Second Gathering

This page is about the second gathering, another meeting between Incubus Kings, supposedly for reaching an agreement about Tower magic, allegedly promoted by the Lustlord, but at the moment [v0.53.2] the true motives are unknown.

This page is based on the information compiled by Fulminato and shared in this thread.

Variables
The relevant stats for the calculation of the events are:
 * Esthera RP
 * Balia RP
 * Orc Strength
 * Orc Sapience
 * Orc Magic
 * Orc Attractiveness
 * Tak'Kan Country Score
 * Tak'Kan Wild Monster Groups Killed

The investments with an effect are:
 * Tak'Kan Mine
 * Imp Office
 * Orcish Democracy
 * Orc Pools Upgrade
 * Hall of Mental Strength
 * Lonely Sailor

The relevant research topics are:
 * Tower Delving, Started or Completed
 * Orc Differentiation

Other factors:
 * Janine Wedding
 * Dari Joined the Harem
 * Wynn Joined the Harem
 * Having seen the Orcent-Lucy-Kara Dialogue in the HQ
 * Having triggered the Orcent-Kara 'Rough' scene
 * Ralke Transformation
 * Stipulate a mutually-beneficial ceasefire with Xestris during Erosian Invasion

Yhilin Palace
The section start with you controlling Ginasta. After relaxing in the palace bath she meets Qum (Giansta ). Other characters are in the royal chambers and want to talk with Ginasta.

After talking with everyone, interact with Simon and start the Second Gathering.

Day One
After the first chit-chat with the Empress, Simon lays the main objectives of the meeting, project soft power, inhibit any large scale violence and try to reach the population of Rodak, Philon and Orgasmic Empire to promote positive change in their society. In the Doom King chamber there are some harem members with comments about day-to-day activities and Simon's decisions, but they are only flavor text [for now v0.53.2]. Interact with the Doom King armor to start the first meeting between shardholders. 9 Incubus Kings are attending the Gathering. Five are the well established rulers (the Lustlord, the Anak, the Empress, the Doom King and the Lord of Blood) and there are four young kings (Nyst, Mestan, Fuzkao and Skullpounder).

There are four opportunities during the discussion in the Alabaster Hall to influence the plenum of the shardholders or target a specific country.

When the Lustlord try to become a patron for the new incubus kings:
 * Say Nothing: No Change
 * Offer Doom King's support: Gathering Influence +1, Gathering Rodak -1, Gathering Philon: -1
 * Call out tactic: Gathering Influence -1, Gathering Rodak -1, Gathering Orgasmic +1
 * Hint for Esthera to call out : Gathering Orgasmic +1

During the Bikering about the daily events each king can organize:
 * Remain silent: No Change
 * Support Esthera: Gathering Influence -1, Gathering Orgasmic +2
 * Support Lustlord: Gathering Rodak +2. Gathering Orgasmic -1
 * Support Anak Xerces: Gathering Philon +2

After Fuzkao shows his ignorance about the Gathering and event organization:
 * Remain silent: Gathering Influence +1
 * Explain: No Change
 * Mock: Gathering Influence +1, Gathering Philon -1

The last decision for the general direction of Doom King interaction in the remaning of the meeting:
 * Influence the whole Gathering: Gathering Influence +2
 * Support Esthera: Gathering Orgasmic +2
 * Extend olive branch to Lustlord: Gathering Rodak +2
 * Appeal to Anak: Gathering Philon +2

Leaving the shardholders to their conversation, the control switches to Aka's team for a preliminary recon of the Gathering complex, there are lots of succubi and orcs, most of them have only flavor text, with a few exceptions:
 * Orcent : Gathering Influence +1
 * Grubbak : Gathering Orgasmic +1
 * Unsuccubus Guard : Gathering Influence +1
 * Vunne : Vunne

When you finish the scouting, interact with the Doom King's door to start the next day.

Day Two
The second day's main event will be the trials of orcish strength organized by the Lord of Blood. The trials are composed by three different competitions, one made by solo matches, one for elite groups, and a mass infantry round. For information about orc statistics, check the orc breeding page.

Solo Matches
Orcent will fight in the Doom King's name. But first Balia can improve one aspect of the orc's army.
 * Prioritize raw strength: Orc Strength +2, Gathering Influence +1
 * Prioritize Tower magic: Orc Magic +2, Gathering Rodak +3, Gathering Philon +1
 * Prioritize civilization: Orc Sapience +2, Gathering Orgasmic +1, Gathering Philon +3
 * Prioritize attractiveness: Orc Attrativeness +2, Gathering Orgasmic +3, Gathering Philon +1

If Tak'Kan score is 50 or more Tak'Kan orcs will fight for the Doom King, granting a Balia Final Point +1. Orcent receives two new skill, Blinding Attack and Burning Attack, as well as some buffs in levels and stats.


 * Mandatory: Orcent LvL +5, MMP+30
 * Orcent/Kara 'Rough' Scene : Orcent LvL +3, MMP+20, MAT+5, MDF+20
 * Orcent + Kara : Orcent LvL +2, MMP+20

There are 5 Solo fights, in order: skullpounder orc, wild ogre, blood orc veteran, orgasmic champion and a rodak elite.

The orgasmic champion pleas you the let him win, because otherwise he will be killed by his mistress, you can leave the fight if you choose. If let him win you will find him in the orgasmic capital city (named Climax) the day three, the effects after that are unknown, but it's possible that it will be worth it to spare him.

Based on the number of matches won, the Lord of Blood will give you a reward.
 * Match Win 5: Balia Final Point +2, Gathering Influence +2, Orcish Champion's Medal, 5000 Sx
 * Match Win 4: Balia Final Point +1, Gathering Influence +1, 1000 Sx
 * Match Win 3: 500 Sx
 * Match Win 2-: Balia Final Point -1, Gathering Influence -2

After the solo competition, Aka's group will start its investigation. See the relevant section for details.

Elite Fights
At the start of the section, Baila is busy improving the army for the mass infantry round. As before she can improve an aspect of the army, this time by adding some specialists:
 * Add more ogres: Orc Strength +2
 * Add more magic users: Orc Magic +2
 * Add more knights: Orc Sapience +2
 * Add more warriors: Orc Attrativeness +2

Just after that, your team will assemble: Ralke, the Impaler and Implevon will join Orcent if they are still alive, Grubbak if your Tak'Kan score is 50+. If all of them join the fight there is a Balia Final Point +1. Every orc will gain some buffs based on investemnts and past actions.

There are four matches, in which you fight against other groups of four combatants. Skullpound orcs, Orgasmic Empire group (trained by Nalili ), Lord of Blood's Veterans and Rodakian Elite.

You will be rewarded based on the number of matches won:
 * Match Win 4: Gathering Influence +2, Balia Final Point +2, 2500 Sx
 * Match Win 3: Gathering Influence +1, Balia Final Point +1. 500 Sx
 * Match Win 2: Nothing
 * Match Win 1: Gathering Influence -1, Balia Final Point -1, Gathering Orgasmic +2, [Nalili Threw Match] On
 * Match Win 0: Gathering Influence -1, Balia Final Point -1

After the Team fights, the Orilise Team contacts Xestris (the Anak's Subordinate) for preliminary negotiations. Xerces's right hand asks a token of good intention for future collaboration: persuade the Empress not to use zirantian or slaves in the next day's orgy.

Mass Infantry Round
If Wynn joined the harem she can help Balia in her work, granting a Balia Final Point +2. If you investigated the Lord of Blood successfully or the skullpounder Dari will report their discoveries and this will be a huge help for Balia, Balia Final Point +2, otherwise if the investigation about the Lustlord is successfull, it will help Balia less, Balia Final Point +1, nothing for other investigation targets.

The battle is fixed and Doom King's orcs will win the melee. but how well they win depend on many factor

Balia RP:
 * Maxed : Balia Final Point +3
 * 100+: Balia Final Point +2
 * 99-: Nothing

Tak'Kan Country Score:
 * 70+: Balia Final Point +2
 * 69-60: Balia Final Point +1
 * 59-40: Nothing
 * 39-: Balia Final Point -1

And the final result is:

Near the end of the day Simon and Esthera will discuss the next day's event organization, you have the opportuinity to tune down the Empress' plan, as Xestris asked you to do.
 * Keep original event: Gathering Influence +2, Gathering Orgasmic +2
 * Reduce Zirantian presence: Gathering Rodak +1, Gathering Philon +2, [Orgy: Zirantian Plan] On
 * Reduce slave presence: Gathering Rodak -1, Gathering Orgasmic -1, Gathering Philon +5, [Orgy: Slave Plan] On

The Empress' Orgy
The Doom King will be pretending to busy with his harem during the day, and Nalili will be tasked to help smooth the flow of the orgy in the emerald hall.

After the work is done, talk with Esthera to end the section.

After the second-in-command orgy, Aka team will start another investigation. See the relevant section for details.

Orgasmic Capital City, Climax
After another round of investigation, Riala's group will go to the capital city to make contacts in preparation of the pan-succubus council, and to strengthen and improve commercial ties between the Orgasmic Empire and the nations of Arclent.

After completing your business, leave the city through the left exit.

Day Four
To everyone's surprise, Xerces had planned an event, a race in the Tower to teach the basics of the Tower to the kings ignoring its existence, and to reward the king who would show the best mastery of the Tower.

Recon Party
Robin and Riala, with the help of Sabitha, will assess the situation. If you have scouted the tower with Aka's team at least one time you gain a bonus (Anak's Gauntlet +2), having completed the Tower delving research project will grant a bonus (Anak's Gauntlet +2), if the research is only started the bonus is smaller (Anak's Gauntlet +1). After that you are free to explore the place and kill every enemy you find. There are seven chests. Uou can open them now, but if opened during the race you will find better loot. If you convinced Esthera not to use Zirantians or slaves during the orgy and have stipulated a ceasefire during the Erosia invasion you will find Xestris completing her works, giving you a little bonus (Anak's Gauntlet +1). There are two Analyzing Spells that can be spotted in advance. The first is unmissable, the second is close the the start of the race, just at the right of the larger column after the first jump. Passing during the race througth that point reduces your Anak's Gauntlet score by one point if your party never spotted it, or -2 if you knew its location, passing in the unmissable one is a Anak Gauntlet -2. (To be clear, its detection is unmissable, but you're not forced to go through it.) In both point will trigger the switch [Race Analysis], but its effects are unknown in the current version.

Talk with Sabitha at the start of the race to switch to Aka's team, starting another investigation.

The Race
The timer starts when you pass the first column, the timer go from 10:00 to 00:00, and the less time you take, the more score you gain.

After commenting on your time, Xerces also comments on the number of chests you opened during the race.

And then the global evaluation about the whole race. No reward or stats change for now, but probably in the next update.

The dialogue with Xerces is interrupted by an unforseen event. Tanurak kills the Skullpounder and takes his shard, and is then confronted by the Lustlord. This update ends on a cliffhanger.

Investigation Team
Between events, there are sections where you control Aka's group to investigate. You can sneak in any Incubus King's chamber, except the Anak since he gets a team solely dedicated to him, or you can interact with the spark and map the Tower near the Gathering complex. This activity is repeatable up to 5 time, it gives a little bonus, but at the moment it's best to skip it and focus on the investigation of rival kings.

Tower Mapping
Each time grants a Gathering Influence +1, if done at least one time in the first three days it grants a small bonus in the Anak's race score.

Lustlord's Chambers

 * Bump into Vunne : Inv Lustlord -1
 * Couch : Inv Lustlord +2
 * Desk : Inv Lustlord +2
 * Interact with the Clock, then the Painting and after the Drawer : Inv Lustlord +2
 * Interact with the Succubi in bed: Lustlord +1
 * Exit the room with Inv Lustlord 4+: [Inv Lustlord] On
 * Leave with the key in inventory : Inv Lustlord -1

Lord of Blood's Chambers

 * White hair succubus in bed: Inv LoB +1, [LoB Orcent Succubus] On
 * Elite Succubus in bed: Inv LoB +2
 * Succubus near the green orb: Inv LoB +2
 * Green Orb: Inv LoB +1
 * Orcs in bed: Inv LoB +2
 * Spark in bed : Inv LoB +2
 * Throne: Inv LoB +2, Fight
 * Exit the room with Inv LoB 9+: [Inv LoB] On

Mestan's Chambers
You have two opportunity, confront him directly or sneak in his room when empty. In the first case you meet Mestan (and Lilith if you chose not to help him in the fight against the Lustlord's tower nodes), and gains a with him. In the other case there isn't anything for you to uncover.

Fuzkao's Chambers

 * Box near the bed: Inv Fuzkao +2
 * Armor: Inv Fuzkao +2
 * Cot: Inv Fuzkao +1
 * Left Candelabra: Inv Fuzkao +1, [Fuzkao Fire Hint] On
 * Burn Mark (Carpet): Inv Fuzkao +2, [Fuzkao Burn Inv] On
 * Exit the room with Inv Fuzkao 7+: [Inv Fuzkao] On

Nyst Chambers
Go in the center of the carpet and press the interact button, follow the wisps (3 of them) and interact with the spark. If you check the spark [Inv Nyst] will be set to On.

Skullpounder Chambers

 * Interact with the box, follow the trail, and interact with the spark : Inv Skullpounder +2
 * Go close to the succubi: [Skullpounder Underlings] On
 * Check the orc: Inv Skullpounder +2
 * Exit the room with Inv Skullpounder 4: [Inv Skullpounder] On

Dari 4th Wheel Counter
Dari has a counter checking how much she feels marginalized. At 2 and 3, some special dialogue will pop up. After the 3 points dialogue there are some cosmetic changes to other dialogues. The dialogues that increase the counter are:
 * Lustlord's Chambers: Umissable, after the fight against the node
 * Lord of Blood's Chambers: Fight the throne's demon guardian.
 * Mestan's Chambers: Unmissable when exiting
 * Nyst's Chambers: Interact with the 2th wisp