Version updates

Latest version

=Version 0.1.0 [11/22/14]= - Launch version, contains the complete prologue.

=Version 0.2.0 [11/29/14]= - New chapter of the story. - Minor cosmetic improvements to the prologue. - New gameplay mechanic (sex point based characters).

=Version 0.3.0 [12/12/14]= - New chapter of the story. - Several bugfixes/improvements in previous sections. - Whole game rebalanced, overall easier.

Version 0.3.1 [12/13/14]
- Fixed boulder bug. - Minor rebalancing.

=Version 0.4.0 [1/9/15]= - New plot segment plus the entire city of Stineford. - Eight new sex scenes. - Sex sprites added retroactively. - New sprites for Simon and Qum D'umpe. - Multiple additions to prior sections, including two short sex scenes and some affection choices.

=Version 0.5.0 [2/7/15]= - Two major plot quests added: you can now raise enough money to leave Stineford. - Three major combat sidequests, several minor sidequests. - Two new sex scenes. - Enemy healing bug fixed, minor improvements to Stineford.

Version 0.5.1 [2/9/15]
- Fixed bugs that invalidate certain quest orders.

=Version 0.6.0 [3/7/15]= - Next chapter of the game. - Four new sex scenes: two in the new section, two added to Stineford. - Mine bug fixed, parallel versions unified. - Some minor cosmetic changes/improvements. - Balance changes.

=Version 0.7.0 [4/4/15]= - Next chapter of the game. - One new sex scene. - Minor fixes.

Version 0.7.1 [4/11/15]
- Fixed two potentially game-freezing bugs. - Minor rebalancing.

=Version 0.8.0 [5/10/15]= - New chapter of the game. - Five new plot sex scenes. - Five new affection sex scenes. - See below for full list of updates.

Detailed changelog Major Changes
 * Yarra has been redesigned with a major art upgrade.
 * Hilstara and Carina also got art upgrades (increased emotional range and new profile image, respectively).
 * I dropped some money on new tiles, NPCs, and other resources. I want each country to have a different look and feel (as you've probably noticed, I used Mack tiles for Yhilin) and now I should be able to distinguish all of them.
 * A character I planned to introduce later now appears in the prologue. You'll also see some new graphics there, which will be relevant far down the road.

Graphics


 * Game now has a custom title screen and chapter titles.
 * The game now uses custom menus. Nothing fancy, but I think it matches the feel of the game better.
 * Talking to harem members in camp now produces a fancy popup with their information instead of using a text box.
 * Formerly generic NPCs like Ina, Lucy, Kara, and Orcent now have unique sprites and facesets.
 * The shade of Varia's sprite now matches her bust/faceset.
 * A few new facesets now match characters better (for example, succubus leaders no longer use lamia faces).
 * I also gave the Zirantian prostitute and the Givini characters proper non-generator facesets.
 * When traveling on map screens, you now have a movement cursor instead of a normal sprite.
 * Finally got a fog system figured out: maps can now have clouds, fogs, sunlight, and probably many other things. The ones I have may require some tweaking, but I think they make several areas look nicer.
 * Similarly, I'm making better use of VX Ace's weather effects. They don't feel appropriate for too many areas so far, but feel free to leave feedback on this.
 * Did a little remapping to areas that were bland or to make better use of my new tilesets.
 * Massively increased the iconset. This means that all sex skills now have appropriate icons (and some have improved ones). I also changed up some item icons to standardize things (like normal vs heavy armor) and made miscellaneous improvements.

Music


 * We have music that is, if not custom, at least non-default. I'm not going to add what I have recklessly, since it will balloon the file size, but I'll be including new songs as they're needed for added variety.
 * One of those is a new theme song that isn't so heavily used. Hopefully everyone likes it or lets it grow on them, because I really like the feel of it.
 * Battle music now varies. Bosses have a different theme, there's sadder music when you're forced to fight a certain ally, etc.

Gameplay


 * Yarra now presides over a harem management system. Right now it doesn't have a lot of functionality, but it lets you see everyone's profile shots again and keep track of people.
 * There's a quest log system to keep track of all plot and side quests.
 * Sex skills rebalanced, preventing the method that was making combat grindy for some people.
 * Shops now display more information about equipment so purchasing decisions are easier.
 * The text box toggles on and off when you press the Control key.
 * The giver of the mushroom sidequest now takes your mushrooms more efficiently.
 * There's a new battle during the early part of the plot.
 * Robin and Hilstara's exp in Stineford changed slightly. You can still optimize experience, but they won't be as far behind if you get them very late.
 * There are now items that restore SP in combat.
 * New slime enemies provide an optional chance to grind for items.
 * Lots of little notes: Robin/Hilstara comment more in Stineford, story dialogue changes slightly based on optional stuff, etc.
 * Minor balance changes. There's slightly more exp, money, affection points, items, and unique collectibles available than in previous versions.
 * Bunch of minor cosmetic things fixed/improved.

Version 0.8.1 [5/17/15]
- 68 changes/improvements/tweaks, 5 minor bugs. - That's it. Glad this was just a polishing update. ^-^

Version 0.8.2 [5/22/15]
- 14 changes, 2 minor bugs. - Public release!

=Version 0.9.0 [6/20/15]= - New section of the game. - Five new plot sex scenes. - Twenty new affection sex scenes.

Version 0.9.1 [6/27/15]
- Minor polishing, plus one fadeout bug.

=Version 0.10.0 [7/18/15]= - New section of the game. - Two new plot sex scenes. - Three new affection sex scenes.

Version 0.10.1 [7/25/15]
- Just polishing and typos. ^^

=Version 0.11.0 [8/21/15]= - Completed Megail's route. - Two new plot sex scenes. - Some edits and new systems (see notes). Notes:


 * There's a lot to do in this update, and I'm pretty happy with it, but I don't know how the sidequests will feel. I didn't want to hit players with a lot of extraneous information for minor parts of the game, but I worry that the goals may feel unclear. On the other hand, I also worry it's too easy to sweep the whole set. Let me know, anyway, and I may tweak this in the future.
 * This would be a good update to keep multiple saves. Nothing important is missable, but some of the sidequests are. The investments also don't make themselves all obvious at the beginning, but they're not available the entire time. This is the feel I want, story-wise, but if you're looking to optimize, save away.
 * I implemented a new AI system this version (many thanks to Lone Wolf). Hopefully it will make some of these fights interesting in a way you haven't seen before. There's an optional fight I intended to be rough, but I don't know how it will feel when you're going in blind. My hint: enemies that look similar do not have the same strengths and resistances.
 * Nothing has changed, gameplay-wise, but a previous scene has been expanded. Simon and Carina have a longer conversation now before her first scene, so if you're into characters/lore, you may want to hop back to a previous save. Nothing critical, though.

Version 0.11.1 [8/29/2015]
- Cleared up several bugs that led to potential dead ends. - The usual polishing, graphical bugs, and typos.


 * BUG NOTICE: I accidentally left a testing feature in the route splitting area (it looks like Aka). If you talk to her, you'll leap mid-chapter, which will definitely screw things up. So just ignore it until I put out a version with this removed and it will be fine.