Discretionary funding

After conquering Yhilin, you have to actually run the country. Thankfully, you've been spared from dealing with the details of the budget, but you have some amount of money that you can spend on projects of your choice. Unlike your usual investments, the costs are not denominated in ProN: instead, you allocate the necessary percentage of the available money to a task. Information about your remaining funds and general advice is provided by the helpful maid right inside the door of the House of Petitions.

Beware! This page contains SPOILERS that are almost impossible to avoid, because many projects depend on the hidden variables concerning the occupation of Yhilin and the progression of the plot.

Funding rounds and budget
Funding is a multi-stage process - you are able to assign funds while you are in Yhilin and then see the results when you return from missions outside. You get 100% funds at the start of each round in addition to the funds left over from the previous round. (For example, if you have 20% remaining at the end of a round, you'll start the next one with 120%.)

As of version 0.25.2, there are four possible rounds of funding:
 * 1) After the invasion of Yhilin (while the Govern Yhilin quest is active)
 * 2) After the visit to the elven kingdoms (Govern Yhilin II)
 * 3) After the visit to Zirantia (Govern Yhilin III, this and the next one)
 * 4) After you are done with the previous round (you only get 50% more funds at the start)

Projects' results usually become available only at the beginning of the next round, though some projects can also have immediate results that come into effect the moment they are funded. It's also very likely that some of the decisions you make will have further long-term implications, but those are not known at the moment.

Nobility campaign
After you summon the Noble Liaison and talk to her, she sets up her desk in the palace hallway below the throne room. Her job is to crush the nobility improve their relationship with the new government of Yhilin. Talking to her gives you three options: funding a Campagin (10%), a Double Campaign (20%) or asking about the Current status. You have the chance to fund a campaign every round, though funding her during the first round before finishing the job of the Yhilini Ambassador gives him a bonus in negotiations.

In game terms, campaigns increase the secret Victory stat. Asking about the current status gives you a clue about your current Victory Points:


 * "Honestly, there's an incredible amount of work to be done..." (less than 5 VP)
 * "Honestly, we need to get started immediately..." (5 to 9 VP)
 * "You've dealt those who oppose you a serious blow..." (10 to 14 VP)
 * "The enemy is reeling..." (15 to 19 VP)
 * "We've gained a surprising amount of control..." (20 to 24 VP)
 * "It's impossible to ever gain full support..." (25 or more VP)

The results of a campaign are tallied at the end of the round, not immediately.

House of Petitions
All the rest of the projects that can be funded with government money are in the already familiar left side of the House of Petitions. Refer to the helpful maid by the door for the remaining amount of funds and general information.

For a project to appear, the conditions usually have to be met at the beginning of the round. As petitioners appear in fixed places, replacing the previous (completed?) projects, the table below is organized by position number. (Left to right, bottom to top - the bottom left corner is 1, the top right corner is 12.)

Projects marked with &dagger; consist of independent sub-projects that can be funded at the same time (if you have the money) or in separate rounds.

This section of the game is very opaque, and the true outcome of many of these investments is yet to be revealed. If you're just looking for some hints, here is a simple guide (as of 0.25.2):

Total % available: 350%

Double Noble Campaign: 20% 2nd House: 45% Aram Border: 95% Guild Fees: 115% National Trade: 165% Elven Improvements: 215% Country Merc Regs: 315% Succ Brothel: 325% Doom King Statue: 335% FANCY WALK or Magic Standarization: 345% Shrine?: 350%

Infrastructure does surprisingly little for the cost, skip it. The outcome of Border Reinforcement is unknown, but we'll probably be fighting both countries at some point due to simple geography; take Aram sooner and leave Ardoheim for later, as there will probably be more funding rounds later and Ardoheim isn't an immediate threat. Succ Immigration is tempting and may have long-term benefits, but the other options have better immediate returns. The shrine is cheap and boosts your Religion score, though it costs you some Sarai affection. Religion score seems limited in usefulness, but there are also relatively few ways to boost it. Magic Standardization is strictly better than FANCY WALK (you probably don't need the extra Acceptance if you've been running things well), but come on. How can anyone say no to Fancy Orcs? Take Fancy Walk when it gets down to 10%--you need 10 Orc Discipline for this, so invest in Orc Intelligence first, then Discipline, and then finally Evolution. It will be 10% after returning from Zirantia.

Country Merc regulations is a bit of a gamble, as it's unclear how much +5 army size matters at this point--but we are probably going to war soon. Take City Regulations and spend the rest elsewhere if you are confident in your army. The other choices are pretty straightforward bang-for-your-buck options (especially the Succubus Brothel, heh).

A major goal in the aftermath of the Battle of Yhilin is to have more than 25 Victory Points while simultaneously having 0 Chaos and Collateral Damage. It does not seem possible to gain that from the battle, so you'll inevitably spend at least 20% of your budget cleaning up the mess. It's possible to end up with 20~ VP and 0 Chaos/Damage, which means that a Double Noble Campaign is all you need to seal your control of the nation.

Unfortunately, the relative weight and importance of the Social/Economic/Yhilin variables is not clear. Higher is better, clearly. Acceptance has various thresholds which allow further social engineering of Yhilin; 30, 40 and 50 seem to be key numbers. If you run things well and take Acceptance boosts whenever they're presented (definitely use the various guides), these investments will let you clear 50 relatively easily. Especially if you take some of the investments in the Second House of Petitions...

Second House of Petitions
If you fund a second House of Petitions, it's open on your next return to Yhilin. It can be found in the Slums, in the house formerly occupied by the Big Man. Unlike the main House of Petitions, this one operates on special rules: it's funded separately, out of your own pocket. The funds you are given in the beginning are based on the profits of your personal investments, not your current ProN count. The starting amount can be less than 100%, and the funds are not replenished between rounds. Choose carefully.

Tragically, the Succubus Ring does not appear on the map after being funded.