Secret stats

In addition to the values visible to the player, such as relationship points and army stats, the game keeps track of how the plot has progressed in many hidden categories that determine the future course of the plot. This page describes the stats not listed elsewhere.

WARNING: This page is full of spoilers. It's recommended that you read it only if you're a completionist.



Simon
Simon has three secret stats that affect some outcomes later on:

Economy

 * +1 for getting Robin's potions license.
 * +2 for investing in Megail's secret investment right after you rescue her.
 * +5 for investing in Yhilin Bank by the start of chapter 2.
 * +1 for investing in Premium Steel by the start of chapter 2.
 * +1 for investing in Bridge Repair by the start of chapter 2.
 * +2 for investing in Mine Processing by the start of chapter 2.
 * +1 for investing in Ardoheim Magic Trade before the end of Megail's route.
 * +1 for investing in Yhilini Supplier before the end of Megail's route.
 * +1 for investing in Aramite Supplier.
 * +2 for investing in Eustrin Manufacturer.
 * +2 for investing in Eustrin Processing.
 * +2 for investing in Eustrin Supplier.
 * +3 for finishing chapter 2 in less than 16 days, OR +2 for finishing it between 16 and 29 days, OR +1 for finishing it between 30 and 49 days.

Note: This variable can be checked during Simon's stay in the Orgasmic Empire.
 * When you choose to help the succubus office worker with the bookkeeping:
 * If the score is greater than 20, the succubus says "I'll try even harder in the future!" and you get a copy of the records for Megail.
 * If the score is between 16 and 20, she says "I'll try a little harder too!" and you get a copy.
 * If your score is less than 16, you get no copy.


 * +2 for investing in Ivalan Bank.
 * +5 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +1 for finishing The Knights of Sx quest.
 * +1 for investing in Ardford Restaurant.
 * +3 for investing in Ardan Bank at 1M ProN, OR +4 for investing in it at 800,000 ProN, OR +5 for investing in it at or below 600,000 ProN.
 * +2 for getting at least 10 Victory Points in the Battle of Yhilin.
 * +2 for hearing Megail's backstory if she's already at 100 relationship points.
 * +2 for funding Infrastructure.
 * +1 for funding Succubus guild fees.
 * +5 for funding National succubus trade.
 * Up to +2 for succeeding in Eustrin Alliance.
 * +1 for getting the best result in the Ardoheim 3 section.
 * +2 for choosing Gain control of supply chains during the Third Arclent War.
 * +2 for financing Chalice Aid Program.
 * +2 for promoting Chalice Foreign Trade.
 * +2 for financing Elleani Aid.
 * +2 for accepting NUP trading offer.
 * +2 for accepting Ghenalese Trade offer.
 * +2 for accepting Orc Work Program.
 * +4 for investing in New Givini Trade.
 * +4 for investing in Tak'Kan Trade.
 * +4 for investing in Chalice States Trade.
 * +2 for investing in Gasm Falls Shop.
 * +2 for investing in Denmiel's Mushroom Farm.
 * +1 for investing in Theltiar Rentals.
 * +2 for investing in Yhilini Succubi Trade.
 * +1 for investing in Theltiar Flowhouse.
 * +3 for investing in Min's Trade Route.

Social

 * +1 for investing in Anti-corruption campaign by the start of chapter 2.
 * +1 for finishing Noble figurines quest.
 * +1 for returning all 6 mine papers on Aka's route.
 * +1 for investing in Desert Bounty Office in Aram.
 * +5 for finishing chapter 2 in less than 16 days, OR +3 for finishing it between 16 and 29 days, OR +2 for finishing it between 30 and 49 days, OR +1 for finishing it between 50 and 69 days, OR -1 for finishing it in 100 days or more.
 * +1 for paying Lexande to train you in diplomacy in Simon's path.


 * Note: This variable can be checked during Simon's stay in the Orgasmic Empire.
 * When Simon has a conversation with The Empress about his thoughts on her empire:
 * If the score is equal to or greater than 8, Esthera says "That's fascinating.".
 * If the score is equal to 6 or 7, she says "You're a close observer of people, aren't you?".
 * If the score is equal to 4 or 5, she says "Glad to see you're interacting with everyone.".
 * If the score is less than 4, she says "Your perspective isn't as different as I would have expected.".
 * When Simon helps the succubus office worker with the bookkeeping:
 * If the score is equal to or greater than 7, the succubus says "Everybody did exactly what you wanted".
 * If the score is equal to 5 or 6, she says "How the fuck do you make people listen to you like that?".
 * If the score is less than 5, she says "I have the worst fucking job!".
 * When Simon resolves the Supply lines petition:
 * If the score is equal to or greater than 7, Simon says "I think I can sort it out fairly quickly.".
 * If the score is equal to 5 or 6, he says "It would take a little time to sort out.".
 * If the score is equal to 3 or 4, he says "I could sort them out, but it might take a few days.".
 * If the score is less than 3, he says "I could sort them out, but it would take a very long time.".


 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (don't fall for any of his manipulations and talk to him after the last vote).
 * +2 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +1 for investing in Ardan Bank at or below 400k ProN.
 * Up to +2 for getting at least 10 Victory Points in the Battle of Yhilin.
 * +1 for raiding House Jade.
 * +1 for getting all three boosts in Matters of Faith quest.
 * +1 for getting an evaluation "far stronger than anyone would have a right to expect" of your position from the ambassador.
 * +2 for talking to the clerk in the Second House of Petitions.
 * +1 for funding Magic standardization.
 * +1 for funding Doom King statue.
 * +2 for funding Elven regions improvement.
 * +1 for funding Fighting Ring.
 * Up to +2 for succeeding in Eustrin Alliance.
 * +1 for getting the best result in the Ardoheim 3 section.
 * +2 for getting the best evaluation from Iris: "Remarkably, most seem to view you as their savior..." or +1 for getting second best: "Remarkably, most seem to view you positively...".
 * You need 15 points at this stage to get a extra Political Capital reserve.


 * +2 for promoting Givini Equality petition.
 * +1 for financing Elleani Aid petition.
 * +2 for accepting Succubi Slavery Change (it's free but it's only offered with 20 or less in the IKD Morale score).

Religion

 * +2 for finishing Slavery in Stineford quest.
 * +1 for investing in Shrine Renovation by the start of chapter 2.
 * +1 for finishing chapter 2 in less than 16 days.
 * +1 for finishing Magical Rifts quest in Ardford.
 * +2 for investing in Ivalan Bank.
 * Up to +2 for getting at least 10 Victory Points in the Battle of Yhilin.
 * Up to +3 for succeeding in Matters of Faith quest (+1 for each boost).
 * +1 for observing the conversation between Carina and Bertricia in Ivala's Glade.
 * +3 for nullifying Andra IF the New Unpeople motion failed at Ardford summit, OR +2 for nullifying her IF the motion passed and Unpeople investigation is on, OR +1 otherwise.
 * +2 for funding Monastery conversion.
 * +2 for talking to the priestess in the Aramite Forest during the Third Arclent War if Sarai's affection is equal to or greater than 70, OR +1 IF Sarai's affection is equal to or greater than 50.
 * +2 for talking to the Inquisitor in the Aramite Forest during the Third Arclent War if you purchased the Aramite Shining Armor at Eustrin.
 * +2 for choosing to help Holy Legion during the Third Arclent War in Aram, OR -1 for making a different choice.
 * +1 for getting the best result in the Ardoheim 3 section.

Orgasmic Empire training
During his stay in the Orgasmic Empire, Simon has the opportunity to gain additional skills based on his physical and sexual trainings:

Physical Training
10 points unlock Unified Strike.


 * +1 per iteration for exercising in your bed.
 * +1 per iteration for training in the palace armory.
 * +1 per iteration for sparring with Nalili in the Sparring Yards.
 * +1 for learning Cleavage in the Sparring Yards.
 * +1 for learning Dominate in the Sparring Yards.
 * +1 for learning Corrupt in the Sparring Yards.
 * +1 for learning Unified Strike in the Sparring Yards.
 * +3 for training with Nalili in the back of the Sparring Yards.
 * +2 per iteration for sparring with enhanced Nalili in the Sparring Yards.

Mental/Sex Training
5 points unlock Lust Renewal, 15 points unlock Increased SP gain, 25 points unlock King's Aura.
 * +1 per iteration for meditating in your bed.
 * +3 for helping the Lamia prisoner.
 * +1 per iteration for having sex in the Crimson Bordello, OR +5 for succeeding in Quick Release Training in the Crimson Bordello.
 * +5 per iteration for learning Nalili's lessons in the palace crypt.

Focuses
Simon gains focuses with shard contaminated people or shard bearers he has slept with. Focuses add extra days to his route.
 * Aka around day 28.
 * Carina just before the Empress leaves.
 * Esthera (no image but she's in sight).

Countries
Each country has a hidden stat as well, this seems to be the economic well-being of the country as affected by Simon's actions.

Yhilin
The early available investments must be completed by the time you leave the city for the first time in chapter 2 to count.


 * +1 for investing in Yhilin Bank by the start of chapter 2.
 * +2 for investing in Bridge Repair by the start of chapter 2.
 * +2 for investing in Mine Processing by the start of chapter 2.
 * +1 for investing in Anti-corruption campaign.
 * +1 for investing in Yhilini Public Works by the start of chapter 2.
 * +1 for copying Andrew.
 * +1 for copying the Kingsman clerk.
 * +1 for returning between 3 and 6 mine papers on Aka's route.
 * +2 for investing in Yhilini Public Works II after the Reunion.
 * +1 for helping the Ghenalese ambassador in exchange for his vote.
 * +1 for joining Merchant's Guild.
 * Up to +3 for getting at least 10 Victory Points in the Battle of Yhilin.
 * Up to -6 for getting 20 or more Chaos in the Battle of Yhilin.
 * Up to -6 for getting 20 or more Collateral Damage in the Battle of Yhilin.
 * -1 for dealing petitioners with overextended Janine's army.
 * Up to +3 for raiding House Jade.
 * +1 for meeting the Queensmen if their bar was not destroyed.
 * +5 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * +1 for getting all three boosts in Matters of Faith quest.
 * Up to +4 for getting the best evaluation of your position from the ambassador (requires doing more good than harm during the invasion, investing in a double campaign, letting the Orc Extermination motion pass and not building the bridge.
 * +1 for nullifying Andra IF the New Unpeople motion failed at Ardford summit, OR +1 IF the motion passed but Unpeople investigation is on.
 * +2 for funding Infrastructure.
 * +2 for funding Mercenary City Regulations.
 * +5 for funding Mercenary Countryside Regulations.
 * +2 for funding Magic standardization.
 * +2 for funding National succubus trade.
 * +1 for funding Doom King statue.
 * +1 for funding Monastery conversion.
 * +2 for funding Elven regions improvement.
 * Up to +3 for succeeding at the Trade Negotiations.
 * +1 for choosing the Southern or Western site at the Trade Negotiations.
 * From +2 to -5 for financing or not Yhilin Recovery (only available in the Conference Chamber if Yhilin CD ≥ 10).

Poverty
This is a measure of how much you help the poor people of Yhilin. You can't get above 15 points and you lose Altina for even getting that.


 * -1 for copying the clerk of House Jade in the slums.
 * +1 for talking to the halfling clerk but not copying her, OR -1 for copying her.
 * +1 if cockwhore Altina speaks to the Elder after the Kingsmen, OR +2 if saner Altina speaks to the Elder after the Queensmen, OR +3 if Altina leaves the party permanently to join the ghetto elves in Ari-Yhilina.
 * +1 for killing Big Man, OR +3 for copying Big Man.
 * +2 for copying Andrew.
 * +3 for resolving the mine situation using slums option.
 * +1 for speaking to Sarai about the inquisition threatening slums mages.
 * +1 for clearing the 1st cult summoning spell.
 * +1 for clearing the 2nd cult summoning spell.

Aram

 * +1 for investing in Desert Bounty Office.
 * +1 for copying the Aram clerk.
 * +1 for joining Merchant's Guild.
 * +1 for talking to the soldier in the kitchen of the Aramite Fort IF Trin copied the Aramite Jade Clerk.
 * +1 for copying the Aramite rapist soldiers in Aram.
 * +1 for slaying the Blighted Chimeras in the Blight Tunnels.
 * +1 for succeeding in Eustrin Alliance.
 * +1 for succeeding in protecting the border during the border incident in Eustrin, OR -1 for failing in it.
 * +2 for assisting Aram IF the border is great.
 * +2 for choosing Gain control of supply chains during the Third Arclent War.
 * +1 if you can bypass the Eustrin Patrol petition (you need to be allied with Orilise).
 * -1 for promoting Eustrin Patrol petition or -2 for not promoting it.
 * +1 for helping militarily to Aram Defense petition (only available if Aram CD is ≥ 30).

Ardoheim

 * +3 for investing in Eustrin Embassy in Megail's path.
 * +3 for joining Merchant's Guild.
 * +2 for finishing Magical Rifts quest.
 * +1 for investing in Crystal Refiner.
 * +2 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +2 for for finishing The Knights of Sx quest.
 * +1 for investing in Order of Silence.
 * +1 for investing in Ardford Restaurant.
 * +2 for investing in Sanitation Mages Guild.
 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (talk to him before every vote, do not agree to anything, do not reveal any information about your intentions, talk to him after the last vote).
 * +5 for investing in Ardan Bank.
 * +2 for choosing to focus Aka's group aid on Ardan forces during the Third Arclent War.
 * +1 if you can bypass the Ardan Bandits petition (you need to be allied with Lynine) or you help militarily with this petition.
 * -1 if you don't.
 * -1 if you don't give Deeds of Vinario to Tak'Kan.
 * +1 for promoting Yhilin Embassy petition (the Ardoheim CD has to be ≥ 25 for this request to appear) OR -2 if you don't.
 * +1 for helping militarily to the Protect Feroholm request (it requires Feroholm Deaths).

Eustrin

 * +1 for investing in Eustrin Manufacturer.
 * +1 for investing in Eustrin Processor.
 * +1 for investing in Eustrin Supplier.
 * +1 for investing in Eustrin Embassy.
 * +1 for joining Merchant's Guild.
 * +1 for clearing the Southern Tunnels IF the dwarf says "...seems like you pretty much scoured the place." or "The tunnels seem a lot clearer."
 * Up to +3 for succeeding in Eustrin Alliance.
 * +1 for succeeding in protecting the border during the border incident in Eustrin, OR -1 for failing to protect the border.
 * +2 if you can bypass the Eustrin Patrol petition (you need to be allied with Orilise) or you promote this petition.
 * -2 if you don't promote it.

Ghenalon

 * +1 for joining Merchant's Guild.
 * +1 for helping the Ghenalese ambassador in exchange for his vote on War Vaults motion.
 * Up to +3 for succeeding at the Trade Negotiations.

Zirantia

 * +1 for joining Merchant's Guild.
 * +1 for being honest with the Zirantian ambassador and then talking to him after the last vote is done.
 * Up to +2 for bringing back 24 artifacts from Zirantian Ruins.
 * +5 for having at least a Zirantia investigation score of 20, OR +3 for at least 10, OR +1 otherwise.
 * +2 for financing Zirantian Aid petition.
 * +3 for accepting NUP Trading proposal (it requires to have you chosen not to be allied with anyone back in Zirantia visit).

Darghelon

 * +1 for joining Merchant's Guild.
 * +1 for finishing Murder Investigation quest by talking to the child in Theltiar.
 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root if you sided with Orilise.
 * +1 for clearing the Southern Tunnels IF the dwarf says "...seems like you pretty much scoured the place." or "The tunnels seem a lot clearer."


 * +2 for investing in Theltiar Rentals.
 * +3 for investing in Theltiar Flowhouse.
 * +1 for investing Min's Route.
 * +1 for bypassing Ardan Bandits petition (requires to be allied with Lynine).

Gheldaron

 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root if you sided with Orilise.
 * +1 for clearing the Southern Tunnels IF the dwarf says "...seems like you pretty much scoured the place." or "The tunnels seem a lot clearer."
 * +2 for investing in Denmiel Mushroom Farm.
 * +5 for investing in Denmiel Archives.
 * +1 for investing Min's Route.
 * +1 for bypassing Eustrin Patrol petition (requires to be allied with Orilise).

Tatseni

 * +1 for joining Merchant's Guild.

Stenai

 * +1 for joining Merchant's Guild.

Orgasmic Empire

 * +1 for copying the succubus in the negotiation hall.
 * Up to +3 for succeeding at the Trade Negotiations.

Chalice States
Initial value: 10.
 * +5 for financing Chalice Aid Program.
 * +5 for promoting Chalice Foreign Trade.
 * +1 for promoting Succubus Nuns petition or for bypassing it.
 * +2 for financing Chalice Repair petition or -5 for not financing it (requires Chalice Sabotage).
 * +5 for accepting Succubi Slavery Change.
 * +2 for accepting Ghenalese Trade.
 * +2 for accepting Orc Work Program.
 * +5 for investing in Chalice States Trade.
 * +2 for investing in Gasm Falls Shop.
 * +2 for investing in Yhilini Succubi Trade.
 * +1 for investing in Min's Route.
 * +2 for investing in Succubus Armorer.
 * +3 for investing in Givini Tunnels.
 * +5 for investing in Lustlord Temples.
 * +2 for investing in Succubus Band Tour.
 * +2, +5, or +10 for donating different amounts (100,000, 250,000, or 500,000) to Warehouse Supplies.
 * +2 for funding New Lustlord Statues.
 * +5 for funding Gasm Falls Water Cleanup.
 * +5 for funding Orc Tunnels.
 * +1 for investing in Givini Teahouse Chain.
 * +2 for investing in Bank of Givini.
 * +2 for funding War Monument.

New Givini
Initial value: -5.
 * +5 for financing Elleani Aid.
 * +5 for promoting Givini Equality.
 * +2 for accepting Succubi Slavery Change.
 * +2 for accepting Ghenalese Trade.
 * +2 for accepting Orc Work Program.
 * +5 for investing in New Givini Trade.
 * +1 for investing in Min's Route.
 * +2 for investing in Givini Smithing.
 * +5 for investing in Givin Orc Merchant.
 * +2 for investing in Givini Teahouse Chain.
 * +5 for investing in Bank of Givini.
 * +5 for investing in Givini Mage Guild.
 * +2 for investing in Succubus Band Tour.
 * +3 for investing in Givinni Tunnels.
 * +10 for funding War Monument.
 * +1 for talking with the owner of Givini Owner Shop after buying all her gear.

Tak'Kan
Initial value: -5.
 * -1 for not buying the Deeds of Vinario after the Third Arclent War (only if the Deeds have not already been purchased in Ardford).
 * +5 for giving Grubbak the Deeds to Vinario.
 * +2 for accepting Succubi Slavery Change.
 * +2 for accepting Ghenalese Trade.
 * +5 for accepting Orc Work Program.
 * +5 for investing in Tak'Kan Trade.
 * +1 for investing in Min's Route.
 * +5 for investing in Tarran'Kan Housing.
 * +3 for investing in Hall of Mental Strength.
 * +2 for investing in Booze Shack.
 * +2 for investing in Tarran'Kan Trade Upgrade.
 * +5 for investing in Tradesmasher's Guild.
 * +5 for investing in Cee'Kan Shipping.
 * +5 for investing in Lonely Sailor Services.
 * +3 for investing in Givinni Tunnels.
 * +10 for funding Orcish Democracy.
 * +5 for funding Orc Pools Upgrade.
 * +1 for funding Imp Offices.
 * +2 for funding War Monument.
 * +1 for talking with the sculptor in Tarran'Kan Square after buying all his statues.

Order of Silence
This value is tracked but currently has no effect, save that it must be non-zero for the Order to fight in the war at the end of Chapter 3.
 * +100 funding the Order with 100k ProN, OR +50 with 50k, OR +10 with 10k. This opens access to the Empty Lot you can clear for further points:
 * +10 defeating the Orichal Snail boss in the tower.
 * +3 talking to the Chosen.
 * +3 closing off the hole from which slimes come.
 * +1 defeating the group of Stubborn Slimes.
 * +1 defeating the group of Infuriating Slimes.

Occupation of Yhilin
Along with some other stats above, like the Yhilin score, four stats measure how well you're doing when invading and occupying Yhilin as part of the Doomed King plot. See Yhilin Battle Guide for values from the invasion stage.

Victory Points
This variable seems to mostly represent your control of the nobility (whether by killing opposition nobles or merely influencing them) and progress toward the goal of reforming Yhilin.
 * +1 for hearing Megail's backstory if she's already at 100 relationship points.
 * +3 per iteration for funding noble liaison campaign, OR +6 per iteration for funding noble liaison double campaign.
 * +10 for funding Noble gratuity.
 * +2 for choosing Northern Site at the Trade Negotiations.

Chaos

 * -5 per iteration for funding Chaos recovery.
 * -1 for getting a sufficiently good evaluation of your position from the ambassador.
 * -1 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * -1 for meeting the Queensmen if their bar was not destroyed.

Collateral Damage

 * -5 per iteration for funding Collateral Damage recovery.

Acceptance
Yhilin's acceptance of your rule. Note that most of these are listed as they become available, but many remain available on subsequent iterations.


 * Any iteration (immediate)
 * +1 for just talking to the Succubus Brothels petitioner.
 * +3 for funding Succubus Brothels.
 * +5 for funding FANCY WALK.
 * +2 for speaking to the manager of the second House of Petitions.
 * +3 for funding Arcane/sexual magical agreement.
 * +7 for funding Large celebration, OR +3 for Medium celebration, OR +1 for Small celebration.
 * Any iteration (delayed)
 * +1 for funding Infrastructure.
 * +2 for funding Succubus immigration.
 * +1 for funding Succubus guild fees.
 * +2 for funding National succubus trade.
 * +2 for funding Doom King statue.
 * +2 for funding Elven regions improvement.
 * +2 for funding Succubus ring.
 * During Govern Yhilin
 * Up to +2 for raiding House Jade.
 * +1 for hearing Megail's backstory if she's already at 100 relationship points.
 * +2 to -2 based on evaluation of your position from the ambassador.
 * +1 for hearing Palace maid complaint about dirty orc boots.
 * +2 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * Unmissable +1 for meeting with Lady Rose.
 * +1 for hearing Outskirts man complaint about message boards.
 * +1 for meeting the Queensmen in their bar if it was not destroyed.
 * During Govern Yhilin II
 * +1 for meeting Head of House Thelon if he survived the battle.
 * +2 for nullifying Andra if the New Unpeople motion failed at Ardford summit, OR +1 if the motion passed.
 * During Govern Yhilin III
 * +1 for getting best result from Orcent's transformation.
 * -1 for copying the Old Site Noble at the Trade Negotiations.
 * -1 for choosing Southern Site at the Trade Negotiations, OR -2 if Trin copies the relevant woman in Yhilin Bank.
 * During Eustrin Alliance
 * -1 for completely failing to protect the border, OR +1 for partially failing to protect the border, OR +2 for succeeding in protecting the border.
 * During Govern Yhilin IV
 * +3 to +6 for focusing on Yhilin IF the border is great.
 * +3 to +4 for assisting Aram IF the border is great.
 * +3 to +4 for focusing on Yhilin IF the border is average.
 * -2 to +5 for stalling Aram at the border IF the border is average.
 * -2 to +6 for stalling diplomatically IF the border is average.
 * -1 to 0 for retreating from Aram IF the border is a disaster.
 * -2 to +5 for confronting Aram is the border is a disaster.

Trade negotiations
A hidden score tracks your progress to determine the outcomes in this three-way treaty with Ghenalon and the Orgasmic Empire.

Trade negotiations score
Maximum score: 15, but you only need 12 to get the possible result.
 * +1 if Janine's Uncle was copied previously.
 * +1 for talking to Yhilini Ambassador.
 * +1 for talking to Fheliel.
 * +1 for talking to reluctant Mage.
 * +2 for talking to Succubus from the Orgasmic Empire if discussed immigration in Orgasmic Empire, OR +1 if you didn't.
 * +2 for making a deal with House Rose (Simon needs to talk with lady Rose about a consolation prize).
 * +2 for copying Jade representative if the Mine situation was resolved in favor of House Jade, otherwise he is not present.
 * +1 for copying the Old Site Noble (-1 Acceptance).
 * +2 for copying the Young Site Noble.
 * +1 for choosing Northern Site (+2 Victory Points).
 * +1 for choosing Eastern Site, OR +2 if Trin copies the weapons merchant in Outskirts.
 * No bonuses for choosing Western Site (+1 Yhilin); mutually exclusive with House Rose deal.
 * +2 for choosing Southern Site (+1 Yhilin and -1 Acceptance), OR +4 (+1 Yhilin and -2 Acceptance) if Trin copies the relevant woman in Yhilin Bank.

Eustrin Impact
Much like with the previous kingdoms, a hidden score tracks your progress in Eustrin on how much you've helped the citizens: Maximum score: 23, with a result of 18 or higher giving the biggest affection boosts when making an alliance with Queen Neranda.
 * +1 for using either letters or magic to contact Queen Neranda (diplomats do nothing).
 * +2 for talking to Strevin if you invested in Megail's secret investment, OR +1 if you didn't.
 * +1 for talking to the young dwarven weaponsmith if Min is recruited, as he shares his mass production techniques.
 * +1 for talking to the dwarven couple in the northwest shop and opening trade for succubus lubricants.
 * +1 for talking to the northern magic shop shopkeeper, then talking to the owner in the meeting room who immediately agrees to trade with you.
 * +1 for reading the help signboard, then talking to the dwarven helm-maker in the western shop and opening trade for Ardan war magic.
 * +1 for talking to the dwarf in the central library and opening scholarly trade between Eustrin and the elven kingdoms.
 * +1 for having Galvia go into the southwestern dress shop and open trade for succubus wares.
 * +1 for purchasing the Aramite Shining Armor at the southeastern armor shop, triggering a conversation about orders for the armor as you leave.
 * +1 for returning the pick from the mines to the shopkeeper in the southeastern armor shop and opening trade between Eustrin and Darghelon.
 * +1 for talking to the ore merchant and arranging an exchange with the elven kingdoms.
 * +1 for talking to the Guild master in the eastern shop after helping at least three other shops.
 * +1 for talking to the smoke channeler and offering magical suggestions.
 * Up to +3 for clearing out the Southern tunnels ("...seems you pretty much scoured the place..." for best results, but "The tunnels seem a lot clearer..." also gives full points for Eustrin Impact even if it doesn't give full affection boost).
 * +1 for killing the Blight Chimeras in the Blight tunnels in the desert.
 * +1 for reporting the Blight Chimeras destruction to the dwarf in the meeting hall who expressed worries about losing dwarves to poison.
 * +1 for copying the Aramite rapists in the desert cave.
 * +1 for talking to the dwarf in the Maranite camp.
 * +2 for talking to the guard in the kitchen of the Aramite fort and arranging for a better supply deal if the Aramite Jade clerk was copied in Aka's route, OR +1 if the clerk wasn't copied.

The Border Incident
The alliance process is interrupted by a succubus raid on the Aram-Yhilin border. The exact state of the border is determined by previous preparations and is used to build up a score called Border Incident.
 * +5 for funding Aram Border reinforcement, which causes succubi and orcs to appear and guard the southern edge of the map.
 * +2 for funding Infrastructure.
 * +3 for having orcs with a discipline of 10 or higher, OR +2 for a discipline of 8 or 9, OR +1 for a discipline between 5 and 7, OR -2 if Orc discipline is lower than 5.
 * There's a bonus based on the hidden Attractiveness score from Orc breeding (which is increased by point for each of the following: having the Impaler, having Ralke, and researching Orc Evolution), governing how the people react to the orcs. +2 for a score of 2 or higher, +1 for a score of 1 or higher, but a -1 penalty if you didn't get any of those options at all.
 * +2 for funding National succubus trade, which causes the succubus trader and a merchant caravan to appear on the northern part of the map.
 * Nothing for funding FANCY WALK, one orc will demonstrate the fruits of their training by doing a fancy walk around one of the tents (provided it's not a total disaster).

The score then determines how the scene looks:
 * Great – A score equal to or greater than 10 means that things have gone great, and Simon's party only has to fight the initial succubus ambush and then talk to people. This increases Acceptance by 2 and boosts Aram and Eustrin's scores by 1 each.


 * Average – A score between 3 and 9 means that there are still some succubi wandering around to be fought, and the effects on stats are determined by the score. 4 to 6 only increases Acceptance by 1, while 7 to 9 increases Acceptance by 2 and boosts Aram and Eustrin's scores by 1 each.


 * Disaster – A score less than 3 means that the border is a total disaster, with fire and starving succubi fights. This reduces Acceptance by 1 and reduces both Aram and Eustrin's scores by 1 each.

Despite giving slightly more EXP from fights, later consequences of the border event make it clear that the 7 to 9 range is not as good as the top result, which gives better outcomes and options later. Some of this is detailed below, and more info can be found in the guide of the Third Arclent War.

You have different comments and rewards based on your orcs and the state of the border:
 * One man offers a Steel Sword he's not cut out for wielding.
 * A woman offers a reward based on the Attractiveness of your orcs - a regular Health Potion for a score of 1 to 2, OR a Large Health Potion for a score of 3 or more.

Back in Yhilin, the outcome of the border incident determines both how Aram responds to Yhilin and how you can direct Yhilin's response in return. No matter what the choice is, the outcome is further modified by having several of the following boosters.

Hidden Boosters
As Janine then mentions, this may provoke a backlash from the people who don't accept the Doom King, which basically means that your Yhilin Acceptance score will affect how well you do things.
 * 1) Janine's affection of 90 or higher ("I'm hopeful I can bend Aram towards a less disastrous response, at least a little.").
 * 2) Neranda's affection of 35 or higher ("I think I have enough latitude to stall Aram a little.").
 * 3) 25 or more Victory Points ("Fortunately, we mostly have control of the Yhilini nobility.").
 * 4) Having funded Infrastructure ("One thing in our favor is that thanks to our improved infrastructure...").

Border is great
If the border is in great shape, Aram actually turns its attention towards the Incubus Emperor and begins moving troops away from the border. Simon can then choose to either Focus on Yhilin or Assist Aram:
 * Focus on Yhilin
 * +3 to the new War Preparation score.
 * +3 to Acceptance and +2 to Border Incident score; OR +6 to Acceptance and +5 to Border Incident score IF you have two or more boosters.
 * A Border Incident bonus based on Acceptance: +9 for 40 or higher, OR +6 for 30 to 39, OR +3 for 20 to 29, OR -1 for under 20.
 * Assist Aram
 * +2 to Aram score.
 * +1 to Acceptance and +3 to Border Incident score; OR +3 to Acceptance and +6 to Border Incident score IF you have two or more boosters (Janine/Neranda/VP/Infrastructure).
 * A Border Incident bonus based on Acceptance: +15 for 40 or higher, OR +10 for 30 to 39, OR +5 for 20 to 29, OR -1 for under 20.

Border is average
If the border incident neither went great nor turned into a disaster, Aram is still amassing troops but hasn't attacked just yet, and you can choose to once again Focus on Yhilin, Stall Aram at the border, or Stall diplomatically:
 * Focus on Yhilin
 * +3 to the new War Preparations score.
 * +3 to Acceptance and +1 to Border Incident score; OR +4 to Acceptance and +3 to Border Incident score IF you have two or more boosters.
 * Border Incident bonus based on Acceptance: +5 for 40 or higher, OR +3 for 30 to 39, OR +1 for 20 to 29, OR -1 for under 20.
 * Stall Aram at the border
 * -2 to Acceptance and -3 to Border Incident score; OR +5 to Acceptance and +3 to Border Incident score IF you have three or more of the boosters.
 * Border Incident bonus based on Acceptance: +8 for 40 or higher, OR +4 for 30 to 39, OR -5 for 20 to 29, OR -10 for under 20.
 * Stall diplomatically
 * -2 to Acceptance and -5 to Border Incident score; OR +6 to Acceptance and +4 to Border Incident score IF you have all four boosters.
 * Border Incident bonus based on Acceptance: +10 for 50 or higher, OR +5 for 40 to 49, OR +2 for 30 to 39, OR -5 for 20 to 29, OR -10 for under 20.

Border is a disaster
If the border incident was a total disaster then Aram is gathering troops and will be rolling over the Yhilin borders shortly, meaning the only options are to either Retreat from Aram and yield ground but save lives, or Confront Aram with your own forces and risk a total disaster:
 * Retreat from Aram
 * +2 to the new War Preparations score.
 * -1 to Acceptance and +1 to the Border Incident score; OR +2 to the Border Incident score IF you have three or more boosters.
 * Border Incident bonus based on Acceptance: +6 for 40 or higher, OR +4 for 30 to 39, OR +2 for 20 to 29, OR -1 for under 20.
 * Confront Aram
 * -2 to Acceptance and -3 to Border Incident score; OR +5 to Acceptance and +3 to Border Incident score IF you have three or more of the boosters.
 * Border Incident bonus based on Acceptance: +5 for 50 or higher, OR +3 for 40 to 49, OR -2 for 30 to 39, OR -10 for 20 to 29, OR -15 for under 20.

War Preparations
After your return from Eustrin, you have to prepare for the incoming war with the Incubus Emperor. This combines into a "War Prep" score, which will come into play later on:
 * Up to +3 choosing to Focus on Yhilin or Retreat from Aram at the start of the section. This comes with some trade-offs in terms of border score, and is the only gain a minmaxing player could choose to forgo.
 * Up to +2 doing Yarra's quest after talking to her in the royal chambers. She's looking for volunteers for her joint knight/succubus squad to engage in battle after a... team-building exercise. Each volunteer grants +1 to War Preparations score: the succubus in the throne room nursing a crush on Yarra, and the succubus outside the guard's bar in the Court who finally gets to live out her dreams.
 * Up to +3 interacting with the throne and talking to each of the representatives for the Army, Order, and Cities about preparations.
 * +1 talking to the Noble Liaison in the front room of the Palace about the nobility if Victory Points are at least 25.
 * +1 talking to Stark in the palace tunnels and having Balia give him a body for the war.
 * +1 talking to Wynn in Archon Inn, who wants to avenge Wendis by putting an end to the Incubus Emperor.
 * +1 talking to the succubus priestess in the cathedral library about how their church can help in the war.
 * +1 talking to the leader of House Rose about how to help out at home.
 * +1 talking to the mage in the Order of Thaumaturgy about civilian magic defenses. (Not accessible if you never researched Yhilini Magic; he is located behind their secure wards at the building's door.)
 * +1 talking to the elf in the slums near the House of Petitions about working out magical cooperation between different spellcasters. (Requires at least 25 Yhilin Acceptance; may actually be done before Eustrin, as this is the only requirement.)
 * +1 talking to the Goddess of Magic cult leader about preparations.

Instability
Initial value: 10
 * -3 to +5 based on the Border Incident score.
 * -1 to +2 in function of the decisions dealing with Aram.
 * +1 if Elven Investigation score is less than 7.
 * -1 to +3 based on the Battle Score in the Seeds of Corruption section.
 * -1 for choosing to deploy an army in Canlin Abbey.
 * +1 for choosing Head straight north if Orc Strength is < 5, OR for choosing Fight in the mountains if Orc Intelligence is < 10, OR +2 for choosing Fight in the mountains if Orc Intelligence is < 5 in Canlin Abbey.
 * +1 for choosing Recruit the Succubi in the Entrance Tunnel, OR +2 for choosing it if Army Quality is less than 20.
 * -1 if the Orc Extermination motion was passed.
 * +1 if Aramite Front is less than 1 at the start of the Aramite Forest.
 * -1 for getting a score of 2 or higher with the Aramite Supplier.
 * -1 to +1 based on the religion score talking with the inquisitor after learning the holy legion big push.
 * -2 for choosing Aramite Captain target in the dialogue with mestan, OR +1 for point him toward an orc leader instead.
 * +1 to +6 based on the Simon Power score in the Clash of Titans section.
 * +1 for a Stineford Prep. score less of 12.
 * -1 for reinforced Ardoheim Border.
 * -1 if Carina's men survive the battle gainst the horde.
 * from +2 to +5 based of Battle progress score.
 * -2 for choosing to deploy an army at the end of the section.
 * +1 for point the orcs to Attack Much if a reserver was deployed in the Canlin Abbey section, OR Defend Much if no troop was deployed, in the Aram Battleground.
 * OR +2 for point the orcs to Defend Much if a reserver was deployed in the Canlin section, OR Attack Much if no troop was deployed, in the Aram Battleground.
 * -2 for choosing Stabilize the Situation if a reserve troop was used in the Canlin Abbey section.
 * 0 to +2 based of the Aram Captain disposition after the chat in the Aramite Forest.
 * +1 for Help the Main Line or Help the Holy Legion if Succubus Saturation was achived, OR +2 otherwise.
 * 0 for deploy an extra troop at the end of the to Aram Battleground section, OR +1 otherwise.
 * +1 if the Yhilin Square was destroyed during the Battle of Yhilin and was never repaired.
 * +1 if the Yhilin Army isn't full rebuilt before the start of the War.
 * -1 to 0 based of the Yhilin War Prep score.
 * 0 to +2 based on the Yhilin Coup score.
 * -2 for sending an extra troop to stabilize Yhilin if your coup score is between 9 and 14, lower of 9 an extra troop will be automaticaly used, but if you are alredy overextended the troop a +1 will be applyed.
 * +1 for Declaring the Martial Law if your Yhilin Acceptance is ≤ 29, OR for don't Declare the Martial Law is if your Yhilin Acceptance is ≥ 30.
 * OR +2 for don't Declare the Martial Law if your Yhilin Acceptance is ≤ 29, OR for Declaring the Martial Law is if yours Yhilin Acceptance is ≥ 30.
 * From 0 to +2 based on the Infiltration Score in the Tower of Mist stealth section.
 * From -2 to +1 based of the choice in the start of the Ardoheim 2 section.
 * +1 if the Ardoheim Cavalry fight the unsuccubus, it requires a Arclent Acceptance score ≥ 20, OR +2 if the Ardoheim Cavalry retreat.
 * From +1 to +5 based on the Orc Discipline stat.
 * From +1 to +8 based of Battle Score in Yhilin 3 segment.
 * -1 OR +2 if the Unpeople Motion fails in the Ardford Summit OR not.
 * +1 OR +2 if you talked with the Chosen in the Order of Silence's Empy Lot or not.
 * +0 OR +2 if you invested in the Order of Silence or not.
 * +0 if you reinforced both Fronts at the end of the section, OR +2 if only One Front will be reinforced, OR +4 if No Troop will be send.
 * +0 to +1 based of the Battle score if a troop is deployed during Ardoheim 3 section, OR +1 to +3 based of the Battle score if no troop is deployed, OR +2 if the Army is alredy overextended.
 * +1 to +5 based of the Battle Score at the very end of the section.
 * From +1 to +5 based on the Aramite Front score after Holding the Pass.
 * -1 if Ginasta's affection is ≥ -25 during the Incubus King Castle's Final Assault.
 * From +1 to +3 based on the Surrender Score.
 * From +1 to +8 based on the Summit Score when Aka meet with Orcent and Grubbak.
 * -1 for sending an Army Extension if your Orc Summit Score is at least 12, or -2 otherwise.
 * 0 for Keep Position if your Orc Summit Score is at least 12, or +2 otherwise.
 * 0 for focus Trin copies On Stability ,or +2 for focus 'On Reducing Damage' in the Aftermath.
 * From -1 to +8 based on IK Morale Score.
 * +1 OR +2 if you choose to support the Old Zirantia League at the end of Zirantia section or not.
 * +1 if you choose to Help reinforce the barrier in Stineford.
 * +1 to +2 in function of your decision in Aram after the war ends if you didn't research Qum's proposal back in Yhilin.
 * From -5 to +2 based on your Army Size before talking with Iris in the Petitions Chamber.

Arclent Acceptance
Initial value is set dividing your Yhilin Acceptance score by 4 rounded down.
 * to based on the Battle Score in the Seeds of Corruption section.
 * for choosing to deploy an army in Canlin Abbey.
 * for choosing to focus Doom King efforts on Offense or Defense.
 * OR for choosing to focus Doom King efforts on Appearance.
 * if Janine's affection of 95 or higher after the Yhilin Coup.
 * 0 to based on the Yhilin Coup Score.
 * 0 OR in function of your decision of declaring Martial Law and Yhilin Acceptance.
 * if the Ardoheim Cavalry decides to confront the Unsuccubi.
 * if you have invested in the Ardoheim Magic Trade.
 * for choosing to deploy and army in the Eastern Front or in both Fronts in Yhilin 3 OR for choosing to deploy and army in just the Western Front or for not deploying any troops at this point.
 * for choosing Ardan Forces at the end of Ardoheim 3 OR for choosing Enemy Forces.
 * choosing Help Altruistically if Aramite Front is equal to or greater than 34 at end of Aram 4.
 * to based on IKD Morale Score in the Aftermath.
 * OR in function of your decision of Go to Zirantia and Arclent Acceptance when the Fucklord attack Zirantia.
 * for approving Monster Hunting Party.
 * if alredy buyed the Deed of Vinario or buying now OR for not buy.
 * for giving the Deed of Vinario to Grubbak (only available if alredy buyed the deed)
 * for not approving Yhilin ambassador petition (only available if at this point Ardoheim CD ≥ 25).
 * for financing Civilian Aid (only available if there has been Troop Overextension).

Incubus King's Domain Morale
Initial value: 100 Lowest possible value: -15, with a result of 10 or less giving the best result
 * -5 if Succubus Immigration was funded.
 * -5 if Yhilin's Acceptance is equal to or greater than 40.
 * -5 for getting the best Battle Progress score in the Seeds of Corruption section.
 * -5 for choosing Head straight north if Orc Strength ≥ 8, OR for choosing Fight in the mountains if Orc Intelligence ≥ 8 in Canlin Abbey.
 * -5 for choosing Capture the succubi in the Entrance Tunnel. It also opens the door to further reductions:
 * -2 if Yarra's RPs are maxed.
 * -2 if the Worn Whip has been acquired.
 * -1 if Orc Intelligence ≥ 10.
 * -1 if Orc Discipline ≥ 10.
 * -1 if Army Quality ≥ 20.
 * +1 if Army Quality < 20.
 * -7 to -2 for choosing Sabotage in the Entrance Tunnel, depending on Orc Discipline.
 * OR -1 to +3 for choosing Hold Back, depending on Orc Discipline.
 * -5 for choosing to focus Doom King efforts on Offense.
 * -5 if the Incubus Emperor says: "Alright, so you're tougher than you look." during your first fight.
 * -2 if the flag Succubus saturation is activated.
 * -2 if the Battle Progress score is equal to or greater than 8 in Stineford, or +5 if the score is less than 5.
 * -3 for choosing Attack much if you deployed a Reserve Troop in Canlin Abbey.
 * OR -3 for choosing Defend much if you didn't deploy a Reserve Troop.
 * OR -5 for choosing Cripple the Enemy if you deployed a Reserve Troop.
 * +2 if the Yhilin Coup score is between 5 and 8, or +5 if the score is less than 5.
 * In Gasm Falls, you have various opportunities to reduce it further:
 * -1 for talking to the succubus at the table about slavery in the Gushing Quim, or -2 for talking to her if Qum's RPs are maxed.
 * -1 for talking to the sales woman regarding the quality of her store, or -2 for talking to her if Nalili's RPs are maxed.
 * -1 for talking to the succubus priestess about old times, or -2 for talking to her if Yarra's RPs are maxed.
 * -2 for talking to the orc wandering around the eastern edge of the cave about orc roles for another.
 * -5 for getting the best Infiltration score (0), OR +1 to +3 for getting greater scores (from 7 to 10).
 * +5 for choosing to sabotage the Chalice.
 * -5 for choosing Capture Succubi or Focus on Dealing Damage in Ardoheim 2.
 * -5 if the Ardoheim Cavalry decides to confront the Unsuccubi.
 * From -10 to +5 based on your Battle Progress score in Yhilin 3.
 * -5 if you have invested in both the Ardford Supplier and in Mercenary Flotilla.
 * -2 for talking to the Unsuccubus in the middle level about the fate of the Proto-Unsuccubi (during Ardoheim 3).
 * From -5 to 0 if you choose to deploy an Army extension at the end of this part (the result depends of the Battle Progress score).
 * +5 if you didn't deploy it and the Battle Progress score is < 10 or if the army is already overextended.
 * -5 if you get the best score (Vhala says: "We struck an incredible blow...").
 * -5 if Aramite Front is equal to or greater than 34 at end of Aram 4.
 * -5 if endure 5 turns in the optional fight in the Final Assault.
 * -5 if Orc Summit Score is equal to or greater than 18 when Aka meet with Orcent and Grubbak.

Incubus King's Domain Collateral Damage
Initial Value: 0 Lowest possibile value: -5(?)
 * +2 for choosing Capture the succubi in the Entrance Tunnel, can be lowered by -1 having each of Orc Discipline or Orc Intelligence of 10 or higher.
 * +1 for choosing Recluit the succubi if Army Quality is less than 20.
 * -1 for killing the three monster patrol after Recluit the succubi and spoke to the northern succubi.
 * From +1 to +6 for choosing Sabotage in the Entrance Tunnel, depending on Orc Discipline.
 * OR From 0 to +3 for choosing Hold Back in the Entrance Tunnel, depending on Orc Discipline.
 * +1 for choosing Cripple the Enemy  in Aram 3 if you deployed a Reserve Troop in Canlin Abbey.
 * +1 for taking the middle chest in the Second Floor of the Tower of the Mist.
 * From 0 to +5 based on your Infiltration score.
 * +10 for choosing to sabotage the Chalice.
 * +3 for choosing Focus in Dealing Damage in Ardford Military District.
 * OR +1 for any other choise.
 * From 0 to +1 based on Battle Score if you choose to deploy an Army extension during Ardoheim 3.
 * OR From 0 to +2 based on Battle Score if you don't send any troop.
 * OR +1 if your army is alredy Overextended.
 * From +2 to +8 based on Battle Score.
 * -2 for choosing Enemy Force at the end of the section.
 * -1 choosing Reduce Enemy Damage if Aramite Front is equal to or greater than 34 at end of Aram 4.
 * -1 if Ginasta's affection of -25 or higher during the Incubus King Castle's Final Assault.
 * From -2 to +1 based on Surrender Score.
 * From +1 to +15 based on Summit Score when Aka meet with Orcent and Grubbak.
 * -3 for sending an Army Extension if your Orc Summit Score is at least 12 or -2 otherwise.
 * +1 for Keep Position if your Orc Summit Score is at least 12 or +5 otherwise.
 * +2 for focus Trin copies On Stability or 0 for focus On Reducing Damagein the Aftermath.
 * From -2 to +15 based on IK Morale Score.
 * +5 if the Doom King Go to Zirantia during the Fucklord attack.
 * +5 for choosing Force Succubi Back or +2 for choosing Force Aram Back or Stand in the Center in the Aram aftermath.
 * -2 for approving the Chalice Aid Program.
 * -2 OR +3 for approving Bandit Hunting petition or not (only available if at this point Instability ≥ 50)
 * -1 OR +2 for financing Civilian Aid or not (only available if there has been Troop Overextension).

Yhilin Collateral Damage
Initial value: 0
 * -2 to +3 in function of the state of the border and your decisions dealing with Aram.
 * 0 to +2 in function of your War Preparations score (during Yhilin 1).
 * +1 if neither Yhilin's border was reinforced.
 * During Yhilin Coup:
 * +5 if the Ari-Yhilina Square was never rebuilt. If it's intact then +1 if Acceptance > 30 else +3.
 * 0 to +3 in function of your War Preparations score (during Yhilin 2).
 * +1 if Dari never contacted the Unpeerson in the Cathedral's library.
 * +2 to +8 in fuction of the Yhilin Coup score.
 * -2 for deploying an Army Extension after Yhilin's failed coup.
 * +4 if there is no more Army extensions and the Yhilin Cup score is < 5.
 * +1 OR +3 in function of your decision of declaring Martial Law and Acceptance.
 * -2 for sabotaging Chalice States in IKD 2.
 * -2 for choosing Our own troops at the end of Ardoheim 3.
 * -2 OR +2 for approving Yhilin Recovery or not (only available if at this point Yhilin CD ≥ 10).
 * +1 for not financing Civilian Aid (only available if there has been Troop Overextension).

Aram Collateral Damage
Initial value: 0
 * -2 to +1 in function of the state of the border and your decisions dealing with Aram.
 * +1 if you didn't reinforce either border.
 * +1 if Aram's border is not reinforced and the Incident Border score is ≥ 20 or +3 if Incident Border score is <20.
 * +1 if Eustrin Impact score is < 15.
 * +3 if you don't deploy an Army Extension at the end of Aram 1 or -1 if you do.
 * +1 for choosing Head straight north. Plus another +1 if your Orc's Strenght is < 8.
 * +1 for choosing Fight in the mountains AND having Orc's Intelligence < 5.
 * 0 to +2 in function of your Aramite Front score at the start of Aram 2.
 * +1 if you didn't deploy an Army Extension in Aram 1.
 * -1 if your Aram supplier score is the best possible.
 * -1 if Sarai's RPs ≥ 60.
 * -1 if your Religion score is ≥ 14 when you talk with the inquisitor about taking precautions with the big push.
 * -2 for requesting Mestan to kill an Orc leader or +1 for requesting Mestan to kill an Aramite Captain.
 * +1 at the start of Aram 3 for choosing Attack much if you deployed an Army extension in Aram 1 or for choosing Defend much if you didn't. +3 for choosing the other option.
 * -2 for choosing Defend the Aramites only available if you choose to send an Army extension.
 * +1 to +4 in function of if you warned the Aramites against the ill-fated invasion and/or what your relation with Aram was at that point.
 * If you choose Help Holy Legion when prompted, +1 if Aramite Front ≥ 10, +2 otherwise.
 * If you choose Help mixed group when prompted, from +1 to +4 in function of yor Aramite Front score.
 * +3 to +10 in function of you Battle Progress score.
 * +2 for not deploying a Army Extension at the end of Aram 3.
 * -2 for choosing Begin sabotage campaign at the end of IKD 2.
 * -3 during Aram 4, if you finished the Pass after the 3rd Fight and your choice is Reduce Aramite damage.
 * +5 to +16 in function of your final Aramite Front score.
 * to +6 in function of your Orc summit score.
 * -1 for deploying an Army Extension if your Orc Summit score is > 12.
 * -1 if your IKD Morale is > 20.
 * +2 to +5 in function of your decision in Aram after the war ends if you didn't research Qum's proposal back in Yhilin.
 * -2 or +3 if you help militarily Aram Defense (only available if at this point Aram CD ≥ 30).
 * If you overextended your troops:
 * -1 for approving Aram Withdraw petition or +2 if you don't.
 * +1 for not financing Civilian Aid petition.

Stineford Collateral Damage
Initial value: 0
 * +1 if you don't reinforce either Yhilini border or +2 if only Aram's border is reinforced.
 * +2 to +8 in function of Simon's score in the Clash of Titans.
 * +1 if you don't reinforce either Yhilini border or +2 if only Aram's border is reinforced.
 * +1 if Stineford Prep score is between 6 and 9 or +2 if is < 6.
 * +4 to +10 in function of your final Battle Progress score.
 * -2 if you deploy an Army Extension at the end of Clash of Titans.
 * -2 for choosing Begin sabotage campaign at the end of IKD 2.
 * -1 for encouraging Ivalan succubi to help in Feroholm.
 * +1 for choosing Defend Ardoheim, Capture Succubi or Keep Order at in Ardoheim 2. -2 for choosing Defend Stineford.
 * +1 if you deploy an Army Extension at the end of Ardoheim 2 and the Battle score is < 10 OR +1 if you don't deploy an Army Extension at the end of Ardoheim 2 and the Battle score is < 20 OR if the army is already overextended.
 * -1 for getting one of the two best evaluations from Iris regarding the reception of the Incubus King Domain's people.
 * +1 if you choose to Help reinforce the barrier in Stineford.
 * -2 for protecting Feroholm militarily (if there had been Feroholm Deaths) or +2 if you don't.
 * +1 if you don't finance Civilian Aid (requires Troops overextension).

Ardoheim Collateral Damage
Initial value: 0
 * +2 if you lose the fight against the Ardoheim seed of corruption.
 * +1 if the Orc Extermination motion don't pass during the Ardford Summit.
 * -1 if choosing to focus the Doom King action on Defence during the battle of the bridges.
 * +3 to +12 in function of your Battle Progress score after the Battle of the Bridges.
 * From 0 to +3 after the Clash of Titans based on your Battle Score.
 * -2 if choosing to start the Chalice Sabotage Campaign after the Tower of Mist.
 * -2 if urging Sister Kara to go and she arrive safe to Ardford.
 * OR -1 if urge Sister Kara to go and die at the ivala's Wall OR urge her to stay on Feroholm.
 * OR 0 if you don't give any advice or didn't speak to her in Feroholm's church.
 * -1 talking with the Ivalan succubi in Feroholm's church.
 * -2 for choosing Defend Ardoheim before the Ivala's Wall.
 * OR 0 for Choosing Focus on Dealing Damage.
 * OR +1 for choosing Capture Succubi, Defend Stineford or Keep Order.
 * +3 In the Cavalry Scene if Arclent Acceptance is at least 20 and from 0 to +4 based on Army Quality Score.
 * OR +2 In the Cavalry Scene if Arclent Acceptance is lower then 20 and from 0 to +8 based on Army Quality Score.
 * +1 if Orc Developement research isn't implemented.
 * +1 to +8 in function of you Battle Progress score after the fight with the unsuccubi.
 * +2 OR +1 if the Unpeople Motion passed or not during the Ardford Summit.
 * +1 OR +2 if invested in the Ardoheim Magic Trade.
 * +0 if you invested in both Ardan Supply Line and the Mercenary Flotilla.
 * OR +1 if you invested in Ardan Supply Line or the Mercenary Flotilla.
 * OR +2 If you didn't invest in either.
 * +1 OR +2 if you talked with the Chosen in the Order of Silence's Empy Lot or not.
 * +0 OR +2 if you invested in the Order of Silence or not.
 * +1 if you chose reinforce Both Front during Yhilin 3.
 * OR +5 if you reinforce only one front.
 * OR +10 if you don't reinforce either fronts.
 * -1 or +1 if you recommended the Chosen to keep fighting or give the power (only appears if you spoke with him in the Order of Silence's Empty Lot)
 * From 0 to +2 based on Battle Score if you choose to deploy an Army extension during Ardoheim 3.
 * OR From +1 to +5 based on Battle Score if you don't send any troop.
 * OR +3 if your army is already Overextended.
 * From +2 to +8 based on Battle Score.
 * -2 for choosing Ardan Forces at the end of the section.
 * -1 for IKD Morale of 20 o lower.
 * -2 or +3 if you approve the Ardan Bandit Petition or not OR -3 if you bypass the petition (need to be allied with Lynine).
 * 0 OR +1 for approving Bandit Hunting petition or not (only available if at this point Instability ≥ 50).
 * 0 OR +1 for financing Civilian Aid or not (only available if there has been Troop Overextension).

Zirantia Collateral Damage

 * +2 if you reforced both Ardoheim and Aram border.
 * +2 if you lose the fight against the Zirantia seed of corruption.
 * +2 if you lose the fight against the second Zirantia seed of corruption, if both border are reinforced.
 * +1 if Zirantia Investigation score is less than 15.
 * +2 OR +5 if you choose to support the Old Zirantia League at the end of Zirantia section or not.
 * +2 if Zirantia Investigation score is less than 15.
 * +5 if the Doom King don't go to Zirantia after the Fucklord attack.
 * -3 or +2 if you found the Zirantia Aid Petition or not.
 * -1 if you dont support anyone in Zirantia and talk to Byue for an exclusive trade relationship with the NUP.

Other
Many quests and tasks also use hidden stats, but their values are not typically used after you are done with that portion of the game:
 * Empress' approval score during the Gathering.
 * Empress' mood score during Simon's stay in the Orgasmic Empire.
 * Nalili's discipline score during the same events.
 * Zirantia investigation score during the visit of Zirantia.

Target Ratings
The game uses RPGMaker VX Ace's standard TGR system. This means that the base chance of each person being targeted is based on the sum of the party's tgr (x person's tgr / party's tgr = chance to be hit):

So Carina in a party of Simon, Hilstara, Nalili and Carina for example has 70/110+110+100+70 or slightly less than 18% chance to targeted by enemies. This plummets to about 5% if Hilstara has Shieldwall up.

All forms of Masturbation with the exception of Nalili's Combat Masturbation grants a 50% reduction in TGR to that succubus for the duration of 1 or 2 turns. Since the effect is tied to when the character takes action, they are guaranteed at least one turn of reduced chance to be hit whether they are faster(takes effect this turn) or slower(next turn) than the enemy. There is no visual icon to show this buff.

Inbuilt Resistances
Every character has some innate resistances to stats(or weaknesses in Orcent's case...), of particular interest is Simon literally nullifying the Drunk state making things like Mana Wine and Lust Wine useable on him. The rest of the party has minor (10% to 25%) resistance to sex skills and several of them resist lust related statuses. Listing them all seems a bit unnecessary. Succubi take 25% additional damage from anti-sex skills.

Simon
 * Null: Drunk, Lust Mad, Lust Stun, Lust Death, Sexbind
 * 50%: Confusion
 * 25%: Blind, Silence, Sleep, Stun
 * 10%: Antisex
 * 50%: Sex

Orcent
 * 300% damage taken: Physical, Fire, Anti-Sex
 * 250% damage taken: Ice, Thunder, Poison
 * 200% damage taken: Sex
 * Can drink Orc Potion

Vhala
 * Null: Sex (damage and healing)
 * 50%: Orc Potion healing