Investments/Round 6: Chapter 4 & 5 Investment smorgasbord

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Round 6: chapter 4 and 5
After chapter 3, the way investments work is closer to the Discretionary funding, with multiple cycles, a growing pool of options, and never enough money. Some investments will lower/increase their prices/profits due to the changing societal/political situations at certain points, whilst other investments may be lost due to the same reason. For this reason all investments that become available after chapter 3 have been thrown together here. Expect spoilers for both Chapter 4 and 5 at the same time.

In this chapter you will receive your profits five times at fixed times (the associated flag is put here between parenthesis): There are new types of Investment:
 * 1) When you meet up with Megail in Stineford.
 * 2) After the Ardan succession crisis.
 * 3) After returning for the Tower depths (the Entity's maze).
 * 4) After returning from Stenai second visit.
 * 5) Right before cycle 5 there is a special bonus cycle
 * 6) After the Erosian War.
 * 7) After you Return from Eustrin. (The first chapter 5 return)
 * 8) After you return from the Second Gathering.


 * Headquarter Upgrades, investments solely focused on, improving the base


 * Headquarter Decorations, they are non-profitable, cost ProN, and can have a bonus for buying them, sometimes as a single item, or emptying a shop and talking to the owner. The effects on the base stats is permanent and once the elements have been bought (and the conversations with the sellers have happened, when they are necessary). The elements DO NOT NEED to be used.

Additional ProN gain/Loss
ProN gained/lost from matters that are not considered investments. A fair number of these are basically fixes to help you gain certain items/scores that you would not get otherwise due to not meeting certain thresholds.