Council of Gawnfall

Welcome to another specific page guide, this time dedicated to the most complex political section of the whole game. It deals with the Church crisis that it had been brewing since the end of the Third Arclent War. SL intends to give the player a true choice with three different scenarios: a reformed Church, a schism and a new religion. All of them will imply compromises and drawbacks, so no scenery is perfect.

This page is based in the information compiled by Fulminato and shared in this thread. Kudos to him and to everyone else that has collaborated with corrections and comments.

Variables
You need to have reached various thresholds to get the optimal effect from various political actions. That doesn't mean that you can't get the best possible results in all cases, though.

Simon stats:
 * Economy &ge; 100: you can't check this one directly in-game, but if you were able to trigger Iris + Megail second scene you have at least 75 points.
 * Social &ge; 40: if you were able to get the best result in the Ferolohm merchant camp dispute prior to start this section of the game, you already have it, as you can't lose Social points during this part of the game.
 * Religion &ge; 25: there is no way to check this stat in-game before starting this section.

Affection values:


 * Carina &ge; 90
 * Sarai &ge; 75
 * Elleani &ge; 90

Arclent Acceptance: you need &ge; 50

Investments :
 * Succubus Band Tour
 * Lustlord Temples

Country scores:
 * Aram &ge; 16

Research:
 * Purity
 * Orc diversification

Optional characters:
 * Kara

Misc:
 * Some sidequests in Stineford (the Slavers and Lucy's rescue)
 * Orcent's conversations in bars
 * Jhenno's support in religious affairs
 * Control over Farnan
 * Duplicates in New Givini during the Ardan succession crisis

Initial meetings
Once you arrive to Gawnfall, your first task is to speak with Sarai, after an interesting cutscene. Later, it's time to meet the other High Priestess and other relevant characters. Your goal is to increase your influence with them, but the process it's not that straightforward, as you will see.


 * Hester: You have to make a relevant choice. Each path activates a different switch:


 * Annah: She will be a hostile force no matter what you do, but you can (and to some extent, need) to soften her. Her score is only modified at this point by past actions and/or Simon's Religion score: