Quests

=Quests=

''Every RPG game needs you to do something, so you don't mill around and do bugger all. Off you go, shoo shoo, to the adventure with you.''

Prologue
Mostly written in jest, apparently.

Recover Your Power
Re-gather everything that was stolen (3 sticks)

Gather an Army
Recruit soldiers to fight for you (3 sticks)

Build a Harem
Select the finest women from all the realms (3 sticks)

Incubus King Rematch
Take revenge and claim your destiny (5 sticks)

Defeat the King
Attempt to defeat the Incubus King (1 stick)

See the detailed walkthrough.

Introspection
Reevaluate life (5 sticks). This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.

Mushroom Collecting
Let Tal collect mushrooms (in reality you can collect more mushrooms after Tal's demise).

There are two tiers on this quest:

1st you get a pair of Gloves and 500 Sx.

Mushroom Locations:
 * One is north and east from the start (kill everything in your path).
 * Second is next to a bridge (near the ambush site).
 * Last is near the cave entrance.

2nd you get a Silk Whip and 500 Sx.

Mushroom Locations:
 * One is above the skeleton.
 * Other is near the area to the south near campfire (when you converse with Yarra, after the Wendis's dream).
 * Last can be found near the place when you drop the boulders (to the right side of the cliff).

Chosen Assignment
Fulfill obligations with the Church of Ivala (1 stick).

Detailed walkthrough.

Make Simon an Incubus King
He knows he wants to (2 sticks).

To convince Simon, you have to:


 * Talk with the old woman near the recent graves.


 * Talk with the soldier patrolling inside the church.

After that interact with other characters to get a feel how the things are (in a word: badly).


 * Have sex with Yarra (interact with the bed in Simon's house).


 * Have sex with Qum D'umpe.

After that go to talk with Simon again.

Gain Economic Power
Earn a foothold in the merchant world (3 sticks).

Very straightforward quest you only have to follow the plot. During the Find a viable partner section you have the option to gain or lose some Relationship Points.

Megail's Deal
Fulfill Megail's conditions (2 sticks).

You need 50,000 PRoN plus something rare.

Aka Request
Help Aka create a custom knife (2 sticks).

The first step is buying the raw material (ore) from a distributor.


 * You can buy the ore in the potions shop for 1500 Sx (curiously you can't get it from the blacksmith's son).
 * You can buy the ore in the Armor shop for 750 Sx.

After that you have to forge it in the weapons shop, talking with the blacksmith (it will cost you 500 Sx).

And you have to enchant it. This time you again have two options: And voilà you have a Custom Knife (+35 Attack, +10 Defense, +20 Agility; also increases Hit, Critical and Evasion %).
 * The magic shop (the enchantment costs 1500 Sx).
 * The Academy (the enchantment costs 2000 Sx).

The Stineford Mine
Help Hilstara purify the mine (2 sticks).

Once you arrive to the barrier, yo can't carry on until you complete Simon's Daughter quest. See the Robin page if you have any trouble acquiring it.

Once you have Robin in your party, she will lift the barrier (and you could no longer exit the mine, so I suggest that you do so with a with a rested party: regardless Robin will spent part of her Mana reserve).

Defeat the rest of the normal enemies and the boss.

Simon's Daughter
Spend time with Robin (2 sticks).

Pretty straightforward. Remember to equip Robin with the Shining Sceptre if you got it in the prologue. If you have troubles beating the final boss, you can check the Boss mini-guide.

You get 5000 PRoN (and a speech & sanctimonious sermon from some administrative guy).

Robin's Education
Finish Robin's potion license (1 sticks).

You have to gather 4 ingredients: Mana Shrooms, Thaumaturgic Mold, Pailing Leaves and Sarxite substitutive.

Locations: Return to Robin's room and chat with her to proceed to the brewing. The only remaining choice is if you want to sell the potions (you get 5000 PRoN) or you keep them (you get 12 potions of various types). In the long run, the former is probably the best choice.
 * The Mana Shrooms are in the left side of the pond.
 * The Paling Leaves can be found (after a fight) in the north-east side.
 * The Thaumaturgic Mold can be found in the Succubi Tower (talk to the Succubi in the dormitory).
 * The Sarxite substitutive (Corrupted Webbing) could be found in the infested house in the Slums (in the shining table).

Yarra's Request
Something is wrong in Stineford (1 sticks).

To start this quest, you have to check the sewer entrance in the Slums. Yarra will ask you for time to reflect. Talk to her in in your room after you have slept there. Check again the sewer and you will have access to underground dungeon. Among other things, you will find there, among other things a Shining Sword (a collectible item) and a Mage pin. Some of the enemies (the Murkles for instance) have an Attack that Silence your party members (both the Mage Pin and the Slave Pin grants immunity to that state).

Interact with all the Succubi to get your rewards: allies, Relationship Points to both Yarra (10) and Qum (5), access to various specialized stores and 2500 PRoN.

Slavery in Stineford
Assist Carina in fight slavery. (1 stick)

Go to the warehouse in the Slums (it has a wood door). There is a thug that only wants to live. If you spare him (recommended), he will give you a key. Try to open the left cage and you will learn that you need a special key to open it. After a productive conversation with your new friend, he will give it to you (you would find a Slave's Pin in the chest). If you kill him, you can get two swords (so it's a bit of tradeoff). Take care of all the thugs and their boss.

Talk to Carina to get your reward: 2500 PRoN & brownie points with her.

Orcent's problem
Help Orcent find a partner (1 stick)

You first find Orcent and his band when you're first arriving to the Stineford region. They have been used for some unscrupulous humans as a front to commit atrocities and go unpunished. After you punish the real guilty people talk to him to get a new ally (and a small army), In a posterior visit you can dominate two groups of orcs (gives you a boost on your stats and XP) or killed them (but if you take this option you weaken your new army).

Talk to the maid (Lucy) in The Gilded Lilly that moves around. She lives in a sexual slavery and is ready for anything. Talk to her again and visit Orcent at the farm. You receive 5000 PRoN (after a conversion) for your efforts (hah!)

I wish that they will live happily ever after but, this is Sierra's world so we will have to wait and see.

Journey to Yihilin
Reach Yhilin and continue work (3 sticks)

Pretty straightforward. See the walkthrough for more details and info.

Stop Ivastan's Plan
Stop the plan before is too late (3 sticks)

I'm doing a very detailed description here of all the necessary steps, because I had played various times and not always remember when I have to go next. My suggestion, is that you only check this section if your lose your way.

After the conversations with Megail's employee and her, follow Simon's suggestion and start looking for clues in the outskirts. There is a distinguished gentleman which seems to have more than a few issues with Reval, which gives you some news regarding Reval's new personnel. Talk too with the head of the various mercenaries groups: the Dusty Horde (a very pleasant people indeed!), the AriGarda (courteous, by very strict about codes and honor, so no information is forthcoming) and the Iron Cudgel (which gives you some news about the Redlights). After this last conversation, Simon concludes that the next step a smuggler character.

You can find it on the Merchant's Quarter (natural place for a smuggler) and once more Yarra's seductive skills saves the day. After a little Succubus action, he spills the beans:


 * Ivastan sold all the slave collars to a known fence who works for a variety of Yhilini factions. 

The next place to visit is the Miners, when you found a disenchanted former Reval's guard. He tells you that Reval has new friends in high places, but he didn't have access to any sensible info. Fortunately, he points you to the next piece of the puzzle: Hank, a drunkard that used to keep an eye on Reval's ladies.

He can be found lying on the ground and he is not in a cooperative mode. It really doesn't matter to Hilstara. After a friendly chat, he confirms that Reval's new allies are nobles. He doesn't know of which faction but they are against the Queen.

As Simon have no access to the Queen, she decides to visit an old friend who maybe could give him an in: the High Priestess Sarai. So you should know where to go next. Pay real attention to the following conversation because it's brilliant (and hilarious). The most relevant part is the warning about a dangerous mage (from Renthnor, the same place when Reval's trainers are coming from).

Now, if you are dangerous amoral mage involved in a plot against the Crown, against who would you go? If you are thinking the soldiers, you're right. Now, when the soldiers go when they are off-duty? To the Pub in the Court sector, because that fine establishment is reserved for their exclusive use. Hidden, you observe impotent the events and learn various things. First, the target's name is Trin. More pertinent to the quest, she can (and had) create duplicates of the guards. The clock is tickling now! You have to locate her ASAP.

You check in the Miners' Juction: zero. In the Cathedral: zero. Nothing in the Merchant Quarter either. What about the Outskirts? Bingo! After a very revealing conversation (slightly uncomfortable for the party). Moving along, she gives you the final piece: the map with the secret hidden entrance to the palace.

If you want any kind of purchase, now is the moment to do so. When you're are ready talk to the wagon driver to proceed with the dungeon part.

About the dungeon part, check the Scion Boss' page if you have any troubles with him. The rest shouldn't cause any kind of trouble.

Noble figurines
Locate family figurines (1 stick)

You get this quest by talking with a blue-haired girl in the Court area. She asks for your help to locate some lost heirlooms. You will them in during Megail's rescue.

Your reward consists in 2000 Sx and the acknowledgment of a beautiful damsel. Who can ask for more?

Merchant trouble
Deal with Megail's problems (2 sticks)

The meeting with Reval it's pretty straightforward. Finding Megail it's a bit trickier. First, be a man and confront Janine (and others) about your mistake with Megail. After that, go to your room and you will have a chat with Riala. She will tell you that she has located but she needs divine help to move you there. Meet Sarai at the Cathedral and have a heart to heart with her (it gives a lot of background information on who is Sarai and her motivations). After talk to Riala to be teleported to the house (remember to rest before you go there, it's a challenging dungeon).

See the relevant part of the walkthrough from a guide to the dungeon and its enemies.

Preparations
See the relevant part of the walkthrough.

Lost Merchandise
Goods have been lost in the gorge of Rebel's Pass (1 stick)

Pretty straightforward. Talk to the red-haired guy at the Pub in the Noble District of Stineford to start it. Go to the Rebel's Pass, recover the goods and talk to guy aagain. Reward: 5000 Sx.

Impending Horde
Stop the orc horde from attacking the Watchtowers (3 sticks)

As the captain of the guard of the Feroholm says:


 * Is just me, or has been the Incubus King has been oddly quiet lately?

Prophetic words indeed. Just when the people was hoping for a long period of rest and training (and adapting to the presence of both Altina and Varia), the Lunatic Maniac Incubus King has important strategical considerations (kidding!, he wants a crownjob o_o O_O 0_0!!!) to invade Ardoheim.

Sadly, he has at least one competent subordinate, Iris, that has already a plan to proceed. As a consolation, Riala has the time to warn you to prepare and gather your forces to defeat its vanguard (which is small bust fast).

More bad news. To avoid dooming Simon's long-term plans by attracting attention, he can't try to get control of the opposing forces. That only leaves the old fashioned way. Fortunately, Riala can help with the gathering of all oyur forces (including your mercenaries, if you invested on them).

But the omens are not good.

See the relevant of the walkthrough to learn more about the preparations and the scouting necessary.

Explosives
Find Varia and acquire her explosives (3 sticks) See the section West Forest Delgar for a detailed walkthrough.

Introspection
Reevaluate life (5 sticks)