User:Okra-caprese/sandbocks

Introduction
This is only a general framework for a good second playthrough. That means less exposition, and more checklists. No opinions regarding RP tradeoffs/investing will be given, just general reminders regarding such events. Chests of note (especially items) will be mentioned. Pointers toward missable content (especially content with benefits) will be given.

That means you'll be seeing "Don't forget to clear every log for +RP all around," but not "Sex it up with this prostitute for these gains and losses."

If you're looking for a guide to relationship points, it can be found here.

If you're looking for a more in-depth walkthrough, two different versions can be found here and here. The first link goes to a first-time-through, hold-your-hand walkthrough, while the second is a slightly text-intensive "absolute optimization" affair, complete with min-maxing and investment guidance.

Bullet points may have color-coded text: equipment in orange, consumables in aqua, and Sex Scenes + Relationship Points (RP) in green. Furthermore, money bonuses will be in pink -- but only the most notable changes will be listed. Finally, items of exceptional interest will be denoted in purple.

The actual guide begins now.

Fortress Exterior

 * 3 Revival Potions northeast of start
 * Short dialogue if you try to leave to the south (no benefit)
 * Iron Helm and a battle in slightly hidden chest to the east

Fortress Interior

 * Magic Orb in northeast chest
 * Shining Sword, Shining Armor, Shining Staff, Shining Robes unequipped from Kai and Altina before entering Riala's room

Slums

 * Checking the neighbor's doorway offers different dialogues throughout the game (no benefits)

Church

 * You can fight the two moving soldiers
 * Leather Helm, Leather Hat, Leather Armor, Wooden Shield, Bronze Sword in guard chest

Bounty Hunter Camp

 * Old man gives quest: collect shrooms for Silk Whip, Gloves, 1000 Sx


 * 3 Before killing Tal: forest northeast, before bridge, outside caverns
 * 3 After killing Tal: downriver (where you wake with Yarra), on ambush ledge, north forest

Delgar Forest

 * Iron Shield on skeleton corpse
 * Extra enemies once Tal is dead

Caverns

 * 5 Antidotes in a crate
 * Collar in a crate, blocked by boulder that can be reset by leaving/re-entering
 * Extra enemies once Tal is dead
 * 3 Health Potions, 2 Revival Potions in bandit crate

Downriver

 * Extra enemies once Tal is dead

Clearing

 * 5 Antidotes in crate

Slums

 * Ina
 * +10 Max HP to Yarra if you pay 10 Sx for YarraxIna during persuasion efforts
 * Can donate 100 Sx to her just before departure

Simon's House

 * Yarra quest: convince Simon:up to +2 with Yarra from accomplishing all of the following tasks (complete others before trying the sex options):
 * Church: Speak to selfish guard
 * Church: Speak to Sister Kara (darker-clothed nun)
 * Church: Speak to head priestess
 * Church: SimonxCumdump
 * Slums: Speak to lady by the southwest graves
 * Slums: Re-enter Simon's house for Aka conversation
 * House: SimonxYarra (use the bed)

Ardoheim Roadside

 * Clear every log and non-slime monster for +1 to Aka, Qum, Yarra

Merchant Camp Hall

 * +5 to whichever party member you assist first (no consequences for ignoring people)

Stineford City
Anecdote 1: It may be best to leave all combat areas until you have added both Hilstara and Robin to your party, if you're trying for max exp.

Anecdote 2: There's no penalty for seeing Megail right away.

Market District

 * Noble prostitute, beware of RP changes

Pub

 * Iron Sword, Iron Helm, Iron Armor, 3 Serums, 3 Health Potions, 1 Revival Potion, 100 Sx if you do the rat cellar quest

Cathedral

 * +20 to Carina after completing the quest she assigns: clearing the slaver house

Slaver House

 * This is the "House of Labor," if you enter before talking to Carina
 * Slave's Pin, if you spare the slaver and return to him after interacting with the door in front of its chest
 * 2 Iron Swords extra, if you kill the slaver and take them from the wall
 * 6 Iron Axes, 2 Iron Swords, 6 Iron Shields, collect it all by interacting with the weapons/shields on the wall

Second Playthrough Cheat-skill Mod
This mod is intended for use in a second playthrough where the user does not wish to dedicate the same amount of time to combat as they did in their first. It boots up at the start of the prologue and later on allows you to clean your save for importing into an official release. An explanation is as follows: Warnings: This mod will need to be updated for each official release. You absolutely must use Release☆Insight on the party before copy-pasting your save(s) from this mod to the official release. That said, pasting your save between versions of this cheat mod should be completely fine unless stated otherwise. Lastly, try not to use this to win battles you shouldn't be winning: Riala (start), Empress (battle where she crushes you), Rodak Elite (versus Orcent), etc. There are consequences. Current version of this mod is equivalent to release 0.34.3 of and can be grabbed here.
 * 1) Attain☆Insight and Release☆Insight will be added to your party inventory at the start of the prologue.
 * 2) Attain☆Insight teaches a single party member a skill guaranteed to strike before any enemies act and kill them all, and is usable by any party member. The item itself has unlimited uses.
 * 3) Release☆Insight removes the aforementioned skill from all characters whether or not they are in the party, deletes Attain☆Insight, and deletes itself, making your save safe for import into any new official releases. This prevents weird blank spots showing up in your inventory/in skill menus.

This mod does nothing for your ProN, Sx, and Exp gain, which are balanced as they normally are, nor does it allow you to edit variables. The other tools provided on this page should more than suffice.