Secret stats

In addition to the values visible to the player, such as relationship points and army stats, the game keeps track of how the plot has progressed in many hidden categories that determine the future course of the plot. This page describes the stats not listed elsewhere.

WARNING: This page is full of spoilers. It's recommended that you read it only if you're a completionist.



Simon
Simon has three secret stats that affect some outcomes later on.

Economy

 * +1 for getting Robin's potions license.
 * +2 for investing in Megail's secret investment right after you rescue her.
 * +5 for investing in Yhilin Bank by the start of chapter 2.
 * +1 for investing in Premium Steel by the start of chapter 2.
 * +1 for investing in Bridge Repair by the start of chapter 2.
 * +2 for investing in Mine Processing by the start of chapter 2.
 * +1 for investing in Ardoheim Magic Trade before the end of Megail's path.
 * +1 for investing in Yhilini Supplier before the end of Megail's path.
 * +1 for investing in Aram Supplier.
 * +2 for investing in Eustrin Manufacturer.
 * +2 for investing in Eustrin Processing.
 * +2 for investing in Eustrin Supplier.
 * +3 for finishing chapter 2 in 15 days or less.
 * -OR-


 * +2 for finishing chapter 2 in 16-29 days.
 * -OR-


 * +1 for finishing chapter 2 in 30-49 days.
 * +2 for investing in Ivalan Bank.
 * +5 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +1 for finishing The Knights of Sx quest.
 * +1 for investing in Ardford Restaurant.
 * +3 for investing in Ardan Bank at 1M ProN.
 * -OR-


 * +4 for investing in Ardan Bank at 800k ProN.
 * -OR-


 * +5 for investing in Ardan Bank at or below 600k ProN.
 * +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * +2 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +2 for funding Infrastructure.
 * +1 for funding Succubus guild fees.
 * +5 for funding National succubus trade.

Social

 * +1 for investing in Anti-corruption campaign by the start of chapter 2.
 * +1 for finishing Noble figurines quest.
 * +1 for returning all 6 mine papers in Aka's path.
 * +1 for investing in Desert Bounty Office in Aram.
 * +5 for finishing chapter 2 in 15 days or less.
 * -OR-


 * +3 for finishing chapter 2 in 16-29 days.
 * -OR-


 * +2 for finishing chapter 2 in 30-49 days.
 * -OR-


 * +1 for finishing chapter 2 in 50-69 days.
 * -OR-


 * -1 for finishing chapter 2 in 100 days or more.
 * +1 for paying Lexande to train you in diplomacy in Simon's path.
 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (don't fall for any of her manipulations and talk to her after the last vote).
 * +2 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +1 for investing in Ardan Bank at or below 400k ProN.
 * Up to +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * +1 for getting an evaluation "far stronger than anyone would have a right to expect" of your position from the ambassador.
 * +1 for funding Magic standardization.
 * +1 for funding Doom King statue.
 * +1 for funding Elven regions improvement.
 * +1 for funding Fighting Ring.

Religion

 * +2 for finishing Slavery in Stineford quest.
 * +1 for investing in Shrine Renovation by the start of chapter 2.
 * +1 for finishing chapter 2 in 15 days or less.
 * +1 for finishing Magical Rifts quest in Ardford.
 * +2 for investing in Ivalan Bank.
 * Up to +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * Up to +3 for assisting Sarai with religious matters as much as possible in Yhilin.
 * +1 for hearing Carina-Bertricia conversation in Ivala's Glade.
 * +2 for funding Monastery conversion.

Orgasmic Empire training
During his stay in the Orgasmic Empire, Simon has the opportunity to gain additional skills. There are two separate hidden stats, one for each kind of skills: physical and sexual.

Physical training

 * From Exercising in your bed during the first days.
 * From Sparring with Nalili.
 * From any Training Ideas that result in gaining a skill in the Sparring Yards.
 * From Sparring with enhanced Nalili.
 * From Training Simon in the palace armory.
 * From Moving the crates at the docks.
 * NO POINTS from fighting obnoxious slimes, the smugglers, and the fights in the arena.

Max legit value: 10 (unlock Unified Strike).

Mental/sexual training

 * From Meditating in your bed.
 * From Helping the Lamia prisoner (+3).
 * From having sex in the Crimson Bordello.
 * From Nalili's lessons in the palace crypt.
 * NO POINTS from paperwork and any other sex scenes.

Max legit value: 25 (5 points unlock Lust Renewal, 15 points unlock Increased SP gain, 25 points unlock King's Aura).

Focuses
Simon gains focuses with shard contaminated people or shard bearers he has slept with. Focuses add extra days to his path.
 * Aka around day 28.
 * Carina just before the Empress leaves.
 * Esthera (no image but she's in sight).

Countries
Each country has a hidden stat as well, this seems to be the economic well-being of the country as affected by Simon's actions.

Yhilin
The early available investments must be completed by the time you leave the city for the first time in chapter 2 to count.


 * +1 for investing in Yhilin Bank.
 * +2 for investing in Bridge Repair.
 * +2 for investing in Mine Processing.
 * +1 for investing in Anti-corruption campaign.
 * +1 for investing in Yhilini Public Works.
 * +1 for copying Andrew.
 * +1 for copying the Kingsman clerk.
 * +1 for returning 3-6 mine papers in Aka's path.


 * +2 for investing in Yhilini Public Works II after the Reunion.
 * +1 for helping the Ghenalese ambassador in exchange for his vote.
 * +1 for joining Merchant's Guild.
 * Up to +3 for getting at least 10 Victory Points in the Battle for Yhilin.
 * Up to -6 for getting 20 or more Chaos and -6 for getting 20 or more Collateral Damage in the Battle for Yhilin (no losses for 4 or lower).
 * Up to -1 for dealing petitioners with overextended Janine's army.
 * +5 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * +1 for assisting Sarai with religious matters as much as possible in Yhilin (contacting Janelle, making sure you helped the mystics during Aka's route, and not letting the elven ghetto burn down).
 * Up to +4 for getting the best evaluation of your position from the ambassador (requires doing more good than harm during the invasion, investing in a double campaign, letting the orc extermination pass and not building the bridge. Can still get +2 by doing more good than harm and investing in a double campaign even if the extermination failed and the bridge was built, or +3 if the extermination was also passed).
 * +2 for funding Infrastructure.
 * +2 for funding Mercenary City Regulations.
 * +5 for funding Mercenary Countryside Regulations.
 * +2 for funding Magic standardization.
 * +2 for funding National succubus trade.
 * +1 for funding Doom King statue.
 * +1 for funding Monastery conversion.
 * +2 for funding Elven regions improvement.
 * Up to +4 for succeeding in the trade negotiations.

Max legit value:

Poverty
This is a measure of how much you've helped the poor people of Yhilin.


 * -1 for copying the clerk of House Jade in the slums.
 * +1 for talking to the halfling clerk but not copying her (or -1 for copying).
 * +1 for cockwhore Altina speaking to the Elder after the Kingsmen.
 * -OR-


 * +2 for saner Altina speaking to the Elder after the Queensmen.
 * -OR-


 * +3 for loosing Altina (she leaves the party permanently to join the ghetto elves in Ari-Yhilina).
 * +1 for killing Big Man.
 * -OR-


 * +3 for copying Big Man.
 * +2 for copying Andrew.
 * +3 for resolving the mine situation using slums option.
 * +1 for speaking to Sarai about the inquisition threatening slums mages.
 * +1 for clearing the 1st cult summoning spell.
 * +1 for clearing the 2nd cult summoning spell.

Max legit value: 15 (you don't seem to be able to get above 15, and you lose Altina for even getting that).

Aram

 * +1 for investing in Desert Bounty Office.
 * +1 for copying the Aram clerk.
 * +1 for joining Merchant's Guild.

Max legit value: 3.

Eustrin

 * +1 for investing in Eustrin Manufacturer.
 * +1 for investing in Eustrin Processor.
 * +1 for investing in Eustrin Supplier.
 * +1 for investing in Eustrin Embassy.
 * +1 for joining Merchant's Guild.

Max legit value: 5.

Ardoheim

 * +3 for investing in Eustarin Embassy in Megail's path.
 * +1 for joining Merchant's Guild.
 * +2 for finishing Magical Rifts quest.
 * +1 for investing in Crystal Refiner.
 * +2 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +2 for for finishing The Knights of Sx quest.
 * +1 for investing in Order of Silence.
 * +1 for investing in Ardford Restaurant.
 * +2 for investing in Sanitation Mages Guild.
 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (don't fall for any of her manipulations and talk to her after the last vote).
 * +5 for investing in Ardan Bank.

Ghenalon

 * +1 for joining Merchant's Guild.
 * +1 for helping the Ghenalese ambassador in exchange for his war vaults vote.
 * Up to +3 for succeeding in the trade negotiations.

Max legit value: 5.

Zirantia

 * +1 for joining Merchant's Guild.
 * +1 for being honest with the Zirantian ambassador and then talking to him after the last vote is done.
 * Up to +2 for bringing back 24 artifacts from Zirantian Ruins.
 * +5 for having a Zirantia investigation score over 19.
 * -OR-


 * +3 for having a Zirantia investigation score between 10 and 20.
 * -OR-


 * +1 for having a Zirantia investigation score under 10.

Max legit value: 9.

Darghelon

 * +1 for joining Merchant's Guild.
 * +1 for finishing the murder investigation in Theltiar by talking to the child.
 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root (if you choose Orilise).

Max legit value: 5.

Gheldaron

 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root (if you choose Orilise).

Tatseni

 * +1 for joining Merchant's Guild.

Stenai

 * +1 for joining Merchant's Guild.

Orgasmic Empire

 * +1 for helping Esthera in the trade negotiations.
 * Up to +3 for succeeding in the trade negotiations.

Occupation of Yhilin
Along with some other stats above, like the Yhilin score, 4 stats measure how well you're doing when invading and occupying Yhilin as part of the Doomed King plot. See Yhilin Battle Guide for values from the invasion stage.

Victory Points
A somewhat nebulous measure that seems to mostly represent your control of the nobility (whether by killing opposition nobles or merely influencing them) and progress toward the goal of reforming Yhilin.
 * +1 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +3 per iteration for funding noble liaison campaign
 * -OR-


 * +6 per iteration for funding noble liaison double campaign.

Chaos

 * -5 per iteration for funding Chaos recovery.
 * -1 for getting a sufficiently good evaluation of your position from the ambassador.
 * -1 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * -1 for meeting the Queensmen (if their bar was not destroyed).

Collateral Damage

 * -5 per iteration for funding Collateral Damage recovery.

Acceptance
Yhilin's acceptance of your rule. Note that most of these are listed as they become available, but many remain available on subsequent iterations.
 * Govern Yhilin
 * Up to +2 for raiding House Jade.
 * +1 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +2 to -2 based on evaluation of your position from the ambassador.
 * +1 for hearing Palace maid complaint about dirty orc boots.
 * +2 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * Unmissable +1 for meeting with Lady Rose.
 * +1 for hearing Outskirts man complaint about message boards.
 * +1 for meeting the Queensmen in their bar (if it was not destroyed).
 * Govern Yhilin II
 * +1 for meeting Head of House Thelon (if he survived the battle).
 * +2 for dealing with Andra.
 * -OR-


 * +1 if the New Unpeople motion passed at Ardford summit.
 * Govern Yhilin III
 * +1 for getting best result from Orcent's transformation.
 * -1 for copying the old guy at the airship trade negotiations.
 * -1 for choosing Southern Site at the airship trade negotiations.
 * -OR-


 * -2 for copying also the relevant woman in Yhilin Bank.
 * Any iteration (immediate)
 * +1 for just talking to the Succubus Brothels petitioner.
 * +3 for funding Succubus Brothels.
 * +5 for funding FANCY WALK.
 * +2 for speaking to the manager of the second House of Petitions.
 * +3 for funding Arcane/sexual magical agreement.
 * +7 for funding Large celebration.
 * -OR-


 * +3 for funding Medium celebration.
 * -OR-


 * +1 for funding Small celebration.
 * Any iteration (delayed)
 * +1 for funding Infrastructure.
 * +2 for funding Succubus immigration.
 * +1 for funding Succubus guild fees.
 * +2 for funding National succubus trade.
 * +2 for funding Doom King statue.
 * +2 for funding Elven regions improvement.
 * +2 for funding Succubus ring.

Other
Many quests and tasks also use hidden stats, but their values are not typically used after you are done with that portion of the game, unlike those listed above. Some examples include:


 * The Empress' mood score during Simon's stay in the Orgasmic Empire.
 * Nalili's discipline score during the same events.

Target Ratings
The game uses RPGMaker VX Ace's standard TGR system. This means that the base chance of each person being targeted is based on the sum of the party's tgr (x person's tgr / party's tgr = chance to be hit):-

Simon = 110% tgr

Altina = 90% tgr

Yarra = 90% tgr

Qum = 80% tgr

Robin = 70% tgr

Varia = 90% tgr

Carina = 70% tgr

Hilstara = 110% tgr (additionally, Shieldwall amps this by 10 times which is effectively 1100% TGR)

Both Chosen = 110% tgr

Anyone not mentioned has base (100%) tgr.

So Carina in a party of Simon, Hilstara, Nalili and Carina for example has 70/110+110+100+70 or slightly less than 18% chance to targeted by enemies. This plummets to about 5% if Hilstara has Shieldwall up.

Inbuilt Resistances
Every character has some innate resistances to stats(or weaknesses in Orcent's case...), of particular interest is Simon literally nullifying the Drunk state making things like Mana Wine and Lust Wine useable on him. The rest of the party has minor(10% to 25%) resistance to sex skills and several of them resist lust related statuses. Listing them all seems a bit unnecessary. Succubi take 25% additional damage from anti-sex skills.

Simon

Null: Drunk, Lust Mad, Lust Stun, Lust Death, Sexbind

50%: Confusion 25%: Blind, Silence, Sleep, Stun

10%: Antisex 50%: Sex

Orcent

300% damage taken: Physical, Fire, Anti-Sex

250% damage taken: Ice, Thunder, Poison

200% damage taken: Sex

Can drink Orc Potion.

Vhala

Null: Sex (damage and healing)

50%: Orc Potion healing.