Bosses

=Bosses=

Usually they appear at the end (or near the end at least) of each update. Some of them are alone and others have company. Usually they don't drop any kind of special loot or reward (except the experience of course).

Riala
Prologue

She is too much strong to be defeated at that point in the game (except by cheating), so the best advice it should not to spend any of your consumables in this fight, because you are meant to lose this fight.

Chimera
In the trail

It only use its most dangerous attack (Foul Blast) when its health falls below a certain level (at least in my experience). Even then and depending of the level of your characters it could be a menace, so don't pull your hits.

Lead Slaver
Meeting hall

Unremarkable in all the aspects. Providing that your entire party is in good health, you shouldn't have any kind of troubles with him.

Portal Demon
At the acedemy

It convokes more enemies as the fight progresses, but it's better to concentrate the attacks on it, before he has time to use more than once or twice its most devastating attack (the onslaught of Energy, an AoE spell that could kill all your party, except Simon).

Slaver Ringleader
Slaver warehouse

He has a good punch, but is vulnerable to the Poison Blade (you should have this skill by now). Also, he doesn't seem to have any kind of AoE. Beware that his minions using frequently the Heal spell (although not the Cure one).

Seed of Corruption
Sineford's Mine

Not particularly difficult or powerful. Apparently it can't be poisoned but its loneliness helps. Doesn't seem to have any kind of special attack.

Ogre
Devil's Pass

Its AoE skill (Whirling Club) is not powerful against a rested party, but in otherwise it could generate some troubles but nothing unmanageable. Don't forget to loot the corpse near for a Dwarven Helm. The experience that you get is pretty nice too.

Noble Scion
Ari-Yhilina Palace

They key to win this fight is to eliminate first the wizards that accompany him. They are tough customers, because they can heal themselves in one turn, so keep the pressure on them until their demise. After that, defeat the arrogant fool (she is susceptible to Yarra's Sexual Torment attack). He drops a Shining Sword.

Heart of Horror
Devil's Pass Optional Dungeon

This is a tough bastard TM. It has no special resistances or weaknesses and it cannot be silenced, blinded, stunned or lusted (it can be poisoned but the odds are against it).

Some of his techs are: a single target damaged+paralyzed, a whole party damage+blind+silence, and a whole party damage+blind. It gives more than 3000 XP and comparatively few money (little more than 600 Sx). Defeating it, doesn't end the dungeon (so you still have time to eliminate any other enemy still alive).