Incubus War

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This page is very much under construction at this time. Tables have names to match where the data came from in Fulminato's link below and will only stick around if applicable. Formatting and such is very likely to change and likely even needs to be fixed. The initial goal is just to get all of the information in here. Further passes will be made to flesh out everything.

This page is a guide to the Incubus War forced by Tanurak. Expect SPOILERS.

Information currently based datamine analysis efforts completed by multiple people. Information listed here. Direct link to a flow chart of the event made by Fulminato (linked in the same forum post) here.

Variables[edit | edit source]

Like other events, this war tracks different variables that determine the outcome of the war:

  • IW_Fuzkao (Fuzkao's strength, you want it to go down)
  • IW_LoB (the Lord of Blood's strength, you want it to go down)
  • IW_Nyst (Nyst's strength, you want it to go down)
  • IW_VP (Victory Points, you want it to go up)
  • BattleScore (keeping score in how well you're doing in a specific section, you want it to go up)
  • IW_AirCasualty (casualties among your airships, you want it to stay low)

Many of your past decisions and investments will come into play:

Research projects:

  • Demonic research

Investments

Harem members affection:

  • Aka 100 [1]
  • Yarra 100 [1]
  • Trin 100
  • Balia 100
  • Lynine 100 Cosmetic benefit if Orilise is also RP locked.
  • Orilise 100 Cosmetic benefit if Lynine is also RP locked. Also being RP capped is checked during Weak Fleet Branch.
  • Sabitha 5+ If Sabitha's RP is greater than 5 greater benefits working with Dari
  • Dari 100 If Dari is RP Locked greater Synergy with Sabitha
  • Ginasta Benefit if greater than 25 RP on LoB Island Branch with Aka RP locked
  • Elleani benefit if joined Harem, separate benefit if 100
  • Fheliel benefit if joined Harem
  • Mestan RP 75+, 50+, or 49- (not technically a harem member but has RP and it matters in this section).

Past decisions:

Opening Section[edit | edit source]

Agnostic 1[edit | edit source]

Note: if you invested in airships ASAP and got the Airship Counter to its max legit value, it's at 9. If you invested later, its value depends on when you did.

The following values are set:

  • IW_Fuzkao 10
  • IW_LoB: 10
  • IW_Nyst: 10
  • IW_Nyst -1 if you already did the demonic research
  • If the Yhilini Airship Fleet has not been invested in, Airship Weak ON
  • If the Yhilin Final State has been achieved, Airship Counter +1
  • If Fheliel has joined the harem, Airship Counter +1

If the Zirantia NUP was supported (by supporting no one on your first visit to Zirantia), then there is a zirantian on the ship. If Lynine and Orilise have been RP locked, there is an elf on the ship. Both of these are purely cosmetic and have no effect on hidden variables.

Talking to Xestris gives Xestris +1.

Talk to Riala to make some decisions.

First, you need to choose if you keep airships in reserve (Airship Reserve ON), or if you go all-in (Airships All In ON). Basically, if you've got many airships, keep some in reserve, and if you don't, then go all in. Going all in gives you instantly IW_VP +1, but there are further consequences down the lines based on your airship strength.

Then, you need to choose if you'd like to try some magical penetration to Mithyn. Picking Yes grants an instant IW_VP +1, but also sets Mithyn Aggressive ON, which will negatively impact her RP later, in conjunction with other decisions.

Finally, you need to choose to which one of these country you'd like to send ground forces:[2]

  • Tak'kan
  • New Givini
  • Ardoheim
  • Zirantia

Lord of Blood Ship[edit | edit source]

The Airship Counter is checked. If it's 4 or more, then IW_LOB -1 and IW_VP +1. If it's 3 or less, nothing happens.

Lord of Blood Cannon[edit | edit source]

You can give Esthera directions as to what she should target. The choice depends on the state of your airships:

Airship State Esthera Order Effects Victory Points
Any Defend your fleet Esthera Defend ON
Weak (Airship Weak ON) Attack the Lord of Blood's fleet Esthera Fleet ON[3]
Strong (Airship Weak OFF) IW_VP +1
Penetrate Island Bases Esthera Attack ON[4][5] IW_VP +1

It is generally better to defend if you have weak airships and attack if you have strong ones or if you plan on using Sabitha and Mestan in specific ways that would prevent them from confronting Fuzkao.

Agnostic 2[edit | edit source]

If your global influence during the Second Gathering is 10 or more, then IW_VP +1.

There are results based on your decisions so far:

Agnostic
Airship Weak State Esthera Order Airship Militarization Result
Airship Weak ON Esthera Defend ON - BattleScore +3, IW_AirCasualty +1, IW_VP +2
Esthera Fleet ON - BattleScore +2, IW_AirCasualty +3, IW_LoB -1
Airship Weak OFF Esthera Defend ON - BattleScore +1
Esthera Fleet ON - BattleScore +2, IW_AirCasualty +1, IW_LoB -1
Esthera Attack ON Airship Militarization ON Esthera+Aggressive ON, BattleScore +3, IW_AirCasualty +1, IW_LoB -2
Airship Militarization OFF Esthera+Aggressive ON, BattleScore +2, IW_AirCasualty +2, IW_LoB -2

If you funded Airship Militarization, then you also get BattleScore +2, IW_VP +1.

Battle Score Resolution
Battle Score Result
5 IW_LoB -4, IW_VP +3
4 IW_LoB -3, IW_VP +2
3 IW_AirCasualty +1, IW_LoB -1
2 IW_AirCasualty +1, IW_VP -1
1- IW_AirCasualty +2, IW_LoB +1, IW_VP -2

You are given more decisions to make.

First, you must choose if you accept or decline the captured succubi's offer for sex:

  • Refuse: Aka +5, Robin +1, Janine +2, Carina +2, Altina (saner) +3, Ginasta +5. Party recovers all HP and 100 MP.
  • Accept: Sex Yes ON, IW_VP +1, Yarra +5, Qum +2, Trin +2, Altina (sluttier) +2, Esthera +5, Nalili +5, Orilise +2, Riala +3, Iris +3. Party recovers all HP and 25 MP; Simon recovers all.

Note that this will have further consequences down the line.

You must then choose to reinforce either your advanced fleet (Tower Advance ON), or your reserve fleet (Tower Reserve ON). If you kept airships in reserve at the beginning, it's better to reinforce the reserve, and if you went all in, then it's better to reinforce the advanced fleet. It doesn't have any consequences when you make the choice, but it will as the conflict progresses.

If you helped Mestan during the nodes battle in the Lustlord's Tower Fortress after freeing Ginasta, then he will offer some help. You can pick where you send him:

  • Airship: Mestan Airship ON[6], Mestan +2, IW_VP +1
  • Island: Mestan Island ON[7], Mestan +3, IW_VP +1
  • Tower: Mestan Tower ON[8], Mestan +4, IW_VP +1
  • Refuse: Mestan -5

This choice will lead to further consequences later.

Then, there are some calculations to figure out how well you're doing in this confrontation.

Post Battle Calculations
Variable 1 Variable 2 Result Comment
AssaultScore BattleScore + Airship Counter -
FleetSize AirShip Counter - IW_AirCasualty -
Airship Counter 4+ Airship Reserve ON AssaultScore +2, IW_VP +2 "Splitting our fleet seems to have been the correct decision."
Airship Reserve OFF - -
Airship Counter 3- Airship Reserve ON IW_VP -1 "Splitting our fleet may have been the wrong decision"
Airship Reserve OFF AssaultScore +2, IW_VP +2 "Keeping our fleet together seems to have been the correct decision."
FleetSize 1+ - -
FleetSize 0- Airship Weak ON, AssaultScore -3 "Unfortunately, the battles have left our fleet in shambles."
Second Gathering Influence 10+ AssaultScore +2 "The orcs we interrogated gave up information freely"
Sex Yes ON AssaultScore +1 "gain significant information from the elite succubi"

The battle will branch based on your Assault Score, between the Strong Path and the Weak Path. Hilstara will state outright if your position is strong, weak, or uncertain. If it's uncertain, you're given a choice that will determine your path.

Post Battle Resolution - Assault Score
Variable Choice Result
15+ - Strong Path ON
14-8 Intercept aggressively Strong Path ON, IW_AirCasualty +1
Wait for the right moment Weak Path ON
7- - Weak Path ON

If Weak Path ON, a timer is started for 5 minutes. If you start the section after the next one with 0:59 or less remaining: IW_VP -1.

Strength Split[edit | edit source]

Nyst Attack[edit | edit source]

Nyst launches an attack against your forces. You can't do anything, the result is purely based on the decisions you made until now.

Nyst Attack
Variables Choice Result Hilstara's comment
Tower Advance ON Airships All In ON IW_AirCasualty +1, IW_Nyst -1 "At least we pushed forward hard enough"
Airships All In OFF IW_AirCasualty +2 "He hit our biggest group of airships"
Tower Reserve ON Airship Reserve ON IW_AirCasualty +1, IW_Nyst -1 "At least we hadn't gone all in pushing forward"
Airship Reserve OFF IW_AirCasualty +2 "He hit our biggest group of airships"

Sabitha's target[edit | edit source]

You can choose a target for Sabitha to attack. The decision isn't the same in the strong and in the weak path. Keep in mind that they all will have further consequences later in the battle.

Strong path choices:

  • Airships: Sabitha Airship ON, Airship Counter +1
  • Armies: Sabitha Armies ON[9], IW_LoB -1
  • Mithyn: Sabitha Mithyn ON[4], IW_VP +1
  • Fuzkao: Sabitha Fuzkao ON[10], IW_Fuzkao -1

Weak path choices:

  • Lord of Blood: Sabitha LoB ON, IW_LoB -1
  • Fuzkao: Sabitha Fuzkao ON[10], IW_Fuzkao -1
  • Nyst: Sabitha Nyst ON, IW_Nyst -1

Fuzkao appearance[edit | edit source]

The branches converge for this section, which is an attack by Fuzkao.

First, the Givini Mage Guild will attack him if funded, based on your New Givini country score.

Givini Mage Guild
Givini Mage Guild New Givini country score Result
Not funded - -
Funded 60+ IW_VP +3, IW_Fuzkao -5
50-59 IW_VP +2, IW_Fuzkao -4
40-49 IW_VP +1, IW_Fuzkao -3
39- IW_VP +1, IW_Fuzkao -2

After this, Fuzkao can be confronted by some of your allies based on your previous decisions.

  • IF Esthera Fleet ON, he's confronted by Esthera.
  • IF Mestan Airship ON, he's confronted by Mestan.
  • IF Sabitha Fuzkao ON, he's confronted by Sabitha.

If Fuzkao is confronted by the three of them, he dies. Fuzkao Death ON[11], IW_Fuzkao -10, IW_VP +3. Otherwise, for each of them you sent to confront him, you gain IW_Fuzkao -2, IW_VP +1 (so if you send two out of three you gain two times that).

If Sabitha was sent to the airships (Sabitha Airship ON), she can confront him at the last second. It results in Sabitha Acted ON, and IW_VP +1.

However, if absolutely no one confront him, then Fuzkao Unchecked ON, IW_VP -1, IW_AirCasualty +1, IW_Fuzkao +2.

Airship Bomber[edit | edit source]

If you sent Mestan to the Tower (Mestan Tower ON), then he stops the bomber and you get IW_VP +1. Otherwise, you need to choose what to do about the bomber.

Airship Bomber
Choice Condition Result
Let them bomb New Givini - New Givini Bombed ON, New Givini -10, IW_VP +1
Send Robin's team - Send Robin ON, IW_LoB -1, (Robin, Carina, Vhala, Varia +50,000 EXP, but they leave the party until the Tower Knot map)
Send airships to intercept Weak Airships ON New Givini Bombed ON, New Givini -5, IW_AirCasualty +1, IW_VP -1
Send airships to intercept Weak Airships OFF IW_AirCasualty +1, IW_LoB -2

Strong Branch decision[edit | edit source]

Now you must choose what Simon will do.

Strong Branch decision
Choice Condition Result
Seduce succubi Sex Yes ON IW_VP +1, IW_LoB -1
Sex Yes OFF IW_VP +2, IW_LoB -2
Dominate orcs Sex Yes ON IW_VP +2, IW_LoB -2
Sex Yes OFF IW_VP +1, IW_LoB -1
Destroy airships Weak Airships ON IW_VP +2, IW_LoB -1
Weak Airships OFF IW_VP +1, IW_LoB -1
Impact Tower - IW_VP +2, IW_Nyst -1

Branching Split[edit | edit source]

If you are on the strong branch, you have a choice between:

  • Focus on the Lord of Blood (refer to Lord of Blood Island Branch): LoB Branch ON
  • Focus on the air battle (refer to Fleet Branch): Airship Branch ON

If you are on the weak branch, you have a choice between:

  • Focus on the air battle: Airship Branch ON (refer to Fleet Branch)
  • Focus on Mithyn: Mithyn Branch ON[4] (refer to Mithyn Branch)

Lord of Blood Island Branch[edit | edit source]

Lord of Blood's Island[edit | edit source]

If you sent Sabitha against the armies (Sabitha Armies ON, strong path only), the western defensive node is destroyed, granting you access to a chest containing a Crimson Orc Sword.

The eastern defensive node is destroyed if you choose to damage the island. The chest contains a Crimson Sword.

If you sent Mestan to the island (Mestan Island ON), when interacting with the exterior building with a big demon statue on its roof, Mestan appears and gives you a Crimson Vibrator.

Soon after this building, you're prompted to choose to use the Doom King against one of these three targets:

  • Damage island: LoB Island Damage ON[12], IW_VP +2, IW_LoB -3
  • Fire against fleet: IW_VP +3, IW_LoB -1
  • Create Tower weakness: LoB Tower Weakness ON, IW_VP +1, IW_LoB -1, IW_Nyst -2

Bomber[edit | edit source]

This section only occurs if at least one of the following are true:

  • Sabitha Airship ON + Fuzkao Unchecked OFF + Sabitha Acted OFF
  • Sabitha Mithyn ON

Dari and Sabitha get a Synergy score based on the following conditions:

Dari-Sabitha Synergy calculations
Variable Result
Dari joined and RP locked Dari-Sabitha Synergy +2
Dari joined Dari-Sabitha Synergy +1
Sabitha RP 5+ Dari-Sabitha Synergy +2
Sabitha RP 3-4 Dari-Sabitha Synergy +1
Sabitha RP 2- -

The higher their synergy score, the better the results:

Dari-Sabitha Synergy results
Variable Result
Dari-Sabitha Synergy 4 IW_VP +1, Sabitha +1
Dari-Sabitha Synergy 3 Sabitha +1
Dari-Sabitha Synergy 2- -

If Dari's appearance is human, or if she joined the harem, or both, then Sabitha +1.

Lord of Blood's Island 2[edit | edit source]

If Aka's RP are locked AND Ginasta's RP are 25+, then you get the following: Ginasta +2, IW_VP +1, LoB Damage +1. However, Aka and Ginasta leave the party until you reach the fortress, so make sure you have four characters in it before fighting more battles. (Don't forget to retrace your steps to the southeast if you chose to damage the island).

When you reach the LoB's fortress, the game makes some background calculations to figure out how much damage you did:

Lord of Blood damage calculation
Variable Result
LoB Island Damage ON LoB Damage +2
LoB Tower Weakness ON LoB Damage +1
Mestan Island ON LoB Damage +2
Sabitha LoB ON LoB Damage +2

Then, you get some results based on this variable:

Lord of Blood damage results
Variable Result Comment
LoB Damage 6+ IW_VP +2, IW_LoB -3 "Honestly, it's a little excessive."
LoB Damage 4-5 IW_VP +2, IW_LoB -2 "we're making a significant splash"
LoB Damage 2-3 IW_VP +1, IW_LoB -1 "we're making a splash"
LoB Damage 1- - "we're just a thorn in the Lord of Blood's side"

After this, you will fight the Lord of Blood. However, several rounds into the battle it is disrupted by Tanurak. Please refer to the Tower Knot part of this guide, first the Lord of Blood branch part, then the All branches part.

Fleet Branch[edit | edit source]

Agnostic[edit | edit source]

You're given the choice of which ship to use:

  • Take the Agnostic: Fleet: Agnostic ON
  • Take a smaller ship: Fleet: Minor ON

Taking the Agnostic is recommended if you reinforced your reserve airships (Tower Reserve ON), and taking a smaller ship is recommended if you reinforce your advance force (Tower Advance ON).

The next section depends on whether you are on the strong branch of the weak branch.

  • Strong Branch: Go to Lord of Blood's Island
  • Weak Branch: Go to Bomber

Lord of Blood's Island - Strong Branch[edit | edit source]

Dari and Sabitha get a Synergy score based on the following conditions:

Dari-Sabitha Synergy calculations
Variable Result
Dari joined and RP locked Dari-Sabitha Synergy +2
Dari joined Dari-Sabitha Synergy +1
Sabitha RP 5+ Dari-Sabitha Synergy +2
Sabitha RP 3-4 Dari-Sabitha Synergy +1
Sabitha RP 2- -

The higher their synergy score, the better the results:

Dari-Sabitha Synergy results
Variable Result
Dari-Sabitha Synergy 4 IW_VP +1, Sabitha +1
Dari-Sabitha Synergy 3 Sabitha +1
Dari-Sabitha Synergy 2- -

If Dari's appearance is human, or if she joined the harem, or both, then Sabitha +1.

Bomber - Weak Branch[edit | edit source]

The game makes some background calculations relating to the synergy between Orilise and Sabitha.

Orilise-Babitha Synergy calculations
Variable Result
Orilise RP locked Orilise-Sabitha Synergy +1, Sabitha +1
Sabitha RP 5+ Orilise-Sabitha Synergy +2
Sabitha RP 3-4 Orilise-Sabitha Synergy +1
Sabitha RP 2- -

Then, you get the following results:

Orilise-Babitha Synergy results
Variable Result
Orilise-Sabitha Synergy 3 IW_VP +1
Orilise-Sabitha Synergy 2- -

War Map[edit | edit source]

War Map
Variable Result Comment
Fleet: Agnostic ON, Tower Reserve ON IW_VP +1, IW_Nyst -1 "Fortunately, it seems like our established Tower defenses held."
Fleet: Agnostic ON, Tower Reserve OFF IW_AirCasualty +1 "In the absence of Tower defenses, several ships were lost."
Fleet: Minor ON, Tower Advance ON IW_VP +1, IW_Nyst -1 "Yes, it seems like our established Tower defenses held."
Fleet: Minor ON, Tower Advance OFF IW_AirCasualty +1 "but in the absence of Tower defenses, another ship was lost."
Weak Airships ON AirBattleScore -1 "They intend to crush our few remaining airships between them."
Airship Reserve ON AirBattleScore +3 "This is exactly the reason we held back some of our own."
Sabitha Airship ON AirBattleScore +2 "Are these the vessels that can be consumed?"

If the Givini Mage Guild has been invested in, and Elleani is RP locked, then you get choose a target for them to attack.

  • Lord of Blood's Fleet: AirBattleScore +2, IW_LoB -2
  • Lord of Blood's island: AirBattleScore +1, IW_LoB -2
  • Mithyn's barrier: IW_VP +1, Mithyn Barrier ON

Lord of Blood Airship[edit | edit source]

If both Aka and Yarra are RP locked, then you get IW_VP +1, AirBattleScore +1. Otherwise, you get Aka +5, Yarra +5.

It's time to see how well you did in the air battle.

Air Battle results
Variable Result Comment
AirBattleScore 5+ IW_VP +2, IW_LoB -3, IW_Fuzkao -1 "We won an overwhelming victory!"
AirBattleScore 3-4 IW_VP +1, IW_LoB -2 "We won a significant victory!"
AirBattleScore 1-2 IW_AirCasualty +1, IW_LoB -1 "we've been able to neutralize the Lord of Blood's fleet"
AirBattleScore 0- IW_AirCasualty +2 "we haven't been able to completely neutralize the secondary fleet"

After this, please refer to the Tower Knot part of this guide, first the Fleet branch part, then the All branches part.

Mithyn Branch[edit | edit source]

Agnostic[edit | edit source]

First, you need to pick a course of action:

  • Defend against Nyst: Mithyn Nyst ON, IW_Nyst -1, BattleScore +1
  • Drive forward: Mithyn Barrier ON, IW_VP +1

If you reinforced your advance fleet (Tower Advance ON), then you get BattleScore +1.

If you sent Sabitha against Nyst (Sabitha Nyst ON), then you get BattleScore +1, and Sabitha Acted ON.

If you invested in the New Givini Mage Guild and Elleani's RP are locked, then you get BattleScore +1, and Mithyn NG Blast ON.

There are some calculations based on your battle score, and on the choice you just made.

Mithyn Battle results
BattleScore "Mithyn Nyst" Result
3 - IW_VP +2, IW_Nyst -2
2 - IW_VP +1, IW_Nyst -1
1 ON IW_Nyst +1
OFF IW_Nyst +1, IW_VP -1, IW_AirCasualty +1
0 ON IW_Nyst +2
OFF IW_Nyst +2, IW_VP -2, IW_AirCasualty +2

Mithyn Entrance[edit | edit source]

If both Aka and Balia are RP locked, then you gain IW_VP +1. Otherwise, you gain Aka +5, Balia +5.

The next section depends on whether Sabitha already acted:

  • If Sabitha Acted ON, go to Mithyn Island
  • If Sabitha Acted OFF, go to Bomber

Bomber[edit | edit source]

The game makes some background calculations relating to the synergy between Orilise and Sabitha.

Orilise-Babitha Synergy calculations
Variable Result
Orilise RP locked Orilise-Sabitha Synergy +1, Sabitha +1
Sabitha RP 5+ Orilise-Sabitha Synergy +2
Sabitha RP 3-4 Orilise-Sabitha Synergy +1
Sabitha RP 2- -

Then, you get the following results:

Orilise-Sabitha Synergy results
Variable Result
Orilise-Sabitha Synergy 3 IW_VP +1
Orilise-Sabitha Synergy 2- -

Mithyn's Island[edit | edit source]

If you helped Mestan in the fight against the nodes in the Lustlord's Tower Fortress, then you gain IW_VP +1. Otherwide, you fight him, and get the switch Fought Slave Mestan ON.

After this, you can there refer to the "All branches" part of the Tower Knot part of this guide, as there's nothing in the Tower Knot that's specific to the Mithyn branch.

Tower Knot[edit | edit source]

Lord of Blood branch[edit | edit source]

If you negotiated a truce with the Lord of Blood during the Second Gathering, you gain LoB Damage +1.

You can negotiate with him, but the best option depends on your LoB Damage score.

Lord of Blood negotiations
Variable Choice Result
LoB Damage 6+ Temporary truce LoB Pact ON, IW_VP +2
Non-aggression pact LoB Pact ON, IW_VP +1
Full alliance -
LoB Damage 4-5 Temporary truce IW_VP +1
Non-aggression pact LoB Pact ON, IW_VP +1
Full alliance LoB Pact ON, IW_VP +2
LoB Damage 2-3 Temporary truce -
Non-aggression pact LoB Pact ON, IW_VP +2
Full alliance LoB Pact ON, IW_VP +1

Not far from your starting location, Robin and the others rejoin the party (if they were sent to stop the bomber).

If you manage to negotiate an agreement (LoB Pact ON), you can access a chest later on for a Twisted Charm (located near the Lord of Blood).

Fleet branch[edit | edit source]

There are some calculations to tell if the Agnostic was damaged.

Agnostic Damage calculation
Variable Result
Fleet: Agnostic ON, Tower Reserve OFF Agnostic Damage +2
Fleet: Minor ON, Tower Advance OFF Agnostic Damage +2
Weak Airships ON Agnostic Damage +1
Airship Reserve ON Agnostic Damage -1
Agnostic Damage 2+ Agnostic Damaged ON
Agnostic Damage 1- -

All branches[edit | edit source]

Paths converge here.

You find yourself in an area of the Tower filled with groups of demons, Lord of Blood orcs, and the other Incubus kings. Make your way east until you find a brown knot you can remove; this will remove the barrier to the north from where you originally entered. After fighting a boss for 29,999 EXP (a pooling demon, weak against ice but able to regenerate 10,000 HP per round), you can remove a second knot, allowing access to the Lord of Blood, Nyst and Mestan. Once you deal with Mestan, you will have access to a third knot. Once you unlock this one, the entire tower Island is available, including an optional boss in the north-east corner, guarding a chest that contains a Shining Sword.

Golden Switch locations (to unravel the barriers):

  • West, north of the bridge
  • Southwest (not for the LoB branch)
  • Center
  • Southeast (not for the Mithyn branch)

Loot:

  • 3x Revival Potions - Northwest corner
  • 1x Sacred Revival Portion - West, near the bridge
  • 1x Twisted Charm - North (LoB Branch only)
  • 1x Eldritch Draught - Center
  • 1x Mask of Madness - Center (only if you did not help Mestan against the nodes)
  • 4444 Sx - Southeast
  • 696 Sx - Northeast, near the building with the optional fight for the Shining Sword

If Fuzkao isn't dead, and you fully investigated his room during the Second Gathering (Inv. Fuzkao ON), then you get IW_Fuzkao -1. (Fuzkao is weak against ice and sex).

If you helped Mestan against the nodes in the Lustlord's Tower Fortress, you can assist him in his fight against Nyst. You're given multiple options:

  • Move on: Mestan +3
  • Fight Nyst: Mestan -5, IW_Nyst -1
  • Just one strike: Mestan +5, and IF Mestan RP 75+, you also get IW_Nyst -1

However, if you didn't help Mestan against the nodes, then you fight him and Lilith. If you reduce Lilith's HP to 0 during this fight, then you can get Mestan +5. After this fight, the game calculates RP for Lilith.

  • +5 if Mestan 100+, OR +3 if Mestan 90-99, OR +2 if Mestan 75-89, OR +1 if Mestan 50-74, OR -1 if Mestan 49-
  • +2 if Qum was whored.
  • +1 if Varia's rape was allowed.
  • +1 if Varia was dominated.
  • +1 if Trin's RP are locked.
  • +1 if you have the Tormented Shield.
  • +2 if Tanurak Point 3+[13]
  • +2 if Reletima was copied by Trin.

Once you leave the area, you will see a cut scene with Trin, Balia and Tanurak, who appears on the Tower Island to create chaos. If Wendis's body was restored, his plans are thwarted and you gain IW_VP +1. You then appear on Mithyn's Island for the finale.

Finale[edit | edit source]

Mithyn Island[edit | edit source]

This part starts with some calculations on how things are going.

Mithyn's Island
Variable Result Comment
IW_Nyst 6- BattleScore +2 Riala: "Given his weakened state, Nyst wasn't able to escape in time, so he's also bound in the Tower."
IW_Nyst 7-8 Nyst Demons ON, BattleScore +1 Riala: "She also managed to injure Nyst, but he's escaped the Tower and begun summoning demons."
IW_Nyst 9+ Nyst Demons ON Riala: "Unfortunately, Nyst slipped out of the Tower and has summoned a considerable number of demons."
IW_LoB 2- BattleScore +2 Orcent: "Though we have done severe damage to the Lord of Blood's forces, he began with numerical superiority and remains a threat."
IW_LoB 3-5 BattleScore +1 Orcent: "We have somewhat reduced the Lord of Blood's numerical superiority, but he remains the greatest threat."
IW_LoB 6+ - Orcent: "The Lord of Blood began this battle with numerical superiority, and our efforts to reduce it have not availed us."
Fuzkao Death ON BattleScore +2 Riala: "Though some of Fuzkao's forces survived him, they seem to be retreating. We can deal with them later."
Fuzkao Death OFF, Fuzkao Unchecked ON BattleScore -1 Riala: "Regrettably, Fuzkao has continued to rampage unstopped, since his strategy never involved the Tower."
Fuzkao Death OFF, Fuzkao Unchecked OFF, IW_Fuzkao 5- BattleScore +1 Riala: "Though Fuzkao's strategy never involved the Tower, we've hindered him enough to weaken his position."
Fuzkao Death OFF, Fuzkao Unchecked OFF, IW_Fuzkao 6+ - Riala: "Fuzkao's strategy never involved the Tower, so he has unfortunately been less affected."
Agnostic Damaged ON BattleScore -1 Simon: "And our own fleet? Last I heard, the Agnostic had been damaged..."
Weak Airships ON BattleScore -1 None

The game then determines your fleet size, using the following equation:

FleetSize = Airship Counter - IW_AirCasualty

There are further calculations.

Mithyn's Island
Variable Result Comment
FleetSize 1+, Airship Militarization ON, Airship Counter 2+ BattleScore +3 Orcent: "Despite our losses, we have a meaningful number of fully militarized airships. They will be a significant advantage in the coming battle."
FleetSize 1+, Airship Militarization ON, Airship Counter 1- BattleScore +1
FleetSize 1+, Airship Militarization OFF, Airship Counter 3+ BattleScore +2 Orcent: "Despite our losses, we could still mount a significant attack from the air."
FleetSize 1+, Airship Militarization OFF, Airship Counter 2- BattleScore +1
FleetSize 0- BattleScore -1 Orcent: "I fear our fleet has suffered greatly. We cannot mount a significant attack at this stage."
IW_VP 25+ BattleScore +3 Riala: "Given the chaos of the battle, I don't see how we could have done better. We're relatively near and we have solid knowledge of her shields."
IW_VP 20-24 BattleScore +2 Riala: "Our position could be worse. We'll have to fight our way in, but we have some knowledge of her shields."
IW_VP 15-19 BattleScore +1 Riala: "Our position isn't strong, but we've at least learned a little about her shields."
IW_VP 10-14 - Riala: "I'm afraid I can't say we're any better off than any of the other Incubus Kings."
IW_VP 9- BattleScore -1 Riala "I'm afraid we've fallen somewhat behind. All of the others have stronger positions or better knowledge of her shields."

You also get RP rewards depending on how good you did.

Victory Points RP rewards
Variable Result
IW_VP 20+ Aka +5, Yarra +5, Qum +5, Robin +2, Hilstara +5, Megail +5, Trin +5, Janine +5, Carina +5, Sarai +5, Altina +5, Varia +5, Esthera +5, Nalili +5, Balia +5, Vhala +2, Dari +5, Ginasta +5, Lynine +5, Orilise +5, Wynn +5, Uyae +5, Elleani +5, Riala +5, Iris +5, Ivala +5, Mestan +5, Neranda +5, Fheliel +5, Sabitha +3, Tertia +3, Xestris +5, Entity Cohesion +3
IW_VP 15-19 Aka +3, Yarra +3, Qum +3, Robin +1, Hilstara +3, Megail +3, Trin +3, Janine +3, Carina +3, Sarai +3, Altina +3, Varia +3, Esthera +3, Nalili +3, Balia +3, Vhala +1, Dari +3, Ginasta +3, Lynine +3, Orilise +3, Wynn +3, Uyae +3, Elleani +3, Riala +3, Iris +3, Ivala +3, Mestan +3, Neranda +3, Fheliel +3, Sabitha +2, Tertia +2, Xestris +2, Entity Cohesion +2
IW_VP 12-14 Sabitha +1, Tertia +1, Xestris +1, Entity Cohesion +1
IW_VP 8-11 Xestris -3
IW_VP 7- Xestris -5

The war branches further, between the +Path and the -Path. If your BattleScore is 5 or less, you're forced to take the -Path. However, if it is 6 or more, then you're given a choice:

  • Attempt to dominate battle: will put you on the +Path (+Path ON)
  • Focus solely on pushing inward: will put you on the -Path (-Path ON)

+Path[edit | edit source]

If Nyst Demons ON, then there are two extra wandering demon fights.

You can spare the lamia group. If you took the Fleet Branch, then you're given the option to spare them when talking to them. For the other branches, you can spare them by escaping during the fight.

You're given a choice on what to do about Trin:

  • Inhibit Trin through connection: Trin Strike ON. This guarantees Trin will die before the end of this section.
  • Ignore and push forward

If you told Esthera to attack the Lord of Blood's island (Esthera + Aggressive ON), then a chest near the end of the map, containing an Ancient Crusader Sword, is destroyed.

If Fuzkao is dead, then there's a chest containing a Purified Lingerie where he would otherwise be. If he's still alive, you're given an opportunity to deal him as much damage as possible for three rounds. He starts with 99,999 HP and is weak against Ice and Anti-Sex.

- Fuzkao fight
Fuzkao's HP after 3 rounds Result
0 IW_FuzkaoDamage +4
1-59,999 IW_FuzkaoDamage +3
60,000-74,999 IW_FuzkaoDamage +2
75,000+ IW_FuzkaoDamage +1

When reaching the palace's doors, you're given a choice on what to do:

  • Break barriers: IW_VP +1
  • Contact Mithyn: Mithyn +5
  • Influence Tower: IW_LoB -1, IW_Fuzkao -1, IW_Nyst -1

-Path[edit | edit source]

Timed section, party movement scripted, only 4 fights. You'll miss all chests.

  • Fight 1: Blood Underlord + Blood Brute + 2* Blood Mage + 2* Blood Reaper
  • Fight 2: 2* Muscle Manifest + Bone Manifest + Disease Manifest
  • Trin decision, see below.
  • Fight 3: 4* Crimson Lamia [14]
  • Fight 4: If Fuzkao is alive you fight him, see below. If he is dead you fight LoB Cannon + Blood Underlord + 2* Blood Brute + 4* Blood Veteran

Here are the details about the decision regarding Trin:

  • Inhibit Trin through connection: Trin Strike ON. This guarantees Trin will die before the end of this section.
  • Ignore and push forward

Here are the details of the Fuzkao fight:

Fuzkao fight
Fuzkao's HP after 3 rounds Result
0 IW_FuzkaoDamage +4
1-59,999 IW_FuzkaoDamage +3
60,000-74,999 IW_FuzkaoDamage +2
75,000+ IW_FuzkaoDamage +1

At the palace's doors, you're given a choice:

  • Prioritize health: IW_VP -3, IW_LoB +1, IW_Fuzkao +1, IW_Nyst +1
  • Prioritize barrier: party HP -2000, party MP -100, IW_LoB +1, IW_Fuzkao +1, IW_Nyst +1
  • Prioritize Tower: party HP -2000, party MP -100, IW_VP -3

Based on your remaining time, you get the following results:

-Path Remaining Time
Remaining Time Result Comment
10:00+ IW_VP +2, Mithyn +2 "At least we saved time this way"
0:01-9:59 - "At least we didn't lose any time"
0:00- IW_VP -1, Mithyn -5 "This took longer than I'd hoped."

Mithyn RP calculation[edit | edit source]

Mithyn gains RP based on the below criteria:

  • +20 Unmissable
  • -5 if when you visit Stineford for the first time in chapter 1 you whored Qum or +3 if you did not.
  • +2 if when you obtained Altina in chapter 2, you fucked her right away (sluttier), +5 if you did not (saner), or 0 if you did not obtain her.
  • +5 if you completed the magic cult quest during Aka's route in chapter 2, including the second harvest that grants "Otherworldly Robes".
  • +5 if you helped the magic cult harvest extra mana during chapter 3. [15]
  • +3 if you talked with Vera after the elven forest section of chapter 3. [15]
  • +2 if you bought the Goddess of Magic palace statues after unlocking the Yhilin Final State.
  • +8 if you prioritized the Goddess of Magic cult during the Erosian Crisis magical disturbance.
  • +8 if you obtained the best result on the Goddess of Magic result during the Council of Gawnfall, +5 if you got a good result, or 0 if you got a bad result.
  • +2 if you encountered Mithyn during the Erosian War.[16]
  • -2 if you copied Reletima with Trin.
  • +5 if you allowed Estaven to be tortured at the end of the Erosian War.
  • +7 if during the Erosian War, Tanurak Strikes is at 0, +4 if it's at 1, +1 if it's at 2, -2 if it's at 3, -5 if it's 4+.
  • +5 if IW_LoB is 0-, +3 if it's 1-4, +1 if it's 5-8, -2 if it's is 9+.
  • +5 if IW_Nyst is 3-, +3 if it's 4-6, +1 if it's 7-8, -2 if it's 9+.
  • +1 if Mithyn Aggression Check (see below) is 0-, -2 if it's 1, -5 if it's 2, -8 if it's 3, -10 if it's 4, -12 if it's 5.
Mithyn Aggression Check
Variable Result
Esthera Attack ON Mithyn Aggression Check +1
Mithyn Aggressive ON Mithyn Aggression Check +1
Mithyn Aggressive OFF Mithyn Aggression Check -1
Came through Mithyn Branch Mithyn Aggression Check +1
Sabitha Mithyn ON Mithyn Aggression Check +1
Mithyn Barrier ON Mithyn Aggression Check +1

Palace of Magic[edit | edit source]

You encounter Trin. The results depend on your past actions:

Trin Trust
Variable Result
Trin RP locked Trin Trust +1
Told mysterious little not-girl "I've come to love her" Trin Trust +1
Ravaging Conqueror scene completed Trin Trust +1
Trin given divine shard Trin Trust +1
Trin Strike ON Trin Trust -2

If your total Trin Trust is 2 or more, then Trin survives. If it's 1 or less, then Trin dies. If she dies and you previously gave her a divine shard, you get it back.

If you're on the +Path, the door to the first east room is open.

If you're on the -Path, the room to the first west room is open. In it, there's a chest containing an Old Crusader Robe. The central room on the third row is accessible, granting you access to a Sacred Revival Potion.

If you asked Esthera to attack the Lord of Blood's island (Esthera + Aggressive ON), then the room north of the garden and its adjacent room are open, granting access to chests containing a Holy Crest and the aforementioned Sacred Revival Potion.

If you helped Mestan in the fight against the nodes in the Lustlord's Tower Fortress, then you fight him and Lilith, and the healing pool doesn't work. Otherwise, there's no fight (since you already fought them previously), and the healing pool still works. Lilith uses chaos magic that can inflict many different status effects on your party, so it is best to have everyone equipped with pins that prevent many status effects. Focus your attacks on Mestan; once he is defeated, Lilith will retreat and you win the fight (and 49,998 EXP).

If Nyst Demons ON, then there is an extra wandering demon fight.

The chest at the west of the wide room is accessible if IW_FuzkaoDamage 3+ or if Fuzkao Death ON. It contains a Holy Draught.

If Mithyn's RP are at 70 or more, the room with the big winged statue is open, granting access to a Material Lust and a Material Purity.

The chest in the west hall after the wide room is accessible if Fuzkao is dead, granding access to a Lightning Charm.

If Fuzkao isn't dead, you fight him. He starts the fight at 79,999 HP if IW_FuzkaoDamage = 4, 89,999 HP if IW_FuzkaoDamage >= 2, otherwise 99,999 HP.

If IW_Fuzkao - IW_FuzkaoDamage is 4 or less, then he dies after the fight.

Palace of Magic Core[edit | edit source]

There are some calculations based on how much better you're doing compared to your rivals:

IK Influence = IW_Nyst + IW_LoB
Palace of Magic Core - Mithyn RP
Variable Result Comment
IK Influence 15+ Mithyn -2 "the influence of so many other Incubus Kings reached me first"
IK Influence 10-14 Mithyn +2 "you managed to keep some of the influence off me"
IK Influence 9- Mithyn +5 "You did an exceptionally good job"

The game recalculates your fleet size, based on the following equation:

FleetSize = Airship Counter - IW_AirCasualty

If you have both militarized your airships and have a fleet size of 1 or more, then you're given the choice of what to do with your airships:

  • Deliver supplies: Fleet: Supplies ON, Arclent Acceptance +5
  • Enforce order: Fleet: Order ON, Arclent Acceptance -2
  • Keep in reserve: Fleet: Reserve ON

Ritual Site[edit | edit source]

If you fought Mestan and Lilith in the Palace of Magic section, the latter gains RP as below:
Note: Mestan can gain +5 if you reduce Lilith's Hp to 0 during the fight.

  • +5 if Mestan 100+, Lilith +3, if Mestan 90-99, Lilith +2, if Mestan 75-89, Lilith +1 if Mestan 50-74, Lilith -1 if Mestan 49-
  • +2 if Qum whored.
  • +1 if Varia raped.
  • +1 if Varia dominated.
  • +1 if Trin RP locked.
  • +1 if you have the Tormented Shield.
  • +2 if Tanurak Point 3+ [13]
  • +2 if Reletima copied with Trin.

Incubus Prison[edit | edit source]

Continue to the Incubus Prison page for the next section.

Footnotes[edit | edit source]

  1. 1.0 1.1 If both Aka and Yarra are RP locked, the Fleet Branch is better.
  2. New Givini will probably be fine without help, if you've got a strong position there (and with Elleani). The other three will be useful in the Incubus War aftermath.
  3. This allows Esthera to confront Fuzkao, preventing him from running amok.
  4. 4.0 4.1 4.2 Mithyn does not like this. The more actions you take that she does not like, the lower her relationship points fall.
  5. This later gives access to a Holy Crest and Sacred Revival Potion instead of gaining an Ancient Crusader Sword with the other two options.
  6. This allows Mestan to confront Fuzkao, preventing him from running amok.
  7. This option also gives a Crimson Vibrator later.
  8. This prevents the bombing attack.
  9. This later gives access to a Crimson Orc Sword.
  10. 10.0 10.1 This allows Sabitha to confront Fuzkao, preventing him from running amok.
  11. This gives you a Purified Lingerie and Lightning Charm near the end of the Incubus War.
  12. This destroys the barriers to the southeast, giving access to a Crimson Sword.
  13. 13.0 13.1 The three optional bosses from Tanurak before this section.
  14. From Fulminato: 2 Lamias with physical attack skill, 2 with Poison attack.
  15. 15.0 15.1 Need to confirm exactly when this happens
  16. Tak'Kan Tower Foundation, required no Robin Injury.