Rafael's playthrough - Introduction

Rafael367’s Annoyingly Completionist Walkthrough
Prestart tip: Pushing F1 brings up the RPG Maker game menu. You can turn off the music and BGMs or sound effects here. RPG Maker has no volume control, so this may help if you like your own music.

(A note for cheaters: This walkthrough was done totally legit, which is why I tell you to get certain characters at certain times, not spend money at certain times, etc. However, Sierra Lee is not opposed to cheating, and neither am I.  She has placed her messages in portions that you are not supposed to be able to complete with this in mind. This mainly refers to ProN and exp, with characters like the old man in Yhilin outskirts having new text. I did this walkthrough after I did a playthrough where I edited absolutely everything to streamline the game and check the consequences. There were very few if any. The Cheat Engine formula for anyone wanting to skip the grinds and just edit is n*2+1 for any value on the inventory or individual status screens, this is the same formula for any RPG Maker game made in any version from XP to VX Ace. If you edit the game, you won't gain some rewards like money in the Orcent arena fights, thus you will need to keep editing if you want everything.)

Introduction
I am gaming this walkthrough to achieve specific results with respect to stats and outcomes that you can see, but also outcomes and stats that you cannot see. You can raise affection later on, and you can also do a new playthrough to see scenes and outcomes that you may miss doing my walkthrough. I am also going to break with the Shopping guide somewhat and tell you when to buy specific items. If I didn't tell you explicitly to buy something, you should ideally put it off. You will run into some walls that are really down to luck or strategy, check the Bosses guide for help here.

Now before you do anything else here, I want you to get into this habit: Make one save to be your "optimized" save, where you follow this walkthrough. At the end of each important part of the game, (and I'll let you decide what's important or not), make a save way down at the bottom of the list, starting at 99 and working your way up. These chapter saves should also be optimized for this guide. Any other save you make is a "playing around" save, where you can check out content I'm not advising you to do. Like having Simon nail all the prostitutes in Stineford to see their scenes, or watching what would happen if you did a particular NPC choice like getting Varia the opposite way. This way you don't miss being able to do stuff later on in the game, but still get to see everything else that happens earlier. Remember, you have 99 saves, you've got a ton of room to play around.

Withered Mountain
You’ll notice here that your name is Kai. Any true South Park fan will take issue with this, as all dicks should be known as Scott. Kai is a lame overpowered asshole. Feel free to play him as such.

My advice if you need any help here is as follows:

You will find potions that Simon has gathered in a chest, you will also find other equipment in chests nearby. Try to avoid using potions here, and rely instead on Altina’s heal and ice spells. Succubus seem weak to ice as well as holy, as do spiders. You have 2 battles inside the fortress, so make sure you have enough mana on Kai to do at least 2 of your 50 mana AE attacks to soften up these groups. The lamia is not incredibly difficult, if Altina isn’t perma-stunned you should probably be able to do her in with just normal attacks and no potions. Simon just got Heroic Imitation, NEVER USE THIS SKILL.

Now, BEFORE opening the door to the upper level, take off all of Altina and Kai's equipment, then enjoy the rest of this sequence. You can go ahead and play this boss battle to lose, you’re going to anyway. Conserve your potions, as money is a limited resource in the first part of the game. Try to keep them only for boss battles when your healer is otherwise occupied or down for the count! You probably haven't had anyone die on you yet, but keep in mind that dead party members and harem members outside of the party still get full exp.

Feroholm
Your hometown is a dump. There are some interactions around town, but your eventual goal is to rest in your bed. Make sure you check out the letter on your desk, (from Robin). Then visit the cathedral. You’ll find a full set of guard armor here. (Bronze sword, leather armor, leather helmet). Talk to everyone here, and make a habit of doing that as you go along. When you return to an area, it’s a good idea to talk to everyone again just to see if anything changed. There are a great deal of seemingly pointless conversations that actually advance later plots or speed up the time it takes you to accomplish tasks. You’ll pick up  your 2nd “Scott” here and head off to the bounty hunter camp.

Bounty Hunter Camp
It’s tempting to kill the plant in front of you, but go past it and get your next party member first. Notice that the guy you talk to also allows you to rest. Use this feature whenever you are poisoned. There are a finite number of enemies in the game, so if you rest and return a dungeon will not have reset. You’ll be tempted to use your antidotes and healing potions in the forest, but if you just rest effectively, you can avoid that. To effectively do that, prioritize bees then whatever else is left. We have two goals in the forest now: maximizing exp gain and doing the Mushroom Collecting quest. You’ll find an iron shield for Simon on that skeleton you see as you get it. Go ahead and let Tal fuck the plant, it’ll be hilarious. You probably want to rest here.

Inside the cave, cockatrices use a silence move, which just locks down your special attacks. They’re not super dangerous at this stage, keep targeting the bees first. A collar and 5 antidotes are in the chests. Rest up fully before you step across the pentagram on the floor. This is your first of three battles. Yarra isn’t tough, gives up after 3 rounds, and heals you fully at the end of the fight. The guardian is tough, but now you have Yarra to help. There’s a breather between the guardian and the bandits, but they’re about as tough as the regular enemies so you can probably just continue on. You will likely be poisoned from the guardian at this point, but it won’t matter much as long as you kill the bandits off. After the battle, grab the potions in the box, let Aka do her thing, watch the resulting events, and enjoy.

Now, you have a new enemy to deal with here: hornets. Yarra can 1 shot them with Sexual Torment, so have her concentrate on those while you worry about any other monsters or guard. You can either save before you take on the first two groups with a plant in one and a poison wasp in the other, or wait til they’re dead and use Simon’s battlefield medicine on anyone poisoned. Tal is probably a pushover by this point, and you get healed up after. Be sure to recheck the forest for 3 newly spawned mushrooms once day breaks. (The third you need is up on the ledge outside the cave before you jump down). Also, wolves have respawned in the forest, terminate with extreme prejudice. Hand in your mushrooms, talk to NPCs, then head back to town.

Feroholm pt 2.
You have to convince Simon to embrace his powers. Also, let Yarra bang Ina for a boost to her hp. When all of the above are done, talk again to Simon for the next part of the quest. (Don’t forget to look at the painting again before you leave). Pick up Qum, enter the bar, talk to Ina again and give her 100 Sx, then head for your wagon. Qum’s Healing Kiss also adds 5 SP to characters she heals. Sometimes it’s worth healing someone who isn’t in need of it just to buff their SP so they can use lust attacks or skills.

Path to Trading camp.
Remember to equip Qum! Give her Yarra’s whip, ribbon, charm and dress. Yarra gets the headband from Aka, magic orb, and shining robe. Aka gets the gloves. Make sure Simon has his old ribbon still, the LUK bonus is nice for inflicting and resisting states. Pick up the logs in the road as you move north. If you go towards the clearing on the right, you’ll get a cutscene with Aka. Killing slimes is optional at this point, although looking in the hole does lead to a funny scene with Qum. Slimes also drop potion equivalents. Kill everything else you can. Chimera uses a mass poison move. He’s tricky, but if you remembered to equip Qum he’s not terribly hard. (Killing the slimes does not hurt your affection gains in any way).

Trading Camp
Head directly past all the overpriced merchants here and get to the open tent in the back. Sell your alcohol here, then explore the camp. Ideally, buy nothing here, but sell off all the gear you are not using like Simon’s old armor, shield, helm and weapon. Talk to everyone, then when you’re ready, visit the meeting room and wait until nightfall. In this next series of battles, remember that Incredibly Suspicious Men have lust bombs, and Slavers do a Fatal Blade poison attack. Prioritize these if you don’t want to be spending a lot of potions here. You can get through it without using any if you’re careful and smart. You’ll want to talk to people again after the failed enslavement party, then agree to Megail’s plan. The two battles are pretty straightforward here and the same targets apply. Once done: rest once, resist the urge to buy anything, and move on. I’m going to try and get you as far as possible as cheaply as possible so you can buy the better stuff later on down the road. Every purchase prior to this point was something you could easily do without.

Ransacked Farm
Here’s a point where you might want to pick targets again. Raiders are pretty run of the mill, although they sometimes can use a potion. Berserkers are primary targets, as they have a harder hitting skill. Finally, Shields have a 1 in 3 chance of dropping a healing potion. Heal in between battles and conserve Qum’s mana by having her attack or guard in battle. Check inside the house for a group of Berserkers and a chest with 500 Sx on the sink before you completely clear the camp. (You’ll come back here for that blocked chest later). Once you speak to Orcent in front of the humans, you end up in the boss battle. Meet Orcent afterwards, he’ll be commanding your future orc hordes.

Stineford
First Talk to Megail. That done, go to the inn at the top right of the map, (the free one). Here you can rest and check your harem’s affection levels before talking to Megail to advance the plot again. (If you followed my advice so far, Yarra should be at 38, Aka at 26, and Qum at 61). This is also where you're going to want to make a "playing around" save to see all the prostitute scenes and watching the dialogue if you have Robin in the group with you when you do.

Talk to various NPCs around town, making sure you meet Hilstara in the Crimson Cape, Lucy the maid in the Noble Quarter Inn, and Carina up in the Cathedral. Agree to pay the high class prostitute in the Merchant quarter as this will raise Yarra’s affection +5 with the least harm to Aka’s (-2). There is one fight in town, in the slums as you go around the house to the south of the girl in pink. Save this for after you recruit Robin and Hilstara. Make sure you inspect the sewer entrance in the South next to a building you should absolutely save for later with Robin. You will also want to pay for, (but not use yet), a prostitute at the "inn". Return to the Ransacked Farm and talk to Orcent in the stables, then talk to all the orcs and dominate, (not fight), the other orcs. (Simon must be above level 14 to do this). This starts your army and moves Lucy’s quest along. Dominating the Orcs raises your army’s quality by +1.

Return to your room and talk with Yarra, then sleep on the bed to meet Robin. Meet Hilstara at the mine, and leave the area before fighting to head back to the tunnels in the slums, (note: MAKE sure you talk to Yarra before you do otherwise it will not trigger). Here, avoid fighting and just rush towards the end, (you’ll be back). You’ll find a shining spot near the top of the map that is another Shining sword collectible, a Sexy Lingerie in a chest, and a mage pin on a skeleton. Talk to the Succubi in the tower, except the one behind the desk on the top floor, (this locks you out of the basement). You’ll get some new conversation responses with Hilstara in the party, that you’d miss otherwise. You gain +10 affection for Yarra and Qum from one of these, and 2500 ProN from another. You will also want to buy Qum a handcuff and Yarra a buttplug here.

Magic Academy
Once you’re out of the tower, go meet Robin at the academy and up the left stairs. Meet Mherin, Infansa, Sho, and Rachila. Agree to investigate and start the series of battles. Corporeal demons are obviously weak to physical damage, Arcane demons need magic or lust to drop them, Carnal demons are weak to lust. Once you’re in Yarra and are free to explore again, check the library for Aka and Hilstara, (you picked up Hilstara first for these extra exp points.) When you’re completely reunited, swap Qum for Robin and go into the lecture halls. You should now have the ability to target every demon’s weakness here. Also, have Qum heal you from out of party in between battles. When you get to the boss, have Aka use Poisoned Blade on the boss first, then make sure you have Aka and Simon use their physical skills on the first set of Corporeal demons he summons the next round. Anyone who isn’t currently able to exploit an enemies weakness should instead use their attacks to whittle down the boss. You want to take him out right after he summons the 3rd wave of enemies, not before. (These Carnal demons will not do a whole lot of damage while you take out the boss, but if the boss starts getting off his chain AEs that’ll wipe your party fast.) When you finish, talk with everyone again, have Robin shut off the annoying fire pillar in the labs, get the porn mag from the library and return it to the girl in the lecture halls for a Shimmering Bracelet, and collect 5000 ProN from the bursar in the office. When talking to Robin, you’ll agree to help her get her potions license, which is more easy xp and ProN. Sleep at the inn for a few new scenes and sprites. After you’re healed up, go ahead and visit the Succubi Tower and talk to the one cleaning up the green mold on the 2nd floor. One component down. Now clear out the tunnels beneath. On the way back to the inn to rest, return to that short fight in the slums and finish it.

Stineford cleanup
Start here by clearing out the slaver warehouse in the slums for Carina. Thugs are very weak to Yarra’s Sexual Torment skill. When you are offered a choice, save the guard who surrenders, you’ll want him a bit later on. Inspect the locked cage before the boss, then return to the saved guard and talk to him to get the key to it. There’s a slave’s pin inside. Also grab all of the shields and swords on the walls here if you didn’t already before taking on the boss. Boss is immune to silence, stun and blind, but seems to take all of Aka’s atk, agi, and other debuffs easily enough. I went in here with Robin at half mana and Simon at less than 50 mana and still won, so it is possible to win this battle if you’re careful without having to use any potions. Talk to Carina to finish this quest out and pick up your 2500 ProN, then go sell your unused iron weapons at the nearest merchant.

After resting up, go ahead and try out the infested house in the slums. Rather than make a whole ton of saves here, suck it up and buy 4 thieves pins at the shady bar near the top of the map first. Ground spiders have a mass poison, so silence them fast, and the hanging spiders attack twice, so weaken them with Aka, (they're all immune to blind). Also be aware that poison does not kill you after you hit 1 hp, and you can sleep it off. You may want to rest at the inn between battles, this is a very hard area to clear out. The two unavoidable battles are with weaker groups that are not the red spiders running around on the map. Skip the red spider groups for now; just get the component and the robe. The corrupted webbing in here is a second component for Robin. There is also a shining sword on the floor and a chest with silk robe for Robin. We’ll come back for the red spider groups in a bit. For now, leave town and head to the pond for one more unavoidable battle and the last two ingredients to finish off Robin’s quest at the Academy. Talk to Robin upstairs to do this and choose the option to sell your potions for ProN. . Visit Orcent again for another 5k ProN. You have enough saved ProN now to get Aka to give you the quest for her knife and +10 affection with her. Do that by visiting the armor shop, the blacksmith, and then the magic shop next to the noble quarter.

Stineford Mines
There isn’t much of a trick to this dungeon, just plow ahead. It’s easier now that we got Yarra to 15 at the infested house, Aka has her knife, and Robin finished her quest. There is a steel helm in a chest for Simon. Inspect the purple crystal and then the gate, (heal up at the inn first if you want to conserve your potions/mana supply). Steel armor for Simon is in another chest. Inspect the huge pile of gold and save right before the boss. You receive 20k ProN and your rare good for this quest. Feel free to clear out the rats in the pub cellar if you have not already, you’ll find 3 health potions, 1 revival potion, 3 serums, an iron sword, iron shield, and iron armor on skeletons down here. (Next visit to Stineford area will have a shining sword down here, don’t forget to come back for it later). If you have not already, sell all your surplus iron swords and shields. Go to the brothel and buy time with the bunny eared prostitute. Now that you’ve done the tower, Simon will notice this and you’ll avoid losing Aka’s affection. This will also unlock the chance to whore out Qum if you speak with the madam. Doing so will maximize our ProN in the next section and allow us to beef up Simon's hidden stats before he actually starts to need them later on. The cutscene is sad, but it works out later on.

On to the infested house to finish it up! If you have everyone equipped with a thieves pin, you shouldn't have too much trouble here. The ground spiders are less likely to kill you in one round if they're busy breathing at you instead of using their single hit attacks. Once you finally clear this place, you are finished with the current Stineford area. You can also take off all of Hilstara’s equipment here, (save it), just in case you can use it on your current party. Talk with Megail in the inn to kickstart the next portion in Devil’s Gate. Your 65k ProN is enough to get you extra affection with Megail, and you should get the Stineford foursome scene before you leave.

Devil’s Pass
You’ll start out in the Devil’s gate dungeon, and you won’t be returning to this part later, so you’ll want to clear as much of it out as you can. Don’t forget to change party formation if you haven’t already. Make sure Qum is outside of party so she can heal you in between fights. Slimes are weak to ice, urchins are weak to lust attacks, and bears are weak to lightning. Not a difficult slog. You can inspect the dead Redlight Mercs for some lore text and a mystic sphere. (If you have a bad battle like I did and Robin dies with Simon out of mana, remember that you can swap in Qum for a battle and have her heal Simon a few times so he can regain mana with his Lust Suppression). You’ll have a point of no return moment and then proceed on to meet the Redlight Mercs. Talk to them, then interact with the seal stone. Afterwards rest in the tent and begin the chase. Kill everything you see from here onward now. Zombies have a poison bite and are immune to poison and stun, skeletons are immune to lust but can be blinded somehow, you’ve already met slimes and urchins. Skip the big northern passage until you explore the sides and loot the chests for a slave collar. Again check the side rooms first for a boost to Simon’s max hp/mp, a collar, lingerie and a sexy ribbon. Only after looting everything proceed north to confront Istvan.

Optional Dungeon and Deep Tunnels
Do this one now, do not wait til you have Altina and Varia later, see Chapter 2 travel timer. Talk to Simon twice as Yarra, then talk to Aka, Qum, Hilstara and finally Robin to finish out the dialogues and start the scene. You’ll get the most affection and not miss any conversations this way. As Simon, interact with the pile of rocks blocking the exit. You can return to this room at any time before the optional dungeon or the boss to rest again. The skeletons here have no items or text. As you proceed you’ll want to avoid the ogre at the exit, and kill all the slimes. The new enemy, Incubus Idols, are weak to ice. Clear the slimes, rest at camp, then try to enter the optional dungeon area. You can rest one more time in camp if you’d like before dropping down into the teleporter maze. Enemies here are horrors: Ghostly weak to fire and sex, Simon should silence Creeping and then use melee on it, Robin should try to 1 shot Skittering with her lightning, and by now you should be able to blast Shambling with fire lance before they get too many chances to poison you. Prioritize Shambling over Skittering when taking out a group with both.

You start in the center of the top blue group of squares. Stand here and wait until the enemy in the area gets close enough for you to attack it. It is safe to stand on the bottom group and the top group of tiles except the top left corner which we’ll use to escape once we kill that group of enemies wandering below us. Without accidentally touching the tiles to either side of where you started go to the top left tile and follow 1.
 * 1) Okay, you made it to the top left tile and are now standing in the left wing of the dungeon in a blue square area. Go up one and open the chest from here, (Ancient Lingerie for Yarra). Now, go down one to get to where you landed and go right one. From where you land, the blue square below you takes you to 2, but head for the blue tile in the center of the maze and eliminate the 2 enemies that wander near it here first. SAVE HERE!
 * 2) Going straight right 3 spaces from where you land, then up from the next spot would put you back where we began the maze.  The enemy next to you is one of the more challenging groups here, prioritize ghostly first, then shambling. Instead of going back to the start, we’ll hug the wall N and head towards the chest we see. Aaaand we’re back in the left wing of the dungeon. Go straight down this time to avoid having to redo any of the instructions in 1 or 2, and you’ll land directly below the chest. Open it for Simon’s Lustplate. And go S to return to where you just were in the left wing. This time, instead of going straight S, go either left or right before you reach the S wall. This will put you back in the right wing again, go straight right, then straight up(N) to return to the start of the maze. Now go immediately left to 3.
 * 3) See that blue square directly S and one square right of us? That’s where we go next. Now straight E, then S one last time. You are now standing in front of the dungeon Bosses. Once he’s dead, move south to open the last chest, (Incubus King Armor Key Item), and exit the dungeon. This dungeon closes off once you pick up this last chest. You can then rest in camp again and go take on the ogre to get out of this area for good. Before you do, check the body by the ogre for a Dwarven Helm for Simon. Blinding and weakening/piercing the ogre twice will negate much of the potential damage he does, making him an easy boss fight.

Yhilin
We start in the outskirts. Talk to the Iron Cudgel mercs and the man wandering below Reval's compound. With no other leads, let's talk to Megail upstairs in the inn. Once finished, go to the mines and talk to one of the guys wandering around outside, and have the processor guy draw up investment papers, (but don't actually invest yet), so you can go back here with Megail later. Go back to the outskirts and talk with the surly drunk lying on the ground. Talk to Megail again to get confirmation, then speak to the cloaked guy outside the inn. Go to Yhilin cathedral and talk to Sarai twice to get another piece of the puzzle and some lore. Now go to the bar in the Court area, then the Outskirts and interact with Trin and her dropped map. From here, the cart driver will offer to head to the secret entrance to the palace and the next series of battles. Equip Simon with his lustplate, and Aka or Hilstara with his old steel armor and helm. Kill everything in the tunnels and navigate the glowing ball maze by killing mage groups. (Also check the dead guy for a Barrier Pin. Watch cutscene and fight the boss group, then go north to get Trin. Talk with Yarra, Hilstara twice, then end up talking to Queen Janine twice and say that she doesn’t have to tell you about her husband now. There’s another scene waiting if you use the bed in your room. Leave and meet your new driver.

Post Coup Yhilin
Go south of the palace and talk to the woman waiting near your cart for your first quest, which we’ll do soon. Next, go to the cathedral to talk to Sarai again. Finally, talk with Megail to get your ProN to invest, (should be 195k or 3 times whatever you gave her at Stineford.) You’ll spend 100k of this immediately, and have the rest to invest as you see fit. My advice: Go back to Megail and start in on Reval. Aka’s group will breeze through with forceful lunge, sexual torment, and ice lance. Don’t miss the 12 iron swords in a crate before the last enemy, and open the chest behind him for a Steel Axe before you investigate the door in the south. Simon should use alternating stuns on the two elite bodyguards. Hilstara and Qum may have problems, just remember to try and conserve mana on Hilstara and keep Qum alive. Have Hilstara keep shieldwall up between basic attacks and make sure you do it enough for the double arrow on the defense buff. Qum should alternate between basic attacks and healing kisses. Prioritize the lightly armored guards without shields first. Save Hilstara’s Powerful Blows for the two unarmored enemies in the last battle. (Not necessary, but does speed it up).
 * 1) You'll want to invest in the bank first, it'll cost you 25k ProN now that you have Trin to copy that clerk.
 * 2) Megail's Plan, (right after the Merchant Trouble quest below). 25k ProN.
 * 3) Ask Megail for some ProN right after you rescue her. (You will need the 25k more now than you will the 50k on her path).
 * 4) Premium steel. (After you rescue Megail). 20k ProN.
 * 5) Mine processing. (same as above). 25k ProN.
 * 6) Bridge Repair. 10k ProN.
 * 7) Anti-Corruption Campaign. 10k ProN.
 * 8) Save the last 5k ProN until chapter 2 starts, (after you talk to Janine to trigger Doomed King plan).

Return to Yhilin palace
Go ahead and enter the palace and get chewed out by the Queen, seems Megail’s been busy. On your way back to the room, talk to Robin and select Research. If you haven’t already visited Hilstara in the baths, do so now for another scene. As you enter your room, you’ll get another meeting with Riala. Rest up and then head to the Cathedral. You’ll meet Andra and Hester on the way in. They will both be important non-party members later on. Sarai will bless you and you’re on  your way back to the palace.

Unwomen warehouse
After Riala teleports you from your room, make sure you change your party formation to all human characters, (everything in here is immune to lust attacks or seriously hurts succubi). Hilstara should be in Steel and use a magic ring for defense. Give the gauntlet to Aka if you haven’t already, she’ll use the attack more than Hilstara will. First part of this dungeon is a maze, you want to avoid standing in straight lines near any of the unmen/unwomen here, and be advised that you will have a hard time racing most of their direction changes. We’ll be going down and across the bottom wall to reach the room across from where we entered. Try not to go above the entrance to this room, as you’ll wander right into an unwoman’s gaze. There are 4 chests in this room, (2 are obscured by the bottom wall but are easy to find). You’ll get 2 leather armors, a steel claw for Varia later on, and a Shining Sword Collectable. Once we have these, we’re going to backtrack to where we started this maze and save here. Now here’s the hard part, we only get the figurines for the other quest if we don’t get seen by the unmen. Every time you are seen, you will be warped back to the beginning of the maze. So we’ll be doing this very carefully from now on. We will first go right, stopping in between the unman on the red rug and the unwoman looking at a wall. We then head N, and stop before we cross the sightline of the unman above us. Now, notice the gap between the unman above us and the unwoman just behind him. We’ll be hugging this pillar and sneaking through that gap to avoid being seen. For future reference, where that unwoman is standing is the exact end of the unman’s sightline to the left of this room. It may be useful to you later on. From the gap, go straight across the room and stand next to the unman there. We’ll be going around this pillar to reach the upper rooms.

The super hard portion of the maze
The moving unmen are playing tag with you, but avoid the sightline of the unman between Megail’s room and the room housing our figurines if we didn’t get caught. Don’t talk with Megail just yet, as we still need to get into a room to the right of her which locks down as soon as we speak with her. Save here, this part is hard. We need to get to the chest room without being tagged. This is much harder as the maze here is more cramped. The movers will also home in on you a bit here, so you need to pick when to run and when to wait it out without getting tagged. There’s a nice set of dwarven armor in the chest above assuming we make it, you may want to give it to Hilstara. Did you get it? It took me a few reloads and a lot of dashing. Practice your dashing to get back to Megail and kickstart the next phase of this dungeon.

Unwomen warehouse part 2
The slaughter begins! You’ll notice how the dwarven armor room is now gated off. Unmen are weak to lightning but immune to lust and poison, and strongly resist ice. They also do an annoying number of hard attacks. (Have Hilstara use shieldwall for 2 consecutive rounds to help cut the damage here, the double defense buff helps). There is a 2nd Shining sword collectable in the chest in the top left room guarded by a rough party of unmen and unwomen. Try to conserve Simon’s mana, as you need him for out of combat raises assuming your battles went like mine and every unman targeted Aka or Robin in the first round. Take them all out, prioritizing killing the unwomen in each group as they attack twice like the hanging spiders did. If you have followed all of my exp advice thus far, then the very last group here before the boss should give Robin Lightning Lance. (You can use regular Lightning on the boss, but this hits harder).

Taking stock
I’ll take a breather here to tell you what I have accomplished so far with very little item use and tons of saves:
 * 1) Aka is at 39 relationship and has iron dagger, her dagger, iron armor and helmet, and a gauntlet.
 * 2) Hilstara is at 35 relationship and has steel axe, iron shield, dwarven armor and steel helmet, and a headband.
 * 3) Robin is at 85 relationship and has shining scepter, mystic sphere, leather hat, silk robes and mages pin.
 * 4) Qum is at 61 relationship and is using a whip, handcuffs, slave collar, sexy lingerie, and a slave’s pin.
 * 5) Yarra is at 65 relationship and is using a silk whip, buttplug, slave collar, ancient lingerie, and the other slave’s pin.
 * 6) Trin is at 15 relationship, and I am having Robin research her contract.
 * 7) My investments so far are Yhilini Arms dealer (default) and the Bank. With 60k ProN in reserve.
 * 8) Simon uses Iron sword and shield, lustplate, dwarven helm, and swaps out between old ribbon and barrier pin depending on the battle.
 * 9) I have saved 14 health potions, 6 mana pots, 10 revival pots, 17 antidotes, 4 serums, 4 health goos, 1 mana goo and 2 revival goos. (Obviously, if your drop rate was better you have more).
 * 10) I have 28,262 Sx saved up, and haven’t spent anything other than on prostitutes in Stineford, a buttplug, and a set of handcuffs.

Yhilin 3rd visit
You have now seen the place before the coup, after the coup failed, and now after the riots. A lot of investment opportunities just opened up. Talk to Megail first and agree to fund her mystery project, then ask her for more funds to get that 25k ProN back with 10k Sx. You will have 35 relationship points with her now. Before meeting with the queen, let’s go do some investing in town. Go to the mine area and invest in base metal processing. Also get Premium steel and pay a visit to the bank for 5k ProN. We’re done here for now. On your way back to the palace hand in those figurines for 3000 Sx, (or less if you got caught). If you have done everything on my investing list above, let’s talk to Janine and kick off the start of Chapter 2.

Yhilin
First thing to do is chat with Trin, (I guess you are assumed to have talked to Robin about the research earlier). Now talk to Janine for a relationship bonus with her. You can also talk with Sarai for some more flavor text. If you haven't already seen the scene between Aka and Hilstara, try entering the palace from the court again. Since we’re done investing in Yhilin, let’s head to Merchant’s Pass. Looks like Carina’s boys are screwed now. You won’t miss the Shining Armor, you can buy all you want at Premium Steel later. This is a great time to enjoy Boston's "Don't Look Back" if you shut the sound off. It'll remind you not to backtrack

Merchant’s Pass
Battle the bandits and meet Varia again, then pick up the chest on the side for some more Sx. You can talk to people in camp, but they have nothing new to say.

Stineford Area
In this area we want to keep ourselves to only free actions. Leave all the passes alone at all costs. Hit up the Succubi at the tower, then Orcent, then head into town and buy two ice staves at the magic shop. Remember that extra 10k ProN we have? Invest in the Magic Shop here, so you will soon own both ends of the magic item trade. Carina is also hanging out near the cathedral if you’d like more flavor text. If you visit the pub in the noble quarter, you’ll find a new NPC who gives you a quest to Rebel’s pass. Get that quest, but don't actually do it now. Also, go downstairs in the pub we cleared of rats and pick up the new Shining Sword. You also want to attack the three corrupted ingredients at the pond for the exp. Stineford is the last area where you can sell some of your unneeded loot at the shops before the next battles.

Feroholm Area
Skip Feroholm itself until after we have our two new party members. Go immediately to Withered Mountain again and talk to the lamia at the door. Go to where you first met Riala and open the chest. Now, open the door in the bottom right and go upstairs, switch towers on this floor and go up another floor. Let’s go get Altina. There’s a fight, but it’s not super difficult. Reshape Altina afterwards. Once you have Altina, go ahead and dominate, talk, fight and loot your way to a better tomorrow. Leave the lust draughts so you gain a little more affection with Qum. Leave and talk to the Lamia. If you did everything in the tower, you should be getting a +5 relationship bonus from Yarra and Qum here. Clear out any enemies outside and then leave the place. Go to the shrine against the mountains and get 1k from the chest as well as Stark’s head. Off to find Varia!

Feroholm woods
The eastern woods has a new enemy, (assuming you already cleared it twice before). After killing it, go to the southeastern woods and start your pursuit. You’ll kill one enemy and then meet the elves. After that there’s really only one way you can go in this forest for now, so just follow along killing as you go. Just prior to the sentry post is a skeleton with gauntlets on it. If you remember which human enemy model uses poison attacks, this isn’t a hard series of combats coming up. All the way to the north past a wolf group is a slime that explodes when you interact with it. Free potions again! Enter the bandit's cave and pick up the red chest with Sx in it as you go along, and make sure you kill everything prior to the explosives room. After that, I choose to save Varia and reshape her. Qum likes this a lot.

Feroholm
Enter Feroholm and talk with Carina in the church, also you have a long discussion with Kara the doubting sister inside. Once you’re ready, leave and go to your house to get a letter from “Wynne” in Zirantia. As you leave, you’ll stop an orc attack. You can pretty much see which one is the boss, so clear out everything else before him first. I choose to save the Impaler after this battle for the bonuses to relationship for my succubi. When you return to town, you can talk with Ina again, an maybe the church guards if you really feel like you need more motivation to dislike them. Leaving town returns you to camp and ends the Chapter 2 timer. You should have 22 days so far if you didn't backtrack at all. You have breathing room during the previous section to make at most 1 trip back to Stineford to resupply. At your camp, speak with Aka and Megail as you should have high enough relationship with both to unlock some scenes. Also talk to Altina to advance that along. Leaving camp is going to trigger your trip to the wasteland, so we'll finish up with Altina in the tower there.

Wasteland
You can look in on the tower door if you want, but either way you’ll be starting in on exploring the passes. I start with the village. The Succubi don’t really sell anything you can’t live without now. You can also rest here for free if you take damage somewhere else. After this, let’s go close the narrow pass. Take out all the enemies here, (Scorpions are weak to lightning, slimes and snakes are weak to fire). Then explore the cliff on the right to close the pass. Once finished, rest up in the village, explore the high road and the wide path, and then return to camp. After this, you’ll explore the tower. Clear the tower slowly, The withered husks are weak to fire, the lust wraith renders succubi undesirable, unless you can get in the first hit. Then inspect the floor, the book has some flavor text, and if you go up the stairs next to it you’ll get more flavor text. The upstairs chest has a steel dagger for Aka, and a steel axe and 3 whips you can sell later. You’ll have to go downstairs in order to explore the rest of this room. As you come back, check the room below you to find a crumbling tome for Altina in one of the brown piles of books. Go down the hole in the room next to it and explore the blocked off room on the first level. Inspect both open coffins for some enemies and a brutal whip for Yarra. Have them haul you back upstairs and head for the pool. After you get aligned to the tower, go to the big sealed door to battle two gargoyles. After you defeat them, you’ll start the next part of the plot rolling. When you can move again, go up and talk to Carina and Qum in the courtyard. After the scene with Carina, talk to Orcent twice to show him Stark's head, The Impaler, the lamia and the succubus and then reenter the tower. This is your last chance to explore here, so make sure you have everything and talk with everyone but Riala. There is a large mana potion downstairs in the bottom coffin, and flavor text from inspecting just about everything else. When you’re done, (and have rested), go talk to Riala to trigger the end of this chapter. The first wave of orcs is pretty easy, I say this because I forgot to rest and still managed to get through them with no mana and basic attacks. When there’s a break, this is your cue to have Qum heal everyone up from out of party. You can also use mana potions here, the next stage is a bit tougher on you. As soon as you close the menu, the next wave of battles starts. I found Simon’s Commanding Presence to be ideal in the first two battles. When you see the pink alpha orc spawn, you’re done with this army and can go all out. In addition to the battle drops, you’ll get 3k Sx from Orcent, a shining sword from the succubi, and finally the Orcent orgy scene. The next stage of the game starts right after.

The Three Paths
You can play these in any order you choose, just remember to do Aka's before Megail's if you don't want to miss out on an extra 5k ProN for Megail. Remember that any time you reenter the "Split the Path" room, unequip your entire party's gear so it's available for the other groups to use.

Yarra’s Path
Really, nothing you find on any other path influences Yarra’s path, so I like to start here. By an amazing coincidence, this is also when I have the most money to spend, which helps when I need to equip Orcent as I haven’t spent it all on other characters first.

Rodak
(Some of the music in Yarra’s Path is created by other players of this game, make sure you at least turn on the music in the Lustlord’s residence if you want to hear some before Simon’s Path).

Day 1
Talk with everyone in front of you, then leave the palace. Just follow the only road to the main gathering. Watch the meeting, poke around, and then visit your room.

After the events at your room, leave and speak to your attendant. The Room Service option will net you 3 lust draughts, but we don’t really need them here, so let’s instead ask what she recommends. (We are trying to be super polite here so we get access to the tunnels ASAP). Now, we’ve been given a task, so we’ll set to that. In order to trigger the next meeting, you need to talk with the Lustlord’s two skeleton guards. Inspect the orc and succubi meetings, and then go into the room with the Anak and Fheliel. (I shouldn’t have to tell you by now to talk with everyone, so I’m going to assume that you do so every chance you get). As that concludes, go spy on the Anak, who is just north of your room. Your attendant will mention this if you talk to her on the way there.

Day 2
Explore a bit before the race. Talk with your attendant twice and the correct answer to her question is “No”, as in “No, you’re not speaking out of turn.” You now have access to 3 of the 4 buildings here, so go nuts. (It’ll make it much easier to find everything later). You’ll need to go to the very south of the complex to participate, (read: lose horribly), in the races.

Don’t forget to read the standings each day. As she wakes, Yarra will ask if we want to have an orgy. We need to do this at least one night so Qum is willing to do 3/4 scenes, so this is a good time to do so, but talk to Hadi first. You’ll automatically give Hadi the night off, when you speak with her.

Day 3
If you try the locked door today, you will be let in. We lack a reason to be in here just yet, but feel free to poke around before the day’s events. Don't let Qum fuck the futa guard here, or we'll be locked out of some scenes later, just save and talk to her again if you want to see this scene, then reload. Find the entrance to the Succubus Village, you’ll be back here later. After you leave, (I like to go through the East rooms), go visit the orc merchant that just set up shop in the courtyard. As you look at Orcent's gear, he’s got an orc sword, orc shield and an orc armor. Buy him a Heavy Orc Shield, Heavy Orc Armor, and a regular or heavy orc helm. You’ll find a charm and an orc collar during the fights, so you just need to keep him alive til the second round ends. Those three purchases just raised his defense by 80%. Orc cleaver is the best weapon buy, since he won't act later in combat but still gets the extra ATK. We will also need Orc Potions, how many is up to you (I go with 4-5). That done, go watch the debacle in the meeting rooms and participate in the orgy. Qum D'umpe should be willing to participate with Yarra here.

That night, speak with everyone on your way to the Skullcrusher’s rooms and watch the spectacle unfold. Ouch!

Day 4
You’ve equipped Orcent, and so it’s time now to test his mettle. Head for the entrance to the meeting rooms again, and start the orc trials. Orcent’s special skills are all free, so use them instead of regular attacks. You’ll kill the first one with a single Aggressive Attack. From here on, use Piercing attacks for the rest of this round. Yarra and Qum then go exploring. You won’t find much just yet, but feel free to mop the floors with the orc guards. Orcent is now in Round 2. For the Skullcrusher Remnant, use Defensive attack first, then focus on piercing. After this, Yarra and Qum fight another orc group in the left room and loot a silk whip in the right room. If you have Orcent use 2 defensive attacks on the Blood Orc Veteran, he’ll miss you almost all the time, leaving you to pierce away on him. More orcs on Yarra. After the slaughter loot some fetish cat ears and finally an Orc Charm. Back to Orcent, and use your previous strategy on the Orgasmic Orc. Back to Yarra, talk to Balia, then pick up the Orc Collar in the corner. This is everything you need to equip Orcent for the last round and you can leave to trigger Orcent's next battle. Now, equip Orcent up, because you only get this one shot at it. He’ll need both the collar and the charm to survive the Ghenalese wizard coming up. You’ll have trouble landing anything but Piercing attack on the Orgasmic Rogue. Before finishing him off, though, use orc potions to heal Orcent up. Ghenalese Wizard has some hard hitting spells, so your job is to chain Aggressive attacks and hope you out damage him before he kills you. When he’s at a sliver of life left, use a potion before you finish him, so you’re able to take a blow from the next orc. If you succeed, you face Arclent Warlord. Use potions as needed, and use the double Defensive Strike, all piercing strategy. This is your last winnable fight. After he goes down, you’ve done your duty and will be mopped up by the Rodak Elite. There is no way to beat this one, he ignores armor. After this, rest up and check your rewards. Since you placed in the top 5, you get 2k Sx.

We need to let Orcent rest, so now is a good time to meet with Fheliel and agree to help her agent.

Day 5
This day will be rough. You need to finish every battle as fast as possible, and ideally fight all 4 groups of succubi in the first 5 minutes. For butterflies, remember the purple ones are weak to melee, and the reds are weak to lust attacks. For succubi only the group of 3 exotics are weak to lust. You can technically grab every butterfly on the map if you want, but make sure you double back and fight the succubus on the upper left when you have 10 or more butterflies. You’ll loot a Chainmail Bikini there, the Ghenalese succubi in the south corner drop Ghenalese collars. When the real event begins at 15:00, grab the chest on the small island that was blocked before for a gag ball. You’ll end with an event and then be free.

This night, you have options. You can visit either the Fucklord’s suite, Skullcrusher’s suite, or crash the meeting of succubi or orcs. Since tomorrow the meeting hall will be closed, let’s meet with the succubi so the Empress is happy with us. They’ll let Yarra in now. (Note that Yarra has also impressed the Lustlord's futa guard, negating the need to sleep with her to get in to see Balia).

Day 6
You’re free today, so kick the spy out of your rooms then talk to Hadi twice to give her the day off. Talk with everyone but the Fucklord’s suite and the Lord of Blood’s guard. Since it’s daylight, it’s finally time to visit the succubus village. You can sell off some of your extra equipment here, or buy any you might still want for Yarra or Qum. Finally, visit the glade at the top right past the two arguing succubi. There’s an optional boss here with a shining sword drop. Fallen Chosen is no joke, though. It’s best to keep healing and using Orcent to weaken him until you can stick a lust madness effect from Yarra’s Haze of Sex on him. He’ll hit himself for a pretty nice amount of damage that way. Since he’s only here in the daylight, that’s why we came when we did. We’ve now done all we needed to do here, so head back.

Alright, nighttime, and the Incubus King is using all the meeting rooms for something Yarra doesn’t want to bother with. We have options now. Let’s reward Orcent and build him up a little. Go visit the Lord of Blood’s guard succubus.

Day 7
We’ve now just about completed our duty to the Empress, now let’s finish scouting for Simon. (You can also watch The Incubus King’s antics in the courtyard). Go talk with everyone, then visit the Fucklord’s suite. Chat with them all several times in here, sit on the throne, and when you leave it will be night again.

Okay, this night we want to do the last thing necessary to make the Empress happy, let’s go talk to that room full of orcs. On the way, have a quick chat with some of the succubi in the other room for flavor text.

Day 8
We’re at the home stretch! One last task awaits us, go ahead and read the letter in your room to find your marching orders for today. Chat as you wish, then go to the entrance again. Fheliel’s representative is right next to where you land. Talk with her and then start exploring. We need 3 crystals and all the exp we can get. If Yarra uses melee attacks and Qum still has the handcuffs equipped, this area will be pretty easy as you can lust stun almost everything. Have Qum heal you between battles and just work on keeping things stunned while you destroy them. When you get to the bridge, CROSS IT! In the other cave, talk to the succubi and grab the crystal there as you clear it out. Then, go to the southern ledge and block off the main battle area. Underneath the bridge area is a 2nd crystal. Go through the tunnels down her and head to the lower cave on the left. Up on the ledge in here is our last crystal. Go back to the bridge now. Since we’re done with everything across it, we can cut it. Next we’ll go in the cave just south of the bridge and block off the succubi we talked to earlier. Finally, we head all the way back to the start and give Fheliel’s rep the crystals.

Since we've done everything else, this is a great time to meet Balia. First go to the left and prepare to sneak into the room past the skeletal orc who keeps changing directions. This is just like the Unmen maze. Wait til he has barely turned away, then dash past with shift. You will find one huge lust draught on the table. Return to the stairs and go right this time. Here’s where it gets tricky again. Remember that the orcs only see in straight lines, but they notice if you stand directly to the side of them now. The maze is a little more complicated this way. Head first to the NW corner of the library from where Yarra speaks. Then dart across the gaps, stopping right at the first bookcase and get ready for the only real tricky part. When the orc below you turns away, you need to run to the center bookcase below. It needs to be fast, and you cannot go too far or the other stationary orc might see you. Once you’re there, head around the bookcase, and wait for him to turn the other way before darting into the next room. You have to fight the two orcs by the stairs. There are 4 upstairs after this, so don’t forget to heal. With them out of the way, talk to Balia about Orcent. You will then end up back in your rooms.

On the way out, you’ll pick up Balia.

Aka’s Path
As you talk with everyone here, the Yhilini ambassador issues his challenge, and Queen Janine gives you a key to the secret tunnels behind her throne room. You’ve got your orders now, so let’s start on the first side quest by going into these tunnels. Talk with Robin, and then it’s off to the palace library for the first book. Talk with Yarra on your way out. Now, you have stops to make but for now, remember we need to visit libraries. Go to the Outskirts first, and talk to Megail and Hilstara before they leave town. Read the notices on the bounty board here and sell anything you still need to get rid of at the shops here. We’re going to the Cathedral next. We’ll tackle those two side quests from the board later.

Talk to the woman outside the Cathedral first, then have Sarai take you to the library. The book we want is in the top right of the library on the top left shelf. Every other book contains lore or flavor text you can look through. When you’re done, go ahead and talk with Sarai again. Visit the mines now, and return to the court after talking with the guard there. Go talk to the mysterious knight here and check on the house of petitions if you like. The guy standing next to the door inside has a minor quest for you, that we’ll complete later on. After this, go scope out the square, and then Jade Clearinghouse.

After the exposition, talk with everyone inside. Now that we have our targets in Jade, it’s time to go exploring again. This time we’ll go visit House Rose. Enter the house on the right. Look at the painting of the king twice, then exit and come back to look at it again. This time, copy the clerk who comes to buy it. Go to House Rose and conclude your business with the lady. Afterwards, talk with the Halfling clerk from House Jade and you’ll convince her to help without having to be copied. Jade’s library has the last book you need for Aka’s curse. You can leave once you have all that. Back to the palace to uncurse Aka. Talk to Robin for a scene, then talk to her again for the partial transformation. You will still slowly lose hp, but at a much, much slower rate. Rest in the bed after, Robin and Altina will be out of mp.

We’re going to finish up with these outside areas now. First go to outskirts and copy the Aramite clerk at the tents. Now go to the merchant district and copy the head clerk for house jade in the bank, you’ll notice one of House Jade’s operatives above your wagon, talking to him gets you a key. Next we’ll go to the Thaumaturgy area and proceed up to talk to the mages and start the trials. First trial is easy, the ward doesn’t fight back. 2nd part of this trial is also pretty easy but you’ll want to make sure Aka is healed up before you start. (You’ll be doing this a lot from now on). The next set of trials requires research. Have Robin do the table on the bottom left, then investigate the one on the bottom right. Before we leave, check the closed door in the north of this room, and accept Robin's quest. Get your materials from the merchant in the square and either sleep on Robin’s bed or pay the 100 Sx to get mana back. Do this table with rested up Robin, and the top right with Trin. Leave by the bottom teleporter and head for House Rose’s library. After reading the correct book, go back and let Robin take the last table’s test, then exit by the top teleporter to complete the trial. The final trials are battles, which is why it was a good idea to buy those two ice staves in Stineford. (It’s not vital, but it helps a bit). I got through with the same shining scepter I had before, but you may want stronger equipment now and you can certainly afford some. Of the next fights, only the slimes should really be taxing, and that’s because you need to concentrate all attacks on just one of them at a time. Once you pass, you've got an additional boss battle if you go through the last two statues again. Rest up and do this. At the square, talk to the new shady character by the wagon to get another old key for the mines. Well, this is as good of time as any to finish up with House Jade. Talk to the Zirantian in the palace kitchen and spy on Andrew the shady clerk in Jade Clearinghouse. Off to the lower city to complete this leg.

In the lower city, first talk with the lady wandering around just south of the entrance about the cult. Next go to the the left side of the map and heal Aka. Andrew’s knights go down fast, and then you copy him.Janine’s uncle should have shown up at the palace now, so go back, talk to her, talk to him, then copy away! On the way back, stop by the merchant quarter and annoy our favorite unlucky smuggler. Back in the Lower City, we’ll go to the right side of the map just below where we copied the clerk and start a fight with Big Man’s guards at his compound. Then, we’ll copy Big Man himself to max out Trin’s copying ability. Talk with him after for ideas on how to help the area. If we talk to the inquisition member harassing the mage around the warehouses, we’ll be able to visit Sarai and solve this issue. Before we do that though, talk to the elder down in the elves’ shantytown in the south. Go resolve his problems with the queen’s supporters in their bar to the right of the map. (We did not corrupt Altina before, so we’re doing this instead of the Kingsmen bar on the other side). After this, talk with everyone in the bar twice, and you’ll get a reward for copying Big Man. Inspect the warehouse on the right of the map for the cult quest, the correct door should be glowing. The hidden trapdoor is on the other side of the warehouse. After talking to everyone a few times, heal up and tell their leader that you’re ready to start helping. The first wave is pretty easy, heal up and take on the 2nd wave now. This is more challenging, focus on a single target to save yourself some pain here. Remember to use your healing spells if you’re too damaged. Whoever gets the robes will get a nice boost over silk robes, feel free to pick either mage. Afterwards talk to everyone and leave for the Cathedral. Sarai is of course arguing with Andra, and she gets Andra to call off the dogs. You’ve now done everything you can do for the commoners, but feel free to investigate the northern bar in the Lower City for the underground fights. You can easily win a Duelist Pin here for Aka, but you’ll want to clear the mines first. Also talk to the elf near Big Man's home and see if she gives you an alternate mine solution yet. Before you leave the lower city, pick up 3 rune shields in the weapon shop here.

The mines are pretty easy, but we will eventually need to decide which faction to support. Kick out the other House Jade mercs, and chase one down to the North for another key. Destroy every enemy in both areas except the ones you are warned about. Your new key unlocks a room with 3 chests. Killing house Thelon's thugs gives you more money, but killing house Jade seems to be a better long run goal. Janine has said that Thelon doesn’t strike her as potential plotters, so we’ll go ahead and leave them alone. House Jade’s mage is our target, but let's go ahead and screw all the nobles over before killing him. If you didn't already get the third solution spell from the elf mage in lower city, leave the mines and talk to her again before you kill House Jade's mage. The boss is actually right after the mage fight, so don't forget to heal up and check the Bosses page. You can also hand in the extra papers at the house of petitions now and solve that loose end, you should have 6 to turn over by the end of the mine chapter. Now we’ll go ahead and head back to those pit fights and see if the extra xp gain will pay off. It’s dicey, but if you disable and poison early, and use potions as needed in battle, then you will prevail and get your pin. Talk with Janine to end this path once you’ve done all you care to do. (Don't forget to unequip your party!)

Megail’s Path
Note: This is our last chance to shop at Premium Steel. Meaning this is our last chance to buy really overpriced Durge weapons. We don’t really need them, but if you’re feeling like someone is not up to snuff yet, go ahead. Sierra has said we’ll find equivalents for all the good gear later on. Since we bought a rune shield for Carina already in Aka’s path, equip her with that now. Leave Hilstara with steel, but swap in the tower shield. We won’t see a lot of status other than poison from here on out, but the mobs using it aren’t exactly top tier. You can use the thieves pins from earlier if you want or just have Carina cleanse you.

Yhilin
First things first, go talk with everyone. Then leave the palace and go over your investments by which we mean the mine and the bank. Get your profits here, visit the inn to invest in Ardoheim Magic Trade, then shoot on over to the Cathedral and talk with Sarai for some enjoyable banter. Now head to the Outskirts. Before you do anything else, spend the 5k ProN to contract the regional supply merchant in the south part of this map. You can do some last minute shopping and sales here, but we’re done with Yhilin now. Walk between the guards and let’s get this show on the road.

Rockhound Ambush
You’ll start off by inspecting this area, there’s a health potion on a skeleton to the north, and a bit of Sx with a hefty helping of verbal abuse of a corpse on the southern skeleton next to a rope. You can interact with the rope, remember this later. As you approach the northern section, you’ll spot the ambush. We're going to do this the hard way so we can get a Shining Sword later. Ignore the glowing spot where you’d throw your last explosive and instead go find that rope again. Find a dead tree south of the other skeleton and Varia will climb up. With the path opened, go ambush the ambushers. Remember, Hilstara is your tank, Carina is your healer, and Varia is your damage. Don’t try using Hilstara for more than Shield Wall, Hold the Line, and the occasional Bash for crowd control. Prioritize the fighters and the archers. They do the status effect attacks, fighters silence so get them ASAP. You may want Carina to heal you between battles rather than during, this allows her to add her puny bit of damage to finish off weak enemies between curing status effects. She will also be spending a lot of battles silenced, which is less of a burden than you might expect. I personally found the battle with the two fighters to be the hardest, but your mileage may vary. Just like that, you eliminated the most notorious bandits in Aram.

Bandit’s Pass
You’re at full hp/mana here, so go scorched earth on this place. Exit is through the camp of NPCs to the north. Carina earns Shield of Purity here, which a great opening spell for her. Combined with Hilstara’s Shield Wall, you should be in pretty good shape through here.

Desert and Bounty Hunter Outpost
There are not a lot of items of interest outside here, but feel free to kill all the scorpions and cockatrices that wander here. It’ll make the bandit hunting easier if nothing else. The Carriage in the north has been confirmed as nothing but flavor text for Carina. Try to enter Eustarin for your next objective: getting papers. As the desert is now clear, we’ll go over to the outpost and learn about bounties. The merchant here will offer to sell us papers, but we’ll save our ProN and get them in a way that actually makes us money instead. Go talk to the bounty clerk, and accept his offer to get you legitimate papers for clearing 7.5k worth of bounties. Go read all the bounties if you haven’t to trigger them all to spawn. Turns out you’ve done two already, that’s 5.5k done. You can only capture the bandits in the desert if you corrupted Varia, since we saved her, we’ll be taking them in dead. (It evens out, reshaped Varia is the only one who can capture the would-be bandit in Bandit’s Pass for the 1k bounty). Go ahead and take them out now.

Bandit’s Pass again
By reading all the papers, we’ve spawned all new enemies in here. The travelers have moved on allowing you to rest in their tent, too. The only real difficult bounty is the rapist, you’ll notice he moves a bit like the unmen/Rodak. You get him by sneaking around to the south and jumping down on him from that cliff above him. Also, when you find the suspicious box, don’t open it and get ready to fight a bunch of bandits. Most of the rest is easy, the power ranger looking kids are the Magekillers. They’re relatively rough and will ambush you when you try to leave their area. They do drop a red hat, though. Each of the Magekillers only knows one spell, try to work on the first 3, and let the purple one just chain poison on you while you buff a double arrow MDEF spell on your party. Go back, watch the scene, and hand in all your bounties, (may have to check the wall first for some). Last bounty is in Eustarin, and we just got our papers, so let’s go. Turn down the opportunity to buy the bounty office until you've done all the bounties first. No sense paying yourself to do all the work.

Eustarin
Guards let us through, and we meet our contact. Before dealing with him, let’s look around. See the dwarf staring at a rock? Use your last explosive there for a shining sword. Above him in the tunnel is a little girl taking to a dwarf. That’s your last bounty, ask the dwarf about her, then get her! Technically we don't need any of the dwarves' services here, but buy them all anyway as it'll help out Simon a lot on his path. Near the entrance area is the dwarf manufacturer and outside is the Eustarin Embassy. Hear him out, but save your money for the other investments inside. While outside, hand in that last bounty and get the Aram supplier next to the camel, then finish up this area by buying the bounty office itself. Back inside, Strevin is the grey bearded dwarf to the north, he’s our last contact. Talking to Strevin sets up the last fight to begin. The Elite silences, but he’s the only rough customer. You shouldn’t have much trouble by now. This concludes the side paths, back to Simon!

A Recap before Simon’s Path
What we gained so far: Stark and The Impaler).
 * 1) Yarra and Qum are both at fairly high affection and we have seen pretty much all of the content and affection locked scenes. Yarra also earned the Worn Whip.
 * 2) While at the Gathering we did everything possible to both bolster us and impress our current and potential allies. (Orgasmic Empire and Ghenalon).
 * 3) We additionally opened up the possibility of gaining additional troops through immigration, secured an orc breeder/harem member, and managed to spy on every potential enemy.
 * 4) We have the maximum orc raw materials for Balia to work with in future updates. (Orcent,
 * 1) We have a reshaped Altina, which allowed us to strengthen ties between Janine’s supporters and the elves in Yhilin.
 * 2) We have a reshaped Varia.
 * 3) We gave money to Megail, which in turn bolstered us with a Eustarin supplier.
 * 4) We invested in bridge repair and anti-corruption, which strengthened Yhilin as a whole even if we didn’t get great returns.
 * 5) We strengthened our ally in Yhilin with near ironclad support from the commoners. We additionally undermined her enemies and gained firm commitments from her allies. All while ensuring that the neutral parties, either stay neutral or have a reason to consider joining us.
 * 6) We locked down our supply chain through Yhilin with a very cheap investment before leaving town.
 * 7) We have all 10 shining swords that were available in the first two chapters.
 * 8) We invested in a 2nd supplier in Eustarin, a 2nd processor in Eustarin, a 3rd supply chain through the desert, a 2nd manufacturer in Eustarin, and grabbed the bounty office which is either useful on its own or to protect said supply chain.
 * 9) We also got Rune Shields for Carina, Simon and our upcoming new party member.

What we lost out on by doing the above:
 * 1) We did not gain dominated Altina, this forever locks us out of the Kingsmen’s bar in Aka’s path, which means we’re out a Rune Armor that we probably won’t need but may have been nice to have.
 * 2) We did not gain dominated Varia. We missed out on a chance to capture the desert bandits for an additional 500 Sx.
 * 3) We did not invest in the Cache Excavation in Yhilin, but we can always buy the results after the Reunion chapter for the same price.
 * 4) We didn’t invest in city beautification in Yhilin, and lost a pretty fountain and missed a bonus to Queen Janine’s affection.
 * 5) We didn’t invest in Shrine Purification which means we missed +20 affection with Carina, but we retained affection with Sarai for not blowing our money on that instead of something useful.
 * 6) We didn’t invest in the flower merchant, so we missed 2.5k Sx and 2.5k ProN, and a possible valuable lesson about investing in bubble markets.
 * 7) We did not contract any mercenaries, so Carina’s troops are dead and we lost out on a Shining Armor, which we can buy later.

=Here there be dragons!= {Everything below here is from an older playthrough, it will change soon once I get my current playthrough to this point so I can check on all the variables and plan it out}

Simon’s Path
(Note: Simon’s Path is timed. It’s a long timer, 100 days, but it’s there. As such, everything matters, and you really don’t want to be wasting time if you can avoid it. Small, seemingly pointless decisions at the start can really help you out later on, so think things through as you go. For instance, exercising helps raise your physical points on this path so you learn to combine your combat moves into Unified Strike faster. If you meditate, you get the mental abilities from training faster, like Support Slaves and the reflection skill that allows you to reread past scenes. Asking for the books now will help you get through the archive’s subjects faster, etc.)

You find yourself in the Empress’s chambers, and are promptly left to your own devices. You can’t do a whole lot but feel free to look around. After you finish you need to make a choice whether to meditate or exercise. (Resting isn’t necessary it’s just the option for those who don’t want to advance either just yet). Exercising makes you gain your physical attack earlier; meditating will help your mental skills come earlier. Exercise one day and plan to meditate all the others. Day 2 is the same, but now you can talk to the maid, Chaya. [WE ARE BEING WATCHED AND GRADED HERE!] Say hello, and then ask for books. (You get a huge healing potion for asking for food, but books are best in the long run). Chaya is the Empress’s confidant, so maybe you want to be nice to her without actually betraying the empress. [HINT, HINT]. After she cleans the room, you are given a 2nd choice what to do. Feel free to split things up here, or continue on the same activity. More testing is needed to determine what is the optimal path, but it doesn’t seem to lock out either option by doing the other. Another event that night leads you to the third day. Again not much happens, (the dildo clock is still there), and you have your final chance to get exercise/meditation in. Then there’s a time skip and we’re at Day 8 suddenly. (This happens a few times on the path, don’t assume time is standing still). Empress seems to enjoy it a little too much when you tell her it was “your pleasure”…  Now, we have a lot of options of things we could do, but there are at least three we definitely need to do now.

Find Nalili’s tower, (and meet her guard)

You’ll know when you find it because a succubus elite will show up and tell you to back off. Ask her about herself if you want. This opens the option to train with Nalili later on.

Find the missing office sluts

Go down a floor or two until you can head to the right and meet a green-haired succubi complaining about all her working being missing. Gotta catch ‘em all!

1.      First one is in the top left corner of this floor by the stairs going up to the baths and past the archive.

2.      Second (and 3rd) are on the 3rd floor past the baths in the top right corner.

3.      Third, (technically 4th), is in the basement, in the dungeon below the 1st floor armory.

4.      Last, (5th...), is on that same floor, but this time you need to take the hallway below the archive to reach it. This is where the empress's cache is later.

When we do have them all back at work, speak to their supervisor again to get them to start doing their jobs, and score a nice Lust Pastry. They will have some new quests for you if you speak to them again, but put these off for now. Future reference: bottom left is supply chains, top right is meeting with nobles, top left is economics. You can speak to the supervisor to learn about the smuggling later, or you can wait and do that when Nalili joins you.

Solve the organizational mess in the petitions office

You’ll be back here a few times, and it helps if you already know a bit about the situation before you do, but there is at least one item here that can only be done now. Go find the petitions office on the left side of the first floor. The succubi noble and lamia inside are foreshadowing that you’ll have to address these concerns later on. The succubi in the bottom right corner gives you an option to help her, do so and ensure that the very first option is complete. This was the only time you can do this petition, and it makes everything else a bit smoother. Go across the hall and meet with the ambassador from Philon. Be polite and he’ll offer to teach you about succubi politics for 500 Sx. Do so, then resolve the Complaining Nobles petition. You can read up on the Lamias Whining petition, but the only thing you can do about it now is speak to the lamia in here. The absolute best options to kill time IMO are the archive and the office you just staffed. Because you already read the books, you can read through the subjects in the archive in much less time, you’ll get through all but 2, (but save Sex Combat for when Nalili is with you). Other options are training with the succubus elite in the armory, and helping out in the kitchen for a Lust Pastry every time. Training only seems to get us 500xp, and you can get up to 20 lust pastries for each instance of kitchen help before the day ends if you do nothing else.

If there’s any time left, You’ll eventually be called back to meet the empress and day 28 starts. Once you and Nalili are cut loose, go back to the Empress’s room and examine the locked chest to learn the significance of the Worn Whip. I also like to help out Chaya while I’m here, this counts as a physical act if you’re keeping track. Then go downstairs. You can visit the archive and finish up there if you’d like now. You can also interact with the guard outside Nalili’s tower to teach her to be nicer to people. (Or you can be sarcastic to her for +3 affection with Nalili). She’ll also get a little stronger by training. There’s an important conversation in her room for relationship points. Have the long conversation and she’ll get quite a few. (+7).

Now, at this stage there are a few goals to accomplish, any way you see fit:

1.      If you decide to help out with the palace’s offices, you will need to do all the quests inside both the 1st and 2nd floor offices, as well as solve the smuggling issue in town. When you do all of this, you get a huge orgy scene as a reward. Everyone in the palace is also quite a bit nicer to you.

a. How do I solve…

i. Lamia quest – Read petition about Lamias whining, then turn around and speak to the red lamia in the room with you if she’s present. Now, you could go downstairs to the dungeon and talk to the lamia there, but it won’t do much yet. Instead, go to the coffee shop in town and speak with that lamia. After hearing her feelings, she’ll ask you to do something for the lamia downstairs in the dungeon. Now visit her, give her your cum she asks for, and take her message back to the coffee shop lamia. Quest solved. (The lamia quest appears in both petitions sequences, so don’t be alarmed if it’s still there after you think you’ve completed it).

ii. The nobles’ problems – This is somewhat tricky, because you can half-ass it earlier or do enough to really help. If you go through all the topics in the archive that deal with succubi and the empire, (1-4, history, religion, etc), and get training from the Philonese ambassador on the 1st floor, you should be able to get Simon to say: “There, that should make them all happy enough.” (May not be exact). If he sounds unsure of himself instead, you’re missing a step and should probably reload if you’re going for maximum effectiveness here. Try some more archive topics, talk to more npcs around the castle, then give it another go. (You may or may not need to do the meetings quest in the other office first.)

iii. Smuggling quest – You get this only after you’ve found all of the succubi administrators on the 2nd floor for the head clerk. (Which is why I had you do this earlier). Talk to the head clerk, and she’ll mention smuggling. Now in town above the coffee shop is a pink succubus next to a box. If you speak to her, she’ll act suspicious. Talk to the green/blue succubus below the coffee shop and you’ll warp to a new area with fights against smugglers and a succubi smuggler. People often forget to hand this in back at the head clerk. If you miss the orgy, this might be why.

iv. The quests in the 2nd floor office – These just eat up time. The more other things you’ve done to help out, the less time some of these take. Finishing them up makes the succubi in that office react better to Simon.

b. How do I trigger the orgy? – Once you’re done with all the quests, go talk to the head clerk on the 2nd floor again. It’ll start automatically.

2.      If you decide to explore town in detail

a. You can shop at the store to the right of where you first enter. The goods aren’t fantastic, but you may want to browse them just to see some of the stuff you might be finding in chests later on if nothing else. You can also spend some money, as this is one of the reasons why we were saving it before after all.

b. The crimson bordello in the top right offers free sex training.

i. Ones to definitely learn are recovery, endurance, and quick ejaculation.

ii. You will have to train quick ejaculation three times to get it right.

iii. You may train with the naïve succubus for 1 day here, but she’s basically practice so I’m not sure if you gain anything by it.

c. I haven’t found a way in to the Shipping office, so you may just want to skip that for now and assume it’s either not important or part of some other update.

d. I already explained the coffee shop a bit, but you can also hear out the three succubi trying to get polygamous master/slave relationships recognized.

e. The slave market is closed. Not sure if it ever opens, but it didn’t for me. (Nalili says it’s the wrong season).

f. The building with the crossed swords is a combat arena. (Do not use your single lust pastry here if you still have it). You have two choices but should really only be able to do one of them now unless you edited Nalili’s exp.  Talk to the monster trainer in the top right square and start the battles. Have Simon chain his Commanding Presence and they’ll be pretty easy. The last monster is immune to lust attacks, so you just have to whittle it down.

i. Nalili is too weak to do the succubi fights. (NPC elite succubus on the top left square). Talk to her twice to learn about this and inform Nalili that you two need to train her. She just needs lvl 14, which you’ll be exactly 1k exp short of if you did everything else in town. You can offer to train Nalili in the Training Grounds by speaking to the succubi trainer in the center here and she’ll get 500 xp each time you train.

ii. Same tactics as the monster fights work on the succubi, but when you get the elite succubi offering to fight you, take a break and head back to the training grounds. You need to know Dominate in order to get the best reward for beating her, and Nalili takes time to decide to train you on it at the Training Grounds.

3.      If you decide to go to the clearing

a. There are a bunch of slimes here that drop normal slime loot and no exp.

b. There is a single lust draught on the ground nearby.

c. This area is kind of a huge waste of time, and I recommend you skip it unless you’re seriously low on potions and cannot afford more. It seems like I miss out on other stuff if I go here instead of focusing on Training and the town itself.

4.      Training grounds

a. The combats here are gated. Some are plot gated, and some are just activity gated.

i. If you beat all the monster fights in the arena, Nalili will teach you the Corrupt skill over by the orcs standing around. (Simon will then say exactly what you’re probably thinking afterwards).

ii. Certain skills will only be available as training ideas after the empress brings you to her private training grounds behind the big glowing crystal and you fight her a few times, so don’t panic if you don’t see them.

iii. You can fight Nalili in between the two crystals. You do this twice. Even “Supercharged” Nalili went down to a few chains of Precise Strike. Once the crystals turn gray, you’re done with that.

b. Sparring with the Empress isn’t really hard until the 2nd time you fight her. If this starts to give you trouble and you’re worried about outlasting her, this is the best time to use that Lust Pastry you’ve been saving. You’ll get improved lust generation by beating her, as well as the plotted skills from her other training.

c. Other skills I have found here are Unifying Strike and Support Slaves. Not sure if they’re available until after you beat the Empress, but these are the reasons you’re meditating/exercising earlier. They sound seriously overpowering.

d. You also have an opportunity to do a 3 day training idea where Nalili just offers to spar with you. I have no idea if this does any good beyond a possible relationship increase, but it certainly doesn’t hurt you that I’ve seen.

5.      Secret training grounds. (Sex training).

a. Sometime after taking Nalili to town and teaching her some skills, you will run into the Empress just outside her vault in the basement. You can then have a short conversation with her about her goals. After this, you will run into Nalili on the way to the Empress’s throne room and she will offer to take you to the secret training grounds. When you get to it, all of the training here is plot related. I managed to do 4 things here before I got “The Last Day” sequence, one of which was learning how to make tentacles.

Plot wise, no matter what you do, there are two more sequences after you are allowed to explore town. First is the Empress leaving for the gathering, which Nalili immediately seizes upon as a reason to go back to her tower. When you get there, she’ll try to jump you. Decide how you will, but agreeing seems to be a perfectly good option that gets you relationship points with her. After a few days, the Empress returns from the gathering and takes you to train in her private training grounds, (Main training grounds behind the glowing crystal). You can leave and return here as needed. Each time you speak with her you’ll either train with her, or spar with her. I’ve only gotten two battles before she told me I wasn’t ready to learn more. No idea if it progresses further after this.

No matter what you do, after so much time has passed the sequence “The Last Day” will start. This is the end of Simon’s path, so just enjoy the scene! Reload, and play through this path again if you’d like to see additional ways to kill time/annoy NPCs/amuse yourself.