Secrets and collectibles

This page is intended to show you every little secret that the community has found about the game. That means it have pretty big SPOILERS for all the published part of the game and even hints of yet unreleased events. So if is your first time playing the game, maybe it would be a good idea not to check thoroughly this page, because it could cause that you enjoy the game less. But that is up to you. If you're still here, have fun!

If you want to know when you can get a specific piece of equipment or a weapon, your best bet is to use the Find function of your browser and introduce the name. If you don't find it, and you think that it should be here, let us know in the comments section.

Secrets
If you know any other secret not listed here, please share with the community leaving a comment or (better yet) editing this page.



First visit

 * Don't forget to take the Equipment of Altina and Kai.
 * You can find a Magic Orb, in a red chest in the room to the right.

Second visit

 * You can get a Crown of Lust.
 * Every resident you convince adds to a vote pool, there's 3 possible outcomes. (For an easier breakdown, there's enough points to get the best result even if you take the succubus couple's supplies.)
 * Most (29 or higher) support you netting your Army +3 to Size, +1 Quality and +5 RPs to Yarra/Qum.
 * Half (15 or higher) support you netting your Army +2 to Size and +3 RPs to Yarra/Qum.
 * Failure (less than 15) to get any support.

First Visit

 * In your house, you will find a letter from Robin, your adopted daughter.
 * Also, inspect the painting of Wendis.
 * In the church, there is a chest that contains a whole Soldier uniform, in the west room.
 * Also you have the opportunity to get some experience (70 exp) sparring with the two soldiers.

In the forest

 * There is an Iron Shield on a skeleton.

Second Visit

 * As Yarra you can have an encounter with Ina (Simon's neighbor).
 * Also, you can have some fun with the priestess that checks auras.
 * Also, recheck the painting, funny lines with Yarra.
 * It's possible to gain a (small) amount of affection points with Yarra here by doing most/all of "Yarra's benign manipulation". Specifically, 12 points progresses the storyline, every point above it adds 1 point to Yarra's affection. A maximum of 2 points can be gained.

Third Visit

 * In your house, you see a letter appear from nowhere, from an old friend called Wynn (a possible party member?).

In the forest again

 * There are some Gauntlets on a skeleton.
 * Don't forget to check the other forests before going in Varia's forest for easy exp.
 * A funny self exploding slime will give you slime stuff.

On the road to the Merchant Camp

 * It's possible to gain 1 relationship points with Aka, Yarra and Qum by cleaning up the road almost entirely(it's possible to leave one log behind.), specifically the player requires 15 points to continue the storyline and 20 to get the bonus relationship.

In Stineford
This is the area with more little secrets to investigate during the Chapter 1. Have fun!

In the Slums
There are various things that you could do in the Slums to get just a bit of exp, cash or ProN.
 * Failed Ambush: if you go the Infested House (for instance) by the shortest route, you have an encounter with some desperate bandits (69 exp).
 * Fight in the bar: there're four suspicious guys honest citizens that, courteously questioned, react with uncalled violence (311 exp).
 * Store: in the unnamed bar, there is a cloaked guy that sells you the Thief's Pin for 1100. It's the only place where you can get it.
 * Qum's job: after you have hired at least one prostitute, you can make her work as a prostitute (with groups) for 5000 ProN. However you lose 10 RP with Qum (as of 0.18.x there are also some ongoing penalties) and also:


 * Secret key (Slaver's warehouse): There is a thug that only wants to live. If you spare him (recommended), he will give you a key. Try to open the left cage and you will learn that you need a special key to open it. After a productive conversation with your new friend, he will give it to you (you would find a Slave's Pin in the chest). If you kill him, you can get two swords (so it's a bit of tradeoff).
 * Easy Money: Don't forget to take all the shields, swords and axes on the walls.

In the Merchant District
At the inn near the entrance you should check for jobs and do the rat killing one. 100 Sx and many interesting gear (iron tier) and items.

In the Orc Farm

 * Return there to get a free Iron Armor in a safe that was previously blocked by a corpse.
 * If you go there with Hilstara you can Dominate orcs and augment the quality of your army from 1 to 2. If you're alone then you will have to fight them.

Sewers Dungeon
You can find a shining sword near a dead end (you can barely see the shining point) and a Mage's Pin there in a corpse near the exit. There's also a sexy lingerie in a safe.

The Mine
Before removing the seal don't forget to pull a lever to open a gate in a room after the seal for a Steel Armor. Because after removing the seal you can't go back to do so and after defeating the boss you can't go there anymore.

At the academy

 * An embarrassing situation: if you check the far right top shelf in the library (near the green-haired guy), you will find an Erotic Book (you will see it in the Key Items section). In the classroom's area there is a girl looking for it. Give it to her and you will get a Shimmering Bracelet.
 * Dialogs are quite different with or without Robin in your party, my advice meet all people and check books before doing Robin Quest and do it again once Robin is in your group (no extra exp, just good lines).
 * Isn't worth mentioning but Qum D'umpe will find 5 Sx with the books.
 * You can have a theological discussion with the nun but only before Robin Quest.
 * If Hilstara is in your group you gain one extra fight during Robin quest so recruit her before going there.
 * If you wait for the third invocation of demons before killing the boss you gain extra exp.

Other
If you play smartly and get at least 60k PRoN (Sell the potions, get Orcent a girl and so on), you will get a unique response from Megail:


 * You can get a Mystic Sphere from the dead body of a Redlight Mercenary.
 * There is a skeleton in one of the dead ends after you fall. Search it to get a Slave's Pin.
 * There is a fallen knight near the Ogre. Search the body to get a Dwarven Helm.

With all the Investments, there seem to be few secrets here.

During the Coup
During this part you find an interesting Pin (Barrier's Pin) on a corpse in the palace.

After the Coup
Robin's investigation: the special powers that Trin shows during the Coup has gotten Simon intrigued, so he asks Robin to investigate them. You can get some RP points with Robin and Trin.

Outskirts
The clothes and the potions shops are the only shops where you can sell your gear in the town in this part of the game.

Reval's Warehouse Mission
Don't forget to take the swords in an open crate. Several crates also contain valuable gear (Shining Armor, Steel Axe).

Aka's Route
Talk to Queen Janine and then head to the Outskirts for Megail's advice before she leaves.
 * There is an ambassador that occupies the suite that your group was using. He challenges you to better the capital before he leaves. You accept of course. As you progress doing things the dialog changes twice.
 * You can only copy Janine's uncle before you finish with all the Yhilin factions. He disappears after you finish that quest.
 * In the Mines if you catch the running guys, they will give you a key that opens a little warehouse. Inside you will find a Large Health Potion, a Large Mana Potion and a Tower Shield.
 * If you complete the four different exams during the second trials in the Order of Yhilini Thaumaturgy, you get Yhilini Mage Cap. If you revisit the last trial chamber, you will have the opportunity to test a new model of constructs.
 * Once you have cleared the mine, you can give your Entrance Mine Papers to a guy in the Petitions House. (The maxim number that you can get is six.)

Big Man
You can do a bounty quest in this update (read about it in the Outskirts' billboard). The target is a man called Big Man, and he is some kind of kingpin. You can find him in a house with a wall on the right side of the lower town. You have the option to copy him (his new attitude will help the neighborhood) or to take the reward (1000 Sx). If you chose to copy him, you get the Iron Robes from the clerk in the Patriot's Bar just by talking with him.

The Fighting Club
There is an optional content in this miniquest, provided that your Altina follows the cockwhore path. After, Aka has convinced the customers of the Kingsmen bar to reach an agreement with the elves, leave the bar and return to talk with the guy with the red hair seated at one table. He will tell you about the The Fighting Club in the Old Bar.

If your Altina follows the other path, you have to go there yourself and explore the Old Bar.

In both cases you can participate in a sort of Club fight. You will get 850 Sx, 1061 XP plus a Duelist's Pin from three individual fights: beware that the third one could be tough, although your opponent can be poisoned.

If you have reached an agreement with the Kingsmen, return to the their Bar and speak with him again to get a Rune Armor.

The Cult
You receive some information regarding a mysterious cult in Ari-Yhilina by reading a warning in the Outskirts' billboard. To progress further, you have to talk with a woman with a blue dress and a headband near the Lower City entrance. The clues she gives you will guide you back to your favorite smuggler in the Merchant Quarter. He will provide you with directions to the Coven.

Return to the lower town and check the building below the tower. The entrance is on the left side. Check the warehouse and you will find the hidden basement. Follow the only possible way. Once you have found the Coven listen to their history (don't forget to talk with each member separately). After that, if you decide to help them you have two fights (the second is a Boss one) and you have your reward: a personalized robe for either Altina or Robin (your choice). Also, you suggest they contact Janine if there is ever anything you can do for them (though they never request help).

The Inquisition
There is a woman outside of the Cathedral that talks to you about The Inquisition's abuses. Apparently, there had been various incidents between members of the Inquisition and some of the mages in the lower town. You can see one of these incidents to the right of the warehouse in an alleyway. After your intervention, go to see Sarai (she is in a reunion with Andra) and that is all. Andra will overreact and the pressure on the mages will be eased... for now.

House Jade employees
Once you have visited Jade Clearinghouse, its employees can be found (and copied) in the following locations: In total, there are nine possible targets.
 * 1) The halfling next to the piano inside House Rose can be persuaded without copying.
 * 2) Three low level clerks can be found sitting together inside the pub in The Court.
 * 3) The clerk that lives in Lower City can be found just above the Big Man's hideout.
 * 4) The Aramite lives in a tent in the Outskirts to the right of the job board.
 * 5) If you asked Megail for advice before she left, she'll suggest you return to Jade Clearinghouse to identify the head scribe inside the Bank.
 * 6) To stop Andrew the loan shark, talk with the Zirathian in the Palace's kitchen, return to Jade Clearinghouse and eavesdrop on him. Then locate the alleyway in Lower City (just above and left of the sealed tower). After a brief fight, copy him to rescue the hapless Zirathian.
 * 7) You can copy the old clerk who says that he wants to buy a painting. He can be found in the House Rose district, inside the item shop/pub. Examine the king's painting twice and you will have the (one time) opportunity to copy him.

(betatester: my 5 favourite ones: copy andrew because it's your prime target, persuade the halfling because it's free, the chief of clerks because Megail says so, the Aramite because you he may be a future contact in Aram that may or may not be useful and the old clerk because he's a king's nostalgic, maybe a future contact/spy with king's men since the portrait of the king is their symbol).

So in my opinion (lostone2) I will go for the Kingsman and the predator. On the other hand, I won't go against the three clerks (among other things because they are a pack) or the clerk that lives in the Lower Town. Of course, I would convince the halfling instead of copying her. For the rest, I don't have any strong feelings.

(Rafael367: I prefer to do Andrew since Aka tells you to, chief of clerks because Megail suggests we target him, the Aramite clerk because he's a useful double agent, the Kingsman clerk because he's another useful double agent, and then persuade the halfling as betatester suggested. I won't copy the one in the slums because they have it bad enough already down there. I also leave the group of 3 alone, mostly because by the time I remember them I don't have enough potential copies left, but also because they don't have any other benefits.)

The Ari-Yhilina mine
There is a third option to solve the mine situation, instead of helping a Noble House. In the Lower Town, you can meet an elf that has invented a spell that can be used to shut down the rift or amplify the effect rendering the mine useless for nobles.

If you choose to fight the up most pit guardians and then choose "amplify" you have to beat a concrete demon. In this route, you don't get the 10000 ProN and your employer will hate you. Maybe a good choice in the long run since it will stop the noble house infighting ... But in any case, we will have to wait and see how the situation develops.

After the Invasion
Once the people of Yhilin have grown to accept the Doom King enough, a guard captain appears in the eastern room of the House of Petitions and asks Simon if any of the orcs would be able to go drinking with the guards. After Simon explains that most orcs are too undisciplined, the guard captain asks about Orcent and Simon agrees to run it past him. Go and talk to Orcent in the secret tunnels, and Orcent will explain how he went out with the guards and it went better than expected- while they may have made jokes about the quality of his equipment, they had the armorers make better gear for him.

In the fortress

 * You can find a Crumbled Tome in a pile of paper.
 * Don't forget that you can exit and take some rest in the succubi village if you're low with MP.
 * There is an apparently inaccessible room in the first floor, but you can check it by going to the second floor. You will not be able to return there so check the 2 coffins in a row. Found a Brutal Whip in the second one. As an anecdote, it's the very first first time that Megail helps in a dungeon-related matter. You can wait until Carina joins you to do this part for some extra exp.
 * There is a Large Mana Potion in the basement.
 * In a safe on the upper floor you will find a Steel Dagger, a Steel Axe and three Whips.

Fighting the Horde

 * The Horde Orcs drop steel weapons rarely depending on the weapon they're holding.
 * Group 2 has a chance for a sword and/or a claw.
 * Group 3 has a chance for a axe and/or a dagger.
 * Group 4 has a chance to drop any of the above steel weapons.
 * Group 5 has a chance at an axe and/or a dagger.
 * Group 6 has a chance at an axe, a claw, and/or a dagger.

On the border

 * In the very first dungeon, there is an ambush waiting for you. You can play straight it out (and spend your last explosive) or you can be devious. First you have to detect the ambush. Once that is done, there is a rope on the ground. Take it and go to a tree on the left side (there is a stuck boulder nearby). Interact with it to send Varia to explore and she will unblock the road for you. Use the rope stairs to rush the bandits.
 * Bounty hunter list: the target of the bounty only appears if you have read the warrant, so on your first run you can read and resolve them one by one to be sure that you won't suffer any confusion (or you can read all of them at once and remind their location on the warrant).
 * You can get the Eustrin papers (necessary for the guards to let you go to Eustrin) for free. Decline the offer of the shop owner then go to the bounty desk. Regular bounty hunters can have papers apparently, provided that they have done bounties by a value equal or higher to 7500 (it makes some sort of sense, because you can trap wanted people there).
 * Once you have completed all the bounties available (one way or the other), the owner will offer you an ownership. He offers no profit with the proposal (though the investment results in a small one) but you gain some sort of social control. The sum necessary is 20000 Sx (that is a first!). Before you spend that kind of money, you should know that you'll find pretty expensive (and interesting) weapons & equipment in Ari-Yhilina during Aka's path.
 * The bounties are:
 * Bandits in the hills of the south: already done. Just pick the flier and collect your prize (500).
 * Unknown bandits: they can only be captured by the dominated version of Varia (1000). Otherwise, you can only take them dead (500).
 * Bounty Widower: not doable, a mysterious guy will claim it (4000). It's strongly suggested that we will meet him again.
 * The Rockhounds: you take them out on your way to Aram. Just collect the money (5000).
 * Another joke about brooms. Megail has no sense of adventure.
 * Rapist: to trap him, you have to climb the hill behind him (500). Otherwise, he outruns you.
 * Wannabe bandit: the only difficulty is to find him, but it's pretty straightforward. After you take him in custody, you appear outside of the headquarters. Can only be captured by the reshaped version of Varia. Don't forget to go inside to take the warrant and the bounty (1000).
 * The forger: not completable (yet?).
 * Illegal goods: you find a package in the southern hills. It's not recommendable to open it. In any case, it's a trap. When you enter the headquarters (you get the deposit money: 500), you meet a mysterious unnamed man.
 * Serial fraudster: you will find her trying to con the Dwarves in Eustrin (500). She is woman talking to a redhead dwarf. Don't forget to go back to the office to take the warrant and claim the bounty because when the deal is done it's over.
 * The magekillers: they can be found in the right part of the southern hills, near a tree. After you interact with them, they will try to ambush you in a narrow cliff. They are pretty tough customers. They use magic attacks (with Poison among them), so it's probably better if you equip Hilstara, Carina and Varia with Thief Pins. After you defeat them (they fly the scene: will they return?), you will see an h-scene (Carina). Go and get your reward (2000).
 * Sandstrider: not completable (yet?).

The Gathering

 * The first night when you talk with your room attendant, if you ask for Room service you get three Lust Draught potions.
 * Don't forget to examine all the chests that you see during your visit to the breeding rooms as Orcent fights, minus the one in the succubus' room, she doesn't want to lose her things. Or the normal jewelry *lol*. In Balia's laboratory you will find a useful Orc Collar, specially versus enemies with magical attacks.
 * In the Succubus Hunt you can get the following:
 * A Ghenalese Collar.
 * A Gag Ball, only available after the hunts starts, you can find it in the blue chest in the fortified camp.
 * Once you have got 10 Butterflies, go fight with the static Succubus in the top left of the forest to get a Chainmail Bikini. Yarra's Flirt skill is pretty useful in this fight.
 * A lot of prestige from her fellow succubi to Yarra. It would probably be relevant later.
 * During your visit to the Balia's rooms, you can get a Huge Lust Draught potion.
 * In the Endgames, you can get different results in function of your performance:
 * No reward;
 * Elegant Whip;
 * Worn Whip.

Simon's stay

 * The default maximum number of days is 100, doing well in Yarra's Chapter raises it by 1 or 2, fighting the Mage Killers in Megail's Chapter raises it by 2 and finally, getting the tentacle scene in Aka's chapter raises it by another 2. This makes the absolute maximum number of days 106 (technically 112 if you do the smuggling quest on day 105. .. Not that this is a smart idea mind...)
 * There are some hidden stats playing a great role in this part of the game:
 * See this section on this page for Simon's stats.
 * For Simon's self improvement check these parts on this page.
 * Your companion on this part of the game, Nalili, also have a hidden stat.
 * Lastly, check this list to learn how to improve her mood.
 * When you talk to the Philon's ambassador, Lexande, be aware that if you don't accept his offer the first time, the price of his services is doubled later. Choosing the most negative option locks his offer out entirely.
 * Once that you have reached a certain point in your relationship with Esthera you can open the red chest (to find the Worn Whip!) in her suite and have a revealing conversation about her past. She takes this item to the Gathering so make sure to do it early on.

Missing office workers

 * First one is in the top left corner of this floor by the stairs going up to the baths and past the archive.
 * Second (and 3rd) are on the 3rd floor past the baths in the top right corner.
 * Third, (technically 4th), is in the basement, in the dungeon below the 1st floor armory.
 * Last, (5th...), is on that same floor, but this time you need to take the hallway below the magic room to reach it. This is where the empress's cache is later.

Once you had located all of them, talk to their Supervisor to get a a free Lust Pastry.

Fighting Club
Remember that all your party members get the exp, even if they are dead at the end of the fight.
 * 1) The first fight is 3 Lust Spawns and a Lurid Scorpion. Winnings 75 Sx & 796 exp.
 * 2) The second fight is 5 Orgasmic Wasps. Winnings 200 Sx & 625 exp.
 * 3) The third fight is a Lustgoyle, a Renthnoran Bear, and a Sex Toy. Winnings 720 Sx & 762 exp.
 * 4) The fourth fight is a Consuming Desire. Winnings 1600 Sx & 1270 exp.

When Nalili reaches level 14 you are able to participate in the tag team matches.


 * 1) The first fight is 2 succubus. Winnings 350 Sx & 543 exp.
 * 2) The second fight is 2 succubus. Winnings 810 Sx & 773 exp.
 * 3) The third fight is the black succubus, its possible to win without the Dominate skill (in the fight you gain 25 SP and Dominate will stun her for 3 turns), but it really penalizes you. Winnings 2000 Sx & 666 exp.

Smuggling Quest
If you talk to the head succubus in the Office Room when she is behind her desk, she will allude to a smuggling problem. This will cause a succubus near the slave market to appear. Talk to her and then talk to the green haired succubus in front of the cafe and you will be taking down the smuggling operation.

To the north is 2 thugs and another thug that will point your south. Behind the crates in the top-left square is a hidden chest that contains 3 Lust Wines. To the south is another thug and the boss succubus, not a hard fight at all. Nalili will ask you what to do with the humans and you can either deport or enslave them. Neither option changes your relationship with Nalili, but it does however, improve the mood of Esthera if you choose to enslave them. They become "sex slaves" and Nalili believes they will be very happy.

Training Grounds
Once Nalili has joined the party, you can leave the Palace and get access to this area:
 * Train Nalili: 500 exp for Nalili (1 day).
 * Spar with Nalili: 150 exp for Simon and 250 exp for Nalili (1 day).

To the left there are enchanting crystals where you can fight a charged Nalili for 500 exp for both Nalili and Simon. You can later fight a supercharged Nalili for 2101 exp for Simon and 1000 exp for Nalili.

Training Ideas:
 * Cleavage: gives 500 exp to Simon and 1500 exp to Nalili. (Requires Nalili to have done 3 maturity events).
 * Dominate: gives 500 exp for both Simon and Nalili. (Requires you to have defeated first two succubi opponents, but not engaged the elite).
 * Unified Strike: gives 750 exp to Simon and 500 exp to Nalili. (Simon needs 10 body points for this).
 * Corrupt: gives 500 exp for both Simon and Nalili. (Requires defeat of all monsters in the fighting club).
 * Intensive training: gives 1000 exp to Simon and 500 exp to Nalili. (Requires days to be 50+).
 * Support Slaves: coverts King's Rebuke, Battlefield Medicine, Rebuke, and Shared Endurance into a single skill. (Requires access to the Empress's Training Ground).
 * Lust Renewal: converts Suppress Lust into a more useful form. (Requires 5 mental/sex training).
 * Increase SP gain: Increases the rate at which Simon gains SP in battle. (Requires 15 mental/sex training).
 * King's Aura: gives Simon an ultimate buff. (Requires 25 mental/sex training).


 * Don't miss the dialogue between Carina and Nalili in the waypoint. Not only it's hilarious, but it boosts their RPs.
 * You can read some hilarious pickup-lines if you choose to visit the Blademasters Guild in the Military District and, after the cutscene, try to talk with the expert Blademaster. Vhala has fun lines too so don't forget to do it when she's in your group.
 * There is a guy trying to sell his store, but the party is not interested: their loss, no doubt. But maybe someone wants it...

The four threesomes
Just to clarify, the order in which you do them is irrelevant.
 * In the Silver Stump (a dinner in the Merchant District) you can trigger a sex scene if you choose to lunch there (it costs 200 Sx). The lunch also heals your party.
 * Once you have cleaned the basement of the Givini house, you can trigger a threesome scene with Simon, Aka and Nalili if you interact with the bed.
 * If you revisit the Gardens of Steam and you choose to Reserve an entire side (500 Sx) in the left building, you trigger another one, this time with Carina and Hilstara.
 * If/when you make a donation to the Order of Silence and gain access to the Empty Lot zone (see above if you have any trouble finding it), you can enter the tent. Varia and Yarra will have some quick and dirty fun with Simon.

If you are able to find them all, you get a final orgy scene (it adds some RPs to everyone in the Harem but Megail).

Magical Rifts
Throughout Ardford there are distortions in the magical field, 9 in total. To interact with them meaningfully, you must first talk to Sister Beatrice, the nun at the top left in the church. It's recommended you do this early on so you can clear any distortions you come across. The order you smooth the distortions is not important.

Be warned that you will fight demons after dealing with a certain number of rifts. Losing any of these fights WILL cause a Game Over, so don't get caught off guard. Said fights occur at 2 rifts (2 Rough + 1 Spiked Demon), 7 rifts (2 Spiked + 1 Rough Demons), and 9 rifts (2 Spiked + 2 Rough + 1 Fluid Demon)


 * 1) In the Royal District, immediately after the entrance to the Religious District, head south through the first alley and turn left. Just below the very first building is a partially obscured rift.
 * 2) In the Business District, above the street at the bottom of the map, in between a closed shop and a child who wants more horsies, is another rift partially obscured by a building's covered balcony.
 * 3) In the Military District, immediately south of the entrance in an alley is an exposed rift.
 * 4) In the Naval Office, on the East side of the Business District, is a very obvious rift on the left side of the room.
 * 5) In the Givini Poorhouse, in the Southeast Corner of the Business District (Only accessible after talking to the Givini Embassy), on the second floor is another obvious rift in the bottom right corner.
 * 6) In the Ardford Castle Garden, the central room above the Summit meeting place, is another obvious rift just right of the pond in the middle.
 * 7) In the Ardford Walls Foundation, accessible from the guard tower on the East end of the Military district (Talking to the guard the first time will give you a quest to serve some tax papers, after completing it, he will then ask you to clear out this area of monsters and take you here), at the very end of the hallway, in the topleft corner, is the rift we want.
 * 8) In the Order of Holy Knights, the first building in the Religious District, guarded by a masked inquisitor, accessible only once Vhala is in your party to help you with the Unforge investigations, is a rift near the top right staircase.
 * 9) In the Ardford Royal Retreat, the Northeast building in the Religious District, guarded by a knight, again only accessible during your investigations, is a rift at the end of the hallway on the left.

Givini Poorhouse
When the spider appears in the basement of the poorhouse and runs towards you, you can actually run from it by heading east. Once you start heading north, two more spiders will emerge and corner you, leading to a fight with three spiders instead of one. You get more XP, but they're still not much of a challenge.

Silver Stump

 * In the billboard, you can find a new Quest: Steamy Encounters.
 * Once that you have donated any amount (from 10,000 to 100,000) to the Order of Silence, you can find Sir Bartholomew here. Talking with him opens a new area outside Ardford: the Empty Lot. There are slimes around there but more interesting is to review the building: it triggers a fight with a semi-boss called Orichal Snail. Not terribly difficult, as it's vulnerable to Lightning and Poison. It gives you 1891 XP and 588 Sx. There are some slimes (as obnoxious as ever) if you're interested.
 * A table is occupied by a pair of Chosen (working as a team!), though one of them shows some un-Chosen-like thoughtfulness. (The Vinario ambassador later takes the third chair on their table.) You can learn what happens with them if you visit the Empty Lot.
 * The guy from the unnamed bar in Stineford's Slums is visiting.

Converting ProN to Sx
It can be done in the Ardan Bank (top left of the Business District) but you only have one chance. You're converting at loss, and here are your options (lower figure is available after you became a Core lender in bank):


 * 5000 Sx: it costs 7500 (6000) ProN.
 * 10,000 Sx: it costs 15,000 (12,000) ProN.
 * 20,000 Sx: it costs 30,000 (24,000) ProN.

There are no penalties or gains in terms of RPs for doing this operation.

The Hole
You get the following stuff from this section: a Steel Shield and a Steel Sword (the first non-random such find) and a Thug's Orb outside of the prison. Inside, if you check the bones from Dari's cell you will find some Health Potions and some money.

The Unforge

 * In various chests: 2 Health Potions, a Revival Potion, an Unperson Charm, a Heavy Helm, an Ice Charm, a Steel Armor and 1000 Sx.
 * Containment cell: If you breach the wards without destroying the failsafe, you get 2 Revival Goos, a Shining Sword, 3 Mana Potions, 2250 Sx, An Ardan Helm, 3 Health Potions and An Unperson Circlet. If you partially destroy the wards, you only get part of it: 2 Revival Goos, a Shining Sword, 2250 Sx and 3 Health Potions. The fight is different in function of your choice.

First visit

 * At the entrance to Darghelon: Talk to the elf wandering in front of the gate. She will ask you to kill the plants but spare the wolves. Depending on your actions, you can get a varying sum of Sx as a reward. For a perfect completion, she will also give you an Elven Ring.
 * Before you meet the queens, wander around and talk to people. An investigation score is accumulated by talking to certain NPCs, and there will be more during your second visit.
 * At the Twisted Glen, there are 3 Elven Bows in a chest on the north bank of the river. There is also a couple of Kingsfail leaves (they will be useful later, see below).
 * Southwest on the island in the Twisted Glen, there's a blue butterfly needed for a sidequest.

Second visit

 * A pair of Mother's Guard elves can be found in the Twisted Glen. They tell you to go away, but if Altina is in the party, she suggests using deception to find out what's going on. This event is only available before visiting the First Root (which is triggered by clearing the third corruption focus). The success of the ruse and its results are determined mainly by Aka's language skill, with a minor adjustment for Altina's personality:

Score = Aka's skill level +1 (sane Altina) or -1 (cockwhore)

The elf bonuses apply only if you finish the task after you've chosen an ally.


 * Before choosing to ally with Lynine or Orilise, talk to the priestess in east Denmiel for another investigation point. When you choose your ally, you get a RP bonus depending on your investigation score.
 * During your visit to the First Root:
 * Don't harm the wolves - if you bump into one, remember that you can escape from combat. Sparing them gets you a Kingsfail leaf (see below).
 * Check all the side paths unlocked by trees: you can loot a Cloak and a Heavy Bow from the skeletons.
 * The glade with two skeletons can be unlocked only if Altina's ruse in the Twisted Glen was successful. Talk to the elf in the center right. The skeletons yield Sx and a Sylvan Claw.
 * When trading with the hermit: To get wood for Altina's wand, you need to buy an ingredient (3000 Sx) that depends on her personality: for cockwhore Altina, Emerald Leaves from Denmiel; for saner Altina, Crystal Petals from Theltiar. The other rewards are based on the number of Kingsfail leaves that you have. You can get 8 in total:
 * Two during your first visit to the Twisted Glen (before saving the queens), one in the northeast corner, one in the water on the southeast side.
 * If you deliver the blue butterfly, when you meet the same woman later in Theltiar.
 * From the optional encounter in the Twisted Glen (see above), if Aka's language skill is good enough.
 * From an elf in northeastern Denmiel, after returning from the First Root without having killed any wolves there.
 * A chest in the basement of the Dead House in Theltiar.
 * Ivala's Glade, partly hidden behind a tree.
 * Purchased in Denmiel for 1000 Sx.


 * You need at least 4 leaves for the Amulet of Alchemy, at least 7 for the Gray Lotus (purpose unknown), and all 8 for a third Sylvan Potion.

Shining Swords


It's already known that the Shining Swords are a collectible item (Sierra has stated that there is a finite number of them) and we should get as many as we can. Also, we know that it's interesting to have Shining Armors. It's unknown at the moment if there is any point in collecting other Shining gear (Sceptre, Robes) but seeing that you can't sell it...

As of version 0.22.x you can have a maximum number of seventeen swords. Here are the locations in chronological order:


 * 1) From Kai during the Prologue.
 * 2) In the labyrinth in the road to the Tower Succubi.
 * 3) In the infested house.
 * 4) Dropped by the Noble boss during the Coup.
 * 5) In the Unpeople-guarded manor: here you can find two. The first one is located in the top left room.
 * 6) The other one is in the bottom right room. It seems that only appears if you missed the one from Kai in the prologue. It has been confirmed that it can be found in any case (see this post by betatester). Thanks to ChiPsiUp for the original info.
 * 7) In the basement of the Keeper's Tavern when you return to Stineford.
 * 8) You get one from the spoils of the battle against the Horde if your orc army is strong enough.
 * 9) In the dwarven mine (Eustrin, Megail's Path) if you manage to spare your last explosive.
 * 10) In the east zone of the Succubi village in Rodak during the Gathering. You get it after beating the Fallen Chosen that you invoke when you take the sword on the ground behind the two statues.
 * 11) In the Unforge's basement, in one of the chests in the holding cell, if you win the optional battle.
 * 12) From your share of the spoils taken from the War Vaults (if you manage to pass the vote to reopen them!).
 * 13) In the Hidden Stronghold, inside a locked and guarded chest (WARNING: The chest can only be opened after you trigger the alarm and start the countdown!)
 * 14) In Ari-Yhilina's slums after the battle, in the house where the Big Man used to live - it has been occupied by an unnamed Chosen. He drops the sword after you defeat him (which is relatively easy).
 * 15) In the Forest of the First Root, in an iron chest at the end of a hidden path in the south-east corner.
 * 16) In the Gryndine River negotiation grounds, under a "sickle" mark on the ground east of the river platform. To unlock it, find and talk twice to the muttering elf in the top right corner of the regional map when Aka's Storgan is good enough to understand him.
 * 17) Spoil from the fight with the Chosen bodyguard of Andra, when you are dealing with her. Unmissable.
 * 18) Located in the (let's call it the Wynn's) Crypt. First you have to make it to the third floor with the offering bowls in front of the Sphinx Statues on the right side of the room, go through the motions of filling the one on the left, get the scene and then go to the statue on the right with the cracked face. Fill that one up as well and then go back up to the second floor to the statue that had the key to the third floor, there will be a gap between it's paws and the 18th shining sword will be located there.

Intelligent Orcs
Another item the party seems to be collecting is intelligent or otherwise exceptional orcs:
 * 1) Orcent - Unavoidable.
 * 2) Stark - Found in the shrine on the second visit to the Feroholm region.
 * 3) The Impaler - Unavoidable, but the player can choose to kill or spare him.
 * 4) Ralke - Requires failure of the Orc Extermination proposal.
 * 5) Implevon the Third - Requires raising orc intelligence to 10 or higher with Balia.

So far only Orcent is not optional. Acquiring the rest has effects on your army's performance against the horde in Chapter 2 and the invasion of Yhilin in Chapter 3, as well as other effects.