The Erosian crisis

This page describes the battles in the various planes of the Tower that the group has to launch to avoid the incoming invasion of Arclent from the Fucklord. As it happens with other detailed guides, it has a lot of SPOILERS.

This page is heavily influenced by DukeLeto7 spreadsheet (Link) and couldn't have been done without it. You can provide feedback about it on this thread.

Inputs
All of the following factors affect the results of the crisis:


 * Harem size
 * Number of Relationships locked
 * If Wynn has joined the Harem
 * Relationship points:
 * Orilise
 * Sarai
 * Lynine
 * Robin
 * Xestris' evaluation of headquarters defenses
 * Headquarters' military score
 * Headquarters' hospitality score
 * Simon's Religion score
 * Simon's level
 * Robin's level
 * Aram score
 * Tak'Kan score
 * Farnan control score

As well as some past actions:


 * If the Aramite Jade Clerk was copied by Trin
 * New Unpeople motion failed
 * If you spared the Impaler
 * If you chose to support a political party in Zirantia
 * If Robin passed the final trial of the Order of Yhilini Thaumaturgy
 * If you chose to help the Cult of the Goddess of Magic harvest more mana
 * Yhilin Final State achieved

And the following investments:
 * In Tak'Kan:
 * Tarran'Kan Housing
 * Hall of Mental Strength
 * Orcish Democracy
 * Imp Offices
 * Orc Pools Upgrade
 * Dwarren Aramite Embassy

And research:
 * If Robin's special project was done
 * Which Chapter 4 research topic has been *completed*. As only single iteration has passed, this effectively means which research topic you picked at the start of the chapter. Of the four, purity research matters the least.

Outputs
These are the variables tracking your performance in the conflict with the Fucklord. All of them start at a base value of zero.
 * Fucklord Confrontation
 * Robin Fucklord Confrontation
 * Fucklord Battle
 * Erosian Captives
 * Aram Tower
 * Yhilin Tower
 * Tak'kan Yes Vote Percentage
 * Tak'kan Tower
 * Zirantia Tower

Optimal outcomes
These are the cutoff values for the top brackets of rewards at this point of the conflict (as of version 0.35):
 * Fucklord Confrontation ≥ 9
 * Robin Fucklord Confrontation ≥ 6
 * Fucklord Battle ≥ 8
 * Aram Tower ≥ 6
 * Yhilin Tower ≥ 5
 * Tak'kan Yes Vote Percentage ≥ 80%
 * Zirantia Tower ≥ 3

General combat tips

 * Before starting the section, take a moment to check the Headquarters Training Ground (and possibly the the old Training Ground in Yhilin) to check for available synergy skills.
 * If you got it back in the Sylvan Region, the Amulet of Alchemy increases the effect of potions by 50% (but in battle only, it must be equipped).
 * Uyae's Healing Aura has a 50% chance to remove Nothingness status.
 * The most dangerous enemies are the Nothingness. You should try to take them down quickly (in the first round if possible) or disable them with status effects (with skills like Bash and Disrupt).
 * Spiders deal a lot of damage, but die easily.
 * Use ice or sex on Carnal Arcane Demons.
 * Archers are priority targets.

Extradimensional HQ
The first part of the conflict is a meeting about where the Fucklord is invading Arclent. It details where the Fucklord is planning to invade through the Tower and who is going where to shore up those defenses.

Breakdown of the groups:
 * Aram: Vhala, Carina, Altina, Orilise, Trin
 * Yhilin: Robin, Aka, Qum, Megail
 * Tak'kan: Yarra, Hilstara, Nalili, Iris, Balia, Trin
 * Zirantia: Riala, Uyae, Varia, Dari, Lynine, Wynn

Other than that make sure you talk to everybody in the area, and then head back to Robin.

Ramasta
In this section, we finally get to see parts of Aram that aren't Dwarren or a desert. Talk to the people in the area, get ignored at the bar, consider copying the priestess and head into the mage guild. Talk to the four people in there and go back into Ramasta proper to talk to everybody again. (Talking to the guy next to the well in the guild results in making a smuggling deal: +1 Arclent Acceptance; +1 Aram; Lynine.)

Aside from talking to people, there are only two decisions that require player input: whether to copy the Ivalan priestess (see below) and the possibility to buy a new bow for Vhala from the Unpeople HQ (including a Massive Unbow if New Unpeople motion passed, or a Lean Unbow if not). Make sure you have enough Sx before starting the whole conflict.

After that go talk to the guild head again to end the section. Max Legit Value: 7

On finishing the area, you get the following bonuses:

Order of Thaumaturgy
This section is an easy one, just walk around as Robin and talk to everybody present, and then head on back to the blue flame and proceed to the next section.

==