Second Gathering

This page is about the Second Gathering, another meeting between Incubus Kings, supposedly for reaching an agreement about Tower magic, allegedly promoted by the Lustlord. Does anyone believe that? Time for another round of orgies, orc fights and snooping.

This page is based on the information compiled by Fulminato and shared in this thread.

Variables
The relevant stats for the calculation of the events are:
 * Esthera RP
 * Balia RP
 * Orc Strength
 * Orc Sapience
 * Orc Magic
 * Orc Attractiveness
 * Economy
 * Social
 * Tak'Kan score
 * Tak'Kan Wilds monster groups killed
 * Chalice States score
 * New Givini score
 * Erosia score
 * Ghenalon score
 * Orgasmic Empire score
 * Yhilin Final achieved
 * Eustrin Final achieved

The investments with an effect are:
 * Tak'Kan Mine
 * Imp Office
 * Orcish Democracy
 * Orc Pools Upgrade
 * Hall of Mental Strength
 * Lonely Sailor

The relevant research topics are:
 * Tower Delving, started or completed
 * Orc Diversification

Other factors:
 * Total harem size
 * Janine wedding
 * Dari joined the harem
 * Wynn joined the harem
 * Trin RP-locked
 * Have the Orcsphere
 * Having seen the Orcent-Lucy-Kara dialogue in the HQ
 * Having triggered the Orcent-Kara 'rough' sex scene
 * Ralke Transformation
 * Stipulate a mutually-beneficial ceasefire with Xestris during the Erosian War
 * Finished Orri's Restaurant quest

Scenario
There are four main event variables that will determine your outcomes in the Second Gathering:
 * Gathering Influence,
 * Gathering Rodak,
 * Gathering Philon, and
 * Gathering Orgasmic.

An important secondary variable to track is


 * Vunne RP

This is a difficult sequence to optimize, however, as most decisions will require you to trade these variables off against each other. It is not possible to obtain a perfect outcome, and as of v0.59, it is not clear what the ultimate consequences of all options are. In particular, it seems likely that it's more important to optimize for getting the best decisions out of the Pan-Succubus Council rather than minimizing collateral damage on Day 7, but we do not yet know for sure.

All else being equal, the game developer has observed that your ending value of Gathering Philon will have later consequences while the other Gathering variables probably will not.

Yhilin Palace
The section start with you controlling Ginasta. After relaxing in the palace bath she meets Qum (Ginasta ). Other characters are in the royal chambers and want to talk with Ginasta.

After talking with everyone, interact with Simon and start the Second Gathering.

Day 1
After the first chit-chat with the Empress, Simon lays the main objectives of the meeting: project soft power, inhibit any large scale violence and try to reach the population of Rodak, Philon and Orgasmic Empire to promote positive change in their society. In the Doom King's chambers there are some harem members with comments about day-to-day activities and Simon's decisions, but they are only flavor text. Interact with the Doom King armor to start the first meeting between shardholders in the Alabaster Hall. Nine Incubus Kings are attending the Gathering: Five are the well established rulers (the Lustlord, the Anak, the Empress, the Doom King and the Lord of Blood) and there are four young kings (Nyst, Mestan, Fuzkao and Skullpounder).

There are four opportunities during the discussion in the Alabaster Hall to influence the plenum of the shardholders or target a specific country.

When the Lustlord tries to become a patron for the new Incubus Kings:
 * Say Nothing: no change
 * Offer Doom King's support: Gathering Influence, Gathering Rodak , Gathering Philon
 * Call out tactic: Gathering Influence, Gathering Rodak , Gathering Orgasmic
 * Hint for Esthera to call out : Gathering Orgasmic

During the bickering about the daily events each king can organize:
 * Remain silent: no change
 * Support Esthera: Gathering Influence, Gathering Orgasmic
 * Support Lustlord: Gathering Rodak, Gathering Orgasmic
 * Support Anak Xerces: Gathering Philon

After Fuzkao shows his ignorance about Tower magic:
 * Remain silent: Gathering Influence
 * Explain: no change
 * Mock: Gathering Influence, Gathering Philon

The last decision lays out the general approach of the Doom King's interaction during the remainder of the meeting:
 * Influence the whole Gathering: Gathering Influence
 * Support Esthera: Gathering Orgasmic
 * Extend olive branch to Lustlord: Gathering Rodak
 * Appeal to Anak: Gathering Philon

Leaving the shardholders to their conversation, the control switches to Aka's team for a preliminary recon of the Gathering complex, there are lots of succubi and orcs, most of them have only flavor text, with a few exceptions:
 * Orcent : Gathering Influence
 * Grubbak : Gathering Orgasmic
 * Unsuccubus Guard : Gathering Influence
 * Vunne : Vunne

When you finish the scouting, interact with the Doom King's door to start the next day.

Day 2
The second day's main event will be the Trials of Orcish Strength organized by the Lord of Blood. The trials are composed by three different competitions, one made by solo matches, one for elite groups, and a mass infantry round. For information about orc statistics, check the orc breeding page.

Solo matches
Orcent will fight in the Doom King's name. But first Balia can improve one aspect of the orc army.
 * Prioritize raw strength: Orc Strength, Gathering Influence
 * Prioritize Tower magic: Orc Magic, Gathering Rodak , Gathering Philon
 * Prioritize civilization: Orc Sapience, Gathering Orgasmic , Gathering Philon
 * Prioritize attractiveness: Orc Attractiveness, Gathering Orgasmic , Gathering Philon

If your Tak'Kan score is &ge; 50, Tak'Kan's orcs will fight for the Doom King, granting Balia Final Point. Orcent receives two new skills, Blinding Attack and Burning Attack, as well as some buffs in levels and stats depending on his past interactions:


 * Mandatory: Orcent level +5, MMP+30
 * Orcent/Kara 'Rough' Scene : Orcent level +3, MMP+20, MAG+5, MDF+20
 * Orcent + Kara (if you didn't get the "rough" scene benefit) : Orcent level +2, MMP+20

There are five Solo fights, in order: Skullpounder orc, wild ogre, Blood Orc veteran, Orgasmic champion and a Rodak elite.

The Orgasmic champion begs you to let him win, because otherwise he will be killed by his mistress. You can escape the fight if you choose, thus instantly surrendering to him. If you let him win, you will find him in Climax, the Orgasmic capital, on day three.

Based on the number of fights won, the Lord of Blood will give you a reward.
 * 5 wins: Balia Final Point, Gathering Influence , Orcish Champion's Medal, 5,000 Sx
 * 4 wins: Balia Final Point, Gathering Influence , 1,000 Sx
 * 3 wins: 500 Sx
 * &le; 2 wins: Balia Final Point, Gathering Influence

After the solo competition, Aka's group will start their investigation. See the relevant section for details.


 * Enemy table

Elite fights
At the start of the section, Balia is busy improving the army for the mass infantry round. As before, she can improve one trait of the army, this time by adding some specialists:
 * Add more ogres: Orc Strength
 * Add more magic users: Orc Magic
 * Add more knights: Orc Sapience
 * Add more warriors: Orc Attractiveness

Just after that, your team will assemble: Ralke, the Impaler and Implevon will join Orcent if they are still alive, Grubbak if your Tak'Kan score is &ge; 50. If all of them join the fight you gain Balia Final Point. Every orc will gain some buffs based on investments and past actions:

There are four matches, in which you fight against other groups of four combatants. Skullpounder orcs, Orgasmic Empire group (trained by Nalili ), Lord of Blood's veterans and Rodakan Elites.

You will be rewarded based on the number of fights won:
 * 4 wins: Gathering Influence, Balia Final Point , 2,500 Sx
 * 3 wins: Gathering Influence, Balia Final Point . 500 Sx
 * 2 wins: Nothing
 * 1 win: Gathering Influence, Balia Final Point , Gathering Orgasmic ,
 * no win: Gathering Influence, Balia Final Point

After the Team fights, the Orilise's team contacts Xestris,the Anak's subordinate, for preliminary negotiations. Xerces' right hand asks for a token of good intentions for future collaboration: persuade the Empress not to use Zirantians or slaves in the next day's orgy.


 * Enemy table

Mass infantry round

 * If Wynn joined the harem she can help Balia in her work, granting Balia Final Point.
 * If you investigated the Lord of Blood successfully or the Skullpounder Dari will report their discoveries and this will be a huge help for Balia (Balia Final Point ), otherwise if the investigation about the Lustlord is successfull, it will help Balia a bit (Balia Final Point ), nothing for other investigation targets.
 * If you have the Orcsphere, you gain Balia Final Point.

The battle is fixed and Doom King's orcs will win the melee. But how well they win, depends on many factors:

And the final result is:

Near the end of the day Simon and Esthera will discuss the next day's event organization, you have the opportunity to tune down the Empress' plan, as Xestris asked you to do.
 * Keep original event: Gathering Influence, Gathering Orgasmic , Gathering Rodak
 * Reduce Zirantian presence: Gathering Rodak, Gathering Philon ,
 * Reduce slave presence: Gathering Rodak, Gathering Orgasmic , Gathering Philon ,

The Empress' Orgy
The Doom King will be pretending to busy with his harem during the day, and Nalili will be tasked to help smooth the flow of the orgy in the Emerald Hall. Talking to various people around the hall gives you options to that end. Your goal is to increase the Orgy Point score. Speaking with Vunne doesn't contribute to this score but grants RP with her.

After the work is done, talk to Esthera to end the section.

After the second-in-command orgy, Aka's team will start another investigation. See the relevant section for details.

Climax, Orgasmic Capital
After another round of investigation, Riala's group will visit the capital to make contacts in preparation of the pan-succubus council, and to strengthen and the economic ties between the Orgasmic Empire and the nations of Arclent. Your success is measured in Riala Points.

After completing your business, leave the city through the left exit.

Day 4
To everyone's surprise, Xerces had planned an event, a race in the Tower to teach the basics of the Tower to the kings ignoring its existence, and to reward the king who would show the best mastery of the Tower (measured with the Anak's Gauntlet score).

Recon team
Robin and Riala, with the help of Sabitha, will assess the situation. If you have scouted the tower with Aka's team at least one time you gain a bonus (Anak's Gauntlet ), having completed the Tower delving research project will grant another bonus (Anak's Gauntlet ), if the research is only started the bonus is smaller (Anak's Gauntlet ).

After that you are free to explore the place and kill every enemy you find. There are seven chests. You can open them now, but if opened during the race you will find better loot. If you convinced Esthera not to use Zirantians or slaves during the orgy and have stipulated a ceasefire during the Erosia War you will find Xestris completing her works, giving you a little bonus (Anak's Gauntlet ). There are two Analyzing Spells that can be spotted in advance. The first is unmissable, the second is close to the start of the race, just at the right of the larger column after the first jump. Passing during the race througth that point reduces your Anak's Gauntlet score by one point if your party never spotted it, or if you knew its location. Passing in the unmissable one yields an Anak's Gauntlet. (To be clear, its detection is unmissable, but you're not forced to go through it.) Both points will set, but its effects are unknown in the current version.

Talk with Sabitha at the start of the race to switch to Aka's team, starting another investigation.


 * Enemy table

Optimal route
The below image shows the quickest route through the race course which also allows you to open all chests and avoid both analysis traps along the way. It can be completed in about 40 seconds if you enable the "auto-dash" and "instant text" options and hold the text-skip button (CTRL) when opening chests.

Race
The timer starts the moment you pass the first column, it starts at 10:00, counting down, and the less time you take, the higher your score bonus. After commenting on your time, Xerces also comments on the number of chests you opened during the race.

And then the global evaluation about the whole race.

The dialogue with Xerces is interrupted by an unforeseen event. Tanurak kills the Skullpounder, takes his shard, and is immediately confronted by the Lustlord.

Day 5
Tanurak was accepted at the Gathering, and now it's time for Nyst's event.

Before the event, you've got the possibility to talk to some people.
 * Talking with Orilise in the Doom King's chambers results in Orilise.
 * Talking with Vunne in the Alabaster Hall sets and gives  Vunne.
 * Talking with the succubus chef in the Alabaster Hall sets and Iris Points  (a score for the following day's event).
 * If you spared the Orgasmic Champion and Trin rescued him in Climax, he's here and promises to return with you to Arclent.

The main event commences: a battleground in the Tower in which you can capture nodes for mana. (Items that restore mana are not allowed.) It starts by calculating your mana. Base mana is 400, and you get more the bigger your harem is.

You can interact with other characters. The following interactions have an impact on results:

Your decision with Mestan impacts your relationhip with him, based on the support you gave him in the Lustlord's Tower domain:
 * If you helped him, then
 * giving him mana results in RP, and
 * telling him to fend for himself grants RP.
 * If you didn't help him, then
 * giving him mana grants RP, and
 * telling him to fend for himself results in RP.

This RP change only happens if Simon has &ge; 100 mana.

The following interactions have no impact on results:

Once you've done everything you want, you can interact with your starting pillar to choose to dig in and defend territory. It ends the section with some calculations.

Ideal Strategy: If you have enough mana, there is a winning strategy:


 * Take the node from Esthera
 * Talk to Mestan; choose to not give him mana (no downside if you helped him in the Lustlord's Tower, or if you are out of mana)
 * Attack Tanurak, who has appeared near your node (do this early so you have enough mana)
 * Make a truce with the Lord of Blood
 * Do not attack Fuzkao
 * Do not attack the Lustlord
 * Attack Nyst twice to get his node ( mana)
 * Give Xestris mana when she asks ( mana)
 * Finish your moves. If you have at least 100 mana left (allowing you to defend your territory against the Lustlord), you will win the game! Giving you a Shining Sword.

Next there's an investigation section, and a cutscene in which Tanurak tries to recruit Trin. After that, there are some calculations for the results of the day's event. DK Node, LL Node and Tanurak Node all have a starting value of 3.

Now it's time to see who won what.

After the event, the group will discover that the Doom King's armor's spells have been nullified. Trin will step forward with a proposal to restore them.
 * Flat out refusing her without hearing her out first results Trin.
 * Hearing her out but still refusing results in Trin.
 * Hearing her out and allowing the ritual sets and grants  Trin.

If her RP are locked, and you allow the ritual, then Trin will tell to Simon that Tanurak tried to recruit her.

Day 6
The sixth day's event is a culinary competition, organized by the Doom King. The first thing to do is to choose which country to favor in the competition to gain influence.


 * Neutrality: Gathering Influence
 * Favor Orgasmic Empire dishes: Gathering Orgasmic
 * Favor Rodakan dishes: Gathering Rodak
 * Favor Philonese dishes: Gathering Philon

After that, there's an investigation section, and then you go back to Climax. You can talk to the following characters:
 * Vunne in the Orgasmic Emporium, RP with her
 * Mestan in the Fighting Ring, RP with him
 * You can still meet the Orgasmic Champion and the Skullpounder's Succubi to get liaisons.

Then you can talk to Xestris, who is at the top right part of the city. After talking to her, leaving the city ends the section.

Culinary competition
You now play as Iris in the Crimson Hall and collect Iris Points that measure your success in organizing it. You can talk to multiple people to gain points:


 * Nalili: Iris Points if RP locked, otherwise.
 * Succubus near the middle table: Iris Points
 * Orc: Iris Points

Note that talking to Sabitha doesn't grant any event point, but does grant RP.

After you've done that, you can talk to the succubus in the kitchen to do some final calculations. You get bonuses based on past actions, complemented by related flavor text:


 * Chalice States score &ge; 60: Iris Points
 * : Iris Points
 * New Givini score &ge; 50: Iris Points
 * Orri in Ardford : Iris Points
 * : Iris Points

And now you get the results.

Pan-Succubus Council
Riala leads the Pan-Succubus Council, and asks for some reforms. First, there's some calculations to your Succubus Council global score.

Here's the calculations for the scores that determine your political success concerning various issues.


 * Slavery Reform = Succubus Council + Gathering Orgasmic
 * Orgasmic Overall = Succubus Council + Gathering Orgasmic + (Orgasmic Empire score +2), if
 * Rodak Overall = Succubus Council + Gathering Rodak + Rodak score
 * Philon Negotiation = Succubus Council + Gathering Philon + Gathering Orgasmic
 * Pan-Succubus Negotiation = Succubus Council + Negotiation Overall

And for the results:

With that, the sixth day is over.

Day 7
In the Doom King's chambers, you can talk to Riala for some RP gains. If you managed to establish a permanent council during the pan-succubus negotiations, you gain Riala, otherwise it's.

The Gathering is attacked by unstable Chosen and the situation escalates. You have to fend off three of them with your party. They detonate, dealing massive damage, and you have two rounds to kill at least one of them (if not two, depending on your level and equipment) to survive this. Then a fight against the Lustlord ensues. Simon, binding him, can't take part in the fight. You have time to heal and to swap party members and equipment before starting the fight.

There are two EXP boosts:
 * After the Chosen battle, Simon and Nalili gain 9,999 EXP.
 * After the Lustlord battle, Simon gains 59,999 EXP.

When this is settled, the last calculations for the Gathering Overall score follow.

All these calculations culminate with some final results.

After all of that, you go back to Yhilin for some final talking.

Back to Yhilin
If your Gathering Orgasmic score is &ge; 5, then Chaya (Esthera's maid) joins the staff, granting you Palace Staff and HQ Hospitality.

If the Dari 4th Wheel counter is &ge; 3, then you gain with her.

You can talk to Ginasta for RP.

When you've talked to everyone, talking to Janine will play some dialogue about what happened in Rodak following the Lustlord's demise. The result changes based on your stats.

Investigation team
Between events, there are sections where you control Aka's group to investigate, once each day on days 2 through 6, five times total. You can sneak in any Incubus King's chamber, except the Anak since he gets a team solely dedicated to him, or you can interact with the spark and map the Tower near the Gathering complex.

Tower mapping
This action is repeatable. Each time grants a Gathering Influence, and if done at least once during the first three days it grants a small bonus in the Anak's Gauntlet race score. (The race bonus is unnecessary if you're willing to practice the course enough times to memorize it, so it's recommended to skip this option and focus on the investigation of rival kings.)

You fight 3 Golden Sparks and collect Strange Gold you can sell later.

Lustlord's Chambers

 * Bump into Vunne : Inv Lustlord
 * Couch : Inv Lustlord
 * Desk : Inv Lustlord
 * Interact with the Clock, then the Painting and after the Drawer : Inv Lustlord
 * Interact with the Succubi in bed: Inv Lustlord
 * Exit the room with Inv Lustlord &ge; 4:
 * Leave with the key in inventory : Inv Lustlord

After discovering the secret compartment in the Lustlord's chambers, you can find the same one in your own. It contains a forgotten Eldritch Draught.

Lord of Blood's Chambers

 * White hair succubus in bed: Inv LoB ,
 * Elite Succubus in bed: Inv LoB
 * Succubus near the green orb: Inv LoB
 * Green Orb: Inv LoB
 * Orcs in bed: Inv LoB
 * Spark in bed : Inv LoB
 * Throne: Inv LoB and beat up some minor demons
 * Exit the room with Inv LoB &ge; 9:

Mestan's Chambers
You have two options: confront him directly or sneak in his room when empty. In the first case you meet Mestan (and Lilith if you chose not to help him in the fight against the Lustlord's tower nodes), and gain with him. In the other case there isn't anything for you to uncover.

At some point Mestan leaves the Gathering. If you waited too long to confront him, you can only sneak up on him. So if you plan to confront him, make sure to do it before day five.

Fuzkao's Chambers

 * Box near the bed: Inv Fuzkao
 * Armor: Inv Fuzkao
 * Cot: Inv Fuzkao
 * Left Candelabra: Inv Fuzkao ,
 * Burn Mark (Carpet): Inv Fuzkao ,
 * Exit the room with Inv Fuzkao &ge; 7:

Investigating Fuzkao provides a benefit during the Incubus War.

Nyst's Chambers
Go to the center of the carpet and press the interact button, follow the wisps (3 of them) and interact with the spark. Checking the spark sets.

Skullpounder's Chambers

 * Interact with the box, follow the trail, and interact with the spark : Inv Skullpounder
 * Go close to the succubi:
 * Check the orc: Inv Skullpounder
 * Exit the room with Inv Skullpounder 4:

The Skullpounder can only be investigated before day five, since he dies at the end of day four.

Dari 4th Wheel counter
Dari has a counter checking how much she feels marginalized. At 2 and 3, some special dialogue will pop up. After the 3 points dialogue there are some cosmetic changes to other dialogues, and you can gain RP talking to her in the aftermath. The dialogues that increase the counter are:
 * Lustlord's Chambers: Unmissable, after the fight against the node
 * Lord of Blood's Chambers: Fight the throne's demon guardian.
 * Mestan's Chambers: Unmissable when exiting
 * Nyst's Chambers: Interact with the 2nd wisp