Rafael's playthrough - Introduction

Rafael367’s Annoyingly Completionist Walkthrough

Prestart tip: Pushing F1 brings up the RPG Maker game menu. You can turn off the music and BGMs or sound effects here. RPG Maker has no volume control, so this may help if you like your own music.

(A note for cheaters: This walkthrough was done totally legit, which is why I tell you to get certain characters at certain times, not spend money at certain times, etc.  However, Sierra Lee is not opposed to cheating, and neither am I.  She has placed her messages in portions that you are not supposed to be able to complete with this in mind.  This mainly refers to ProN and exp, with characters like the old man in Yhilin outskirts having new text.  I did this walkthrough after I did a playthrough where I edited absolutely everything to streamline the game and check the consequences.  There were very few if any.  The Cheat Engine formula for anyone wanting to skip the grinds and just edit is n*2+1 for any value on the inventory or individual status screens, this is the same formula for any RPG Maker game made in any version from XP to VX Ace.  Just be advised that editing doesn’t accomplish a whole lot, the game is pretty balanced as is.)

Withered Mountain

You’ll notice here that your name is Kai. Any true South Park fan will take issue with this, as all dicks should be known as Scott. Kai is a lame overpowered asshole. Feel free to play him as such.

You will find potions that Simon has gathered in a chest, you will also find other equipment in chests nearby. Try to avoid using potions here, and rely instead on Altina’s heal and ice spells. Succubus seem weak to ice as well as holy, as do spiders. You have 2 battles inside the fortress, so make sure you have enough mana on Kai to do at least 2 of your 50 mana AE attacks to soften up these groups. The lamia is not incredibly difficult, if Altina isn’t perma-stunned you should probably be able to do her in with just normal attacks and no potions. Simon just got Heroic Imitation, NEVER USE THIS SKILL. (Seriously, it’s absolutely terrible and your Stunning Blow does way more damage for less mana).

Now, BEFORE opening the door to the upper level, take off all of Altina and Kai’s equipment, (and equip Simon with the iron helmet if you have not), then enjoy the rest of this sequence. You can go ahead and play this boss battle to lose, you’re going to anyway. ''Conserve your potions, as money is a limited resource in the first part of the game. Try to keep them only for boss battles when your healer is otherwise occupied or down for the count!''

Feroholm

Your hometown is a dump. There are some interactions around town, but your eventual goal is to rest in your bed. Make sure you check out the letter on your desk, (from Robin). Then visit the cathedral. You’ll find a full set of guard armor here. (Bronze sword, leather armor, leather helmet). You should already have an iron helmet from the previous section, so the leather armor is the only bit that helps you out. ''Talk to everyone here, and make a habit of doing that as you go along. When you return to an area, it’s a good idea to talk to everyone again just to see if anything changed. There are a great deal of seemingly pointless conversations that actually advance later plots or speed up the time it takes you to accomplish tasks. ''You’ll pick up  your 2nd “Scott” here and head off to the bounty hunter camp.

Bounty Hunter Camp

It’s tempting to kill the plant in front of you, but go past it and get your next party member first. Notice that the guy you talk to also allows you to rest. Use this feature whenever you are poisoned. There are a finite number of enemies in the game, so if you rest and return a dungeon will not have reset. You’ll be tempted to use your antidotes and healing potions in the forest, but if you just rest effectively, you can avoid that. (You’ll be tempted to buy equipment from the merchant here, but you don’t need any of it, ditto with the new merchant when you get back to town). To effectively do that, prioritize bees, then plants, then whatever else is left. We have two goals in the forest now: maximizing exp gain and getting 3 phallic mushrooms before entering the cave. First mushroom is north of the entrance past a bee group. You’ll find an iron shield for Simon on that skeleton you see as you get it. Go ahead and let Tal fuck the plant, it’ll be hilarious. 2nd mushroom is just before the bridge. 3rd is on the way to the cave. Before entering the cave, hand the three mushrooms in, then talk to the old man again for the next stage. You probably want to rest here.

(Several suggestions for Aka here.  First, her Crippling Strike reduces AGI, which makes enemies act much later in the round, but not much else.  Her Blinding Strike makes them miss more often.  Her Weakening Stab makes them hit softer.  Finally her Piercing Strike which you will be earning later on weakens their armor so you hit harder.  Try Weakening first, then Blinding.  Use Piercing first once you get that.   Battles should go much more smoothly then.  Aka’s regular attack also hits pretty hard if you are outclassing the mobs already and want to conserve mana).

Inside the cave, cockatrices use a silence move, which just locks down your special attacks. They’re not super dangerous at this stage, keep targeting the bees first. A collar and 5 antidotes are in the chests. Rest up fully before you step across the pentagram on the floor. This is your first of three battles. Yarra isn’t tough, gives up after 3 rounds, and heals you fully at the end of the fight. The guardian is tough, but now you have Yarra to help. Guardian is weak to lust, holy, and Simon’s special moves. There’s a breather between the guardian and the bandits, but they’re about as tough as the regular enemies so you can probably just continue on. You will likely be poisoned from the guardian at this point, but it won’t matter much as long as you kill the bandits off. After the battle, grab the potions in the box, let Aka do her thing, watch the resulting events, and enjoy.

(Yarra’s Sexual Torment does a lot of lust damage, it’s a good cheap nuke spell.  Her Succubus’s Kiss is a lower damage nuke with a small drain attached.  Before you get a dildo or buttplug for her, you will be using her Masturbate skill occasionally to get her Sp up high enough to cast these.  Though she does normally gain 5 Sp every round, so you could also simply attack or guard).

Now, you have a new enemy to deal with here: hornets. Yarra can 1 shot them with Sexual Torment, so have her concentrate on those while you worry about any other monsters or guard. You can either save before you take on the first two groups with a plant in one and a poison wasp in the other, or wait til they’re dead and use Simon’s battlefield medicine on anyone poisoned. Tal is probably a pushover by this point, and you get healed up after. Be sure to recheck the forest for 3 newly spawned mushrooms once day breaks. (The third you need is up on the ledge outside the cave before you jump down). Also, wolves have respawned in the forest, be sure to kill them for exp.  Hand in your mushrooms, talk to NPCs, then head back to town.

Feroholm pt 2.

You have to convince Simon to embrace his powers. To do this, rest in the bed then talk to everyone in town, especially:

1.      The old lady by the new graves,

2.      accept Ina’s offer, (this doesn’t affect the plot, but it does contain a missable sex scene),

3.      everyone in the cathedral,

4.      Qum twice,

5.      the bartender,

6.      the neighbor,

7.      rest in bed again once Aka has told Simon how she feels, (2nd sex scene in town so far),

8.      Talk to Qum again, (3rd not going to bother pointing them out from here on out as you should now get the idea)

When all of the above are done, talk again to Simon for the next part of the quest. (Don’t forget to look at the painting again before you leave). Pick up Qum, enter the bar, talk to Ina again and give her 100 Sx, then head for your wagon. (You could also talk to the old woman by the graves, check out your horse, or look at the map again. They don’t seem to do anything).

(Qum’s Healing Kiss also adds 5 SP to characters she heals.  Sometimes it’s worth healing someone who isn’t in need of it just to buff their SP so they can use lust attacks or skills).

Path to Trading camp.

Remember to equip Qum! Give her Yarra’s whip, ribbon, charm and dress. Yarra gets the headband from Aka, magic orb, and shining robe, Aka gets the gloves. Make sure Simon has his old ribbon still, the LUK bonus is nice. If you go towards the clearing on the right, you’ll get a cutscene with Aka. Killing slimes is optional at this point, although looking in the hole does lead to a funny scene with Qum. Slimes also drop potion equivalents. Slaughtering the whole screen still gets you max affection here if you also pick up the three logs on the road as you go along. (A lot of players miss this part, but it’s worth +1 affection to all three girls if you take the time to do it). Kill everything else you can. Chimera uses a mass poison move. He’s tricky, but if you remembered to equip Qum he’s not terribly hard. (Advice: have Qum heal Simon twice at the start of battle, so he can use the majorly overpowered Suppress Lust skill later, practice doing this in every hard battle and it’ll make them much easier).

Trading Camp

Head directly past all the overpriced merchants here and get to the open tent in the back. Sell your alcohol here for a profit, then explore the camp. Ideally, buy nothing here, but sell off all the gear you are not using like Simon’s old gear. Talk to everyone, then when you’re ready, visit the meeting room and wait until nightfall. In this next series of battles, remember that Incredibly Suspicious Men have lust bombs, and Slavers do a Fatal Blade poison attack. Prioritize these if you don’t want to be spending a lot of potions here. You can get through it without using any if you’re careful and smart.

(Save Aka first!  In this walkthrough I will be trying to maximize Yarra and Qum so that you have both to 100 before the end of The Gathering, don’t worry about losing potential affection with them, I will be compensating for it later).

You’ll want to talk to people again after the failed enslavement party, then agree to Megail’s plan. The two battles are pretty straightforward here and the same targets apply. Once done:  rest once, resist the urge to buy anything, and move on. I’m going to try and get you as far as possible as cheaply as possible so you can buy the better stuff later on down the road. Every purchase prior to this point was something you could easily do without.

Ransacked Farm

Here’s a point where you might want to pick targets again. Raiders are pretty run of the mill, although they sometimes can use a potion. Berserkers are primary targets, as they have a harder hitting skill. Finally, Shields will use potions once damaged, and you can really increase your chances of a potion dropping if you can stop the Shield before they get a chance to use a potion by stunning them and killing them quickly. Heal in between battles and conserve Qum’s mana by having her attack or guard in battle. Check inside the house for a group of Berserkers and a chest with 500 Sx on the sink before you completely clear the camp. (You’ll come back here for that blocked chest later). Once you speak to Orcent in front of the humans, you end up in the boss battle. Go all out on the knight first, try to stun and debuff him then drop him. The thugs are not much of a threat, they go down in one of Yarra’s spells and don’t hit nearly as hard as the knight. Don’t feel like you need to hold back anything here, you’ll be resting soon. Meet Orcent afterwards, he’ll be commanding your future orc hordes.

Stineford

First Talk to Megail. That done, go to the inn at the top right of the map, (the free one). Here you can rest and check your harem’s affection levels before talking to Megail to advance the plot again. If you followed my advice so far, Yarra should be at 38, Aka at 31, and Qum at 56).

Talk to various NPCs around town, making sure you meet Hilstara in the Crimson Cape, Lucy the maid in the Noble Quarter Inn, and Carina up in the Cathedral. Agree to pay the high class prostitute in the Merchant quarter as this will raise Yarra’s affection (+5) with the least harm to Aka’s (-2). There is one fight in town, in the slums as you go around the house to the south of the girl in pink. Save this for after you recruit Robin, you’ll want to maximize her exp gain. Make sure you inspect the sewer entrance in the South next to a building you should absolutely save for later with Robin. Return to the Ransacked Farm and talk to Orcent in the stables, then talk to all the orcs and dominate, (not fight), the other orcs. This starts your army and moves Lucy’s quest along. Dominating the Orcs raises your army’s quality by 1. (This is the first of a number of choices in the game that reflect better outcomes in the long term vs. exp and better stuff in the short term. I play the long game here.) Return to your room and talk with Yarra, then sleep on the bed to meet Robin. Meet Hilstara at the mine if you have agreed to do so, and leave the area before fighting to head back to the tunnels in the slums. Here, avoid fighting and just rush towards the end, (you’ll be back). You’ll find a shining spot near the top of the map that is another Shining sword collectable, a Sexy Lingerie in a chest, and a mage pin on a skeleton. Talk to the Succubi in the tower, except the one behind the desk on the top floor, (this locks you out of the basement). You’ll get some new conversation responses with Hilstara in the party, that you’d miss otherwise. You gain +10 affection for Yarra and Qum from one of these, and 2500 ProN from another.

(Cheaters note: if you edited ProN, you could convert ProN to Sx and raise Aka’s affection at the bank. Just be aware that Aka’s scenes before the end of Simon’s path at the party split all unlock after 50 affection. There’s not really a benefit to going all out, and you will get more affection content later on).

Magic Academy

Once you’re out of the tower, go meet Robin at the academy and up the left stairs. Meet Mherin, Infansa, Sho, and the rich kid whose name escapes me. Agree to investigate and start the series of battles. Corporeal demons are obviously weak to physical damage, Arcane demons need magic or lust to drop them, Carnal demons are weak to lust. Once you’re in Yarra and are free to explore again, check the library for Aka and Hilstara, (you picked up Hilstara first for these extra exp points.)  When you’re completely reunited, swap Qum for Robin and go into the lecture halls. You should now have the ability to target every demon’s weakness here. Also, have Qum heal you from out of party in between battles. When you get to the boss, have Aka use Poisoned Blade on the boss first, then make sure you have Aka and Simon use their physical skills on the first set of Corporeal demons he summons the next round. Anyone who isn’t currently able to exploit an enemies weakness should instead use their attacks to whittle down the boss. You want to take him out right after he summons the 3rd wave of enemies, not before. (These Carnal demons will not do a whole lot of damage while you take out the boss, but if the boss starts getting off his chain AEs that’ll wipe your party fast.)  When you finish, talk with everyone again, have Robin shut off the annoying fire pillar in the labs, get the porn mag from the library and return it to the girl in the lecture halls for a Shimmering Bracelet, and collect 5000 ProN from the bursar in the office. When talking to Robin, you’ll agree to help her get her potions license, which is more easy xp and ProN.  Sleep at the inn for a few new scenes and sprites. J  After you’re healed up, go ahead and visit the Succubi Tower and talk to the one cleaning up the green mold on the 2nd floor. One component down. Now clear out the tunnels beneath. On the way back to the inn to rest, return to that short fight in the slums and finish it.

Stineford cleanup

Start here by clearing out the slaver warehouse in the slums for Carina. Thugs are very weak to Yarra’s Sexual Torment skill. Have Simon stun the guards and take them out in the first round if possible. Aka can poison now, but it’s better to just use weakening stab on them as if stun misses they hit fairly hard. When you are offered a choice, save the guard who surrenders, you’ll want him a bit later on. You’d get the key he already gives you and two iron swords on the wall behind him, otherwise. Inspect the locked cage before the boss, then return to the saved guard and talk to him to get the key to it. There’s a slave’s pin inside. Also grab all of the shields and swords on the walls here if you didn’t already before taking on the boss. Boss is immune to silence, stun and blind, but seems to take all of Aka’s atk, agi, and other debuffs easily enough. I went in here with Robin at half mana and Simon at less than 50 mana and still won, so it is possible to win this battle if you’re careful without having to use any potions. Aka got offed before the end, but she still got full xp. Talk to Carina to finish this quest out and pick up your 2500 ProN, then go sell your unused iron weapons at the nearest merchant.

After resting up, go ahead and try out the infested house in the slums. Now you could buy Thief’s Pins at the bar in the north of the slums, or you could just plan to make a whole ton of saves and rests. Ground spiders have a mass poison, so silence them fast, and the hanging spiders attack twice, so weaken them with Aka. Also be aware that poison does not kill you after you hit 1 hp, and you can sleep it off. You may want to rest at the inn between battles, this is a very hard area to clear out. The two unavoidable battles are with weaker groups that are not the red spiders running around on the map. Skip the red spider groups for now; just get the component and the robe. The corrupted webbing in here is a second component for Robin. There is also a shining sword on the floor and a chest with silk robe for Robin. We’ll come back for the red spider groups in a bit. For now, leave town and head to the pond for one more unavoidable battle and the last two ingredients to finish off Robin’s quest at the Academy. Talk to Robin upstairs to do this and choose the option to sell your potions for ProN. .  Visit Orcent again for another 5k ProN.  You have enough saved ProN now to get Aka to give you the quest for her knife and +10 affection with her. Do that by visiting the armor shop, the blacksmith, and then the magic shop next to the noble quarter.

Stineford Mines

There isn’t much of a trick to this dungeon, just plow ahead. It’s easier now that we got Yarra to 15 at the infested house, Aka has her knife, and Robin finished her quest. There is a steel helm in a chest for Simon. Inspect the purple crystal and then the gate, (heal up at the inn first if you want to conserve your potions/mana supply). Steel armor for Simon is in another chest. Inspect the huge pile of gold and save right before the boss. The boss here is immune to stun, poison, and silence. He resists lust attacks strongly. He likes to do an AE lust attack, an AE silence, and uses paralysis attacks as well. So long as you keep him blinded and his armor is weakened, you should do enough damage to kill him if he doesn’t start chaining his AE lust move. If you have Yarra in your party still, have her use her Shared Fantasy move to give Simon SP for his Suppress Lust just in case Robin gets silenced. You receive 20k ProN and your rare good for this quest. Feel free to clear out the rats in the pub cellar if you have not already, you’ll find 3 health potions, 1 revival potion, 3 serums, an iron sword, iron shield, and iron armor on skeletons down here. (Next visit to Stineford area will have a shining sword down here, don’t forget to come back for it later). If you have not already, sell all your surplus iron swords and shields. Save helmets, for some reason none of your future allies come with them. Go to the brothel and buy time with the bunny eared prostitute. Now that you’ve done the tower, Simon will notice this and you’ll avoid losing Aka’s affection. This will also unlock the chance to whore out Qum if you speak with the madam. Refusing will net you +5 Qum affection. Accepting gets you 5k ProN, -10 Qum affection and a sad scene with Qum. I refuse on principle, the scene is really depressing and makes it impossible for me to get her to 100 affection with the other choices I intend to make on this route. (If you had accepted, you would have an additional 15k ProN when Megail finally releases you to start investing in Yhilin.  I expect that 180k was more than enough, though). You may now finish clearing out the infested house in the slums to get yourself a few more skills for everyone.

(Here’s the strategy for those moving red spider groups: Start by having Simon toss a silence on the ground spiders.  You’ll be continuing this with Simon until you silence all of this type, then stun spiders starting with the hanging ones.  Aka throws out a weakening stab on the hanging spiders until all of those are weakened; then she uses her piercing stabs or forceful stabs to help finish ground spiders off.  When Robin can attack instead of healing party members, she should throw ice on the ground spiders.  If the hanging spiders are weakened, finish off the ground spiders first to prevent getting poisoned.  To actually pull this off, ideally without having to use any potions, you’ll want to save between successful battles and return to the inn to rest in your bed. Resting revives dead party members and removes poisons as well as healing everyone to full.  Hilstara is the best 4th party member, as her high hp and shield wall technique will help keep you alive and her bashes can ensure that spiders don’t get too rough before you manage to debuff and kill them).

Once you finally clear this place, you are finished with the current Stineford area. You can also take off all of Hilstara’s equipment here, (save it), just in case you can use it on your current party. Talk with Megail in the inn to kickstart the next portion in Devil’s Gate. Your 60k ProN is enough to get you extra affection with Megail, and you should get the Stineford foursome scene before you leave.

Devil’s Pass

You’ll start out in the Devil’s gate dungeon, and you won’t be returning to this part later, so you’ll want to clear as much of it out as you can. Don’t forget to change party formation if you haven’t already. Make sure Qum is outside of party so she can heal you in between fights. Slimes are weak to ice, urchins are weak to lust attacks, and bears are weak to lightning. Not a difficult slog. You can inspect the dead Redlight Mercs for some lore text and a mystic sphere. (If you have a bad battle like I did and Robin dies with Simon out of mana, remember that you can swap in Qum for a battle and have her heal Simon twice so he can regain mana with his Lust Suppression). You’ll have a point of no return moment and then proceed on to meet the Redlight Mercs. Talk to them, then interact with the seal stone. Afterwards rest in the tent and begin the chase. Try to pass up the side passage for more flavor text, then get ready for another series of fights. This is one of two areas in this pass that you can return to later. You probably could do so and get xp for Hilstara later on, but we are not. We’re trying to maximize exp gain for Robin here before Ylilin, and this is the best spot to do so. Zombies have a poison bite and are immune to poison and stun, skeletons are immune to lust but can be blinded somehow, you’ve already met slimes and urchins. Skip the big northern passage until you explore the sides and loot the chests for a slave collar. Again check the side rooms first for a boost to Simon’s power, a collar, lingerie and a sexy ribbon. Only after looting everything proceed north to confront Istvan.

Optional Dungeon and Deep Tunnels

Talk to Simon twice as Yarra, then talk to Aka, Qum, Hilstara and finally Robin to finish out the dialogues and start the scene. You’ll get the most affection and not miss any conversations this way. As Simon, interact with the pile of rocks blocking the exit. You can return to this room at any time before the optional dungeon or the boss to rest again. The skeletons here have no items or text. As you proceed you’ll want to avoid the ogre at the exit, and kill all the slimes. The new enemy, Incubus Idols, are weak to ice. Clear the slimes, rest at camp, then try to enter the optional dungeon area. You can rest one more time in camp if you’d like before dropping down into the teleporter maze. Enemies here are horrors: Ghostly weak to fire and sex, Simon should silence Creeping and then use melee on it, Robin should try to 1 shot Skittering with her lightning, and by now you should be able to blast Shambling with fire lance before they get too many chances to poison you. Prioritize Shambling over Skittering when taking out a group with both. You start in the center of the top blue group of squares. Stand here and wait until the enemy in the area gets close enough for you to attack it. It is safe to stand on the bottom group and the top group of tiles except the top left corner which we’ll use to escape once we kill that group of enemies wandering below us. Without accidentally touching the tiles to either side of where you started go to the top left tile and follow 1. (If you screwed up and went left a tile early, you’ll end up slightly right of the center of the maze.  Go one space right and head to the south wall to proceed to 3.  Any deviation on this route puts you in the center of the maze described in 1.  If you screwed up and went right, you got teleported near the center of the maze, stand in the exact center and read after “center of the maze” in 1.)

1.      Okay, you made it to the top left tile and are now standing in the left wing of the dungeon in a blue square area. Go up one and open the chest from here. Now, go down one to get to where you landed and go right one. From where you land, the blue square below you takes you to 2, but head for the blue tile in the center of the maze and eliminate the 2 enemies that wander near it here first. (If you go down twice you’ll end up in the south area of the dungeon, go up or down here to end up in the center of the maze.  Now kill both nearby enemies and go up 3 and left once to get to the blue square where you would have gone had you followed instructions). SAVE HERE!

2.      Going straight right 3 spaces from where you land, then up from the next spot would put you back where we began the maze. Remember this if you missed out on any part of 1. The enemy next to you is one of the more challenging groups here, prioritize ghostly first, then shambling. Instead of going back to the start, we’ll hug the wall N and head towards the chest we see. Aaaand we’re back in the left wing of the dungeon. Go straight down this time to avoid having to redo any of the instructions in 1 or 2, and you’ll land directly below the chest. Open it. And go S to return to where you just were in the left wing. This time, instead of going straight S, go either left or right before you reach the S wall. This will put you back in the right wing again, go straight right, then straight up(N) to return to the start of the maze. Now go immediately left to 3.

3.      See that blue square directly S and one square right of us? That’s where we go next. Now straight E, then S one last time. You are standing now in front of the dungeon boss. He’s immune to most status effects besides Aka’s. Hilstara’s Shield Wall could help a ton here, but I actually had an easier time using Yarra’s Shared Fantasy on Simon to get his Suppress Lust skill charged. If you can have Aka pierce his armor early, it will help out when he decides to blind and silence the whole party at once. Once he’s dead, move south to open the last chest and exit the dungeon. This dungeon closes off once you pick up this last chest. You can then rest in camp again and go take on the ogre to get out of this area for good. Before you do, check the body by the ogre for a Dwarven Helm for Simon. (Or face the fact that you’ll have to return to Devil’s Pass again well after Yhilin for just this one item). Blinding and weakening/piercing the ogre twice will negate much of the potential damage he does, making him an easy boss fight.

Yhilin

Okay, first talk to Megail upstairs in the inn so you know where she is now. Next take the wagon to the outskirts and speak with the man below Reval’s compound and all the merc groups. Once finished, go to the mines and talk to one of the guys wandering around outside. Go back to the outskirts and talk with the surly drunk lying on the ground. Talk to Megail again to get confirmation, then speak to the cloaked guy outside the inn. Go to Yhilin cathedral and talk to Sarai twice to get another piece of the puzzle and some lore. Now go to the bar in the Court area, then the Outskirts and interact with Trin and her dropped map. From here, the cart driver will offer to head to the secret entrance to the palace and the next series of battles. Equip Simon with his lustplate, and Aka or Hilstara with his old steel armor and helm. 1st mage is easy, 2nd group you want to use lust attacks on the attacker, and take out the mage first, then finish up with the knight. You should be able to handle the rest up to the boss on your own. 1st group in palace is S, barrier pin is on the dead mage. Then go N to find 2nd group of mages. S is the last group of mages, remember to drag out this battle so Simon can refill some of his mana using Suppress Lust. When you hit the boss, work on taking out his two mages ASAP, then focus on him using poison and piercing attacks. He’s not super hard. Go north to get Trin. Talk with everyone, Hilstara twice, then end up talking to Queen Janine twice and say that she doesn’t have to tell you about her husband now. (Worth more relationship points with her). There’s another scene waiting if you use the bed in your room. Leave and meet your new driver.

Post Coup Yhilin

Go south of the palace and talk to the woman waiting near your cart for your first quest, which we’ll do soon. Next, go to the cathedral to talk to Sarai again. Finally, talk with Megail to get your ProN to invest, (should be 180k or 3 times whatever you gave her at Stineford.  195k if you hate Qum and getting scenes unlocked.) You’ll spend 100k of this immediately, and have the rest to invest as you see fit. Shoot over to the court and invest in anti-corruption now, then go back to Megail and start in on Reval. Aka’s group will breeze through with forceful lunge, sexual torment and ice lance. Don’t miss the 12 iron swords in a crate before the last enemy, and open the chest behind him for a Steel Axe before you investigate the door in the south. Simon should use alternating stuns on the two elite bodyguards. Hilstara and Qum may have problems, you’ll want to save a lot for them. Have Hilstara keep shieldwall up between basic attacks and make sure you do it enough for the double arrow on the defense buff. Qum should alternate between basic attacks and healing kisses. Prioritize the lightly armored guards without shields first. Save Hilstara’s Powerful Blows for the two unarmored enemies in the last battle.