Quests

=Quests=

''Every RPG game needs you to do something, so you don't mill around and do bugger all. Off you go, shoo shoo, to the adventure with you.''

In this game, you have a Quest Journal:



There are four sections: All Quests, Active Quests, Failed Quests and Completed Quests. The journal resets itself each time that you end the current chapter (or the prologue).

Prologue
Mostly written in jest, apparently.

Recover Your Power
Re-gather everything that was stolen (3 sticks)

Gather an Army
Recruit soldiers to fight for you (3 sticks)

Build a Harem
Select the finest women from all the realms (3 sticks)

Incubus King Rematch
Take revenge and claim your destiny (5 sticks)

Defeat the King
Attempt to defeat the Incubus King (1 stick)

See the detailed walkthrough.

Introspection
Reevaluate life (5 sticks). This quest is part of the main plot (it gets more objectives as you advance the game) and cannot be completed before the end of this chapter.

Mushroom Collecting
Let Tal collect mushrooms (in reality you can collect more mushrooms after Tal's demise).

There are two tiers on this quest:

1st you get a pair of Gloves and 500 Sx.

Mushroom Locations:
 * One is north and east from the start (kill everything in your path).
 * Second is next to a bridge (near the ambush site).
 * Last is near the cave entrance.

2nd you get a Silk Whip and 500 Sx. You can only get these after you kill the Chosen One. Also, some enemies will respawn, kill them for extra XP and SX.

Mushroom Locations:
 * One is above the skeleton.
 * Other is near the area to the south near campfire (when you converse with Yarra, after the Wendis dream).
 * Last can be found near the place where you drop the boulders (to the right side of the cliff).

Chosen Assignment
Fulfill obligations with the Church of Ivala (1 stick).

Detailed walkthrough.

Make Simon an Incubus King
He knows he wants to (2 sticks).

To convince Simon, you have to:


 * Talk with the old woman near the recent graves.
 * Talk with the soldier patrolling inside the church.

After that interact with other characters to get a feel how the things are (in a word: badly).


 * Have sex with Yarra (interact with the bed in Simon's house).
 * Have sex with Qum D'umpe.

After that go to talk with Simon again.

Gain Economic Power
Earn a foothold in the merchant world (3 sticks).

Very straightforward quest you only have to follow the plot. During the Find a viable partner section you have the option to gain or lose some Relationship Points.

Megail's Deal
Fulfill Megail's conditions (2 sticks).

You need 50,000 PRoN plus something rare.

Aka Request
Help Aka create a custom knife (2 sticks).

The first step is buying the raw material (ore) from a distributor.


 * You can buy the ore in the Armor shop for 750 Sx.
 * You can buy the ore in the potions shop for 1500 Sx (curiously you can't get it from the blacksmith's son).

After that you have to forge it in the weapons shop, talking with the blacksmith (it will cost you 500 Sx).

And you have to enchant it. This time you have again to make a choice: And voilà you have a Custom Knife and some RP with Aka.
 * The magic shop (the enchantment costs 1500 Sx).
 * The Academy (the enchantment costs 2000 Sx).
 * The Jewelry store (the enchantment costs 2500 Sx)

The Stineford Mine
Help Hilstara purify the mine (2 sticks).

Once you arrive to the barrier, you can't carry on until you complete Simon's Daughter quest. See the Robin page if you have any trouble acquiring it.

Once you have Robin in your party, she will lift the barrier (and you could no longer exit the mine, so I suggest that you do so with a rested party: regardless Robin will spend part of her Mana reserve).

Defeat the rest of the normal enemies and the boss.

Simon's Daughter
Spend time with Robin (2 sticks).

Pretty straightforward. Remember to equip Robin with the Shining Sceptre if you got it in the prologue. If you have troubles beating the final boss, you can check the Boss mini-guide.

You get 5000 PRoN (and a speech & sanctimonious sermon from some administrative guy).

Robin's Education
Finish Robin's potion license (1 sticks).

You have to gather 4 ingredients: Mana Shrooms, Thaumaturgic Mold, Pailing Leaves and Sarxite substitutive.

Locations: Return to Robin's room and chat with her to proceed to the brewing. The only remaining choice is if you want to sell the potions (you get 5000 PRoN) or you keep them (you get 12 potions of various types). In the long run, the former is probably the best choice.
 * The Mana Shrooms are in the left side of the pond.
 * The Paling Leaves can be found (after a fight) in the north-east side.
 * The Thaumaturgic Mold can be found in the Succubi Tower (talk to the Succubi in the dormitory).
 * The Sarxite substitutive (Corrupted Webbing) can be found in the infested house in the Slums (in the shining table).

Yarra's Request
Something is wrong in Stineford (1 sticks).

To start this quest, you have to check the sewer entrance in the Slums. Yarra will ask you for time to reflect. Talk to her in in your room after you have slept there. Check again the sewer and you will have access to underground dungeon. Among other things, you will find there, among other things a Shining Sword (a collectible item) and a Mage pin. Some of the enemies (the Murkles for instance) have an Attack that Silence your party members (both the Mage Pin and the Slave Pin grants immunity to that state).

Interact with all the Succubi to get your rewards: allies, Relationship Points to both Yarra (10) and Qum (5), access to various specialized stores and 2500 PRoN.

Slavery in Stineford
Assist Carina in fighting slavery (1 stick).

Go to the warehouse in the Slums (it has a wood door). Take care of all the thugs and their boss.

Talk to Carina to get your reward: 2500 PRoN & brownie points with her.

Orcent's problem
Help Orcent find a partner (1 stick).

You first find Orcent and his band when you're first arriving to the Stineford region. They have been used by some unscrupulous humans as a front to commit atrocities and go unpunished. After you punish the real guilty people talk to him to get a new ally (and a small army). In a posterior visit you can dominate two groups of orcs or kill them.

Talk to the maid (Lucy) in The Gilded Lilly that moves around. She lives in a sexual slavery and is ready for anything. Talk to her again and visit Orcent at the farm. You receive 5000 PRoN (after a conversion) for your efforts (hah!).

I wish that they will live happily ever after but, this is Sierra's world so we will have to wait and see.

Journey to Yihilin
Reach Yhilin and continue work (3 sticks).

Pretty straightforward. See the walkthrough for more details and info.

Stop Ivastan's Plan
Stop the plan before it's too late (3 sticks).

I'm doing a very detailed description here of all the necessary steps, because I had played various times and not always remember where I have to go next. My suggestion, is that you only check this section if your lose your way.

After the conversations with Megail's employee and her, follow Simon's suggestion and start looking for clues in the outskirts. There is a distinguished gentleman which seems to have more than a few issues with Reval, which gives you some news regarding Reval's new personnel. Talk too with the head of the various mercenaries groups: the Dusty Horde, the AriGarda and the Iron Cudgel. After this last conversation, Simon concludes that the next step is a smuggler character.

You can find him in the Merchant's Quarter (natural place for a smuggler) and once more Yarra's seductive skills save the day. After a little Succubus action, he spills the beans.

The next place to visit is the Miners, where you find a disenchanted former Reval's guard. He tells you that Reval has new friends in high places, but he didn't have access to any sensible info. Fortunately, he points you to the next piece of the puzzle: Hank, a drunkard that used to keep an eye on Reval's ladies.

He can be found lying on the ground and he is not in a cooperative mode. It really doesn't matter to Hilstara. After a friendly chat, he confirms that Reval's new allies are nobles. He doesn't know of which faction but they are against the Queen.

As Simon has no access to the Queen, he decides to visit an old friend who maybe could give him an in: the High Priestess Sarai. So you should know where to go next. Pay real attention to the following conversation because it's brilliant (and hilarious). The most relevant part is the warning about a dangerous mage.

Now, if you are a dangerous amoral mage involved in a plot against the Crown, against who would you go? If you are thinking the soldiers, you're right. Now, where the soldiers go when they are off-duty? To the Pub in the Court sector, because that fine establishment is reserved for their exclusive use. Hidden, you observe impotent the events and learn various things. First, the target's name is Trin. More pertinent to the quest, she can (and had) create duplicates of the guards. The clock is ticking now! You have to locate her ASAP.

You check in the Miners' Juction: zero. In the Cathedral: zero. Nothing in the Merchant Quarter either. What about the Outskirts? Bingo! After a very revealing conversation, slightly uncomfortable for the party, she gives you the final piece: the map with the secret hidden entrance to the palace.

If you want any kind of purchase, now is the moment to do so. When you're ready talk to the wagon driver to proceed with the dungeon part.

About the dungeon part, check the Scion Boss' page if you have any troubles with him. The rest shouldn't cause any kind of trouble.

Noble figurines
Locate family figurines (1 stick).

You get this quest by talking with a blue-haired girl in the Court area. She asks for your help to locate some lost heirlooms. You will find them during Megail's rescue, but there is a caveat. They will appear (or not) based on your performance avoiding the Unmen and Unwomen (source).

Your reward consists of 2000 Sx and the acknowledgment of a beautiful damsel. Who can ask for more?

Merchant trouble
Deal with Megail's problems (2 sticks).

The meeting with Reval is pretty straightforward. Simply you have to follow the events and react to them. See the Secrets page for more details.

Finding Megail is a bit trickier. First, be a man and confront Janine (and others) about your mistake with Megail. After that, go to your room and you will have a chat with Riala. She will tell you that she has located Reval but she needs divine help to move you there. Meet Sarai at the Cathedral and have a heart to heart with her. After that talk to Riala to be teleported to the house.

See the relevant part of the walkthrough from a guide to the dungeon and its enemies.

Preparations
See the relevant part of the walkthrough.

Lost Merchandise
Goods have been lost in the gorge of Rebel's Pass (1 stick).

Pretty straightforward. Talk to the red-haired guy at the Pub in the Noble District of Stineford to start it. Go to the Rebel's Pass, recover the goods and talk to the guy again. Reward: 5000 Sx.

Impending Horde
Stop the orc horde from attacking the Watchtowers (3 sticks).

As the captain of the guard of the Feroholm says:


 * Is it just me, or has the Incubus King been oddly quiet lately?

Prophetic words indeed. Just when the people were hoping for a long period of rest and training (and adapting to the presence of both Altina and Varia), the Lunatic Maniac Incubus King has important strategical considerations to invade Ardoheim.

Sadly, he has at least one competent subordinate, Iris, that already has a plan to proceed. As a consolation, Riala has the time to warn you to prepare and gather your forces to defeat it's vanguard (which is small but fast).

More bad news. To avoid dooming Simon's long-term plans by attracting attention, he can't try to get control of the opposing forces. That only leaves the old fashioned way. Fortunately, Riala can help with the gathering of all your forces (including your mercenaries, if you invested in them).

But the omens are not good.

See the relevant part of the walkthrough to learn more about the preparations and the scouting necessary.

Once you are done with the scouting, you will find an Armor (similar to the one that you can find in the Optional Dungeon?), that could amplify your power. But a better approach seems to be using it for the Doomed King plan. Even more importantly:


 * Riala: With someone to manage the armor, you could hide your essence inside.[...]

That task befalls on the young shoulders of Robin.

Meanwhile, Iris has another trick in her sleeve: a seed of corruption. Carina, overconfident in her own abilities and power, decides to tackle it on. Simon tries to stop her, but he can't.

After Carina joins the party, you can touch base with your girls. Rest and talk with Riala when you're ready.

In function on how many forces you have collected, you will get more or less rewards.

Full list:
 * 5000 Sx.
 * Full plate and Shining Sword.
 * Shining Armor.
 * Orcent's orgy.
 * And a bunch of gear.

After that there is an optional sex scene if you had a good enough result in the battle. Sadly, Iris has a second fragment ready to strike. Observe how the situation unfolds.

Explosives
Find Varia and acquire her explosives (3 sticks).

See the section West Forest Delgar for a detailed walkthrough.

Introspection
Reevaluate life (5 sticks).

Economic concerns
Go to Aram and consolidate resources (3 sticks).

See the section Megail's Path for a detailed walkthrough.

Aka's Condition
Find any way to improve Aka's health (2 sticks).

In function on how much of this quest you had of Aka's condition drains between 5-20% of her health per round. So it's in your best interests to complete this quest as soon as you can.

To start this quest check the Palace's library (see the Secrets page for more details), talk with Robin (follow the secret passage from the throne room and you will find her and the big armor in a room nearby), she will try to help you and suggest that you speak with Yarra. Speak with her and talk with Robin again.

Gain access to the House Rose library and after you have found the right book, return to the palace and talk to Robin in her room. After the sex scene (despite appearances you aren't cured yet), you have to consult a religious library (go visit Sarai at the Cathedral). After that, return to Robin's room, interact twice with Robin (first for a sex scene, second to perform the ritual) to complete this quest. Both Robin and Altina will have their Mana reserves depleted after that, so you should rest.

Yhilin Preparations
Prepare Yhilini for invasion (3 sticks).

Assist the poorest section of the city: talk twice with the (elected!) Elder of the Elves in the lower town and talk with the barman at the Queen's loyalists bar (it has the same banner that decorates the Queen's rooms). It's necessary to talk with the Elder again to mark this section as completed.

Investigate House Rose: pretty straightforward and without any difficulties. It gives you access to their library (you need it for Aka's condition quest and for one of the exams in the Order's trials). Also, you can find the halfling working for House Jade (you can copy or convince her to collaborate when the Doomed King's plan explodes).

The Order of Yhilini Thaumaturgy: to infiltrate their ranks you have to pass three different sets of trials.


 * 1) The first one consisst of three combats against magical creatures. The only one that can give you any troubles is the Fire Ward... I wonder which spell can do more damage to a Fire creature (also if for some reason you have a ton of money you can get a Fire Charm in the magical shop near the Rose House).
 * 2) The second one consists of four theoretical exams. The bottom left is a general magic knowledge exam that Robin aces. The top right (a specialized one) can be solved by Trin. The top left is about a very obscure subject, so you need to do some research in a library. Visit the Rose House and check the spotted shelves. Now if you want to make a good impression, you can solve the last one, bear in mind that you need to rest before doing it. Go to the Alchemy's shop and request the required materials (1100 Sx) and take it with Robin.
 * 3) The third one is another series of combats, but they are tougher. Try to essay different tactics until you beat them.

Once you've completed the three trials you get the Order Membership Key item (but as you're only a member of the lowest rank you don't have immediate access to the headquarters).

Resolve House Adamant's problems: check the relevant part of the walkthrough to learn how to clean the mines.

House Jade:

Talk with Megail (she can be found in the Outskirts) to get her insight of how to attack and weaken this House. It's not mandatory, but it really helps the story.

Visit the Clearinghouse to pick your objectives. The number of targets that you can copy will vary in function of various factors: the level of Trin's affection, your past choices (the employee bank) or how you resolve some sidequests.

Visit the Secrets page to learn their localizations. It's unclear if your choices will have any kind of impact later but it seems pretty likely.

The Gathering
Survive the meeting of Incubus Kings (3 sticks).

The first two parts: Participate in all the events and Investigate rivals only require that you follow the plot and use the free time to try to access the rooms of the other Incubi Kings.

Find a potential member:

Similar to the situation with Reval and Megail back at the Merchant Camp, the game simulates that you had two candidates (Ginasta or Balia), but in reality you can only convince the latter to join the harem.

Demands of the Empress
Serve the Empress interest at the Gathering (2 sticks).

Begin trade negotiations with Queen Fheliel:

Pretty straightforward. Just visit her suite on a free evening and talk with her, reassure her about your intentions (ha!) and fulfill your end of the bargain.

Convince as many succubi to vote as possible:

Simple, you have to gain access to the Pan Succubi Council by doing the event Succubus Hunt on the fifth day.

Convince the organized orcs to vote:

Just try to join the orc's meeting twice. The first time Orcent hesitates, so on the second try Yarra takes the matter (and other things) in her own hands. =References=