Equipment


 * Sadly not everything you carry helps you kill people fast, that's why you need some things to help keep people from killing you, which happens quite a lot really. So don't forget to bring some gear to help keep you safe whether you buy it or loot it.

There are four slots that can be used for carry equipment (or three in the case of Aka and Varia, the party characters that dual wield weapons). They are from top to bottom:
 * Off-hand
 * Headgear
 * Bodygear
 * Accessory

No party users can use all the items in any category (there are not Universal accessories for instance) but there are some characters that can use items from more than one category.

Off-hand
So far there are no characters which use dual-hand weapons, so all the party members can equip this slot.

Shields
For Carina, Simon and Hilstara.

Magical protection
Yarra, Robin, Altina, and Carina can use this items.

Sexual tools for sexual creatures
Only Altina, Yarra and Qum can use these.

Headgear

 * Is always useful to protect your head.

Helms
For Simon, Aka, Hilstara, Varia and Carina.

Magical gear
Yarra, Robin, Altina and Carina can use the following items.

Sexual creatures
Only Altina, Yarra and Qum can use these.

Bodygear

 * Protected or stylish, that it's your choice.

Armor
For Simon, Aka, Hilstara, Varia and Carina.

Robes
For the magical users: Yarra, Robin, Altina and Carina.

Sexy (under)wear
For the fashion conscious ladies: Altina, Yarra and Qum.

Accessory
Due to designer's choices, the tables here are structured differently, because most of the items can be used by a broad array of characters. In fact as you will see, Varia and Yarra can use any accessory.

This section will use the following abbreviations:
 * 1) W&M (Warriors and Mages): means that the item can be used by Simon, Yarra, Robin, Altina, Aka, Hilstara, Varia and Carina.
 * 2) S&V (Succubi and Varia): means that the item can be used by Yarra and Qum and Varia (because of her background).

Pins
Grants immunity and some resistances to various negative status effects. The drawback? They provide only one small stat increase (+5 MDF). The barrier's one is the only that breaks the rule (+10 DEF, +10 MDF).



Charms
So far, the items in this category only have effect over the Magical Defense.