Version updates

Version 0.10.1 [7/25/15]
- Just polishing and typos. ^^

=Version 0.10.0 [7/18/15]= - New section of the game. - Two new plot sex scenes. - Three new affection sex scenes.

Version 0.9.1 [6/27/15] - Minor polishing, plus one fadeout bug.

=Version 0.9.0 [6/20/15]= - New section of the game. - Five new plot sex scenes. - Twenty new affection sex scenes.

Version 0.8.2 [5/22/15] - 14 changes, 2 minor bugs. - Public release!

Version 0.8.1 [5/17/15] - 68 changes/improvements/tweaks, 5 minor bugs. - That's it. Glad this was just a polishing update. ^-^

=Version 0.8.0 [5/10/15]= - New chapter of the game. - Five new plot sex scenes. - Five new affection sex scenes. - See below for full list of updates.

Detailed changelog Major Changes
 * Yarra has been redesigned with a major art upgrade.
 * Hilstara and Carina also got art upgrades (increased emotional range and new profile image, respectively).
 * I dropped some money on new tiles, NPCs, and other resources. I want each country to have a different look and feel (as you've probably noticed, I used Mack tiles for Yhilin) and now I should be able to distinguish all of them.
 * A character I planned to introduce later now appears in the prologue. You'll also see some new graphics there, which will be relevant far down the road.

Graphics


 * Game now has a custom title screen and chapter titles.
 * The game now uses custom menus. Nothing fancy, but I think it matches the feel of the game better.
 * Talking to harem members in camp now produces a fancy popup with their information instead of using a text box.
 * Formerly generic NPCs like Ina, Lucy, Kara, and Orcent now have unique sprites and facesets.
 * The shade of Varia's sprite now matches her bust/faceset.
 * A few new facesets now match characters better (for example, succubus leaders no longer use lamia faces).
 * I also gave the Zirantian prostitute and the Givini characters proper non-generator facesets.
 * When traveling on map screens, you now have a movement cursor instead of a normal sprite.
 * Finally got a fog system figured out: maps can now have clouds, fogs, sunlight, and probably many other things. The ones I have may require some tweaking, but I think they make several areas look nicer.
 * Similarly, I'm making better use of VX Ace's weather effects. They don't feel appropriate for too many areas so far, but feel free to leave feedback on this.
 * Did a little remapping to areas that were bland or to make better use of my new tilesets.
 * Massively increased the iconset. This means that all sex skills now have appropriate icons (and some have improved ones). I also changed up some item icons to standardize things (like normal vs heavy armor) and made miscellaneous improvements.

Music


 * We have music that is, if not custom, at least non-default. I'm not going to add what I have recklessly, since it will balloon the file size, but I'll be including new songs as they're needed for added variety.
 * One of those is a new theme song that isn't so heavily used. Hopefully everyone likes it or lets it grow on them, because I really like the feel of it.
 * Battle music now varies. Bosses have a different theme, there's sadder music when you're forced to fight a certain ally, etc.

Gameplay

Version 0.7.1 [4/11/15] - Fixed two potentially game-freezing bugs. - Minor rebalancing.
 * Yarra now presides over a harem management system. Right now it doesn't have a lot of functionality, but it lets you see everyone's profile shots again and keep track of people.
 * There's a quest log system to keep track of all plot and side quests.
 * Sex skills rebalanced, preventing the method that was making combat grindy for some people.
 * Shops now display more information about equipment so purchasing decisions are easier.
 * The text box toggles on and off when you press the Control key.
 * The giver of the mushroom sidequest now takes your mushrooms more efficiently.
 * There's a new battle during the early part of the plot.
 * Robin and Hilstara's exp in Stineford changed slightly. You can still optimize experience, but they won't be as far behind if you get them very late.
 * There are now items that restore SP in combat.
 * New slime enemies provide an optional chance to grind for items.
 * Lots of little notes: Robin/Hilstara comment more in Stineford, story dialogue changes slightly based on optional stuff, etc.
 * Minor balance changes. There's slightly more exp, money, affection points, items, and unique collectibles available than in previous versions.
 * Bunch of minor cosmetic things fixed/improved.

=Version 0.7.0 [4/4/15]= - Next chapter of the game. - One new sex scene. - Minor fixes.

=Version 0.6.0 [3/7/15]= - Next chapter of the game. - Four new sex scenes: two in the new section, two added to Stineford. - Mine bug fixed, parallel versions unified. - Some minor cosmetic changes/improvements. - Balance changes.

Version 0.5.1 [2/9/15] - Fixed bugs that invalidate certain quest orders.

=Version 0.5.0 [2/7/15]= - Two major plot quests added: you can now raise enough money to leave Stineford. - Three major combat sidequests, several minor sidequests. - Two new sex scenes. - Enemy healing bug fixed, minor improvements to Stineford.

=Version 0.4.0 [1/9/15]= - New plot segment plus the entire city of Stineford. - Eight new sex scenes. - Sex sprites added retroactively. - New sprites for Simon and Qum D'umpe. - Multiple additions to prior sections, including two short sex scenes and some affection choices.

Version 0.3.1 [12/13/14] - Fixed boulder bug. - Minor rebalancing.

=Version 0.3.0 [12/12/14]= - New chapter of the story. - Several bugfixes/improvements in previous sections. - Whole game rebalanced, overall easier.

=Version 0.2.0 [11/29/14]= - New chapter of the story. - Minor cosmetic improvements to the prologue. - New gameplay mechanic (sex point based characters).

=Version 0.1.0 [11/22/14]= - Launch version, contains the complete prologue.