Incubus War aftermath

This page is very much under construction at this time. Tables have names to match where the data came from in Fulminato's link below and will only stick around if applicable. Formatting and such is very likely to change and likely even needs to be fixed. The initial goal is just to get all of the information in here. Further passes will be made to flesh out everything.

This page is a guide to the Incubus War Aftermath following the Incubus War and the Incubus Prison. Expect SPOILERS.

Information based on datamine analysis efforts completed by multiple people. Information listed here.

Specific to check list
Please check the following things
 * Sabitha checks throughout this section.
 * Last Sabitha check should mention that.
 * Incubus War decision to send troops.
 * Various Ivala Church results from Gawnfall.
 * Decisions on tables vs. lists.
 * Link to characters / events as appropriate.
 * Check for and replace all TO DOs
 * ALL FORMULAS, SWITCHES, AND VARIABLES after the public release goes live.
 * Update other pages based on the final values for this page.
 * Example, update Gawnfall and Ardan Succession Crisis with notes on affecting this event.

Variables
Many of your past decisions and investments will come into play:

Research projects:
 * Demonic research complete
 * Tower Delving research complete
 * Divine research started
 * Incubus research started
 * TO DO

Investments
 * New Givini Mage Guild
 * Biyue's NUP Zirantian infrastructure project
 * Theltiar Flowhouse invested
 * Theltiar Rentals
 * Min's trade route
 * Orcish Democracy
 * Hall of Mental Strength
 * Imp Offices
 * Orc Pools
 * Lonely Sailor
 * Crystal Refiner
 * TO DO

Global Variables
 * Ivala Acceptance
 * Arclent Acceptance

Harem members:
 * If Altina is Saner or Slutty (best result for Saner)
 * If Varia was raped when she was first recruited (best result for no rape)
 * If Varia was Dominated or Reshaped (best result for Reshaped)
 * Nalili RP locked
 * Esthera 100 RP
 * Elleani joined the harem
 * Fheliel joined the harem
 * Wendis's body being complete.
 * Wendis Cohesion (60+ for best result)
 * Altina RP locked
 * Lynine RP locked
 * Orilise RP locked
 * Wynn in harem
 * Trin is alive or dead
 * Trin copied the Aram rapists during your first visit to Eustrin
 * Trin copied the priestess during the Ardan succession crisis
 * Dari in the harem
 * Vhala RP (20+ for best results)
 * Ginasta RP (60+ for best results)
 * Mithyn RP (60+ for best results)

Country scores:
 * Orgasmic Empire score (30+ for best result)
 * New Givini score (50+ for best results)
 * Chalice Statues score (50+ for best results)

Past decisions:
 * Whether you supported OZL or no one at the end of your first visit to Zirantia.
 * Battle of Yhilin good result (best result if Victory Points >= Chaos + Damage)
 * The answers given to the mysterious little girl in your Tower HQ
 * The results of the church/religion from Gawnfall.
 * Tak'Kan gaining major or minor support at Gawnfall.
 * If the Skittering Nightmare was eliminated during the Eustrin visit leading up to finding Tertia.
 * If Wendis tortured the Fucklord.
 * If you helped cut the potion hermit off from divine influence.
 * Tanurak Strikes (0 for best result)
 * If the Ancient Pin was taken from the Elven Ruins after Gawnfall.
 * Many decisions during the Incubus War.
 * Whoring Qum during your first visit to Stineford in chapter 1.
 * If Reletima was copied by Trin.
 * Killing Tanurak's optional bosses leading up to the Incubus War.
 * Orc Sapience, Attractiveness, and Magic
 * If Ralke was transformed.
 * If Ralke, Implevon, Impaler, and Ghenalese orc mage are alive.
 * If Herin was promoted during Gawnfall or not (promoted for best results)
 * If you trusted the mysterious little girl to drink from the divine shard
 * HQ Hospitality (15+ for best results)
 * TO DO

General information:
 * The first five sections are happening simultaneously. Each of them have the option to call in Sabitha, but she can only be in one place at once. Use her appropriately.
 * Hilstara, Altina, and Riala will want paralysis resisting equipment in the Elven forests. If they do not have any, consider removing some from party members before ending the Aram or Zirantia sections.

Agnostic
Esthera starts with an energy calculation. She starts at 100 energy.

If Esthera ends up with more than 100 energy it is reduced to 100 energy.

Note: There is a benefit to keeping either 25 or 50 energy by the end of this section. Plan accordingly.

Esthera needs to make a decision on whether or not to attack some ships. Your choices are:
 * Attack Ship: energy,
 * Conserve Energy: No energy changes.

Esthera needs to make a decision on the Lord of Blood's island. Your choices are:
 * Assist Fleet: energy,
 * Loot Island: energy,, gain 1x Liquid Sex, 1x Shining Sword
 * Conserve Energy: No energy changes

If you choose Loot Island, and Esthera gains some energy back:

Fheliel's Flagship
Esthera needs to make a decision on whether or not to assist Tak'Kan, Zirantia, or New Givini. New Givini is only an option if they are threatened:

If the above table adds up to 6+ then New Givini is fine. If it is 5- then and they are an option below.

Your choices are:
 * Assist Tak'Kan: energy,
 * Assist Zirantia: energy,
 * Assist New Givini : energy,
 * Conserve energy: No energy changes

If you did not conserve energy and, Esthera gains 10 energy.

There is an airship battle calculation:

Esthera needs to make a decision on how to go about saving the Agnostic crew / ship. Your choices are:
 * Assist Agnostic: energy,
 * Send Sabitha: No energy changes,
 * Go along with Sabitha: energy, ,
 * Go all out to help: energy,

The fate of the Agnostic is determined by these calculations:

The final results:

Amethyst Vineyard Region
Aka and team have arrived in Aram. There is a riot going on that they need to work towards stopping to save the vineyard.

There are three roaming enemies. Defeating them gives some benefits:

Killing the random enemies yields benefits:

Interacting with specific people is also beneficial:

To proceed, interact with a series of shiny spots. They are:
 * 1) To the north, near the vineyard's entrance.
 * 2) To the southeast.
 * 3) To the northeast, near the tombstones.
 * 4) To the southwest, in a tent.
 * 5) To the north, near the vineyard's entrance.

You have the opportunity to call in Sabitha, if she is free. Doing so sets and.

Tower scene
After making your decision on Sabitha, a scene will play in the tower showing the struggle between Tanaruk, and Simon.

If then one of Tanaruk's plan is set into motion until Simon interferes, with an old friend suffering the consequences.

If  then Tanaruk's plan is ruined before it is even started.

After this the scene continues with several plot revelation before returning to Aram, and calculating the resolution.

Western Aram Desert
The riot's resolution is calculated:

The results:

Zirantian Village
Uyae and team have arrived in Zirantia. There is some chaos to work on before the team moves to a battle front. Before you can make progress on resolving the chaos, you need to understand what is going on. You need at least 1 Zirantian Inquiry:

After interacting with Wynn once, you can do so again to make a decision. Your choices are:
 * Assist defenses:
 * Assist farmland:

You can interact with the shiny spot in the southwest corner to call for Sabitha :

To proceed, interact with Biyue or Uolian. The chaos is resolved like this:

After which Uyae will comment on the current status of your work, which will end with some additional RP gains. After this measurement of states Wynn will receive a call from the Ardan group. Your options are:


 * Focus on Zirantia: no changes.
 * Send support:, Zirantian Work

After this the final results are checked:

Western Palace and Sylvan region
Riala and team have arrived in the Elven Forest area. The two factions need to work together to push back the threat. To navigate this issue, both factions need to have equal positions. To accomplish this, your actions will increase standing for one faction, both factions, or neither. Interact with Orilise and Lynine in the southwest corner to gain access to the room. You can then interact with Lynine for information on Darghelon's position and Orilise for information on Gheldaron's position.

Before you do anything, The Mother gains RP:
 * base
 * if Qum was not whored or if she was.
 * if Yhilin's elven ghetto was burned down and never repaired.
 * if you funded Elven Ghetto Improvement
 * if Altina was recruited and is Saner or if she is Slutty.
 * if Altina is RP locked.
 * if Lynine is RP locked.
 * if Orilise is RP locked.
 * if Fheliel is RP locked.
 * if you helped the potion hermit by cutting off divine influence.
 * if Wendis tortured the Fucklord.
 * if 0 Tanurak Strikes, or if 1 Tanurak Strike, or  if 3 Tanurak Strikes, or  if 4+ Tanurak Strikes.
 * if the party saw the Mother's Pin in the Elven ruins and did not take it, or if the party never saw the Mother's Pin, or  if the Mother's Pin was taken and is being worn by Altina, or  if the Mother's Pin was taken and Altina is not wearing the pin.

The starting stand of both countries are based on the country scores:

Interact with the mother's guard in the northeast room :

Leave the palace to complete some actions around the map.

Enter Denmiel:

Enter the Ivala Glade:

Enter Theltiar:

Enter the ruins:

Enter the Potion Hermit's house to make a decision. Your choices are:
 * Darghelon: Darghelon Stand
 * Gheldaron: Gheldaron Stand

Enter the Twisted Glen: if you enter in the twisted glen Riala will Give you a rough estimate of the situation

Enter the Forest of the First Root for a fight. Completing the fight gives Darghelon Stand and Gheldaron Stand.

After four map events, an airship will appear. Your choices are:
 * Let hit bridge:, The Mother , Darghelon , Gheldaron , Darghelon Stand , Gheldaron Stand
 * Push into Darghelon:, Darghelon Stand
 * Push into Gheldaron:, Gheldaron Stand

Reenter the palace to complete the remaining tasks.

Interact with Eytria to the northwest:

Interact with Dheria to the south:

Interact with the elven politician to the southeast. Your choices are:
 * Hinder Darghelon: Darghelon Stand
 * Hinder Gheldaron: Gheldaron Stand

Inside your room to the southwest, you have a number of decisions to make.

Interact with Megail to decide on decide on economic support. Your choices are:
 * Equal support: Darghelon Stand, Gheldaron Stand
 * Favor Darghelon: Darghelon Stand, Gheldaron Stand
 * Favor Gheldaron: Darghelon Stand, Gheldaron Stand
 * Favor Tak'Kan:, Darghelon Stand , Gheldaron Stand

If you have invested in Min's trade route, interact with the blue sphere:
 * Darghelon: Darghelon Stand
 * Gheldaron: Gheldaron Stand

Interact with Janine to decide how negotiations with the queens should go. If, Darghelon Stand and Gheldaron Stand. Then your choices are:
 * Focus on Darghelon: Darghelon Stand
 * Focus on Gheldaron: Gheldaron Stand
 * Focus on Ardoheim:

Interact with the purple orb to proceed. The results of your work are calculated:

Elf Confrontation = Darghelon Stand + Gheldaron Stand

Power Balance = Darghelon Stand - Gheldaron Stand

Tak'Kan Hall of Order
Your goal here is to reduce chaos in the region.

Before anything else, some checks are made:

If you sent troops to Tak'Kan in the Incubus War, interact with the orc soldier.

Interact with the Succubus to the east:

If a new religion was created during Gawnfall, interact with the priestess.

If the unique orcs were recruited and are still alive, you can interact with them:

If you have not yet used Sabitha, you can do so by interacting with the shiny spot in the northwest room

Interact with Qum to make a decision on what type of orcs to prioritize. Your choices are:
 * Shouty orcs: Tak'Kan Support
 * Thinky orcs: Orc Sapience
 * Sparkly orcs: Orc Magic

Interact with Balia to make a decision on revealing the Kanese orc weaknesses. Your choices are:
 * Inform:
 * Never inform: Balia

Interact with Iris to make some strategic decisions:

Interact with Grubback to use large scale magic. How effective the magic is depends:

Interact with Grubbak again to proceed. Qum will need to counter Tanurak's spell.

Then the results of the counterspell:

Then the final checks are calculated:

The final results:

Royal Retreat
Carina and team arrive in Ardford and move to the Royal Retreat with Tyna. Some checks are made right away:

You can then check in with Tyna on the probability of a peaceful resolution.

Interact with Dari for Ardan Influence, Probability. If she has joined the harem, Ivala Rush.

Interact with Vhala for Ardan Influence, Probability if she has 20+ RP.

Interact with Robin:

Interact with Sarai for Probability. You can then make a decision to use some Ivalan Acceptance :

Interact with the Yhilin ambassador outside the main room for Ardan Influence +1 and to collect any benefits from your other decisions:

If you then have Foreign Help 0, Probability.

If Trin is alive and you copied the priestess during the Succession Crisis, interact with the priestess to the southwest for Ardan Influence, Probability.

If you sent soldiers to Ardan during the Incubus War, interact with the soldier to decide on how the soldiers should behave. Your choices are:
 * Back off: Ardan Influence, Probability
 * Press in:, Ardan Influence , Probability

Interact with Tyna to proceed. You then need to decide if Tyna should help. Your choices are:
 * Keep Tyna out of it: No changes.
 * Accept Tyna's help :, Ardan Influence

Your efforts culminate in some bonuses:

Ivala Crystal run
After Antarion does his thing, you have a fight to win.

After the battle, the rush towards the crystal begins. Your performance depends on the following factors:

The results of your Ivala Rush score are calculated in the Simon Gate section below.

Ivala's RP is calculated: Maximum legit value obtainable during this calculation: 79
 * base
 * if Qum was whored.
 * if Varia was raped, or if she was not.
 * if Varia is Dominated.
 * if Altina is Saner, or if she is Slutty.
 * for good results during the Battle of Yhilin (Victory Points >= Chaos + Damage)
 * Interacting with the mysterious little girl in your Tower HQ
 * if you talked to her the first time after the Tower HQ was set up.
 * if you talked to her after the Ardan Succession Crisis.
 * if you talked to her after Xestris's evaluation of your base.
 * if you talked to her at the start of the Erosian Crisis.
 * if you talked to her at the end of the Erosian Crisis.
 * if you talked to her near the shard
 * The answers given to the mysterious little girl when she asks Simon a bunch of questions:
 * if you answered "Unique" when asked about Trin, or if you answered "Love", or  if you answered "Tool", or , or  if no answer was given
 * if you answered "Talk" when asked about opposition, or if you answered "Coexist", or  if you answered "Crush", or  if you answered "Necessary".
 * if you answered "Help More" when asked about whoring out Qum, or if you answered "Needed Money", or  if you answered "Regret", or  if you answered "She Agreed".
 * if you answered "Expedient" when asked about allowing Varia's rape, or if you answered "Justice".
 * if your Ivalan Acceptance is 12+, or if 10-11 Ivalan Acceptance, or  if 5-9 Ivalan Acceptance.
 * if you copied Reletima with Trin.
 * if Wendis did not torture the Fucklord, or if she did.
 * if 0 Tanurak Strikes, or if 1 Tanurak Strikes, or  if 2 Tanurak Strikes, or  if 4+ Tanurak Strikes.

Simon Gate
The harem comes together to prepare for their attempt to save Simon. There are some checks made right away:

You can collect any rewards earned through appropriate chests to the southwest based on your performance throughout the Incubus War Aftermath.

Interact with everyone as you please. Interact with Xestris to proceed. Some final checks are made:

Important talks
After freeing Simon from the prison and the events deeper in the tower, you will be taken to the Yhilin palace where you will have to talk to the goddesses and some allies. Whilst the shining swords from the Incubus prison are added to your inventory, and consequences from some previous choices now kick in.

After all that you need to talk to several of your allies, although only four talks are mandatory namely; Ivala, Mithyn, Ulrissa, and Xestris. You can also talk to Balia for some relationship points. After having talked to everyone you talk to Hilstara to rest and return to the open world.