Army

Another of the mechanisms of the game that adds a certain degree of complexity. A stronger army will probably change some minor aspect of the end of the game and it already has shown some minor effects in the battle against the Horde. Two figures represent your Army:

Size: A representation of how many people are in it.

Quality: How disciplined and well trained they are.

Possible recruits
So far, it's possible to avoid getting any army and although the losses against the Orcs are heavy, that doesn't mean a Game Over but the reward list is minimal (and lets not forget the destiny of Carina's soldiers). TOTAL SO FAR:
 * When you recruit Orcent, you start with an army of Size 3 and Quality 1.
 * When you return to the farm (during Chapter 1) and dominate the two recalcitrant orcs you get +1 Quality.
 * When you recruit the Succubi in the tower near Stineford: +2 Size +1 Quality.
 * Hiring the Iron Cugel: +2 Size +1 Quality.
 * Hiring the Dusty Horde: +5 Size.
 * Hiring AriGarda: +2 Size +3 Quality.
 * Sparing The Impaler: No Effect on Army rating
 * Convince the majority of the succubi and orcs in the Whitered Montains castle: +3 Size +1 Quality.
 * Stark Head: No Effect.
 * Size = 17
 * Quality = 8

Impending Horde Battle
The amount of Sx is determined by army size, the quality of the items is determined by army quality.

The results vary with your army strength (I have only tested 5/3 and 13/4 and 10/5 army and 8/4 (no mercs, no Impaler). My test lack of a 5/2 army or a 17/7 one or strong army without orcs or succubi)
 * Orcent will give you a variable amount of money in function of the strenght and size of your army:
 * 1000 Sx (5/3). A 5/3 army means heavy loses and remorse from Simon.
 * 3000 Sx (with the following combinations: 8/4, 10/5 and 10/7)
 * 5000 Sx (13/4 with Impaler and Lucy).
 * The succubi village will give you various gear (again in function of the strenght and size of your army)
 * A full plate armor (5/3)
 * Add a shining sword (10/5 (Iron Cugel) with or without the Impaler).
 * With a 8/4 army (all orcs recruited but impaler killed and no mercs you only get the shining sword).
 * 13/4 army (Dusty Horde) don't get the plate armor (needs further testing).
 * With a 10/7 (AriGarda) army you got full plate armor, steel armor and Shining sword.
 * Carina's men will be saved by any merc company and will give you a Shining Armor.

A hint from the Lady herself::But you guys are missing an invisible component: certain groups and decisions have synergies with each other that can temporarily increase or decrease size and quality. Tests indicate that not going into the slime merchant camp change dialogs at the end of part 2. Perhaps the time you spend doing this part is important this can be one of these invisible bonus/malus but no way to test it thoughtfully at the moment. The presence of the Impaler can be another (since he does not work well with Orcent). The presence (or not) of Lucy should be tested too. Optional exploration of devil pass locations, or bring back merchant loot lost in pass can be tested too since it's time consuming.