Secret stats

In addition to the values visible to the player, such as relationship points and army stats, the game keeps track of how the plot has progressed in many hidden categories that determine the future course of the plot. This page describes the stats not listed elsewhere.

WARNING: This page is full of spoilers. It's recommended that you read it only if you're a completionist.



Simon
Simon has three secret stats that affect some outcomes later on:

Economy

 * +1 for getting Robin's potions license.
 * +2 for investing in Megail's secret investment right after you rescue her.
 * +5 for investing in Yhilin Bank by the start of chapter 2.
 * +1 for investing in Premium Steel by the start of chapter 2.
 * +1 for investing in Bridge Repair by the start of chapter 2.
 * +2 for investing in Mine Processing by the start of chapter 2.
 * +1 for investing in Ardoheim Magic Trade before the end of Megail's path.
 * +1 for investing in Yhilini Supplier before the end of Megail's path.
 * +1 for investing in Aram Supplier.
 * +2 for investing in Eustrin Manufacturer.
 * +2 for investing in Eustrin Processing.
 * +2 for investing in Eustrin Supplier.
 * +3 for finishing chapter 2 in 15 days or less, OR +2 for finishing chapter 2 in 16-29 days, OR +1 for finishing chapter 2 in 30-49 days.
 * +2 for investing in Ivalan Bank.
 * +5 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +1 for finishing The Knights of Sx quest.
 * +1 for investing in Ardford Restaurant.
 * +3 for investing in Ardan Bank at 1M ProN, OR +4 for investing in Ardan Bank at 800k ProN, OR +5 for investing in Ardan Bank at or below 600k ProN.
 * +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * +2 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +2 for funding Infrastructure.
 * +1 for funding Succubus guild fees.
 * +5 for funding National succubus trade.
 * Up to +2 for succeeding in Eustrin Alliance.

Social

 * +1 for investing in Anti-corruption campaign by the start of chapter 2.
 * +1 for finishing Noble figurines quest.
 * +1 for returning all 6 mine papers in Aka's path.
 * +1 for investing in Desert Bounty Office in Aram.
 * +5 for finishing chapter 2 in 15 days or less, OR +3 for finishing chapter 2 in 16-29 days, OR +2 for finishing chapter 2 in 30-49 days, OR +1 for finishing chapter 2 in 50-69 days, OR -1 for finishing chapter 2 in 100 days or more.
 * +1 for paying Lexande to train you in diplomacy in Simon's path.
 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (don't fall for any of her manipulations and talk to her after the last vote).
 * +2 for joining Merchant's Guild.
 * +1 for convincing richer Givini to provide help in Ardoheim.
 * +1 for investing in Ardan Bank at or below 400k ProN.
 * Up to +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * +1 for getting an evaluation "far stronger than anyone would have a right to expect" of your position from the ambassador.
 * +1 for funding Magic standardization.
 * +1 for funding Doom King statue.
 * +1 for funding Elven regions improvement.
 * +1 for funding Fighting Ring.
 * Up to +2 for succeeding in Eustrin Alliance.

Religion

 * +2 for finishing Slavery in Stineford quest.
 * +1 for investing in Shrine Renovation by the start of chapter 2.
 * +1 for finishing chapter 2 in 15 days or less.
 * +1 for finishing Magical Rifts quest in Ardford.
 * +2 for investing in Ivalan Bank.
 * Up to +2 for getting at least 10 Victory Points in the Battle for Yhilin.
 * Up to +3 for assisting Sarai with religious matters as much as possible in Yhilin.
 * +1 for hearing Carina-Bertricia conversation in Ivala's Glade.
 * +2 for funding Monastery conversion.

Orgasmic Empire training
During his stay in the Orgasmic Empire, Simon has the opportunity to gain additional skills based on his physical and sexual trainings:

Physical Training
10 points unlock Unified Strike.


 * +1 per iteration for exercising in your bed.
 * +1 per iteration for training in the palace armory.
 * +1 per iteration for sparring with Nalili in the Sparring Yards.
 * +1 for learning Cleavage in the Sparring Yards.
 * +1 for learning Dominate in the Sparring Yards.
 * +1 for learning Corrupt in the Sparring Yards.
 * +1 for learning Unified Strike in the Sparring Yards.
 * +3 for training with Nalili in the back of the Sparring Yards.
 * +2 per iteration for sparring with enhanced Nalili in the Sparring Yards.

Mental/Sex Training
5 points unlock Lust Renewal, 15 points unlock Increased SP gain, 25 points unlock King's Aura.


 * +1 per iteration for meditating in your bed.
 * +3 for helping the Lamia prisoner.
 * +1 per iteration for having sex in the Crimson Bordello, OR +5 for succeeding in Quick Release Training in the Crimson Bordello.
 * +5 per iteration for learning Nalili's lessons in the palace crypt.

Focuses
Simon gains focuses with shard contaminated people or shard bearers he has slept with. Focuses add extra days to his route.
 * Aka around day 28.
 * Carina just before the Empress leaves.
 * Esthera (no image but she's in sight).

Countries
Each country has a hidden stat as well, this seems to be the economic well-being of the country as affected by Simon's actions.

Yhilin
The early available investments must be completed by the time you leave the city for the first time in chapter 2 to count.


 * +1 for investing in Yhilin Bank.
 * +2 for investing in Bridge Repair.
 * +2 for investing in Mine Processing.
 * +1 for investing in Anti-corruption campaign.
 * +1 for investing in Yhilini Public Works.
 * +1 for copying Andrew.
 * +1 for copying the Kingsman clerk.
 * +1 for returning 3-6 mine papers in Aka's path.
 * +2 for investing in Yhilini Public Works II after the Reunion.
 * +1 for helping the Ghenalese ambassador in exchange for his vote.
 * +1 for joining Merchant's Guild.
 * Up to +3 for getting at least 10 Victory Points in the Battle for Yhilin.
 * Up to -6 for getting 20 or more Chaos in the Battle for Yhilin.
 * Up to -6 for getting 20 or more Collateral Damage in the Battle for Yhilin.
 * -1 for dealing petitioners with overextended Janine's army.
 * +5 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * +1 for assisting Sarai with religious matters as much as possible in Yhilin (contacting Janelle, making sure you helped the mystics during Aka's route, and not letting the elven ghetto burn down).
 * Up to +4 for getting the best evaluation of your position from the ambassador (requires doing more good than harm during the invasion, investing in a double campaign, letting the orc extermination pass and not building the bridge.
 * +2 for funding Infrastructure.
 * +2 for funding Mercenary City Regulations.
 * +5 for funding Mercenary Countryside Regulations.
 * +2 for funding Magic standardization.
 * +2 for funding National succubus trade.
 * +1 for funding Doom King statue.
 * +1 for funding Monastery conversion.
 * +2 for funding Elven regions improvement.
 * Up to +4 for succeeding at the Trade Negotiations.

Poverty
This is a measure of how much you help the poor people of Yhilin. You can't get above 15 points and you lose Altina for even getting that.


 * -1 for copying the clerk of House Jade in the slums.
 * +1 for talking to the halfling clerk but not copying her (or -1 for copying).
 * +1 for cockwhore Altina speaking to the Elder after the Kingsmen, OR +2 for saner Altina speaking to the Elder after the Queensmen, OR +3 for loosing Altina (she leaves the party permanently to join the ghetto elves in Ari-Yhilina).
 * +1 for killing Big Man, OR +3 for copying Big Man.
 * +2 for copying Andrew.
 * +3 for resolving the mine situation using slums option.
 * +1 for speaking to Sarai about the inquisition threatening slums mages.
 * +1 for clearing the 1st cult summoning spell.
 * +1 for clearing the 2nd cult summoning spell.

Aram

 * +1 for investing in Desert Bounty Office.
 * +1 for copying the Aram clerk.
 * +1 for joining Merchant's Guild.
 * +1 for copying the Aramite rapist soldiers in Aram.
 * +1 for succeeding in Eustrin Alliance.
 * -1 for failing to protect the border during the border incident in Eustrin, OR +1 for succeding in protecting the border during the border incident in Eustrin.

Ardoheim

 * +3 for investing in Eustarin Embassy in Megail's path.
 * +1 for joining Merchant's Guild.
 * +2 for finishing Magical Rifts quest.
 * +1 for investing in Crystal Refiner.
 * +2 for convincing richer Givini to provide help in Ardoheim.
 * +2 for investing in Mercenary Flotilla.
 * +2 for for finishing The Knights of Sx quest.
 * +1 for investing in Order of Silence.
 * +1 for investing in Ardford Restaurant.
 * +2 for investing in Sanitation Mages Guild.
 * +1 for gaining the respect of the Ardan ambassador at Ardford summit (don't fall for any of her manipulations and talk to her after the last vote).
 * +5 for investing in Ardan Bank.

Eustrin

 * +1 for investing in Eustrin Manufacturer.
 * +1 for investing in Eustrin Processor.
 * +1 for investing in Eustrin Supplier.
 * +1 for investing in Eustrin Embassy.
 * +1 for joining Merchant's Guild.
 * Up to +3 for succeeding in Eustrin Alliance.
 * -1 for failing to protect the border during the border incident in Eustrin, OR +1 for succeeding in protecting the border during the border incident in Eustrin.

Ghenalon

 * +1 for joining Merchant's Guild.
 * +1 for helping the Ghenalese ambassador in exchange for his war vaults vote.
 * Up to +3 for succeeding at the Trade Negotiations.

Zirantia

 * +1 for joining Merchant's Guild.
 * +1 for being honest with the Zirantian ambassador and then talking to him after the last vote is done.
 * Up to +2 for bringing back 24 artifacts from Zirantian Ruins.
 * +5 for having a Zirantia investigation score over 19, OR +3 for having a score between 10 and 20, OR +1 for having a score under 10.

Darghelon

 * +1 for joining Merchant's Guild.
 * +1 for finishing the murder investigation in Theltiar by talking to the child.
 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root (if you choose Orilise).

Gheldaron

 * Up to +2 for tricking the Mother's Guards in the Twisted Glen.
 * +1 for Aka assassinating a guard in the Forest of the First Root (if you choose Orilise).

Tatseni

 * +1 for joining Merchant's Guild.

Stenai

 * +1 for joining Merchant's Guild.

Orgasmic Empire

 * +1 for helping Esthera at the Trade Negotiations.
 * Up to +3 for succeeding at the Trade Negotiations.

Occupation of Yhilin
Along with some other stats above, like the Yhilin score, four stats measure how well you're doing when invading and occupying Yhilin as part of the Doomed King plot. See Yhilin Battle Guide for values from the invasion stage.

Victory Points
This measure seems to mostly represent your control of the nobility (whether by killing opposition nobles or merely influencing them) and progress toward the goal of reforming Yhilin.
 * +1 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +3 per iteration for funding noble liaison campaign, OR +6 per iteration for funding noble liaison double campaign.
 * +2 for choosing Northern Site at the Trade Negotiations.

Chaos

 * -5 per iteration for funding Chaos recovery.
 * -1 for getting a sufficiently good evaluation of your position from the ambassador.
 * -1 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * -1 for meeting the Queensmen (if their bar was not destroyed).

Collateral Damage

 * -5 per iteration for funding Collateral Damage recovery.

Acceptance
Yhilin's acceptance of your rule. Note that most of these are listed as they become available, but many remain available on subsequent iterations.


 * During Govern Yhilin
 * Up to +2 for raiding House Jade.
 * +1 for hearing Megail's backstory IF she's already at 100 Relation Points.
 * +2 to -2 based on evaluation of your position from the ambassador.
 * +1 for hearing Palace maid complaint about dirty orc boots.
 * +2 for being a Yhilin Bank Core Lender and convincing the manager to keep their assets after the invasion.
 * Unmissable +1 for meeting with Lady Rose.
 * +1 for hearing Outskirts man complaint about message boards.
 * +1 for meeting the Queensmen in their bar (if it was not destroyed).
 * During Govern Yhilin II
 * +1 for meeting Head of House Thelon (if he survived the battle).
 * +2 for dealing with Andra, OR +1 if the New Unpeople motion passed at Ardford summit.
 * During Govern Yhilin III
 * +1 for getting best result from Orcent's transformation.
 * -1 for copying the old guy at the Trade Negotiations.
 * -1 for choosing Southern Site at the Trade Negotiations, OR -2 for copying also the relevant woman in Yhilin Bank.
 * Any iteration (immediate)
 * +1 for just talking to the Succubus Brothels petitioner.
 * +3 for funding Succubus Brothels.
 * +5 for funding FANCY WALK.
 * +2 for speaking to the manager of the second House of Petitions.
 * +3 for funding Arcane/sexual magical agreement.
 * +7 for funding Large celebration, OR +3 for funding Medium celebration, OR +1 for funding Small celebration.
 * Any iteration (delayed)
 * +1 for funding Infrastructure.
 * +2 for funding Succubus immigration.
 * +1 for funding Succubus guild fees.
 * +2 for funding National succubus trade.
 * +2 for funding Doom King statue.
 * +2 for funding Elven regions improvement.
 * +2 for funding Succubus ring.
 * During Eustrin Alliance
 * -1 for completely failing to protect the border, OR +1 for partially failing to protect the border, OR +2 for succeeding in protecting the border.

Other
Many quests and tasks also use hidden stats, but their values are not typically used after you are done with that portion of the game:


 * The Empress' mood score during Simon's stay in the Orgasmic Empire.
 * Nalili's discipline score during the same events.
 * Zirantia investigation score during Simon's stay in Zirantia.
 * Trade Negotiations score.
 * Eustrin impact score during Simon's stay in Eustrin.
 * Border incident score during Simon's stay in Eustrin.

Target Ratings
The game uses RPGMaker VX Ace's standard TGR system. This means that the base chance of each person being targeted is based on the sum of the party's tgr (x person's tgr / party's tgr = chance to be hit):-

Simon = 110% tgr

Altina = 90% tgr

Yarra = 90% tgr

Qum = 80% tgr

Robin = 70% tgr

Varia = 90% tgr

Carina = 70% tgr

Hilstara = 110% tgr (additionally, Shieldwall amps this by 10 times which is effectively 1100% TGR)

Both Chosen = 110% tgr

Anyone not mentioned has base (100%) tgr.

So Carina in a party of Simon, Hilstara, Nalili and Carina for example has 70/110+110+100+70 or slightly less than 18% chance to targeted by enemies. This plummets to about 5% if Hilstara has Shieldwall up.

Inbuilt Resistances
Every character has some innate resistances to stats(or weaknesses in Orcent's case...), of particular interest is Simon literally nullifying the Drunk state making things like Mana Wine and Lust Wine useable on him. The rest of the party has minor(10% to 25%) resistance to sex skills and several of them resist lust related statuses. Listing them all seems a bit unnecessary. Succubi take 25% additional damage from anti-sex skills.

Simon Null: Drunk, Lust Mad, Lust Stun, Lust Death, Sexbind

50%: Confusion 25%: Blind, Silence, Sleep, Stun

10%: Antisex 50%: Sex

Orcent 300% damage taken: Physical, Fire, Anti-Sex

250% damage taken: Ice, Thunder, Poison

200% damage taken: Sex

Can drink Orc Potion.

Vhala Null: Sex (damage and healing)

50%: Orc Potion healing.