Countries

From what we know there are three continents: Arclent, Renthnor, and Thenours.

Arclent
Largest continent, historically the most unstable.

Ardoheim
Ardoheim is the first country to appear in the game and many of the characters are from there. It was a key part of the first war against the Incubus King, and afterward took over some territory of nations destroyed in that war.

It appears to be a monarchy that also has some kind of representative council. The current ruler is King Alonon, agreed to be a good leader during the war, but now strangely inactive. The capital is Ardford, as mentioned by during your talks with the high priestesses. It is sealed off by two layers of watchtowers, the southern of which does not let anyone through without proper authorization.

Important Ardans: Simon, Aka, Hilstara, Robin, Carina, and King Alonon.

Locations

Feroholm Region

 * Feroholm - Simon's hometown.
 * Merchant Camp - between Feroholm and Stineford.
 * Forests.
 * Withered Mountain - where the game's prologue takes place. Simon can return here early in Chapter 2 to recruit its denizens and/or retrieve Altina.
 * Watchtowers - guard the border with the Incubus King's kingdom.

Stineford Region

 * Stineford - a major northeastern trade city.
 * Thaumaturgical Academy - where Robin is studying.
 * Mines.
 * Razed Farm.
 * Glade.
 * Party Camp (Chapter 2 only).

Ardford
The capital of Ardoheim. Not currently allowing entry without officially cleared business. Simon's party will go here soon with the Yhilin delegation for the conference.

Border with Yhilin
Ardoheim's known border with Yhilin is a mountain range with 3 known passes.


 * 1) Rebel's Pass: not seen, but the bridge is down. You can fund its repair in Ari-Yhilina, if you choose. In the free roam portion of Chapter 2 there's one fetch quest here. Supposedly it's normally the quickest path but not completely safe.
 * 2) Merchant's Pass - the most direct and straightforward pass.
 * 3) Devil's Pass - dangerous caves, especially the optional dungeon.

Trivia
Ardoheim is the only country with two playable regional map screens, so far.

Yhilin
Ruled by Janine, though her leadership role was accidental. She was married to her husband for political reasons and succeeded him when he died, and her leadership is a point of contention for Yhilini.

The second country to appear in the game, and the focus of many events. It is a small, mountainous nation between Ardoheim and Aram. It has a strong magical tradition and many priests and mages.

Important to the Church of Ivala, Yhilin hosts the High Priestess of the Lost (representing the territory lost to the Incubus King) as well as having its own dedicated High Priestess who runs the Inquisition.

Important Yhilinis: Megail, Sarai, and Queen Janine.

Locations

Ari-Yhilina
The capital, and only city visited by the party so far. There are five general areas: The following zones are, so far, only visitable during Aka's Path:
 * 1) Outskirts.
 * 2) Miners' Junction.
 * 3) Merchant Quarter.
 * 4) Court.
 * 5) Cathedral.
 * Square.
 * Order of Yhilini Thaumaturgy - powerful and exclusive order of mages.
 * Rose District - controlled by the noble House Rose, an old halfling family.
 * Jade clearinghouse.
 * Lower city - unplanned and unpatrolled slums, with an elf enclave.

Ari-Relhana
A barely mentioned city - a whiny guard in the outskirts of Ari-Yhilina praises its holiness and ban on outer layers.

Trivia
Yhilini tend to have green hair.

Aram
Warlike place, most of its surface is a desert (but not barren, as Carina clarifies to the rest of the group), with some mountains, hills, grassland, and wastes. The situation was further complicated after the war because the country lost much of its farmland. This fact (partially) explains their hostile relations to Ardoheim (which in turn got the opportunity to take over the territory of ruined nations). During Megail's route you visit this country. Locations

Border Region
The frontier with Yhilin is undefined because it is an area of wastelands (caused by the Incubus King's invasion) that neither side reclaims strongly.

Eustrin
The dwarven kingdom and it has been losing power and population steadily for long period of time. As their tunnels are under Aram, their ties have only grown stronger with the passing of time.

Incubus King's Domain
A huge empire of destroyed nations, including Givini and some elf kingdoms. It plays an important role, but has only been seen during the recent battle events.

The kingdom doesn't seem to have much in the way of organization (Or loyalty, when the Incubus King isn't looking.). Iris does her best to administer, but it's clearly a mess. What we see of it is mountainous wasteland or desert oasis.

Important Characters from Here: Yarra, Qum D'umpe, Riala, Iris. The Incubus King wasn't born here.

Locations

Border Region
 * Dark Ruins.
 * Succubus Village.
 * Broad Pass.
 * Narrow Pass.
 * High Pass.

Other countries
The elf kingdoms' names are anagrams of each other. Significance unknown.
 * Zirantia - Home of the Zirantian race. Formed after the war from some of the most devastated land, named for the legendary racial homeland. So basically kemonomimi Israel. Its citizens include all manner of animal/human morphs.
 * Darghelon - semi-isolationist elf kingdom in Arclent's southern forests. The elves here will work with humans and send representatives to Ardoheim to do so. These are your run of the mill elves, the scouts Simon meets on the way to Varia are likely from here.
 * Gheldaron - isolationist elf kingdom in Arclent's southern forests. Their embassy in Ardoheim seems to exist simply because they think they ought to have one. It does not participate in the war conference under direct orders from home. Seem to be more along the lines of dark elves in literature when compared to Darghelon.

Thenours
The "newest" continent as it was discovered only 300 years ago.


 * Erosia - Home of the Fucklord. Erosian fauna tend to be unusual - even their orcs and succubi look very different. The Fucklord forbids all sex unless it's with him, even for procreation, and thus


 * Rodak - The domain of the Lustlord. As he is the senior Incubus King, it's the traditional seat of the Gatherings. It's a really cold and barren place, yet oddly prosperous.


 * Ghenalon - Varia was born in a small unnamed town here. Its ruler is Fheliel and it's a prosperous country;

There is some kind of equilibrium between these three major countries, but the senseless actions of the Fucklord seem likely to threaten it eventually.
 * Suorin - Dwarf colony in Ghenalon.


 * Many smaller unnamed kingdoms, including the only known halfling kingdom.

Renthnor
The kingdoms in this continent are strongly focused on sexual magic. The current Incubus King originated from here (probably).

Skullcrusher's kingdom (Renthnor Wilds).

Philon
The domain of the Anak. Borders the Orgasmic Empire. Interestingly, this country is very secular but its ruler occupies his time with the study of theology.

Orgasmic Empire
Ruled by the only succubus Incubus King, Esthera, who rebelled against the former ruler of the land. Before this it was a fairly "normal" Incubus King's domain named something else. A nicer place to live than many such nations, and wealthy due to abundant population and natural resources, but still inefficient and with many social problems. Slavery is woven into the societal fabric here, replacing even marriage.

Palace Layout
First floor:
 * Chamber of Appeals (Bottom Left) - Here there is a succubus behind a desk that will give you several quests to complete.
 * Zirantain Ambassador Lexande (Bottom Right) - Here a Zirantain Ambassador will offer to train you in succubus politics where you can either : … (1000 Sx), agree (500 Sx), disagree (1000 Sx), or stay away from me (no training). This will come into play later when you tackle on a quest.
 * Armor Room (Top Right): A succubus will offer to let you work out.
 * Prison Wing (Entrance near the armor room): There are 3 prisoners located here: a succubus, a human, and a lamia. The mid room is an entrance to a secret training area which will be open later with Nalili.

Second Floor:
 * Meeting Room (Bottom Left): 3 Succubus will be talking here at a later date.
 * Hallway to vault (Mid Left): Hallway that will lead to vault.
 * Archive (Top Left): Archive that goes into lore of world: Succubi 1, Succubi 2, Succubi 3, Succubi 4, Orc Breeding 1, Orc Breeding 2, History, Religion and Sex Combat.
 * Office Room (Bottom Right): Here a succubus will ask you to find her missing employees. They are located in the prison wing, in the last hallway to the vault, in the bath wing, and near the archive. After words if you talk to her she will give you a lust pastry.
 * Magic Room (Top Right): An inaccessible room until a certain point (TEST). The Succubus near the magi circle will give you a spell which will “fix” Aka.
 * Bath Wing (Entrance near archives and office room): Here you can heal yourself.
 * Nalili’s Wing (Entrance near meeting room): A guard will stop you if you attempt to go up it (before you meet Nalili). You want to trigger this so that you can get some exp for Nalili. If you talk to the guard there will be several options to chose from. Inside is a chest that contains the Princess Armor.

City Layout


 * Shop: A place to buy some equipment for your succubus.
 * Brothel: Here you can spend some days with various succubus to train you in cumming quickly, endurance training, sex training,and recuperation training. After training with a few talk to Nalili once in the brothel and again in her room to gain +8 RP.
 * Slave Market: Closed at the moment.
 * Crate Succubus: Succubus in the middle of town needs help moving crates. You gain 55 Sx and 1 Discipline Point but lose 1 day and 2 RP with Nalili.
 * Cafe: Here you can buy some drinks. There is a group of succubus wanting certain marriage rights and a lamia that will be a part of a quest.
 * Fighting Arena: Here is where you can battle monsters and later succubus. They also sell potions and weapons for succubus.

Training Grounds

Here you can spend some days training Nalili, and later get some new skills for Simon from Esthera.

Private Training Grounds

The private training ground of Esthera is found behind a crystal at the back of the training grounds. You can duel her there with Simon for a total of three times. The first fight gives 3490 exp. The second one rewards Simon with 5825 exp if he wins. Since you can't win the third fight, you get no experience for it.

Explore Clearing

Nothing much here but a bunch of slimes that give pretty much nothing. There is a Lust Draught to the far right but going to the clearing spends 5 days.

Crypt Beneath Orgasmic Palace

Here Nalili can train you a total of three times.


 * First time she trains you to control Simon's cock size. 3 days are spent.
 * Second time she trains you to control cum volume. 3 days are spent.
 * Third time she trains you to make tentacles. 3 days are spent.

Ardoheim
Palace 

Ambassador Chambers (Upper right corner)- Here are your bedrooms

Bedrooms (Lower right corner)- Nothing noteable.

Kings Chambers (Upper left corner)- Nothing noteable.

Livrary/ Accounting Hall (Lower left corner)- The man in the robe will be important in the letters quest.

Meeting Hall (Lower middle)- Here is where the summit will take place.

Garden (Upper middle)- There will be a magical distortion here.

 Castle Square

 Embassy Office/ Ardford City Hall (Top left)- Nothing noteable. City Hall closed off

 Embassy House (Top right)- Here is the Givini ambassador to the top left. He will give you a quest to clear the infested house.

Church Wing

Ivalan Bank (Left)- Here you can invest in the Ivalan Bank for 450,000 Pron.

Church (Middle)- Here you will find a lot of poor NPCs trapped between chairs (how could you Sierra :P). You can also find Sister Beatrice to the top left who will give you a quest to clear out the magical distortions.

Warrior Wing

Blade Master Guild (Left)- Here you can find Antarion, a pompous blademaster. If you talk to him he will hit on your party members... and fail wonderfully (thank you Sierra).

Public House of Warriors/ Unmen (Middle)- Here you can find the unwomen Vhala. You can also invest in the Order of Silence for 10,000 for a seat in the order, 50,000 Pron for the order to get off the ground, or 100,000 Pron to get things really moving.

Gate Guard Outpost (Right)- Here you can talk to the guard to get the letters quest and later accesses to the underground passage.

Location undetermined
Lord of Blood's fortress (mobile).

One succubus at the Gathering says that she has seen something huge. It could be another continent or the mobile fortress.

Location of the blond woman in the Prologue.