User:Grim8P

Grim8P
Hello, I'm Grim8P.

I have done technical writing for a number of years and usually make my own documentation when playing video games. I recently came across TLS and have really enjoyed my time both with TLS and the wiki. I've started helping out with odds and ends in the wiki, catching us up on some of the new content. At the time of writing, I'm caught up on the new content which is version 0.55.4.

I hang out in the chat with other wiki people and not really anywhere else connected to TLS at this time.

Fun fact is that I'm credited in Inheritance for work done on their wiki (WantonVerse Wiki).

I hope you enjoy TLS and the work we do on the wiki!

Grim8P (talk) 07:08, 20 March 2021 (UTC)

Update: I can be found on the forums sometimes and on Discord server often.

Grim8P (talk) 04:40, 12 October 2021 (UTC)

Update: I am the main contributor for the Once Ever After walkthrough. I hope you enjoy the game and the walkthrough!

Thosha rewrites
I'm working with Thosha to improve their walkthrough. I'll be posting text here temporarily for review before moving it to Thosha's walkthrough.

Day 0

 * 1) Equip the party as appropriate.
 * 2) Exit the castle to the south to the Ardford Royal District.  Exit west to the Ardford Religious District.  Enter the church to the north.  Talk to Sister Beatrice to the northwest.  Only clear the disturbances as instructed by this walkthrough.  Exit the church.  Exit east.
 * 3) In the Ardford Royal District, enter the northeast build (an embassy).  Talk twice to the guy in the southwest corner about the Deeds of Vinario.  Select "Negotiate" > "Not a chance in hell".  Talk to him again and select "Megail?".  Exit the embassy.
 * 4) Exit south to the Ardford Business District.  Enter the Silver Stump, a restaurant in the middle of the district.  Talk to the receptionist twice and select "Eat" > "Eat (200 Sx)".
 * 5) Interact with the middle quest paper on the wall to the east.  Talk to the bartender and select "Request" > "Go now".
 * 6) Attempt to enter the bathhouse to the northwest.  Enter the building to the east.  Interact with the east door.
 * 7) Enter the bathhouse to the west.  Talk to the receptionist and select "Reserve (500 Sx)".  Exit the bathhouse.  Exit the Garden of Steam.
 * 8) In the Ardford Military District, enter the center building with the red banner, the Ardford Military Offices.  Climb the stairs to the northeast.  Approach Vhala for a scene and select "Say because of the Unmen Petition".  Exit the building to the south.
 * 9) Enter the building to the west, the Blademasters Guild.  Exit the building to the south.
 * 10) Exit west, then north, to return to Ardford Castle.  Enter the room with the Yhilin ambassador, (northeast wing, northwest room) for a scene.  Climb the stairs to the south for a scene and to proceed.

Day 1
Simon Exp: 132,956 Sx: 58,584 Attend the summit. Descend down the stairs twice for a scene. Head to the castle exit to the south but do not leave. Enter the first room north of the castle exit to proceed. During the break:
 * 1) Talk to the Aram representative (blonde, east side of the table).  Select "Agree to vote no".
 * 2) Talk to the Ardoheim representative (woman wearing glasses, at the entrance to the northeast room).  Select "No agreement".
 * 3) Talk to everyone else except for the Yhilin representative.
 * 4) Talk twice to the Yhilin representative and select "Decide vote" > "Vote against war" to proceed.

Deal with Vinario:
 * 1) Exit south.  Enter the east embassy.  Talk to Vinario and select "War Vote".  Exit the building.
 * 2) Exit south.  Enter the Silver Stump.  Talk to Vinario to the east and select "Then you never expected to get your kingdom back?".  Exit the building.

Time to invest: ProN: 430,000
 * 1) Enter the Merchant's Guild (northeast building with three arches).  Talk twice to the woman behind the northwest desk.  Select "Yes" > "Pay" (100k - Merchant Member).
 * 2) Talk twice to the man behind a desk, one down and to the right.  Select "Invest" (50k - Ardford Supplier).
 * 3) Talk twice to the woman seated near the candelabra, one room to the east.  Select "Invest" (250k - Crystal Refiner).
 * 4) Exit the building.  Head southwest and talk twice with the red-haired man.  Select "Invest" (100k - Sanitation Mages).
 * 5) Exit north.  Exit west.  Enter the Ardford Military Offices.  Talk twice to Sir Bartholomew (central soldier).  Select "Donate 50,000 ProN" (50k - Order of Silence).  Exit the building.
 * 6) Exit west twice.  Enter the Ivalan Bank to the southwest.  Talk twice to the north woman.  Select "Invest". (450k - Ivalan Bank)  Exit the building.

It is time to work with Vhala. She needs help with the Hole. Further into this area you will be forced to take Aka, Robin, and Carina. You may want to use other characters initially so you can preserve their MP. Yarra and Qum's skills do not work on Vhala.

Exit east twice. Enter the Ardford Military Offices. Climb the northeast stairs. Talk twice to Vhala. Select "Yes" to proceed.

Defeat five monsters groups:
 * 3x Lizard Warrior
 * 2x Canine Spirit, 1x Demonic Dog
 * 2x Canine Spirit, 2x Lizard Warrior
 * 5x Canine Spirit
 * 4x Lizard Warrior

Loot four chests: Simon Exp: 136,983 Sx: 56,362
 * Mining equipment
 * 1x Steel Shield
 * 1x Steel Sword
 * 1x Thug's Orb

Approaching the hole to the south will start a scene that will force you to proceed. Make sure Simon, Aka, and Robin have good weapons. Start this scene when you are ready to proceed: Simon Exp: 142,573 Sx: 57,968
 * 1) Interact with the blue sphere in the center to proceed.
 * 2) Win the fight.  2x Demonic Dog, 3x Lizard Warrior
 * 3) Interact with the purple sphere to the southeast.
 * 4) Interact with the red sphere to the northwest to proceed.
 * 5) Win the fight.  1x Canid Abomination.
 * 6) Interact with Dari's cell to the northwest.
 * 7) Interact with both northern skeleton piles.  2x Health Potions.  187 Sx.
 * 8) Interact with the southwest cell for some dialogue.
 * 9) Attempt to exit the Hole to the north for a fight.
 * 10) Exit the Hole to proceed.

Notes:
 * I double-space out of a massive habit. We should always remove that spacing before moving any text over.  I can do this easily with something like Notepad++.  It's usually the last thing I do when I work on the wiki.
 * I'm not sure why you're currently returning to the Silver Stump after going to the Garden of Steam. You can do the Qum + Trin scene, then teleport to the Garden of Steam.  When you leave the Garden of Steam, you return via the Military District which is where you want to be for your next section.
 * I'm not sure why you're stopping to talk to the Ardford Military Offices receptionist before going up to see Vhala. I don't see anything in RPGM about it setting a variable that is checked.  There isn't really a problem with this, it is just unnecessary and your walkthrough usually cuts out anything unnecessary.
 * In the content I write, I tend to use "to proceed" as a way of indicating that this decision leads the player to proceed the story, potentially against their will. You'll see this at the end of sections in the OEA walkthrough I used for this reason.  At the end of day 0, when you enter your room, you end the day.
 * It looks like your walkthrough now has a large number of bulleted/unordered lists. I do think that lists can be a better way of breaking up text into actionable pieces, but I think you probably wanted numbered/ordered lists in a bunch of places.  Numbered lists should be used when the order of operations matters, like with Day 0 above.  Bulleted lists are for situations where the order does not matter.  Numbered lists are also easier to parse if you have to leave and come back.  It's easier to note or remember that you're on item 10 when the tenth item is labeled as such instead of counting down to the tenth bullet.  This is why I'm using numbered lists above.
 * I'm going to have more bullet points than you. One of the issues I think you currently have is that certain sections of content have too much to do.  When you're done "a thing", end the list item.  Your Day 0 has 6 points while mine has 10.  Take a look and let me know which you think is easier to parse.
 * You can also use sub-lists to break things down further.
 * You may find some of my directions to be a bit more handhold-y. I think if you're going to say something like "Head to the Military District", you should start the section with an explanation of the city's layout.  Something like:
 * Ardford is made up of the following areas:
 * The Ardford Castle, to the north.
 * The Ardford Royal District, in the center.
 * The Ardford Military District, to the east.
 * The Ardford Business District, to the south.
 * The Ardford Religious District, to the west.
 * Players can refer to this small section if needed and you can clean up your directions a bit. I find it simple to just say "Exit east" so I tent to just go that route.
 * I "randomly" mention Vhala needing help with "the Hole" more so it can be easily searched on the page than anything.
 * If you don't want to explain how to move around an area like the Abandoned Quarry or the Hole, I would consider adding an image of the map.
 * One of the issues I personally had with your guide was that your checkpoints didn't happen often enough. More than once I played several hours of TLS only to realize I was off by a small number because there wasn't a checkpoint for a long period of time.  It is quick and easy for you to include experience and Sx checkpoints at the least, which is why I did so more often than you normally do.