User:Grim8P

Grim8P
Hello, I'm Grim8P.

I have done technical writing for a number of years and usually make my own documentation when playing video games. I recently came across TLS and have really enjoyed my time both with TLS and the wiki. I've started helping out with odds and ends in the wiki, catching us up on some of the new content. At the time of writing, I'm caught up on the new content which is version 0.55.4.

I hang out in the chat with other wiki people and not really anywhere else connected to TLS at this time.

Fun fact is that I'm credited in Inheritance for work done on their wiki (WantonVerse Wiki).

I hope you enjoy TLS and the work we do on the wiki!

Grim8P (talk) 07:08, 20 March 2021 (UTC)

Update: I can be found on the forums sometimes and on Discord server often.

Grim8P (talk) 04:40, 12 October 2021 (UTC)

Update: I am the main contributor for the Once Ever After walkthrough. I hope you enjoy the game and the walkthrough!

Thosha rewrites
I'm working with Thosha to improve their walkthrough. I'll be posting text here temporarily for review before moving it to Thosha's walkthrough.

Day 0

 * 1) Equip the party as appropriate.
 * 2) Exit the castle to the south to the Ardford Royal District.  Exit west to the Ardford Religious District.  Enter the church to the north.  Talk to Sister Beatrice to the northwest.  Only clear the disturbances as instructed by this walkthrough.  Exit the church.  Exit east.
 * 3) In the Ardford Royal District, enter the northeast build (an embassy).  Talk twice to the guy in the southwest corner about the Deeds of Vinario.  Select "Negotiate" > "Not a chance in hell".  Talk to him again and select "Megail?".  Exit the embassy.
 * 4) Exit south to the Ardford Business District.  Enter the Silver Stump, a restaurant in the middle of the district.  Talk to the receptionist twice and select "Eat" > "Eat (200 Sx)".
 * 5) Interact with the middle quest paper on the wall to the east.  Talk to the bartender and select "Request" > "Go now".
 * 6) Attempt to enter the bathhouse to the northwest.  Enter the building to the east.  Interact with the east door.
 * 7) Enter the bathhouse to the west.  Talk to the receptionist and select "Reserve (500 Sx)".  Exit the bathhouse.  Exit the Garden of Steam.
 * 8) In the Ardford Military District, enter the center building with the red banner, the Military Offices.  Climb the stairs to the northeast.  Approach Vhala for a scene and select "Say because of the Unmen Petition".  Exit the building to the south.
 * 9) Enter the building to the west, the Blademasters Guild.  Exit the building to the south.
 * 10) Exit west, then north, to return to Ardford Castle.  Enter the room with the Yhilin ambassador, (northeast wing, northwest room) for a scene.  Climb the stairs to the south for a scene and to proceed.

Notes:
 * I double-space out of a massive habit. We should always remove that spacing before moving any text over.  I can do this easily with something like Notepad++.  It's usually the last thing I do when I work on the wiki.
 * I'm not sure why you're currently returning to the Silver Stump after going to the Garden of Steam. You can do the Qum + Trin scene, then teleport to the Garden of Steam.  When you leave the Garden of Steam, you return via the Military District which is where you want to be for your next section.
 * I'm not sure why you're stopping to talk to the Military Offices receptionist before going up to see Vhala. I don't see anything in RPGM about it setting a variable that is checked.  There isn't really a problem with this, it is just unnecessary and your walkthrough usually cuts out anything unnecessary.
 * In the content I write, I tend to use "to proceed" as a way of indicating that this decision leads the player to proceed the story, potentially against their will. You'll see this at the end of sections in the OEA walkthrough I used for this reason.  At the end of day 0, when you enter your room, you end the day.
 * It looks like your walkthrough now has a large number of bulleted/unordered lists. I do think that lists can be a better way of breaking up text into actionable pieces, but I think you probably wanted numbered/ordered lists in a bunch of places.  Numbered lists should be used when the order of operations matters, like with Day 0 above.  Bulleted lists are for situations where the order does not matter.  Numbered lists are also easier to parse if you have to leave and come back.  It's easier to note or remember that you're on item 10 when the tenth item is labeled as such instead of counting down to the tenth bullet.  This is why I'm using numbered lists above.
 * I'm going to have more bullet points than you. One of the issues I think you currently have is that certain sections of content have too much to do.  When you're done "a thing", end the list item.  Your Day 0 has 6 points while mine has 10.  Take a look and let me know which you think is easier to parse.