Basic gameplay

Most of the info in this game is meant to be pretty basic and it's only intended for those players not already familiarized with the RPG Maker VX Ace engine, combat or games.

Experience (XP)
Is the variant that determines the level of of your party members (see the FAQ for more details). But if you party is split (like during the Simon's Daughter quest) only the members that you see in the Formation menu will receive it.

The level of your characters determines both their Attributes and their Skills. So its on your best interest to gain as much experience as you can. That it's only possible from the combats (except in the case of Simon, as we will see later). Resolving quests has other rewards but there are no experience gained from it.

Unlike other games, there is no penalization to the party members that you choose not to use, so it could natural using always the more powerful ones, but it will be a more satisfactory game if you take the time to learn how to use all of them effectively (you can choose which three of them to accompany Simon in the Formation menu). The tactics section of each character could be helpful there (and if not, feel free to complete it).

We had mentioned before that Simon has the possibility to gain XP out side combat. There are various actions that you could do in the game to get it: visit various Incubus King caches or dominate orcs minds are the two already in the game but it's foreseeable that if/when he absorbs another Soul Shard, he will get XP too.

Attributes
HP: indicates the physical stamina of a character. Physical fighters have usually higher levels than magical ones. It decreases with the damage received and increases by resting, using healing spells or healing potions.

MP: represents the energy levels of a character (and not the magic levels as it happens in other games). Among the formation, so far only Yarra has no MP bar (all her skills are Lust dependent). It decreases when you use the character Skills and increase by resting or using mana potions.

SP: represent the lust levels. Only some of the characters (the succubi and Simon) has this bar. It decreases when you use the character lust-driven Skills and increase by resting, using some buffer spells or using Lust Draught potions. By default, her value at the start of the combat is zero for Simon and 10 for the Succubi.