Army

Another of the mechanism of the game that adds a certain degree of complexity. A stronger army will probably change some minor aspect of the end of the game and it already has show some minor effects in the battle against the Horde. Two figures represent your Army:

Size: A representation of how many people are in it.

Quality: How disciplined and well trained they are.

Possible recruits
So far, it's possible to avoid getting any army and although the losses against the Orcs are heavy, that doesn't mean a Game Over but the reward list is minimal (and lets not forget the destiny of Carina's soldiers). TOTAL SO FAR:
 * When you recruit Orcent, you start with an army of Size 3 and Quality 1.
 * When you return with Hilstara to the farm (during Chapter 1) and dominate the two recalcitrant orcs you got +1 Quality.
 * When you recruit the Succubi in tower near Stineford: +2 Size +1 Quality.
 * Hiring the Iron Cugel: +2 Size +1 Quality.
 * Hiring the Dusty Horde: +5 Size.
 * Hiring AriGarda: +2 Size +2 Quality.
 * Sparing The Impaler: No Effect on Army rating
 * Convince the majority of the succubi and orcs in the Whitered Montains castle: +3 Size +1 Quality.
 * Stark Head: No Effect.
 * Size = 17
 * Quality = 7

Impending Horde Battle
The results vary with your army strength (I have only tested 3/2 and 13/4 and 10/5 army and 8/4 (no mercs, no Impaler). My test lack of a 3/1 army or a 17/7 one or strong army without orcs or succubi)
 * Orcent will give you between 1000 Sx (3/2) to 3000 Sx ( 8/4 10/5 or 13/4). A 3/2 army means heavy loses and remorse from Simon.
 * The succubi village will give you a full plate armor (3/2) and will add a shining sword (10/5 with or without the Impaler or 13/4). With a 8/4 army (all orcs recruited but impaler killed and no mercs you only get the shining sword).
 * Carina's men will be saved by any merc company and will give you a Shining Armor.