User:Okra-caprese/sandbocks

Introduction
This is only a general framework for a good second playthrough. That means less exposition, and more checklists. No opinions regarding RP tradeoffs/investing will be given, just general reminders regarding such events. Chests of note (especially items) will be mentioned. Pointers toward missable content (especially content with benefits) will be given.

That means you'll be seeing "Don't forget to clear every log for +RP all around," but not "Sex it up with this prostitute for these gains and losses."

If you're looking for a guide to relationship points, it can be found here.

If you're looking for a more in-depth walkthrough, two different versions can be found here and here. The first link goes to a first-time-through, hold-your-hand walkthrough, while the second is a slightly text-intensive "absolute optimization" affair, complete with min-maxing and investment guidance.

Bullet points may have color-coded text: equipment in orange, consumables in aqua, and Relationship Points (RP) in green. Furthermore, money bonuses will be in pink -- but only the most notable changes will be listed. Finally

The actual guide begins now.

Fortress Exterior

 * 3 Revival Potions northeast of start
 * Short dialogue if you try to leave to the south (no benefit)
 * Iron Helm and a battle in slightly hidden chest to the east

Fortress Interior

 * Magic Orb in northeast chest
 * Unequip Kai and Altina before entering Riala's room

Slums

 * Checking the neighbor's doorway offers different dialogues throughout the game (no benefits)

Church

 * You can fight the two moving soldiers
 * Leather Helm, Leather Hat, Leather Armor, Wooden Shield, Bronze Sword in guard chest

Bounty Hunter Camp

 * Old man gives quest: collect shrooms for Silk Whip, Gloves, 1000 Sx
 * 3 Before killing Tal: forest northeast, before bridge, outside cave
 * 3 After killing Tal: on shore where you wake with Yarra, on ambush ledge, north forest

Forest

 * Iron Shield on skeleton corpse
 * Extra enemies once Tal is dead

Cave Interior

 * 5 Antidotes in a crate
 * Collar in a crate, blocked by boulder that can be reset by leaving/re-entering
 * Extra enemies once Tal is dead
 * 3 Health Potions, 2 Revival Potions in bandit crate

Tal Clearing

 * 5 Antidotes in crate