Incubus War

This page is very much under construction at this time. Tables have names to match where the data came from in Fulminato's link below and will only stick around if applicable. Formatting and such is very likely to change and likely even needs to be fixed. The initial goal is just to get all of the information in here. Further passes will be made to flesh out everything.

This page is a guide to the Incubus War forced by Tanurak. Expect SPOILERS.

Information currently based datamine analysis efforts completed by multiple people. Information listed here. Direct link to a flow chart of the event made by Fulminato (linked in the same forum post) here.

Variables
Like other events, this war tracks different variables that determine the outcome of the war:
 * IW_Fuzkao (Fuzkao's strength, you want it to go down)
 * IW_LoB (the Lord of Blood's strength, you want it to go down)
 * IW_Nyst (Nyst's strength, you want it to go down)
 * IW_VP (Victory Points, you want it to go up)
 * BattleScore (keeping score in how well you're doing in a specific section, you want it to go up)
 * IW_AirCasualty (casualties among your airships, you want it to stay low)

Many of your past decisions and investments will come into play:

Research projects:


 * Demonic research

Investments
 * Yhilini Airship Fleet and how early you invested in it.
 * Yhilini Airship Militarization
 * Givini Mage Guild

Harem members affection:
 * Aka
 * Yarra
 * Trin
 * Balia
 * Lynine Cosmetic benefit if Orilise is also RP locked.
 * Orilise Cosmetic benefit if Lynine is also RP locked. Also being RP capped is checked during Weak Fleet Branch.
 * Sabitha If Sabitha's RP is greater than 5 greater benefits working with Dari
 * Dari If Dari is RP Locked greater Synergy with Sabitha
 * Ginasta Benefit if greater than 25 RP on LoB Island Branch with Aka RP locked
 * Elleani benefit if joined Harem, separate benefit if
 * Fheliel benefit if joined Harem
 * Mestan RP 75+, 50+, or 49- (not technically a harem member but has RP and it matters in this section).

Past decisions:
 * Whoring Qum during your first visit to Stineford in chapter 1.
 * NUP Supported during the end of the linked event.
 * Yhilin Final State achieved.
 * Ravaging Conqueror ON (deciding to perform Trin's ritual)
 * Final Gathering Influence of 10+
 * Helping Mestan in the fight against the Nodes in the Lustlord's Tower Fortress

Agnostic 1
Note: if you invested in airships ASAP and got the Airship Counter to its max legit value, it's at 9. If you invested later, its value depends on when you did.

The following values are set:
 * IW_Fuzkao 10
 * IW_LoB: 10
 * IW_Nyst: 10
 * IW_Nyst if you already did the demonic research
 * If the Yhilini Airship Fleet has not been invested in,
 * If the Yhilin Final State has been achieved, Airship Counter
 * If Fheliel has joined the harem, Airship Counter

If the Zirantia NUP was supported (by supporting no one on your first visit to Zirantia), then there is a zirantian on the ship. If Lynine and Orilise have been RP locked, there is an elf on the ship. Both of these are purely cosmetic and have no effect on hidden variables.

Talking to Xestris gives Xestris.

Talk to Riala to make some decisions.

First, you need to choose if you keep airships in reserve, or if you go all-in. Basically, if you've got many airships, keep some in reserve, and if you don't, then go all in. Going all in gives you instantly IW_VP, but there are further consequences down the lines based on your airship strength.

Then, you need to choose if you'd like to try some magical penetration to Mithyn. Picking Yes grants an instant IW_VP, but also sets , which will negatively impact her RP later, in conjunction with other decisions.

Finally, you need to choose to which one of these country you'd like to send ground forces:
 * Tak'kan
 * New Givini
 * Ardoheim
 * Zirantia

Lord of Blood Ship
The Airship Counter is checked. If it's 4 or more, then IW_LOB and IW_VP. If it's 3 or less, nothing happens.

Lord of Blood Cannon
You can give Esthera directions as to what she should target. The choice depends on the state of your airships: It is generally better to defend if you have weak airships and attack if you have strong ones or if you plan on using Sabitha and Mestan in specific ways that would prevent them from confronting Fuzkao.

Agnostic 2
If your global influence during the Second Gathering is 10 or more, then IW_VP.

There are results based on your decisions so far:

If you funded Airship Militarization, then you also get BattleScore, IW_VP.

You are given more decisions to make.

First, you must choose if you accept or decline the captured succubi's offer for sex: Note that this will have further consequences down the line.
 * Refuse: Aka, Robin , Janine , Carina , Altina (saner) , Ginasta . Party recovers all HP and 100 MP.
 * Accept:, IW_VP , Yarra , Qum , Trin , Altina (sluttier) , Esthera , Nalili , Orilise , Riala , Iris . Party recovers all HP and 25 MP; Simon recovers all.

You must then choose to reinforce either your advanced fleet, or your reserve fleet. If you kept airships in reserve at the beginning, it's better to reinforce the reserve, and if you went all in, then it's better to reinforce the advanced fleet. It doesn't have any consequences when you make the choice, but it will as the conflict progresses.

If you helped Mestan during the nodes battle in the Lustlord's Tower Fortress after freeing Ginasta, then he will offer some help. You can pick where you send him:
 * Airship:, Mestan , IW_VP
 * Island:, Mestan , IW_VP
 * Tower:, Mestan , IW_VP
 * Refuse: Mestan

This choice will lead to further consequences later.

Then, there are some calculations to figure out how well you're doing in this confrontation.

The battle will branch based on your Assault Score, between the Strong Path and the Weak Path. Hilstara will state outright if your position is strong, weak, or uncertain. If it's uncertain, you're given a choice that will determine your path.

If, a timer is started for 5 minutes. If you start the section after the next one with 0:59 or less remaining: IW_VP.

Nyst Attack
Nyst launches an attack against your forces. You can't do anything, the result is purely based on the decisions you made until now.

Sabitha's target
You can choose a target for Sabitha to attack. The decision isn't the same in the strong and in the weak path. Keep in mind that they all will have further consequences later in the battle.

Strong path choices:
 * Airships:, Airship Counter
 * Armies:, IW_LoB
 * Mithyn:, IW_VP
 * Fuzkao:, IW_Fuzkao

Weak path choices:
 * Lord of Blood:, IW_LoB
 * Fuzkao:, IW_Fuzkao
 * Nyst:, IW_Nyst

Fuzkao appearance
The branches converge for this section, which is an attack by Fuzkao.

First, the Givini Mage Guild will attack him if funded, based on your New Givini country score.

After this, Fuzkao can be confronted by some of your allies based on your previous decisions.
 * IF, he's confronted by Esthera.
 * IF, he's confronted by Mestan.
 * IF, he's confronted by Sabitha.

If Fuzkao is confronted by the three of them, he dies. , IW_Fuzkao, IW_VP. Otherwise, for each of them you sent to confront him, you gain IW_Fuzkao, IW_VP (so if you send two out of three you gain two times that).

If Sabitha was sent to the airships, she can confront him at the last second. It results in, and IW_VP.

However, if absolutely no one confront him, then, IW_VP , IW_AirCasualty , IW_Fuzkao.

Airship Bomber
If you sent Mestan to the Tower, then he stops the bomber and you get IW_VP. Otherwise, you need to choose what to do about the bomber.

Strong Branch decision
Now you must choose what Simon will do.

Branching Split
If you are on the strong branch, you have a choice between:
 * Focus on the Lord of Blood (refer to Lord of Blood Island Branch):
 * Focus on the air battle (refer to Fleet Branch):

If you are on the weak branch, you have a choice between:
 * Focus on the air battle: (refer to Fleet Branch)
 * Focus on Mithyn: (refer to Mithyn Branch)

Lord of Blood's Island
If you sent Sabitha against the armies (, strong path only), the western defensive node is destroyed, granting you access to a chest containing a Crimson Orc Sword.

The eastern defensive node is destroyed if you choose to damage the island. The chest contains a Crimson Sword.

If you sent Mestan to the island, when interacting with the exterior building with a big demon statue on its roof, Mestan appears and gives you a Crimson Vibrator.

There may be Orcs setting a Cannon up. After the second turn, it explodes, harming your party and killing your enemies, so you can focus in defending.

Soon after this building, you're prompted to choose to use the Doom King against one of these three targets:
 * Damage island:, IW_VP , IW_LoB
 * Fire against fleet: IW_VP, IW_LoB
 * Create Tower weakness:, IW_VP , IW_LoB , IW_Nyst

Bomber
This section only occurs if at least one of the following are true:

Dari and Sabitha get a Synergy score based on the following conditions:

The higher their synergy score, the better the results:

If Dari's appearance is human, or if she joined the harem, or both, then Sabitha.

Lord of Blood's Island 2
If Aka's RP are locked AND Ginasta's RP are 25+, then you get the following: Ginasta, IW_VP , LoB Damage. However, Aka and Ginasta leave the party until you reach the fortress, so make sure you have four characters in it before fighting more battles. (Don't forget to retrace your steps to the southeast if you chose to damage the island).

When you reach the LoB's fortress, the game makes some background calculations to figure out how much damage you did:

Then, you get some results based on this variable:

After this, you will fight the Lord of Blood. However, several rounds into the battle it is disrupted by Tanurak. Please refer to the Tower Knot part of this guide, first the Lord of Blood branch part, then the All branches part.

Agnostic
You're given the choice of which ship to use:
 * Take the Agnostic:
 * Take a smaller ship:

Taking the Agnostic is recommended if you reinforced your reserve airships, and taking a smaller ship is recommended if you reinforce your advance force.

The next section depends on whether you are on the strong branch of the weak branch.
 * Strong Branch: Go to Lord of Blood's Island
 * Weak Branch: Go to Bomber

Lord of Blood's Island - Strong Branch
Dari and Sabitha get a Synergy score based on the following conditions:

The higher their synergy score, the better the results:

If Dari's appearance is human, or if she joined the harem, or both, then Sabitha.

Bomber - Weak Branch
The game makes some background calculations relating to the synergy between Orilise and Sabitha.

Then, you get the following results:

War Map
If the Givini Mage Guild has been invested in, and Elleani is RP locked, then you get choose a target for them to attack.
 * Lord of Blood's Fleet: AirBattleScore, IW_LoB
 * Lord of Blood's island: AirBattleScore, IW_LoB
 * Mithyn's barrier: IW_VP ,

Lord of Blood Airship
If both Aka and Yarra are RP locked, then you get IW_VP, AirBattleScore. Otherwise, you get Aka, Yarra.

It's time to see how well you did in the air battle.

After this, please refer to the Tower Knot part of this guide, first the Fleet branch part, then the All branches part.

Agnostic
First, you need to pick a course of action:
 * Defend against Nyst:, IW_Nyst , BattleScore
 * Drive forward:, IW_VP

If you reinforced your advance fleet, then you get BattleScore.

If you sent Sabitha against Nyst, then you get BattleScore , and.

If you invested in the New Givini Mage Guild and Elleani's RP are locked, then you get BattleScore, and.

There are some calculations based on your battle score, and on the choice you just made.

Mithyn Entrance
If both Aka and Balia are RP locked, then you gain IW_VP. Otherwise, you gain Aka, Balia.

The next section depends on whether Sabitha already acted:
 * If, go to Mithyn Island
 * If, go to Bomber

Bomber
The game makes some background calculations relating to the synergy between Orilise and Sabitha.

Then, you get the following results:

Mithyn's Island
If you helped Mestan in the fight against the nodes in the Lustlord's Tower Fortress, then you gain IW_VP. Otherwide, you fight him, and get the switch.

After this, you can there refer to the "All branches" part of the Tower Knot part of this guide, as there's nothing in the Tower Knot that's specific to the Mithyn branch.

Lord of Blood branch
If you negotiated a truce with the Lord of Blood during the Second Gathering, you gain LoB Damage.

You can negotiate with him, but the best option depends on your LoB Damage score.

Not far from your starting location, Robin and the others rejoin the party (if they were sent to stop the bomber).

If you manage to negotiate an agreement, you can access a chest later on for a Twisted Charm (located near the Lord of Blood).

Fleet branch
There are some calculations to tell if the Agnostic was damaged.

All branches
Paths converge here.

You find yourself in an area of the Tower filled with groups of demons, Lord of Blood orcs, and the other Incubus kings. Make your way east until you find a brown knot you can remove; this will remove the barrier to the north from where you originally entered. After fighting a boss for 29,999 EXP (a pooling demon, weak against ice but able to regenerate 10,000 HP per round), you can remove a second knot, allowing access to the Lord of Blood, Nyst and Mestan. Once you deal with Mestan, you will have access to a third knot. Once you unlock this one, the entire tower Island is available, including an optional boss in the north-east corner, guarding a chest that contains a Shining Sword.

Golden Switch locations (to unravel the barriers):
 * West, north of the bridge
 * Southwest (not for the LoB branch)
 * Center
 * Southeast (not for the Mithyn branch)

Loot:
 * 3x Revival Potions - Northwest corner
 * 1x Sacred Revival Portion - West, near the bridge
 * 1x Twisted Charm - North (LoB Branch only)
 * 1x Eldritch Draught - Center
 * 1x Mask of Madness - Center (only if you did not help Mestan against the nodes)
 * 4444 Sx - Southeast
 * 696 Sx - Northeast, near the building with the optional fight for the Shining Sword

If Fuzkao isn't dead, and you fully investigated his room during the Second Gathering, then you get IW_Fuzkao. (Fuzkao is weak against ice and sex).

If you helped Mestan against the nodes in the Lustlord's Tower Fortress, you can assist him in his fight against Nyst. You're given multiple options:
 * Move on: Mestan
 * Fight Nyst: Mestan, IW_Nyst
 * Just one strike: Mestan, and IF Mestan RP 75+, you also get IW_Nyst

However, if you didn't help Mestan against the nodes, then you fight him and Lilith. If you reduce Lilith's HP to 0 during this fight, then you can get Mestan. After this fight, the game calculates RP for Lilith.


 * if Mestan 100+, OR if Mestan 90-99, OR  if Mestan 75-89, OR  if Mestan 50-74, OR  if Mestan 49-
 * if Qum was whored.
 * if Varia's rape was allowed.
 * if Varia was dominated.
 * if Trin's RP are locked.
 * if you have the Tormented Shield.
 * if Tanurak Point 3+
 * if Reletima was copied by Trin.

Once you leave the area, you will see a cut scene with Trin, Balia and Tanurak, who appears on the Tower Island to create chaos. If Wendis's body was restored, his plans are thwarted and you gain IW_VP. You then appear on Mithyn's Island for the finale.

Mithyn Island
This part starts with some calculations on how things are going.

The game then determines your fleet size, using the following equation:


 * FleetSize = Airship Counter - IW_AirCasualty

There are further calculations.

You also get RP rewards depending on how good you did.

The war branches further, between the +Path and the -Path. If your BattleScore is 5 or less, you're forced to take the -Path. However, if it is 6 or more, then you're given a choice:
 * Attempt to dominate battle: will put you on the +Path
 * Focus solely on pushing inward: will put you on the -Path

+Path
If, then there are two extra wandering demon fights.

You can spare the lamia group. If you took the Fleet Branch, then you're given the option to spare them when talking to them. For the other branches, you can spare them by escaping during the fight.

You're given a choice on what to do about Trin:
 * Inhibit Trin through connection:.
 * Ignore and push forward

If you told Esthera to attack the Lord of Blood's island, then a chest near the end of the map, containing an Ancient Crusader Sword, is destroyed.

If Fuzkao is dead, then there's a chest containing a Purified Lingerie where he would otherwise be. If he's still alive, you're given an opportunity to deal him as much damage as possible for three rounds. He starts with 99,999 HP and is weak against Ice and Anti-Sex.

When reaching the palace's doors, you're given a choice on what to do:
 * Break barriers: IW_VP
 * Contact Mithyn: Mithyn
 * Influence Tower: IW_LoB, IW_Fuzkao , IW_Nyst

-Path
Timed section, party movement scripted, only 4 fights. You'll miss all chests.


 * Fight 1: Blood Underlord + Blood Brute + 2* Blood Mage + 2* Blood Reaper
 * Fight 2: 2* Muscle Manifest + Bone Manifest + Disease Manifest
 * Trin decision, see below.
 * Fight 3: 4* Crimson Lamia
 * Fight 4: If Fuzkao is alive you fight him, see below. If he is dead you fight LoB Cannon + Blood Underlord + 2* Blood Brute + 4* Blood Veteran

Here are the details about the decision regarding Trin:
 * Inhibit Trin through connection:.
 * Ignore and push forward

Here are the details of the Fuzkao fight:

At the palace's doors, you're given a choice:
 * Prioritize health: IW_VP, IW_LoB , IW_Fuzkao , IW_Nyst
 * Prioritize barrier: party HP -2000, party MP -100, IW_LoB, IW_Fuzkao , IW_Nyst
 * Prioritize Tower: party HP -2000, party MP -100, IW_VP

Based on your remaining time, you get the following results:

Mithyn RP calculation
Mithyn gains RP based on the below criteria:
 * Unmissable
 * if when you visit Stineford for the first time in chapter 1 you whored Qum or if you did not.
 * if when you obtained Altina in chapter 2, you fucked her right away (sluttier), if you did not (saner), or 0 if you did not obtain her.
 * if you completed the magic cult quest during Aka's route in chapter 2, including the second harvest that grants "Otherworldly Robes".
 * if you helped the magic cult harvest extra mana during chapter 3.
 * if you talked with Vera after the elven forest section of chapter 3.
 * if you bought the Goddess of Magic palace statues after unlocking the Yhilin Final State.
 * if you prioritized the Goddess of Magic cult during the Erosian Crisis magical disturbance.
 * if you obtained the best result on the Goddess of Magic result during the Council of Gawnfall, if you got a good result, or 0 if you got a bad result.
 * if you encountered Mithyn during the Erosian War.
 * if you copied Reletima with Trin.
 * if you allowed Estaven to be tortured at the end of the Erosian War.
 * if during the Erosian War, Tanurak Strikes is at 0, if it's at 1,  if it's at 2,  if it's at 3,  if it's 4+.
 * if IW_LoB is 0-, if it's 1-4,  if it's 5-8,  if it's is 9+.
 * if IW_Nyst is 3-, if it's 4-6,  if it's 7-8,  if it's 9+.
 * if Mithyn Aggression Check (see below) is 0-, if it's 1,  if it's 2,  if it's 3,  if it's 4,  if it's 5.

Palace of Magic
You encounter Trin. The results depend on your past actions:

If your total Trin Trust is 2 or more, then Trin survives. If it's 1 or less, then Trin dies. If she dies and you previously gave her a divine shard, you get it back.

If you're on the +Path, the door to the first east room is open.

If you're on the -Path, the room to the first west room is open. In it, there's a chest containing an Old Crusader Robe. The central room on the third row is accessible, granting you access to a Sacred Revival Potion.

If you asked Esthera to attack the Lord of Blood's island, then the room north of the garden and its adjacent room are open, granting access to chests containing a Holy Crest and the aforementioned Sacred Revival Potion.

If you helped Mestan in the fight against the nodes in the Lustlord's Tower Fortress, then you fight him and Lilith, and the healing pool doesn't work. Otherwise, there's no fight (since you already fought them previously), and the healing pool still works. Lilith uses chaos magic that can inflict many different status effects on your party, so it is best to have everyone equipped with pins that prevent many status effects. Focus your attacks on Mestan; once he is defeated, Lilith will retreat and you win the fight (and 49,998 EXP).

If, then there is an extra wandering demon fight.

The chest at the west of the wide room is accessible if IW_FuzkaoDamage 3+ or if. It contains a Holy Draught.

If Mithyn's RP are at 70 or more, the room with the big winged statue is open, granting access to a Material Lust and a Material Purity.

The chest in the west hall after the wide room is accessible if Fuzkao is dead, granding access to a Lightning Charm.

If Fuzkao isn't dead, you fight him. He starts the fight at 79,999 HP if IW_FuzkaoDamage = 4, 89,999 HP if IW_FuzkaoDamage >= 2, otherwise 99,999 HP.

If IW_Fuzkao - IW_FuzkaoDamage is 4 or less, then he dies after the fight.

Palace of Magic Core
There are some calculations based on how much better you're doing compared to your rivals:


 * IK Influence = IW_Nyst + IW_LoB

The game recalculates your fleet size, based on the following equation:


 * FleetSize = Airship Counter - IW_AirCasualty

If you have both militarized your airships and have a fleet size of 1 or more, then you're given the choice of what to do with your airships:
 * Deliver supplies:, Arclent Acceptance
 * Enforce order:, Arclent Acceptance
 * Keep in reserve:

Ritual Site
If you fought Mestan and Lilith in the Palace of Magic section, the latter gains RP as below: Note: Mestan can gain +5 if you reduce Lilith's Hp to 0 during the fight.
 * if Mestan +, Lilith, if Mestan , Lilith , if Mestan , Lilith if Mestan , Lilith  if Mestan -
 * if Qum whored.
 * if Varia raped.
 * if Varia dominated.
 * if Trin RP locked.
 * if you have the Tormented Shield.
 * if Tanurak Point 3+
 * if Reletima copied with Trin.

Incubus Prison
Continue to the Incubus Prison page for the next section.

Enemies
(This part is still in construction. Earlier fights are against multiple enemies, so attacks which hit multiple enemies, such as Vhala's Defensive Rain, are particularly handy)