Walkthrough

Defeat the King
Invade the fortress

Pretty straightforward, go north to meet Altina and Simon, your disposable servants. Altina is the mage and Simon is the only one who is not affected by Lust. Whatever you choose does not matter as they will gladly follow you to their doom.

Loot the chest to get 5 Health Potions, 3 Mana Potions and 3 Revival Potions. If you go further north-west, you will find another chest with other 3 Revival potions and optional battle with a spider.

Go east to get your first actual fight against a mon... against a succubus. They are not monsters, they are more civil than humans at times. Try to stun her with Simon, it makes beating her easier as she can apply Lust Stun effect. Physical and Ice attacks hurt her the most.

Optional: if you go South from the Fortress, you will fight three Corrupted Bats, a Corrupted Spider and Junior Succubus. Stun the succubus and dispose of her first. Then kill the rest and claim an Iron Helm.

Go north and prepare to fight the Lamia. Lightning and Physical attacks hurt her the most. Beat her and enter the Fortress.

Inside are Orcs and Succubi. You will take over them when you beat the King... except when you finally get to the room, Riala intercepts you. You can't beat Riala, so accept your fate and prepare for your death.

Except again, you were foiled and won't get a Game Over screen. It seems that you're not the main character of this story. Instead, you (as Simon) will go through some cutscenes and get thrown to Feroholm.

Return and report Chosen's death
Go to your house, get intercepted by your neighbor and rest.

When you wake up with full HP, go east to the Church. Report the death of the Chosen one and be stuck with a new one... who is even more rude and asinine. Oh well, you will not have to put up with his banter for too long. Go to the right room and speak to the priestess to check your soul. Exit the temple and walk west to move to a new location.

Guide Tal
Tal is another Chosen one, armed with only an Iron Sword. You should switch it for Kai's Shining Sword and the rest of his gear. You can fight some random plant monster milling around if you feel like it. If you want a little more and go east, you will recruit Aka and you will not need any other party member ever again (except later in the game).

Keep Tal from killing himself
Now you have 3 party members, out of which two are amazing and one is there for... I don't know what. Go east and get through all enemies.

Go east to the bridge, then go north to the cave. Kill whatever is in your path.

You are presented with Sokoban puzzles. Move the rocks down and right, the second group left, then right and then up. The crate closest to the top contains five Antidotes, while the other contains a Collar.

Go south and have a fight with Yarra. Don't worry, she will not kill you even if you don't attack. After that, take on the Cache Guardian and get access to the stored power of corruption.

Afterwards, beat the bandits. Not a problem as it is 3v4 as Yarra joined you. Take off everything from Tal... yup, same procedure. If you don't, you lose some equipment and some potential gold. Loot the crate for potions and leave the cave. Meet Varia... the impossibly lucky girl. You will get her name later, but let's spoil it a bit. Get a cutscene.

Eliminate the Chosen
You will be alone with Yarra, kill everything (you don't get another shot at these monsters) and go North to find... the Chosen one and Aka together. Kill the Chosen one and claim Aka. The Chosen one is weak to Lust attacks, so Yarra will be very effective against him.

Cover tracks with the church
Simply talk with the headmistress of the Feroholm's church.

Mushroom Collecting
See the relevant section on the Quests page.

Introspection
A quest that is completed by progressing through the first chapter.

Make Simon an Incubus King
See the relevant section on the Quests page.

Acquire a healer
Simply talk with Qum after you have completed the prior quest.

Acquire a product
Go to the bar and do some community service (or not?).

Find a merchant camp
Once you have left Feroholm you will arrive at the merchant camp.

However, first you have to clear the road of monsters (its highly recommended to clear logs as well). As this is your first opportunity to fight combats with only permanent party members, it's a good moment to familiarize yourself with them. All the fights should be doable, even the Chimera one provided that you get to that combat in good health.

Your first stop (after the recommended rest in your wagon) should be an open tent with no guards. Here, you can sell your ill-acquired alcohol for 15,000 20,000 22,000 thanks to the seductive arts of your harem mistress. Now it's a good time to make your purchases (if you wish to do so). Later, you should investigate the Merchant Guildhall (top building) to learn more about the trade (and possible partners). Only two names will be mentioned: Megail and Reval. You can't talk with the latter and the former is not that receptive at the moment, so you have no option but to accept an invitation from a new group. Rested and refreshed, you enter the meeting hall, and surprise: There is an ambush. First, rescue the harem member whose relationship you wish to progress fastest (check the relevant sections of their character pages) before rescuing the rest of the harem and defeating the boss with a complete party.

Find a viable partner
After that, you should visit Megail again to talk some business and entrap a rival. Before you proceed (it's pretty straightforward), remember to rest again. Once all the drama has concluded, you can leave for Stineford.

Arriving to Stineford
Before you arrive to the city, you detect a fire in a nearby farm. When you get there, you discover what seems to be an orc attack, but in reality is a ruse by a corrupt knight and some thugs to rape and pillage the defenseless farms with impunity. Deal with the orcs you find as you would (or not), but to progress, you have to talk with the orc lying on the floor at the right side of the second building. He's called Orcent and asks you to stop the gang.

After you have gotten rid of them, talk to him to get a new ally.

If you visit the farm again, you can trigger the quest Orcent's problem and also practice your domination skills on some of the orcs. Plus, there is some loot around here.

Once you have arrived at the city, you should visit Megail at The Blue Rose Inn to get the general objectives for the city.

Megail's Deal
To acomplish with her conditions, you should do the following quests (if you do all of them you will get 60,000 ProN):


 * The Stineford Mine
 * Simon's Daughter
 * Robin's Education
 * Yarra's Request
 * Slavery in Stineford
 * Orcent's problem

There is another possibility to earn ProN in Stineford, and it's to prostitute Qum at the Slum brothel. Be aware that to do so has implications in your relationship with the members of your harem. See their respective character pages for more details.

Infested house
In the Slums there is an infested house (you have to visit it to complete the Robin's Education quest). The enemies there are pretty formidable, especially the visible ones (three spiders). Also, remember that you can save inside the house and can also leave the area to rest at any moment.

Some tips:


 * The bigger ones should be silenced by Simon to avoid the Foul Blast AoE skill.
 * The smaller ones (with red eyes) attack twice so they should be weakened by Aka.
 * I suggest that you get one or more Thief's Pins.
 * Be sure that you already have as much experience as possible from the other dungeons.
 * I would advise to have Simon and Hilstara keep stunning/bashing spiders.

The rewards that you get are: experience, a Shining Sword and the Silk Robes.

Journey to Yhilin
In general, it's a pretty straightforward dungeon. Review all the bodies that you find and defeat all the monsters. After the meeting with the Redlights, don't forget to visit the magic circle in the Incubus domain. Of course, check the chests (nothing really groundbreaking, but everything helps). The fight with Hilstara is most remarkable because it gives you money : 1000 Sx. As she can be poisoned and doesn't seem to use any special skill, it can't be considered a boss battle.

After the showdown with Ivastan, you have a very well written interlude. Check the characters' pages if you want to maximize their relationship points. Proceed to the fight with the Boss of the area and after that you should decide if you feel ready to take the optional dungeon or not. If you choose to do so, read the following section. If you decide to take on it later, I suggest that you wait until you have Altina in your party (this way she gets the experience too) before visiting it.

Optional Dungeon
In case you have problems understanding how to reach the different chest on this area, there are two maps on the right. Middle-click them to check them without leaving this page.





This is a very challenging area, in part because you can't rest and you can't leave and return later. So you should have collected as much experience as possible and have some good accessories (especially pins). Yarra is pretty much out of the rotation, because only the Ghostly Horror is vulnerable to her lust attacks. Aka and Robin are pretty much a given so the only choice is between Hilstara (better offensively) and Qum (better to keep the party alive, especially if she is equipped with a buttplug). Your first priority is to equip the new armors available in this area: There are four regular monsters plus the Boss one:
 * Ancient Lingerie for Yarra or Qum.
 * Lustplate for Simon.
 * 1) Ghostly Horror: weak to fire and sex. Techs damage and blind+silence one or the whole party. Can be silenced but it's pretty fast.
 * 2) Creeping Horror: resists all but physical. Harmless silenced (so Simon should do it ASAP), otherwise techs damage and blinds one or the whole party.
 * 3) Skiterring Horror: resists fire, ice, and sex. Weak to lightning, and an experienced well-equipped Robin should be able to eliminate it in one shot.
 * 4) Shambling Horror: weak to fire. Techs included damage+poison to a single target or the whole party.

To leave the area, you have to open the southern chest and get the Incubus King full ceremonial armor.

You will be fully healed at your arrival to Ari-Yhilina so it may be unnecessary to return to the campsite. Go to the exit to start the next part.

Stop Ivastan's Plan
See the relevant section on the Quests page.

Gain Economic Power
After the whole coup is avoided thanks to your efforts and you have had the resulting debriefings and meetings, you should touch base with all your girls. After that, your next step is to contact your allies (you have a new driver but the system is the same) in the city: Megail and Sarai.

Your chat with Megail reports to you about your profits. The exact amount that you can invest depends on the amount of PRoN that you were able to earn back in Stineford. Also, Megail warns you about her incoming reunion with Reval and asks for your help as muscle (basically as protection). Finally, she gives you a Ledger to keep track of your investments. Some of the investments you can make will have other effects later on that are not listed on the investments page - SPOILERS

To accompany Megail to the reunion, it is enough to step out of Megail's room, prompting a cutscene talk with your harem. Afterwards, step back in, talk to Megail, and you should be able to proceed. That is the minimum action required to trigger this event, but you can choose to make an Investment and return.

Merchant trouble
The first part of the mission is pretty straightforward. Just agree to accompany Megail to the meeting. Fight with Reval's men and loot his things.

See the Quests page if you have any troubles locating Megail.

There is a new type of enemy in this dungeon:

The bottom part of the maze is like a hide-and-seek game. You have to maneuver around the dungeon without crossing their line of vision :



In the top, most of them are moving, but there also two of them who are still. Ignore the left one for now. The other is covering a couple of rooms. Try to get the chests in the right bottom room and in the top rightmost room (you lose the access to that room after you contact with Megail). In the left one you will find the Noble Figurines. In the right one, you will find Megail. After the briefing and recriminations (from Yarra), Riala tries to get you out of there, but she can't.

The time for games is over. Now it's the time for swords and magic. Some considerations:


 * For lore reasons, these monsters don't drop any Sx.
 * Don't bother to use Yarra at all. Her attacks are useless against any enemies and some of them have a magical attack that blocks her abilities. Qum is better as a healer outside the combats.
 * You have the chance to find two Shining Swords.
 * The Unmen and Unwomen are resistant to ice and can't be poisoned. But they are weak against Lightning (if you really, really maximize the XP that Robin gets, it's a very close thing, she can learn the Lightning Lance just before the Boss).

The end of the Boss fight marks the end of the dungeon so remember to liquidate any enemies beforehand and to check that all the chests are open.

After that, you have to talk to Megail to activate a sex scene, and then it's time for Investments. When you have spent all your hard-earned ProN, talk to Janine to advance the plot and finish the chapter.

Preparations
After doing your business (purchases and investments), you can leave Yihilin. Before the end of the current content, you have until you enter to the Forest looking for Varia, to get any equipment for your non-succubi characters, so it's recommended that you spend as much money as you can equipping them. One important consideration is that Varia joins your party with all the equipment in the Iron tier, which isn't going to cut it. If you got the Steel Claw from the Umen's lair, don't sell the rest of your Steel-level equipment and you already have a good start.

Stineford
According to your choices in Stineford, you will have to talk with Orcent, with the Tower Mistresses, or with both. Now that you are in Stineford, you should consider if you want to do the Lost Merchandise quest. In any case, it's recommended to do a more methodical collecting of experience and money.

You can gain XP visiting the pond (a single fight that nets you 3 Revival Potions, plus XP and money) or the Devil's Pass: you can go looking for new tunnels (you can find nothing, some Sx, or a random fight, but the odds increase for the first option with each try), to return to the cache, or go to the optional dungeon if you didn't clear it before. Buy any equipment and/or items and leave for the Feroholm region.

In Feroholm
There are five places that you can visit (clearly marked on the map).

The Shrine
You find a talking head (!) in there. He is another intelligent orc (though he won't be the last). Fortunately, you are pretty unflappable yourself and you have a friendly conversation with it (?). His name is Stark and you choose to take him with you. Why not? Also, you find some money in a chest.

The Merchant Camp
The Camp has been overrun by slimes. The traders are gone and you don't have any place to rest here, so the conservation of Mana levels could be difficult (at least if you want to avoid long fights, of course; you're not in any kind of danger, except that of boredom). To mitigate it, use Yarra and her Sexual Mana skill (you should have it by now) and of course Simon's Suppress Lust. The Fire Storm from Altina works nicely here (the Slimes are weak against fire). You should get three types of Goo: Health Goo (increases HP), Mana Goo (increases MP) and Revival Goo (revives a party member).

Feroholm
Go to your house and you will see a letter appear out of nowhere. It's from a mysterious woman called Wynn, that talks about past discussions and hard choices. Intriguing, but nothing more is known at this time. Rest and carry on.

In the church you hear some tales about a new orc called the Impaler. Also you will meet Carina again. Ina also mentions something about orcs.

When you're leaving, there is a scream for help. You investigate and go against the Impaler and his band. First you should liquidate his minions, and after that, go for him. Kill or spare him following the advice of the others and your own criterion.

Be careful, as this action will end the part even if you haven't seen Orcent or the Succubi, so see them beforehand.

Withered Mountains
Regardless of whether you wish to rescue Altina or not, this is a good place to increase the number of your allies. After a couple of minor fights with spiders, talk to the lamia from the Prologue. Your very first stop should be the center room at the top, where you will find an old letter from Riala and the key to the fortress.

Now, if you are planning to take the elf with you, go first to the topmost floor of the west side. The west room on the ground floor is not accessible, so you have to take the other route and change staircases on the first floor. After a fight with a good-sized group of orcs, it's time to make your choice concerning Altina's future. Don't forget to equip her as best as you can.

Regardless, interact with any other inhabitant of the tower to gain their support. There is a room on the first floor that contains the treasure: +11000 Sx. The natives are not that interested in money, so you take it with you. On the last floor of the right side, there is the potion's cache (and a couple of lovers). Taking or leaving the Lust Draughts has some consequences, surprisingly.

It's interesting to observe how Simon reaches out to Qum about the destiny of the cuntslaves. He is always very supportive of them. If you have persuaded most of them (you can't convince everybody), the lamia will say:

That also influence your relationship with some of your allies.

As happens with other dungeons, once you leave the area, you can't return.

WARNING ABOUT ALTINA

Later in the game, you can find yourself in a situation where Altina leaves the party for good, so pay attention to learn how to avoid it:
 * If you choose to take her in the fortress, you're good.
 * If you decide to wait, and you speak twice with her in the camp, you're good. Or, you can speak with her in the fortress before the battle.
 * But if you don't talk with her, she will choose to leave you and live in the Elves' community in Ari-Yhilina.

West Delgar Forest
It's not necessary to rest before entering this area. You can do it with your old contact at the bounty hunters' camp. There is very little interest in the two first zones (Eastern Forest, Eastern Clearing) when you leave the settlement, although there are some monsters that give tiny amounts of Sx and XP. In the Southeastern Forest, you have an encounter with elves that will probably have repercussions in the future, but they are not relevant now. In any case, they guide you in the right direction.

Next, take out the sentries and locate the upstairs entrance. Take out the remaining forces (surprisingly scarce). When you arrive at the last room, observe the whole drama, listen to your advisors, and make your decisions.

First, you have to decide if you're going to observe or interfere.

In any case, you will have to fight the gang (it's easier if you wait, but it's not impossible by any means). See the Boss section if you want more details.

After you have taken care of them, you have another decision to make. Depending on whether you choose to dominate or to reshape her, her ultimate skill and her orientation will significantly differ; it's a similar process to Altina's one.

Both decisions will have (as you can guess) influenced Simon's relationships with his lovers.

Scouting the area
After your oh so delightful chat with Commander Geoff, who at least takes your warning seriously, you arrive at a mysterious fortress where you find Sister Carina and her men (sent by Ivala!!). After the meeting she leaves to try to mobilize some reinforcements and leaves you in charge.

Investigate the four routes: the broad pass, the high pass, the narrow pass, and the occupied pass. In this last area, you will find a town. You can't visit but it has a rest point and some trading: you can buy some items and succubi equipment, but you can't sell anything.

The scouting is unremarkable, except for a conversation with Varia at the narrow pass. By the way, there are some enemies there to harvest experience.

Exploring the fortress
The enemies here don't drop Sx. They are tough but doable, so this is a good moment to learn more about Varia's abilities and weaknesses. Remember you that can rest in the Strange Village as many times as you need during this stage. There are some chests with equipment; the most notable one is a Brutal Whip for your succubi.

Nothing describes better the atmosphere of this forgotten fortress than the following dialog between Simon and Qum:

To open the locked door (before doing that, defeat all the enemies), simply drink from the fountain upstairs. After that, there are only the Bosses of this dungeon to defeat.

Go to the Quest section to read more.

Split party
When you arrive at the screen that signals the various routes that you can follow, you have some decisions to make.

The most obvious one is the order in which to do the different routes. There some minor differences depending of your choice, but nothing earthshaking.

There is also a mild exploit: you can interchange equipment between paths if you unequip the characters before the ending of that path or in the split screen. So you have to choose if you feel comfortable with that, or to limit it only to the three companions' paths, and block Simon from accessing the inventory of the other parts.

The order of the next three seasons is not significant, although there are some minor advantages in doing Aka's Path before Megail's, based on the results of the Jan '16 poll.

Yarra's Path
As opposed to the other routes, there is no point for this group in spending any time in Ari-Yhilina, so after some brief goodbyes with Aka's group, you leave the Palace and you're then transported to the meeting point, where you are teleported near the Gathering 's place.

Given that the new Incubus King deemed not to grace The Gathering with his presence, the group starts with a serious disadvantage, but fortunately that doesn't mean that the group can't achieve its goals:

And as a secondary objective:

About the combat in this part, some generalities:
 * Don't be fooled by Orcent's high HP. Most of the enemies will be able to hit him hard.
 * As the Gathering is some kind of exhibit, it's not necessary to overwhelm the others with your power, particularly in public.

When you arrive at the complex, the initial greeting is about to start. You then witness the antics of the rulers.

After the whole drama unfolds, and seeing that you can't represent Simon in the meeting, go to your room and receive your orders. This evening is the Lustlord's banquet, (which you are not invited to); Queen Fheliel, the Anak, and the Empress all leave this early.

[Be advised that each of the major powers here has their own day of events, at least on the schedule. After the first day you should see a letter in your room next to the beds on the left. You should read that letter each day. In particular you must read the letter to progress at night of the 6th day to skip the half assed orgy. We start with the Lustlord, then Queen Fheliel's race, Skullcrusher's orgy, The Lord of Blood's gladiator matches, Fucklord's succubus hunt, the Incubus King's waste of a day and half assed orgy at night (free day and night), the Anak's disappearing act (free day and night), and finally the Empress's endgame. Each of your nights is free, but you only get two free days to do the succubus village if you intend to get the secret optional boss. You may also want to consider that you can only negotiate with the orcs and succubi at night when the council rooms are not otherwise occupied by orgies. Plan accordingly. - Rafael367]

After the overwhelming visit and the rest, talk to your room attendant. After that, the events of the first night are pretty simple. You should spy twice, once on Queen Fheliel and Xestris and later on the conversation between the Anak and the Empress.

The next day, chat with Hadi before participating in Queen Fheliel's event and pay attention to the words of Yarra after being defeated. For the evening you have various options : rest, investigate the Fucklord's suite, crash the orc meeting or negotiate with the Queen of Ghenalon.

On the third day, witness the epic failTM of the Skullcrusher (it's interesting that the Incubus King doesn't make an appearance in this scene), have fun and follow the plot. Remember that your role in the Gathering is in part that of an impartial observer.

The following day, you can explore a little and collect the reactions of various Succubi and Orcs about the happenings of the night before. If you haven't done it before, equip Orcent with the best gear that you can, and start the competition. You get different rewards in function of how many fights you're able to win.

After the easy first round, you meet the Lustlord's orc breeder for the first time, who is renamed immediately by Qum as Orc Floof. As Orcent continues to crush the opposition in the second round, Yarra and Qum follow her. Once you reach her work place, she will invite you to visit her at the palace and discuss her working situation further.

Use the evening to complete any of the activities mentioned above and advance a day. (This evening also marks the first time you can visit Balia's rooms if you don't want to wait).

Your next event is the Succubus Hunt. As Orcent: a) is not a Succubus (duh!) and b) he is still recovering from his serious injuries, you only have two active members in your party. Hunting butterflies is useful as you need them to get the Chainmail Bikini, but don't forget to go against the other succubi for XP and some stuff.

That evening you can negotiate with the succubi to unlock the access to the meeting of the Pan-Succubi Council. Also, the locked doors in the guest houses will open by now (it could happen sooner, in function of your behavior with the service, aka Hadi).

You have the next two days free as neither the Incubus King or the Anak have any kind of events prepared for you, so you can use the night to visit Balia, visit the Succubi's village , (Betatester: I recommend to do Balia first because Qum can level up and learn illusory orgy useful in the village fight. As a note the topics of discussion available are different depending on the day you visit the village.), or spying on other IKs.

Once you have done your two events, it's time for you to be a good lackey and rig the Empress' own event. It's in your best interests to do as much as you can to help Queen Fheliel's deputy. So block passages, collect crystals, and defeat all the enemies, but don't underestimate them because they could be dangerous for your actual party. Once you think you have done the right amount of work on the Empress' behalf, try to leave the area to trigger the final conversation with Esthera. You can collect up to 3 crystals. The first one is simple to get. For the second one, you have to cross the bridge before sabotaging it. And for the third one, you have to find a secret passage outdoors leading to the left cave.

Enjoy the last evening doing any pending errands that you haven't time to complete sooner and end this path.

Aka's Path
One general consideration about the combats during this section of the game is that Aka can't be cured completely, but you can reduce the draining that she suffers by completing the Aka's Condition quest. It's strongly recommended that you complete the mentioned quest ASAP, as if you do otherwise you can be stuck with a very deteriorated Aka. Regardless, be prepared to heal her before every battle.

Another relevant point is that you can rest in Robin's bed in her room in the secret entrance to the palace.

Talk to Queen Janine and then head to the Outskirts for Megail's advice before she leaves.

If your party members are level 26-27, it's unlikely that you will get any new skills in this path. Taking into account that there is a pretty tough optional boss, try to increase your stats with equipment, but be aware that you'll need a lot of cash and there is not enough to be earned in this path.

Start by talking with your companions on this branch and salute both Yarra and Qum. Visit all the rooms in the palace to find some secrets. After that, talk to Janine. To comply with Janine's instructions, you have to convince five factions to join forces with the crown to try to minimize the loss of life when the Doomed King's plan strikes. They are:

After the dialogue, you get access to a secret entrance/exit to the palace and get two key items (Jade Papers and Rose Papers). They will be relevant during the Yhilin Preparations Quest. But for now, feel free to browse around the city and take the pulse of the city and learn, once more, about your limitations.

Once you've learned of the mine's condition, several emissaries from different houses will appear in various parts of town offering you conflicting stories and key items from within the mine.

Locations of the emissaries:


 * House Adamant is in The Court; a knight just outside the Palace gives you Mine Entry Papers
 * A rogue from House Jade is in the Merchant Quarter; he gives you an Old Mine Key
 * Another rogue is in the Square (on the far right), this time from House Thelon; he gives you a different Old Mine Key

Once you have met the three emissaries, you get the third one inside to the mine; you now have all that you need to solve the situation.

Use all the keys to open the new areas. Open any chest that you find and fight any foe that you come across. Once you have cleaned the mines, you have to choose a side: will you help House Jade (enemies of Queen Janine), House Thelon, or help the common people?

In function of your choice, you can get:


 * 1) If you decide to go against Thelon (and support House Jade), you get 25000 PRoN, plus the support of House Adamant.
 * 2) If you decide to go against Jade (and support House Thelon), you get 10000 PRoN, plus the support of House Adamant.
 * 3) If you choose to ally with the commoners, you don't get any PRoN, but doing so will probably give you more support from them; however, you alienate the Noble Houses . One interesting fact is that the elf mage is no longer visible. Be aware that  he only finish the spell after you have finished the other four major tasks.

After you have infiltrated the Order of Yhilini Thaumaturgy, you will see a rude visitor in Janine's throne room. He is Janine's uncle and the Queen requests that you deal with him. You can't kill him (duh!), but you can use Trin's powers on him.

Revisit all the areas after you have finished the two main quests (or read the Secrets page) before talking with Janine to end this path.

Megail's Path
Megail's mission is three-fold:

The first order of business is to wrap up everything in Ari-Yhilin. Talk with some of the others (Janine, Aka), visit your investments and and have a chat with Sarai; among other things, you get some clarifications about the celibacy issue. Now, it's time to make any purchases from Premium Steel, as most of the inventory on the shops in the Outskirts can also be found in Aram. Your party is composed of Hilstara, Varia, and Carina, but leadership falls to Megail although the chibi is Hilstara.

The group heads to Aram, but first they have to cross a dungeon (with an intriguing boulder). There is an ambush by bandits, but it could be solved using an explosive (evident answer), or you can try to be creative.

Once you arrive at the desert, there is a road ahead of you. Follow it until you arrive at a crossroad. Slightly to the left, you will see a guy with a camel behind him. This is the first possible investment that you will find in this country.

It's notable to see how frustration with the situation with Simon has made the women bloodthirsty, especially the usually level-headed Hilstara.

To the left, there is a building that is the recently established headquarters of a bounty hunters' company. First, talk to the cloaked guy at the reception. Later, interact with the fliers in the back room; they don't appear in the Quest Journal to activate the sidequests (if you already hadn't accomplished them) or to claim the reward (in this case, you pluck the flier from the wall).

You have already completed some of them, so check them all to get some monetary reward (in Sx). Others are pretty straightforward and shouldn't give you any kind of trouble. You will find a listing of them in the Secrets page.

Back on the business side of things, you have to locate and access Eustrin. To go there, just follow the road until you find the next crossroad, and go south from there. Eventually, you will find a pair of guards that block the pass. After a conversation with their captain, you will learn that you need some access papers to enter.

Go back to the bounty headquarters, and talk to the guy that runs the shop there. After a bit of finesse, you will find yourself in possession of the required documents, but you are convinced that your PRoN was 10000 higher: funny how things happen sometimes. But that's the simplistic way. Once that errand has been completed, you can access Eustrin without any more bumps on the road.

As the amount of PRoN that you have available is variable, you will have to choose which investments are more appealing to you. There is a bounty in this area, so take care of it and return to the headquarters once more. If you've already done so, now is the the last chance to choose and make your investments. After that, you have to talk with Strevin to close the deal. In that moment, there will be a commotion and you will be prompted to the final boss fight, at the conclusion of which you return to the paths screen.

Simon's Path
As the group follows Simon's instructions, the youngest Incubus King finds himself in the Orgasmic Empire.

Simon's route is structured slightly differently than the previous routes. You will find a description of the Palace Layout here.

You have at least 100 days to explore and interact within the Orgasmic Empire. As such, everything matters, and you should avoid activities that don't further your goals. Small, seemingly pointless decisions at the start can really help you out later on, so think things through as you go. Unlock Unified Strike through physical exertion and support skills like Support Slaves through lengthy mental and sexual training. It's recommended you use the brothel for healing as it also improves your mental and sexual skills. Information increases your later options and adds content, so reading all books you can find is heavily suggested. Use Palace clocks to check the actual date at any time. As opposed to Yarra's route, it's easy to miss content, so pay attention.

The following section is provided as a reference, so you probably won't be able to follow it perfectly. Citing Sierra:

Also be aware that:

The dates that are provided below are indicative dates, so it's entirely possible that it doesn't match perfectly what you see in your playthrough.

So don't be surprised if not all the actions described here can be done exactly the same in your game. This and all the other walkthroughs are just approximations, but it should help you in any case. Have fun!

Day 1
On the first day you are stripped of everything but a pair of pants only and are kept in Esthera's room. This is also the first instant you meet Chaya, Esthera's personal maid, who will run away. You cannot leave the room, so go back to your bed; there will be several options that will affect certain abilities Simon will receive later.


 * Rest: it doesn't advance a day.
 * Exercise: Exercising makes you gain your physical attack earlier.
 * Meditate: Meditating will help your mental skills come earlier.

Day 2
Chaya will be waiting at the door, and after talking with her, you have several options of you can ask her for.


 * Nothing: Nothing notable.
 * Food: At the beginning of day 3, she will leave a huge potion for you.
 * Some books: At the beginning of day 3, she will leave a book about succubi.
 * Just yourself: Nothing notable.

Day 3
Nothing notable happens on this day. But you should have already done two exercises and one meditation.

Day 8
Esthera will be standing near her bed and asks you to help out wherever you can. You are now able to explore the palace. After doing some errands, come back and speak to both Esthera and Chaya. Chaya will ask you for help; you learn a bit about her family here. Later, you can talk to Esthera again, where she will ask your opinion about captured succubi. You have several options: "…", "If you insist", "I live to serve, Empress " and "My pleasure". The first two decrease Esthera's mood but the rest increase it.

Detailed walkthrough:


 * Try to go through stairs bottom left 2nd floor. Ask "Who are you?".
 * Talk to Zirantian Ambassador, Agree, Pay 500 Sx to learn about succubus politics. (+1 Social benefits several tasks.)
 * Petitions' Office . Interact with papers to select an issue.
 * Resolve Inefficient Supply Lines and Nobles Feel Snubbed . Attempt Lamias Whining.
 * Speak to the Lamia in the Petitions' Office.
 * Speak to Esthera.
 * Help out Chaya.
 * Speak to Esthera again. "Decline" or "Let's do it!" are positive options. The other two ("..." and "That's horrible!") are negative.
 * Speak to the supervisor, find all 5 workers and report back to her.
 * Three workers will request your help with their tasks. Do it.
 * Rest. Dream. Get kicked out. Go right back. Discuss it with Esthera.
 * Help Chaya again.
 * If you've done this right, you have three extra days. Use it to read Succubus 1-3.

Day 28
One day, Aka will briefly appear giving Simon new focus. Now you meet Nalili, Esthera's daughter, who needs help maturing.

Detailed walkthrough:


 * Dream, meet Nalili.
 * Speak to and defend the Elite Guard who blocked you earlier . Then say yes.
 * Go upstairs to Nalili's room. Get Princess Armor. Choose 'long conversation'.
 * Tell Esthera about Robin.
 * Leave the palace and go to the Training Grounds. Train with crystals.
 * Speak to Nalili in her room.
 * Talk to Lamia in the City Cafe.
 * Talk to Lamia in jail. Agree. Get letter.
 * Talk to Lamia in Cafe again.
 * Do the Smuggling Quest and report back to the Office supervisor.
 * Brothel. Speak to Nalili.
 * Brothel. Recuperation Training.
 * Push crates in the city.
 * Talk to the Succubus Elite in the Arena . She'll say Nalili can't yet compete.
 * Go back to Nalili's room and talk with Esthera.
 * Enter Nalili's room and talk with her about City staff.
 * In Esthera's room, open the box and talk about it.
 * Training Grounds. Spend three days learning Cleave . Spend three more learning Unified Strike.
 * Arena, Monster Fights (x4).
 * Brothel, Endurance Training (x1) (heals you).
 * Talk to Chaya, refuse to help.
 * Arena, Succubus Fight (x2).
 * Brothel, Quick Release Training (x3) (heals you).
 * Petitions Office, Resolve Representative Ordering.
 * Archive, Succubus 1-4 and Orc Breeding 1-2.
 * Petitions Office, Resolve Ethnic Complaints.
 * Talk to Supervisor, Orgy.
 * Archive, Religion, Sex Combat.

Day 68
Esthera leaves for the gathering and Nalili invites you to her room. She invites you to have sex with her and you have several options to chose from:


 * Resist: +1 RP
 * Reprimand her: -5 RP
 * Agree: + 10 RP

Detailed walkthrough:


 * Talk to Nalili in her room, Agree.
 * 2nd floor, talk to succubus meeting in bottom left room.
 * Training Grounds, Learn Corrupt (upper right square, next to orcs).
 * Training Grounds, Learn Dominate (upper left square, left of crystals).
 * Training Grounds, Learn Cleavage (Bottom Right Square).

Day 76
Esthera reveals that she knows Simon is the new Incubus King, and later he receives new focus. Afterwards, Simon trains with Esthera, and he gains the skills Support Slaves and Reflect. After a few days Nalili will be waiting in the throne room to take you to the secret training area. After training with her, speaking to her again gains you 3 RP points with Nalili. Esthera will be standing near the vault where you can talk to her. You can fight with her again in the private training area afterwards. Spend your last few days training and after a sex cutaway Esthera will give Simon a Shadowweave Cloth.

Detailed walkthrough:


 * Talk to Esthera, Support Slaves, Reflect learned.
 * Fight Esthera alone once, learn Lust Renewal.
 * Speak to Nalili in Throne Room.
 * Secret Training Room x3 (9 days).
 * Use Baths.
 * Fight Esthera for the second time and get increased Lust gain.
 * Speak to Nalili in her room about the harem.
 * Talk to Esthera next to Treasure Room: this just a superb chat! Very touching and revealing so try not to miss it.
 * Arena, Last Succubus Fight (use Dominate).
 * Training Grounds, 2nd Crystal fight/Supercharged Nalili.
 * Training Grounds, Learn Unified Strike.
 * Training Grounds, Fight and lose to Esthera, learn King's Aura.
 * At this point, we only have 3 days left and 2 possible events that take 3 days or more. Since we can't do both, I sacrificed the 3 days sparring session with Nalili. It has no effect on her RP and only gives Nalili 500 XP and Simon 1000 XP.
 * Training Grounds, Train Nalili (x2).
 * 2nd floor, go in room at the top right with Pentagrams previously blocked by a barrier, learn Transformation spell . This spell will help in Aka's transformation. That way Robin will be free to do other Research before Ardford summit (Simon's Essence shielding for exemple). It also gives you RP bonus. I avoid this event until the last possible day because it takes 4 days.
 * Final Day (Scene)
 * You get Shadowweave cloth.

In Janine's retreat
Be advised that this is going to be a very brief part.

Follow the plot until you have control of Simon, and choose one of the members of harem to speak to. The chosen one will receive +5 RP, so any harem members whose relationship scores are already at 100. After the fun and games, go to the Quests page to learn about the objectives for this part and visit the Custom Equipment page to see if you can get a new helm or not. If you can afford it and have access to it, I suggest that you buy Hilstara's helm; you accumulate enough Sx in Ardford to be able to not feel the loss thereof.

But overall, enjoy all the cutscenes, speak with everyone, and be prepared for more fun when you return from Ari-Yhilina. Do not forget to speak with Robin twice to select one of research options.

In Ardford
Once you have completed all the steps in the previous part, try to leave the retreat, and you will be offered the option of Depart. It seems pretty convenient to save before doing so, but in any case, choose the option when you're ready.

Once that the party is already in the Ardford region, your first stop is just an excuse to leave the carriages for a while and stretch your legs. Talk with the party members visible (there is just a handful of them) and don't miss out Carina and Nalili's little chat. Also, take the time to meet the ambassador.

Once you arrive in Ardford, you will get your tasks. Basically, they can be summarized in three areas:


 * The Summit: very little will be added on this page, as there is already an excellent page here. Bear in mind that as in real life, you can't realistically aspire to get all your goals, so you have to choose and prioritize. However, if you chose to do the Eustrin embassy investment in Aram, you will be able to achieve all your goals, short of going to war with the Incubus King (if you choose to vote for it). There are some fights involved here; they will be described below.
 * Vhala quest: it basically involves a couple of dungeons and walking around the city looking for clues. Most of the content of this storyline can be found in the Quest page, but as in the previous point, the fights will be detailed here and in the Bosses page.
 * Sidequests, investments and the rest: there will be an explanation on how to get certain investments as cheaply as possible, but not much else. Check the Secrets page if you're trying to find more info.

General considerations
You don't have to worry that much about Sx in this section of the game. After your sidequests and the money from defeating bosses and monsters you can get about 18,000 Sx. Also, you can convert some of your PRoN in Sx in case that you feel like needing more cash crystals.

Most of you will feel like playing the Summit second and third days various times, so be smart and save often. Also, try to do as many sidequests and explorations the first day. That way you won't have to repeat them time after time. BetatesterFP: I don't agree with that, do the quests when Vhala is in your group, this way she will gain XP too, just do "knights of Sx" step at the palace on day 1 because you will be blocked by the Adford's diplomat when Vhala is in your group. Until fixed with 17.4 don't go cleaning the Harbor with Vhala in your group, go to the Unperson office to remove her from the party first.

Aka no longer suffers draining on her health bar for unspecified reasons (probably a combination of lore and gameplay: Simon is near her now, and it can get a bit difficult to remember about healing her with some many party members), so you don't have to heal her before battles.

There are two investments where you should lay out the groundwork as soon as you can. You should visit the Ardan Bank and be evaluated by the manager. The amount of money that he demands to make an investment varies as you start to make waves in Ardford's society (see here for a detailed explanation). Also, you should visit Vinario's embassy (more details below). At two different points during the negotiation, it would be better if Megail's RP score is higher than 50 and Yarra's higher than 90 (remember that once you reach 100, they no longer drop, even if your choices contradict her opinions).

The Hidden Port
If you decide to try to open the War Vaults or simply you don't want to miss the EXP and Sx, this is a fun challenge. You can't use Vhala for this dungeon, and one of the enemies can drain your mana, so it's recommended to try to use Yarra and Nalili (both equipped with buttplugs) for most of the battles (as they are not affected by this). Equip Simon with the Givini Pin and Robin with the Barrier Pin (that way they won't be affect by any Stun spell at all). For Yarra, you should equip her with the Duelist Pin. Finally, Nalili will have to do with the Slave Pin. Also, don't hesitate to use items to recharge your Mana levels. If you are not in good shape, any of the six fights could kill you.

Each enemy has its own weakness: the Ardanan Snails are vulnerable to Lightning, the Tormenting Squid to Sexual attacks (Yarra's Incubus King Emissary is specially effective against them), and the Ephemeral Moth (your priority, as it drains your Mana Reserves) to Fire Spells.

There is an exception to the proposed party: in the top left area, there is a motionless monster in the water (try to do this fight at the end, as it's the most difficult one). There are just 4 Adaman Snails, so you should change Yarra and Nalili for Qum and Altina. They are very tough but are vulnerable to Lightning. Their attack will lower your ATK and MAG, but you can compensate for it with Qum's Arousing Aura (remember to equip her with a buttplug before that fight too; if her Lust levels are too low, use a Lust Draught Potion). Use the Lightning attacks as much as you can (keeping the party alive should be Simon and Qum's responsibility).

The Hole
Once you arrive here, you encounter various different enemies (all resistant to Sexual Attacks). The most relevant thing is to avoid using Robin, as she will expend a lot of Mana inside the prison. So if you need a healer, use Qum or Altina (Carina only as a second choice). The second thing is to try to keep Vhala's Mana levels high (as of version 0.17.3, Yarra's Sexual Mana can be used to recharge Vhala) and to keep her healthy (she can't be healed by Qum). Try to get all the enemies now, as you can't do so later.

Once the extraction group is inside, the point of view alternates as you disable the wards. Outside, there are either fights or dialogues (and no time for anything else). Once you interact with the third one (red), you get a Boss fight outside.

Locate Dari and then (and only then) interact with the Unperson identical to the ones from Ari-Yhilina. There is failsafe wayward near the exit that triggers after three turns, so hit it with everything to defeat it as quickly as you can.

The Forge
Once the summit has concluded and you have talked with everyone in the room, go and visit Vhala again. She will request that you come along for a little visit, so here we go again. The Forge is a bit of a maze, but you shouldn't have major troubles with it. Just to be through and visit all the areas for some sweet loot.

There is a tough fight ahead so keep in reserve Carina, Robin and Vhala for it, and try to keep Simon's Mana level high. In this dungeon you will meet two different kinds of enemy sprites. For the Human ones, your best bet is using Yarra's Sexual attacks in the first turn (they are vulnerable to them) before they are shielded against them. After that, you can use Yarra's buff skills (Sexual Mana, Shared Fantasy), or just Attack or Masturbate. For the Unhuman ones, I would choose a non-succubi party (so Varia, Aka, Hilstara and Altina for three spots, with the caveat that some of them are resistant to all kinds of magic, included Quake).BetatesterFP: I don't agree with that, keep Yarra in your party at all times since Failed Unpeople are vulnerable to lust attack. Refill mana of your group with sexual mana if you got no valid target use first slut skill to heal then do normal strikes if you're in this case.

Once you have finished cleaning the dungeon go to the Containment Cell and choose if you want to enter (you have the option to destroy it) and how much of a challenge do you take.

After that, only the final scene remains and then you return to Ardford. With that there are no more decisions to take and no more fights. Just choose your Investments and do your Shopping.

When you are ready to end this section of the game, talk with the Yhilini ambassador in his room. Enjoy the scenes, and if you got the War Vault measure passed, get your gear.

Deeds of Vinario
You start this investment by talking with the green-haired person in the stand opposite to the Givini guy. The first step is just to get the price and leave. Return and choose the option of Negotiate. Of the three dialog options, choose the "Not a chance in Hell".

In the next dialog with him, select the option "Megail?" After the motion to start the war fails, give him the bad news about the war efforts. Discouraged, he will leave his spot to get a drink at the Silver Stump.

Meet him there and say "Then you never expected to get your kingdom back?" Visit him again at the embassy. If your Yarra RPs are higher than 90, she will create an illusion that will intimidate him further. Talk to him again and choose the option "Leave". Now that he is scared, he will follow you out of the embassy. And now for the tricky part. First, save. If you have been able to reduce the price to 200,000, reload your most recent save as you can get it for even less. Spend enough PRoN to have between 100,000 and 200,000 on hand. And voilà, you can purchase it for 100,000 PRoN. Congratulations on a well done negotiation!

The Invasion of Yhilin
The chapter starts with the first decisive step in the Doomed King plan - the invasion of Yhilin. Because of its complexity, all relevant guides are found at separate pages:

A general walkthrough can be found here. Developed by MailleKerchief, this guide offers event-by-event commentary and advice, without giving away any of the variables involved (with the exception of Relationship Points). This is useful to those seeking a general idea of the best decisions possible.

An alternate walkthrough can be found here. Developed by Decanter, Augustus Commodus, and okra-caprese, this guide EXPLICITLY PRESENTS all variables involved. This is useful to those seeking to tailor their own "optimal route" through this section of the game.

The Aftermath
You start this section after a wonderful rest, but there is a lot of work to be done (Janine gives a pretty good overview). Most of that will be described in the Quests page. Each one is started by talking with the right character.

Remember to reequip your party members that didn't have any action in the battle (at least Robin and Altina, Varia's fight is so minor that you can do it without her gear), if you decided to unequip them in the first place that is.

You have to trigger further chats with Janine, so talk with her in the working room and choose the option Work. You shouldn't leave the Palace until you have talked with all your allies. There are also little conversations with many NPCs (like the ones with Orcent or any of the other intelligent orcs that you have collected).

As you already know, by this point of the game there are a lot of possible variations. For instance you can find a Square with all the shops opened (if the Economical Chaos is low enough) or only half-active, a Court section destroyed or not... Go visit the Quests page to start the work.

One of the sidequests that doesn't appear in the Quest Journal is related to the puppets of the former Lady Entila. Speak with Dari in the Palace (altho there is not much content yet).

In the House of the Petitions, if you visit the right side, you can forge an initial link between the human and the orc armies by talking with a soldier and later with Orcent.

If you're the owner of the Premium Steel store (you have done both Investments there), visit it to trigger ideas for custom equipment from several party members: Hilstara (if she doesn't have her helm yet), Varia, Yarra, Robin and Altina. Hilstara's helm can be ordered and delivered right away if you have the Sx. The rest require collecting ingredients that are not yet available. If you've had Robin research Yhilini magic, you'll be able to buy the necessary seer crystal from the Order of Yhilini Thaumaturgy; otherwise, that option will not be available yet.

If the New Unpeople motion was approved, you will find a Unhuman preaching in the old Reval's compound (in the Outskirts area). If you talk with him that will trigger an interesting chat with Dari.

Once you have advanced enough in with the task of governing Yhilin (by having various quests completed) visit the slums and go to the old Big Man's house. Talk with the old man outside and he will request your help getting rid of a crazy young man (sounds familiar?) that has taken possession of the house illegally. The fight is very easy (so you get just 870 EXP and a couple of Sx: poor bastard). Fortunately, there is more interesting (and familiar) reward.

When you have completed all the main quests, talk with Janie at the Palace and she will say:

So you can end this part of the game. In any case it's a good idea to save your game before finish.

Don't forget to speak to Ginasta until she runs out of conversations.

Elven Forests
An elf ambassador requests the Doom King's help saving their lands from a corruption ploy by the Incubus King. As the elf points out, you cannot allow him to surround you anyway, so you go to help.

At the entrance to Darghelon, you can assist an elf hunter by killing all nearby corrupt plants but sparing the wolves. If you accidentally end up fighting wolves, just escape. Talk to her for a reward.

When you're ready to move on, try to go thru the gate to the north, and talk to the Mother's Guard.

The elven queens are trapped on a platform across a tributary of the Gryndine River. Before approaching them, you should talk to everyone around, while in disguise.

Approach the elven queens for a long cutscene, in which you'll meet with them, then see Lynine and Orilise for the first time.

Before doing anything about that, make sure you've spoken to a blond elf woman west of the meeting platform, who will give you a sidequest to find a blue butterfly.

Talk to both Lynine and Orilise, and one will end up helping you find a location to gather spell components for helping the queens. It doesn't matter which one you choose as the mission will be accomplished in basically the same way, except that it affects their affection later.

In the Twisted Glen you'll gather up all the required ingredients, represented on the map as sparkles along with 2 optional Kingsfail leaves used in a sidequest later. There are some enemies here that will give a small amount of EXP and Sx. Nothing earth-shaking, but nice nevertheless.

You'll meet Iris in the southwest area, and you will agree to try to free her succubi that the Mother's Guard are keeping captive nearby. If you're working with Orilise, you'll need to speak with the elf guarding the succubi; if you have sided with Lynine, then the elf watching the bridge to the east will help you. Once that they are in your custody, you can bring them back to Iris and enjoy the scene.

Once you have have done everything (all the fights plus collect the resources) you can safely leave the Glen. Once you're back at the meeting point, don't forget to complete the butterfly sidequest before talking with your ally and finish the section.

Destroying the Seed
After a brief visit to Yihilin and an ever briefer chat with Janine, you're back to the elves' kingdoms to finish with the Seed of Corruption and its consequences. This time around, Megail is with you (her presence will be relevant at one point in Denmiel).

You have a big map to explore:



On the left side of the river you will find Theltiar (the house with the red roof), the Twisted Glen (the lonely tree without leaves), Ivala's Glade (the big white tree, just above the river), an old tower (mysterious ruins that you can't access) and the Potion Hermit's cottage (the smaller green tree below the river).

On the right side, there are fewer locations: the meeting point (the wooden bridge), the First Root (the big green tree at the top) and Denmiel (the other big tree, on the east side of the map). Also, it's recommended that you take a walk in the northeast corner of the map...

Fans of these two characters will be happy to know that both Carina and Altina play a bigger role in this update. In the case of the latter, if your version is the crazier one, it's advised that you side with Orilise. Otherwise you won't get the best result in a minor sidequest (as Aka can't get enough proficiency in Storgan siding with Lynine).

Before siding with anyone, it's strongly recommended that you talk with the Priestess in the east part of Denmiel. Combined with your scouting in the meeting point, this will give you a pretty deep knowledge of the kingdoms that will awe Lynine or Orilise.

In this update, you can get (or not) a new companion. To get her: in the north part of Denmiel, there are some slimes inside of a fence. Check them out, locate the owner in Denmiel's market tree and speak with her, then check again the slimes and return to chat with her a second time.

You shouldn't forget to get as many Kingsfails as you can, they are key in a sidequest.

Once you have a good grasp of Storgan go the northeast part of the regional map. You will find a disturbed elf who gives you a hint about the location of a Shining Sword.

In the task of purifying the river, there are some small differences in the missions in Darghelon and Gheldaron (the third focus is in Ivana's Glade and there are no notable differences).

In Theliar, the alliance with Orilise means that you have to use subterfuge to access the corrupted house. If you have chosen Lynine's side, she takes care of the stubborn guard for you. Orilise's path involves a timed section with some fights that are probably more challenging but nothing that you can't manage. Don't forget to take the 4 Serums from the blinking point in the right top of the screen with the focal point.

In Denmiel's quarantined house, the most obvious difference is that either you should avoid all fights (if sided with Orilise) or you have to fight the Crazy Elves (but you should give the Sx back, so there is no monetary gain if you are smart).

Immediately after you deal with the last of the three focal points, you're compelled to go the First Root area and take out the Seed of Corruption. This dungeon is designed like a maze and to advance you need to interact with the the pillars that you will find along the way. Don't forget to loot the skeletons and avoid killing the wolves (you can safely defeat the other monsters). You can also find a another collectible item.

Once you have finished with the action, I recommend that you make a new save. This will allow you to return the elven realms if you forgot to buy some equipment or completing some sidequests. Then you can trigger the end of this part.

Govern Yhilin 2
Once elves are dealt with you go back to your new kingdom. Not much can be said about that. It is the same territory as last time. You should speak with everyone. Don't miss a conversation in the eastern wing of the palace between Qum and Dari. Speak again to Ginasta until she runs out of conversation. After walking away and triggering a scene between Lynine and Hilstara, go back and speak to Ginasta again.

Interact with the orb in the king's bedroom to do diplomacy with four nations and check in with Esthera. You'll need to make a decision about how to handle Eustrin: the best option is to answer the letter from the Queen Neranda with your own letters.

You will need to talk to a blond in the Order of Yhilini Thaumaturgy about business.

Simon needs to contemplate theology after his experience in the forest, and can seek out several people to help him do it. You should already have spoken to Bertricia after the events in Forest of the First Root. Now speak to: If you speak with the cult leader, you'll also get a conversation with Ginasta after you end the section.
 * Yarra;
 * Carina;
 * Sarai;
 * Goddess of Magic cult leader;
 * Robin, in the library after having the conversation about the development of their relationship;

There is very little fighting to do this time: two tests in Order of Yhilini Thaumaturgy (which are easy) and the whole affair with Andra. It starts when you speak with Sarai.

This event greatly depends on whether the New Unpeople resolution passed or not during the Ardford summit. If it did, then you fall upon Andra in the back alleys and fight first against several new Unpeople (who looks disturbingly like Cult's creations; they give 2606 EXP) and then another Chosen. Have to admit, he is much better that previous one, but still not a challenge. If the motion failed, then everything will happen directly in Yhilin Cathedral and you'll have only the Chosen to fight. It'll also give you a RP bonus with Sarai. Important to note: Aka is not available for this fight (she is busy stabbing people elsewhere), and you'll go into battle with the party you had before speaking with Sarai. So, choose your party before, and do not include Aka, or you'll have to fight with only three party members.

Before ending the section, be sure to set research with Robin and orc development priority with Balia, and choose new petitions to fund in the House of Petitions. If you have the brothel petitioner in the House of Petitions, speak to her even if you don't intend to actually fund her. Don't forget that you may wish to give another round of funding to the noble liaison situated in the main hall of the palace, or that you may have funded the second House of Petitions in the slums.

A visit to Zirantia
Just when you have finished your hard work at Yhilin (for now at least), there is another emissary that request the presence of the Doom King at his territory: Zirantia. Something is off about the offer and the suspicious only increase when the Doom King receives a missive from Wynn that gives the party some serious pause.

Anyway, the consensus is that the situation should be investigated, but seeing the suspicious omens, it's decided that only the group members with combat abilities will go. Furthermore, the party will be split in two teams (Simon will alternate between the two):


 * Northern Team: Robin, Carina, Aka and Nalili.
 * Southhern Team: Yarra, Qum, Hilstara, Altina and Varia.

You will be jumping between both groups at certain times.

You start the action in the capital, where you meet for the very first time Fuani. It's recommended that you take the time to explore the palace and meet its inhabitants. When you are done exploring choose to wait for the feast.

Meanwhile the other group is found by Wynn, and after a brief (=easy) fight, they are trapped.

Yarra's group is enjoying the feast and the mingling with the other invitees. Try to speak with everyone and pay attention to the various analysis (during and after the party).

I'm not going say much about the next scene: just watch. Once that you have control of Simon's sprite, you should snoop around.

After learning about the local political situation, you learn about Wynn's offer to the Doom King: the chance to investigate an old crypt (in-game is known as Incubus Ruins) before it's officially opened.

Meanwhile, the southern team has to start their investigation. To be able to leave the Palace, talk with Uolan and with Fuani. The chat with the latter will reveal a artificial heat and the cure will put her in Yarra's hands. Now she can arrange to have an unsupervised tour. Visit the plaza, talk to everyone there and try to visit other zones. You will be told to use the wagons. Talk with Fuani and you can visit the Slums. Go to the bottom section of the area and visit a building above a signpost. After talking with the owner and the clientele, leave the building and you will meet Uyae. You can return to Fuani now and visit both party headquarters (NAP & NUP). You can't advance much with National Action Party but you can take Biyue's offer to explore some Zirantian Ruins.

Zirantian Ruins
First, be aware that there are no enemies roaming in this dungeon, just magic wards protecting each tomb. Second, once you access the Ruins you get Uyae in your party. Last, your goal is to get as much Zirantian Artifacts as you can: 13 in total (there is one outside that you can miss easily). Now that you have Uyae in the roster, you should upgrade her equipment with the Sylvan Cloak and later a Zirantian Collar.

To avoid missing any tombs, it's advised that you start from one side, finish there go to the other side. Remember to check the shrines on the walls. In case that you need to know the weakness:


 * Withering Ward: weak against fire.
 * Ash Ward: weak against Ice.
 * Splitering Ward: weak against Sexual attacks.

In the center of the dungeon you come across an intact tomb (there is a dialog when you approach). See the Bosses page for more details. It has an interesting reward inside too...

There is another floor that can only be visited with the help of Robin & Simon, so check out that you have found anything worthy and meet Bijue outside to finish this section for now.

Incubus Ruins
You are back to northern team + Wynn. As you wish that your early visit to pass unseen you should treat carefully and not just blow all obstacles. There are several closed doors, so you'll need a key, a magical key. You start at B1, first, go north and west to the staircase leading to B2. There go south and east towards the Sphinx. Critical elements for key creation are there, still you miss some info. To get it you'll have to see all the wall inscriptions around. You'll need 10, and I think it's the exact numbers you can get access for now. Once you have looked around go back to the Sphinx.

Back to the capital
Now it's the moment to the Heat Potion quest and back to the Southern Team.

Incubus Ruins 2
Back to the Ruins, now you can open the doors, do it. Remember that you can rest at any moment by going outside of the Pyramid and using the tent there. Still, at western side of B2 behind the door in the chest you find something very corrupted. Simon can consume its corruption and heal himself. You shouldn't forget to collect all the Zirantian artifacts that you came across, there are a total of 11 available. Your first stop should be the chamber in the top right corner of the second floor, the one with six statues of a horned guy with a staff and an ankh. There you will find the trapped spirit of a lamia who will ask you to liberate her sisters. So, your next stop should be the tombs in the centre of B2 where the souls of the Incubus King's harem are imprisoned, they will give you some relevant hits. Wynn'll also appreciate it.

On the same floor there's also a second Sphinx statue, where after a fight with a guardian you'll get the key opening the way to B3 – the ornate door in the south that you couldn’t open until now. There you’ll have to interact with statue at east, then at west, then repeat it. It will open the way to the central tomb where the Boss fight awaits you.

Back to the capital 2
Once it’s done you go back to southern team. You should go back to National Action Party HQ, this time the man will agree to lead you to the place where the victim got hit by sexual magic. There you will have another Cache Guardian to fight, much stronger that the first one, but he shouldn’t be a challenge to your current party.

Zirantian Ruins 2
And you are back to Zirantian Ruins, this time with Simon and northern team. Go to the stairs that were inaccessible previously, there after a fight you’ll get a key to secret room in this very Ruins. Once everything is done go to Bijue and learn about her dastardly plan.

Party reunited
At last the gang is back together. You must meet Uolian, then speak with Yarra to go further. But first you should learn more about Uyae and visit the city with her. Also, it is you last chance to do shopping here. You can meet many of your team members around the city. Once everything is done it’s time for your last adventure in this land!

Ordeal of the Claw


For this dungeon, the party is split. You can change between the teams by using the key W. The Northern team is trapped in a room with two colored stone doors. Your goal is to use the various switches and levers around the dungeon to reunite both teams around a violet orb. Once you have control of Simon's sprite, go to the lever marked with an A and interact with it (at any point you can push it again to get access to a room with a chest, is the next one to the room with another lever, marked as B and a patrol). Now you have access to a small room with two mutually-exclusive buttons (we will call them Blue (marked as B) and Red (marked as R) ). Each button opens/closes the doors in that color in the whole dungeon, e.g. the Red button opens the bottom door of Yarra's initial room and the Blue one the top door. For now, press the Blue one and switch teams.

Southern team (Yarra's sprite) should go to the east until they find a smallish room with a door similar to the Zirantian Ruins. Uyae will open it so you can pull the lever inside (C). This will take out some barriers for the other team. Before you switch teams, there is another lever that you can access, marked as E in the map. It's protected by a series of floor spikes but any version of Varia will pass them easily. Further down there is an wooden door but you need a key to open it, so ignore it for now. Return to the initial room and switch teams.

Northern team should visit three points: the violet orb (the extraction point, numbered 3), a blinking spot (it destroy a significant part of a plant trap, numbered as 1) and an observation point (it allows to pass the key needed to open the already mentioned door, in the map marked with a 2) and optionally can open a chest with 1200 Sx. Once you're done, return to room with the two buttons and press the R one. There is a new room available to you. Defeat the enemy patrol and push the lever B. Switch teams again.

Advance with the Southern team and leave the room. Your way is blocked so switch teams again.

Press again the Blue one. Switch.

Take the Zirantian Claw in the plants room and defeat the patrol in the next room. Pull the D lever. Switch.

Simon's group has now access to the room above the two buttons' room. Get the Ordeal Key and use the buttons to take Southern Team below the observation point. Switch accordingly between the two teams for this part.

Take Northern Team to the observation point and drop the key. Switch teams.

Interact with the K door to open it. Take the Divine Claw Charm from the altar and position the team below the violet orb. Switch.

Bring Simon's group to the violet orb and interact with it.

You will jump to final battle. Enjoy!

Enjoy the rest of the action as it doesn't require your input until the time for a decision arrives. By the way, you can find a pretty interesting thread in the forum regarding that decision. Also don't forget to tell us what is your decision, if you care to share it, of course.

Govern Yhilin 3
This update have a lot of content, but there is a fair amount of content that it really doesn't require a proper walkthrough. Don't forget to talk with the Chosen in the next cell about Ginata's breakout. In any case, as per usual, do to the same that in past Yhilin updates: talk with your companions (both Trin and Robin's conversations are specially relevant; visiting Hilstara triggers a sex scene with Yarra and Simon if you have enough affection with both of them and after that Simon and Hilstara have a date; talking with Carina will trigger another cutscene with Nalili, etc...), trigger some other interesting cutscenes and explore the palace with Uyae. Contact the dwarven queen again (there are different information to be gleaned depending on the method that you've chosen to reply to her before).

You shouldn't forget to advance the ongoing projects: Balia's orc breeding, Robin's research (you have a one time chance to allow Qum to do some research of her own), etc... Once you have explored the palace, check the new training grounds and talk with the people there. Your conversation with Nalili will increase her stats (+2 ATQ, +2 DEF). The blinking point will increase the lust that Simon gains each turn in combat. Your conversation with Yarra makes her gain a new Synergy Skill. Aka is considering a new technique, but she is not ready yet. There is also a repeatable training fight with some orcs that can be used for testing the new skills.

Carry on the investigations with Dari (there is another choice to make there: if the New Unpeople motion was approved you can choose to investigate further the Kingsmen or pursue the Unpeople, if the motion was repelled the choices are the Kingsmen or to investigate further the Collars' connection. If you're in the latter case, the following doesn't apply to you. For the former, you have a small sidequest with Dari. Your goal is to stop some Unpeople for preying on the Yhilini people. You will find them:
 * In the Slums, near the Magical shop and the Old Bar (the fighting ring).
 * In the Order of Yhilini Thaumaturgy, near the doors
 * In the Miners Junction, just right to the entrance of the mines.

Now it's a good moment to start the trade negotiations, so talk with Esthera and accept her proposal. Don't forget that you can leave the negotiation room before making a decision.

When you're ready to take a break, you should start visiting the city. Visit the Rose district to seize the Kingsmen's club house and visit lady Rose. In the Square, if your Acceptance is high enough, you will get a new Forging Ties's recruit after seeing Yarra in action. Although on this round, it's not necessary to do so, it's better if you start by visiting Sarai at the Cathedral (talk with Nalili and Carina there). You will see a cut scene with Wynn, that will tell you where you can find her (the Archon Inn). Talk with Sarai as Simon and she will mention the inter-religions council. So when you're finished there, visit the library and talk with everyone there. After that you should visit Wynn too.

Close the trade deal now and fund your projects in the House(s) of Petitions. Revisit the training grounds and talk with Nalili (she will learn a new Synergy skill). Check to see if you're able to pass the Final Trial of the Order of Thaumaturgy (as of version 0.25.2, you can't yet.) And you can finally rest for a while, just by talking with Janine as usual.

After the cutscenes, check the Chosen's skeleton for an intriguing reflection about what really happens with the captured Chosen. Talk with Robin again and you can use the visit to assign a new research. Meet Aka at the training grounds and she will learn her Synergy Skill.

Finish things with both Trin and Balia. Trin's task doesn't require any special preparations, but before meeting Balia, you should read the orc breeding page. The best possible result is hinted by Balia saying: "This is excellent!". Speak with Uyae and Wynn again.

If you visit the royal bedchambers during this stage you will trigger a cutscene about Whitered Mountains victims.

As some time has passed, there is another 50 % of funds available to spend the main House of Petitions. Some further options would be available in both Houses, so check them.

One of the most anticipated scenes is now a reality: talk with Robin in the royal bedchambers (if she is there) and enjoy.

Once you're done (it's strongly advised to use a save at this point, in case that you had missed something) talk with Janine and select the right option.

Final Trial of the Thaumaturgy Order
First a general warning, in case that you're planning to do it later in the game to get EXP for future new party members, Sierra warns:

If you have done enough Research on the Order, you can complete the Final trials. Due to plot reasons your party selection can't be changed after you start and both Robin and Simon are mandatory, so you can choose only two companions. One of them should probably be Aka, as her new Synergy Skill will be useful here. For the other, it's probably a good idea to bring along Qum (as a healer/buffer) or Altina (as another magic user).

Getting inside the test consumes most of Robin's mana (level 42: 100/855 MP), so it's probably a good idea to replenish it with potions. The dungeon is not overtly complicated: you have to open new paths (by eliminating the black spheres) by interacting with the candles that you will find along the way. As usual there are enemies moving freely around:


 * Climbing Demon: weak against Fire. Resists physical attacks.
 * Burning Demon: weak against Ice.  Resists physical attacks.
 * Shadowy Demon: weak against Quake, Ice, Fire. Weaker against Lust. Immune to physical attacks.
 * Twitching Demon: weak against Lightning. Resists physical attacks.
 * Pulsating Demon: weak against Lust. Although resistant to Fire, Ice, Lightning and physical attacks, they can be poisoned.

In the deeper part (advance to the south until you trigger a Robin's warning), you will find a dangerous mob. Their defeat will get you another collectible item.

If you have used all the the candles and defeated all the enemies, advance to the north until you arrive to a room blocked by a really strong seal. Don't worry, as Wynn will remove it. Now, there is only the anticipated Boss battle.

Once you're dealt with it, learn the good (and bad) news and you're done.

Eustrin and Aram
After the exposition and discussion between Neranda and Simon (with various interventions from some harem members), check the Quest Journal to learn your main goals in Eustrin.

At the same time that you start doing the tasks that the Queen has requested, you should take the time to visit all the different shops to try to convince the Guild of Blacksmiths to be open to international trade. You need to convince 3 of these 5 stores to open trade, in order to convince the Guild proper to consider it.
 * A general store - just visit and talk to them.
 * The helm maker (the shop with pillars on the left side) - You need to have visited the billboard near the office of the Ivalan priestess.
 * The general armorer (the shop with pillars on the right side) - You need an old familiar keepsake (a pickaxe). You will find it in the southern tunnels.
 * The restricted store - Galvia will offer to visit this shop on the party's behalf if she has joined the party (i.e. after successfully concluding negotiations with Hilstara at the bar).
 * The magic shop - You just have to find the store's owner in the business hall (go down B5's middle tunnel). He will be pretty eager to trade with you.

You should visit the business hall to get the Eustrin steel for Varia's weapons (it costs 4000 Sx). Also, you should introduce Strevin to Lynine and Orilise (he can be found near the royal chambers).

Each time that you complete any of the items in the Eustrin Alliance, you should check the royal chambers and check if you have the chance to speak with Neranda outside her default place, as it boosts her relationship with Simon.

Check the Secrets page to see what interesting gear you can get (among other things) and if you're inclined to do so, buy the appropriate gear.

Once you are ready to finish the section, talk to the Queen and accept her proposal. Check the Quests page and the Secrets page for more information.

The Blight
None of the Pins would protect you from the Toxin state, so you can use the Accessory slot to equip other accessories that gives you aditional skills or boost stats. Until Robin discovers a partial solution (in game, that means a Synergy Skill for Qum and Carina) this state can only be canceled by using Anti-Toxin potions bought in the Maratine camp. Once you have the skill (for now it can be used outside the combat without limitations), you can clear the dungeon. As usual, check all the skeletons for various loot.

Some weakness (incomplete):
 * Blight Wof: weak against Fire.
 * Blight Snake: weak against Ice.
 * Chimera Blight: weak against Lightning.

For the boss battle, it's strongly advised to have Carina as a healer as Qum can't consistently heal the whole party every turn. Seeing that the Chimeras are vulnerable to Lightning, Robin is pretty useful here. After the conversation, don't forget to visit the business hall and brag tell the good news to the brown-haired dwarf in the lower table.