User:Whismas/Third Arclent War

Chapter 3 started with the Battle for Yhilin, but ends with the Third Arclent War, an even greater conflict that stretches across the nations of Arclent as they attempt to resist the invasion of the Incubus Emperor and ultimately defeat him. It's the biggest conflict in the game, with consequences for a wide variety of decisions both past and present.

This will be an in-depth, spoiler-filled guide that covers all of the hidden variables and flags that determine every outcome in the war, so be warned.

(As of Version 0.28 the conflict is not yet finished, so consider this guide incomplete with the possibility that things may change dramatically upon release of v.0.29 or later)

Like the Battle for Yhilin, this war tracks a host of different variables that determine the outcome and consequences of the war: As with the Battle for Yhilin, many of your past decisions and investments will come into play:
 * Arclent Acceptance: The willingness of the other countries to accept Yhilin's new existence
 * Instability: Similar to the Chaos variable, this tracks the general upheaval and breakdown of social order on the continent. Increased by the chaos of war, but can be lowered by various decisions.
 * Incubus King's Domain Morale (IKD Morale): Morale of the people in the Incubus King's Domain, representing how willing the Incubus King's subjects are. Starts at 100, and can be reduced by the decisions and victories of Simon and his party, but can also be raised when the Incubus King's forces have decisive victories or if Simon does something that outrages the people of the IKD (usually by harming their homes).
 * Collateral Damage (CD): Represents the loss of lives and destruction of homes and lands. Unlike the Battle for Yhilin, each of the nations involved in the war has its own Collateral Damage tracker, so the war may harm some countries more than others depending on your decision.  There are six regions tracked- Yhilin, Aram, Stineford, Ardoheim, Zirantia and the Incubus King's Domain (IKD).  Increases as the war drags on, but can be lowered with the right decisions.

Army:
 * Size and Quality

Orcs:
 * If "Succubus Saturation" was achieved ("Yarra's recruiting has given us more succubus troops than expected")
 * If Yhilin's Army is back to full strength ("Yhilin's forces are at least as strong as they were before the invasion.")
 * If the forces at Withered Mountain were recruited
 * If the succubi at the Tower in Stineford were recruited
 * Strength, Discipline, and Intelligence scores

Investments: Discretionary funding: Research Projects: Obscure Essence, Orc Evolution
 * Presence of Implevon the Third
 * Dwarf Supplier
 * Aramite Supplier
 * Special Supplier (Megail's Investment)
 * Ardford Naval Guild
 * Ardoheim Magic Shop
 * Order of Silence
 * Succubus Immigration
 * Reinforcing the Border with Aram and Ardoheim
 * FANCY WALK
 * Improving the Elven Ghetto
 * Failing to fix the Yhilin Square or Economic Chaos

Decisions: Hidden Variables Party Members:
 * State of the Aram Border (Great/Average/Disaster) and diplomatic response
 * If the Unperson Petition Passed or Failed
 * If it passed, then did Dari help investigate and remove unpeople from Yhilin, and talk to the Unperson in the Cathedral Library
 * If the Orc Extermination Proposal Passed or Failed
 * Talking to the surviving Chosen in the Order of Silence's empty lot.
 * If the Battle for Yhilin resulted in Social Chaos and Population Devastation or not
 * If the Head of House Thelon Survived
 * If Carina's men survived their previous encounter with the Incubus King's Orcs
 * If the Zirantian Old League was supported or not
 * If the Aramite Shining Armor was purchased in Eustrin, allowing you to learn about the mass production
 * Elven Investigation Score
 * Zirantian Investigation Score
 * Eustrin Impact Score
 * War Preparations Score
 * Yhilin Acceptance Score
 * Simon's Level
 * If Simon learned to "control an increased flow of lust" at the training ground
 * Affection Values: Aka, Carina, Janine, Nalili, Qum D'umpe, Uyae, Yarra
 * Having the following items in your inventory (though not necessary to have them equipped): Aka's Custom Knife, Ancient Glove, Arcane Crystal, Lustplate, Worn Whip

Setup
First the game takes a moment to do a few calculations. The first one is to create your new Arclent Acceptance score by taking your Yhilin Acceptance score and dividing it by 4 (So a Yhilin Acceptance of 40 is an Arclent Acceptance of 10).

The game then counts your Army Extensions, basically the number of forces you have in reserve to bring to bear on any given theater of war. (If you somehow managed to bypass any of that through a bug or something, the game simply gives a +1 to Instability and the two CD scores)