Erosian War guide

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This page is a guide to the invasion of Erosia by the Doom King and his forces, facing the Fucklord. Expect SPOILERS.

The spreadsheet made by DukeLeto7 was very useful for the creation of this page.

Variables[edit | edit source]

Like the Battle for Yhilin, this war tracks a host of different variables that determine the outcome and consequences of the war:

  • Erosian Front - the progress in taking Erosia.
  • Tower Front - the progress in infiltrating the Tower.
  • Ghenalese Front - Represents the development of the Ghenalese Front (fight against the Lustlord forces).

Many of your past decisions and investments will come into play:

Army: Too many to cite here, see the tables in this section.

Orcs: only relevant in one section, but the consequences can be dire.

Research projects:

  • Completed:
    • Purity research: it allows a Crystal of Stability to be used in custom armor for Vhala and gives a slight bonus when assisting Ghenalon during the war.
    • Orc Diversification: just better stats in the Army score.
    • Unpeople Transformation: Having Dari in the harem (which requires this research) gives a bonus when assisting Ghenalon during the war.
    • Base defenses: gives an initial +2 Tower Front in the war.
  • Started:
    • Tower delving: gives an initial +1 Tower Front (despite the research being incomplete).
    • Demon research: changes dialogue during the first demonic attack (no gameplay effect) and gives a slight bonus when assisting Ghenalon during the war (despite the research being incomplete).
    • Magical constructs: gives +2 Sabitha during her conversation in the Fucklord Palace in the war aftermath (despite the research being incomplete).

Past decisions:

  • Having created the Orcsphere for Balia (it requires a Crystal of Stability) or Vhala's Sanctified Armor.
  • Have a reserve of 375,000 ProN at the start of the war.
  • Have supported the Order of Silence at some point (it brings Kalant to the Ghenalese Front).
  • Have funded the Iron Cudgel in the Headquarters.

Harem members:

Items:

  • Having the following items: Incubus Glove, Orcsphere, Sanctified Plate, Incubus King items (Armor, Shield, Helm, and Pin).

Optimal outcomes[edit | edit source]

Erosian and Ghenalese Front scores need to be ≥ 30 for the best possible scenario or ≥ 25 for the second best.
With a Tower Front ≥ 29 you get the best evaluation possible or ≥ 24 for second best.

Tower Crossroads 1[edit | edit source]

Start by going right to talk with Wendis. It grants you +1 Entity Cohesion.

Then talk to Orcent, to proceed with some calculations.

Note that the "new" army size and quality are replacing the old ones, not being added to them.

First the calculations for the main army.

Initial army set-up
Factor Army
Size
Army
Quality
Comment
Core forces directly loyal to the Doom King
Old Army Size ≥ 225 +85 - -
224-200 +80
199-175 +75
174-150 +70
149-125 +65
124-100 +60
≤ 99 +50
Old Army Quality ≥ 25 - +30
24-20 +25
≤ 19 +20
Orc Diversification complete +5 +3
Balia RP maxed +15 +4
≥ 90 +10 +3
89-75 +5 +2
74-60 - +1
≤ 59 -5 -1
Yhilini contributions
Yhilin score with
Yhilin Final State
...
ON ≥ 30 +30 +2 "With Yhilin stabilized"
29-20 +25
19-10 +20
≤ 9 +15
OFF ≥ 30 +1 "Most forces in Yhilin are required to keep peace"
29-20 +10
19-10 +7
≤ 9 +5
Tak'Kan contributions
Tak'Kan score ≥ 50 +20 +1 -
49-40 +15 -
39-30 +10 -1
29-20 +5 -2
≤ 19 - - "They were unable to provide meaningful support"
Monsters killed in
Tak'Kan wilds
≥ 10 -1 -1 -
9-5 -
≤ 4 -
Tarran'Kan Slums remodeled +5
Orcish Democracy funded +1
Orc Pools Upgrade funded yes
no - -1
Chalice States contributions
Chalice States score ≥ 50 +15 +4 -
49-40 +3
39-30 +10 +2
29-20 +5 +1
≤ 19 - -
Lustlord Temples expansion +5
Orc Tunnels upgrade - +1
Gasm Falls water cleanup

Highest valuies for the main army:

  • Army Size: 190
  • Army Quality: 48

Then the calculations for the auxiliaries: These values will be re-calculated again at the start of Tower Crossrodads 5, but you can't change any of the underlying variables (with one exception, during the first Zirantia section, Zirantia country score can be changed), so you can just note them down here.

Set-up of the auxiliary armies
Factor Army
Size
Army
Quality
Auxiliary
Diversity
Comment
Arclent Acceptance ≥ 50 +30 +28 +2 "It is remarkable"
49-40 +25 +26 +1 "most have come to tolerate"
39-30 +20 +24 - "many have come to accept"
29-20 +15 +22 "many have come to tolerarte"
19-10 +10 +20 "skepticism about the Doom King"
≤ 9 - +10 "fear of the Doom King"
New Givini score ≥ 50 +10 +5 +1 "a small group of knights"
49-40 +5 +4 "a very small group of knights" + "exceptional"
39-25 +3 "a very small group of knights" + "impressive"
≤ 24 - - - -
New Givini Mage Guild funded +5 +3 +1 "their Mage Guild sent some mages"
Yhilin Final ON +10 +5 "many volunteers of other races"
... + Mercenary Offices funded - +2 "a few high quality mercenaries"
Stineford Succubus
Tower Expansion funded
+5 "the succubi in the Stineford region are flourishing"
War Monument funded +3 "a small but strong group of veterans from the war"
Zirantia score
with the party
in charge being
...
NUP ≥ 12 +10 +2 "They could only spare a few"
11-10 +5 -
9-7 +1
6-4 -
≤ 3 -5 -1 "sent only a token force"
OZL ≥ 12 +20 +1 "a decently sized group"
11-10 +15 -
9-7 +10
6-4 +5
≤ 3 -1
Order of Silence
score
≥ 100 +10 +4 +2 "small and extremely well-trained"
99-75 +3 +1 "a small but well-trained"
74-50 +5 +2 "a very small but well-trained"
49-10 - +1 "token forces"
≤ 9 - - -

And finally the calculations for the fronts.

Condition Erosian
Front
Ghenalese
Front
Tower
Front
Initial
tactic
Send early troops +10 +5
Hold back +5
Research Base Defenses
complete
- - +2
Tower Delving
started
+1

Erosian Pass[edit | edit source]

This section starts with a calculation for your chosen path based on your number of captives during the prelude.

Path Value Path
score
Comment
Early
Troops
≥ 10 +1 "we're starting in a strong position"
9-5 - "our scouting covered things well enough"
≤ 4 -1 "our scouting was almost as good"
Hold
Back
≥ 10 +1 "were able to tell us a lot about Erosia"
9-5 -1 "I wish we knew more"
≤ 4 -2 "we'll be starting from a position of weakness"

There is some branching in this section: some of the events depend if you decided to send troops early or not during the second trip to Stenai. However, there are also events that are common to the two paths.

Event Path
score
Erosian
Front
Other effect
Talk with Mestan +1 - -
Robin helps setting up a defensive network +1 -100 MP Robin, Detection System ON
Hilstara encourages a succubus
with RP ...
maxed - +2 -
not maxed +1

Early Troops path[edit | edit source]

Action Early Troops
Path
Erosian
Front
Qum &
Carina MP
Heal allies +2 - -200
captives +1 -500
both +3 +2 -700
Talk to the Orc with captured supplies +5 -

On this path, you need an Early Troops score ≥ 7 to enter the cavern.

Hold Back path[edit | edit source]

Action Hold Back
Path
Other effect
Robin helps erecting an Sx pillar +1 -250 MP Robin
Defeat monsters (2 times) +1 each -
Deploy Orcs to guard pass exits (5 times)
Defeat Erosian soldiers (3 times) +1 each -25 MP Qum and Carina each

On this path, you need a Hold Back Path score ≥ 9 or more to enter the cavern.

Cavern[edit | edit source]

You can talk with the erosian orc for +1 Path score.

There's a choice about whether or not to take the supplies from the resistance.

Leave Supplies Take Supplies
  • +1 Erosian Front
  • +2 Path score

When negotiating with the resistance, if Ginasta's affection is positive, you get +1 Early Troops Path / +2 Hold Back Path. If her affection is < 1 but still superior to -25, you get +1 Hold Back Path.

There is a cutscene with some fights. The Early Troops Path have one more fight against Erosian enemies:

Enemy weakness resist misc
Elite Erosian Soldier Anti-Sex, Sex, Thunder Stun, Sleep, Paralysis, Earth, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Fire, Ice, Poison Immune to Corrupt, Sexbind
Erosian Archer Anti-Sex, Sex, Fire Stun, Sleep, Paralysis, Earth, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Thunder, Poison
Erosian Healer Anti-Sex, Sex Stun, Sleep, Paralysis, Earth, Silence, Blind, Charmed, Lust Death, Fire, Ice, Thunder, Poison Immune to Corrupt, Sexbind, Lust Mad, Lust Stun
Erosian Striker Anti-Sex, Sex, Ice Stun, Sleep, Paralysis, Earth, Silence, Blind, Lust Death, Lust Stun, Fire, Ice, Thunder, Poison Immune to Corrupt, Sexbind, Lust Mad, Charmed
Erosian Captain Anti-Sex, Sex, Fire Stun, Sleep, Paralysis, Earth, Silence, Blind, Ice, Lust Death, Poison Immune to Corrupt, Sexbind, Charmed, Lust Mad, Lust Stun
Elite Erosian Knight Anti-Sex, Sex, Thunder Stun, Sleep, Paralysis, Earth, Silence, Blind, Charmed, Lust Death, Lust Mad, Lust Stun, Fire, Ice, Poison Immune to Corrupt, Sexbind
Erosian Reaper Anti-Sex, Sex Stun, Sleep, Paralysis, Earth, Silence, Blind, Charmed, Lust Death, Fire, Ice, Thunder, Poison
Erosian Succubus Anti-Sex Stun, Sleep, Paralysis, Sex, Silence, Blind, Lust Death, Lust Stun, Earth, Fire, Thunder, Poison

There are then some calculations about the results of your efforts.

Path Score Erosian
Front
Comment
Early
Troops
≥ 12 +2 "we're making excellent progress"
11-10 +1 "we're making good progress"
≤ 9 -2 "we didn't win this battle easily enough"
Hold
Back
≥ 15 +2 "we're making excellent progress"
14-13 +1 "we're making good progress"
12-11 - "things are more complex than I'd hoped"
≤ 10 -2 "we didn't win this battle easily enough"

You're asked to choose between advancing cautiously, or aggressively. Basically, if you've sent troops early, take the aggressive option, otherwise take the cautious one.

Path Advance
Cautiously
Advance
Aggressively
Early Troops +1 Erosian Front +2 Erosian Front
Hold Back +2 Erosian Front -1 Erosian Front

Now you can choose on what front Robin should focus.

The Fucklord's Tower 1[edit | edit source]

Go left until Aka senses a trap, then right until you stumble upon a disturbance. There are some enemies wandering around:

Enemy weakness resist misc
Fucklord's Inkling Ice, Sex, Anti-Sex Stun, Sleep, Paralysis, Silence, Blind, Lust Death, Lust Stun, Fire, Thunder Immune to Corrupt, Dominated, Poison, Sexbind
Male Remnant Sex Stun, Sleep, Paralysis, Silence, Lust Death, Lust Stun, Thunder, Anti-Sex, Ice
Shadow Slut Thunder Stun, Sleep, Paralysis, Earth, Silence, Blind, Sex, Poison Immune to Corrupt, Sexbind, Charmed, Deathblow, Lust Mad, Lust Death

Then go left again, there will be an arrow on the ground which can be used as a teleporter. To reach the Fucklord's harem, you can do the following:

  1. After the first arrow, take the one on the topmost part of the platform you're on.
  2. Take the one left of you that points up.
  3. On the platform you're on, there are two arrows that point left; take the bottom right one.
  4. Arrow pointing down.
  5. Arrow pointing right.
  6. Arrow pointing up.

There is a mini-boss fight (Undead Erosian). He is weak against Fire and Sex. Resists Poison, Anti-Sex, Ice, Earth, and Thunder. Is immune to Blind, Charmed, Confusion, Corrupted, Deathblow, and Dominated.

Now you can interact with the Fucklord's harem for some sweet boosts.

  • Warrior girl: +2 Erosian Front
  • Glasses girl: +1 Erosian Front
  • "Aramite" girl: +1 Tower Front

After that, you can talk to Riala. You're given another choice.

  • Be cautious: -400 MP Riala
  • Invest Mana: +3 Tower Front, -250 MP Riala, Aka and Vhala, -2500 HP Yarra

Tower Crossroads 2[edit | edit source]

This section starts with a briefing with Orcent.

Condition Erosian
Front
Tower
Front
Comment
Army Size ≥ 200[1] +5 - "we have always had overwhelming numerical superiority"
199-175 +4 "we have always had significant numerical superiority"
174-150 +3 "we have always had numerical superiority"
149-125 +2 "we have always had a slight number advantage"
124-100 - "We're encountering more difficulty than expected"
≤ 99 -2 "We're struggling with spreading our forces thin"
Army Quality ≥ 40 +4 "Only his Tower elites can trouble them."
39-35 +3 "having no difficulty [...] and overwhelming the enemy."
34-30 +2 "having very little difficulty"
29-25 +1 "having little difficulty"
≤ 24 - "our troops are not as superior to the Erosian forces as we'd hoped"
guaranteed - +5 "Riala reports that they have encountered the Fucklord's harem"

After that, you get an evaluation of the current Front scores.

You can talk with your girls for some relationship points:

After that, you can go to the bottom of the camp to investigate a disturbance, which starts an attack by the Fucklord's demon girl. You're given the choice to use a seed of corruption against her, or to keep it in reserve for later use against the Fucklord.

Target Fucklord Target Sabitha
  • +2 Erosian Front
  • other consequences later
  • +2 Tower Front
  • +2 Demon Score
  • Demonic Seed[2]

If you use the seed of corruption against her, don't forget to pick up the demonic seed.

After that, there are demons that appear on the map:

Enemy weakness resist misc
Grim Demon Physical, Poison Fire, Ice, Thunder, Sex, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun Immune to Blind, Silence, Stun, Corrupt, Dominated, Sexbind
Lurid Demon Sex Fire, Ice, Thunder, Poison, Stun, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun Immune to Blind, Silence, Corrupt, Dominated, Sexbind
Fleshy Demon Physical Fire, Ice, Thunder, Sex, Poison, Charmed, Deathblow, Lust Death, Lust Mad, Lust Stun Immune to Blind, Silence, Stun, Corrupt, Dominated, Sexbind

There are two types: blue and red (in combat; on the map they're all blue). There are 5 red groups; eliminating one of them grants +1 Demon Score. There are 3 blue groups; eliminating one of them grants +2 Demon Score. However, it's implied the blue groups are not hostiles (it's possible to escape from the fights against them and reshaped-Varia warns that there is something weird with the demons), and killing them adds +1 Thoroughness each, which have negative consequences later.

At the bottom of the camp, there's a Solidified Chaos that needs to be taken down. Once he's dead, go talk to Orcent. You'll get some consequences on how well you've hunted the demons.

Demon Score Effect Comment
≥ 10 +3 Tower Front, +2 Ghenalese Front "we significantly reduced our opponent's forces"
9-7 +2 Tower Front, +1 Ghenalese Front "we reduced our opponent's forces a little"
6-5 - "all we managed to do was hold our own"
≤ 4 -1 Tower Front "it cost us progress here"

Erosian War Camp[edit | edit source]

Mestan appears if you talked to him previously. Talking to him grants +5 relationship points. You then need to decide where you send him to scout.

  • Scout here: +3 Erosian Front
  • Scout borders: +3 Ghenalese Front

Witnessing Qum and Carina healing the prisoners grants +1 Erosian Front, +1 Path Score, +2 Qum, and +2 Carina.

When you've done everything, go back to the orc commander. He can tell you your Erosian Front score. Basically, if you've got 20+ Erosian Front, push to seize the town, otherwise pick the defensive option.

Push will also activate the variable Kyangan Push, which will have consequences later.

The immediate consequences depend on your Erosian Front score:

Erosian Front Find a defensive
position
Push to
seize the town
≥ 20 -1 Erosian Front +2 Erosian Front
≤ 19 +2 Erosian Front -1 Erosian Front

After making that decision, the Fucklord attacks. You can choose to use spells to support either the orcs or Robin, granting a +2 bonus to whichever is chosen. You can't keep all of your unique orcs alive without this support.

Orc Stand[edit | edit source]

At this point there isn't much you can do to influence this confrontation, the results are mainly based on what happened before the war.

First, there are some general calculations, followed by calculations based on your Erosian Front score.

Condition Orc
Stand
Spells support orcs +2
Special
Orcs
Impaler alive +1
Implevon
Ralke
Stark revived
Talked with Stark at Feroholm shrine in Ch. 4
Church Cooperative Action ON[3] +2
Erosian
Front
≥ 25
20-24 +1
12-19 -
≤ 11 -1

Your Orc Stand score then determines the effects:

Orc
Stand
Effects
≥ 10 +2 Robin Stand, Estaven drained ON
8-9 +2 Robin Stand, Estaven drained ON, 1 Orc dies[4]
6-7 +1 Robin Stand, Estaven drained ON, 2 Orcs die[4]
4-5 3 Orcs die[4]
≤ 3 -2 Erosian Front, +1 FL CD, 3 Orcs die[4]

Robin Stand[edit | edit source]

Once again, there are some general calculations, followed by some calculations on how the Tower Front is going.

Condition Robin
Stand
Spells support Robin +2
Iris' seed not used on Sabitha
Robin focused on Erosia
affection locked +1
Tower Front ≥ 20
19-10 -
≤ 9 -1

And now for the results:

Robin
Stand
Effects
≥ 5 +2 Erosian Front, +1 Tower Front, Estaven injured ON for the next battle
3-4 +1 Erosian Front
≤ 2 -1 Erosian Front, -1 Tower Front, Robin injured ON

There is then a fight against the Fucklord. If you damage him enough (to 75% of his max HP), he'll be injured from this battle.

The Fucklord's Tower 2[edit | edit source]

This area is pretty straightforward: interact with the girls to unlock barriers, beat enemies, and loot chests. Remember that, as a Tower area, you can jump over small gaps. If you're stuck, search for an area where you can jump. In case that you have any difficulty, check the maps:

There are some new enemies too:

Enemy weakness resist misc
Twisted Desire - Stun, Sleep, Paralysis, Silence, Lust Death, Lust Stun, Lust Mad, Charmed, Blind, Thunder, Fire, Ice, Poison, Earth Immune to Corrupt, Dominant, Deathblow, Sexbind
Shadow Succubus Anti-Sex Stun, Sleep, Paralysis, Thunder, Fire, Blind, Sex, Lust Death, Ice Immune to Corrupt, Silence, Charmed, Lust Mad, Lust Stun

Sitting on the Fucklord's large throne grants +1 Tower Front and heals.

The chest after this throne is a mimic.

Here's a list of chests content:

  • Charm of Great Perversion
  • Erosian Battleaxe
  • Huge Mana Potion
  • 3,294 Sx
  • Huge Lust Draught
  • Erosian Dress (behind a tree)
  • Three Large Mana Potions
  • Sexual Charm (Mimic chest)

At the end of this section, there's a bigger enemy called Fetish Concentration.

Tower Crossroads 3[edit | edit source]

You can't do anything at this point (it's a cutscene), except reading the dialogues, but there are some calculations behind the scene. At this point, you automatically gain +30 Ghenalese Front, plus some relationship points with Fheliel.

Erosian
Front
Fheliel
RP
Comment
≥ 30 +6 "I strongly approve"
29-25 +4 "I approve"
24-20 +2 "your war in Erosia hasn't been too chaotic"
19-15 - "How the war in Erosia is going no longer matters"
≤ 14 -5 "You've bungled this war"

Erosian Warcamp Exterior[edit | edit source]

The only thing you really need to do here is talk to the orc leader. Talking to him grants an unavoidable -2 Ghenalese Front. You're then prompted to make a decision concerning where the efforts should be focused.

Focus on scouting Focus on advancement Focus on Kyangan
Kyangan Push ON Kyangan Push OFF
  • +8 Hold Back Path
  • +2 Early Troops Path
  • +2 Hold Back Path
  • +8 Early Troops Path
  • +3 Path score
  • Kyangan Focus ON
  • Kyangan Focus ON

You're then asked to choose where to send extra healers.

Prepare for attack Assist Ghenalon Restore Erosia
  • +3 Erosian Front
  • +2 Hold Back Path
  • +3 Ghenalese Front
  • +2 Early Troops Path
  • +2 Ghenalon
  • Ghenalon Support ON
  • +1 Erosian Front
  • +3 Erosia

Tower Crossroads 4[edit | edit source]

Bottom right of the map, there's a spark that can be interacted with. If Robin injured OFF, it unlocks something for the next section.

Top left of the map, there's another spark. If Robin injured OFF, you gain +1 Tower Front. You can then choose to expend some mana to keep the Anak out. It costs 250 MP for both Robin and Riala, but Xestris comes to negotiate a ceasefire.

A little lower there is a static blue sprite that marks the end of this section.

Kanese Tower Foundation[edit | edit source]

You need to prepare as much as you can before fighting off the enemy at the center of the map.

  • There are three groups of enemies. Each grants +1 Tanurak Prep when beaten.
  • Top left, you can set a sexual magic trap and get +2 Tanurak Prep in exchange for -500 MP for Riala.
  • Center right, if Robin injured OFF, you can set an arcane magic trap and get +2 Tanurak Prep in exchange for -500 MP for Robin.
  • Bottom center, you can set an incubus magic trap and get +2 Tanurak Prep in exchange for -500 MP for Simon. Alternatively, if Simon's max MP is less than 500, he needs at least 300 MP to complete the spell, but it actually drains all of his MP. Because of these conditions, it may be necessary for him to unequip the Tormented Shield.
  • If Robin interacted with the spark on the bottom right of the previous section, you can go to the bottom right of this one to interact with Mithyn. It grants +2 Tanurak Prep and +1 Tower Front.

The Tower sections in general look like they're testing your ability to ration MP or require that you buy mana potions, but you can use character skills to keep mana high. Just kill all enemies but one and then guard while using the following skills:

  • Yarra's Sexual Mana can recharge most characters once per fight.
  • Riala has Mana Masturbation.
  • Simon should have Lust Renewal, and the Incubus Glove (or if you lack that, the Ancient Glove) increases his SP regeneration, in addition to making Support Allies a good way to keep the party standing.

Good enemies to leave alive for this would be Tormented or Wild Hunter, which are vulnerable to Corrupt.

Also, keep in mind that you'll find 3 Mana Potions later in the war. You end this section by fighting a Mangled node (19,999 EXP). It's not a difficult fight (despite Yarra's comments afterwards) as it is very vulnerable to Sex (3x: Yarra & Riala) and Ice (Robin).

Zirantia[edit | edit source]

Zirantia Waystation[edit | edit source]

Start by talking to the local Zirantians, as it adds to the Zirantia Help hidden score.

Of notable interest:

  • A blond merchant talking about profits, grants +1 Zirantia Help.
  • A girl talking about the increased security, grants +1 Zirantia Help.
  • A kid whose mother is missing: Unlocks the attempts to infiltrate the base and grants
    • +3 Zirantia Help if Varia was reshaped
    • or +2 if she was dominated.
  • A member of the Divine Claws appears near the tents once Zirantia Help reaches 3, grants +2 Zirantia Help and unlocks the attempts to infiltrate the base.

You can also talk to the supply guard, which leads to a choice prompt. Keep in mind that if Uyae's RP are maxed, she won't lose them.

Stay focused on Erosia Divert supplies to Zirantia Balance the two
  • +1 Zirantia Help
  • -2 Zirantia
  • +1 Erosian Front
  • -5 Uyae
  • +2 Zirantia Help
  • +2 Zirantia
  • -1 Erosia
  • -3 Erosian Front
  • -1 Tower Front
  • Zirantia Supplies ON
  • +5 Uyae
  • +1 Zirantia Help
  • -2 Uyae

Divine Claw base[edit | edit source]

Wynn joins the party for this part.

On the very left of the room, there's a switch. Activate it, then move to the bottom left room, where there's another switch. Activate it too, and then go back to the first switch and put it back in its original position. This way you've got access to all the rooms. Clear the chests before moving on to the poison trap.

If Altina is present, she can help with the trap. This way, she gains +10 MAG, +3 RP, and Wynn learns Poison. The trap is also much less deadly: getting through it costs -100 MP to both Wynn and Altina, instead of -1000 HP to everyone plus the poison status effect.

The ladder leads directly to a minor fight and then a boss fight without the possibility to access the menu in between.

Tower Crossroads 5[edit | edit source]

This section starts by recalculating the auxiliary size, quality and diversity, and then their effects.

Condition Ghenalon
Auxiliary
Check
Other
effect
Auxiliary
Size
≥ 90 +4 +2 Ghenalon
89-80 +3 +1 Ghenalon
79-70 +2
69-50 +1 -
49-30 -
≤ 29 -1
Auxiliary
Quality
≥ 50 +4 +4 Fheliel
49-45 +3 +3 Fheliel
44-40 +2 +2 Fheliel
39-30 +1 -
29-20 -1 -2 Fheliel
≤ 19 -2 -5 Fheliel

Then there are the results of the Ghenalon Auxiliary Check, followed by a calculation based on Auxiliary Diversity to know how well they blended in the Ghenalese army:

Value Effect Comment
Ghenalon Auxiliary Check
≥ 8 +5 Fheliel "The arrival of our auxiliaries has completely stopped the Lustlord's advance"
7-5 -1 Ghenalese Front, +2 Fheliel "Our auxiliaries have fought brilliantly"
4 -3 Ghenalese Front, +1 Fheliel "Our auxiliaries have fought well"
3 -5 Ghenalese Front "Our auxiliaries have fought reasonably well"
2 -7 Ghenalese Front, -2 Fheliel "Our auxiliaries have fought poorly"
≤ 1 -10 Ghenalese Front, -5 Fheliel "Our auxiliaries have fought quite poorly"
Auxiliary Diversity
≥ 9 +1 Ghenalon, +1 Erosia, +1 Rodak, Subterfuge Successful ON "our forces blended into those of Ghenalon"
8-7 -2 Erosian Front, Subterfuge Successful ON "our forces have not attracted much attention"
6-5 -3 Erosian Front, -2 Tower Front "the Lustlord noticed that we moved against him"
≤ 4 -5 Erosian Front, -3 Tower Front "our effort at subterfuge utterly failed"

You're then prompted to chose which front to reinforce. If the subterfuge was successful, Ghenalon is doing fine and there's no need to reinforce it.

Subterfuge Successful Reinforce Erosia Reinforce Tower Reinforce Ghenalon
ON
  • +3 Erosian Front,
  • -2 Tower Front
  • -2 Erosian Front,
  • +3 Tower Front
choice unavailable
OFF
  • +3 Erosian Front,
  • -2 Tower Front,
  • -2 Ghenalese Front
  • -2 Erosian Front,
  • +3 Tower Front,
  • -2 Ghenalese Front
  • -2 Erosian Front,
  • -2 Tower Front,
  • +3 Ghenalese Front

At this point, the Fucklord launches a magic attack and troops against the base and Yhilin. Once again, the results depend on your preparations:

Condition Counterattack
Check
other Comment
Yhilin Tower ≥ 9 +1 - "appear to be holding"
8-6 - "appear to be holding, but barely"
≤ 5 -2 -1 Yhilin "have failed"
Magic ≥ 30 +2 - "had no trouble"
29-20 +1 "held firm"
19-15 - "are barely holding"
≤ 14 -2 "failed"
Military ≥ 25 +2 "dealt with the attack easily"
24-20 +1 "dealt with the attack handily"
19-15 - "appear to be dealing with them"
≤ 14 -2 "are struggling to deal with the attack"

The counterattack is then checked.

Counterattack Effect Comment
≥ 5 +2 Tower Front "exceptionally well"
4-3 +1 Tower Front "remarkably well"
2-1 - "managed to weather"
0-(-3) -1 Tower Front, -1 Yhilin, Defenses Broken ON "the situation is dire"
≤ -4 -2 Tower Front, -2 Yhilin, -1 Hospitality, -1 Military, -1 Magic, Defenses Broken ON "the situation is extremely dire"

The Tower base is then reached by demons. How much damage they do is based on how many blue demons were killed previously.

Value Effect
≥ 3 -2 Tower Front
2-1 -1 Tower Front
0 -

Sylvan Grove[edit | edit source]

There are two groups of elves that can be avoided, killing them anyway adds +1 Sylvan Causalities which is hurtful later. Outside of that, this section is pretty straightforward. Equipping the Tormented Shield will definitely help, in any case.

Forest of Flickering Leaves[edit | edit source]

Red chest for red trees, green chest for green tree.

This part is a looping maze. There are four chests, two of which contains loot, and two others which clear removable trees.

Among the loot, there are 3 Mana Potions (to make up for the ones used in the Kanese Tower part, if you used potions) and 2,437 Sx.

Despite the fact that the group is close to ending the denial spell, there is no bonus for not killing the roaming groups of Erosians (see this section for details on the enemies).

Erosian Temple 1[edit | edit source]

Like in the forest, sparing the enemies don't have much of an impact. Just make sure you take the chest on the top left of the map; it won't be accessible later. The final fight can be tricky, see this section of the Boss page for hints and tips.

Zirantian Palace[edit | edit source]

Go to Alluon & Allue's room and fight them. Then you can go upstairs. You'll need to fight a group of soldiers, and then the Fucklord makes his grand announcement.

If the Ivalan Church agreed to take measures against the Fucklord, they immediately attack him, and you only lose -1 Tower Front. However, if they didn't, then you lose -3 Tower Front, -1 Zirantia and +2 FL CD.

You then need to fight the Fucklord. He's too powerful to be beaten (if you do anyway you'll be punished for cheating[5]), but if you can hold for 6 turns, he'll abort the fight. This turns Fucklord Endured ON. If you don't lose (even if you cheat) you'll get +1 Zirantia and +1 Zirantia Help.

Now the Doom King arrives and a fight ensues between the incubi.

Condition DKvFL
Check
FL Endured[6] ON +1
OFF -1
Erosian Front ≥ 30 +5
29-25 +4
24-20 +3
19-15 +2
14-10 +1
9-5 -1
Incubus glove owned +2
Simon's level ≥ 72
71-70 +1
69-55 -
≤ 54 +2[7]
Harem Size ≥ 21 +3
20 +2
19 +1
≤ 18 -

And now for the results of the DKvFL Check.

Value Effect Comment
≥ 11 +1 Zirantia, +3 Zirantia Help, +1 Tower Front, FL Injury ON, FL Drain ON "Father is forcing him to waste it rapidly"
10-9 +2 Zirantia Help, FL Injury ON "Father is matching him"
8-6 -1 Zirantia "it's not going as well as we hoped"
≤ 5 -2 Zirantia, -2 Zirantia Help, -1 Tower Front "it's going poorly"

Tanurak's return[edit | edit source]

Tanurak is back, and he wants to mess up with everything.

If your Tak'Kan Tower score is ≥ 4, you get +1 Tanurak Prep. Otherwise, you'll have to do with what you managed to get during the Kanese Tower section. There's a calculation based on your Tanurak Prep score, followed by checks for how much Incubus Kings items you have (IK Armor, IK Helm, IK Shield, IK Pin).

Condition Effect Comment
Tanurak
Prep
score
≥ 12 +1 Tower Front "actually rather obnoxious"
11-10 +1 Tanurak Strikes "actually a bit obnoxious"
9-7 -1 Tower Front, +2 Tanurak Strikes "they only wasted a bit of time and energy"
6-3 -2 Tower Front, +3 Tanurak Strikes "such paltry defenses"
≤ 2 -3 Tower Front, +4 Tanurak Strikes "such pathetic defenses"
# Incubus
King
items
4 +1 Tower Front "show consistent interest"
3 +1 Tanurak Strikes "show some interest"
2 -1 Tower Front, +2 Tanurak Strikes "show only some interest"
1 -2 Tower Front, +3 Tanurak Strikes "show only a little interest"
0 -3 Tower Front, +4 Tanurak Strikes "show no interest at all"

You then suffer some negative consequences based on your Tanurak Strikes score.

Tanurak
Strikes
Effect
≥ 8 -4 Tower Front, -4 Erosian Front, -5 Tak'Kan, -2 Ghenalese Front, -2 Arclent Acceptance, T - Demons ON, T - Erosia ON, T - Zirantia ON, T - Tak'Kan ON, -1 Tertia
7-6 -3 Tower Front, -3 Erosian Front, -3 Tak'Kan, -1 Ghenalese Front, -1 Arclent Acceptance, T - Demons ON, T - Erosia ON, T - Zirantia ON, T - Tak'Kan ON, -1 Tertia
5-4 -2 Tower Front, -2 Erosian Front, -2 Tak'Kan, T - Demons ON, T - Erosia ON, T - Zirantia ON, T - Tak'Kan ON, -1 Tertia
3 -2 Tower Front, -2 Erosian Front, T - Demons ON, T - Erosia ON, T - Zirantia ON
2 -2 Tower Front, -2 Erosian Front, T - Demons ON, T - Erosia ON
1 -2 Erosian Front, T - Erosia ON
0 +1 Tertia

There are further consequences depending on the regions Tanurak affected and your actions during the Erosian Prelude:

Condition Effect
T - Erosia ON
and # Erosian
Captives ...
≥ 10 +1 Erosian Front
9-5 -
≤ 4 -1 Erosian Front
T - Zirantia ON
and Zirantia
Tower ...
≥ 4 -1 Zirantia Help
3-0 -2 Zirantia Help
≤ -1 -3 Zirantia Help

Erosian Temple 2[edit | edit source]

You start this section by an unavoidable -5 Ghenalese Front. You then get some consequences based on your path score.

Path Value Erosian
Front
Early
Troops
≥ 23 +2
22-18 +1
17-8 -
≤ 7 -1
Hold
Back
≥ 25 +2
24-20 +1
19-10 -
≤ 9 -1

And then more results of past switches.

Defenses Broken T - Demons ON T - Demons OFF
ON -3 Tower Front -1 Tower Front
OFF - +1 Tower Front

If T - Erosia OFF, you get +5 RP with Hilstara.

You can then talk to the Orc Captain to choose which front to reinforce.

Reinforce Modifier Effect
Erosian
border
T - Erosia ON +3 Erosian Front, -2 Tower Front, -2 Ghenalese Front, -2 Zirantia
T - Erosia OFF +1 Erosian Front, -2 Tower Front, -2 Ghenalese Front, -2 Zirantia
Ghenalon Subterfuge Successful ON -2 Erosian Front, -2 Tower Front, +1 Ghenalese Front, -2 Zirantia
Subterfuge Successful OFF -2 Erosian Front, -2 Tower Front, +3 Ghenalese Front, -2 Zirantia
Tower T - Demons ON -2 Erosian Front, +3 Tower Front, -2 Ghenalese Front, -2 Zirantia
T - Demons OFF -2 Erosian Front, +1 Tower Front, -2 Ghenalese Front, -2 Zirantia
Zirantia T - Zirantia ON -2 Erosian Front, -2 Tower Front, -2 Ghenalese Front, +3 Zirantia
T - Zirantia OFF -2 Erosian Front, -2 Tower Front, -2 Ghenalese Front, +1 Zirantia

Gryndine River[edit | edit source]

Start by going to the top left of the map and talking to Janine, it'll give you better results if you talk to her first. When talking to her, there are some variables that change your negotiation score.

  • If the Airship Counter[8] is at least 1 and you funded Airship Militarization, you gain +2 Elven Negotiations. If the Airship Counter is ≥ 2, you gain a further +1 Elven Negotiations.
  • If your Darghelon score is ≤ 4, you lose -1 Elven Negotiations. If your Gheldaron score is ≤ 4, you lose -1 Elven Negotiations. You can get the two maluses at the same time.
  • If you funded the Denmiel Archives, you gain +1 Elven Negotiations.
  • If your Sylvan Casualties score is 0, you gain +1 Elven Negotiations. If it's 1, you lose -1 Elven Negotiations. If it's 3, you lose -3 Elven Negotiations.

You can also talk to a number of NPCs to get a better score.

  • Lynine's mage, lower right corner of the tent you start in, grants +1 Elven Negotiations.
  • Orilise's mage, lower left corner of the tent you start in, grants +1 Elven Negotiations.
  • The Darghelese ambassador, an elf close to Janine's tent, grants +1 Elven Negotiations.
  • Once you talked to Janine, and if your Airship Counter[8] is ≥ 2, there's an elven airship captain that appears near her. She grants +1 Elven Negotiations.
  • For the same conditions, there's also a succubus airship crewman, who grants +1 Elven Negotiations.
  • After speaking to Janine, there's a horny member of the Mother's Guard, right of the main meeting area. Talking to him grants +1 Elven Negotiations.
  • Speaking to Queen Eytria (Queen of Darghelon, the blonde one on the left) without speaking to Janine first grants -1 Elven Negotiations. However, talking to her after having talked to Janine first doesn't lead to any bonus.
  • Likewise, speaking to Queen Dheria (Queen of Gheldaron, the black haired one on the right) without speaking to Janine first gives you a -1 Elven Negotiations malus. However, you can also talk to her a second time to tell her what you think is the biggest threat:
    • Local retaliation: grants +2 Elven Negotiations.
    • Aram: grants +1 Aram, +1 Eustrin, and it's likely to have further consequences later.
  • You can also talk to Melymyn, the leader of the Mother's Guard. If you talked to Janine first, you gain +1 Elven Negotiations, otherwise it's -1 Elven Negotiations. If Orilise's RP are ≥ 90, you gain an additional +1 Elven Negotiations. And you also gain +3 Orilise simply for having this conversation.

Once you've done everything you want, talk to Janine to start the negotiations.

If you maxed Janine's RP, you gain +2 Elven Negotiations. Then there's a small modification based on your Arclent Acceptance.

Value Elven
Negotiations
≥ 50 +1
49-25 -
≤ 24 -1

Then you're prompted to choose a strategy for the negotiations.

Choice / Condition Effect
Leave it to Janine +1 Elven Negotiations
Unite with Janine -1 Elven Negotiations
Bait Melymyn
with Religion ...
40 +3 Elven Negotiations, +5 Orilise
39-30 +2 Elven Negotiations, +3 Orilise
29-20 -
19 -1 Elven Negotiations
Play the Queens against
each other with
Elven Negotiations ...
≥ 15 -1 Elven Negotiations
14-10 +2 Elven Negotiations
≤ 9 +4 Elven Negotiations

Then you need to choose which nation will conduct the magical checks. Both nations is clearly the worst choice.

Both nations Darghelon Gheldaron
  • -1 Elven Negotiations
  • -1 Darghelon
  • -1 Gheldaron
  • +3 Darghelon
  • -1 Gheldaron
  • +3 Gheldaron
  • -1 Darghelon

At this point, if your Darghelon score is ≥ 8, you gain +1 Elven Negotiations. Same thing with Gheldaron: if it's ≥ 8, then you get an additional +1 Elven Negotiations.

Now it's time for the results of your negotiations.

Score Effect Comment
≥ 17 +4 Darghelon, +4 Gheldaron, +2 Arclent Acceptance, +3 Social, +2 Religion, +5 Janine "Janine and I are working together so perfectly"
16-15 +2 Darghelon, +2 Gheldaron, +1 Arclent Acceptance, +2 Social, +1 Religion, +2 Janine "Melymyn and her schemes have lost much credibility"
14-10 +1 Social "Not as well as I'd hoped"
≤ 9 -2 Darghelon, -2 Gheldaron, -1 Arclent Acceptance "Not great"

Ghenalese Battlefield 1[edit | edit source]

Basically, in this section you're supposed to do everything you can to help Ghenalon. You can start by having the initial conversation with the guard.

  • There's a Ghenalese mage orc in red. Talking to him for the first time grants +1 Ghenalon Assist.
  • If Kalant joined the Order of Silence, you can talk to him for +1 Ghenalon Assist.
  • If you invested in the Iron Cudgel back in the HQ, you can talk to one of them for +1 Ghenalon Assist.
  • Talk to the Ghenalese mage right of the flag for +1 Ghenalon Assist. If you completed the Purity research, you get another +1 Ghenalon Assist. If you started the Demonic research, you additionally gain +2 Ghenalon Assist.
  • If you sent Mestan scout the border before the Fucklord attacked the warcamp, he's here, and you can talk to him for +1 Ghenalon Assist.[9]
  • On the battlefield, there are 4 groups of Rodakan orcs, which grants +1 Ghenalon Assist each when defeated.
  • In the Early Troops Path, there is a "probe orcs" group on the bottom of the maps. When talking to him, Robin mentions that defeating them might be hurtful. Killing them anyway lands you -2 Ghenalon Assist.
  • There are supply crates on the left of the battlefield. Taking them grants +1 Ghenalon Assist.
  • There is a soldier guarding a small house on the battlefield. Talking to him grants +1 Ghenalon Assist. If Dari has joined the harem, you get a further +2 Ghenalon Assist and +3 Dari.
  • Trying to exit the map by the south leads to an encounter with Rodakan Tower orcs. If you've got the Orcsphere, you gain +1 Ghenalon, otherwise it's -2 Ghenalese Front.
  • Once you've encountered the Rodakan Tower orcs, talk with Balia for +1 Ghenalon Assist and +5 Balia.
  • Once you've talked to Balia, talk again to the Ghenalese mage orc for a further +1 Ghenalon Assist.

Note that interacting with the supplies at the center of the map won't change the Ghenalon Assist score. However, it will grant you +5 Ivala. You need to have the initial conversation with the guard first for these supplies to appear.

Once you've done everything you want, go back to the guard and talk to him to end this section. Now you've got the results of your efforts, based on your Ghenalon Assist score.

Value Effect Comment
≥ 15 +3 Ghenalon, +6 Fheliel "completely stopped the enemy's advance"
14-12 -1 Ghenalese Front, +2 Ghenalon, +4 Fheliel "slowed down the enemy's advance"
11-10 -2 Ghenalese Front, +1 Ghenalon, +2 Fheliel "slowed down the enemy's advance a bit"
9-5 -3 Ghenalese Front, +1 FL CD "it's a little better than nothing. Thanks"
≤ 4 -5 Ghenalese Front, +2 FL CD, -2 Fheliel "it's a little better than nothing"

Zirantian Palace Aftermath[edit | edit source]

This section starts by calculating the results of your previous actions, in function of who you supported.

Support Zirantia
Help
Effect Comment
No one ≥ 12 +1 Zirantia, RETC: Zirantia Top ON, +5 Uyae "we've done rather well"
11 -1 Zirantia, +3 Uyae "we've done fairly well"
10 -2 Zirantia, +2 Uyae "as well as could be expected"
9-8 -4 Zirantia, +1 FL CD, +1 Uyae "about as well as could be expected"
7-5 -5 Zirantia, +1 FL CD, Zirantia Rioting ON "the damage has been worse than I expected"
≤ 4 -5 Zirantia, +2 FL CD, Zirantia Rioting ON "the damage has been much worse than I expected"
Old
Zirantian
League
(OZL)
≥ 10 +1 Zirantia, RETC: Zirantia Top ON, +5 Uyae "we've done rather well"
9-6 -2 Zirantia, +3 Uyae "about as well as could be expected"
≤ 5 -4 Zirantia, +2 FL CD, Zirantia Rioting ON "the damage has been worse than I expected"

Now that this is done, Zirantia Help is reset to 0. You can then have a number of conversations to boost it again.

  • You can talk to the supply room guard for +1 Zirantia Help.
  • In the room just south of the supply room, you can talk to Fuani for +1 Zirantia Help.
  • At the entry room, you can talk to Varia for +1 Zirantia Help.
  • Wynn's in the bottom right room, and grants +1 Zirantia Help.
  • If Altina's in the party, you can talk to her in the top left room, the one you occupied during your first visit in Zirantia. It grants +1 Zirantia Help and unlocks an option in a later choice.
  • If you supported ...
    • the OZL, you can talk to the Zirantian Ambassador in his room (top right) for another +1 Zirantia Help.
    • no one, then Biyue is in this room instead, and grants you +2 Zirantia Help.

Once you've done everything you want, exit the palace by the south to make your final decision. The last choice, Absorb sexual energy, only appears if you've talked to Altina. Basically, if you've got a problem somewhere, try to solve it, and if you haven't any problem, pick Altina's solution.

Depending on your choice, a specific switch is set:

  • Maintain order: U - Order ON
  • Distribute supplies: U - Supplies ON
  • Tower defenses: U - Tower ON
  • Absorb sexual energy: U - Altina ON

In conjunction with the current situation, that comprises of relevant switches set up to this point, the effects on your Zirantia and Zirantia Help scores are as follows:

Riots U - Order ON U - Order OFF U - Altina ON
Zirantia Rioting ON
  • +1 Zirantia
  • +1 Zirantia Help
  • -2 Zirantia
  • +1 Zirantia
  • +1 Zirantia Help
OFF
  • -1 Zirantia
  • -1 Zirantia Help
-
Supplies U - Supplies ON U - Supplies OFF
Zirantia Supplies ON
  • +1 Zirantia
  • -1 Zirantia Help
  • +1 Zirantia Help
OFF
  • +1 Zirantia
  • +1 Zirantia Help
  • -3 Zirantia
Tanurak U - Tower ON U - Tower OFF
T - Zirantia ON
  • +1 Zirantia
  • +1 Zirantia Help
  • -1 Zirantia
  • -1 Zirantia Help
OFF
  • +1 Zirantia
  • -1 Zirantia Help
-

And then there's a final calculation based on your new Zirantia Help score.

Value Effect
≥ 7 +1 Zirantia
6-5 -
≤ 4 -1 Zirantia

Erosian Warcamp 2 / Kyangan[edit | edit source]

You start this section by automatically losing -2 Ghenalese Front. Then, Megail gives you an extra 1,000,000 ProN for investing. It's only for this section: if you don't spend everything, you'll lose it at the end of this section and go back to your previous ProN amount.

Now, the game will check if Kyangan was taken.

Condition Kyangan
Check
Erosian Front ≥ 30 +3
29-25 +2
24-20 +1
19-15 -
≤ 14 -1
Kyangan Push ON +3
Kyangan Focus ON +3
FL CD ≥ 3 -2
2-1 -1
≤ 0 -

If Kyangan Check is ≥ 5, then the city was taken cleanly and you go there, you also gain +3 Megail. On the other hand, if it wasn't, you stay at the warcamp.
Anyway, you can now invest your ProN. Simply talking to Iris and Lynine, even without investing, grants +1 Erosian Front each.

Option Location Cost Effect
Iris's organization investment Both 175,000 ProN +5 Erosia, Iris's Offer ON
Lynine's sexual healing 150,000 ProN +5 Erosia, Lynine's Offer ON
Erosian trade 500,000 ProN +1 Erosia, Erosian Trade ON
Restore Kyangan's fields Kyangan 300,000 ProN +1 Erosia, Kyangan Ag ON
Kyangan smithing 250,000 ProN +1 Erosia, Kyangan Smith ON
Rebuild Kyangan Warcamp 500,000 ProN Kyangan Restoration ON

If you're in Kyangan, then the total cost is 1,375,000 ProN. If you're in the warcamp, then it is 1,325,000.

Once you've done everything you want, talk to the black-haired unsuccubus to end this section.

Ghenalese Battlefield 2[edit | edit source]

This section starts by calculating how much damage Ginasta is causing, and the consequences of how well the front is going.

Condition Effect Comment
Ginasta
RP
≥ 0 +2 Ghenalese Front "limiting the collateral damage somewhat"
(-1)-(-10) +1 Ghenalese Front "she's only slowing them down a bit"
(-11)-(-20) - "she's not helping much"
≤ -21 -1 Ghenalese Front "she's actively making things worse"
Ghenalese
Front
≥ 30 +5 Ghenalon, +5 Fheliel "your troops have completely put a stop"
29-25 +3 Ghenalon, +2 Fheliel "your troops have mostly put a stop"
24-20 +1 Ghenalon "your troops have slowed down"
≤ 19 -1 Ghenalon "Your troops are trying to help"

You've also got some further bonuses.

  • If you haven't talked to Mestan yet, you can now for +1 Ghenalon Assist.
  • If Dari joined the harem and you rescued the people trapped on the battlefield, you can talk to her for another +1 Ghenalon Assist.
  • There's a defecting Rodakan succubus on the battlefield. You can talk to her for +1 Ghenalon Assist, +2 Rodak, and possibly further consequences later.

After that, you're trying to set-up a trap for the Lustlord's Tower orcs. How well you do is measured with an Ambush Check and depends on various conditions:

Condition Ambush Check
Ghenalese
Front
≥ 30 +5
29-25 +4
24-20 +3
19-15 +2
14-10 +1
≤ 9 -
Ghenalon
Assist
≥ 18 +1
17-14 -
≤ 13 -1
Tower
Front
≥ 25 +3
24-20 +2
19-15 +1
≤ 14 -
Have Orcsphere +2
Ambush
Check
Effect
≥ 8 Shining Sword
7-6 -1 Ghenalese Front
5-4 -2 Ghenalese Front, orc mage killed
≤ 3 -4 Ghenalese Front, -2 Ghenalon, -5 Fheliel, orc mage killed

Then the Fucklord uses demons to launch an attack. How successful it is depends on the number of blue demons you killed previously (Thoroughness).

Thoroughness Effect
≥ 3 -2 Ghenalese Front, -1 Tower Front
2-1 -1 Ghenalese Front, -1 Tower Front
0 +1 Ghenalese Front

After that, there's a fight between the Empress and Ginasta. You're given two choices: either use a pacifying spell on Ginasta and bypass the fight, or fight her directly. If you use the spell, you gain +3 Esthera. If you don't, you gain +10 Ginasta but you lose -2 Esthera. It's a tough fight, so you should check out the Bosses page.

If you use the Dominate skill against Ginasta, you lose -10 RP with her, and it may have further consequences later.

Final fights against the Fucklord[edit | edit source]

There are actually two fights. During the first, you'll fight the Fucklord with Yarra, Vhala and Riala. During the second one you can choose your party. Since he's already injured, he isn't too difficult to fight. He's quite weak to lust attacks, so Yarra and Riala can deal him some pretty heavy damage.

There are some calculations to determine how weak he will be when you fight him. All the "in battle" effects apply to Estaven in both fights, unless stated otherwise.

Condition FL Strength check Effect on Estaven
in battle
FL
War Bonus
1st 2nd
Fucklord Stand Robin: ≥ 5 +1 -10000 HP +1
Orcs: ≥ 6 -100 MP
FL Battle Injury ON +2 -10000 HP,
-100 MP
Estaven hit with Ivalan spells during speech +3 +2
FL Endured ON +1 -100 MP +1
OFF -1 - -
FL Injury ON +1 -10000 HP +1
FL Drain ON - - -100 MP -
FL Injury 2 ON[10] +2 -10000 HP +1
Vhala's Sanctity Plate
owned and ...
equipped - -200 MP[11] +2
not equipped -

The first FL Strength check determines how weak Estaven is during the first fight. If it's ≥ 7, you'll fight Weaker Estaven, otherwise it'll be Weak Estaven.

Weaker Estaven needs to be reduced to ≤ 33% of his HP to set FL Injury 2 ON and make him abort the fight. It's basically the same thing for Weak Estaven, except that it's 25% of his HP. If the threshold isn't reached, the fight will automatically end after turn 9, so it's recommended to deal damage quickly to injure him.

The second FL Strength check is then used to determine his weakness during the second fight. If it's ≥ 8, you'll fight Weakest Estaven, otherwise you'll fight Weaker Estaven. He's not much of a challenge either way.

There are also some calculations based on the FL War Bonus score.

FL War
Bonus
Effect
≥ 10 +3 Tower Front, +2 Erosia
9-8 +2 Tower Front, +1 Erosia
7-6 +1 Tower Front
5-3 -1 Tower Front, -1 Erosian Front, -1 Ghenalese Front
≤ 2 -2 Tower Front, -3 Erosian Front, -2 Ghenalese Front

Aftermath[edit | edit source]

You can choose to let Wendis torture the Fucklord or not. Letting her grants +10 Entity Cohesion and +1 Sabitha, and may have further consequences later. Stopping her doesn't seem to have any immediate effect.

You then talk with Sabitha. Some hidden stats are affected by various choices made during the war.

Condition Effect Comment
Thoroughness ≥ 3 -2 Sabitha "you killed ONLY my demons" or "you mindlessly killed all of them"
1-2 -1 Sabitha "you didn't even seem able to tell the difference"
0 and demons
eliminated ...
≥ 5 +3 Sabitha "you actually saw the difference and left my demons alone"
≤ 4 +1 Sabitha "You managed to restrain your mindlessly violent instincts"
Used Seed on Sabitha -1 Sabitha "Then you hit me with that awful seed"
T - Demons ON -1 Sabitha -
Tower Front ≥ 27 +1 Sabitha
26-17 -
≤ 16 -1 Sabitha
Magical Constructs Research Started +2 Sabitha
Sabitha RP[12] ≥ 3 and used the
Seed against her
no Receive Demonic Seed, +3 Entity Cohesion "I was told that you might want this"
yes +1 Entity Cohesion "I do not regret helping you win"
≤ 2 - - -

You then liberate the Fucklord's harem, and get +5 Lynine. She can now be maxed, if she couldn't before.

And now it's time for the usual after-war conversations. Talking to Fheliel grants +5 RP with her, and may have further consequences later.

After the orgy Esthera will evaluate the outcome of the war, front by front. First comes Erosia, then Ghenalon, then Iris will bring the report for the Tower Front.

Erosian
Front
Effect Esthera's comment
≥ 30 +15 Erosia, +2 Esthera Satisfaction "You surpassed my expectations with how well you claimed Erosia without destroying your prize. It will be quite an asset for you."
29-25 +10 Erosia, +1 Esthera Satisfaction "You did a solid job of claiming Erosia without destroying your prize. It should be increasingly valuable as it recovers."
24-20 +5 Erosia "It would have been better if you'd taken Erosia cleanly, but at least you prevented chaos."
19-15 - "It would have been better if you'd taken Erosia cleanly, but at least you prevented some of the chaos."
14-10 -1 Esthera Satisfaction "It would have been better if you'd taken Erosia cleanly, but at least you prevented some chaos."
≤ 9 -5 Erosia, -1 Esthera Satisfaction "The Erosia you've claimed is terribly broken and chaotic. More of a liability than an asset."
Ghenalese
Front
Effect Esthera's comment
≥ 30 +10 Ghenalon, +2 Esthera Satisfaction "The little damage Ghenalon took will probably push them toward you. You should be able to turn that into an alliance and control Thenours."
29-25 +5 Ghenalon, +1 Esthera Satisfaction "Ghenalon took some serious damage, but hopefully you can turn that into an alliance and control Thenours."
24-20 +1 Ghenalon "Ghenalon took worse damage than I would have hoped. The situation on Thenours isn't as stable as you'd want."
19-10 -1 Ghenalon, -1 Esthera Satisfaction "Ghenalon took much worse damage than I would have hoped. The situation on Thenours is dangerously unstable."
≤ 9 -3 Ghenalon, -2 Esthera Satisfaction "Ghenalon took FAR worse damage than I would have hoped. The situation on Thenours is shockingly unstable."
Tower
Front
Effect Iris' comment
≥ 29 +1 every country, +5 HQ Magic, +1 Abyssal Gem, +2 Esthera Satisfaction "Despite the shifts and new forces, we retain a strong position in the Tower. We've even been able to expand!"
28-24 +1 every country, +1 Esthera Satisfaction "Despite the shifts and new forces, we retain a solid position in the Tower."
23-19 research blocked "Though our work was severely tested, and there are new forces in play, our position will be acceptable if we follow up on this."
≤ 18 research blocked, -1 every country, -1 Esthera Satisfaction "She said that the war has taken a serious toll and set our work back."

After that Esthera will comment on the war overall:

Esthera
Satisfaction
Effect Esthera's comment
≥ 5 +15 Orgasmic Empire, +9 Esthera "As a whole, I'm extremely impressed with how well you conducted this war."
4-3 +10 Orgasmic Empire, +6 Esthera "As a whole, you conducted this war reasonably well."
2-1 +5 Orgasmic Empire, +3 Esthera "Overall our position isn't as strengthened as I'd hope, but we did well against difficult odds."
≤ 0 - "Though we faced difficult odds, I'm afraid that doesn't change the fact that our position is weak overall."

References[edit | edit source]

  1. Impossible in the current situation.
  2. You can get a demonic seed later if you use the seed against the Fucklord anyway, so don't let that sway your decision
  3. Simple Church Action ON isn't enough, it's cooperative help that's needed.
  4. 4.0 4.1 4.2 4.3 The Impaler, Implevon and Ralke can be killed, in that order. If more Orcs were supposed to die than what you have, the game will put -2 Erosian Front, +1 FL CD for each Orc that was supposed to die but didn't.
  5. -1 Erosian Front, -1 Tower Front and -1 Ghenalese Front
  6. If you cheated and won the previous fight, it's OFF.
  7. Pursuant to SL's policy of helping the severely behind.
  8. 8.0 8.1 From Duke Leto's comment: "The counter adds 1 every time Megail gives you investment returns after the main investment is bought. It's implied that investing by before the Fucklord attacks Arclent (giving you a value of 2 when you talk to Orcent) will give maximum benefits, and the maximum legitimate value is 3." https://thelastsovereign.fandom.com/wiki/Thread:15154
  9. If you sent him in a version prior to 0.44.0, the switch isn't set properly, and he'll appear instead during the Ghenalese Battlefield 2 section.
  10. This one is set during the fight against Yarra, Vhala and Riala.
  11. Only for the first fight.
  12. If you tortured the Fucklord, the RP boost with Sabitha doesn't count for this check, since it is only applied later in the game code.