Version updates

Please remember the following words from the developer:

All text below is taken from official version notes, sometimes with minor edits. The date format is YYYY-MM-DD.

Version 0.1.0 (2014-11-22)

 * Launch version, contains the complete prologue.

Version 0.2.0 (2014-11-29)

 * New chapter of the story.
 * Minor cosmetic improvements to the prologue.
 * New gameplay mechanic (sex point based characters).

Version 0.3.0 (2014-12-12)

 * New chapter of the story.
 * Several bugfixes/improvements in previous sections.
 * Whole game rebalanced, overall easier.

Version 0.3.1 (2014-12-13)

 * Fixed boulder bug.
 * Minor rebalancing.

Version 0.4.0 (2015-01-09)

 * New plot segment plus the entire city of Stineford.
 * Eight new sex scenes.
 * Sex sprites added retroactively.
 * New sprites for Simon and Qum D'umpe.
 * Multiple additions to prior sections, including two short sex scenes and some affection choices.

Version 0.5.0 (2015-02-07)

 * Two major plot quests added: you can now raise enough money to leave Stineford.
 * Three major combat sidequests, several minor sidequests.
 * Two new sex scenes.
 * Enemy healing bug fixed, minor improvements to Stineford.

Version 0.5.1 (2015-02-09)

 * Fixed bugs that invalidate certain quest orders.

Version 0.6.0 (2015-03-07)

 * Next chapter of the game.
 * Four new sex scenes: two in the new section, two added to Stineford.
 * Mine bug fixed, parallel versions unified.
 * Some minor cosmetic changes/improvements.
 * Balance changes.

Version 0.7.1af (2015-04-01)
Not a true game version, but a short April Fool's joke. It can still be downloaded here.

Version 0.7.0 (2015-04-04)

 * Next chapter of the game.
 * One new sex scene.
 * Minor fixes.

Version 0.7.1 (2015-04-11)

 * Fixed two potentially game-freezing bugs.
 * Minor rebalancing.

Version 0.8.0 (2015-05-10)

 * New chapter of the game.
 * Five new plot sex scenes.
 * Five new affection sex scenes.
 * See below for full list of updates.

Detailed changelog Major Changes


 * Yarra has been redesigned with a major art upgrade.
 * Hilstara and Carina also got art upgrades (increased emotional range and new profile image, respectively).
 * I dropped some money on new tiles, NPCs, and other resources. I want each country to have a different look and feel (as you've probably noticed, I used Mack tiles for Yhilin) and now I should be able to distinguish all of them.
 * A character I planned to introduce later now appears in the prologue. You'll also see some new graphics there, which will be relevant far down the road.

Graphics


 * Game now has a custom title screen and chapter titles.
 * The game now uses custom menus. Nothing fancy, but I think it matches the feel of the game better.
 * Talking to harem members in camp now produces a fancy popup with their information instead of using a text box.
 * Formerly generic NPCs like Ina, Lucy, Kara, and Orcent now have unique sprites and facesets.
 * The shade of Varia's sprite now matches her bust/faceset.
 * A few new facesets now match characters better (for example, succubus leaders no longer use lamia faces).
 * I also gave the Zirantian prostitute and the Givini characters proper non-generator facesets.
 * When traveling on map screens, you now have a movement cursor instead of a normal sprite.
 * Finally got a fog system figured out: maps can now have clouds, fogs, sunlight, and probably many other things. The ones I have may require some tweaking, but I think they make several areas look nicer.
 * Similarly, I'm making better use of VX Ace's weather effects. They don't feel appropriate for too many areas so far, but feel free to leave feedback on this.
 * Did a little remapping to areas that were bland or to make better use of my new tilesets.
 * Massively increased the iconset. This means that all sex skills now have appropriate icons (and some have improved ones). I also changed up some item icons to standardize things (like normal vs heavy armor) and made miscellaneous improvements.

Music


 * We have music that is, if not custom, at least non-default. I'm not going to add what I have recklessly, since it will balloon the file size, but I'll be including new songs as they're needed for added variety.
 * One of those is a new theme song that isn't so heavily used. Hopefully everyone likes it or lets it grow on them, because I really like the feel of it.
 * Battle music now varies. Bosses have a different theme, there's sadder music when you're forced to fight a certain ally, etc.

Gameplay


 * Yarra now presides over a harem management system. Right now it doesn't have a lot of functionality, but it lets you see everyone's profile shots again and keep track of people.
 * There's a quest log system to keep track of all plot and side quests.
 * Sex skills rebalanced, preventing the method that was making combat grindy for some people.
 * Shops now display more information about equipment so purchasing decisions are easier.
 * The text box toggles on and off when you press the Control key.
 * The giver of the mushroom sidequest now takes your mushrooms more efficiently.
 * There's a new battle during the early part of the plot.
 * Robin and Hilstara's exp in Stineford changed slightly. You can still optimize experience, but they won't be as far behind if you get them very late.
 * There are now items that restore SP in combat.
 * New slime enemies provide an optional chance to grind for items.
 * Lots of little notes: Robin/Hilstara comment more in Stineford, story dialogue changes slightly based on optional stuff, etc.
 * Minor balance changes. There's slightly more exp, money, affection points, items, and unique collectibles available than in previous versions.
 * Bunch of minor cosmetic things fixed/improved.

Version 0.8.1 (2015-05-17)

 * 68 changes/improvements/tweaks, 5 minor bugs.
 * That's it. Glad this was just a polishing update. ^-^

Version 0.8.2 (2015-05-22)

 * 14 changes, 2 minor bugs.
 * Public release!

Version 0.9.0 (2015-06-20)

 * New section of the game.
 * Five new plot sex scenes.
 * Twenty new affection sex scenes.

Version 0.9.1 (2015-06-27)

 * Minor polishing, plus one fadeout bug.

Version 0.10.0 (2015-07-18)

 * New section of the game.
 * Two new plot sex scenes.
 * Three new affection sex scenes.

Version 0.10.1 (2015-07-25)

 * Just polishing and typos. ^^

Version 0.11.0 (2015-08-21)
Notes:
 * Completed Megail's route.
 * Two new plot sex scenes.
 * Some edits and new systems (see notes).


 * There's a lot to do in this update, and I'm pretty happy with it, but I don't know how the sidequests will feel. I didn't want to hit players with a lot of extraneous information for minor parts of the game, but I worry that the goals may feel unclear. On the other hand, I also worry it's too easy to sweep the whole set. Let me know, anyway, and I may tweak this in the future.
 * This would be a good update to keep multiple saves. Nothing important is missable, but some of the sidequests are. The investments also don't make themselves all obvious at the beginning, but they're not available the entire time. This is the feel I want, story-wise, but if you're looking to optimize, save away.
 * I implemented a new AI system this version (many thanks to Lone Wolf). Hopefully it will make some of these fights interesting in a way you haven't seen before. There's an optional fight I intended to be rough, but I don't know how it will feel when you're going in blind. My hint: enemies that look similar do not have the same strengths and resistances.
 * Nothing has changed, gameplay-wise, but a previous scene has been expanded. Simon and Carina have a longer conversation now before her first scene, so if you're into characters/lore, you may want to hop back to a previous save. Nothing critical, though.

Version 0.11.1 (2015-08-29)

 * Cleared up several bugs that led to potential dead ends.
 * The usual polishing, graphical bugs, and typos.


 * BUG NOTICE: I accidentally left a testing feature in the route splitting area (it looks like Aka). If you talk to her, you'll leap mid-chapter, which will definitely screw things up. So just ignore it until I put out a version with this removed and it will be fine.

Version 0.11.1b (2015-08-31)

 * It changes nothing but the removal of the debug tool, since people kept reporting it as a bug.

Version 0.12.0 (2015-10-01)

 * Completed Aka's route.
 * Two new plot sex scenes.
 * More battle songs have been added, further differentiating the various types.
 * Slight chances to SP balance.

Notes:


 * Since I'm done in plenty of time, I figured I'd release at the beginning of the weekend. Hopefully that will work better for all timezones. Paradoxically, though I've had more time than usual to debug, I'm more worried about having missed something. >.<
 * Anyway, this one is big, bigger than I can finish in an average month. Lots of things to do, and hopefully the effort I put in is rewarding. There are some non-combat sections where I thought, "Oh, this will be a nice little touch" and it ended up being way more complex to execute than I'd planned. This section is the other side of Yhilin you didn't see on your focused trips, so there are quests and secrets galore.
 * I'm a big believer in gameplay producing the feeling that the story requires. For example, in this chapter, Trin will play a major role but won't seem as under control as before. It's also meant to have a less planned feel, so those of you who like to seek out all your options and consider... keep saves. XD

Version 0.12.2 (2015-10-09)

 * Bugs and typos.

Version 0.13 (2015-11-06)

 * Completed Yarra's route.
 * Eight new plot sex scenes (this is the succubus route after all).
 * New sprite for Estaven, new battlers for Hilstara, the Magekillers, and Tal.

Notes:


 * Two things to be alert for, this time. One is that there are a number of events that can be completed in different orders* I think I've designed them so that no order is invalid, but it's possible that there's some combination that will actually cause your game to be stuck.
 * Another is that there's a section of the game where it might be possible to save in a nearly unwinnable state. I tried to think of a way to redesign this, and considered restricting save access, but in the end everything felt like awkward hand-holding. I don't anticipate the section being too difficult and it's possible to make it far easier by spending Sx on equipment/items, but FYI.
 * Related, Orcent is a temporary party member this route. I tried to do some different things with his stats so there's less of a story/gameplay divide, but we'll see how it goes. He's not broken, anyway, though his items might be.

Version 0.13.1 (2015-11-13)

 * Bugs, additional lines, and typos.

Version 0.14.0 (2015-12-11)

 * Completed Simon's route.
 * Eight new plot sex scenes.
 * New NPCs and dialogue added to Yarra's route.

Version 0.14.1 (2015-19-11)

 * Mostly improvements and minor bug fixes.
 * One invisible variable bug fixed. There's a small chance it affects your game, but completionists should still use this one.

Notes:


 * Simon's route changes up the format yet again. It's all stable and finished, but there's one piece still missing: sex sprites. I had plans for more, but both commissioned artists and volunteers have not gotten back to me in time. There is a specific area where the implied sex fades to black, just know that I intended to have a sex animation instead. It'll get in eventually.

Version 0.15.0 (2016-01-15)
I want to take a moment to thank all the people who helped make this update possible:
 * Lone Wolf, without whom the replay system and most other custom coding would never have gotten finished.
 * RCP, for producing a huge number of custom sprites and animations.
 * Decanter, for solving the Support Slaves problem and noticing a lot of things I missed.
 * Scrambler, both for his sprites and for his patience in waiting for them to be used at the right time.
 * Nomo, for fixing graphical problems I have nowhere near the skill to do myself.

New features:
 * Reunion chapter of the game.
 * Four new plot sex scenes, three new affection sex scenes.
 * Auto-dash. By default, you dash normally and walk with Shift, but you can switch it back to the original way in the...
 * New options menu: control sound, screen color, text speed, and battle animations.
 * Text skipping: press Ctrl to start skipping. Combined with text speed above, this can either progress dialogue steadily or fly through it.
 * New save system (number of saves supported increased substantially). Old saves will not display correctly until resaved in the new version.

Changes to previous sections:
 * Party members now show relationship points early on in Feroholm for the sake of consistency.
 * Clocks on Simon's route now display your exact day number.
 * Small stairs on Simon's route now clearly indicate whether they go up or down a floor.

Balance changes:
 * Support Slaves now works as planned. It also gives the option to be named differently; players who have already obtained the skill can rename it if they use a save from the 0.14.x ending screen.
 * Suppress Lust and Lust Renewal have been entirely rebalanced to better fall in line with the plot.
 * TP gain has been standardized, removing several oversights.

Sex sprites:
 * 24 new sex sprites added, bringing the total up to 39.
 * There is now sprite sex in camp during the free roaming section in Chapter 2.
 * The lovers in the Withered Fortress now have a sex animation.
 * Aka's route now has a custom animation if you approach the Doomed King armor again.
 * The Crimson Bordello trainers on Simon's route now have animations.
 * All harem members have sprite sex on the bed in the new area.

Cosmetic changes:
 * Altina's placeholder sprites have been replaced with custom sprites.
 * New nude sprite for Yarra.
 * Large music files replaced with much smaller formats.
 * Fixes to Yarra's faces for art style consistency.

Version 0.15.2 (2016-01-22)

 * Misc fixes for bugs caused by the back end changes.

Notes:


 * This release period was mostly spent on back end stuff* the scene replay system in particular was a lot of work. I hope that as well as some oft-requested features (autodash and text skip) will make this a satisfying release.


 * Having said that, I didn't want to put out a release without some story content! You're going to get to see the reunion of all the characters this time, including some long-awaited meetings and sex scenes. There's also the first full reckoning of your investments, for those of you interested in that. This chapter will set the stage for some huge events in Ardoheim, so look forward to that next month!

Version 0.16.0 (2016-02-12)

 * New city, stage is set for the Ardford Summit.
 * Two new plot sex scenes.
 * Three conversations added to Janine's Retreat based on patron suggestions (no gameplay changes).
 * ProN now shows up in the menu (thanks Decanter!).
 * Simon's new armor has a darker color palette (thanks Scrambler!).

Version 0.16.1 (2016-02-19)

 * Corrected ledger/quest entries.
 * The new sex scenes have been added to the replay system.
 * Many minor bugs fixed.

Notes:


 * REMINDER: The vote on Patreon was to split Ardford into two updates, the same way Stineford was done. So this update you're getting the entire city and most of the investments, but there will be more sidequests and a ton of plot in the next one. Just bear this in mind, skip the update or bear it in mind based on your preferences.


 * NoMoshing says he feels like the need for mirroring has lessened, so he won't be mirroring other games once he redesigns his site. Thanks to him for providing a mirror for so many months!


 * In case you haven't heard, Kimochi is shutting down permanently. This is presumably why they didn't answer my emails about getting TLS updated on their client, so that's the situation.

Version 0.17.0 (2016-03-18)

 * All events in Ardford are finished, as is the second chapter!
 * Three new plot sex scenes.
 * Various minor changes throughout.

Notes:


 * The schedule over the coming period may be a little different. While this update includes all the game content that I wanted, it doesn't have the custom music or battlers I plan to include. I hope to add those in for an additional backer update. That means that the 0.17.2 public update might be a little later, though I still hope have it out on March 25 according to the usual schedule.
 * Regardless, I won't be able to start working on version 0.18.0 immediately due to this update's extended development time. I will say more about this and some other scheduling issues later, but for now I'm focusing on the game.

Version 0.17.3 (2016-03-27)
* Note for imported saves: your background music may not update until you re-enter an area.
 * Over 30 new musical tracks added.*
 * Over 50 new battlers added.
 * Several new debuff/state-related scripts: expiration is standardized and you can see the exact number of turns remaining. (Thanks, Decanter!)
 * A few more tweaks to the Hidden Port.

Notes:


 * Looking above, you can see part of why this release took so long. With the completion of the second chapter, I wanted to take some of the secondary aspects of the game up a notch. Almost all default RPG Maker resources have been replaced, in favor of new materials found from more obscure sites, commissioned, or provided by kind and talented fans.
 * It took longer to make all this work properly than I expected. Even aside from tweaking so many different choices so they all felt appropriate, RPG Maker has issue with certain formats that are a pain to work with* and unlike many aspects of the engine, I was learning from scratch on most of this.
 * Regardless, what I have for you now is a new version with a lot of polished new content. Aside from reworked previous sections, you can now complete Ardford, the summit, and the entire second chapter!
 * Stay tuned for more information next week and have fun. ^-^

Version 0.17.4 (2016-04-06)

 * Almost entirely more polishing, plus some musical fixes for things that were above my pay grade (thanks, Lamsey!). So no need to replay if you've already finished

Version 0.18.0 (2016-05-27)

 * New section of the game covering the invasion of Yhilin.
 * Two new plot sex scenes.
 * Some new custom sprites and graphics in previous sections.

Notes:


 * I'm back! This is a big, complex section of the story that will finally bring the Doomed King plot to the fore. It should be released publicly in a week, so see you then!
 * Finally, though I leave most screenshots for the threads, I didn't want anyone checking the blog to miss a fun new development patrons got to see a little while ago: the first official map for TLS. This covers the continent of Arclent:



Version 0.18.2 (2016-06-03)

 * Various fixes to the mechanics of collateral damage, chaos, and attrition.
 * Assorted polishing.
 * Bugfix event added to waiting room to make saves from 0.18.1 or 0.18.0 valid for future releases.

Notes:


 * This is a dense one, I hope everyone will enjoy how the battle plays out in response to their choices so far. Next update will continue with the invasion and consequences, this time with a less focused release pursuing various sidequests. See you then!

Version 0.18.3 (2016-06-28)
Notes:


 * Okay, this is the official version of the Battle of Yhilin. There have been some mistakes corrected in the mechanics as well as some rebalancing, so if you want your save file to be completely "correct" you could use this version. Having said that, the differences are fairly minor. If you have a save from 0.18.2 or corrected from 0.18.1, it'll be just fine going forward. Just wanted to have the public-facing version be the finalized version.
 * Posting this doesn't mean I've been spending all this time working on the previous version! There's plenty done on version 0.19.0, which is shaping up to be a pretty broad update. It won't be as big as the double Stineford or Ardford updates, but it'll have quite a few sidequests.
 * Duplicating bugfixes on the two versions has been a little tedious, though. If/when I create another update this complex, I will probably need to think of a better way to keep up as much momentum as possible. Anyway, see you next version!

Version 0.19.0 (2016-07-08)

 * New section of the game covering the Yhilin aftermath.
 * One new plot sex scene, two new affection sex scenes.
 * Shopping event added pre-battle and on the waiting screen.

Version 0.19.3 (2016-06-15)

 * Assorted polishing, minor changes.

Version 0.20.0 (2016-08-19)

 * New section of the game.
 * One new sex scene.
 * Aka's Deathblow skill is fixed.
 * I commissioned a bust image for Aka's new version, now found in the harem menu.
 * In addition to the above fix, there are now more entries in the harem menu.

Special thanks to Decanter for helping with code on multiple things, they wouldn't have gotten done without him.

Harem Additions: I have fleshed out the harem menu, since the number of slots remaining has been a common source of confusion. While this is not the 100% final list, this covers all the important characters through the end of the game. Do not take the percentage completion to be the percentage of the game, however: a large number of the unknown entries on the list are characters you already know well.

Version 0.20.1

 * Parallax map reworked because some players were experiencing lag.
 * Miscellaneous bugs and typos.

Version 0.20.2 (2016-08-26)

 * Mostly very minor things, but changed Queen Dheria's sprite.

Special thanks to Decanter for the new Dheria sprite.

Version 0.21.0 (2016-11-09)

 * New section of the game, finishing the elven section of the plot.
 * Four new plot sex scenes.
 * Six new affection sex scenes.

Version 0.21.2 (2016-11-18)

 * Assorted bugfixes and changes.
 * An affection-granting conversation has been added for Bertricia at the end of the current content (minmaxers are advised to find it).
 * Iconset modified to match attribute names, thanks to Decanter.

Version 0.21.3 (2016-11-23)

 * Additional bugfixes.
 * Necessary fixes for certain paths (like skipping Altina).

Note (by the wiki): Because of a bug, 0.21.3 should be avoided if you are importing a game saved in the 0.20.x waiting room. If using this version is your only choice, you have to use a save from an earlier part of the game.

Version 0.22.0 (2016-12-09)

 * New iteration of Ari-Yhilina! New quests and conversations, plus new chances to access content that was blocked for your save before this point.
 * Three new sex scenes.
 * Reworked system for Robin's research. Nothing has changed for old saves, but it'll be better for managing the expanded choices you might be getting soon.
 * Multiple sidequests weren't being marked finished or failed at the appropriate times; I believe I have this mostly straightened out. The quest journal in new saves should be clean.
 * Full screen mode now available! Press F5 to try it out. (Alternate mechanic to Alt+Enter. Also F6 resizes windowed mode.)
 * Due to popular demand, there is now an event in the waiting room that will let you check everyone's relationship points.

Version 0.22.4 (2016-12-16)

 * Bugfixes and polishing
 * Clarification of various investments
 * Minor affection changes
 * New blue elf recruit sprite.

Version 0.23.0 (2017-01-13)

 * New section of the story added, beginning the Zirantian section.
 * Two new sex scenes.
 * The previous iteration of Ari-Yhilina has been updated, adding more potential affection.
 * There are also a significant number of Lynine/Orilise events added to that iteration.

Version 0.23.1 (2017-01-20)

 * The usual bugfixes and polishing.
 * Additional flavor text added to palace room and the crypt.
 * Thanks to Lamsey for fixing and converting a lot of musical tracks. If you noticed any minor audio glitches before, those should be fixed now thanks to him!
 * Thanks to Decanter, we have a new Fuani sprite that matches her coloring better.
 * Since the "optimize" option does not really optimize in a game with multiple stats on equipment, it has been renamed. Thanks to HarmlessArachnid for volunteering his scripting knowledge, even if it didn't get used in the end. The discussions and contributions of players help me keep polishing all the details. ^-^

Version 0.23.2 (2017-01-21)

 * Some minor polishing, but the real reason I put out a new version is this:
 * Several pots in 0.23.1 that give Zirantian Artifacts can't be interacted with properly. Update to this version to collect them.

Version 0.24.0 (2017-02-10)

 * New section of the story, finishing the Zirantian section.
 * One new plot sex scene.

Version 0.24.1 (2017-02-17)

 * Polishing and bugfixing.
 * Improved version of Fuani's image found by Decanter.

Version 0.25.0 (2017-03-03)

 * New iteration of Yhilin.
 * Four new plot sex scenes.
 * Three new affection sex scenes.
 * Version 0.25.0 of the game is another return to Yhilin, and I hope this will be a satisfying one. Some things that have been promised for a very long time will finally happen this update, but I'll let you see those for yourself.
 * This update will be released publicly in two weeks - please note the difference from the usual schedule. The reason is that next week there will be a second Patreon update featuring some code fixes and a new feature. More about this in a later post, I think it will be a fun addition.

Version 0.25.1 (2017-03-11)
The release schedule is unusual because I wanted to take the time to implement a new system: synergy skills. These allow party members to use new skills when another character is in the party. For example, if Robin is in the same party, Aka will gain a fire elemental stabbing skill. I think this is a fun way to expand the game mechanically and build on the relationships between party members.
 * New synergy skill system introduced!
 * The bug with restarting the game via F12 has been fixed.
 * Assorted bugfixes and polishing.

Version 0.25.2 (2017-03-17)
This update covers a very busy visit to Yhilin, plus the new system of synergy skills. Lots of fun content in this update, as well as a development I know may be controversial for some. As always, I welcome all feedback and criticism.
 * More bugfixes and polishing.
 * Hardcore hugging action added to the reunion section.

Version 0.26.0 (2017-04-21)

 * New section setting the stage in Eustrin and Aram.
 * Two new plot sex scenes.
 * Party switching mechanics implemented in preparation for upcoming content.

Version 0.26.2 (2017-04-28)
Everyone ready to explore Eustrin and Aram? As usual for the first update in a new area, this update lays a lot of groundwork and not everything is resolved. Patrons found this one pretty satisfying, though, so I hope everyone enjoys!
 * Bugfixes and polishing.

Version 0.27.0 (2017-05-19)
As you can see, this update is getting a lot of things properly in order so that I can focus fully on the war event. Aside from the retroactive changes, though, it includes one last visit to Yhilin that should be fun. A lot of quests/variables/investments that have been ongoing for a while finally wrap up this time.
 * Final iteration of Yhilin before the war.
 * Two new plot sex scenes.
 * Four new Synergy Skills available if you have enough affection.
 * There are new (retroactive) consequences to researching Dari's condition. Continue a save from the waiting screen to receive your proper benefits.
 * New Uyae conversations around Ari-Yhilina.
 * During previous Yhilin iterations, you can now summon more people to the throne room. No balance changes.
 * New Eustrin mausoleum graphics thanks to Lamsey.
 * Lucy now has more unclothed images during her naked scenes thanks to Bug Reporting.
 * Bug Reporting is also responsible for the adorable succubus children. Expect to see more of them over time. ^-^
 * Various enemy stat changes (mostly for consistency and to remove unintended exploits).
 * Back in Stineford, there's now a visual effect when the door is destroyed.
 * If you invested in the demon-ridden mineshaft, it now appears properly in your investment ledger.
 * The shop in the outskirts can now reopen depending on investments. This is a retroactive change, but doesn't affect balance much.
 * Several quest log items had been neglected, most notably Conquerer. These have been fixed, though your quest log may need refreshing.

Version 0.27.1 (2017-05-27)

 * Made a major change to the magical shop in the Rose District. If you fulfill the requirements, you'll now have a chance to buy Orgasmic Empire tier equipment here before the war! This one is a balance chance, but can be utilized by any save prior to the ending screen.
 * Various flavor additions around Yhilin.
 * The usual polishing and bugfixes.

Version 0.28.0 (2017-07-07)

 * Double update: the first two thirds of the war against the Incubus Emperor.
 * Three new plot sex scenes.
 * Implementation of the new party splitting mechanics.

This is the extra large update I promised, containing the majority of the war. If you want a preview, definitely check out the update with screenshots that I'll be posting on all the forums.

Version 0.28.3 (2017-07-21)

 * Yet more polishing to war calculations.
 * On Yarra's route, the variable "Empress Approval" now works properly.
 * The Kingsmen and Queensmen bars now have more variability throughout chapter three.
 * Flower Speculation investment now removed from ledger after the reunion.
 * The Dusty Horde and AriGarda are no longer listed in the ledger after taking over Yhilin. The Iron Cudgel remains, however.
 * Since some people were unclear on this, rewrote dialogue to make it completely unambiguous when the Dusty Horde is destroyed.

In addition to more balancing and getting feedback from players, I used this week to finish off some old bugs and minor issues that had been low priority while I was rushing on new content. These are not a big deal, but I do try to go back and polish whenever I get a chance.

As a reminder: I might make retroactive changes to this section to balance the entire war, once I finish the next update. So if you definitely want to play only once, maybe wait a little. Having said that, this update has loads of new content for everyone to play!

Version 0.29.0 (2017-08-26)

 * Another double update, both the end of the war and the aftermath.
 * Four new plot sex scenes.
 * Six new affection sex scenes.
 * Decided to increase the speed of buffing skills and trialed it on Carina's. Report if you like it and I can use the same style for other skills that target the entire party.
 * The new section of the game involves splitting the party into three groups for one dungeon. This is only possible thanks to the scripting work of Decanter. Huge thanks to him!

Really came down to the wire, so not a lot to say now. If you want a preview of this version, do check out the screenshots I've posted on various forums (ULMF, for one example). It's currently playable on Patreon, of course. Expect the public version in time, not necessarily a week depending on how long the bug fixing process takes.

I will probably not do many extra large updates like this again in the future. Though I think they let me produce more content per day overall, the additional content doesn't seem to mean anything to a vocal minority. It might be for the best in terms of overall game development again in the future, but in the short term it does not feel worth it. -_-

Version 0.29.1 (2017-08-27)

 * Some polishing, removal of serious Hilstara bug.

Version 0.29.2 (2017-09-01)

 * The orc summit has been made somewhat easier.
 * Hilstara's sequence has been made harder.
 * The number of reserves during the aftermath has been reduced.
 * This section has also been modified to eliminate some bugs, but more checking is necessary.
 * Riala's skills have all been compiled into a single menu.
 * The Unsuccubus Mass image has been improved (thanks to Decanter!).
 * All party buffing animations improved and sped up (thanks to CyberForte!).
 * Many minor bugs/fixes/improvements.

Version 0.29.3 (2017-09-08)

 * Reviewing the entire war, there have been a number of tweaks to improve the overall balance.
 * Though I kept the reduced reserves, I made the instability penalties less punishing. In theory this will nudge games away from both extremes.
 * The results of the investments have changed in multiple ways. They are generally more beneficial to the player, so you may want to replay the very end.
 * Thanks to Decanter, we have an edited chapter four title card. Now hopefully more people will read it right at first glance.
 * Riala's sex skills have been given new animations and slightly rebalanced.
 * The usual bugs, typos, and polishing.

Alright, everyone, this is the official public release of this version as well as the end of the third chapter! As you can see, the war has undergone a lot more rebalancing than a normal release thanks to all the new sections and different kinds of challenges. I also feel that some of the initial values I had for the investments and consequences weren't quite right, so I've modified many of those. Hopefully this version gives you some hard choices and challenges but is still fun to play!

With this chapter complete, I will be taking a break to work on a short new project, to refresh my creative energy. After the last chapter I created Ouroboros, for example. I will be saying a little more about this in the future, and you can count on the roadmap to the end of TLS being made public soon, but for now, please enjoy the release!

Version 0.29.4 (2017-09-09)

 * Fixed several invisible but nontrivial mistakes involving hidden variables.

While these are not generally critical, if you did reasonably well in the war but received zero social capital during the aftermath, you definitely want to replay that section.

Version 0.29.5 (2017-09-29)

 * Yet more fixes, most trivial but a few inconveniencing to certain saves.

Nothing too important in this update, but I don't like there being bugs in the main public version when a new one isn't imminent.

Version 0.30.0 (2017-08-26)

 * Intro to chapter four.
 * Base customization, expansion, and upgrading.
 * One new plot sex scene.
 * Many affection scenes are now available for the first time.
 * Nine new synergy skills.

NOTICE: This update does NOT have an endpoint! You cannot finish the quests you're given or retrieve some party members, though if you use the unlocker I mention below you will be able to see them again.

This is not a major plot update and will probably not take you guys long to finish, since the customizable base took up so much of my time. I considered delaying this release to finish more stuff, but decided against it. Better to show everyone the base, get feedback, and refine that aspect of the game before I start building too much on top of it.