Desecration of Wings walkthrough

This is an unofficial (and incomplete) walkthrough for Desecration of Wings.

Settings
This is its own section so you can skip it if you don't care.

After the game's first scene, when you take control, you'll be able to open the game menu and select "System" to see some game options, as follows:
 * Windowskin changes the color of the game's menus... but not dialogue windows. The only change to dialogue windows is that non-default ones will be a bit translucent (see-through).
 * Animations toggles combat animations. Having animations helps some people keep track of which character is doing what, but if you don't have any trouble, feel free to disable them. You won't miss anything flashy; the combat animations are very simple in an old-school way.
 * Volume options control volume of BGM (background music), BGS (looping background noises like rumbling - these are used rarely), and SFX (sound effects). There's no master volume option.
 * Auto-Dash makes you run by default instead of walking, so you don't have to hold the run button. There's really no downside to this; it's not so fast that you should have trouble controlling it.
 * Instant Text is not a text skip feature; it makes lines of dialogue appear instantly rather than one character at a time. Essential for the sanity of fast readers.
 * Other Equip Color is an awkward name for a concept hard to describe in three words. Leaving most pieces of equipment on for many battles (or as little as one boss battle) will grant a character new skills. Names in equip and shop menus are color-coded: green if a character has not learned any of the offered skills, gold if some but not all offered skills are learned, purple if all offered skills have been learned by that character but not all party members who could wear the equipment, and white if the equipment has no new skills to offer any party member who can equip it. The Other Equip Color is the purple - if this option is disabled, purple will be replaced with white. It's not recommended to do this unless the purple really bothers you.

Settings are stored in each save file. If you start a new game, settings will be default. If you load a save from before you changed a setting, it will be back to how you had it at that point.

Andenville
The game starts with an option to learn the controls. You may as well, if you're resorting to a walkthrough immediately.

As the game truly begins, you are introduced to Lord Krudrik. He is the protagonist... for one scene. Then you take control of Felana, the real main character. You can tell, because you get to rename her.

Now that you have access to the menu, you may want to open it and choose System to see options you can customize. (See above section.) It's recommended to try out Auto-Dash and Instant Text.

Wander around and talk to anyone you wish, but don't use the southwest exit yet. Talk to the blue-haired girl standing among white flowers near the brothel. She will ask you to collect three Holy Lilies. These look like the white flowers she's standing among, but only grow in monster-infested places, like the forest you're conveniently about to visit. There are 4 in the forest, so you can miss one but it's better if you collect the all of them.

Enter the forest via the southwest exit. An imp will jump out and fight you. Best way to fight imps is Blinding Stab followed by High Stab, ending with a normal attack if it's not yet dead.

The imp will drop money, but note that it's mostly just humanoid monsters like imps who drop money, so don't go fighting slimes if you want to grind for it.

By the way, slimes are the other main enemy here. Pierce will sometimes kill them in one hit; if not, a normal attack should finish them. Where imps and slimes appear together, imps should be killed first, as they hit harder and can poison. You may notice that you're using skills even on ordinary enemies in this game - skills are cheap, so you should be using them most of the time, or you're just handicapping yourself.

Heal your wounds with Felana's Nurse skill as needed. Get the Holy Lily near you to the northwest. Then keep west at the next fork to find 3 dead-end paths, two ending in Holy Lilies and one ending with a Contorted Stone in a chest. If you run out of MP for fighting and Nurse, use the bed in Felana's home for free restoration.

Return to the girl in town who wants Holy Lilies and give her them, to receive 100 Sols. Go to the general store (south of the brothel) and buy a Spear, Buckler, and Travel Cap. The total cost for this is 120 Sols, but you should have run into an imp or two giving you the rest. If not, equip the Spear and Buckler, fight another imp or two, and get the Travel Cap. You don't strictly need it, but it's cheap armor and lets you learn Calmness I while you also learn the other skills.

Equip the new gear. Take the forest path you didn't take before, equipping any skills you learn (using "Set Skills" in the menu). You do not need to have Nurse or Stabilize equipped to use them, so just remove them. Get a fourth Holy Lily in the southeast corner. There is a boss by the relic. Make sure you have full HP a good 50 MP or so, and save.

The boss is a Skeleton and two Slimes. Your main priority should be to blind the Skeleton whenever it isn't blind. Take out the slimes as normal, then Pierce the skeleton while keeping it blind and keeping your HP up with Heal. If you can't beat it, grind until you learn all your passive skills, equip those, and try again.

After you beat it, remove your Buckler if it's equipped, save again, then examine the relic. You will automatically transition to a cutscene and meet Felana's daughter, Trila (or whatever you name her).

Monument Path
Now you control Trila. There is not much point fighting in this section, although you can level up Trila a couple of levels. If you do, you may end up using restorative items just to heal, which is bad because money is scarce without grinding. If you do get into a fight: Grunt Fighters and Swordsmen can be Launched, while Grunt Leaders can stun you and buff other enemies. Giant Bees and Snakes can poison you, and the Bees can be Knocked Down (though this is not that useful since they can still poison you). Your priorities to kill in a fight should go: Grunt Leader > Giant Snake > Giant Bee > Grunt Swordsman > Grunt Fighter.

Equip the Buckler you took off Felana, dodge the enemy nearby, get the Cracked Helm from a chest, and equip it too. Go north across the stream via stepping stones, then east across another stream to a box with 10 Sols. Back west, then north. Save and go west for an unavoidable fight.

Krudrik will run out and help you with the fight. See enemy info above, and also note that Ringing Blow is not particularly good on any enemy. You can either Launch the Fighter and try to Confuse or Launch the Swordsmen, or just focus on killing the Leader quickly.

Krudrik remains with you for the rest of this short section. His equipment cannot be changed, so don't worry about it.

Go north while picking up three Elixirs from a box to the east, then follow the only path until you get to a break in the trees leading to an Andenville Charm in the northeast corner of the map. Equip it. Then go to the north exit to end the section.

Journey North
Now with mother and daughter reunited, your next objective is to travel from this town to Kolis in the north, but you'll do some things along the way. First visit the brothel and talk to the desk madam until she gives you money, along with a tip that will make you more money - your first prostitution house-call. Then, go to Krudrik's house and up to the right upstairs bedroom. You'll see a sparkle in the room - sparkles are usually Contorted Stones and always points of interest. Pick up the Contorted Stone.

Shuffle your equipment around so that no one is wearing anything with a purple name - that means someone else could be learning a skill from it. From this point on, managing equipment and thinking about who should learn skills in what order will be important, and so will choosing the right skills to equip in the "Set Skills" menu. For example, Felana needs Calmness sooner because her healing is powered by Spirit, while Trila gets more use from Third Eye because she can do little that's useful when Blind.

Leave town via north exit. You are now on the world map, which is the only place there are random encounters rather than wandering visible ones you may be able to avoid.

Go north to a tiny village. There is another sparkle indicating a Contorted Stone here in the southeast corner. There is also a fruit merchant here. The three cheap fruits you see in this shop are restoratives that only work out of battle. Later you'll find other fruit that works in battle too, though no fruit will do revival. You can survive the whole game without fruit, but if you want some, Oranges are best since you'll usually have someone who can use the newly restored MP to heal HP.

Leave the village and go west then south to a small farm, where Felana can earn some money with a sex scene.

Leave the farm and go north a bit, but save first.

Bandit Base
When you walk north through the gap between two mountains, a cutscene will trigger. When you gain control of Trila, head out of the cell and east to see a scene. After the scene, you can only go east. There will be monsters in this dungeon. Corrupted slimes can be blinded and staggered, but they guard a lot so are a lower priority, and you may not want to waste skill points - especially Trila's - on one. Twisted flies evade a lot of attacks but aren't that tough. Swift Bats are nasty - often getting off multiple attacks and they hit hard. Use Trila's Knock Down skill, and have Felana do either regular attack - for the crit chance - or High Stab. Fell Serpents can be blinded and staggered but aren't too dangerous.

At some point before or during this dungeon you will notice little colored bars above the characters' portraits during combat. When the bar turns red, a skill with a skull next to it becomes available to select in combat. This is a Limit Break. Save these for bosses. Trila's first Limit Breaks becomes available at level 7 (Felana starts the game at level 7 already, so is a non-issue for her). Both Trila and Felana will have the chance to get better Limit Breaks in time.

Take your party first north to a pair of cells. The left hand one has a shiny which is a Contorted Stone. There's 1 sol in a crate by the right hand one. Keep going east until you come to an equipment room and further east, a room with a lot of boulders. In the north of the equipment room is a chest with Rebel Plate for Trila (it teaches Tenacity II). From there you can see a shiny north of the boulders - there is no way to reach this yet; we will be coming back to this later.

Go south from the boulder room and clear the monster out of the next room, then loop back west. There is a chest with 15 sols. Now go north, then east. There is a chest with a Tonic in this room. There isn't anything of value to the north, so go back south then west. Go north to a set of cells. On the far right are three Swift Bats when you open the door, the next cell has healing water in the bucket which you should take advantage of. It heals health and magic points. The next cell to the left has a slime and serpent, dispatch them and heal again if needed.

Remember when I said to save the Limit Breaks for bosses? Here is one now. In the far left cell you will see shinnies. When you try to open the door, you will get a warning, open the door and battle the boss. This bat is tough. It can both stun and launch your characters into the air. Try to fire off your Limit Breaks asap, especially Felana's as it lasts throughout the battle. Also, the bat can be knocked down by Trila but can still put status effects on your characters. It's still worth it because it doesn't hit as hard.

Once it's finished off, the two shinnies are Contorted Stones, and you get a Prison Sword and 250 sols from the chests. Equip the Prison Sword of course, and go south then east to leave the dungeon. Go east and get the chest for 3 elixirs. Then go west to exit the area.

Kolis Region
The wandering monsters in this area are pretty simple, and shouldn't be hard to beat by now. Start by going west a bit to the Remote Farm. The farmer here will offer to hire Felana's services, on one condition. We will be coming back here later. To the southwest of the farm is the Noble Tower, and to the north of that is the Crumbling Tower. Leave these for now and cross the bridge to the east.

After crossing the bridge, you get a message about the monsters being tougher. If you wander into the desert in the east or too far south, this is true. Check out the Seaside Farm for a shiny - another Contorted Stone, and purchase a Stout Bulb from the produce seller. You cannot gain access to the Immortal's Compound at this time. Head north into Kolis.

Kolis
Taking the first east, you find a produce seller and an Inn. There is no reason to rest at the Inn - you will be healed soon enough. I would pass on purchasing the Soulstone Bell, but you can do what you want. There's a chance to get one later. At any point during your stay, you can go the the slums to meet Eldrick. After the cutscene, the party will be healed. You can speak to Eldrick for some information outside. Leave the slums for another cutscene. You get introduced to some major characters in the story, and can name one of them - Lyrillian. You can rest at Eldrick's if needed.

There are a some sidequests available here:
 * There is a girl south of the Inn who gives you a quest to find her master's dogs. Go north to the square. To the west are some shops. Go to the clothing store and purchase Cat Ears. Somewhere around here you will find doggie #1. Speak to it and then lead it back to the girl. Now go all the way up on the west side and exit to the docks. There is a shiny - another Contorted Stone, and doggie #2. Lead it back to the girl. Further east is the entrance to the slums. Doggie #3 is somewhere around here. Lead it back to the girl for 100 sols.
 * You can meet a noble in the bar (it's on the west side of the city) who will give you a quest and a key to the Noble Tower. More on this later.
 * Head north and speak to the man standing behind the Dueling Hall. You get a quest to deliver a parcel to Mondenville. Head south to the town - Mondenville. The man by the barrels will give you a Receipt for the Parcel. You can explore a little bit, but the gear here is too expensive. We'll be coming back here later. Don't wander too much - the monsters here are strong. Go back to Kolis and give the Parcel giver the Receipt. You get a Bow Talisman.
 * Head up the steps to the palace and go right until you see the noble bothering the woman. Offer Felana's services… for a mere 25 sols. That triggers another quest: to brew a Stamina Potion. You already should have a Holy Lily and the Stout Bulb but you need a potion expert.

Noble Tower
Leave Kolis and head back southwest to the Remote Farm. Now you can satisfy the farmer's condition, and he gives you 300 sols. If your Limit Break bars are full, go ahead and explore the Crumbling Tower. To the right is another Contorted Stone and a Mystic Hat. To the right are some grapes. When you leave, you'll encounter the mini-boss, a Winged Lamia. It can be blinded and staggered, but can constrict and push back party members. It's much easier with Felana's Limit Break.

Head south to the Noble Tower. The monsters here are Flesh Tunnelers, Dire Wasps, Azure Serpents, Attack Frogs and Cutters. None are particularly difficult, but the Cutter packs a nasty punch. Move the left switch on the first floor to the right. To the right is a chest with a Tonic. On the 2nd floor, there is a chest with an Elixir. Move the switch to the left. On the 3rd floor, grab the shiny (another Contorted Stone) and a chest with a Neutrality Ring. Move the switch up here to the left, then go back to the 1st floor and move the right-hand switch to the right. This should clear the way to the stairs.

On the 4th floor, all switches should be in the left-hand position except for the far right switch, which should be to the right. This will clear the way to the three stairs. The center stairwell leads to 50 sols. The left-hand stairwell leads nowhere. Take the right-hand stairwell to the 5th floor. Go all the way left to the pit and drop down. There is an Iron Helm in the chest here. Drop down to the 3rd floor, and make your way back to the 5th floor. In the group of 4 switches, move the top one to the right to clear the stairs. Grab the soulstone and fight the mini-boss. The Corrupted Guardian hits hard, so keep your health up and hit it with powerful attacks. Limit Breaks help, of course.

Immortals Compound
Now you can visit the Immortals Compound. Be healed up first, as you get into a fight with some tough monsters. Before the second wave you will be joined by Palind, who you can name. His Brilliant Strike has a chance to blind, but it's a small one. Lightwave does more damage. Noble Presence save for flying enemies. After the fight, you will get a cutscene and will be healed up. Talk to people in the compound. There is a Contorted Stone in the upper right. Talk to Palind, and again to go fight a Possessed Undead. It can be blinded and staggered, and with 4 in the party it shouldn't be that difficult. After the battle, another cutscene and a sex scene.

Head south past Mondenville to Mondenville Village. You should be strong enough now that the monsters aren't a problem. Talk to the lady by the table to brew a Stamina Potion (this requires the Stout Bulb we purchased before, as well as the 4th Holy Lilly from Felana's 1st Andenville expedition). Head south again to Mondenville Fort. Felana can ply her trade for 500 sols. Head back to Kolis. Avoid the disturbance in the central square for now, and go the noble bothering the woman again. This time, rock his world for 850 sols.

Go to the disturbance. Lyrillian will have Trila thrown in jail, where she will meet another character you can name, Anmin. Check the cell out a little and then speak with Anmin. You will find out Anmin's secret, and after some more cutscenes, a sex scene. After that, you will escape to the sewers.

Sewers
You cannot come back to this dungeon, so explore thoroughly. The fell moths are best dealt with by knocking down and fire. For the spiders use launch and ice. Up and to the right is a chest with an Elixir. Head left to the man standing by the switch. He can heal you. The switch can bridge the top and bottom parts of the tunnel. Head noth and activate the switch at the top. Now go south. There are 4 tunnels here - the right one has a pool and a portcullis blocking the way - the first portcullis we just dealt with by flipping that top switch. The bottom left tunnel leads to a switch that bridges the pool. Go back to the beginning room and head to the top. There is a switch here for the last portcullis. Grab the Contorted Stone and Steel Shield. Go back to the switch that bridged the pool and flip it back. Head up and now the portcullis guarding the switch on the far left is gone. Flip it to advance northward up the left tunnel. In the far northwest of the maze is a chest with 50 sols. The exit rope is in the southwest.

Once out you will reunite with Felana. If you have skipped any of the sidequests above now is the time to do them - you will not get a chance to return to Kolis. First, return to the noble in the bar and give him the Noble Soulstone for 600 sols. There is a noble in the slums Felana can offer her services to for 200 sols. The Dueling Hall will be easier with Anmin in the party. After the first two duels, there is a chest with a combat scepter for Anmin, after the next two the chest contains 500 sols. Beating the last duelist gets you a Duelist Pin from the chest and two shinies, both are Contorted Stones. Make sure you purchase the equipment you want (there are some really useful accessories - but avoid the Ribbon, it does nothing), rest and then talk to Eldrick.

Palace Assault
You will be transported into the palace. Both the Imperial Guards and Rebel Fighters in this area aren't that tough, Anmin's Thunderstorm helps out here. Clearing out all enemies is useful as they drop sols - it's not much but every little bit helps. Head east and then south to the treasury to pick up a Golden Loot. North is an Elixir. Head west and then north to pick up 150 sols out of the chest. Head east, past the pool room, and then north for a little mini-boss battle. The Imperial Captain and Rebel Captain hit hard, but also attack randomly and sometimes hit themselves. Just stay healed and hit hard and the fight will be over. Past them is the Palace Key.

Go through the doors to fight the real boss, an Immortal. He cast Silence, but otherwise isn't that tough. Equip items or skills that keep Felana and Anmin from being silenced and go to town. Using Limit Breaks will make it go faster. Once he is killed you get some cutscenes and then it's goodbye to Kolis.

Eleon Wastes
Head south, then west a little to the Wastes Village. There is a shiny - another Contorted Stone - in the southwest corner. You can rest and buy supplies here but I don't recommend it. Head west to the gap between the grey stuff. You will enter the Imperial Dig Site. You will fight Rebel Fighters and Warriors like in the Palace Assault. Anmin's Thunderstorm does wonders here. There are also some Rebel Rangers, but they aren't that tough. Go west and up the ladder for some Archeon Grapes. Head back east and north to the main area. Along the east side is another shiny, which is another Contorted Stone. In the northeast corner a group guards a chest with a Mirage Cloak. There is a Rebel Captain here, but now you should be tougher. Talk to the guy in the middle room, he'll heal you and give you a Seal Key. In the chest is 100 sols. Exit to the north.

Going west, there's a big chest, and the first Mimic joke of the game. The chest is a big-ass Mimic. Save before fighting it. This thing is tough - it has an AoE attack which killed my Anmin at this point in the game (I was around level 18). It also uses knockdown quite a bit. You may want to use Limit Breaks here, but I held off. It's beatable without them, but make sure to stay healed - Felana's Broad Healing will be important here. Winning gets you a Mimic's Spear. Equip Felana with this immediately - the Crippling Sunder skill will be very important moving forward. After beating the Mimic, don't bother checking out the little path to the Remote Relic - you can't get there yet. If you absolutely need to heal, you can go to Villueon, but I recommend first going further south to the sands, then east to the Wastes Tent. Anmin can perform a service here to help her relationship with the others. Now to Villueon.

Villueon
Go into the first building. You will start to get some hints from talking to people that there aren't enough women in town. Hmm… who in the party could help with this issue, I wonder? Enter to the main area, and talk to everyone. Take note of the green-haired girl in the southwest, and make sure you enter the house with the garden and speak with the Mayor, then go the garden for another shiny - yep, another Contorted Stone. None of the other buildings other than the Inn can be accessed. Head to the Inn, and get a cutscene. Keep this place in mind, you will be coming back here.

Back to the house with the garden. Remember the Mayor may have had a proposition for Felana? After Felana takes her up on it some relationships improve. First go to the northeast house, which is open now, for another Contorted Stone. Go back to the Mayor. The compensation for the job is a whopping 2150 sols. Go back to the green-haired girl. Now that she knows what Felana does for a living, she's willing to give it a go - so to speak. After spending the night with her, leave to go to the Remote Relic. I would speak with everyone in town first though, so you can appreciate the writing in this game - comparing the conversations before and after Felana's job is pretty humorous.

Benan's Palace
First go to the Remote Relic for another shiny (a Contorted Stone again) and 250 sols. Read the monument for some more relationship improvement. Back to the green-haired girl's house in Villueon, and now Felana gets to work her other job, and get a scene.

Head northwest to the palace. When you first enter you get a cutscene. The soldiers here are immune to damage from Thunderstrike, but the shock effect still works. They are randomly are either weak to ice/fire, or get healed by them, so set Anmin with her Charged Blow skill and maybe her Power and/or Fortitude if you feel like it - her magis is pretty useless on them, and mages can easily be taken out by Felana or Trila.

Move to the east and go down. In the southeast room you get some flavor details about Benan (interact with the chests and paper on the table) and the Immortal's Key from the chest. You can't access the door to the northeast, so head back all the way west and down. In the southwest room can get three Archeon Grapes from a chest and activate a switch. Moving north, another chest has Desert Berries. Head a little west, then up the ladder. If you try to move up through the central northern exit Anmin will warn of a trap. Instead, talk to the girl in the northwest. This will trigger a fight with Benan's personal guard - just hammer them with physical attacks.

The girls in the room will give you some advice, a Shimmering Headband, and provide healing. Now head to the central door behind the throne room. Do this before confronting Benan. The Immortal's Key will give you access. The monsters down here are tough, and give a variety of status effect - make sure you have a way to protect against silence for Felana and Anmin, and use your best skills. They also drain mana. The eastern chest has 350 sols, and the western has Desert Berries. There are two shinies in between the sets of pillars - more Contorted Stones. You will have to fight a mini-boss, a Fallen Mage. I used Limit Breaks here and it went ok, but if you have to, go get healed again before trying to get the shinies.

Remember the door we couldn't access to the northeast? Now that we've activated the switch, it's open. Head up there and interact with the blue orb - Trila will do the rest. Back to the central northern exit to fight Benan - or more accurately, his guards. The Vampiress just uses blood drain. Concentrate on the succubi instead - Felana's Crippling Sunder helps here. Once they are out, just wear down the Vampiress. You'll get a cutscene and now Trila and Anmin are on their own.

Seashore
You will not be able to come back her, so explore thoroughly. The Soaring Piranhas can hit multiple times, so make sure Trila has some sort of knockdown skill set. If you've been clearing a lot of monsters, Anmin should have her Healing Wave skill available - it should be set now that Felana is gone. Head east along the beach for a chest with 150 sols. Go back to the starting point and go north to get more sols. Work your way east and a little south for another chest with a Barnacle Shield for Trila. Stay in the water and head to the far northeast for another chest for 250 sols. Wend your way between the rocks on between the last two chests to get to the eastern shore. Go all the way south for a Naval Hammer. Go all the way north and talk to the lady, you will get rescued by Palind.

You will now fight a number of battles on a ship. Palind's Noble Presence helps here with the multiple Soaring Piranhas. Also, Anmin's Thunderstrike is good here.