Quests



The game provides you with a Quest Journal which has four sections: All Quests, Active Quests, Failed Quests, and Completed Quests. The journal mostly resets itself each time that you end a chapter, including the Prologue, but a few overarching quests persist in Completed Quests.

Each quest journal page is rated by a number of symbols in the top right corner that look kind of like sword blades (called "sticks" on this page for lack of a better term). They go from 1 to 5 "sticks", and seem to indicate the immediacy of the objective - 1 stick is things you can do more or less right away, while 5 sticks is mostly reserved for plot arcs that last the majority of their chapter. This rating is not totally consistent, but it's not something to worry about anyway.

Note that the Journal mostly includes quests related to the plot, not every possible task that can be completed - some are too trivial to be included, others are optional "secrets" for thorough players.

Prologue
Entirely tongue-in-cheek.

Defeat the King
Attempt to defeat the Incubus King. (1 stick)

See the detailed walkthrough.

Recover Your Power
Re-gather everything that was stolen. (3 sticks)

There is no actual Crystal of Ivala.

Gather an Army
Recruit soldiers to fight for you. (3 sticks)

Build a Harem
Select the finest women from all the realms. (3 sticks)

Incubus King Rematch
Take revenge and claim your destiny. (5 sticks)

Introspection
Reevaluate life. (5 sticks) This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.

Mushroom Collecting
Let Tal collect mushrooms. (in reality you can collect more mushrooms after Tal's demise)

There are two tiers to this quest:


 * The first stage garners you a pair of Gloves and 500 Sx.


 * Mushroom Locations:
 * Northeast from the start (kill everything in your path).
 * Slightly above the bridge (near the ambush site).
 * Near the cave entrance.


 * The second stage garners you a Silk Whip and 500 Sx. You can complete this stage only after you kill the Chosen One. Some enemies will also respawn, so kill them for extra EXP and Sx.


 * Mushroom Locations:
 * Where you wake up after the explosion (return during the day).
 * Above and to the right of the cave exit.
 * One screen over from the main camp, just below the log (wasn't there before).

Chosen Assignment
Fulfill obligations with the Church of Ivala. (1 stick)

Detailed walkthrough.

Make Simon an Incubus King
He knows he wants to. (2 sticks)

To convince Simon, you have to: A much more detailed description can be found in the Secret Stats page.
 * Talk with the old woman near the recent graves.
 * Talk with the soldier patrolling inside the church.
 * Have sex with Yarra (interact with the bed in Simon's house).
 * Have sex with Qum D'umpe.
 * Finally, go talk with Simon again.

Gain Economic Power
Earn a foothold in the merchant world. (3 sticks)

Very straightforward quest where you only have to follow the plot. During the Find a viable partner section, you have the option to gain or lose some Relationship Points.

Megail's Deal
Fulfill Megail's conditions. (2 sticks)

You need 50,000 ProN plus something rare. You can get as much as 65000 ProN if you do all the sidequests described below plus a little secret job.

Aka Request
Help Aka create a custom knife. (2 sticks)

The first step is buying the raw material (ore) from a distributor.
 * You can buy the ore in the Armor shop for 750 Sx.
 * You can buy the ore in the potions shop for 1500 Sx (curiously you can't get it from the blacksmith's son).

You then have to forge it in the weapons shop. Talk with the blacksmith, who will ask for 500 Sx as payment.

Finally, you have to enchant it. You can make a choice here too:
 * The magic shop (the enchantment costs 1500 Sx).
 * The Academy (the enchantment costs 2000 Sx).
 * The Jewelry store (the enchantment costs 2500 Sx).

And voilà you have a Custom Knife and some relationship points with Aka.

The Stineford Mine
Help Hilstara purify the mine. (2 sticks)

Once you arrive near the barrier, you can't carry on until you complete Simon's Daughter quest. See Robin's page if you have any trouble acquiring it.

Once you have Robin in your party, she will lift the barrier.

None of the enemies should give you much trouble, but just in case:

As you can see, Yarra won't be very useful here. Defeat the boss to conclude the quest. Hilstara will accompany your party till you leave Stineford. Don't worry, you'll be able to recruit her permanently later.

Simon's Daughter
Spend time with Robin. (2 sticks)

Pretty straightforward. Remember to equip Robin with the Shining Sceptre if you got it in the Prologue. You should have recruited Hilstara before starting this quest (otherwise you will miss a fight).

If you have troubles beating the final boss, you can check the Boss mini-guide.

You get 5000 ProN (and a speech & sanctimonious sermon from some administrative guy).

Robin's Education
Finish Robin's potion license. (1 stick)

You have to gather 4 ingredients: Mana Shrooms, Thaumaturgic Mold, Pailing Leaves and Sarxite substitutive.


 * Locations:
 * The Mana Shrooms are to the left of the pond.
 * The Paling Leaves can be found (after a fight) in the north-eastern section. The Corrupted Ingredient is weak against Fire.
 * The Thaumaturgic Mold can be found in the Succubi Tower (talk to the Succubus cleaning the mold in the dormitory).
 * The Sarxite substitute (Corrupted Webbing) can be found in the infested house in the Slums (interact with the shining table).

Return to Robin's room and chat with her to proceed to the concoction. The only remaining choice is if you want to sell the potions (you get 5000 ProN) or keep them (in there are 12 potions of various types). In the long run, the former is probably the best choice. (Note: all of the potions are easily available ones like health, mana, etc; you're not missing anything special by selling them).

Yarra's Request
Something is wrong in Stineford. (1 stick)

To start this quest, you have to check the sewer entrance in the Slums. Yarra asks you for time to reflect. Talk to her in in your room after you have slept there. Check the sewer again and you have access to an underground dungeon. Among other things, you'll find a Shining Sword and a Mage's Pin there.

Some of the enemies (the Murkles for instance) have an attack that silences your party members (both the Mage's Pin and the Slave's Pin grant immunity to that state):

Interact with all the Succubi to get your rewards: allies, relationship points, access to various specialized stores and 2500 ProN.

Slavery in Stineford
Assist Carina in fighting slavery. (1 stick)

Go to the warehouse in the Slums (the building with the wooden door). Take care of all the thugs, except the one standing still in the bottom left of the map, as he has a secret to share. Check the following table if you have troubles dealing with the rest:

It's time to confront their boss, but not before grab most of the items off the walls since you can sell them for money.

Talk to Carina to get your reward: 2500 ProN and relationship points with her.

Lucy's Problem
Help Lucy escape the Gilded Lilly. (1 stick)

This quest is pretty much linked to the next one, so you can solve both of them at once.

Orcent's problem
Help Orcent find a partner. (1 stick)

You first find Orcent and his band when you first arrive to the Stineford region. They have been used by some unscrupulous humans as a front to commit atrocities and go unpunished. After you punish the true culprits, talk to him to get a new ally (and a small army). In a subsequent visit you can dominate two groups of orcs or kill them.

Talk to the mobile maid (Lucy) in The Gilded Lilly. She lives in sexual slavery and is willing to do anything to escape. Talk to her again and visit Orcent at the farm. You receive 5000 ProN (after a conversion) for your efforts (hah!).

I wish that they will live happily ever after but this is Sierra's world so we will have to wait and see.

Journey to Yhilin
Reach Yhilin and continue work. (3 sticks)

Pretty straightforward. See the walkthrough for more details and info.

Stop Ivastan's Plan
Stop the plan before it's too late. (3 sticks)

I'm doing a very detailed description here of all the necessary steps, because I had played various times and did not always remember where I had to go next. My suggestion is that you only check this section if your lose your way.

After the conversations with Megail and her employee, follow Simon's suggestion and start looking for clues in the outskirts. There is a distinguished gentleman who seems to have more than a few issues with Reval, which gives you some information regarding Reval's new personnel. Talk with the head of the various mercenary groups: the Dusty Horde, the AriGarda and the Iron Cudgel. After this last conversation, Simon concludes that the next step is to interrogate a smuggler. .

You can find him in the Merchant's Quarter (natural place for a smuggler) and once more Yarra's seductive skills save the day. After a little Succubus action, he spills the beans:

The next place to visit is the Miners' Junction, where you find a disenchanted former guard of Reval's. He tells you that Reval has new friends in high places, but he didn't have access to any sensible info. Fortunately, he points you to the next piece of the puzzle: Hank, a drunkard that used to keep an eye on Reval's ladies.

He can be found lying on the ground in the Outskirts and he is not in a cooperative mode. It really doesn't matter to Hilstara. After a friendly chat, he confirms that Reval's new allies are nobles of an unknown faction that opposes the Queen.

As Simon has no access to the Queen, he decides to visit an old friend who might be able to give him further insight into the matter: the High Priestess Sarai. So you should know where to go next. Pay real attention to the following conversation because it's brilliant (and hilarious). The most relevant part is the warning about a dangerous mage.

Now, if you are a dangerous amoral mage involved in a plot against the Crown, against whom would you go? If you are thinking the soldiers, you're right. Now, where do the soldiers go when they are off-duty? To the Pub in the Court sector, because that fine establishment is reserved for their exclusive use. Hidden, you observe impotent the events and learn various things. First, the target's name is Trin. More pertinent to the quest, she can (and has) created duplicates of the guards. The clock is ticking now! You have to locate her ASAP.

You check in the Miners' Juction: zero. In the Cathedral: zero. Nothing in the Merchant Quarter either. What about the Outskirts? Bingo! After a very revealing conversation, slightly uncomfortable for the party, she gives you the final piece: the map with the secret hidden entrance to the palace.

If you want to make any kind of purchase, now is the moment to do so. When you're prepared, talk to the wagon driver to proceed with the dungeon part.

About the dungeon part, check the Scion Boss' page if you have any troubles with him. The rest shouldn't cause any kind of trouble, but just in case:

Noble Figurines
Locate family figurines. (1 stick)

You get this quest by talking with a noble located below the pub in the Court. She asks for your help in locating some lost heirlooms. You will find them during Megail's rescue.

Your reward consists of up to 3000 Sx and the acknowledgment of a beautiful damsel. Who can ask for more ? There is a chest with up to three figurines inside, one disappears each time you're spotted by the Unmen and Unwomen. The maze itself requires patience and a little bit of planning, but it's not overly difficult.

Merchant trouble
Deal with Megail's problems. (2 sticks)

The meeting with Reval is pretty straightforward. You simply have to follow the events and react to them. See the Secrets page for more details.

Finding Megail is a bit trickier. First, be a man and confront Janine (and others) about your mistake with Megail. After that, go to your room and you will have a chat with Riala. She will tell you that she has located Megail but she needs divine help to move you there. As you have to cross the Court to got the Cathedral, now is a good time to talk with the noble from the above quest. Meet Sarai at the Cathedral and have a heart to heart with her. After you have completed this step, talk to Riala outside your room and you will be teleported to the house.

See the relevant part of the walkthrough for a guide to the dungeon and its enemies.

Preparations
See the relevant part of the walkthrough.

Lost Merchandise
Goods have been lost in the gorge of Rebel's Pass. (1 stick)

Pretty straightforward. Talk to the red-haired guy at the Pub in the Noble District of Stineford to start it. Go to the Rebel's Pass, recover the goods and talk to the guy again. Reward: 5000 Sx and 5 days in time travel.

Impending Horde
Stop the orc horde from attacking the Watchtowers. (3 sticks)

As the captain of the guard of the Feroholm says:

Prophetic words indeed. Just when the people were hoping for a long period of rest and training (and adapting to the presence of both Altina and Varia), the Lunatic Maniac Incubus King has important strategical considerations to invade Ardoheim.

Sadly, he has at least one competent subordinate, Iris, that already has a plan to proceed. As a consolation, Riala has the time to warn you to prepare and gather your forces to defeat it's vanguard (which is small but fast).

More bad news. To avoid dooming Simon's long-term plans by attracting attention, he can't try to get control of the opposing forces. That only leaves the old fashioned way. Fortunately, Riala can help with the gathering of all your forces (including your mercenaries, if you invested in them).

But the omens are not good.

See the relevant part of the walkthrough to learn more about the preparations and the scouting necessary.

Once you are done with the scouting, you will find an Armor (similar to the one that you can find in the Optional Dungeon?), that could amplify your power. But a better approach seems to be using it for the Doomed King plan. Even more importantly:

That task falls on the young shoulders of Robin.

Meanwhile, Iris has another trick in her sleeve: a seed of corruption. Carina, overconfident in her own abilities and power, decides to tackle it on. Simon tries to stop her, but he can't.

After Carina joins the party, you can touch base with your girls. Rest and talk with Riala when you're ready. You won't fight any notable opponents but:

In function on how many forces you have collected, you will get more or less rewards.

After that, there is an optional sex scene if you had a good enough result in the battle. Sadly, Iris has a second fragment ready to strike. Observe how the situation unfolds.

Explosives
Find Varia and acquire her explosives. (3 sticks)

See the section West Delgar Forest for a detailed walkthrough.

Introspection
Reevaluate life. (5 sticks)

Economic Concerns
Go to Aram and consolidate resources. (3 sticks)

See the section Megail's Path for a detailed walkthrough.

Aramite Bounties
Moonlight as a bounty hunter. (1 stick) You should bear in mind that you can't complete all the goals of this quest with either version of Varia. The targets of the bounties only appear if you have read their warrant. Once you have completed the bounties for a total of 10,000 Sx, the owner offers you an ownership. He offers no profit with the proposal (though the investment results in a small one) but you gain some sort of social control. The sum necessary is 20,000 Sx (that is a first!). Before you spend that kind of money, you should know that you'll find pretty expensive (and interesting) weapons & equipment in Ari-Yhilina during Aka's route.
 * Bandits in the hills to the south: already done. Just pick the flier and collect your reward. Reward: 500 Sx.
 * Unknown bandits: roam north of the office until you locate a running bandit. They can only be captured by the dominated version of Varia. Otherwise, you can only take them dead. Reward: 1000 Sx if alive or 500 Sx if dead.
 * Bounty Widower: not doable. A mysterious person claims it (4000 Sx). It's strongly suggested that you will meet the claimant again.
 * The Rockhounds: You take them out on your way to Aram. Just collect the money. Reward: 5000 Sx.
 * Broom: Megail has no sense of adventure.
 * Rapist: To trap him, you have to climb the hill behind him, or he outruns you. Reward: 500 Sx.
 * Wannabe Bandit: the only difficulty is to find him, but it's pretty straightforward. After you take him in custody, you appear outside of the headquarters. Can only be captured by the reshaped version of Varia. Don't forget to return inside to take the warrant and the bounty. Reward: 1000 Sx.
 * The Forger: not completable yet.
 * Illegal Goods: you find a package in the southern hills, to the east of the travellers' camp. Opening it is not recommended. It's a trap. When you enter the headquarters, you meet a mysterious unnamed character. Reward: 500 Sx.
 * Serial Fraudster: the fraudster is a girl trying to con a redheaded dwarf in Eustrin. Don't forget to go back to the office to take the warrant and claim the bounty because when the deal with Strevin is done, it's over. Reward: 500 Sx.
 * The Magekillers: they are in the southeastern part of the southern hills, near a tree. Talk to them but be careful because they ambush you in a narrow cliff. After their defeat, enjoy the sex scene with Carina. Reward: 2000 Sx.
 * Sandstrider: just a tease, as it can be completed.

Aka's Condition
Find any way to improve Aka's health. (2 sticks)

In function on how much of this quest you had of Aka's condition drains between 5-20% of her health per round. So it's in your best interests to complete this quest as soon as you can.

To start this quest talk with Robin (follow the secret passage from the throne room and you will find her and the big armor in a room nearby), she will suggest that you speak with Yarra. Speak with her, check the Palace's library (see the Secrets page for more details) and then talk with Robin again.

Gain access to the House Rose library and after you have found the right book, return to the palace and talk to Robin in her room. After the sex scene (despite appearances you aren't cured yet ), you have to consult a religious library (go visit Sarai at the Cathedral). After that, return to Robin's room, interact twice with Robin (first for a sex scene, second to perform the ritual) to complete this quest. Both Robin and Altina will have their Mana reserves depleted after that, so you should rest.

Yhilin Preparations
Prepare Yhilin for invasion. (3 sticks)

Neutralize House Jade

Talk with Megail in the Outskirts early, as she leaves once you make much progress on any quest. Getting her insight on how to attack and weaken this House lets you copy a Jade head scribe.

Visit the Clearinghouse to pick your objectives. The number of targets that you can copy varies by the level of Trin's affection and whether you already used a slot copying the bank clerk.

Visit the Secrets page to learn their locations. It's already known that some of your choices have an impact in your Yhilin control, and more consequences will probably show later.

Assist the poorest section of the city

Talk twice with the (elected!) Elder of the Elves in the Lower City. If Simon never fucked Altina she will leave the party forever and so you should save this quest for last! If your Altina is a cockwhore, talk with the barman at the Kingsmen's bar in the west. If she's not, talk with the barman at the Queensmen's bar in the east, which has the same banner that decorates the Queen's rooms. If you haven't got Altina in your party, you can't do anything in either location. It's necessary to talk with the Elder again to mark this section as completed.

Investigate House Rose

Pretty straightforward and without any difficulties. It gives you access to their library (you need it for Aka's condition quest and for one of the exams in the Orderof Yhilini Thaumaturgy trials). Also, you can find the halfling working for House Jade (you can copy or convince her to collaborate when the Doomed King's plan explodes).

Infiltrate the Order of Yhilini Thaumaturgy

To infiltrate their ranks you have to pass three different sets of trials. MDF is useful here:
 * 1) The first one consists of three battles against magical creatures. The only one that can damage you is the Fire Ward... use Ice spells. (Also if for some reason you have a ton of money, you can get a Fire Charm in the magical shop near the House Rose).
 * 2) The second one consists of four theoretical exams. The bottom left is a general magic knowledge exam that Robin aces. The top right (a specialized one) can be solved by Trin. The top left is about a very obscure subject, so you need to do some research in a library. Visit the Rose House and check the spotted shelves, and Robin will have no trouble. Now if you want to make a good impression, you can solve the last one, bear in mind that you need to rest before doing it (you can advance with just three exams passed but when you try to do so, Robin will prompt you to pass all the exams and you have to decide if you want to proceed anyway or not). Go to the Alchemy shop in the Square, request materials (1100 Sx), and take it with Robin (potions license boosts score but isn't strictly necessary for the best reward).
 * 3) The third one is another series of battles, but they are tougher. Try to essay different tactics until you beat them.

Here is the already familiar table:

Once you've completed the three trials you get the Order Membership Key item. There is an optional optional boss fight to try, if you feel like it.

Resolve House Adamant's problems

Check the relevant part of the walkthrough to learn how to clean the mines and choose your side.

The Gathering
Survive the meeting of Incubus Kings. (3 sticks)

The first two parts: Participate in all the events and Investigate rivals only require that you follow the plot and use the free time to try to access the rooms of the other Incubi Kings.

Find a potential harem member

Similar to the situation with Reval and Megail back at the Merchant Camp, the game simulates that you had two candidates (Ginasta or Balia), but in reality you can only convince the latter to join the harem.

Demands of the Empress
Serve the Empress' interests at the Gathering. (2 sticks)

Begin trade negotiations with Queen Fheliel

Pretty straightforward. Just visit her suite on a free evening and talk with her, reassure her about your intentions (ha!) and fulfill your end of the bargain.

Convince as many succubi to vote as possible

Simple, you have to gain access to the Pan Succubi Council by doing the event Succubus Hunt on the fifth day.

Convince the organized orcs to vote

Just try to join the orc's meeting twice. The first time Orcent hesitates, so on the second try Yarra takes the matter (and other things) in her own hands.

Slave of the Empress
Be more than just a slave. (2 sticks)

Look for advantages and influence the Empress

Try to balance Simon's development with charming the Empress. Talk to her and Chaya often and in general try to do useful things and avoid less relevant options like helping in the kitchen, using the baths or losing five days exploring the clearing. I don't think that you can fail this section, but one never knows.

Train Nalili in discipline

These one is easier. Just try to do as many actions as you can of those described here and you should be able to complete it by the end of the route.

Improve the palace's stagnacy

You have to complete the eight office tasks with good results AND you had to be quick during the free-roaming section at the start of the chapter. You know that you completed this goal, if after you have finished all the tasks, you're invited to an orgy when you speak with the Office Supervisor in the 2nd floor. If you don't get the invitation, maybe it's time for another playthrough in the next version, but it doesn't hurt you so badly if you don't want to replay either.

Conference preparation
Get ready for the conference in Ardoheim. (3 sticks)

Speak with Megail about finances

Pretty straightforward. In function of how well you accomplished the goals in Simon's path, you will have the opportunity or not to give Megail a copy of the Orgasmic Empire's record finances. For the rest, you should have learned by now to follow her lead in business matters (or not of course).

Meet Balia to discuss orcs

Just an quasi-normal job interview. Both Stark and the Impaler are mentioned (Stark even has some lines), but very little else is learn about the orc breeding program.

Introduce Nalili to the harem

Just enjoy the cutscenes that triggers by approaching most sprites. Some are really funny.

Talk with Sarai in the Cathedral

When you arrive to the Outskirts, pay attention to Hilstara's warning. Talk with the three mercs and hire/influence by your own criteria. In function of your past choices there will be different options open to you. As you don't have access to the Square area, you choices about Equipment are reduced to the Premium Steel shop for purchases and the shops in the Outskirts for sales. For investments, check all the areas available to you and later have the reunion with Sarai.

Once you're finished, return to the retreat and check the new scenes (depending of your RPs choices) that your return unlocks.

Visiting Ardford
Balance different tasks while attending the summit in Ardford. (4 sticks)

Check the relevant section for a detailed walkthrough.

Arclent Summit
Manipulate the summit in your favor. (3 sticks)

There is a detailed page that describes profusely the working and its variations there. So go there and check it out.

Unpeople Investigations
Meet Vhala and investigate Unpeople in Ardford. (3 sticks)

You meet Vhala in the Military District. The Order should have their own headquarters, but since the people as a whole don't like the Unpeople that much, they are hidden in a building with other Orders. Your visit is brief and useless, but your behavior is noted.

When you choose to end the day, she intrudes in your room, with a spell ready to launch her forces against you. After a very tense exchange of words, the crisis is averted or at least is postponed. The potentially lethal action concludes with the compromise of Simon to help her with something impossible for an Unwoman.

After the second day of the summit, speak with Vhala again and accept her request concerning The Hole's breakout of a prisoner, called Dari.

Once you're back from the Hole, you need to advance to the next day's summit meeting before you can continue investigations. After the second day's votes, you can speak with Vhala again. Now she'll give you the actual investigation quest.

There are three leads she spells out for you to follow: Merchant's Guild (young woman by the door who gives newbies advice), Aramite (woman at the embassy), and the Royal Retreat (speak with the chamberlain at the big table). Once you have these three, the option Look for New Leads is all that remains.

Leads are :
 * 1) Examine the deteriorated unperson in the Hole, after you have rescued Dari.
 * 2) High Priestess Hester in the palace. You need to have talked to her before vote 2, so she mentions other factions trying to horn in on making Unpeople.
 * 3) Tyna in the palace library.
 * 4) Inquisitor in Cathedral.
 * 5) Inquisitor in the Order of Holy Knights (only if Robin researched Essence Shielding).
 * 6) Merchant's Guild bartender. (Ask for records if you are a member of the guild).

Once you have checked the three leads (Royal Retreat, Merchant's Guild, Aramite Embassy), accompany Vhala to her headquarters a new step appears: Investigate the Unforge. You need to wait until the summit voting is completely over before Vhala takes you to this dungeon. Completing this dungeon allows the Royal Retreat trial that should end chapter 2.

Givini in Ardoheim
Improve the lives of Givini refugees. (1 sticks)

You get this quest by talking with the Givini representative in the embassies building. He is not very kind, but he has very few motives to be. After a brief chat with him, you receive the errand of helping some poor refugees to clean the basement of their humble home. You will find the building in the south part of the Merchant District. It has a light signal on its roof, if you have troubles locating it. Although the attic is free of monsters, you find a Magical Rift there. The monsters in the first floor deal more damage that random monsters in previous parts of the game. The second floor is too difficult to describe...

Dialogue between Aka and Simon:

Once you have cleared the two basement floors, speak with the Givini in the attic and you will learn about the former owner of the warehouse. Talk with the Givini merchant in the Guild Merchant building. Return to the ware house and take the broken mirror, return to the Guild Merchant and talk with the Givini merchant again. You'll get a really nice Givini Pin (duh!). Talk with the ambassador (and pay attention to Qum's cute observations). If you have get the mirror to the Givini merchant, the words will be slightly kinder, but the result will be the same.

The Knights of Sx
Assist the city Sx's defenses. (1 stick)

In your visit to the Guardhouse, you have the opportunity to learn more about how the Sx is used to defend cities. It seems that various groups have forgotten that the city's defenses needs Sx, not ProN. So the sergeant request you to distribute three letters to three institutions:
 * 1) Merchant's Guild: of the four people behind the counters, your guy is the old one (bottom left).
 * 2) The Church: in Ivala's Bank, the guy in the right counter.
 * 3) King's administration: the Tax Collector in the room below the library.

Once you have delivered all the letters, speak with the sergeant again. He requests your help again but this time is to clean up a mini dungeon. In general you shouldn't have any trouble, but it's worth to mention that the top static monster is a Boss one. You get 5000 Sx for your efforts.

Magical Rifts
Scour Ardford for rifts in magical fields. (1 stick)

Sister Beatrice in the Ardford cathedral asks Robin to smooth out some weird distortions in the magical field that can be found all over the city. By that time you have probably encountered some of them, but Robin doesn't want to interfere until the Sister requests your help. To close a rift, simply interact with it, but be careful - in some cases this triggers a fight with demons. There are nine rifts: Be warned that you will fight demons after dealing with a certain number of rifts. Losing any of these fights WILL cause a Game Over, so don't get caught off guard. Said fights occur at 2 rifts (2 Rough + 1 Spiked Demon), 7 rifts (2 Spiked + 1 Rough Demons), and 9 rifts (2 Spiked + 2 Rough + 1 Fluid Demon)


 * 1) In the Royal District, immediately after the entrance to the Religious District, head south through the first alley and turn left. Just below the very first building is a partially obscured rift.
 * 2) In the Business District, above the street at the bottom of the map, in between a closed shop and a child who wants more horsies, is another rift partially obscured by a building's covered balcony.
 * 3) In the Military District, immediately south of the entrance in an alley is an exposed rift.
 * 4) In the Naval Office, on the East side of the Business District, is a very obvious rift on the left side of the room.
 * 5) In the Givini Poorhouse, in the Southeast Corner of the Business District (Only accessible after talking to the Givini Embassy), on the second floor is another obvious rift in the bottom right corner.
 * 6) In the Ardford Castle Garden, the central room above the Summit meeting place, is another obvious rift just right of the pond in the middle.
 * 7) In the Ardford Walls Foundation, accessible from the guard tower on the East end of the Military district (Talking to the guard the first time will give you a quest to serve some tax papers, after completing it, he will then ask you to clear out this area of monsters and take you here), at the very end of the hallway, in the topleft corner, is the rift we want.
 * 8) In the Order of Holy Knights, the first building in the Religious District, guarded by a masked inquisitor, accessible only once Vhala is in your party to help you with the Unforge investigations, is a rift near the top right staircase.
 * 9) In the Ardford Royal Retreat, the Northeast building in the Religious District, guarded by a knight, again only accessible during your investigations, is a rift at the end of the hallway on the left.

That means that it becomes impossible to complete the quest if you forget to close the last two rifts before concluding your business with Vhala.

The entry in the Quest menu has a counter ("Disturbances smoothed:") that allows you to check your progress.

Robin doesn't think that it's a priority for the group's goals (in any case, it adds hidden Ardoheim/Religion stats), but the truth is that it gives us a nice optional boss. No special rewards from Sister Beatrice, but you have done the Right ThingTM.

Steamy Encounters
Investigate a noble infidelity claim. (1 stick)

Just pretty straightforward. Read the central flier in the Silver Stump's billboard, talk with the bartender, visit the location when you want and check first the left building and later the right one. Once you have completed the request, talk with the bartender for your reward: 3000 Sx.

Conqueror
Linked to the next quest. Nothing special to do here.

Govern Yhilin
Work on the many tasks involving running a country. (3 sticks)

Decide policy with the ambassador

Just summon the Ambassador in the throne room (interact with the blinking light in the throne). That also unlocks the next quest.

Get official sanction from the Empress

That is done very late in the game. You just have to interact with the purple orb in your room.

Stabilize the economy with Megail

This section is marked as done after you have finished the Economy Recovery quest.

Rebuild army with Balia

Talk with Balia in her room in the Palace Secret Tunnels to unlock her quest and complete it.

Policy Decisions
Bring the ambassador on board. (2 sticks)

Start by summoning your old acquaintance, the ambassador sent to the Ardford Summit, in the throne room. After you finish the conversation with him, talk with Megail again and summon the Noble Liaison.

After you have distributed some funds in the House of Petitions, you can choose if you want to increase your control over the nobility, by destining a part of the kingdom budget to that end. Just talk with the Liaison to do that.

Economy Recovery
Work with Megail to establish control of the economy. (2 sticks)

You shouldn't forget to visit the House of Petitions to fund a few projects, as Megail suggests/orders.

Finish off House Jade

Go with Megail to the House Jade clearinghouse and talk with everyone there. Once you had done that, you can take the mercenaries and the Jade Ward: not specially complex, but if you're having any troubles, it's weak against Ice so Robin & Altina help a lot.

Find a succubus trader

You find her in the Slums.

Discuss personal business with Megail

This one unlocks itself automatically once you have finished with House Jade.

Orc Development
Assist Balia in rebuilding and improving the army. (2 sticks)

Test adding Incubus King power directly

This one unlocks itself automatically once you speak with Balia to activate the quest.

Set up a breeding chamber

Once you have unlocked this quest by talking with Balia, don't forget to talk with Yarra about the breeding chamber.

Find at least three seed orcs

You only need three but you can find as much as six:
 * Orc doing laundry in the Palace: in the room where the secret tunnel exit used to be.
 * Left guard orc in the Palace's antechamber.
 * Orc in the Jade House's clearinghouse (he is alone).
 * Orc in the outskirts, in front of the closed shops.
 * Orc in the Miner's Junction (not the guard).
 * Orc in the Slums (on the roof of a building).

Design a new orc prototype.

When you return to Balia after you've collected the seed orcs, she will report the current characteristics of your orc prototype. To learn the best possible outcome, ideal setup and many more details, check the Orc breeding page.

Matters of Faith
Assist Sarai with religious matters. (2 sticks)

Pretty straightforward. Sarai requests that you locate the leaders of three other religions. You can find them:
 * The Lustlord representative is at the Miner's Junction. You don't get a boost towards quest result for that.
 * The Mother representative is in the Slums (you can only find her if Altina was rescued from Withering Mountains, otherwise the Eleven Ghetto is destroyed and you can't find her at this point). You get a boost towards quest result for that.
 * The Goddess of Magic cult is operating more openly in the Slums. To ensure their cooperation, you need to fight off a few waves of summoned demons, with an optional last wave of extra-strong demons. You get a boost towards quest result for that.
 * For the best result you have to talk to Priestess Janelle in the Cathedral entrance (the one that is eager to help Sarai). You can find her only if the New Unpeople motion was defeated at the summit. You get a boost towards quest result for that.

Once you had meet them all, talk with Sarai again. Results will be based on the number of boosts you got.

Magical Affairs
Decide research and resolve magical problems alongside Robin. (2 sticks)

Choose which of the various research topics still available you want to do next. The trials unlocked to you are theoretical in nature so there is no difficult fights for now.

Rick's Family
Find Rick's parents or relatives. (2 sticks)

It's unlocked by talking with the lonely child outside of the Cathedral.

Aka convinces Simon to look for his relatives. Whether you find them depends on the effects of the battle on Yhilin:
 * The dad is inside the Archon Inn in the Merchant Quarter (unless the population has been devastated).
 * The mum is walking around aimlessly in the Slums (unless the slum shops have been destroyed).
 * The uncle is in the Square (only if the mother and/or father are dead, and the Square has not been closed).

If you reunite Rick with one of his parents, you receives a Cracked Pin, or a Heirloom Pin if you find both.

Forging Ties
Help Yarra find succubi and humans who might be interested in each other. (2 sticks)

Talk with Yarra in the Palace to unlock this quest. It's active through the next several sections of the plot. All possible recruits so far:


 * In Ari-Yhilina, after the invasion:
 * Succubus in the Palace's kitchen.
 * Doubtful succubus in the Court.
 * Old woman ogling the succubi in the Slums.
 * Black-haired succubus in House Rose area.
 * Guard on the right side at the gates of Ari-Yhilina (Outskirts)
 * Blue haired woman in the Merchant Quarter.
 * In the elf kingdoms, during Purifying the River: After Yarra tries (and fails) to recruit three people - a random woman in Theltiar, the woman involved in the murder investigation, a man in Denmiel's bar - a volunteer will appear outside the HQ of your chosen elf ally.
 * In Ari-Yhilina, during Chapter 3, between expeditions to other kingdoms:
 * The head of House Thelon, near the exit of the palace, only if Qum saved him.
 * Flirtatious mage at entrance of the Order of Thaumaturgy, after Palace-Order relations are normalized.
 * Funding the succubus brothel pettition.
 * Noblewoman in Yhilini Bank seeking a succubus for an orgy, once Acceptance is 15 or higher.
 * If Nia was saved from Andrew, talk to Kia once Acceptance is 40 or higher.
 * In Ari-Yhilina, after Zirantia:
 * In the Square, a young man volunteers after Yarra's lecture if Acceptance is 40 or higher at the start of the section.
 * In Ari-Yhilina, after meeting the refugee succubi from the Incubus Emperor's Domain:
 * If Simon stopped the orgy at Withered Mountain, enter the royal bedchamber to try to cure the women.

At the end of the final stay in Yhilin, Yarra will receive a present from a couple of fans. The reward depends on the number of volunteers recruited so far:


 * If you get all (14), you get a Sexual Pin and a Succubus Pin;
 * for 13 or more, just the Succubus Pin;
 * for 10 or more, just the Sexual Pin;
 * for 7 or more, an Elegant Dress;
 * for 4 or more, a Slinky Dress.

If you get 10 or more, that will improve your Army (in particular your succubus forces).

Save the Queens
Find a way to cure both queens. (3 sticks)

You are brought to the Gryndine River, where you get to ask around before meeting the queens. It pays off to be thorough, so just try talking to everyone. After that, just approach the central platform to meet the Queens.

A short cutscene shows Lynine and Orilise arguing on a bridge. After that, talk to each of them (Lynine is in the north on the west side, Orilise in the south on the east side) and then choose which one of them should help you break the spell. Before doing that though you may want to start the Healing Butterfly quest.

Whatever your choice is, you are then transported to the Twisted Glen. Sparkles mark the ingredients necessary for the spell and other valuable stuff. Some captured succubi are held behind purity wards in the center of the map. In the south-western corner you will find Iris and other succubi hiding under an illusion. She asks you to rescue the prisoners: Return to Iris. The succubi are exhausted and need replenishment (read: an orgy). After they leave, you'll find some more ingredients in their camp.
 * If you've chosen Orilise, just talk to their guard (again).
 * If you've chosen Lynine, he will refuse to let them go. Talk to his commander (the only other elf on the map).

Once you have have done everything (all the fights plus collect the resources, included the butterfly) you can safely leave the Glen. Once you're back at the meeting point, don't forget to complete the butterfly sidequest. Talk to whoever showed you the glen and they'll give you a reward - a Sylvan Gauntlet (Lynine) or a Sylvan Glove (Orilise). This will also trigger the cutscene that ends the quest.

Healing Butterfly
Assist a woman making a potion for her sick brother. (1 stick)

This quest is available only during the Save the Queens quest. It's triggered by talking to an elf woman directly west of the Queens' platform who appears after you've talked to the queens. You need to find a key ingredient for the potion, a blue-winged butterfly.

The butterfly can be found in the Twisted Glen, in the south-western corner of Iris' camp. You can deliver it to her before saving the queens, or afterward in Theltiar. The reward is Aka relationship points, plus a Kingsfail Leaf and a conversation in  in Theltiar.

Purifying the River
Find the focal points to cast the spell. (3 sticks)

Part of the main quest; see the walkthrough.

Murder Investigation
Determine the motive of the murder. (1 stick)

This quest happens in Theltiar. On the northern isle you can find a Mother's Guard trying to question an elven child. At first you can't get any answer from him, but once you get an alliance with Lynine or Orilise he will talk and let you help.

You have to talk with two elves: a man on the same isle where Lynine's house is and woman near the one who wanted the butterfly. Once it is done, go back to the guard, then speak with the child - a certain level of proficiency is required. Once it's done, Guard joins conversation. He gives you a Sylvan Cloak.

That ends the quest, but you should speak with the elven woman again; it is a step to get a volunteer for Forging Ties.

Mother's Guard Ruse
Deceive the Guards in the Twisted Glen. (1 stick)

This quest is only available with Altina in the harem. Raise Aka's skill as high as possible, then speak to the Guards. For best rewards, do this before doing all three focal points of Purifying the River.

The Potion Hermit
''Trade with the Potion Hermit... exactly once.'' (1 stick)

Once you get an alliance with Lynine or Orilise, you can visit the Potion Hermit's glade in the southern elven forests. Bring her as much Kingsfail as possible (8 maximum). As a part of the same deal, the hermit also provides the material needed for Altina's custom wand in exchange for a special ingredient you need to buy in advance (Crystal Petals from Theltiar if Altina is restored, Emerald Leaves from Denmiel if she is brainwashed).

Govern Yhilin II
Continue working on the many tasks involved in running a country. (3 sticks)

Just check the relevant part of the walkthrough.

Yhilini Diplomacy
Improve relations between Yhilin and other nations. (2 sticks)

All of this is done by interacting with the magic orb in the royal bedroom. The only point that requires a decision is how to conduct negotiations with Eustrin - via a letter (best option), a face-to-face conversation over a magical link, or by using diplomats (worst option).

Applied Theology
Search for answers regarding the nature of reality. (1 stick)

After being confronted by the Mother, Simon decides to seek the thoughts of other people about the incident and the nature of divinity. Besides Sarai (only after Andra is dealt with), the possible conversation partners are:

Note that while the quest may be marked complete with only a few of these, each conversation has a separate reward, immediately or later.
 * Bertricia, in Ivala's Glade after the Forest of the First Root (so before returning to Yhilin and this quest being revealed in the Journal).
 * Carina, on her relationship with Ivala.
 * Yarra, about the Lustlord.
 * Robin, in the Royal Chambers library after her cutscene with Orilise.
 * Discuss the Goddess of Magic with the leader of her cult in their usual place.
 * Ginasta, automatically after ending the section if you spoke to the Goddess of Magic cult leader.

Southern Team
Complete objectives with the team staying in the capital. (1 stick)

Northern Team
Complete objectives with the team searching for Wynn. (1 stick)

These two plot quests are described in the main walkthrough.

Heat Potions
Find out who induced heat in Fuani. (1 stick)

It's pretty straightforward, you just follow the steps marked in the Journal Quest. It helps to get a better picture of the Zirantian society. The most relevant part is the meeting with Yuanuon in the unnamed Slum's bar.

Govern Yhilin III
Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)

Just check the relevant part of the walkthrough.

Trade Negotiations
Assist the trade negotiations between Yhilin, Ghenalon, and the Orgasmic Empire. (2 sticks)

After Janine's introduction talk with both the Ambassador and Trin. Then, you can start by solving the third point first, as it offers no issues at all. Just talk with the succubi at their table.

In the meeting with Queen Fhefiel you will receive an assessment of the suitability of the four sites: "The Western and Southern are superior locations in general." This is true in a sense, because picking either gives a slight economic boost for Yhilin.

However, the Southern site will decrease acceptance of your rule, especially if you copy the woman at the bank. And the Western site belongs to House Rose, so seizing it hurts your allies, and will nullify the "consolation prize" deal with them. Meanwhile, negotiations are much easier with the Eastern site, and the Northern site will increase your power over the nobility if that's still a concern for you (check with your liaison in the palace).

You can also leave the hall at any time just by the southern exit, and you'll probably want to. As Western site is owned by House Rose, it's good to visit their leader. This will result in a "consolation prize" deal for them to shift to providing services to whichever site is chosen, unless you seize the Western site, in which case the deal is off!

If you choose the Southern Site, you should copy the partner financing the loan (she can be found in the bank) to get the best possible deal. If you'll choose the Eastern Site, you have the same option with a guy selling weapons in the Outskirts. In both cases, there's no point unless you're planning to use that site.

Other options for copying may include a House Jade representative if you sided with them in the Aka's route mine quest (a good target), a young man vitally opposed to the deal, and an old guy (decreases acceptance if copied).

The meeting with Esthera gives you the opportunity to help her by using Trin's abilities, though this does not affect negotiations.

When you're done investigating the various possibilities, talk to Janine to choose a site and the quest will end without any further decisions. There are various results. In the best one Janine says:

And you'll get various affection bonuses, plus bonuses to the economies of all three nations.

Eustrin Alliance
Help Queen Neranda to make an alliance with Eustrin possible. (3 sticks)

This is the main quest of the first part of Eustrin and Aram arc. The suggested order is: Ivalan Representative, Southern Tunnels, Maranite Negotiations and Aramite commander, but in any case it's strongly advised to do the Ivalan Representative before visiting the Aramite Fort.

Negotiate with the local Aramite commander

Bear in mind that Mestan has a role in this part, so it's imperative that you complete the next section before you visit the Fort or Palina will not arrive.

Once that your business with Palina are finished, return inside and talk with the soldier in the kitchen (there are some differences in function if you choose to copy the Aramite Jade Clerk or not).

The soldier that is just outside the Fort tells you that some soldiers are harassing some Maranite women. Return to the Eastern Desert and visit the cavern on the left side and you will find them. Copy them for a lot of relationship points (and/or your own sense of justice) and 3024 EXP too.

You're done with this part.

Negotiate with the Church of Ivala representative

Just visit the Ivalan representative's office. Talk with the dwarf outside the office, the priestess and the bored redhead dwarf. This last conversation will trigger a frenetic persecution. Once Simon catches up with him, a one-on-one fight with Mestan (if you defeat him, Simon gets 3333 EXP). After the fight (strangely, a defeat doesn't trigger a GAME OVER screen), you're offered a rematch. Independently if you choose to take him with just Simon (recommended) or with everyone, it doesn't happen. Instead, you have a conversation with him (with hilarious moments). Once you're finished, talk with the Ivalan priestess to finish this task.

You should meet Mestan at the bottom of the stairs to to learn some info about Aram's internal infights. There's also a scene between Carina and the representative.

Negotiate with the Maranite tribes

To access the desert map, you have to talk with the dwarf at the counter in the stairs just upside of Mestan's position. On the way to the oasis, you can kill the monsters that roam the dessert. Some of them are on larger groups so party members with AoE skills are useful here. The small cavern to the left (empty for now) will become relevant after the visit to the Aramite Fort.

Once you arrive to the oasis, talk with everyone: Megail's contact is near the water but she should also talk to the dwarf. One of the robed figures points you to a cavern plagued with dangerous monsters. Approach the elder to start the negotiations. Now it should be a good time to explore that dangerous cavern.

Back at the oasis, talk to the elder to trigger a sex scene. Although the conversations are not over yet, this task appears to be completed at this point.

Help clear the southern tunnels

The entrance to the southern tunnels can be found at the south-west square of the lower floor. Once inside, take the Explosives and take the left corridor (as it's shorter that the right). Seeing that each time that Simon takes out a small obstacle it costs 100 MP, you can clean the dungeon of obstacles first and of monsters later (after Simon has rested) or use Yarra's buffing skills (Sexual Mana and Shared Fantasy) and Simon's Lust Renewal to recharge Simon's MP.

The fights shouldn't be too hard, but just in case:
 * Darkjaw: weak against Fire.
 * Tunnel Bat: weak against Lightning.
 * Young Dwaregast: weak against Fire.
 * Goblin Fighter: weak against Sex attacks.

You don't get enough Explosives to blow all the big obstacles (you just miss one!) so study the layout of the dungeon to see if you can access the pillar points from the other side before blowing (in particular, pay attention to the big rock formations along the right side - there is one that you can just walk around). Don't forget to clear all the smaller obstacles and to visit the southern passage (it triggers a conversation with Lynine and Orilise). Once you have put the pillars in their place, return to the entrance and talk to the dwarven. The best result is:

At the exit, if you have cleared enough smaller obstacles another conversation about Simon's difficulties dealing with magic will take place.

Create a formal alliance between Yhilin and Eustrin

Once you're ready, accept the Queen proposal. At the question "So we have Eustrin as an ally?", the best result is:

During the planning stage, a messenger will alert about an attack from Yhilin. The party will be translated there to resolve the situation. How bad or good the situation actually is will depend of various variables. A complete description can be found here and a brief list of potential rewards in the Secrets page. Once that business is concluded, you're done.

Govern Yhilin IV
Continue working on the many tasks involved in running a country, then return to Janine. (3 sticks)

Just check the relevant part of the walkthrough.

Third Arclentian War
End the war that began decades ago. (4 sticks)

For more detailed info, check the guide.

Arbiter
Guide the world as it enters a new age. (5 sticks)

This is the main quest of this chapter. As with the others

Regrouping
Gather the party in the new headquarters. (3 sticks)

Described in the walkthrough page.

Palace Staff
Find maids and other staff who can assist in running the palace. (1 stick)

You have to talk with Fuani to start this quest. So far, this quest seems similar to the Forging Ties quest. As you travel around Arclent, you will find some candidates, that usually agree to go with you after a conversation. By default you already have Fuani, and as of you can have up to six (the counter is in the Quest log) :


 * Lucy: missable if you didn't complete Orcent's request back in Chapter 1, automatically added if you did. There is no option to rescue her at this point of the game, if you're wondering about it.
 * Kia: she can be found in Ari-Yhilina Palace's kitchen. She can only be recruited if Nia was rescued from Andrew during Aka's path.
 * Ina: talk to her in Feroholm.
 * Patty: a very weird orc who claims to be a high class maid, you will meet him in Tarran'Kan Slums. Dissatisfied with his fellow orcs, he goes to Gasm Falls. After trying to find a place in a more noble country, you will meet him a third time in the Givini Camps, he chooses to leave Arclent altogether by using the Cee'Kan docks. Only then, the party is able to convince him to join the palace staff. He can be found in HQ near the first well and speaking with him have some hidden effects in Orc development.
 * Kara: if she survived the war, you can meet her at the Ivalan Bank and recruit her to take care of the library. She also helps with Jhenno during the first phase of the Ardan succession crisis.
 * Sho: if the party was able to get a substantial majority in their petition to the Tak'Kan, Sho joins the group to help Balia in her investigations with orcs. She plans to help the other mages with their studies too.
 * Renna: princess Reletima's poor servant. After the Stenai visit a new location will become available in the Chalice States, the Doom King's Palace. There the princess can be copied by Trin, which will recruit Renna for the staff.

Succession: New Givini
Play politics in New Givini. (3 sticks)

Find Elleani

She is in the library (bottom left room) in the Court.

Gain Givini support for Tyna

Talk with various New Givini nobles at different points during this quest. Your success depends on your hidden stats.

Investigate Donovan

Speak with Elleani about his whereabouts.

Weaken Donovan's position

When the time is right, send Donovan back to Stineford under false premises. The efficacy of this maneuver depends on your hidden stats as well.

Make Farnan withdraw

After meeting him in the court, visit the Givini Camps and you will speak with him again. That will open the option to follow him to his hidden warehouse. Once there, try to avoid the soldiers and go first to the top left room. Interact with the orb there and then go to the central top room to confront Farnan. Regardless of your decision, he will eventually agree to withdraw his candidacy at some future point.

Resolve things in Givino Vinai

Once you have done everything else, accept the invitation to the ball from the King. Once there, mingle and chat with everyone and once you're finished, talk with the guard to start the banquet. Follow the development of the drama. When all the excitement is finished, you should talk with the King once more, as he has a little job for you to do.

The Ancient Ruins
There are substantial relationship bonuses for finishing the dungeon in one go. However, these bonuses are only for finding the Incubus King's Pin. It's possible to ignore all optional loot, take the pin to get the relationship bonuses, and then do the rest of the dungeon while healing freely.

Enemies drop Seal Fragments, which can be used unlock things. Only three are needed to get the pin and finish the dungeon (used to unlock a red switch), but if you want to unlock everything, all enemies have to be killed.

The first level is pretty straightforward. There's a fight when entering. The blue switch on the bottom right allows teleportation to the second level (at the middle top of the room). The red switch (top left) can be left alone: it switches which part of the second level is immediately reachable, but it's easy to get from one part to another if it's left in its default position.

Generally speaking, green tiles on the second floor are teleport zones. The little one next to the prison takes you back to the first floor.

If the switch was left untouched, when getting on the second floor, the immediately accessible part contains multiple identical rooms. (At the entrance there's a fight against two Tentacles Guards, rather than the usual enemies.) In the top row, one of the cabinets got a key. (It's referenced in a paper in one of the bottom rooms.) Getting this key is necessary to finish the dungeon.

On the bottom row, there's a red switch, which needs to be activated. (Once it's done, you don't need to touch it again.) Once this is done, go to the top part of the second floor (by using teleporters or by switching the red switch in the first floor). Destroy the red sphere (you need 3 Seal Fragments), activate the switch, and voilà. You can go to the prison part on the left, open the prison door with the previously-mentioned key, beat the bosses, and get the Pin (and the affection bonuses).

There is optional loot. The throne room contains a throne and a 'Liquid Sex' item, which can be accessed with Seal Fragments taken from enemies.

One of the sleeping rooms contains a chest, and can't be accessed normally. To get there, on the throne room, go to the part on the right, on the lowest tile. There's a screenshot on the right on how to get to the right tile, which will teleport you to this room. The chest contains 9556 Sx.

The other chest, however, is more difficult to get to.
 * On the upper rows of rooms, there is a teleporter in the one of the middle left. Take it.
 * You should be teleported in the teleport tiles zone right to the throne room. Go down.
 * You should be in an inaccessible room now. Just take the teleporter back.
 * You should be next to a blue switch. Activate it, and walk anywhere to go back to before the throne room.
 * Now, go back to the rooms, and go to the upper right one.
 * You should be back to the teleport zone on the right. Go left once, down once, then left again until you reach a red switch. (The enemy can't be avoided.) Activate it.
 * Go down or left to go back to before the throne room. Make sure the switch in the bottom right room is in the upper position (which closes the throne room), otherwise the chest can't be accessed.
 * Go back to the rooms once again. The room on the top left contains an intact mirror. Use it, and you should be taken left of the last chest. If you've done everything right, you can simply walks towards it and open it. It contains the Incubus Glove.

All enemies resist Deathblow.