Secrets and collectibles

Introduction
What is this page and how to use it? This page is intended to show you every little secret that the community has found about the game. That means it have pretty big spoilers for all the published part of the game and even hints of yet unreleased events. So if is your first time playing the game, maybe it would be a good idea not ot check throughly this page, because it could cause that you enjoy the game less. But that is up to you. If you're still here, have fun!

Secrets
If you know any other secret not listed here, please share with the community leaving a comment or (better yet) editing this page.



Whithered Mountains

 * Don't forget to take the Equipment of Altina and Kai.
 * You can find a Magic Orb, in a red chest in the room to the right.
 * In your second visit, you can get a Crown of Lust.

First Visit

 * In your house, you will find a letter from Robin, your adopted daughter.
 * Also, inspect the painting of Wendis.
 * In the church, there is a chest that contains a whole Soldier uniform, in the west room.
 * Also you have the opportunity to get some experience (70 exp) sparring with the two soldiers.

In the forest

 * There is an Iron Shield on a skeleton.

Second Visit

 * As Yarra you can have a meeting with Ina (Simon's neighbor).
 * Also, you can have some fun with the priestess that checks auras.
 * Also, recheck the painting, funny lines with Yarra.

Third Visit

 * In your house, you see a letter appear from nowhere, from an old friend called Wynn (a possible party member?).

In the forest again

 * There are some Gauntlets on a skeleton.
 * Don't forget to check the other forests before going in Varia's forest for easy exp.
 * A funny self exploding slime will give you slime stuff.

In Stineford
This is the area with more little secrets to investigate during the Chapter 1. Have fun!

In the Slums
There are various things that you could do in the Slums to get just a bit of exp, cash or PRoN.
 * Failed Ambush: if you go the Infested House (for instance) by the shortest route, you have an encounter with some desperate bandits (69 exp).
 * Fight in the bar: there're four suspicious guys honest citizens that, courteously questioned, react with uncalled violence (311 exp).
 * Store: in the unnamed bar, there is a cloaked guy that sells you the Thief's Pin for 1100. It's the only place where you can get it.
 * Qum's job: after you have hired at least one prostitute, you can make her work as a prostitute (with groups) for 5000 PRoN. However you lose 10 RP with Qum and also:


 * Secret key (Slaver's warehouse): There is a thug that only wants to live. If you spare him (recommended), he will give you a key. Try to open the left cage and you will learn that you need a special key to open it. After a productive conversation with your new friend, he will give it to you (you would find a Slave's Pin in the chest). If you kill him, you can get two swords (so it's a bit of tradeoff).
 * Easy Money: Don't forget to take all the shields, swords and axes on the walls.

In the Merchant District
At the inn near the entrance you should check for jobs and do the rat killing one. 100 Sx and many interesting gear (iron tier) and items.

In the Orc Farm

 * Return there to get a free Iron Armor in a safe that was previously blocked by a corpse.
 * If you go there with Hilstara you can Dominate orcs and augment the quality of your army from 1 to 2. If you're alone then you will have to fight them.

Sewers Dungeon
You can find a shining sword near a dead end (you can barely see the shining point) and a Mage's Pin there in a corpse near the exit. There's also a sexy lingerie in a safe.

The Mine
Before removing the seal don't forget to pull a lever to open a gate in a room after the seal for a Steel Armor. Because after removing the seal you can't go back to do so and after defeating the boss you can't go there anymore.

At the academy

 * An embarrassing situation: if you check the top shelf in the library (near the green-haired guy), you will find an Erotic Book (you will see it in the Key Items section). In the classroom's area there is a girl looking for it. Give it to her and you will get a Shimmering Bracelet.
 * Dialogs are quite different with or without Robin in your party, my advice meet all people and check books before doing Robin Quest and do it again once Robin is in your group (no extra exp, just good lines).
 * Isn't worth mentioning but Qum D'umpe will find 5 Sx with the books.
 * You can have a theological discussion with the nun but only before Robin Quest.
 * If Hilstara is in your group you gain one extra fight during Robin quest so recruit her before going there.
 * If you wait for the third invocation of demons before killing the boss you gain extra exp.

Other
If you play smartly and get 60k Sx (Sell the potions, get Orcent a girl and so on), you will get a unique response from Megail:




 * You can get a Mystic Sphere from the dead body of one of Red Mercenaries.
 * There is a skeleton in one of the dead ends after you fall. Search it to get a Slave's Pin.
 * There is a fallen knight near the Ogre. Search the body to get a Dwarven Helm.

With all the Investments, there seems to be few secrets here.

During the Coup
During this part you find an interesting Pin (Barrier's Pin) on a corpse in the palace.

After the Coup
Robin's investigation: the special powers that Trin showes during the Coup has gotten Simon intrigued, so he asks Robin to investigate them. You can get some RP points with Robin and Trin.

Outskirts
The clothes and the potions shops are the only shops where you can sell your gear in the town in this part of the game.

Reval's Warehouse Mission
Don't forget to take the swords in an open crate. Several crates also contain valuable gear (Shining Armor, Steel Axe).

Aka's route

 * There is an ambassador that occupies the suite that your group was using. He challenges you to better the capital before he leaves. You accept of course. As you progress doing things the dialog changes twice.
 * You can only deal with Janine's uncle before you finish with all the Yhilin factions . Concretely, he disappears after you finish that quest.
 * In the Mines if you catch the running guys, they will give you a key that opens a little warehouse. Inside you will find a Large Health Potion, a Large Mana Potion and a Tower Shield.
 * If you complete the four different exams during the second trials in the Order of Yhilini Thaumaturgy, you get Yhilini Mage Cap. Later you will have the opportunity to test a new model of constructs.
 * Once you have cleared the mine, you can give your Entrance Mine Papers to a guy in the Petitions House.

Big Man
You can do a bounty quest in this update (read about it in the Outskirts' billboard). The target is a man called Big Man, and he is some kind of kingpin. You can find him in a house with a wall on the right side of the lower town. You have the option to copy him (his new attitude will help the neighborhood) or to take the reward (1000 Sx). If you chose to copy him, you get the Iron Robes from the clerk in the Patriot's Bar just by talking with him.

The Fighting Club
There is an optional content in this miniquest, provided that your Altina follows the cockwhore path. After, Aka has convinced the customers of the Kingsmen bar to reach an agreement with the elves, leave the bar and return to talk with the guy with the red hair seated at one table. He will tell you about the The Fighting Club in the Old Bar.

If your Altina follows the other path, you have to go there yourself and explore the Old Bar.

In both cases you can participate in a sort of Club fight. You will get 850 Sx, 1061 XP plus a Duelist's Pin from three individual fights: beware that the third one could be tough, although the foe can be poisoned.

If you have reached an agreement with the Kingsmen, return to the their Bar and speak with him again to get a Rune Armor.

The Cult
You receive some information regarding a mysterious cult in Ari-Yhilina by reading a warning in the Outskirts' billboard. To progress further, you have to talk with a woman with a blue dress and a headband near the start of the area. The clues that she gives you, will guide you to your favorite smuggler in the Merchant Quarter. He will provide you with the localization of the Coven.

Return to the lower town and check the building below the tower. The entrance is on the left side. Check the warehouse and you will find the hidden basement. Follow the only possible way. Once you have found the Coven listen to their history (don't forget to talk with each member separately). After that, if you decide to help them you have two fights (the second is a Boss one) and you have your reward: a personalized Robe for Altina or for Robin (you choose). Also, you request that they contact Janine if there is something that you could do for them. It remains to be seen what will happen after that.

The Inquisition
There is a woman outside of the Cathedral that talks to you about The Inquisition's abuses. Apparently, there had been various incidents between members of the Inquisition and some of the mages in the lower town. You can see one of these incidents to the right of the warehouse in an alleyway. After your intervention, go to see Sarai (she is in a reunion with Andra) and that is all. Andra will overreact and the pressure on the mages will be eased... for now.

House Jade employees
They can be found in the following locations (once you have visited the Clearinghouse): In total, there are nine possible targets.
 * 1) The halfling in House Rose.
 * 2) Three clerks at the Pub in the Merchant Quarter.
 * 3) The clerk that lives in Lower Town can be found near the Big Man hideout.
 * 4) The Aramite one can be found in the Outskirts concretely in the tents that you never used.
 * 5) The chief of clerks: talk to Megail for advice, go back to house Jade to identify him then he can be found in the Bank.
 * 6) Andrew, the loan shark, after you have met him in House Jade, you have to talk with the Zirathian in the Palace's kitchen, visit the house Jade and eavesdrop on the conversation. After that go to the lower town, and locate the alleyway. After a brief fight, copy him and rescue the ingenuous Zirathian.
 * 7) You can copy the old clerk who says that he wants to buy a painting. He can be found in the House Rose district, in the gentlemen club that sells paintings. Check the king's painting twice and you will have the (one time?) opportunity to copy him.

(betatester: my 5 favourite ones: copy andrew because it's your prime target, persuade the halfling because it's free, the chief of clerks because Megail says so, the Aramite because you he may be a future contact in Aram that may or may not be useful and the old clerk because he's a king's nostalgic, maybe a future contact/spy with king's men since the portrait of the king is their symbol).

So in my opinion (lostone2) I will go for the Kingsman and the predator. On the other hand, I won't go against the three clerks (among other things because they are a pack) or the clerk that lives in the Lower Town. Of course, I would convince the halfling instead of copying her. For the rest, I don't have any strong feelings.

(Rafael367: I prefer to do Andrew since Aka tells you to, chief of clerks because Megail suggests we target him, the Aramite clerk because he's a useful double agent, the Kingsman clerk because he's another useful double agent, and then persuade the halfling as betatester suggested. I won't copy the one in the slums because they have it bad enough already down there. I also leave the group of 3 alone, mostly because by the time I remember them I don't have enough potential copies left, but also because they don't have any other benefits.)

The Ari-Yhilina mine
There is a third option to solve the mine situation, instead of helping a Noble House. In the Lower Town, you can meet an elf that has invented a spell that can be used to shut down the rift or amplify the effect rendering the mine useless for nobles.

If you choose to fight the up most pit guardians and then choose "amplify" you have to beat a concrete demon. In this route, you don't get the 10 000 PRoN and your employer will hate you. Maybe a good choice in the long run since it will stop the noble house infighting ... But in any case, we will have to wait and see how the situation develops.

In the fortress

 * You can find a Crumbled Tome in a pile of paper.
 * Don't forget that you can exit and take some rest in the succubi village if you're low with MP.
 * There is an apparently inaccessible room in the first floor, but you can check it by going to the second floor. You will not be able to return there so check the 2 coffins in a row. Found a brutal whip in the second one. As an anecdote, it's the very first first time that Megail helps in a dungeon-related matter . You can wait untill Carina joins you to do this part for some extra exp.
 * There is a Large Mana Potion in the basement.
 * In a safe on the upper floor you will find a Steel Dagger, a Steel Axe and three Whips.

Fighting the Horde

 * The Horde Orcs drop steel weapons rarely depending on the weapon they're holding..
 * Group 2 has a chance for a sword and/or a claw
 * Group 3 has a chance for a axe and/or a dagger
 * Group 4 has a chance to drop any of the above steel weapons
 * Group 5 has a chance at an axe and/or a dagger
 * Group 6 has a chance at an axe, a claw, and/or a dagger

In the border

 * In the very first dungeon, there is an ambush waiting for you. You can play straight it out (and spend your last explosive) or you can be devious. First you have to detect the ambush. Once that is done, there is a rope on the ground . Take it and go to a tree on the left side (there is a stuck boulder nearby). Interact with it to send Varia to explore and she will unblock the road for you. Use the rope stairs to rush the bandits.
 * Bounty hunter list: the target of the bounty only appears if you have read the warrant, so on your first run you can read and resolve them one by one to be sure that you won't suffer any confusion (or you can read all of them at once and remind their location on the warrant).
 * You can get the Eustrin papers (necessary for the guards to let you go to Eustrin) for free. Decline the offer of the shop owner then go to the bounty desk. Regular bounty hunters can have papers apparently, provided that they have done bounties by a value equal or higher to 7500 (it makes some sort of sense, because you can trap wanted people there).
 * Once you have completed all the bounties available (one way or the other), the owner will offer you an ownership. There is no profit on the proposal (so it's not an economical investment) but you gain some sort of social control. The sum necessary is 20000 Sx (that is a first!). Before you spend that kind of money, you should know that you'll find pretty expensive (and interesting) weapons & equipment in Ari-Yhilina during Aka's path.


 * Bandits in the hills of the south: already done. Just pick the flier and collect your prize (500).
 * Unknown bandits: they can only be captured by the dominated version of Varia (1000). Otherwise, you can only take them dead (500).
 * Bounty Widower: not doable, a mysterious guy will claim it (4000). It's strongly suggested that we will meet him again.
 * The Rockhounds: you take them out on your way to Aram. Just collect the money (5000).
 * Another joke about brooms. Megail has no sense of adventure.
 * Rapist: to trap him, you have to climb the hill behind him (500). Otherwise, he outruns you.
 * Wannabe bandit: the only difficulty is to find him, but it's pretty straightforward. After you take him in custody, you appear outside of the headquarters. Can only be captured by the reshaped version of Varia. Don't forget to go inside to take the warrant ant bounty (1000).
 * The forger: not completable (yet?).
 * Illegal goods: you find a package in the southern hills. It's not recommendable to open it. In any case, it's a trap. When you enter the headquarters (you get the deposit money: 500), you meet a mysterious unnamed man.
 * Serial fraudster: you will find her trying to con the Dwarves in Eustrin (500). She is woman talking to a redhead dwarf. Don't forget to go back to the office to take the warrant and claim the bounty because when the deal is done it's over.
 * The magekillers: they can be found in the right part of the southern hills, near a tree. After you interact with them, they will try to ambush you in a narrow cliff. They are pretty tough customers. They use magic attacks (with Poison among them), so it's probably better if you equip Hilstara, Carina and Varia with Thief Pins. After you defeat them (they fly the scene: will they return?), you will see an h-scene (Carina). go and get your reward (2000).
 * Sandstrider: not completable (yet?).

The Gathering

 * The first night when you talk with your room attendant, if you ask for Room service you get three Lust Draught potions.
 * Don't forget to examine all the chests that you see during your visit to the breeding rooms as Orcent fights, minus the one in the succubus' room, she doesn't want to lose her things. Or the normal jewelry *lol*. In Balia's laboratory you will find a useful Orc Collar, specially versus enemies with magical attacks.
 * In the Succubus Hunt you can get the following:
 * A Ghenalese Collar.
 * A Gag Ball, only available after the hunts starts, you can find it in the blue chest in the fortified camp.
 * Once you have got 10 Butterflies, go fight with the static Succubus in the top left of the forest to get a Chainmail Bikini. Yarra's Flirt skill is pretty useful in this fight.
 * A lot of prestige from her fellow succubi to Yarra. It would probably be relevant later.


 * During your visit to the Balia's rooms, you can get a Huge Lust Draught potion.
 * In the Endgames, you can get different results in function of your performance:
 * No reward;
 * Elegant whip;
 * Worn whip.

Simon's stay

 * There are some hidden stats playing a great role in this part of the game:
 * See this section on this page for Simon's stats.
 * For Simon's self improving check these parts on his page.
 * Your companion on this part of the game, Nalili, also have a hidden stat.
 * Lastly, check this list to learn how to improve her mood.


 * When you talk to the Philon's ambassador, Lexande, be aware that if you don't accept his offer the first time, the price of his services is doubled later.
 * Once that you have reached a certain point in your relationship with Esthera you can open the red chest, to find the Worn Whip!, in her suite and have a revealing conversation about her past.

Missing office workers

 * First one is in the top left corner of this floor by the stairs going up to the baths and past the archive.
 * Second (and 3rd) are on the 3rd floor past the baths in the top right corner.
 * Third, (technically 4th), is in the basement, in the dungeon below the 1st floor armory.
 * Last, (5th...), is on that same floor, but this time you need to take the hallway below the magic room to reach it. This is where the empress's cache is later.

Once you had located all of them, talk to their Supervisor to get a a free Lust Pastry.

Fighting Club
Remember that all your party members get the exp, even if they are dead at the end of the fight.
 * 1) The first fight is 3 Lust Spawns and a Lurid Scorpion. Winnings 75 Sx & 796 exp.
 * 2) The second fight is 5 Orgasmic Wasps. Winnings 200 Sx & 625 exp.
 * 3) The third fight is a Lustgoyle, a Renthnoran Bear, and a Sex Toy. Winnings 720 Sx & 762 exp.
 * 4) The fourth fight is a Consuming Desire. Winnings 1600 Sx & 1270 exp.

When Nalili reaches level 14 you are able to participate in the tag team matches.


 * 1) The first fight is 2 succubus. Winnings 350 Sx & 543 exp.
 * 2) The second fight is 2 succubus. Winnings 810 Sx & 773 exp.
 * 3) The third fight is the black succubus, its impossible to win without a Lust skill . In the fight you gain 25 SP and Dominate will stun her for 3 turns. Winnings 2000 Sx & 666 exp.

Smuggling Quest
If you talk to the head succubus in the Office Room when she is behind her desk, she will allude to a smuggling problem. This will cause a succubus near the slave market to appear. Talk to her and then talk to the green haired succubus in front of the cafe and you will be taking down the smuggling operation.

To the north is 2 thugs and another thug that will point your south. Behind the crates in the top-left square is a hidden chest that contains 3 Lust Wines. To the south is another thug and the boss succubus, not a hard fight at all. Nalili will ask you what to do with the humans and you can either:


 * Deport.-
 * Enslave .-

Neither option changes your relationship with Nalili.

Training Grounds
Once Nalili has joined the party, you can leave the Palace and get access to this area:
 * Train Nalili: 500 exp for Nalili (1 day).
 * Spar with Nalili : 150 exp for Simon and 250 exp for Nalili (1 day).

To the left there are enchanting crystals where you can fight a charged Nalili for 500 exp for both Nalili and Simon. You can later fight a supercharged Nalili for 2101 exp for Simon and 1000 exp for Nalili.

Training Ideas:
 * Cleavage: gives 500 exp to Simon and 1500 exp to Nalili.
 * Dominate: gives 500 exp for both Simon and Nalili.
 * Corrupt: gives 500 exp for both Simon and Nalili.
 * Intensive training: gives 1000 exp to Simon and 500 exp to Nalili.

Secret Stats
The following section dissects a part of the hidden mechanisms that make the game so rich in posibilities, so I suggest that you read it only if you're a completionist.

Simon
Simon has three secret stats that you cannot actually check, but affect some outcomes later on.

Economy

 * +1 getting Robin's potions license.
 * +2 investing in Megail's secret plan right after you rescue her.
 * +5 investing in Yhilin bank by the start of chapter 2.
 * +1 investing in Premium Steel by the start of chapter 2.
 * +1 investing in Bridge Repair by the start of chapter 2.
 * +2 investing in Mine Processing by the start of chapter 2.
 * +1 investing in Ardoheim Magic Trade before the end of Megail's path.
 * +1 investing in Yhilin Supplier before the end of Megail's path.
 * +1 investing in Aram Supplier outside bounty office.
 * +2 investing in Eustarin manufacturer.
 * +2 investing in Eustarin processing.
 * +2 investing in Eustarin supplier.
 * +3 finishing Chapter 2 with under 16 days on the counter. : -OR-
 * +2 finishing Chapter 2 with 16-29 days on the counter.
 * -OR-
 * +1 finishing Chapter 1 with 30-49 days on the counter.

Max legit value by start of Simon's Path - 25

Social

 * +1 investing fighting corruption by the start of Chapter 2.
 * +1 finish the noble figurines quest.
 * +1 turn in all 6 mine papers in Aka's Path.
 * +1 buy the bounty office in Aram.
 * +5 finish Chapter 2 in 15 days or less.
 * +3 finish Chapter 2 in 16-29 days.
 * +1 finish Chapter 2 in 30-99 days.
 * -1 finish Chapter 2 in 100 days or more.

Max legit value by start of Simon's Path - 9

Religion

 * +2 clear the slavers for Carina in Stineford.
 * +1 invest in Shrine Renovation by start of Chapter 2.
 * +1 finish Chapter 2 in 15 days or less.

Max legit value by start of Simon's Path - 4

Countries
Each country has a hidden stat as well, this seems to be the economic well-being of the country as affected by Simon's actions.

Yhilin

 * +1 Bank
 * +2 Bridge repair
 * +2 Mine processing
 * +1 Fight corruption
 * +1 Yhilin public works
 * +1 Copy Andrew in slums to save Zirantian
 * +1 Copy Kingsman clerk in fancy Rose quarter shop
 * +1 Turn in 3-6 mine papers

Max legit value - 10

Poverty
This is a measure of how much you've helped the poor people of Yhilin.


 * -1 if you copy the house jade clerk in the slums.
 * +1 if you talk to the halfling clerk but choose not to copy her, (or -1 pt for copying).
 * +1 if Cock-whore Altina speaks to elder after Kingsmen. -OR-
 * +2 if Reshaped Altina speaks to elder after Queensmen. -OR-
 * +3 if Reshaped Altina leaves temporally the party to join the elves in Yhilin.
 * +1 if you killed Big Man. -OR-
 * +3 if you copied him.
 * +2 if you copied Andrew in slums.
 * +3 if you resolved mine situation using slums option.
 * +1 if you spoke to Sarai about the inquisition threatening slums mages.
 * +1 for the 1st cult summoning spell
 * +1 for the 2nd cult summoning spell.

Max legit value - 15 (No leeway).

Aram
+1 for buying Bounty Office. +1 for cloning Aram clerk

Max legit value - 2

Eustarin
+1 for Dwarven manufacturer +1 for Dwarven processing +1 for Dwarven supplier +1 for Dwarven Embassy

Max legit value - 4

Ardoheim
+3 for investing in Eustarin Embassy in Megail's path.

Max legit value - 3

Shining Swords


It's already known that the Shining Swords are a collectible item (Sierra has stated that there is a finite number of them) and we should get as many as we can. Also, we know that it's interesting to have Shining Armors. It's unknown at the moment if there is any point in collecting other Shining gear (Sceptre, Robes) but seeing that you can't sell it...

As of version 0.15.x you can have a maximum number of ten swords. Here are the locations in chronological order:


 * 1) From Kai in the Prologue.
 * 2) In the labyrinth in the road to the Tower Succubi.
 * 3) In the infested house.
 * 4) Dropped by the Noble boss during the Coup.
 * 5) In the Unmen's house: here you can find one or two. The first one is located in the top left room.
 * 6) The location of the other is in the bottom right of the mansion. It seems that only appears if you missed the one from Kai in the prologue. It has been confirmed that it can be found in any case (see this post by betatester). Thanks to ChiPsiUp for the original info.
 * 7) In the Pub when you can Slay the rats when you return to Stineford.
 * 8) You get one from the spoils of the battle against the Horde if your orc army is strong enough.
 * 9) In the dwarven mine (Eustrin, Megail's Path) if you manage to spare your last explosive.
 * 10) In the east zone of Succubi village in Rodak during the Gathering. You get them after beating the Fallen Chosen that you invoke when you take the sword on the ground behind the two statues.

Intelligent Orcs
Another item the party seems to be collecting is intelligent or otherwise exceptional orcs. Given that two are now optional, it seems likely they will be relevant later:
 * 1) Orcent - Unavoidable.
 * 2) Stark - Found in the shrine on the second visit to the Feroholm region.
 * 3) The Impaler - Unavoidable, but the player can choose to kill or spare him.