Incubus War aftermath

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This page is very much under construction at this time. Tables have names to match where the data came from in Fulminato's link below and will only stick around if applicable. Formatting and such is very likely to change and likely even needs to be fixed. The initial goal is just to get all of the information in here. Further passes will be made to flesh out everything.

This page is a guide to the Incubus War Aftermath following the Incubus War and the Incubus Prison. Expect SPOILERS.

Information based on datamine analysis efforts completed by multiple people. Information listed here.

Specific to check list[edit | edit source]

Please check the following things

  • Sabitha checks throughout this section.
    • Last Sabitha check should mention that.
  • Incubus War decision to send troops.
  • Various Ivala Church results from Gawnfall.
  • Decisions on tables vs. lists.
  • Link to characters / events as appropriate.
  • Check for and replace all TO DOs
  • ALL FORMULAS, SWITCHES, AND VARIABLES after the public release goes live.
  • Update other pages based on the final values for this page.
    • Example, update Gawnfall and Ardan Succession Crisis with notes on affecting this event.

Variables[edit | edit source]

Many of your past decisions and investments will come into play:

Research projects:

  • Demonic research complete
  • Tower Delving research complete
  • Divine research started
  • Incubus research started
  • TO DO

Investments

  • New Givini Mage Guild
  • Biyue's NUP Zirantian infrastructure project
  • Theltiar Flowhouse invested
  • Theltiar Rentals
  • Min's trade route
  • Orcish Democracy
  • Hall of Mental Strength
  • Imp Offices
  • Orc Pools
  • Lonely Sailor
  • Crystal Refiner
  • TO DO

Global Variables

  • Ivala Acceptance
  • Arclent Acceptance

Harem members:

  • If Altina is Saner or Slutty (best result for Saner)
  • If Varia was raped when she was first recruited (best result for no rape)
  • If Varia was Dominated or Reshaped (best result for Reshaped)
  • Nalili RP locked
  • Esthera 100 RP
  • Elleani joined the harem
  • Fheliel joined the harem
  • Wendis's body being complete.
  • Wendis Cohesion (60+ for best result)[1]
  • Altina RP locked
  • Lynine RP locked
  • Orilise RP locked
  • Wynn in harem
  • Trin is alive or dead
  • Trin copied the Aram rapists during your first visit to Eustrin
  • Trin copied the priestess during the Ardan succession crisis
  • Dari in the harem
  • Vhala RP (20+ for best results)
  • Ginasta RP (60+ for best results)
  • Mithyn RP (60+ for best results) [2]

Country scores:

  • Orgasmic Empire score (30+ for best result)
  • New Givini score (50+ for best results)
  • Chalice Statues score (50+ for best results)

Past decisions:

  • Whether you supported OZL or no one at the end of your first visit to Zirantia.
  • Battle of Yhilin good result (best result if Victory Points >= Chaos + Damage)
  • The answers given to the mysterious little girl in your Tower HQ
  • The results of the church/religion from Gawnfall.
  • Tak'Kan gaining major or minor support at Gawnfall.
  • If the Skittering Nightmare was eliminated during the Eustrin visit leading up to finding Tertia.
  • If Wendis tortured the Fucklord.
  • If you helped cut the potion hermit off from divine influence.
  • Tanurak Strikes (0 for best result)
  • If the Ancient Pin was taken from the Elven Ruins after Gawnfall.
  • Many decisions during the Incubus War.
  • Whoring Qum during your first visit to Stineford in chapter 1.
  • If Reletima was copied by Trin.
  • Killing Tanurak's optional bosses leading up to the Incubus War.
  • Orc Sapience, Attractiveness, and Magic
  • If Ralke was transformed.
  • If Ralke, Implevon, Impaler, and Ghenalese orc mage are alive.
  • If Herin was promoted during Gawnfall or not (promoted for best results)
  • If you trusted the mysterious little girl to drink from the divine shard
  • HQ Hospitality (15+ for best results)
  • TO DO

General information:

  • The first five sections are happening simultaneously. Each of them have the option to call in Sabitha, but she can only be in one place at once. Use her appropriately.
  • Hilstara, Altina, and Riala will want paralysis resisting equipment in the Elven forests. If they do not have any, consider removing some from party members before ending the Aram or Zirantia sections.

Airships section[edit | edit source]

Agnostic[edit | edit source]

Esthera starts with an energy calculation. She starts at 100 energy.

Check Energy
Nalili not RP capped -5 energy
Esthera RP < 100 -5 energy
Orgasmic Empire score < 30 -5 energy
Mithyn Branch ON[3] +5 energy

If Esthera ends up with more than 100 energy it is reduced to 100 energy.

Note: There is a benefit to keeping either 25 or 50 energy by the end of this section. Plan accordingly.[4]

Esthera needs to make a decision on whether or not to attack some ships. Your choices are:

  • Attack Ship: -20 energy, E1:Attack Ships ON
  • Conserve Energy: No energy changes.

Esthera needs to make a decision on the Lord of Blood's island. Your choices are:

  • Assist Fleet: -15 energy, E2:Assist Fleet ON
  • Loot Island: -25 energy, E2:Loot Island ON, gain 1x Liquid Sex, 1x Shining Sword
  • Conserve Energy: No energy changes

If you choose Loot Island, and Lord of Blood Branch ON Esthera gains some energy back:

LoB Island Damaged Result
LoB Island Damage ON +15 energy
LoB Island Damage OFF +10 energy

Fheliel's Flagship[edit | edit source]

Esthera needs to make a decision on whether or not to assist Tak'Kan, Zirantia, or New Givini. New Givini is only an option if they are threatened:

Check Variable Result
Sent IW Ground Forces to New Givini - +6
Demonic Research complete - +2
New Givini country score 50+ +1
25-49 -
24- -1
Givini Mage Guild invested - +1
FLEET: Order ON - +2
Elleani in the harem[5] - +2

If the above table adds up to 6+ then New Givini is fine. If it is 5- then E New Givini Threatened ON and they are an option below.

Your choices are:

  • Assist Tak'Kan: -40 energy, E3: Tak'Kan ON
  • Assist Zirantia: -40 energy, E3: Zirantia ON
  • Assist New Givini[6]: -40 energy, E3: New Givini ON
  • Conserve energy: No energy changes

If you did not conserve energy and Airship Branch ON, Esthera gains 10 energy.

There is an airship battle calculation:

Check Variable Result
IW_LoB 10+ Esthera Battle -1
5-9 -
1-4 Esthera Battle +1
0- Esthera Battle +2
Airship Counter 12+ Esthera Battle +4
6-11 Esthera Battle +2
3-5 Esthera Battle +1
2- -
E1: Attack Ships ON, IW LoB Score 5+ Esthera Battle +5
4- Esthera Battle +2
E2:Assist Fleet ON, Airship Counter 1+ Esthera Battle +5
0- Esthera Battle +2

Esthera needs to make a decision on how to go about saving the Agnostic crew / ship. Your choices are:

  • Assist Agnostic: -25 energy, E4:Agnostic ON
  • Send Sabitha: No energy changes, Sabitha Exhausted ON
  • Go along with Sabitha: -25 energy, E4:Agnostic ON, Sabitha Exhausted ON
  • Go all out to help: -50 energy, E4:Agnostic All Out ON

The fate of the Agnostic is determined by these calculations:

Check Variable Result
E4:Agnostic All Out ON - Agnostic Score +6
E4:Agnostic ON Agnostic Score +3
Sabitha Exhausted ON Demonic Research complete Agnostic Score +3
Demonic Research not complete Agnostic Score +2
Fheliel in harem - Agnostic Score +2
Esthera Battle 10+ Agnostic Score +3
5-9 Agnostic Score +2
2-4 -
1- Agnostic Score -3
FLEET: Reserve ON, Agnostic Score 8+ -
4-7 Agnostic Score +1
3- Agnostic Score +3
Agnostic Damaged ON - Agnostic Score -3

The final results:

Check Variable Result Response
Agnostic Score 8+ - You've done enough for now. Land and begin repairs and medical treatment.
4-7 Agnostic Destroyed ON, Agnostic Rescue ON I'm sure Simon will be glad about the lives saved, but we lost a valuable asset.
3- Agnostic Destroyed ON, Agnostic Crew Dead ON (I was too late... the Agnostic is destroyed, and all hands with it.)

Aram[edit | edit source]

Amethyst Vineyard Region[edit | edit source]

Aka and team have arrived in Aram. There is a riot going on that they need to work towards stopping to save the vineyard.

There are three roaming enemies.[7] Defeating them gives some benefits:

Enemy Weakness Resistance Misc.
Nightmare Scorpion (817) Sex (125%) Blind (50%)
Immune to Poison, Lust Mad, Charmed, Lust Stun
ATK, MAG, DEF, MDF, AGI, LUK debuffs (75%)
Venomous Sting inflicts Poison.

Killing the random enemies yields benefits:

Activity Result
Each monster killed Aram Tanurak +1
Killing all three monsters Aka +2, Yarra +2, Reshaped Varia +2, Trin +1

Interacting with specific people is also beneficial:

Activity Variable Result
Interact with the soldier near the tent - Solider Dreams ON
Priestess near graves[8] - Diverged Conversation ON
Solider near barrels[9] Trin is dead Trin Crisis Avert ON
Trin is alive Trin Impact ON

To proceed, interact with a series of shiny spots. They are:

  1. To the north, near the vineyard's entrance.
  2. To the southeast.
  3. To the northeast, near the tombstones.
  4. To the southwest, in a tent.
  5. To the north, near the vineyard's entrance.

You have the opportunity to call in Sabitha, if she is free[10]. Doing so sets Sabitha Exhausted ON and Sabitha Interruption ON.

Tower scene[edit | edit source]

After making your decision on Sabitha, a scene will play in the tower showing the struggle between Tanaruk, and Simon.

If Sabitha Interruption OFF then one of Tanaruk's plan is set into motion until Simon interferes, with an old friend suffering the consequences.

If Sabitha Interruption ON then Tanaruk's plan is ruined before it is even started.

After this the scene continues with several plot revelation before returning to Aram, and calculating the resolution.

Western Aram Desert[edit | edit source]

The riot's resolution is calculated:

Activity Variable Result
Sabitha Interruption ON Demonic Research complete Aram Resolution +2
Demonic Research not complete Aram Resolution +1
Wendis body complete - Aram Resolution +1
Wendis Cohesion 60+ Aram Resolution +3
50-59 Aram Resolution +2
40-49 Aram Resolution +1
39- Aram Resolution -1
Church Divided Diverged Conversation ON Aram Resolution +2
Diverged Conversation OFF Aram Resolution -1
Aramite rapist soliders copied in chapter 3 Trin dead, Trin Crisis Avert ON -
Trin dead, Trin Crisis Avert OFF Aram Resolution -1
Trin alive, Trin Impact ON Aram Resolution +1
Trin alive, Trin Impact OFF -
Soldier Dreams ON - Aram Resolution +1
Aram Tanurak 3+ - Aram Resolution +1

The results:

Activity Variable Result
Aram Resolution 6+ Aram +3
3-5 Aram +1
1-2 Vineyard Destroyed ON, Aram -1
0- Vineyard Destroyed ON, Aram -3

Zirantia[edit | edit source]

Zirantian Village[edit | edit source]

Uyae and team have arrived in Zirantia. There is some chaos to work on before the team moves to a battle front. Before you can make progress on resolving the chaos, you need to understand what is going on. You need at least 1 Zirantian Inquiry:

Activity Requirements Result
Interact with the Avian soldier - Zirantian Inquiry +1
Interact with Wynn - Zirantian Inquiry +1
Interact with the nun Church Diverged during Gawnfall Zirantian Inquiry +1, Church Aid ON
Interact with the orc soldier IW ground troops sent to Zirantia Zirantian Inquiry +1, Ground Troop Aid ON

After interacting with Wynn once, you can do so again to make a decision. Your choices are:

  • Assist defenses: Wynn Defenses ON
  • Assist farmland: Wynn Farmland ON

You can interact with the shiny spot in the southwest corner to call for Sabitha[10]:

Activity Result
Demonic research complete Zirantian Work +6, Sabitha Exhausted ON
Demonic research not complete Zirantian Work +4, Sabitha Exhausted ON

To proceed, interact with Biyue or Uolian. The chaos is resolved like this:

Activity Value Result
E3: Zirantia ON[11] - Zirantian Work +4
IW ground troops sent to Zirantia - Zirantian Work +4
Ground Troop Aid ON - Zirantian Work +1
No Support (Biyue) Wynn Defenses ON Zirantian Work +2
Wynn Farmland ON Zirantian Work +1
Support OZL (Uolian) Wynn Defenses ON Zirantian Work +1
Wynn Farmland ON Zirantian Work +2
Wynn in harem - Zirantian Work +1
Church Aid ON - Zirantian Work +3
No Support (Biyue) Zirantia country score 25+ Zirantian Work +1
Zirantia country score 15-24 -
Zirantia country score 14- Zirantian Work -1
Support OZL (Uolian) Zirantia country score 25+ Zirantian Work +1
Zirantia country score 10-24 -
Zirantia country score 9- Zirantian Work -1
FLEET: Order ON No Support (Biyue) Zirantian Work +3
Support OZL (Uolian) Zirantian Work +1
RETC: Zirantia Top ON[12] - Zirantian Work +2
Biyue's NUP Zirantian infrastructure project invested - Zirantian Work +2

After which Uyae will comment on the current status of your work, which will end with some additional RP gains.

Zirantian Work Score RP gains Comment
15+ Uyae +5, Wynn +3, Nalili +2 "As a whole, I think Zirantia has overwhelming support!"
10-14 Uyae +4, Wynn +2, Nalili +1 "As a whole, I am glad to see that Zirantia has more than enough support."
5-9 Uyae +2, Wynn +1 "As a whole, I am relieved to see that Zirantia has sufficient support to retain stability."
4- - "As a whole, I fear that Zirantia will struggle to overcome this crisis."

After this measurement of states Wynn will receive a call from the Ardan group. Your options are:

  • Focus on Zirantia: no changes.
  • Send support: Ardan Support ON, Zirantian Work -5

After this the final results are checked:

Activity Value Result Leadership Comment
No Support (Biyue) Zirantian Work 12+ Zirantia +2, party experience +3000 Zirantia's position is strong, but we could still use your help.
Zirantian Work 6-11 Zirantia Impact ON, Zirantia -2, party experience +2000 Zirantia may suffer, but I hope that with your help...
Zirantian Work 5- Zirantia Impact ON, Zirantia -5 The situation seems rather dire. We should hurry.
Support OZL (Uolian) Zirantian Work 15+ Zirantia Extra Reward ON, Zirantia +3, party experience +2000 Oh, I think our position is already strong. In fact, we may have a little token of gratitude for you once this is done...
Zirantian Work 10-14 Zirantia +2, party experience +1500 Zirantia is strong. We will prevail, no matter what.
Zirantian Work 5-9 Zirantia +1, party experience +1250 Zirantia is strong. We will prevail, no matter what.
Zirantian Work 4- Zirantia Impact ON, Zirantia -3, party experience +1000 As if it isn't already too late. Zirantians are suffering while you dally!

Elven forests[edit | edit source]

Western Palace and Sylvan region[edit | edit source]

Riala and team have arrived in the Elven Forest area. The two factions need to work together to push back the threat. To navigate this issue, both factions need to have equal positions. To accomplish this, your actions will increase standing for one faction, both factions, or neither. Interact with Orilise and Lynine in the southwest corner to gain access to the room. You can then interact with Lynine for information on Darghelon's position and Orilise for information on Gheldaron's position.

Before you do anything, The Mother gains RP:

  • +20 base
  • +2 if Qum was not whored or -3 if she was.
  • -5 if Yhilin's elven ghetto was burned down[13] and never repaired.
  • +3 if you funded Elven Ghetto Improvement
  • +2 if Altina was recruited and is Saner or -3 if she is Slutty.
  • +5 if Altina is RP locked.
  • +5 if Lynine is RP locked.
  • +5 if Orilise is RP locked.
  • +3 if Fheliel is RP locked.
  • +2 if you helped the potion hermit by cutting off divine influence.
  • +2 if Wendis tortured the Fucklord.
  • +5 if 0 Tanurak Strikes, or +2 if 1 Tanurak Strike, or -3 if 3 Tanurak Strikes, or -5 if 4+ Tanurak Strikes.
  • +3 if the party saw the Mother's Pin in the Elven ruins and did not take it, or +1 if the party never saw the Mother's Pin, or -4 if the Mother's Pin was taken and is being worn by Altina, or -5 if the Mother's Pin was taken and Altina is not wearing the pin.

The starting stand of both countries are based on the country scores:

Country Country Score Result
Darghelon 20+ Darghelon Stand +3
15-19 Darghelon Stand +2
10-14 Darghelon Stand +1
9- Darghelon Stand -1
Gheldaron 20+ Gheldaron Stand +3
15-19 Gheldaron Stand +2
10-14 Gheldaron Stand +1
9- Gheldaron Stand -1

Interact with the mother's guard in the northeast room[14]:

Value Result
The Mother RP 40+ Darghelon Stand +2, Gheldaron Stand +2
The Mother RP 20-39 Darghelon Stand +1, Gheldaron Stand +1
The Mother RP 19- -

Leave the palace to complete some actions around the map.

Enter Denmiel:

Value Result
Church Diverged Gheldaron Stand +3
otherwise Gheldaron Stand +1

Enter the Ivala Glade:

Value Result
Altina in party Darghelon Stand +1, Gheldaron Stand +1
- -

Enter Theltiar:

Gawnfall Church Result Value Result
New Religion - Darghelon Stand +3
otherwise Solved murder investigation quest and Theltiar Flowhouse invested and Theltiar Rentals invested Darghelon Stand +2
Solved murder investigation quest or Theltiar Flowhouse invested or Theltiar Rentals invested Darghelon Stand +1
- -

Enter the ruins:

Fuzkao Research Result
Fuzkao is dead Incubus Research started Darghelon Stand +2, Gheldaron Stand +2
Incubus Research not started Darghelon Stand +1, Gheldaron Stand +1
Fuzkao is alive Incubus Research started Darghelon Stand +1, Gheldaron Stand +1
Incubus Research not started -

Enter the Potion Hermit's[15] house to make a decision. Your choices are:

  • Darghelon: Darghelon Stand +1
  • Gheldaron: Gheldaron Stand +1

Enter the Twisted Glen: if you enter in the twisted glen Riala will Give you a rough estimate of the situation

Darghelon Stand + Gheldaron Stand Riala
20+ The Twisted Glen is almost entirely free of attackers.
19-10 It seems as though they're starting to gain control of the attackers in the Twisted Glen.
9-5 Right now the fighting is still intense, but we'll have to leave them to it.
4- This is a disaster. The elven kingdoms seem to have been completely unprepared for this.

Enter the Forest of the First Root for a fight. Completing the fight gives Darghelon Stand +2 and Gheldaron Stand +2.

Enemy Weakness Resistance Misc.
Bloody Seed (820) Lightning (125%)
Sex (150%)
Poison (Damage) (125%)
Fire (75%)
Ice (50%)
Earth (50%)
Poison (Status) (25%)
Immune to Confusion, Stun, Lust Mad, Lust Stun, Lust Death
Piercing Tentacles and Corrupt Tentacles inflict Paralysis against all party members.
Bloody Drip (823) Ice (125%)
Sex (150%)
Poison (Damage) (125%)
Fire (75%)
Earth (50%)
Poison (Status) (75%)
Lust Mad, Lust Stun, Lust Death (50%)
Stun (25%)
Blood Leech attacks the all party members for a set amount of the target's max HP.

After four map events[16], an airship will appear. Your choices are:

  • Let hit bridge: Airship Bridge ON, The Mother -5, Darghelon[17] -3, Gheldaron[17] -3, Darghelon Stand +1, Gheldaron Stand +1
  • Push into Darghelon: Airship Darghelon ON, Darghelon Stand -1
  • Push into Gheldaron: Airship Gheldaron ON, Gheldaron Stand -1

Reenter the palace to complete the remaining tasks.

Interact with Eytria[18] to the northwest:

Value Result
Lynine RP locked Darghelon Stand +2
Lynine not RP locked Darghelon Stand +1

Interact with Dheria[19] to the south:

Value Result
Orilise RP locked Gheldaron Stand +2
Orilise not RP locked Gheldaron Stand +1

Interact with the elven politician to the southeast. Your choices are:

  • Hinder Darghelon: Darghelon Stand -1
  • Hinder Gheldaron: Gheldaron Stand -1

Inside your room to the southwest, you have a number of decisions to make.

Interact with Megail to decide on decide on economic support. Your choices are:

  • Equal support: Darghelon Stand +1, Gheldaron Stand +1
  • Favor Darghelon: Darghelon Stand +2, Gheldaron Stand +1
  • Favor Gheldaron: Darghelon Stand +1, Gheldaron Stand +2
  • Favor Tak'Kan: Megail Tak'Kan ON, Darghelon Stand +1, Gheldaron Stand +1

If you have invested in Min's trade route, interact with the blue sphere:

  • Darghelon: Darghelon Stand +1
  • Gheldaron: Gheldaron Stand +1

Interact with Janine to decide how negotiations with the queens should go. If Yhilin Final ON, Darghelon Stand +1 and Gheldaron Stand +1. Then your choices are:

  • Focus on Darghelon: Darghelon Stand +1
  • Focus on Gheldaron: Gheldaron Stand +1
  • Focus on Ardoheim: Janine Ardoheim ON

Interact with the purple orb to proceed. The results of your work are calculated:

Elf Confrontation = Darghelon Stand + Gheldaron Stand

Power Balance = Darghelon Stand - Gheldaron Stand

Value Result Megail's comment
Power Balance 3+ Elf Confrontation -5 "Unfortunately, the balance of power has shifted rather far in Darghelon's direction. That will hurt their coordination."
Power Balance 2 Elf Confrontation -2 "Overall, the war efforts are biased toward Darghelon. Not ideal, but it could be worse."
Power Balance 1 - "Hmm. There's a slight bias in the war efforts, but it's not so extreme as to be destructive."
Power Balance 0 Elf Confrontation +3 "I agree. We've done an excellent job of balancing both sides."
Power Balance -1 - "Hmm. There's a slight bias in the war efforts, but it's not so extreme as to be destructive."
Power Balance -2 Elf Confrontation -2 "Overall, the war efforts are biased toward Gheldaron. Not ideal, but it could be worse."
Power Balance -3- Elf Confrontation -5 "Unfortunately, the balance of power has shifted rather far in Gheldaron's direction. That will hurt their coordination."
Elf Confrontation Value Power Balance Result 1 Result 2 Rialla's comment
32+ - The Mother +5, Altina +5, Lynine +5, Orilise +5,
Darghelon +2, Gheldaron +2
Elven Bonus ON "I think we're on top of the chaos, as much as that's possible."
25-31 5+ The Mother +1, Altina +2, Lynine +2, Orilise +2 Denmiel Damaged ON "There may be some damage in the forests, but I think we can stop them before it gets out of hand."
-4 - 4 Theltiar Damaged ON, Denmiel Damaged ON
-5- Theltiar Damaged ON
20-24 5+ The Mother -5
Darghelon -2, Gheldaron -2
Denmiel Damaged ON "We'll do everything we can, but I'm afraid the forests will be damaged before this is done."
-4 - 4 Theltiar Damaged ON, Denmiel Damaged ON
-5- Theltiar Damaged ON
19- - The Mother -10, Altina -2, Lynine -2, Orilise -2
Darghelon -5, Gheldaron -5
Theltiar Destroyed ON, Theltiar Damaged ON, Denmiel Damaged ON "We'll do everything we can, but I'm afraid that this will be catastrophic for the forests..."

Tak'Kan[edit | edit source]

Tak'Kan Hall of Order[edit | edit source]

Your goal here is to reduce chaos in the region.

Before anything else, some checks are made:

Value Variable Result
Orcish Democracy funded - Orc Sapience +1, Orc Attractiveness +1
Hall of Mental Strength funded - Orc Sapience +1, Orc Attractiveness +1, Orc Magic +1
Gawnfall minor vote for Tak'Kan Major support Orc Magic +3
Minor support Orc Magic +1

If you sent troops to Tak'Kan in the Incubus War, interact with the orc soldier (Ground Troop Boost ON).

Interact with the Succubus to the east:

Value Variable Result
Lonely Sailor funded - Tak'Kan Support +1
Orc Attractiveness 7+ Orc Magic +2, Tak'Kan Support +3
4-6 Orc Magic +1, Tak'Kan Support +2
3- Tak'Kan Support +1

If a new religion was created during Gawnfall, interact with the priestess (Orc New Religion ON).

If the unique orcs were recruited and are still alive, you can interact with them:

Value Variable Result
Ralke Transformed Tak'Kan Support +3
Not transformed Tak'Kan Support +2
Implevon Imp Offices funded Orc Magic +2
Imp Offices not funded Orc Magic +1
Ghenalese orc mage Orc Pools funded Orc Magic +2
Orc Pools not funded Orc Magic +1
Impaler - Impaler Boost ON

If you have not yet used Sabitha[10], you can do so by interacting with the shiny spot in the northwest room (Sabitha Tak'Kan ON, Sabitha Exhausted ON)

Interact with Qum to make a decision on what type of orcs to prioritize. Your choices are:

  • Shouty orcs: Tak'Kan Support +2
  • Thinky orcs: Orc Sapience +3
  • Sparkly orcs: Orc Magic +3

Interact with Balia to make a decision on revealing the Kanese orc weaknesses. Your choices are:

  • Inform: Balia Reveal ON[20]
  • Never inform: Balia +2

Interact with Iris to make some strategic decisions:

Country Support Decision Variable Result
Givini Support[21] Tak'Kan 50+ New Givini score Tak'Kan Support +2
25-49 New Givini score Tak'Kan Support +1
24- New Givini score -
Ardoheim 50+ New Givini score NG Ardoheim ON, Ardoheim +1
25-49 New Givini score NG Ardoheim ON
24- New Givini score -
Chalice States Support Tak'Kan 50+ Chalice States score Tak'Kan Support +2
25-49 Chalice States score Tak'Kan Support +1
24- Chalice States score -
Ardoheim 50+ Chalice States score CS Ardoheim ON, Ardoheim +1
25-49 Chalice States score CS Ardoheim ON
24- Chalice States score -

Interact with Grubback to use large scale magic. How effective the magic is depends:

Variable Value Result Grubback Comment
Orc Magic 9+ Tak'Kan Support +3 Our mages destroyed the airships without collateral damage. Perhaps Tak'Kan is not as magically far behind as I feared.
5-8 Tak'Kan Support +2 Our mages were able to wipe the airships from the sky. The problem should be much easier now.
4- Tak'Kan Support +1 The airships are down, but I fear their crash dealt even more damage.

Interact with Grubbak again to proceed. Qum will need to counter Tanurak's spell.

Value Variable Result
Incubus Research started - Power Check +2
Tower Delving Research Completed Power Check +1
Not completed Power Check -1
Skittering Nightmare killed - Power Check +2
Tanurak Points[22] 3 Power Check +3
2 Power Check +2
1 Power Check +1
0 -

Then the results of the counterspell:

Value Result Qum Comment
Power Check 6+ Qum Effect ON, Tak'Kan Support +5, Qum +5, Iris +2, Balia +2 "Most of No Face Meanie's tricks were already weakened! Cumdump changed many, many, many of the evil sparklies!"
Power Check 4-5 Qum Effect ON, Tak'Kan Support +3, Qum +3, Iris +1, Balia +1 "No Face Meanie has been weakened! Cumdump changed many of the evil sparklies!"
Power Check 1-3 Tak'Kan Support +1, Qum +1 "Cumdump was only able to change some of the evil sparklies. No Face Meanie is still strong."
Power Check 0 Tak'Kan Support -2 "Cumdump did her best, but she only changed a few evil sparklies... No Face Meanie is too strong..."

Then the final checks are calculated:

Value Variable Result
Sabitha Tak'Kan ON Demonic Research completed Tak'Kan Support +6
Demonic Research not completed Tak'Kan Support +4
E3: Tak'Kan ON - Tak'Kan Support +3
IW Ground Troops to Tak'Kan Ground Troop Boost ON Tak'Kan Support +5
Ground Troop Boost OFF Tak'Kan Support +3
Megail: Tak'Kan ON - Tak'Kan Support +3
Orcs New Religion ON - Tak'Kan Support +5
Impaler Boost ON - Tak'Kan Support +3
Balia Reveal ON - Tak'Kan Support +5
Orc Sapience 10+ Tak'Kan Support +3
5-9 Tak'Kan Support +1
4- Tak'Kan Support -2

The final results:

Value Result Orcent Commentary
Tak'Kan Support 30+ Orc Bonus ON, Iris +3, Balia +1, Tak'Kan +5 As a whole, I believe we have made a substantial impact on Tak'Kan.
Tak'Kan Support 25-29 Iris +1, Balia +1, Tak'Kan +2 As a whole, I believe we have made a solid impact on Tak'Kan.
Tak'Kan Support 20-24 Tak'Kan -1 As a whole, I believe that Tak'Kan will weather this crisis without problems beyond those it already possesses.
Tak'Kan Support 10-19 Orc Damage ON, Tak'Kan -3 As a whole, I fear that Tak'Kan will endure increasing struggles.
Tak'Kan Support 9- Orc Destruction ON, Orc Damage ON, Tak'Kan -5 As a whole, I fear that Tak'Kan will endure increasing struggles for years to come.

Ardford[edit | edit source]

Royal Retreat[edit | edit source]

Carina and team arrive in Ardford and move to the Royal Retreat with Tyna. Some checks are made right away:

Value Variable Result Probability[23]
Trin is dead and Trin copied the priestess during the Ardan Succession crisis - Ardan Influence -3 Probability -5
Only interrogated the priestess during the Ardan Succession crisis, but did not make a permanent copy - Ardan Influence +1 -
Reply to Hester at the beginning of Gawnfall Shape World Ardan Influence -3 Probability -5
Prevent Excommunications Ardan Influence -1 Probability -1
Acceptance for the Succubi - Probability +2
Refuse to answer Ardan Influence -2 Probability -3
Janine: Ardoheim ON - Ardan Influence +2 -
CS Ardoheim ON - Ardan Influence +1 -
NG Ardoheim ON - Ardan Influence +2 -
Ardan Support ON - Ardan Influence +1 -
FLEET: Order OFF - Ardan Influence -1 -
Herin promoted during Gawnfall Yes Ardan Influence +1 -
No Ardan Influence -1 Probability -5
Gawnfall religion results Church Diverged Ardan Influence -2 -
Succubi Accepted Ardan Influence -1
New Religion - -
Succubi Suppressed Ardan Influence +2 -

You can then check in with Tyna on the probability of a peaceful resolution.

Interact with Dari for Ardan Influence +1, Probability +3. If she has joined the harem, Ivala Rush +1.

Interact with Vhala for Ardan Influence +1, Probability +3 if she has 20+ RP.

Interact with Robin:

Value Variable Result Probability
Divine Research started - Ardan Influence +5 Probability +5
Crystal Refiner funded - Ardan Influence +1 Probability +2
IW_Nyst 7+ - -
5-6 Ardan Influence +1 Probability +3
4- Ardan Influence +2 Probability +8

Interact with Sarai for Probability +3. You can then make a decision to use some Ivalan Acceptance[24]:

Value Cost Result Probability
Succubi Accepted Ivalan Acceptance -1 Ardan Influence +1 Probability +5
Church Diverged Ivalan Acceptance -3 Ardan Influence +3 Probability +5
Succubi Suppressed or New Religion Ivalan Acceptance -3 Ardan Influence +2 Probability +5

Interact with the Yhilin ambassador outside the main room for Ardan Influence +1 and to collect any benefits from your other decisions:

Value Result Probability
Janine: Ardoheim ON Foreign Help +1 Probability +3
CS Ardoheim ON Foreign Help +1 Probability +2
NG Ardoheim ON Foreign Help +1 Probability +5
Ardan Support ON Foreign Help +1 Probability +2

If you then have Foreign Help 0, Probability -5.

If Trin is alive and you copied the priestess during the Succession Crisis, interact with the priestess to the southwest for Ardan Influence +3, Probability +5.

If you sent soldiers to Ardan during the Incubus War, interact with the soldier to decide on how the soldiers should behave. Your choices are:

  • Back off: Ardan Influence +1, Probability +2
  • Press in: Army Press In ON, Ardan Influence +3, Probability +5

Interact with Tyna to proceed. You then need to decide if Tyna should help. Your choices are:

  • Keep Tyna out of it: No changes.
  • Accept Tyna's help[25]: Tyna Involvement ON, Ardan Influence +5

Your efforts culminate in some bonuses:

Value Result
Ardan Influence 16+ Ivala Rush +2, Carina +5, Sarai +5, Vhala +2, Dari +3
Ardan Influence 8-15 Ivala Rush +1, Carina +2, Sarai +2, Vhala +1, Dari +1
Ardan Influence 7- -

Ivala Crystal run[edit | edit source]

After Antarion does his thing, you have a fight to win.

Enemy Weakness Resistance Misc.
Holy Knight (821) Ice (125%)
Lightning (50%)
Immune to Anti-Sex
Immune to Blind, Silence
AGI debuffs (50%)
ATK, MAT debuffs (25%).
-
Divine Spirit (822) Ice (125%) Lightning (50%)
Immune to Anti-Sex
Immune to Blind, Silence
DEF, MDF, LUK debuffs (50%)
Immune to ATK, MAT, AGI debuffs.
-

After the battle, the rush towards the crystal begins. Your performance depends on the following factors:

Value Variable Result
Empress remaining energy[26] 50+ Ivala Rush +2
25-49 Ivala Rush +1
24- -
Ginasta RP 60+ Ivala Rush +1
59- -
Sabitha Exhausted OFF Demonic Research completed Ivala Rush +3
Demonic Research not completed Ivala Rush +2
Trusted the mysterious little girl and let her drink from the divine shard - Ivala Rush +1
Ivala's RP (calculated below) 75+ Ivala Rush +3
65-74 Ivala Rush +2
50-64 Ivala Rush +1
49- -

The results of your Ivala Rush score are calculated in the Ivala's Pillar section below.

Ivala's RP is calculated:

  • +40 base
  • -5 if Qum was whored.
  • -5 if Varia was raped, or +2 if she was not.
  • -2 if Varia is Dominated.
  • +2 if Altina is Saner, or -2 if she is Slutty.
  • +5 for good results during the Battle of Yhilin (Victory Points >= Chaos + Damage)[27]
  • Interacting with the mysterious little girl in your Tower HQ
    • +2 if you talked to her the first time after the Tower HQ was set up.
    • +2 if you talked to her after the Ardan Succession Crisis.
    • +2 if you talked to her after Xestris's evaluation of your base.
    • +2 if you talked to her at the start of the Erosian Crisis.
    • +2 if you talked to her at the end of the Erosian Crisis.
    • +2 if you talked to her near the shard[28]
  • The answers given to the mysterious little girl when she asks Simon a bunch of questions:
    • +3 if you answered "Unique" when asked about Trin[29], or +2 if you answered "Love", or +1 if you answered "Tool", or , or -2 if no answer was given[30]
    • +2 if you answered "Talk" when asked about opposition, or +1 if you answered "Coexist", or -1 if you answered "Crush", or -3 if you answered "Necessary".
    • +0 if you answered "Help More" when asked about whoring out Qum, or -1 if you answered "Needed Money", or -2 if you answered "Regret", or -3 if you answered "She Agreed".
    • +2 if you answered "Expedient" when asked about allowing Varia's rape, or -2 if you answered "Justice".
  • +3 if your Ivalan Acceptance is 12+, or +2 if 10-11 Ivalan Acceptance, or +1 if 5-9 Ivalan Acceptance.
  • -5 if you copied Reletima with Trin.
  • +2 if Wendis did not torture the Fucklord, or -2 if she did.
  • +8 if 0 Tanurak Strikes, or +5 if 1 Tanurak Strikes, or +2 if 2 Tanurak Strikes, or -2 if 4+ Tanurak Strikes.

Maximum legit value obtainable during this calculation: 79

Tower[edit | edit source]

Ivala's Pillar[edit | edit source]

The harem comes together to prepare for their attempt to save Simon. There are some checks made right away:

Value Variable Result
Ivala Rush 10+ Ardan Reward ON, Arclent Acceptance -1
8-9 Ardan Reward ON, Arclent Acceptance -3
5-7 Arclent Acceptance -5
3-4 Arclent Acceptance -8
2- Arclent Acceptance -15
HQ Hospitality 15+ Mithyn +3, Ivala +3
14- -
Mithyn RP 60+ Tertia +1
59- -
Ivala RP 60+ Tertia +1
59- -
Zirantia Extra Reward ON[31] - Obtain Liquid Sex item.
Elven Bonus ON - Obtain Crystallized Divinity item.
Orc Bonus ON - Obtain Arcane Formation item.
Ardan Reward ON - Obtain Crystallized Divinity item.

You can collect any rewards earned through appropriate chests to the southwest based on your performance throughout the Incubus War Aftermath.

Interact with everyone as you please. Interact with Xestris to proceed. Some final checks are made:

Value Variable Result Comment
Tertia RP 35+ - Tertia Helped ON I'm just so weary. Since Simon was cast into the eons of time, I've felt as though I've been set adrift again...
Ardan Influence 16+ Arclent Acceptance -10 I don't know that we could have done better, but it will still cast a shadow on our reputation.
12-15 Arclent Acceptance -15, Ivalan Acceptance -1 News of the Crystal of Ivala is spreading. Nobody likes it, and our reputation has suffered, but most seem to believe it wasn't a direct attack.
8-11 Arclent Acceptance -20, Ivalan Acceptance -2 Despite my best efforts, what we did with the Crystal of Ivala has harmed our reputation. Both with Arclent and the Church.
5-7 Arclent Acceptance -25, Ivalan Acceptance -3 Despite my best efforts, the reaction to what we did to the Crystal of Ivala has been deeply negative. We're now the enemy in the eyes of many.
4- Arclent Acceptance -30, Ivalan Acceptance -3 Despite my best efforts, the reaction to what we did to the Crystal of Ivala has been... catastrophic. We're now the enemy in the eyes of many.
Army: Press In ON - Arclent Acceptance -2 Having our army right beside Ardford can't have helped, but I don't know that we had a choice.
Arclent Acceptance 1+ Reputation Survived ON Remarkably, I think so. So many believe in the good we've done that they don't want to believe we could really be responsible.
0- Ardoheim -2, Yhilin -1, Aram -3, Zirantia -2, Darghelon -2, Gheldaron -2 I'm afraid not. Many now view the Doom King as just another volatile Incubus King.

Yhilin[edit | edit source]

Important talks[edit | edit source]

After freeing Simon from the prison and the events deeper in the tower, you will be taken to the Yhilin palace where you will have to talk to the goddesses and some allies. Whilst the shining swords from the Incubus prison are added to your inventory, and consequences from some previous choices now kick in.

Choice/Switch Result
Army: Press In ON Arclent Acceptance -3[32]
Balia Reveal ON Tak'Kan -10

After all that you need to talk to several of your allies, although only four talks are mandatory namely; Ivala, Mithyn, Ulrissa, and Xestris. You can also talk to Balia for some +2 relationship points. After having talked to everyone you talk to Hilstara to rest and return to the open world.

Footnotes[edit | edit source]

  1. TO DO Confirm this. 60+ for Aram section.
  2. I'm assuming she is joining despite not currently being included by Yarra.
  3. From the Incubus War.
  4. However, the best route may lie in using Esthera completely here and saving Sabitha until the last section.
  5. You completed the Warden of the South event.
  6. Only if E New Givini Threatened ON
  7. The initial enemies are from chapter 2 and are weak. They are Desert Snake (143), Desert Scorpion (144), and Desert Cockatrice (145). They take 25% damage from Sex.
  8. Only if the Church Diverged in Gawnfall.
  9. Only if Trin copied the group of rapist Aram soldiers back in Eustrin's desert.
  10. 10.0 10.1 10.2 requires Sabitha Exhausted OFF
  11. Esthera attacked ships heading towards Zirantia.
  12. Uyae received best result in the Zirantian Palace aftermath in the Great Thenoursan War.
  13. This requires not rescuing Altina from the withered mountain
  14. The Mother's RP can only go down until you complete this section so doing this first is preferable
  15. Requires having the Amulet of Alchemy, or having cut off the Potion Hermit from Mother influence
  16. Denmiel, Ivala's Glade, Theltiar, Elven Ruin, Potion Hermit, Forest of the First Root
  17. 17.0 17.1 Country score
  18. Darghelese Queen
  19. Gheldarese Queen
  20. -10 Tak'Kan score at the end of the aftermath
  21. Requires Givini Threatened OFF or Givini Threatened ON + E3: New Givini ON
  22. Killing the pure optional bosses, Concrete, Arcane, and Sexual Entities.
  23. This variable does not do anything mechanically but is likely intended to be used as an indicator to the player on how well they are doing.
  24. It requires enough Ivalan Acceptance to cover the cost
  25. This is likely to have repercussions for the next open world section but this is speculative
  26. From the beginning of the Incubus War Aftermath.
  27. It's the requisite for Robin, Dari, and Esthera RP Gain in the Battle Aftermath
  28. The last talk in chapter 4, the one with the questions
  29. Requires Trin RP locked at the time of the talk
  30. Either by avoiding the question or not having the conversation.
  31. Requires that you supported Zirantia OZL at the end of your first visit to Zirantia.
  32. This does not affect the Reputation Survived switch