesn't spend any days.
  74. This option cost 10 days.
  75. A reduction of 5 days in each of the 4 reforms.
  76. Despite sharing the name, the version that dom-Varia teach is slightly stronger that the version from res-Varia.
  77. Talk to the black-haired succubus on the 2nd floor, in the bottom left room.
  78. 78.0 78.1 78.2 78.3 From the Pan Succubus Council in the Second Gathering.
  79. Talk to the first succubus in the bottom left room of the 1st floor, the one with the green desks.
  80. Talk to Lexande in the throne room.
  81. Talk to the succubi in the magics room on the 2nd floor, top right room.
  82. Confirmed by Grim8P.
  83. This switch checks if Fheliel has joined the harem or not.
  84. 84.0 84.1 Also available during the "Refining the tests" phase of the quest.
  85. Wendis will comment depending on her current cohesion:
    • ≥ 60 "You've almost convinced me."
    • < 60 "As if it would be that easy."
  86. Set to ON if you have the worst result during the Elven forest section of the Incubus War aftermath
  87. You have to talk with the cloaked sprite, there are no floating papers in this location.
  88. The consequences of this choice are yet unknown, but SL has confirmed that the group won't visit Seothysis.
  89. Used near the end of Chapter 5.
  90. West elven city
  91. During the Incubus War aftermath.
  92. At the end of your first visit to Zirantia.
  93. In Ramasta
  94. Can be turned ON during Eustrin final. If it is on, you cannot enter the bar.
  95. Requires Fheliel at 100 RP and the RP lock conversation.
  96. Northwest building
  97. Northeast building
  98. Near the message boards to the southeast.
  99. West to the Orri's potion shop.
  100. To the north.
  101. South of where you land from the teleporter.
  102. Required to learn Channeled Smite back at Headquarters if Uyae and Carina both have 100 RP.
  103. Dialogue notes this as brightly glowing.
  104. Dialogue notes this as dimly glowing.
  105. As of version 0.72.2 this variable does not seem to have an effect yet.
  106. While these fights grant experience they are not required to complete this section. You can skip the fights if you would rather save time.
  107. Y on the map above
  108. Southeast of L on the map above.
  109. As of 0.73.x, this variable is not currently used by the game after being set.
  110. This includes anything you have spent on your current group of orcs.
  111. There is a maximum of 70 Orc Essence available to collect.
  112. There are two monster entries. One is worth 3500 experience, the other 1000. They are otherwise identical.
  113. 113.0 113.1 113.2 If he is alive.
  114. You cannot inflict many of Status mentioned here, but they are listed to be detailed.
  115. From the Inquisition issue during the minor issue phase in Gawnfall.
  116. 9 points is only possible if the church diverged at Gawnfall.
  117. It requires 30+ Orgasmic Empire country score.