User:Battlewarrior

Welcome, one and all. The purpose of this page is to provide a detailed analysis of each character's overall role and skills as well as the recommended equipment for them. I will divide skills into six categories, which are:

S: extremely powerful and versatile skill.

A+: very strong skill with a lot of uses. Tends to be the bread and butter of that particular character.

A: above average strength or very powerful in certain circumstances.

B: average. Nothing to write home about, but a solid, dependable skill.

C: below average. Only useful in very, very particular circumstances.

D: Feroholm pre-rebuilding, which is to say it is a flaming pile of garbage.

I will rate the skills based on strength, cost, and versatility. I am very welcoming to criticisms and suggestions (especially on the equipment part, as people tend to have different preferences). Without further ado ....

SIMON

Simon, the real main character, is a fighter-healer hybrid. He has a number of offensive skills, but perhaps his most crucial one is Support Allies.

Skill Analysis

Blinding, Silencing, and Stunning Strike (A): these three are quite useful in the early game. Silence is especially potent against pesky magic users.

Rebuke (C): removes silence and lust-based afflictions. Situationally useful, but once Carina joins you it is basically inferior.

Heroic Imitation (D): useless. Utterly useless. And expensive to boot.

Suppress Lust (B): pretty decent skill. The healing is pretty good, the problem is that Simon's lust replenishment in early game is pretty bad. This can be remedied using Qum's Cumdump or lust draughts.

Battlefield Medicine (B): It's genuinely not bad. The problem is that the healing will usually be pretty paltry.

Shared Endurance (B): Useful until you meet Carina, who has Revive.

Precise Strike (A): Very powerful skill, deals a lot of damage. Especially useful in midgame (chapter 3/4); before that, Simon has too little mana to spam it and after that Simon earns Incubus Strike.

King's Rebuke (B): see Rebuke, but now it affects everyone so it's a bit better.

Commanding Presence (C): good to stun trash mobs ... but trash mobs are best slaughtered quickly rather than being stunned.

Unified Strike (A+): cheap, deals a lot of damage, causes the enemy to possibly suffer from stun, silence, and/or blind. What's there not to like?

Support Slaves/Servants/Allies (S): I'd argue it's the best skill in the game. Not only does it heal for decent amounts, it also wipes out a lot of status effects AND revives.

Lust Renewal (A): by the time Lust Renewal rolls around, Simon has enough lust replenishment that it is actually a viable skill. So it is quite strong.

King's Aura (A): buffs and heals. Shame it only works once and is a bit expensive, but it's worth it.

Dominate (B): excellent against succubi (many of whom you'll encounter), useless against anything else.

Corrupt (C): see Dominate, but for monsters. Personally I never see much use for it.

Incubus Strike (A+): deals a lot of damage. Like, a lot. Is also cheap as long as you have SP.

Equipment recommendation:

Weapon: Durge Sword early game, then switch to Slyvan Sword once you get access to Gheldaron. Optionally Sublime Sword in chapter 5.

Off-hand: Steel Shield early game, then switch to Slyvan Gauntlet and later to Ancient Glove, and finally the Incubus Glove.

Headgear: whatever best helm you have. This means Sublime Helm in late game.

Armor: Lustplate

Accessory: whatever best pin you have. Later on (like, really really late game), you can switch to Eldritch Ribbon.

AKA

Aka is initially the physical powerhouse of the group until midgame, when she transforms into a powerful debuffer with strong physical stats.

Skill Analysis

Blinding Stab (A): inflicts blind, which is very useful against annoying physical powerhouses.

Weakening Stab (A+): the one and only attack debuff skill you have in early game. Debuffs are awesome.

Crippling Stab (C): ... except for agility debuffs. I don't see any reason to use this skill.

Piercing Stab (B): weakens defence. Good against bosses, but you'd want to prioritize Weakening Stab.

Poisoned Blade (B): useful in early game, but by midgame enemies worth poisoning are immune to it already, and you need Aka, desperately, as a debuffer.

Forceful Lunge (A): good old damage for cheap.

Disabling Assault (S): absolutely powerful. Two applications of this turn everything into a weak duck. Can only be countered by bosses with immunity or resistance to debuffs, which are thankfully rare.

Deathblow (B): the problem is similar to Poisoned Blade; enemies worth deathblowing are immune to it.

Flaming Stab (C): Okay. It needs Robin. It deals fire damage. I propose you use Aka's Forceful Lunge to deal damage while Robin arsons everyone. If you need fire that badly, you might as well bring Riala and Altina abroad instead of Aka.

Pure Stab (B): See Flaming Stab, but more useful because anti-sex skills are very rare.

Sexual Stab (C): See Flaming Stab.

Healing Hilt (A): Honestly, it's pretty good. Turns Aka into an emergency healer.

Ecstatic Strike (A): annoyingly can only be rarely used thanks to Aka's piss-poor SP regen rate. When you do use it, though, it hurts. A lot.

Equipment:

Weapon (2x): her personal knife and the Ardan Dirk.

Headgear: best helm you can get

Armor: best armor you can get

Accessory: a pin or gauntlets; Duelist's Pin II in late game.

ALTINA

Altina is a mage specializing in AoE spells as well as some more esoteric ones like poison and earth spells.

Skill Analysis:

Fire, Ice, and Lightning (A): the bread and butter of arcane mages. Deals respectable damage.

Heal (B): actually heals a decent amount, but you want Altina to deliver hell upon the enemies, not be busy keeping others alive.

Poison (C): the enemies worth to be poisoned ... are often immune to it.

Fire/Ice/Lightning Storm (B): useful against trash mobs. But everything is useful against trash mobs.

Quake (A): now we're talking. Quake deals an unholy amount of damage, and not many enemies have earth resistance. The only drawback is the cost.

Earth Lance (A+): now we're really talking. This spell deals a lot of damage and is cheaper. Magnificent.

Equipment Recommendation:

Weapon: a good, solid staff like the freezing staff will do. Use assault rod to maximize attack power.

Offhand: whatever piece of equipment, like the crumbling tome, should be okay until you craft her custom wand.

Headgear: crown of lust.

Armor: sexy lingerie initially, then whatever piece you have later on.

Accessory: a pin

CARINA

One of the most powerful white mages around. Bring her when you face maddeningly powerful foes.

Skill Analysis

Heal (B): it's alright. It's basic and you can get by with it.

Cleanse (A): cures a lot of status effects. Very useful. Calm (B): similar to Cleanse, but only cures sex based status effects, and so is less versatile in general.

Revive (A): one of Carina's most useful skills, Revive ... revives someone. Usually with quite a lot of HP, so they can't just get one-shot killed as is often the case with Simon's Support Allies.

Shield of Purity (A): excellent first move for Carina. Buffs defence and heals a bit. Not terribly powerful, but versatile.

Cleansing Aura (A): the problem with this skill is that Simon would already have his Support Allies at this point, rendering this skill mostly moot. But it is still, judged objectively and not comparatively, a strong skill.

Calming Aura (B): see Calm. But kinda better, not enough to push it one rank.

Mass Heal (A+): in midgame is the only reliable skill to heal everyone decently.

Divine Touch (A+): is usually enough to fully restore one's health. Also wipes out status effects, which is useful when coupled with the heal. Anti-Toxin (B): you will face toxin three times: in the blighted tunnels, when battling demons in the tower knot, and when facing Lilith. So not the most versatile of skills, but critical as nothing else cures toxin.

Equipment Recommendation:

Use whatever you have to buff her defence and magic attack. A pin is essential in boss battles to ensure she's not locked down.

GINASTA

The embodiement of "a pain in the rear as an enemy, but nothing extraordinary as an ally". At least it has a justification. Ginasta is the jack-of-all-trades ... master of none.

Skill Analysis

Tactical Strike (A): deals decent damage and inflicts Blind and Silence. Not bad at all.

Suppressing Strike (B): See Aka's Disabling Assault, but this one is worse. Still useful.

Burning Impulse (C): fire damage. Nothing to write home about.

Subsisting Aura (A): a self-buff and heal skill. Neat. Very versatile.

Tyrant Strike (A+): deals a lot of raw damage, which is always welcome.

Faux Retribution (D): is as faux as its name implies. An AoE agility debuff, which is basically useless.

Equipment Recommendation: balance her mag and atk. Probably. Would really welcome suggestions on Ginasta's equipment.

HILSTARA

The tank. High defence, low attack, and even lower agility, Hilstara is the epitome of self-sacrifice as she takes blow after blow while her companions wrecks the hell out of everyone.

Shieldwall (B): grants provoke and improves defence. Perfect for defending those squishy mages. Less perfect if the enemy has AoE attacks, which most bosses do.

Bash (B): eh, it's alright. Can cause confusion and stun. Not bad, not great.

Powerful Blow (C): is awesome but Hilstara's atk growth is ... less than stellar. So it's mostly useless especially in mid and lategame.

Encourage (A): improves health, defence, and attack. Awesome when used on powerhouses like Varia.

Tactical Eye (C): improves evasion. If your Hilstara has a turn to use Tactical Eye, she has a turn to use Hold the Line, which is much better.

Hold the Line (A): solid defence buff. Versatile and useful.

Indomitable Will (A): heals self, clears status effects, and buffs defence. Excellent skill when paired with Shieldwall.

Holy Shieldwall (A): Shieldwall, but better.

Sexy Encouragement (A): Encourage, but better.

Mighty Bash (B): Bash, but better.

Aegis Assault (A+): Powerful Blow, but bett–no I'm just kidding. Aegis Assault uses your def stat to calculate damage, which is particularly good for Hilstara whose def stat is enormous.

Equipment recommendation: stack def as much as possible via mammoth armor and tower shield. Use her custom helm. These are all especially crucial during her Stand in Aram during 3AW.

NALILI Imagine Varia. Weaken her offense, bulk her up a bit, and slap a bunch of sex skills on her. That's Nalili, and she kicks ass.

Skill Analysis

Combat Masturbation (A+): holy Lustlord. +10 SP alongside minor heal and atk and def buffs? Sign me up!

Orgasmic Strike (A): strong and reliable to deal damage. It's also quite cheap.

Sex Appeal (D): there's a reason why turning this skill into Cleavage is a key point during Nalili's training, that being that this skill is trash.

Cleavage (B): classic AoE skill. Useful against trash mobs, but against stronger enemies and bosses Orgy of Blows is better.

Sexual Aegis (C): problem number 1, it's expensive. Problem number 2, more enemies are resistant to sex than physical. Problem number 3, if you need sex magic you have Blade of Lust. There is one fight, and one fight only, in which I ever used this skill, and that is the Orgasmic Empire Tanurak optional boss.

Orgy of Blows (A+): it hurts. It's affordable. Lovely! Some raw damage to help you carry the day.

Kiss of Steel (B): I'd argue that, if Nalili's health gets low, it's better to have Simon or a healer heal her rather than spend a turn using Kiss of Steel, but in some strategies this is quite useful.

Blade of Lust (A): strong lust magic with a chance of lust death. Solid source of sex damage.

Wild Blow from Varia training (C): way too unpredictable. For that price you should either spam Orgy of Blows or Orgasmic Strike.

Piercing Stab (B): decent debuff, but Nalili probably isn't the one you're bringing as a debuffer.

Bash (A): stun and confusion. If you can't beat 'em, hit 'em with status effects. Nalili usually has good AGI so can hit enemies before they move.

Healing Masturbation (A): ehhh, well, on any other succubus it's good (will probably be A+), but the buff from Combat Masturbation is probably more valuable.

Equipment recommendation: give her a good sword that ISN'T the sylvan sword as it lowers her def. This may be a bit controversial but she is a good candidate for Tormented Shield (buffs atk a lot, lowers mag which she barely uses anyway, adds agi) as she doesn't use MP. Make sure to pair it up with True Princess Armor to counterbalance the lost SP regen.

QUM D'UMPE

This bubbly succubus is one of the two white mages, and is on par with Carina. Her healing is a tiny wee bit more unreliable because her strongest skills require SP.

Skill Analysis

Masturbate (B): good old masturbation. Nothing special, but nevertheless crucial.

Healing Kiss (B): a bit expensive for what it offers, which is a basic heal, but it's important in early game.

Orgasmic Thoughts (B): again, rather expensive. When push comes to shove though, when not even the healing output of Simon and whoever you brought along couldn't save the day ... this skill could singlehandedly reverse the course of battle.

Cleansing Wink (A): a bit expe–yes, I swear not to say "a bit expensive again", at least for Qum's part. Sorry. Cleansing Wink wipes out some status effects, which in early game especially is useful. Its usefulness tanks when Carina joins, and especially after Simon's route.

Arousing Kiss (A): solid atk and mag buff skill.

Cumdump (B): sacrifices 25 SP and 10 MP to bestow 25 SP. Useful in specific conditions.

Little Death (B): early on is very useful since no one else except Simon can revive, and his revive sucks ass. Later on is eclipsed by Carina's Revive which uses MP and can be used outside combat.

Arousing Aura (A+): if you worry about Qum being outclassed by Carina, this is when you stop worrying. Arousing Aura gives AoE attack and mag buff, which are always welcome. It also heals quite reliably.

Illusory Orgy (B): it's expensive. It may be a final ace-in-the-hole, a last stand, but for that price ... it's probably not worth it.

Anti-Toxin (B): see Carina's part. Tldr; only useful in three parts, but utterly crucial in those three parts.

Mass Kiss (B): Dubitable. It does mean Qum can attack rather than just buff and heal, but the damage itself is remarkably unremarkable.

Pretty Lance (A): Lances in general are awesome. Pretty Lance is a bit weaker than Robin's Lances but if you ever need Qum to attack, Pretty Lance is your card.

Equipment recommendation: slap whatever you can to buff her mag (I recommend the Ancient Lingerie in particular). Also buy her a dildo or a buttplug for sp preservation.

RIALA

Lorewise is supposed to be one of the most powerful mages around, but gets nerfed pretty hard thanks to the Incubus King's brainwash stuff. Nevertheless, she posseses a diverse range of spells, drawing from both arcane and sexual magic.

Fire, Ice, and Lightning (B): bread and butter. Without the elemental Lances, she wouldn't be the main arcane damage dealer, but her high mag stats (from succubus equips like the lingerie series) mean that even her basic elemental spells pack quite a punch.

Heal (B): Basic heal. Apply when desperate. Otherwise use Simon or your designated healer (Qum or Carina)

Fire, Ice, and Lightning Storm (B): Deals decent damage across the board. Great against trash mobs.

Aura Masturbation (A+): gives 15 sp instead of the usual 10, and provides quite a health boost. Definitely excellent, uh, masturbation.

Mana Masturbation (C): it would be awesome if it's not so straightforwardly weak. Even in lategame don't expect this skill to give more than 30-40 MP at a point where Riala would have about 1400-1500 MP.

Sexual Lance (A): solid sex damage. Kinda expensive for what it offers, but the damage dealt is worth it to wrap a fight quickly.

Sexual Torment (A): cheap nuke spell. Deals a lot of damage against enemies vulnerable to sex (but Battlewarrior, what if the enemy isn't vulnerable to sex? Then use her arcane spells, duh.)

Succubus Kiss (A+): see Sexual Torment, but this one can heal Riala very significantly.