Rafael's playthrough - Aka's route

Back to Chapter 2 Placeholder

The Three Paths
You can play these in any order you choose, just remember to do Aka's before Megail's if you don't want to miss out on an extra 5k ProN for Megail. Remember that any time you reenter the "Split the Path" room, unequip your entire party's gear so it's available for the other groups to use.

Yarra’s Path
Really, nothing you find on any other path influences Yarra’s path, so I like to start here. By an amazing coincidence, this is also when I have the most money to spend, which helps when I need to equip Orcent as I haven’t spent it all on other characters first.

Rodak
(Some of the music in Yarra’s Path is created by other players of this game, make sure you at least turn on the music in the Lustlord’s residence if you want to hear some before Simon’s Path).

Day 1
Talk with everyone in front of you, then leave the palace. Just follow the only road to the main gathering. Watch the meeting, poke around, and then visit your room.

After the events at your room, leave and speak to your attendant. The Room Service option will net you 3 lust draughts, but we don’t really need them here, so let’s instead ask what she recommends. (We are trying to be super polite here so we get access to the tunnels ASAP). Now, we’ve been given a task, so we’ll set to that. In order to trigger the next meeting, you need to talk with the Lustlord’s two skeleton guards. Inspect the orc and succubi meetings, and then go into the room with the Anak and Fheliel. (I shouldn’t have to tell you by now to talk with everyone, so I’m going to assume that you do so every chance you get). As that concludes, go spy on the Anak, who is just north of your room. Your attendant will mention this if you talk to her on the way there.

Day 2
Explore a bit before the race. Talk with your attendant twice and the correct answer to her question is “No”, as in “No, you’re not speaking out of turn.” You now have access to 3 of the 4 buildings here, so go nuts. (It’ll make it much easier to find everything later). You’ll need to go to the very south of the complex to participate, (read: lose horribly), in the races.

Don’t forget to read the standings each day. As she wakes, Yarra will ask if we want to have an orgy. We need to do this at least one night so Qum is willing to do 3/4 scenes, so this is a good time to do so, but talk to Hadi first. You’ll automatically give Hadi the night off, when you speak with her.

Day 3
If you try the locked door today, you will be let in. We lack a reason to be in here just yet, but feel free to poke around before the day’s events. Don't let Qum fuck the futa guard here, or we'll be locked out of some scenes later, just save and talk to her again if you want to see this scene, then reload. Find the entrance to the Succubus Village, you’ll be back here later. After you leave, (I like to go through the East rooms), go visit the orc merchant that just set up shop in the courtyard. As you look at Orcent's gear, he’s got an orc sword, orc shield and an orc armor. Buy him a Heavy Orc Shield, Heavy Orc Armor, and a regular or heavy orc helm. You’ll find a charm and an orc collar during the fights, so you just need to keep him alive til the second round ends. Those three purchases just raised his defense by 80%. Orc cleaver is the best weapon buy, since he won't act later in combat but still gets the extra ATK. We will also need Orc Potions, how many is up to you (I go with 4-5). That done, go watch the debacle in the meeting rooms and participate in the orgy. Qum D'umpe should be willing to participate with Yarra here.

That night, speak with everyone on your way to the Skullcrusher’s rooms and watch the spectacle unfold. Ouch!

Day 4
You’ve equipped Orcent, and so it’s time now to test his mettle. Head for the entrance to the meeting rooms again, and start the orc trials. Orcent’s special skills are all free, so use them instead of regular attacks. You’ll kill the first one with a single Aggressive Attack. From here on, use Piercing attacks for the rest of this round. Yarra and Qum then go exploring. You won’t find much just yet, but feel free to mop the floors with the orc guards. Orcent is now in Round 2. For the Skullcrusher Remnant, use Defensive attack first, then focus on piercing. After this, Yarra and Qum fight another orc group in the left room and loot a silk whip in the right room. If you have Orcent use 2 defensive attacks on the Blood Orc Veteran, he’ll miss you almost all the time, leaving you to pierce away on him. More orcs on Yarra. After the slaughter loot some fetish cat ears and finally an Orc Charm. Back to Orcent, and use your previous strategy on the Orgasmic Orc. Back to Yarra, talk to Balia, then pick up the Orc Collar in the corner. This is everything you need to equip Orcent for the last round and you can leave to trigger Orcent's next battle. Now, equip Orcent up, because you only get this one shot at it. He’ll need both the collar and the charm to survive the Ghenalese wizard coming up. You’ll have trouble landing anything but Piercing attack on the Orgasmic Rogue. Before finishing him off, though, use orc potions to heal Orcent up. Ghenalese Wizard has some hard hitting spells, so your job is to chain Aggressive attacks and hope you out damage him before he kills you. When he’s at a sliver of life left, use a potion before you finish him, so you’re able to take a blow from the next orc. If you succeed, you face Arclent Warlord. Use potions as needed, and use the double Defensive Strike, all piercing strategy. This is your last winnable fight. After he goes down, you’ve done your duty and will be mopped up by the Rodak Elite. There is no way to beat this one, he ignores armor. After this, rest up and check your rewards. Since you placed in the top 5, you get 2k Sx.

We need to let Orcent rest, so now is a good time to meet with Fheliel and agree to help her agent.

Day 5
This day will be rough. You need to finish every battle as fast as possible, and ideally fight all 4 groups of succubi in the first 5 minutes. For butterflies, remember the purple ones are weak to melee, and the reds are weak to lust attacks. For succubi only the group of 3 exotics are weak to lust. You can technically grab every butterfly on the map if you want, but make sure you double back and fight the succubus on the upper left when you have 10 or more butterflies. You’ll loot a Chainmail Bikini there, the Ghenalese succubi in the south corner drop Ghenalese collars. When the real event begins at 15:00, grab the chest on the small island that was blocked before for a gag ball. You’ll end with an event and then be free.

This night, you have options. You can visit either the Fucklord’s suite, Skullcrusher’s suite, or crash the meeting of succubi or orcs. Since tomorrow the meeting hall will be closed, let’s meet with the succubi so the Empress is happy with us. They’ll let Yarra in now. (Note that Yarra has also impressed the Lustlord's futa guard, negating the need to sleep with her to get in to see Balia).

Day 6
You’re free today, so kick the spy out of your rooms then talk to Hadi twice to give her the day off. Talk with everyone but the Fucklord’s suite and the Lord of Blood’s guard. Since it’s daylight, it’s finally time to visit the succubus village. You can sell off some of your extra equipment here, or buy any you might still want for Yarra or Qum. Finally, visit the glade at the top right past the two arguing succubi. There’s an optional boss here with a shining sword drop. Fallen Chosen is no joke, though. It’s best to keep healing and using Orcent to weaken him until you can stick a lust madness effect from Yarra’s Haze of Sex on him. He’ll hit himself for a pretty nice amount of damage that way. Since he’s only here in the daylight, that’s why we came when we did. We’ve now done all we needed to do here, so head back.

Alright, nighttime, and Arsehole of Arclent is using all the meeting rooms for something Yarra doesn’t want to bother with. We have options now. Let’s reward Orcent and build him up a little. Go visit the Lord of Blood’s guard succubus.

Day 7
We’ve now just about completed our duty to the Empress, now let’s finish scouting for Simon. (You can also watch The Arsehole of Arclent’s antics in the courtyard). Go talk with everyone, then visit the Fucklord’s suite. Chat with them all several times in here, sit on the throne, and when you leave it will be night again.

Okay, this night we want to do the last thing necessary to make the Empress happy, let’s go talk to that room full of orcs. On the way, have a quick chat with some of the succubi in the other room for flavor text.

Day 8
We’re at the home stretch! One last task awaits us, go ahead and read the letter in your room to find your marching orders for today. Chat as you wish, then go to the entrance again. Fheliel’s representative is right next to where you land. Talk with her and then start exploring. We need 3 crystals and all the exp we can get. If Yarra uses melee attacks and Qum still has the handcuffs equipped, this area will be pretty easy as you can lust stun almost everything. Have Qum heal you between battles and just work on keeping things stunned while you destroy them. When you get to the bridge, CROSS IT! In the other cave, talk to the succubi and grab the crystal there as you clear it out. Then, go to the southern ledge and block off the main battle area. Underneath the bridge area is a 2nd crystal. Go through the tunnels down her and head to the lower cave on the left. Up on the ledge in here is our last crystal. Go back to the bridge now. Since we’re done with everything across it, we can cut it. Next we’ll go in the cave just south of the bridge and block off the succubi we talked to earlier. Finally, we head all the way back to the start and give Fheliel’s rep the crystals.

Since we've done everything else, this is a great time to meet Balia. First go to the left and prepare to sneak into the room past the skeletal orc who keeps changing directions. This is just like the Unmen maze. Wait til he has barely turned away, then dash past with shift. You will find one huge lust draught on the table. Return to the stairs and go right this time. Here’s where it gets tricky again. Remember that the orcs only see in straight lines, but they notice if you stand directly to the side of them now. The maze is a little more complicated this way. Head first to the NW corner of the library from where Yarra speaks. Then dart across the gaps, stopping right at the first bookcase and get ready for the only real tricky part. When the orc below you turns away, you need to run to the center bookcase below. It needs to be fast, and you cannot go too far or the other stationary orc might see you. Once you’re there, head around the bookcase, and wait for him to turn the other way before darting into the next room. You have to fight the two orcs by the stairs. There are 4 upstairs after this, so don’t forget to heal. With them out of the way, talk to Balia about Orcent. You will then end up back in your rooms.

On the way out, you’ll pick up Balia.

Aka’s Path
As you talk with everyone here, the Yhilini ambassador issues his challenge, and Queen Janine gives you a key to the secret tunnels behind her throne room. You’ve got your orders now, so let’s start on the first side quest by going into these tunnels. Talk with Robin, and then it’s off to the palace library for the first book. Talk with Yarra on your way out. Now, you have stops to make but for now, remember we need to visit libraries. Go to the Outskirts first, and talk to Megail and Hilstara before they leave town. Read the notices on the bounty board here and sell anything you still need to get rid of at the shops here. We’re going to the Cathedral next. We’ll tackle those two side quests from the board later.

Talk to the woman outside the Cathedral first, then have Sarai take you to the library. The book we want is in the top right of the library on the top left shelf. Every other book contains lore or flavor text you can look through. When you’re done, go ahead and talk with Sarai again. Visit the mines now, and return to the court after talking with the guard there. Go talk to the mysterious knight here and check on the house of petitions if you like. The guy standing next to the door inside has a minor quest for you, that we’ll complete later on. After this, go scope out the square, and then Jade Clearinghouse.

After the exposition, talk with everyone inside. Now that we have our targets in Jade, it’s time to go exploring again. This time we’ll go visit House Rose. Enter the house on the right. Look at the painting of the king twice, then exit and come back to look at it again. This time, copy the clerk who comes to buy it. Go to House Rose and conclude your business with the lady. Afterwards, talk with the Halfling clerk from House Jade and you’ll convince her to help without having to be copied. Jade’s library has the last book you need for Aka’s curse. You can leave once you have all that. Back to the palace to uncurse Aka. Talk to Robin for a scene, then talk to her again for the partial transformation. You will still slowly lose hp, but at a much, much slower rate. Rest in the bed after, Robin and Altina will be out of mp.

We’re going to finish up with these outside areas now. First go to outskirts and copy the Aramite clerk at the tents. Now go to the merchant district and copy the head clerk for house jade in the bank, you’ll notice one of House Jade’s operatives above your wagon, talking to him gets you a key. Next we’ll go to the Thaumaturgy area and proceed up to talk to the mages and start the trials. First trial is easy, the ward doesn’t fight back. 2nd part of this trial is also pretty easy but you’ll want to make sure Aka is healed up before you start. (You’ll be doing this a lot from now on). The next set of trials requires research. Have Robin do the table on the bottom left, then investigate the one on the bottom right. Before we leave, check the closed door in the north of this room, and accept Robin's quest. Get your materials from the merchant in the square and either sleep on Robin’s bed or pay the 100 Sx to get mana back. Do this table with rested up Robin, and the top right with Trin. Leave by the bottom teleporter and head for House Rose’s library. After reading the correct book, go back and let Robin take the last table’s test, then exit by the top teleporter to complete the trial. The final trials are battles, which is why it was a good idea to buy those two ice staves in Stineford. (It’s not vital, but it helps a bit). I got through with the same shining scepter I had before, but you may want stronger equipment now and you can certainly afford some. Of the next fights, only the slimes should really be taxing, and that’s because you need to concentrate all attacks on just one of them at a time. Once you pass, you've got an additional boss battle if you go through the last two statues again. Rest up and do this. At the square, talk to the new shady character by the wagon to get another old key for the mines. Well, this is as good of time as any to finish up with House Jade. Talk to the Zirantian in the palace kitchen and spy on Andrew the shady clerk in Jade Clearinghouse. Off to the lower city to complete this leg.

In the lower city, first talk with the lady wandering around just south of the entrance about the cult. Next go to the the left side of the map and heal Aka. Andrew’s knights go down fast, and then you copy him.Janine’s uncle should have shown up at the palace now, so go back, talk to her, talk to him, then copy away! On the way back, stop by the merchant quarter and annoy our favorite unlucky smuggler. Back in the Lower City, we’ll go to the right side of the map just below where we copied the clerk and start a fight with Big Man’s guards at his compound. Then, we’ll copy Big Man himself to max out Trin’s copying ability. Talk with him after for ideas on how to help the area. If we talk to the inquisition member harassing the mage around the warehouses, we’ll be able to visit Sarai and solve this issue. Before we do that though, talk to the elder down in the elves’ shantytown in the south. Go resolve his problems with the queen’s supporters in their bar to the right of the map. (We did not corrupt Altina before, so we’re doing this instead of the Kingsmen bar on the other side). After this, talk with everyone in the bar twice, and you’ll get a reward for copying Big Man. Inspect the warehouse on the right of the map for the cult quest, the correct door should be glowing. The hidden trapdoor is on the other side of the warehouse. After talking to everyone a few times, heal up and tell their leader that you’re ready to start helping. The first wave is pretty easy, heal up and take on the 2nd wave now. This is more challenging, focus on a single target to save yourself some pain here. Remember to use your healing spells if you’re too damaged. Whoever gets the robes will get a nice boost over silk robes, feel free to pick either mage. Afterwards talk to everyone and leave for the Cathedral. Sarai is of course arguing with Andra, and she gets Andra to call off the dogs. You’ve now done everything you can do for the commoners, but feel free to investigate the northern bar in the Lower City for the underground fights. You can easily win a Duelist Pin here for Aka, but you’ll want to clear the mines first. Also talk to the elf near Big Man's home and see if she gives you an alternate mine solution yet. Before you leave the lower city, pick up 3 rune shields in the weapon shop here.

The mines are pretty easy, but we will eventually need to decide which faction to support. Kick out the other House Jade mercs, and chase one down to the North for another key. Destroy every enemy in both areas except the ones you are warned about. Your new key unlocks a room with 3 chests. Killing house Thelon's thugs gives you more money, but killing house Jade seems to be a better long run goal. Janine has said that Thelon doesn’t strike her as potential plotters, so we’ll go ahead and leave them alone. House Jade’s mage is our target, but let's go ahead and screw all the nobles over before killing him. If you didn't already get the third solution spell from the elf mage in lower city, leave the mines and talk to her again before you kill House Jade's mage. The boss is actually right after the mage fight, so don't forget to heal up and check the Bosses page. You can also hand in the extra papers at the house of petitions now and solve that loose end, you should have 6 to turn over by the end of the mine chapter. Now we’ll go ahead and head back to those pit fights and see if the extra xp gain will pay off. It’s dicey, but if you disable and poison early, and use potions as needed in battle, then you will prevail and get your pin. Talk with Janine to end this path once you’ve done all you care to do. (Don't forget to unequip your party!)

Megail’s Path
Note: This is our last chance to shop at Premium Steel. Meaning this is our last chance to buy really overpriced Durge weapons. We don’t really need them, but if you’re feeling like someone is not up to snuff yet, go ahead. Sierra has said we’ll find equivalents for all the good gear later on. Since we bought a rune shield for Carina already in Aka’s path, equip her with that now. Leave Hilstara with steel, but swap in the tower shield. We won’t see a lot of status other than poison from here on out, but the mobs using it aren’t exactly top tier. You can use the thieves pins from earlier if you want or just have Carina cleanse you.

Yhilin
First things first, go talk with everyone. Then leave the palace and go over your investments by which we mean the mine and the bank. Get your profits here, visit the inn to invest in Ardoheim Magic Trade, then shoot on over to the Cathedral and talk with Sarai for some enjoyable banter. Now head to the Outskirts. Before you do anything else, spend the 5k ProN to contract the regional supply merchant in the south part of this map. You can do some last minute shopping and sales here, but we’re done with Yhilin now. Walk between the guards and let’s get this show on the road.

Rockhound Ambush
You’ll start off by inspecting this area, there’s a health potion on a skeleton to the north, and a bit of Sx with a hefty helping of verbal abuse of a corpse on the southern skeleton next to a rope. You can interact with the rope, remember this later. As you approach the northern section, you’ll spot the ambush. We're going to do this the hard way so we can get a Shining Sword later. Ignore the glowing spot where you’d throw your last explosive and instead go find that rope again. Find a dead tree south of the other skeleton and Varia will climb up. With the path opened, go ambush the ambushers. Remember, Hilstara is your tank, Carina is your healer, and Varia is your damage. Don’t try using Hilstara for more than Shield Wall, Hold the Line, and the occasional Bash for crowd control. Prioritize the fighters and the archers. They do the status effect attacks, fighters silence so get them ASAP. You may want Carina to heal you between battles rather than during, this allows her to add her puny bit of damage to finish off weak enemies between curing status effects. She will also be spending a lot of battles silenced, which is less of a burden than you might expect. I personally found the battle with the two fighters to be the hardest, but your mileage may vary. Just like that, you eliminated the most notorious bandits in Aram.

Bandit’s Pass
You’re at full hp/mana here, so go scorched earth on this place. Exit is through the camp of NPCs to the north. Carina earns Shield of Purity here, which a great opening spell for her. Combined with Hilstara’s Shield Wall, you should be in pretty good shape through here.

Desert and Bounty Hunter Outpost
There are not a lot of items of interest outside here, but feel free to kill all the scorpions and cockatrices that wander here. It’ll make the bandit hunting easier if nothing else. The Carriage in the north has been confirmed as nothing but flavor text for Carina. Try to enter Eustarin for your next objective: getting papers. As the desert is now clear, we’ll go over to the outpost and learn about bounties. The merchant here will offer to sell us papers, but we’ll save our ProN and get them in a way that actually makes us money instead. Go talk to the bounty clerk, and accept his offer to get you legitimate papers for clearing 7.5k worth of bounties. Go read all the bounties if you haven’t to trigger them all to spawn. Turns out you’ve done two already, that’s 5.5k done. You can only capture the bandits in the desert if you corrupted Varia, since we saved her, we’ll be taking them in dead. (It evens out, reshaped Varia is the only one who can capture the would-be bandit in Bandit’s Pass for the 1k bounty). Go ahead and take them out now.

Bandit’s Pass again
By reading all the papers, we’ve spawned all new enemies in here. The travelers have moved on allowing you to rest in their tent, too. The only real difficult bounty is the rapist, you’ll notice he moves a bit like the unmen/Rodak. You get him by sneaking around to the south and jumping down on him from that cliff above him. Also, when you find the suspicious box, don’t open it and get ready to fight a bunch of bandits. Most of the rest is easy, the power ranger looking kids are the Magekillers. They’re relatively rough and will ambush you when you try to leave their area. They do drop a red hat, though. Each of the Magekillers only knows one spell, try to work on the first 3, and let the purple one just chain poison on you while you buff a double arrow MDEF spell on your party. Go back, watch the scene, and hand in all your bounties, (may have to check the wall first for some). Last bounty is in Eustarin, and we just got our papers, so let’s go. Turn down the opportunity to buy the bounty office until you've done all the bounties first. No sense paying yourself to do all the work.

Eustarin
Guards let us through, and we meet our contact. Before dealing with him, let’s look around. See the dwarf staring at a rock? Use your last explosive there for a shining sword. Above him in the tunnel is a little girl taking to a dwarf. That’s your last bounty, ask the dwarf about her, then get her! Technically we don't need any of the dwarves' services here, but buy them all anyway as it'll help out Simon a lot on his path. Near the entrance area is the dwarf manufacturer and outside is the Eustarin Embassy. Hear him out, but save your money for the other investments inside. While outside, hand in that last bounty and get the Aram supplier next to the camel, then finish up this area by buying the bounty office itself. Back inside, Strevin is the grey bearded dwarf to the north, he’s our last contact. Talking to Strevin sets up the last fight to begin. The Elite silences, but he’s the only rough customer. You shouldn’t have much trouble by now. This concludes the side paths, back to Simon!

A Recap before Simon’s Path
What we gained so far:
 * 1) Yarra and Qum are both at fairly high affection and we have seen pretty much all of the content and affection locked scenes. Yarra also earned the Worn Whip.
 * 2) While at the Gathering we did everything possible to both bolster us and impress our current and potential allies. (Orgasmic Empire and Ghenalon).
 * 3) We additionally opened up the possibility of gaining additional troops through immigration, secured an orc breeder/harem member, and managed to spy on every potential enemy.
 * 4) We have the maximum orc raw materials for Balia to work with in future updates. (Orcent, Stark and The Impaler).
 * 5) We have a reshaped Altina, which allowed us to strengthen ties between Janine’s supporters and the elves in Yhilin.
 * 6) We have a reshaped Varia.
 * 7) We gave money to Megail, which in turn bolstered us with a Eustarin supplier.
 * 8) We invested in bridge repair and anti-corruption, which strengthened Yhilin as a whole even if we didn’t get great returns.
 * 9) We strengthened our ally in Yhilin with near ironclad support from the commoners. We additionally undermined her enemies and gained firm commitments from her allies. All while ensuring that the neutral parties, either stay neutral or have a reason to consider joining us.
 * 10) We locked down our supply chain through Yhilin with a very cheap investment before leaving town.
 * 11) We have all 10 shining swords that were available in the first two chapters.
 * 12) We invested in a 2nd supplier in Eustarin, a 2nd processor in Eustarin, a 3rd supply chain through the desert, a 2nd manufacturer in Eustarin, and grabbed the bounty office which is either useful on its own or to protect said supply chain.
 * 13) We also got Rune Shields for Carina, Simon and our upcoming new party member.

What we lost out on by doing the above:
 * 1) We did not gain dominated Altina, this forever locks us out of the Kingsmen’s bar in Aka’s path, which means we’re out a Rune Armor that we probably won’t need but may have been nice to have.
 * 2) We did not gain dominated Varia. We missed out on a chance to capture the desert bandits for an additional 500 Sx.
 * 3) We did not invest in the Cache Excavation in Yhilin, but we can always buy the results after the Reunion chapter for the same price.
 * 4) We didn’t invest in city beautification in Yhilin, and lost a pretty fountain and missed a bonus to Queen Janine’s affection.
 * 5) We didn’t invest in Shrine Purification which means we missed +20 affection with Carina, but we retained affection with Sarai for not blowing our money on that instead of something useful.
 * 6) We didn’t invest in the flower merchant, so we missed 2.5k Sx and 2.5k ProN, and a possible valuable lesson about investing in bubble markets.
 * 7) We did not contract any mercenaries, so Carina’s troops are dead and we lost out on a Shining Armor, which we can buy later.

Simon’s Path
Since Simon a hundred days here, I'm going to give you a breakdown of what to do each day for maximum efficiency. You should skip certain things, but be sure to save a few times so you can explore. For instance, the go to clearing option at the palace door takes 5 days and leads to a few slime battles for crap exp, as well as a lust draft. You can totally skip that trip. You can also skip any of the brothel scenes I don't tell you to do, because they all share the same sprite animation. The steps are numbered, but I also gave you the day they occur on so you don't get lost. I also am doing things in a particular order to unlock things.
 * 1) You find yourself in the Empress’s chambers, and are promptly left to your own devices. You can’t do a whole lot but feel free to look around. After you finish you need to make a choice whether to meditate or exercise. Exercise one day and plan to meditate all the others.
 * 2) Day 2 is the same, but now you can talk to the maid, Chaya. [WE ARE BEING WATCHED AND GRADED HERE!] Say hello, and then ask for books. Chaya is the Empress’s confidant, so maybe you want to be nice to her without actually betraying the empress. [HINT, HINT]. Another event that night leads you to the third day.
 * 3) Again not much happens and you have your final chance to get meditation in. Then there’s a time skip and we’re at Day 8 suddenly. (This happens a few times on the path, don’t assume time is standing still).
 * 4) Day 8 - The Empress seems to enjoy it a little too much when you tell her it was “your pleasure”. Hey, we get to leave the room now! Find the office sluts. Talk to Lexande and pick "Agree". Visit the petitions office and ask to help. Read lamia task, talk to lamia nearby, then do Inefficient Supply Lines.
 * 5) Day 10 - Pay the 500 Sx to have Lexande train you in diplomacy.
 * 6) Day 15 - Chat with the Empress and give your opinion. Then help Chaya carry things.
 * 7) Day 16 - Chat with the Empress about rebel succubi and "Decline", then "Rest" for Wendis dream.
 * 8) Day 17 - Do "Nobles feel snubbed" task.
 * 9) Day 18 - Chat with the Empress about Wendis dream, choose "...", then go help the green haired office succubi with meetings.
 * 10) Day 20 - Inspect the sealed box today to learn about the Worn Whip, then go help Chaya shop.
 * 11) Day 21 - Help the bottom left office succubi to fix her caravan routes.
 * 12) Day 23 - Help the last office succubi left to finish her economics report and gained some copied records to give to Megail.
 * 13) Day 25 - If you haven't already, inspect the stairs to Nalili's tower and ask about the guard when you talk to her. Then go read Succubus Lore I in the archive.
 * 14) Day 26 - We should be able to enter that magically sealed room today, so go get Aka's cure.
 * 15) Day 30 - After the short Aka scene, you'll get Nalili and go chat with her guard. Choose "Defend Her", then train with her.
 * 16) Day 31 - Go upstairs and get Nalili's armor. Give Nalili the long story.
 * 17) Day 32 - Enter coffee shop and talk with everyone, after the lamia, go to the dungeon and feed the lamia there to gain a letter you can hand back to the coffee shop lamia. Talk to the suspicious Succubi near the stocks after, then go south and talk to the dock manager, (but don't accept this quest just yet). Work at docks instead.
 * 18) Day 33 - Chat with Empress and choose "Tell". After visit the Training Grounds and fight enhanced Nalili there.
 * 19) Day 34 - The Empress will appear outside Nalili's tower but ignore her for now. Talk with Nalili in her room, then visit the bordello in town. Talk with madame then take "Recovery Training".
 * 20) Day 35 - Talk with the elite succubus at the fighting pits, then return to the tower and talk to Nalili. Finish up Smuggling and choose "Enslave".
 * 21) Day 42 - Visit the office supervisor to report your progress. Go meet naked Chaya in your room, choose "No". Read Succubi Lore II.
 * 22) Day 43 - Teach Nalili Cleavage at training grounds.
 * 23) Day 46 - Take "Quick Release Training" at bordello.
 * 24) Day 47 - Do the first monster fight in the pits.
 * 25) Day 48 - Retake "Quick Release Training". You'll eventually get this right, I swear!
 * 26) Day 49 - Do 2nd monster fight in the pits.
 * 27) Day 50 - Do "Quick Release Training", and 3rd time's the charm!
 * 28) Day 51 - Do 3rd monster fight and try to stun the lustgoyle to make this easier on you both.
 * 29) Day 52 - Haul your battered carcass back to the archive and read Sexual Combat.
 * 30) Day 54 - Now Religion.
 * 31) Day 56 - Now History.
 * 32) Day 58 - Solve "Representative Ordering" at the petitions office.
 * 33) Day 59 - Solve "Ethnic Complaints" to finish your work at this office.
 * 34) Day 60 - Office Orgy Time! Talk to the office manager, then get your scene and a full heal. Now we can do that last monster fight.
 * 35) Day 61 - Read Succubi Lore III
 * 36) Day 63 - Read Succubi Lore IV
 * 37) Day 65 - Read Orc Breeding I
 * 38) Day 67 - Read Orc Breeding II, (Carina scene after).
 * 39) Day 69 - Well, time to pop Nalili's Incubus King cherry. "Agree" in her tower for a full heal. Do Corruption.
 * 40) Day 72 - 1st Succubus fight in pits.
 * 41) Day 73 - 2nd fight in pits.
 * 42) Day 74 - Talk with succubi on 2nd floor in the room with tables.
 * 43) Day 75 - Domination. (Enjoy the titfuck scene tonight).
 * 44) Day 78 - Take the Empress's training, but skip the actual battles for now. Visit Nalili on the way to the Throne and go to the crypt for the 1st training.
 * 45) Day 81 - 2nd training.
 * 46) Day 84 - Final training in crypt.
 * 47) Day 87 - Go take a bath!
 * 48) Day 88 - Take down the elite succubus now.
 * 49) Day 89 - Beat [Nalili|Supercharged Nalili].
 * 50) Day 90 - Do Unified Strike
 * 51) Day 93 - Fight Empress for Lust Renewal
 * 52) Day 96 - Fight Empress for increased lust gain.
 * 53) Day 99 - Visit Nalili for her last conversation. We now have until day 105 to kill time. So, spar with Nalili once to get Simon to level 30, then do as you wish.
 * 54) Day 104 - Go get your beatdown from Esthera for your last skill.

This will start "The Last Day" and trigger a threesome with Nalili and Esthera. Thus concludes Simon's Path.

Reunion
This is super straightforward. Whomever you talk to first gets an RP gain. Once done, talk with everyone in the retreat. Visit Sarai in the Cathedral when you're done. You can also shop.